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# $URL$
# $Id$
[theme]
version=23
type=classic
name=Classic (ScummVM 0.8.0)
[colors]
color=104 104 104
shadowcolor=64 64 64
bgcolor=0 0 0
textcolor=32 160 32
textcolorhi=0 255 0
[extra]
font="builtin"
blending=true
[XxY]
def_widgetSize=kBigWidgetSize
def_buttonWidth=kBigButtonWidth
def_buttonHeight=kBigButtonHeight
def_sliderWidth=kBigSliderWidth
def_sliderHeight=kBigSliderHeight
def_kLineHeight=16
def_kFontHeight=14
def_insetX=10
def_insetY=20
def_insetW=(w - 2 * 10)
def_insetH=(h - 2 * 40)
def_gameOptionsLabelWidth=90
def_tabPopupsLabelW=150
def_aboutXOff=8
def_aboutYOff=5
def_aboutOuterBorder=80
def_scummmainHOffset=12
def_scummmainVSpace=7
def_scummmainVAddOff=3
def_scummmainButtonWidth=160
def_scummmainButtonHeight=28
def_scummhelpW=370
def_scummhelpX=((w - scummhelpW) / 2)
def_midiControlsSpacing=2
def_vcAudioTabIndent=10
def_vcAudioTabSpacing=4
use=colors
use=extra
##### Widgets config
ListWidget.leftPadding=4
ListWidget.rightPadding=0
ListWidget.topPadding=2
ListWidget.bottomPadding=2
ListWidget.hlLeftPadding=2
ListWidget.hlRightPadding=1
PopUpWidget.leftPadding=4
PopUpWidget.rightPadding=0
TabWidget.tabWidth=70
TabWidget.tabHeight=21
TabWidget.titleVPad=2
###### chooser
opHeight=(h * 7 / 10)
useWithPrefix=chooser defaultChooser_
##### browser
brW=((w * 7) / 8)
brH=((h * 9) / 10)
browser=((w - brW) / 2) ((h - brH) / 2) brW brH
set_parent=browser
browser_headline=10 kLineHeight (parent.w - 2 * 10) kLineHeight
browser_headline.align=kTextAlignCenter
browser_path=10 prev.y2 prev.w prev.h
browser_list=10 prev.y2 prev.w (parent.h - 3 * kLineHeight - buttonHeight - 14)
browser_up=10 (parent.h - buttonHeight - 8) buttonWidth buttonHeight
browser_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight
browser_choose=(prev.x2 + 10) prev.y prev.w prev.h
##### launcher
hBorder=10
launcher_version=hBorder 8 (w - 2 * hBorder) kLineHeight
launcher_version.align=kTextAlignCenter
top=(h - 8 - buttonHeight)
numButtons=3
space=8
butWidth=((w - 2 * hBorder - space * (numButtons - 1)) / numButtons)
launcher_quit_button=hBorder top butWidth buttonHeight
launcher_about_button=(prev.x2 + space) prev.y prev.w prev.h
launcher_options_button=(prev.x2 + space) prev.y prev.w prev.h
launcher_start_button=(prev.x2 + space) prev.y prev.w prev.h
launcher_loadGame_button=(prev.x2 + space) prev.y prev.w prev.h
top=(top - buttonHeight * 2)
numButtons=3
space=10
butWidth=((w - 2 * hBorder - space * (numButtons - 1)) / numButtons)
launcher_addGame_button=hBorder top butWidth buttonHeight
launcher_editGame_button=(prev.x2 + space) prev.y prev.w prev.h
launcher_removeGame_button=(prev.x2 + space) prev.y prev.w prev.h
launcher_list=hBorder (kLineHeight + 16) (w - 2 * hBorder) (top - kLineHeight - 20)
