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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#ifndef GUI_THEME_H
#define GUI_THEME_H
#include "common/system.h"
#include "common/rect.h"
#include "common/str.h"
#include "common/file.h"
#include "common/config-file.h"
#include "graphics/surface.h"
#include "graphics/fontman.h"
#define THEME_VERSION 23
namespace GUI {
class Eval;
//! Hint to the theme engine that the widget is used in a non-standard way.
enum ThemeHint {
//! Indicates that this is the first time the widget is drawn.
THEME_HINT_FIRST_DRAW = 1 << 0,
/**
* Indicates that the widget will be redrawn often, e.g. list widgets.
* It may therefore be a good idea to save the background so that it
* can be redrawn quickly.
*/
THEME_HINT_SAVE_BACKGROUND = 1 << 1,
//! Indicates that this is the launcher dialog (maybe delete this in the future)
THEME_HINT_MAIN_DIALOG = 1 << 2,
//! Indicates special colorfade
THEME_HINT_SPECIAL_COLOR = 1 << 3,
//! Indicates no colorfade
THEME_HINT_PLAIN_COLOR = 1 << 4,
//! Indictaes that a shadows should be drawn around the background
THEME_HINT_USE_SHADOW = 1 << 5,
/**
* Indicates that no background should be restored when drawing the widget
* (note that this can be silently ignored if for example the theme does
* alpha blending and would blend over a allready drawn widget)
* TODO: currently only ThemeModern::drawButton supports this
*/
THEME_HINT_NO_BACKGROUND_RESTORE = 1 << 6
};
/**
* Our theme renderer class.
*
* It is used to draw the different widgets and
* getting the layout of the widgets for different
* resolutions.
*/
class Theme {
public:
Theme();
virtual ~Theme();
//! Defined the align of the text
enum TextAlign {
kTextAlignLeft, //! Text should be aligned to the left
kTextAlignCenter, //! Text should be centered
kTextAlignRight //! Text should be aligned to the right
};
//! Widget background type
enum WidgetBackground {
kWidgetBackgroundNo, //! No background at all
kWidgetBackgroundPlain, //! Simple background, this may not include borders
kWidgetBackgroundBorder, //! Same as kWidgetBackgroundPlain just with a border
kWidgetBackgroundBorderSmall, //! Same as kWidgetBackgroundPlain just with a small border
kWidgetBackgroundEditText, //! Background used for edit text fields
kWidgetBackgroundSlider //! Background used for sliders
};
//! State of the widget to be drawn
enum State {
kStateDisabled, //! Indicates that the widget is disabled, that does NOT include that it is invisible
kStateEnabled, //! Indicates that the widget is enabled
kStateHighlight //! Indicates that the widget is highlighted by the user
};
enum ScrollbarState {
kScrollbarStateNo,
kScrollbarStateUp,
kScrollbarStateDown,
kScrollbarStateSlider,
kScrollbarStateSinglePage
};
//! Font style selector
enum FontStyle {
kFontStyleBold = 0, //! A bold font. This is also the default font.
kFontStyleNormal = 1, //! A normal font.
kFontStyleItalic = 2, //! Italic styled font.
kFontStyleFixedNormal = 3, //! Fixed size font.
kFontStyleFixedBold = 4, //! Fixed size bold font.
kFontStyleFixedItalic = 5, //! Fixed size italic font.
kFontStyleMax
};
//! Function used to process areas other than the current dialog
enum ShadingStyle {
kShadingNone, //! No special post processing
kShadingDim, //! Dimming unsued areas
kShadingLuminance //! Converting colors to luminance for unsued areas
};
/**
* This initalizes all the data needed by the theme renderer.
* It should just be called *once*, when first using the renderer.
*
* Other functions of the renderer should just be used after
* calling this function, else the result is undefined.
*
* If used again it should just be used after deinit,
* if there is need to use the renderer again.
*
* @see deinit
*/
virtual bool init() = 0;
/**
* Unloads all data used by the theme renderer.
*/
virtual void deinit() = 0;
/**
* Updates the renderer to changes to resolution,
* bit depth and other video related configuration.
