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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Based off ffmpeg's RPZA decoder
#include "image/codecs/rpza.h"
#include "common/debug.h"
#include "common/system.h"
#include "common/stream.h"
#include "common/textconsole.h"
namespace Image {
RPZADecoder::RPZADecoder(uint16 width, uint16 height) : Codec() {
_format = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
_ditherPalette = 0;
_dirtyPalette = false;
_colorMap = 0;
_width = width;
_height = height;
_blockWidth = (width + 3) / 4;
_blockHeight = (height + 3) / 4;
_surface = 0;
}
RPZADecoder::~RPZADecoder() {
if (_surface) {
_surface->free();
delete _surface;
}
delete[] _ditherPalette;
delete[] _colorMap;
}
#define ADVANCE_BLOCK() \
blockPtr += 4; \
if (blockPtr >= endPtr) { \
blockPtr += pitch * 3; \
endPtr = blockPtr + pitch; \
} \
totalBlocks--; \
if (totalBlocks < 0) \
error("rpza block counter just went negative (this should not happen)") \
struct BlockDecoderRaw {
static inline void drawFillBlock(uint16 *blockPtr, uint16 pitch, uint16 color, const byte *colorMap) {
blockPtr[0] = color;
blockPtr[1] = color;
blockPtr[2] = color;
blockPtr[3] = color;
blockPtr += pitch;
blockPtr[0] = color;
blockPtr[1] = color;
blockPtr[2] = color;
blockPtr[3] = color;
blockPtr += pitch;
blockPtr[0] = color;
blockPtr[1] = color;
blockPtr[2] = color;
blockPtr[3] = color;
blockPtr += pitch;
blockPtr[0] = color;
blockPtr[1] = color;
blockPtr[2] = color;
blockPtr[3] = color;
}
static inline void drawRawBlock(uint16 *blockPtr, uint16 pitch, const uint16 (&colors)[16], const byte *colorMap) {
blockPtr[0] = colors[0];
blockPtr[1] = colors[1];
blockPtr[2] = colors[2];
blockPtr[3] = colors[3];
blockPtr += pitch;
blockPtr[0] = colors[4];
blockPtr[1] = colors[5];
blockPtr[2] = colors[6];
blockPtr[3] = colors[7];
blockPtr += pitch;
blockPtr[0] = colors[8];
blockPtr[1] = colors[9];
blockPtr[2] = colors[10];
blockPtr[3] = colors[11];
blockPtr += pitch;
blockPtr[0] = colors[12];
blockPtr[1] = colors[13];
blockPtr[2] = colors[14];
blockPtr[3] = colors[15];
}
static inline void drawBlendBlock(uint16 *blockPtr, uint16 pitch, const uint16 (&colors)[4], const byte (&indexes)[4], const byte *colorMap) {
blockPtr[0] = colors[(indexes[0] >> 6) & 0x03];
blockPtr[1] = colors[(indexes[0] >> 4) & 0x03];
blockPtr[2] = colors[(indexes[0] >> 2) & 0x03];
blockPtr[3] = colors[(indexes[0] >> 0) & 0x03];
blockPtr += pitch;
blockPtr[0] = colors[(indexes[1] >> 6) & 0x03];
blockPtr[1] = colors[(indexes[1] >> 4) & 0x03];
blockPtr[2] = colors[(indexes[1] >> 2) & 0x03];
blockPtr[3] = colors[(indexes[1] >> 0) & 0x03];
blockPtr += pitch;
blockPtr[0] = colors[(indexes[2] >> 6) & 0x03];
blockPtr[1] = colors[(indexes[2] >> 4) & 0x03];
blockPtr[2] = colors[(indexes[2] >> 2) & 0x03];
blockPtr[3] = colors[(indexes[2] >> 0) & 0x03];
blockPtr += pitch;
blockPtr[0] = colors[(indexes[3] >> 6) & 0x03];
blockPtr[1] = colors[(indexes[3] >> 4) & 0x03];
blockPtr[2] = colors[(indexes[3] >> 2) & 0x03];
blockPtr[3] = colors[(indexes[3] >> 0) & 0x03];
}
};
struct BlockDecoderDither {
static inline void drawFillBlock(byte *blockPtr, uint16 pitch, uint16 color, const byte *colorMap) {
const byte *mapOffset = colorMap + (color >> 1);
byte pixel1 = mapOffset[0x0000];
byte pixel2 = mapOffset[0x4000];
byte pixel3 = mapOffset[0x8000];
byte pixel4 = mapOffset[0xC000];
blockPtr[0] = pixel1;
blockPtr[1] = pixel2;
blockPtr[2] = pixel3;