### global options
globaloptions=insetX insetY insetW insetH
set_parent=globaloptions
vBorder=5
globaloptions_tabwidget=0 vBorder parent.w (parent.h - buttonHeight - 8 - 2 * vBorder)
# graphics tab
opYoffset=vBorder
opXoffset=0
useWithPrefix=graphicsControls globaloptions_
# audio tab
opYoffset=vBorder
useWithPrefix=audioControls globaloptions_
useWithPrefix=subtitleControls globaloptions_
# volume tab
opYoffset=vBorder
useWithPrefix=volumeControls globaloptions_
# MIDI tab
opYoffset=vBorder
useWithPrefix=midiControls globaloptions_
# paths tab
yoffset=vBorder
glOff=((buttonHeight - kLineHeight) / 2 + 2)
globaloptions_savebutton=10 yoffset (buttonWidth + 5) buttonHeight
globaloptions_savepath=(prev.x2 + 20) (yoffset + glOff) (parent.w - (prev.w + 20) - 15) kLineHeight
yoffset=(yoffset + buttonHeight + 4)
globaloptions_extrabutton=10 yoffset (buttonWidth + 5) buttonHeight
globaloptions_extrapath=(prev.x2 + 20) (yoffset + glOff) (parent.w - (prev.w + 20) - 15) kLineHeight
yoffset=(yoffset + buttonHeight + 4)
globaloptions_themebutton=10 yoffset (buttonWidth + 5) buttonHeight
globaloptions_themepath=(prev.x2 + 20) (yoffset + glOff) (parent.w - (prev.w + 20) - 15) kLineHeight
yoffset=(yoffset + buttonHeight + 4)
globaloptions_pluginsbutton=10 yoffset (buttonWidth + 5) buttonHeight
globaloptions_pluginspath=(prev.x2 + 20) (yoffset + glOff) (parent.w - (prev.w + 20) - 15) kLineHeight
yoffset=(yoffset + buttonHeight + 4)
globaloptions_keysbutton=10 yoffset (buttonWidth + 5) buttonHeight
# Misc options
yoffset=vBorder
glOff=((buttonHeight - kLineHeight) / 2 + 2)
globaloptions_themebutton2=10 yoffset buttonWidth buttonHeight
globaloptions_curtheme=(prev.x2 + 20) (yoffset + glOff) (parent.w - (prev.w + 20) - 10) kLineHeight
yoffset=(yoffset + buttonHeight + 12)
globaloptions_autosaveperiod=10 yoffset (parent.w - 10 - 25) (kLineHeight + 2)
globaloptions_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight
globaloptions_ok=(prev.x2 + 10) prev.y prev.w prev.h
### game options
gameoptions=insetX insetY insetW insetH
set_parent=gameoptions
vBorder=5
gox=5
gow=(parent.w - 15)
gameoptions_tabwidget=0 vBorder parent.w (parent.h - buttonHeight - 8 - 2 * vBorder)
# game tab
opYoffset=vBorder
gameoptions_id=gox (opYoffset + 2) gameOptionsLabelWidth kLineHeight
gameoptions_id.align=kTextAlignRight
gameoptions_domain=prev.x2 (prev.y - 1) (parent.w - gameOptionsLabelWidth - 10 - gox) (prev.h + 2)
opYoffset=(opYoffset + prev.h + 5)
gameoptions_name=gox (opYoffset + 2) gameOptionsLabelWidth kLineHeight
gameoptions_name.align=kTextAlignRight
gameoptions_desc=prev.x2 (prev.y - 1) (parent.w - gameOptionsLabelWidth - 10 - gox) (prev.h + 2)
opYoffset=(opYoffset + prev.h + 7)
gameoptions_lang=gox (opYoffset - 1) gow (kLineHeight + 2)
opYoffset=(opYoffset + prev.h + 5)
