1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef OPTIONS_DIALOG_H
#define OPTIONS_DIALOG_H
#include "gui/dialog.h"
#include "common/str.h"
#ifdef _WIN32_WCE
#include "backends/wince/CEKeysDialog.h"
#endif
class GameDetector;
namespace GUI {
class BrowserDialog;
class CheckboxWidget;
class PopUpWidget;
class SliderWidget;
class StaticTextWidget;
class OptionsDialog : public Dialog {
typedef Common::String String;
public:
OptionsDialog(const String &domain, int x, int y, int w, int h);
void open();
void close();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
enum {
kOKCmd = 'ok '
};
protected:
/** Config domain this dialog is used to edit. */
String _domain;
int addGraphicControls(GuiObject *boss, int yoffset);
int addMIDIControls(GuiObject *boss, int yoffset);
int addVolumeControls(GuiObject *boss, int yoffset);
void setGraphicSettingsState(bool enabled);
void setAudioSettingsState(bool enabled);
void setVolumeSettingsState(bool enabled);
private:
//
// Graphics controls
//
bool _enableGraphicSettings;
PopUpWidget *_gfxPopUp;
CheckboxWidget *_fullscreenCheckbox;
CheckboxWidget *_aspectCheckbox;
PopUpWidget *_renderModePopUp;
//
// Audio controls
//
bool _enableAudioSettings;
PopUpWidget *_midiPopUp;
CheckboxWidget *_multiMidiCheckbox;
CheckboxWidget *_mt32Checkbox;
CheckboxWidget *_subCheckbox;
//
// Volume controls
//
bool _enableVolumeSettings;
SliderWidget *_musicVolumeSlider;
StaticTextWidget *_musicVolumeLabel;
SliderWidget *_sfxVolumeSlider;
StaticTextWidget *_sfxVolumeLabel;
SliderWidget *_speechVolumeSlider;
StaticTextWidget *_speechVolumeLabel;
};
class GlobalOptionsDialog : public OptionsDialog {
typedef Common::String String;
public:
GlobalOptionsDialog(GameDetector &detector);
~GlobalOptionsDialog();
void open();
void close();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
BrowserDialog *_browser;
#ifdef _WIN32_WCE
CEKeysDialog *_keysDialog;
#endif
StaticTextWidget *_savePath;
StaticTextWidget *_extraPath;
};
} // End of namespace GUI
#endif
|