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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm.h"
#include "mididrv.h"
#include "gameDetector.h"
#include "gui.h"
#include "simon/simon.h"
GameDetector detector;
Gui gui;
Scumm *g_scumm;
#if defined(__APPLE__)
#include <SDL.h>
#elif !defined(__MORPHOS__)
#undef main
#endif
int main(int argc, char *argv[])
{
#if defined(MACOS)
/* support for config file on macos */
char *argitem;
char *argstr;
FILE *argf;
if ((argf = fopen("configuration.macos", "r")) == NULL) {
error("Can't open configuration file.\n");
exit(1);
}
argc = 0;
argstr = (char *)malloc(64);
argstr = fgets(argstr, 64, argf);
if ((argitem = strchr(argstr, '\n')) != NULL)
*argitem = '\0';
argitem = strtok(argstr, " ");
while (argitem != NULL) {
argv = (char **)realloc(argv, (argc + 1) * 8);
argv[argc] = (char *)malloc(64);
strcpy(argv[argc], argitem);
argc++;
argitem = strtok(NULL, " ");
}
free(argstr);
fclose(argf);
#endif
if (detector.detectMain(argc, argv))
return (-1);
OSystem *system = detector.createSystem();
{
char *s = detector.getGameName();
system->property(OSystem::PROP_SET_WINDOW_CAPTION, (long)s);
free(s);
}
/* Simon the Sorcerer? */
if (detector._gameId >= GID_SIMON_FIRST && detector._gameId <= GID_SIMON_LAST) {
/* Simon the Sorcerer. Completely different initialization */
MidiDriver *midi = detector.createMidi();
SimonState *simon = SimonState::create(system, midi);
simon->_game = detector._gameId - GID_SIMON_FIRST;
simon->set_volume(detector._sfx_volume);
simon->_game_path = detector._gameDataPath;
simon->go();
} else {
Scumm *scumm = Scumm::createFromDetector(&detector, system);
g_scumm = scumm;
/* bind to Gui */
scumm->_gui = &gui;
gui.init(scumm); /* Reinit GUI after loading a game */
scumm->go();
}
return 0;
}
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