gameoptions_platform=prev.x opYoffset prev.w prev.h
opYoffset=(opYoffset + prev.h + 5)
# paths tab
opYoffset=vBorder
goOff=((buttonHeight - kLineHeight) / 2 + 2)
gameoptions_savepath=gox opYoffset (buttonWidth + 5) buttonHeight
gameoptions_savepathText=(prev.x2 + 20) (opYoffset + goOff) (parent.w - self.x - 10) kLineHeight
opYoffset=(opYoffset + buttonHeight + 4)
gameoptions_extrapath=gox opYoffset (buttonWidth + 5) buttonHeight
gameoptions_extrapathText=(prev.x2 + 20) (opYoffset + goOff) (parent.w - self.x - 10) kLineHeight
opYoffset=(opYoffset + buttonHeight + 4)
gameoptions_gamepath=gox opYoffset (buttonWidth + 5) buttonHeight
gameoptions_gamepathText=(prev.x2 + 20) (opYoffset + goOff) (parent.w - self.x - 10) kLineHeight
opYoffset=(opYoffset + buttonHeight + 4)
# graphics tab
opYoffset=vBorder
opXoffset=gox
gameoptions_graphicsCheckbox=gox opYoffset (parent.w - gox - 5) buttonHeight
opYoffset=(opYoffset + buttonHeight)
useWithPrefix=graphicsControls gameoptions_
# audio tab
opYoffset=vBorder
gameoptions_audioCheckbox=gox opYoffset (parent.w - gox - 5) buttonHeight
opYoffset=(opYoffset + buttonHeight)
useWithPrefix=audioControls gameoptions_
useWithPrefix=subtitleControls gameoptions_
# volume tab
opYoffset=vBorder
gameoptions_volumeCheckbox=gox opYoffset (parent.w - gox - 5) buttonHeight
opYoffset=(opYoffset + buttonHeight)
useWithPrefix=volumeControls gameoptions_
# midi tab
opYoffset=vBorder
gameoptions_midiCheckbox=gox opYoffset (parent.w - gox - 5) buttonHeight
opYoffset=(opYoffset + buttonHeight)
useWithPrefix=midiControls gameoptions_
gameoptions_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight
gameoptions_ok=(prev.x2 + 10) prev.y prev.w prev.h
### keys dialog
keysdialog=(w / 20) (h / 10) (w - w / 10) (h - h / 5)
set_parent=keysdialog
keysdialog_map=(parent.w - buttonWidth - 10) 20 buttonWidth buttonHeight
keysdialog_ok=prev.x (prev.y2 + 4) prev.w prev.h
keysdialog_cancel=prev.x (prev.y2 + 4) prev.w prev.h
keysdialog_list=10 10 (prev.x - 20) (parent.h - kLineHeight * 4 - self.y)
keysdialog_action=prev.x (parent.h - kLineHeight * 3) (parent.w - self.x * 2) kLineHeight
keysdialog_mapping=prev.x (prev.y + kLineHeight) prev.w prev.h
### mass add dialog
massadddialog=10 20 300 174
set_parent=massadddialog
massadddialog_caption=10 (10 + 1 * kLineHeight) (parent.w - 2*10) kLineHeight
massadddialog_caption.align=kTextAlignCenter
massadddialog_dirprogress=10 (10 + 3 * kLineHeight) prev.w prev.h
massadddialog_dirprogress.align=kTextAlignCenter
massadddialog_gameprogress=10 (10 + 4 * kLineHeight) prev.w prev.h
massadddialog_gameprogress.align=kTextAlignCenter
massadddialog_ok=((parent.w - (buttonWidth * 2)) / 2) (parent.h - buttonHeight - 8) buttonWidth buttonHeight
massadddialog_cancel=(prev.x2 + 10) prev.y prev.w prev.h
