aboutsummaryrefslogtreecommitdiff
path: root/gui/predictivedialog.h
blob: a8be4342a0ffa01852c2d50e81cc2e245d4ca60b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef GUI_PREDICTIVEDIALOG_H
#define GUI_PREDICTIVEDIALOG_H

#include "gui/dialog.h"
#include "common/str.h"
#include "common/stream.h"

namespace GUI {

class EditTextWidget;
class ButtonWidget;
class PicButtonWidget;

class PredictiveDialog : public GUI::Dialog {
public:
	PredictiveDialog();
	~PredictiveDialog();

	virtual void reflowLayout();

	virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
	virtual void handleKeyUp(Common::KeyState state);
	virtual void handleKeyDown(Common::KeyState state);

	const char *getResult() const { return _predictiveResult; }

private:
	enum ButtonId {
		kButton1Act   = 0,
		kButton2Act   = 1,
		kButton3Act   = 2,
		kButton4Act   = 3,
		kButton5Act   = 4,
		kButton6Act   = 5,
		kButton7Act   = 6,
		kButton8Act   = 7,
		kButton9Act   = 8,
		kNextAct      = 9,
		kAddAct       = 10,
		kDelAct       = 11,
		kCancelAct    = 12,
		kOkAct        = 13,
		kModeAct      = 14,
		kButton0Act   = 15,
		kNoAct        = -1
	};

	enum {
		kButtonCount = kButton0Act + 1
	};

	enum {
		kRepeatDelay = 500
	};

	enum {
		kMaxLineLen = 80,
		kMaxWordLen = 24,
		kMaxWord = 50
	};

	struct Dict {
		Dict() : dictLine(nullptr), dictText(nullptr), dictActLine(nullptr),
		         dictLineCount(0), dictTextSize(0) {}
		~Dict() { free(dictText); }
		char **dictLine;
		char *dictText;
		char *dictActLine; // using only for united dict...
		int32 dictLineCount;
		int32 dictTextSize;
		Common::String nameDict;
		Common::String defaultFilename;
	};

	uint8 countWordsInString(const char *const str);
	void bringWordtoTop(char *str, int wordnum);
	void loadDictionary(Common::SeekableReadStream *in, Dict &dict);
	void loadAllDictionary(Dict &dict);
	void addWordToDict();
	void addWord(Dict &dict, const Common::String &word, const Common::String &code);
	bool searchWord(const char *const where, const Common::String &whatCode);
	int binarySearch(const char *const *const dictLine, const Common::String &code, const int dictLineCount);
	bool matchWord();
	void processButton(ButtonId active);
	void pressEditText();

	void saveUserDictToFile();

	void mergeDicts();

	void updateHighLightedButton(ButtonId active);
private:
	Dict _unitedDict;
	Dict _predictiveDict;
	Dict _userDict;

	int _mode;
	ButtonId _lastButton;

	bool _userDictHasChanged;

	int _wordNumber;
	uint8 _numMatchingWords;
	char _predictiveResult[40];

	Common::String _currentCode;
	Common::String _currentWord;
	Common::String _prefix;

	uint32 _curTime, _lastTime;
	ButtonId _lastPressedButton;
	ButtonId _curPressedButton;

	char _temp[kMaxWordLen + 1];
	int _repeatcount[kMaxWordLen];

	char *_memoryList[kMaxWord];
	int _numMemory;

	Common::String _search;

	bool _navigationWithKeys;
	bool _needRefresh;
private:
	EditTextWidget *_editText;
	ButtonWidget   *_button[kButtonCount];
};

} // namespace GUI

#endif