blockPtr[3] = pixel4;
blockPtr += pitch;
blockPtr[0] = pixel4;
blockPtr[1] = pixel1;
blockPtr[2] = pixel2;
blockPtr[3] = pixel3;
blockPtr += pitch;
blockPtr[0] = pixel2;
blockPtr[1] = pixel3;
blockPtr[2] = pixel4;
blockPtr[3] = pixel1;
blockPtr += pitch;
blockPtr[0] = pixel3;
blockPtr[1] = pixel4;
blockPtr[2] = pixel1;
blockPtr[3] = pixel2;
}
static inline void drawRawBlock(byte *blockPtr, uint16 pitch, const uint16 (&colors)[16], const byte *colorMap) {
blockPtr[0] = colorMap[(colors[0] >> 1) + 0x0000];
blockPtr[1] = colorMap[(colors[1] >> 1) + 0x4000];
blockPtr[2] = colorMap[(colors[2] >> 1) + 0x8000];
blockPtr[3] = colorMap[(colors[3] >> 1) + 0xC000];
blockPtr += pitch;
blockPtr[0] = colorMap[(colors[4] >> 1) + 0xC000];
blockPtr[1] = colorMap[(colors[5] >> 1) + 0x0000];
blockPtr[2] = colorMap[(colors[6] >> 1) + 0x4000];
blockPtr[3] = colorMap[(colors[7] >> 1) + 0x8000];
blockPtr += pitch;
blockPtr[0] = colorMap[(colors[8] >> 1) + 0x4000];
blockPtr[1] = colorMap[(colors[9] >> 1) + 0x8000];
blockPtr[2] = colorMap[(colors[10] >> 1) + 0xC000];
blockPtr[3] = colorMap[(colors[11] >> 1) + 0x0000];
blockPtr += pitch;
blockPtr[0] = colorMap[(colors[12] >> 1) + 0x8000];
blockPtr[1] = colorMap[(colors[13] >> 1) + 0xC000];
blockPtr[2] = colorMap[(colors[14] >> 1) + 0x0000];
blockPtr[3] = colorMap[(colors[15] >> 1) + 0x4000];
}
static inline void drawBlendBlock(byte *blockPtr, uint16 pitch, const uint16 (&colors)[4], const byte (&indexes)[4], const byte *colorMap) {
blockPtr[0] = colorMap[(colors[(indexes[0] >> 6) & 0x03] >> 1) + 0x0000];
blockPtr[1] = colorMap[(colors[(indexes[0] >> 4) & 0x03] >> 1) + 0x4000];
blockPtr[2] = colorMap[(colors[(indexes[0] >> 2) & 0x03] >> 1) + 0x8000];
blockPtr[3] = colorMap[(colors[(indexes[0] >> 0) & 0x03] >> 1) + 0xC000];
blockPtr += pitch;
blockPtr[0] = colorMap[(colors[(indexes[1] >> 6) & 0x03] >> 1) + 0xC000];
blockPtr[1] = colorMap[(colors[(indexes[1] >> 4) & 0x03] >> 1) + 0x0000];
blockPtr[2] = colorMap[(colors[(indexes[1] >> 2) & 0x03] >> 1) + 0x4000];
blockPtr[3] = colorMap[(colors[(indexes[1] >> 0) & 0x03] >> 1) + 0x8000];
blockPtr += pitch;
blockPtr[0] = colorMap[(colors[(indexes[2] >> 6) & 0x03] >> 1) + 0x4000];
blockPtr[1] = colorMap[(colors[(indexes[2] >> 4) & 0x03] >> 1) + 0x8000];
blockPtr[2] = colorMap[(colors[(indexes[2] >> 2) & 0x03] >> 1) + 0xC000];
blockPtr[3] = colorMap[(colors[(indexes[2] >> 0) & 0x03] >> 1) + 0x0000];
blockPtr += pitch;
blockPtr[0] = colorMap[(colors[(indexes[3] >> 6) & 0x03] >> 1) + 0x8000];
blockPtr[1] = colorMap[(colors[(indexes[3] >> 4) & 0x03] >> 1) + 0xC000];
blockPtr[2] = colorMap[(colors[(indexes[3] >> 2) & 0x03] >> 1) + 0x0000];
blockPtr[3] = colorMap[(colors[(indexes[3] >> 0) & 0x03] >> 1) + 0x4000];
}
};
template<typename PixelInt, typename BlockDecoder>
static inline void decodeFrameTmpl(Common::SeekableReadStream &stream, PixelInt *ptr, uint16 pitch, uint16 blockWidth, uint16 blockHeight, const byte *colorMap) {
uint16 colorA = 0, colorB = 0;
uint16 color4[4];
PixelInt *blockPtr = ptr;
PixelInt *endPtr = ptr + pitch;
uint16 ta;
uint16 tb;
// First byte is always 0xe1. Warn if it's different
byte firstByte = stream.readByte();
if (firstByte != 0xe1)
warning("First RPZA chunk byte is 0x%02x instead of 0xe1", firstByte);
// Get chunk size, ingnoring first byte
uint32 chunkSize = stream.readUint16BE() << 8;
chunkSize += stream.readByte();
// If length mismatch use size from MOV file and try to decode anyway