##### SCUMM dialogs
scummDummyDialog=0 80 0 16
use=scummmain
## Engine config
# note that scummconfig size depends on overall height
# hence it is on the end of the list
opYoffset=8
useWithPrefix=volumeControls scummconfig_
useWithPrefix=subtitleControls scummconfig_
opYoffset=(opYoffset + buttonHeight)
opYoffset=(opYoffset + buttonHeight + 4)
soWidth=(39 + 3 * buttonWidth)
scummconfig_keys=(soWidth - 3 * (buttonWidth + 4) + 6) opYoffset (buttonWidth - 10) buttonHeight
scummconfig_cancel=(prev.x2 + 4) prev.y (prev.w + 10) prev.h
scummconfig_ok=(prev.x2 + 4) prev.y prev.w prev.h
opYoffset=(opYoffset + buttonHeight)
scummconfig=((w - soWidth) / 2) ((h - opYoffset) / 2) soWidth (opYoffset + 8)
## Help
scummHelpNumLines=15
shH=(5 + (2 + scummHelpNumLines) * kFontHeight + buttonHeight + 7)
scummhelp=scummhelpX ((h - shH) / 2) scummhelpW shH
scummhelp_title=10 5 scummhelpW kFontHeight
scummhelp_key.x=10
scummhelp_key.yoffset=5
scummhelp_key.w=80
scummhelp_key.h=kFontHeight
scummhelp_dsc.x=90
scummhelp_dsc.yoffset=5
scummhelp_dsc.w=(scummhelpW - 10 - 90)
scummhelp_dsc.h=kFontHeight
scummhelp_prev=10 (5 + kFontHeight * (scummHelpNumLines + 2) + 2) buttonWidth buttonHeight
scummhelp_next=(prev.x2 + 8) prev.y prev.w prev.h
scummhelp_close=(scummhelpW - 8 - buttonWidth) prev.y prev.w prev.h
# Saveload dialog
scummsaveload=8 8 (w - 2 * 8) (h - 16)
set_parent=scummsaveload
scummsaveload_title=10 2 (parent.w - 2 * 10 - 180) kLineHeight
scummsaveload_title.align=kTextAlignCenter
scummsaveload_list=10 18 prev.w (parent.h - 17 - buttonHeight - 8 - self.y)
scummsaveload_thumbnail=(parent.w - (kThumbnailWidth + 18)) 22
scummsaveload_thumbnail.hPad=4
scummsaveload_thumbnail.vPad=4
scummsaveload_thumbnail.fillR=0
scummsaveload_thumbnail.fillG=0
scummsaveload_thumbnail.fillB=0
scummsaveload_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight
scummsaveload_choose=(prev.x2 + 10) prev.y prev.w prev.h
scummsaveload_extinfo.visible=true
############################################
[chooser]
chooserW=(w - 2 * 8)
chooser=((w - chooserW) / 2) ((h - opHeight) / 2) chooserW opHeight
chooser_headline=10 6 (chooserW - 2 * 10) (kLineHeight)
chooser_headline.align=kTextAlignCenter
chooser_list=10 (6 + kLineHeight + 2) prev.w (opHeight - self.y - buttonHeight - 12)
chooser_cancel=(chooserW - 2 * (buttonWidth + 10)) (opHeight - buttonHeight - 8) buttonWidth buttonHeight
chooser_ok=(prev.x2 + 10) prev.y prev.w prev.h
[graphicsControls]
gcx=10
gcw=(parent.w - 2 * 10)
grModePopup=(gcx - 5) (opYoffset - 1) (gcw + 5) (kLineHeight + 2)
opYoffset=(opYoffset + kLineHeight + 4)
grRenderPopup=prev.x (opYoffset - 1) prev.w prev.h
opYoffset=(opYoffset + kLineHeight + 4)
grFullscreenCheckbox=gcx opYoffset (parent.w - gcx - 5) buttonHeight