*/
virtual void refresh() = 0;
/**
* Checks if the theme supplies its own cursor.
*
* @return true if using an own cursor
*/
virtual bool ownCursor() const { return false; }
/**
* Enables the theme renderer for use.
*
* This for examples shows up the overlay, clears the
* renderers temporary screen buffers and does other
* things to make the renderer for use.
*
* This may NOT back up the data on the overlay.
* So if you got data in the overlay save it before
* calling this.
*
* As a difference to init, this makes the renderer
* ready to draw something to the screen. And of course
* it relies on the data loaded by init.
*
* @see disable
* @see init
*/
virtual void enable() = 0;
/**
* Disables the theme renderer.
*
* This for example hides the overlay and undoes
* other things done by enable.
*
* As a difference to uninit, this just makes the
* renderer unable to do any screen drawing, but
* still keeps all data loaded into memory.
*
* @see enable
* @see uninit
*/
virtual void disable() = 0;
/**
* Tells the theme renderer that a new dialog is opened.
*
* This can be used for internal caching and marking
* area of all but the not top dialog in a special way.
*
* TODO: This needs serious reworking, since at least for
* normal usage, a dialog opened with openDialog should always
* be the top dialog. Currently our themes have no good enough
* implementation to handle a single open dialog though, so we
* have to stay this way until we implement proper dialog
* 'caching'/handling.
*
* @param topDialog if true it indicates that this is the top dialog
*
* @see closeAllDialogs
*/
virtual void openDialog(bool topDialog) = 0;
/**
* This indicates that all dialogs have been closed.
*
* @see openDialog
*/
virtual void closeAllDialogs() = 0;
/**
* Clear the complete GUI screen.
*/
virtual void clearAll() = 0;
/**
* Update the GUI screen aka overlay.
*
* This does NOT call OSystem::updateScreen,
* it just copies all (changed) data to the overlay.
*/
virtual void updateScreen() = 0;
/**
* Set the active screen area, in which the renderer is able to
* draw.
*
* This does not affect the coordinates for the draw* functions,
* it just markes the screen rect given in param r as writeable.
*
* This is for example used in the credits dialog, which, if not
* just a part of the screen would be marked as writebale, would
* draw parts of the scrolling text outside the dialog box and
* thus would look strange.
*
* The active area defaults to the whole screen, so there is just
* need to use this function if you want to limit it.
*
* @param r rect of the screen, which should be writeable
*
* @see resetDrawArea
*/
virtual void setDrawArea(const Common::Rect &r) { _drawArea = r; }
/**
* Resets the draw area to the whole screen.
*
* @see setDrawArea
*/
virtual void resetDrawArea() = 0;
virtual const Common::ConfigFile &getConfigFile() const { return _configFile; }
virtual const Graphics::Font *getFont(FontStyle font = kFontStyleBold) const = 0;
virtual int getFontHeight(FontStyle font = kFontStyleBold) const = 0;
virtual int getStringWidth(const Common::String &str, FontStyle font = kFontStyleBold) const = 0;
virtual int getCharWidth(byte c, FontStyle font = kFontStyleBold) const = 0;
virtual void drawDialogBackground(const Common::Rect &r, uint16 hints, State state = kStateEnabled) = 0;
virtual void drawText(const Common::Rect &r, const Common::String &str, State state = kStateEnabled, TextAlign align = kTextAlignCenter, bool inverted = false, int deltax = 0, bool useEllipsis = true, FontStyle font = kFontStyleBold) = 0;
// this should ONLY be used by the debugger until we get a nicer solution
virtual void drawChar(const Common::Rect &r, byte ch, const Graphics::Font *font, State state = kStateEnabled) = 0;
virtual void drawWidgetBackground(const Common::Rect &r, uint16 hints, WidgetBackground background = kWidgetBackgroundPlain, State state = kStateEnabled) = 0;
virtual void drawButton(const Common::Rect &r, const Common::String &str, State state = kStateEnabled, uint16 hints = 0) = 0;