if (chunkSize != (uint32)stream.size()) {
warning("MOV chunk size != encoded chunk size; using MOV chunk size");
chunkSize = stream.size();
}
// Number of 4x4 blocks in frame
int32 totalBlocks = blockWidth * blockHeight;
// Process chunk data
while ((uint32)stream.pos() < chunkSize) {
byte opcode = stream.readByte(); // Get opcode
byte numBlocks = (opcode & 0x1f) + 1; // Extract block counter from opcode
// If opcode MSbit is 0, we need more data to decide what to do
if ((opcode & 0x80) == 0) {
colorA = (opcode << 8) | stream.readByte();
opcode = 0;
if (stream.readByte() & 0x80) {
// Must behave as opcode 110xxxxx, using colorA computed
// above. Use fake opcode 0x20 to enter switch block at
// the right place
opcode = 0x20;
numBlocks = 1;
}
stream.seek(-1, SEEK_CUR);
}
switch (opcode & 0xe0) {
case 0x80: // Skip blocks
while (numBlocks--) {
ADVANCE_BLOCK();
}
break;
case 0xa0: // Fill blocks with one color
colorA = stream.readUint16BE();
while (numBlocks--) {
BlockDecoder::drawFillBlock(blockPtr, pitch, colorA, colorMap);
ADVANCE_BLOCK();
}
break;
// Fill blocks with 4 colors
case 0xc0:
colorA = stream.readUint16BE();
// fall through
case 0x20:
colorB = stream.readUint16BE();
// Sort out the colors
color4[0] = colorB & 0x7FFF;
color4[1] = 0;
color4[2] = 0;
color4[3] = colorA & 0x7FFF;
// Red components
ta = (colorA >> 10) & 0x1F;
tb = (colorB >> 10) & 0x1F;
color4[1] |= ((11 * ta + 21 * tb) >> 5) << 10;
color4[2] |= ((21 * ta + 11 * tb) >> 5) << 10;
// Green components
ta = (colorA >> 5) & 0x1F;
tb = (colorB >> 5) & 0x1F;
color4[1] |= ((11 * ta + 21 * tb) >> 5) << 5;
color4[2] |= ((21 * ta + 11 * tb) >> 5) << 5;
// Blue components
ta = colorA & 0x1F;
tb = colorB & 0x1F;
color4[1] |= ((11 * ta + 21 * tb) >> 5);
color4[2] |= ((21 * ta + 11 * tb) >> 5);
while (numBlocks--) {
byte indexes[4];
stream.read(indexes, 4);
BlockDecoder::drawBlendBlock(blockPtr, pitch, color4, indexes, colorMap);
ADVANCE_BLOCK();
}
break;
// Fill block with 16 colors
case 0x00: {
uint16 colors[16];
colors[0] = colorA;
for (int i = 0; i < 15; i++)
colors[i + 1] = stream.readUint16BE();
BlockDecoder::drawRawBlock(blockPtr, pitch, colors, colorMap);
ADVANCE_BLOCK();
break;
}
// Unknown opcode
default:
error("Unknown opcode %02x in rpza chunk", opcode);
}
}
}
const Graphics::Surface *RPZADecoder::decodeFrame(Common::SeekableReadStream &stream) {
if (!_surface) {
_surface = new Graphics::Surface();
// Allocate enough space in the surface for the blocks
_surface->create(_blockWidth * 4, _blockHeight * 4, getPixelFormat());
// Adjust width/height to be the right ones
_surface->w = _width;
_surface->h = _height;
}
if (_colorMap)
decodeFrameTmpl<byte, BlockDecoderDither>(stream, (byte *)_surface->getPixels(), _surface->pitch, _blockWidth, _blockHeight, _colorMap);
else
decodeFrameTmpl<uint16, BlockDecoderRaw>(stream, (uint16 *)_surface->getPixels(), _surface->pitch / 2, _blockWidth, _blockHeight, _colorMap);
return _surface;
}
bool RPZADecoder::canDither(DitherType type) const {
return type == kDitherTypeQT;
}
void RPZADecoder::setDither(DitherType type, const byte *palette) {
assert(canDither(type));
_ditherPalette = new byte[256 * 3];
memcpy(_ditherPalette, palette, 256 * 3);
_dirtyPalette = true;
_format = Graphics::PixelFormat::createFormatCLUT8();
delete[] _colorMap;
_colorMap = createQuickTimeDitherTable(palette, 256);
}
} // End of namespace Image
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