opYoffset=(opYoffset + buttonHeight)
grAspectCheckbox=prev.x opYoffset prev.w prev.h
opYoffset=(opYoffset + buttonHeight)
[audioControls]
aux=10
auw=(parent.w - 2 * 10)
auMidiPopup=(aux - 5) (opYoffset - 1) (auw + 5) (kLineHeight + 2)
opYoffset=(opYoffset + buttonHeight + 4)
auSampleRatePopup=(aux - 5) (opYoffset - 1) (auw + 5) (kLineHeight + 2)
opYoffset=(opYoffset + buttonHeight + 4)
[volumeControls]
vctextw=(95 + vcAudioTabIndent)
vcxoff=(opXoffset + vctextw + 15)
vcx=(opXoffset + 10)
vcMusicText=vcx (opYoffset + 2) vctextw kLineHeight
vcMusicText.align=kTextAlignRight
vcMusicSlider=vcxoff opYoffset sliderWidth sliderHeight
vcMusicLabel=(vcxoff + prev.w + 10) (opYoffset + 2) 24 kLineHeight
opYoffset=(opYoffset + sliderHeight + vcAudioTabSpacing)
vcSfxText=vcx (opYoffset + 2) vctextw kLineHeight
vcSfxText.align=kTextAlignRight
vcSfxSlider=vcxoff opYoffset sliderWidth sliderHeight
vcSfxLabel=(vcxoff + prev.w + 10) (opYoffset + 2) 24 kLineHeight
opYoffset=(opYoffset + sliderHeight + vcAudioTabSpacing)
vcSpeechText=vcx (opYoffset + 2) vctextw kLineHeight
vcSpeechText.align=kTextAlignRight
vcSpeechSlider=vcxoff opYoffset sliderWidth sliderHeight
vcSpeechLabel=(vcxoff + prev.w + 10) (opYoffset + 2) 24 kLineHeight
opYoffset=(opYoffset + sliderHeight + vcAudioTabSpacing)
[midiControls]
mcx=10
mcFontButton=mcx opYoffset buttonWidth buttonHeight
mcFontPath=(prev.x2 + 20) (opYoffset + 3) (parent.w - (buttonWidth + 20) - mcx - kLineHeight - 20) kLineHeight
mcFontClearButton=(prev.x2 + 10) (opYoffset + 3) kLineHeight kLineHeight
opYoffset=(opYoffset + buttonHeight + 2 * midiControlsSpacing)
mcMixedCheckbox=mcx opYoffset (parent.w - mcx - 5) buttonHeight
opYoffset=(opYoffset + buttonHeight + midiControlsSpacing)
mcMt32Checkbox=mcx opYoffset prev.w buttonHeight
opYoffset=(opYoffset + buttonHeight + midiControlsSpacing)
mcGSCheckbox=mcx opYoffset prev.w buttonHeight
opYoffset=(opYoffset + buttonHeight + midiControlsSpacing)
mcMidiGainText=mcx (opYoffset + 2) 95 kLineHeight
mcMidiGainText.align=kTextAlignRight
mcMidiGainSlider=(prev.x2 + 10) opYoffset sliderWidth sliderHeight
mcMidiGainLabel=(prev.x2 + 10) (opYoffset + 2) 40 kLineHeight
opYoffset=(opYoffset + sliderHeight + midiControlsSpacing)
[subtitleControls]
sbx=(opXoffset + 10)
sbYoff=(buttonHeight / 8)
sbOff=((sliderHeight - kLineHeight) / 2 + 2)
sbtextw=(100 + vcAudioTabIndent)
opYoffset=(opYoffset + sbYoff)
subToggleDesc=sbx (opYoffset + sbYoff) sbtextw buttonHeight
subToggleDesc.align=kTextAlignRight
subToggleButton=prev.x2 (opYoffset - sbYoff) (buttonWidth + 54) buttonHeight
opYoffset=(opYoffset + buttonHeight + 6)
subSubtitleSpeedDesc=sbx (opYoffset + sbOff) sbtextw kLineHeight
subSubtitleSpeedDesc.align=kTextAlignRight
subSubtitleSpeedSlider=prev.x2 opYoffset sliderWidth sliderHeight
