1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
#include "stdafx.h"
#include "scumm.h"
#include "gameDetector.h"
#include "gui.h"
#include "simon/simon.h"
GameDetector detector;
Gui gui;
Scumm *g_scumm;
#if !defined(__APPLE__)
#undef main
#endif
int main(int argc, char *argv[])
{
#if defined(MACOS)
/* support for config file on macos */
char *argitem;
char *argstr;
FILE *argf;
if ((argf = fopen("configuration.macos", "r")) == NULL) {
error("Can't open configuration file.\n");
exit(1);
}
argc = 0;
argstr = (char *)malloc(64);
argstr = fgets(argstr, 64, argf);
if ((argitem = strchr(argstr, '\n')) != NULL)
*argitem = '\0';
argitem = strtok(argstr, " ");
while (argitem != NULL) {
argv = (char **)realloc(argv, (argc + 1) * 8);
argv[argc] = (char *)malloc(64);
strcpy(argv[argc], argitem);
argc++;
argitem = strtok(NULL, " ");
}
free(argstr);
fclose(argf);
#endif
if (detector.detectMain(argc, argv))
return (-1);
OSystem *system = detector.createSystem();
{
char *s = detector.getGameName();
system->set_param(OSystem::PARAM_WINDOW_CAPTION, (long)s);
free(s);
}
/* Simon the Sorcerer? */
if (detector._gameId >= GID_SIMON_FIRST && detector._gameId <= GID_SIMON_LAST) {
/* Simon the Sorcerer. Completely different initialization */
MidiDriver *midi = detector.createMidi();
SimonState *simon = SimonState::create();
simon->_game = detector._gameId - GID_SIMON_FIRST;
simon->go(system, midi);
} else {
Scumm *scumm = Scumm::createFromDetector(&detector, system);
g_scumm = scumm;
/* bind to Gui */
scumm->_gui = &gui;
gui.init(scumm); /* Reinit GUI after loading a game */
scumm->go();
}
return 0;
}
|