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/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __LURE_H__
#define __LURE_H__
#include "base/engine.h"
#include "common/rect.h"
#include "sound/mixer.h"
#include "common/file.h"
#include "lure/disk.h"
#include "lure/res.h"
#include "lure/screen.h"
#include "lure/events.h"
#include "lure/menu.h"
#include "lure/system.h"
#include "lure/strings.h"
#include "lure/room.h"
namespace Lure {
class LureEngine : public Engine {
private:
uint32 _features;
uint8 _game;
Disk *_disk;
Resources *_resources;
Screen *_screen;
Mouse *_mouse;
Events *_events;
Menu *_menu;
System *_sys;
StringData *_strings;
Room *_room;
void detectGame();
public:
LureEngine(GameDetector *detector, OSystem *system);
~LureEngine();
virtual int init(GameDetector &detector);
virtual int go();
virtual void errorString(const char *buf_input, char *buf_output);
void quitGame();
uint32 features() { return _features; }
uint8 game() { return _game; }
Disk &disk() { return *_disk; }
};
} // End of namespace Lure
#endif
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