subSubtitleSpeedLabel=(prev.x2 + 10) (opYoffset + sbOff) 24 kLineHeight
opYoffset=(opYoffset + sliderHeight + 8)
[scummmain]
## Main dialog
# note that scummmain size depends on overall height
smY=(scummmainVSpace + scummmainVAddOff)
scummmain_resume=scummmainHOffset smY scummmainButtonWidth scummmainButtonHeight
smY=(smY + scummmainButtonHeight + scummmainVAddOff)
smY=(smY + scummmainVSpace)
scummmain_load=prev.x smY prev.w prev.h
smY=(smY + scummmainButtonHeight + scummmainVAddOff)
scummmain_save=prev.x smY prev.w prev.h
smY=(smY + scummmainButtonHeight + scummmainVAddOff)
smY=(smY + scummmainVSpace)
scummmain_options=prev.x smY prev.w prev.h
smY=(smY + scummmainButtonHeight + scummmainVAddOff)
scummmain_about=prev.x smY prev.w prev.h
smY=(smY + scummmainButtonHeight + scummmainVAddOff)
scummmain_help=prev.x smY prev.w prev.h
smY=(smY + scummmainButtonHeight + scummmainVAddOff)
smY=(smY + scummmainVSpace)
scummmain_quit=prev.x smY prev.w prev.h
smY=(smY + scummmainButtonHeight + scummmainVAddOff)
smW=(scummmainButtonWidth + 2 * scummmainHOffset)
smH=(smY + scummmainVSpace)
scummmain=((w - smW) / 2) ((h - smH) / 2) smW smH
# Define our classic greenish theme here
[320xY]
def_widgetSize=kNormalWidgetSize
def_buttonWidth=kButtonWidth
def_buttonHeight=kButtonHeight
def_sliderWidth=kSliderWidth
def_sliderHeight=kSliderHeight
def_kLineHeight=12
def_kFontHeight=10
def_insetX=10
def_insetY=10
def_insetW=(w - 2 * 10)
def_insetH=(h - 30)
def_gameOptionsLabelWidth=60
def_tabPopupsLabelW=100
def_aboutXOff=3
def_aboutYOff=2
def_aboutOuterBorder=10
def_scummmainHOffset=8
def_scummmainVSpace=5
def_scummmainVAddOff=2
def_scummmainButtonWidth=90
def_scummmainButtonHeight=16
def_scummhelpX=5
def_scummhelpW=(w - 2 * 5)
def_midiControlsSpacing=1
def_vcAudioTabIndent=0
def_vcAudioTabSpacing=2
use=XxY
TabWidget.tabWidth=0
TabWidget.tabHeight=16
TabWidget.titleVPad=2
# Scumm Saveload dialog
scummsaveload=8 8 (w - 2 * 8) (h - 16)
set_parent=scummsaveload
scummsaveload_title=10 2 (parent.w - 2 * 10) kLineHeight
scummsaveload_list=10 18 prev.w (parent.h - 17 - buttonHeight - 8 - self.y)
scummsaveload_thumbnail=(parent.w - (kThumbnailWidth + 22)) 18
scummsaveload_cancel=(parent.w - 2 * (buttonWidth + 10)) (parent.h - buttonHeight - 8) buttonWidth buttonHeight
scummsaveload_choose=(prev.x2 + 10) prev.y prev.w prev.h
scummsaveload_extinfo.visible=false
# MM NES resolution
[256x240]
useAsIs=320xY
# PSP GUI
[480x272]
def_buttonWidth=100
def_buttonHeight=23
def_insetX=20
def_insetY=10
def_insetW=(w - 2 * insetX)
def_insetH=(h - 13 - insetY)
def_launcherVersionX=50
def_launcherVersionY=5
def_midiControlsSpacing=2
def_gameOptionsOverrideVPad=10
def_aboutXOff=3
def_aboutYOff=2
def_aboutOuterBorder=10
use=XxY
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