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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_UNKNOWN_GAME_DIALOG_H
#define GUI_UNKNOWN_GAME_DIALOG_H
#include "gui/dialog.h"
#include "common/array.h"
#include "engines/game.h"
namespace GUI {
class StaticTextWidget;
class ScrollContainerWidget;
class ButtonWidget;
class UnknownGameDialog : public Dialog {
public:
UnknownGameDialog(const DetectionResults &detectionResults);
private:
void rebuild();
// Dialog API
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
void reflowLayout() override;
Common::String generateBugtrackerURL();
const DetectionResults &_detectionResults;
ScrollContainerWidget *_textContainer;
Common::Array<StaticTextWidget *> _textWidgets;
ButtonWidget* _openBugTrackerUrlButton;
ButtonWidget* _copyToClipboardButton;
ButtonWidget* _closeButton;
};
} // End of namespace GUI
#endif
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