virtual void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, State state = kStateEnabled, int alpha = 256, bool themeTrans = false) = 0;
virtual void drawSlider(const Common::Rect &r, int width, State state = kStateEnabled) = 0;
virtual void drawCheckbox(const Common::Rect &r, const Common::String &str, bool checked, State state = kStateEnabled) = 0;
virtual void drawTab(const Common::Rect &r, int tabHeight, int tabWidth, const Common::Array<Common::String> &tabs, int active, uint16 hints, int titleVPad, State state = kStateEnabled) = 0;
virtual void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight, ScrollbarState, State state = kStateEnabled) = 0;
virtual void drawPopUpWidget(const Common::Rect &r, const Common::String &sel, int deltax, State state = kStateEnabled, TextAlign align = kTextAlignLeft) = 0;
virtual void drawCaret(const Common::Rect &r, bool erase, State state = kStateEnabled) = 0;
virtual void drawLineSeparator(const Common::Rect &r, State state = kStateEnabled) = 0;
virtual void restoreBackground(Common::Rect r, bool special = false) = 0;
virtual bool addDirtyRect(Common::Rect r, bool save = false, bool special = false) = 0;
virtual int getTabSpacing() const = 0;
virtual int getTabPadding() const = 0;
Graphics::TextAlignment convertAligment(TextAlign align) const {
switch (align) {
case kTextAlignLeft:
return Graphics::kTextAlignLeft;
break;
case kTextAlignRight:
return Graphics::kTextAlignRight;
break;
default:
break;
};
return Graphics::kTextAlignCenter;
}
TextAlign convertAligment(Graphics::TextAlignment align) const {
switch (align) {
case Graphics::kTextAlignLeft:
return kTextAlignLeft;
break;
case Graphics::kTextAlignRight:
return kTextAlignRight;
break;
default:
break;
}
return kTextAlignCenter;
}
void processResSection(Common::ConfigFile &config, const Common::String &name, bool skipDefs = false, const Common::String &prefix = "");
void processSingleLine(const Common::String §ion, const Common::String &prefix, const Common::String &name, const Common::String &str);
void setSpecialAlias(const Common::String &alias, const Common::String &name);
bool isThemeLoadingRequired();
bool sectionIsSkipped(Common::ConfigFile &config, const char *name, int w, int h);
void loadTheme(Common::ConfigFile &config, bool reset = true);
void loadTheme(Common::ConfigFile &config, bool reset, bool doBackendSpecificPostProcessing);
Eval *_evaluator;
static bool themeConfigUseable(const Common::String &file, const Common::String &style="", Common::String *cStyle=0, Common::ConfigFile *cfg=0);
const Common::String &getStylefileName() const { return _stylefile; }
const Common::String &getThemeName() const { return _stylename; }
/**
* Checks if the theme renderer suppots drawing of images.
*
* @return true on support, else false
*/
virtual bool supportsImages() const { return false; }
//! Special image ids for images used in the GUI
enum kThemeImages {
kImageLogo = 0 //! ScummVM Logo used in the launcher
};
/**
* Returns the given image.
*
* @param n id of the image, see kThemeImages
* @return 0 if no such image exists for the theme, else pointer to the image
*
* @see kThemeImages
*/
virtual const Graphics::Surface *getImageSurface(const kThemeImages n) const { return 0; }
protected:
bool loadConfigFile(const Common::String &file);
void getColorFromConfig(const Common::String &name, OverlayColor &col);
void getColorFromConfig(const Common::String &value, uint8 &r, uint8 &g, uint8 &b);
const Graphics::Font *loadFont(const char *filename);
Common::String genCacheFilename(const char *filename);
Common::String _stylefile, _stylename;
Common::Rect _drawArea;
Common::ConfigFile _configFile;
Common::ConfigFile _defaultConfig;
public:
bool needThemeReload() { return ((_loadedThemeX != g_system->getOverlayWidth()) ||
(_loadedThemeY != g_system->getOverlayHeight())); }
private:
static const char *_defaultConfigINI;
int _loadedThemeX, _loadedThemeY;
};
} // end of namespace GUI
#endif // GUI_THEME_H
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