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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef IMAGE_CODECS_BMP_RAW_H
#define IMAGE_CODECS_BMP_RAW_H
#include "image/codecs/codec.h"
namespace Image {
/**
* Bitmap raw image decoder.
*
* Used by BMP/AVI.
*/
class BitmapRawDecoder : public Codec {
public:
BitmapRawDecoder(int width, int height, int bitsPerPixel);
~BitmapRawDecoder();
const Graphics::Surface *decodeFrame(Common::SeekableReadStream &stream);
Graphics::PixelFormat getPixelFormat() const;
private:
Graphics::Surface _surface;
int _width, _height;
int _bitsPerPixel;
};
} // End of namespace Image
#endif
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