1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef NEWGUI_H
#define NEWGUI_H
#include "scummsys.h"
#include "system.h" // For events
#include "util.h"
class Dialog;
class Scumm;
#define hline(x, y, x2, color) line(x, y, x2, y, color);
#define vline(x, y, y2, color) line(x, y, x, y2, color);
enum {
kTextAlignLeft,
kTextAlignCenter,
kTextAlignRight,
};
// Extremly simple stack class, doesn't even do any error checking (for now)
class DialogStack {
protected:
Dialog *_stack[10]; // Anybody nesting dialogs deeper than 4 is mad anyway
int _size;
public:
DialogStack() : _size(0) {}
bool empty() const { return _size <= 0; }
void push(Dialog *d) { _stack[_size++] = d; }
Dialog *top() const { return _stack[_size-1]; }
void pop() { if (_size > 0) _stack[--_size] = 0; }
};
typedef ScummVM::List<OSystem::Event> EventList;
// This class hopefully will replace the old Gui class completly one day
class NewGui {
friend class Dialog;
public:
byte _color, _shadowcolor;
byte _bgcolor;
byte _textcolor;
byte _textcolorhi;
// Dialogs
void pauseDialog();
void saveloadDialog();
void aboutDialog();
void optionsDialog();
void soundDialog();
void loop();
bool isActive() { return ! _dialogStack.empty(); }
NewGui(Scumm *s);
void handleEvent(const OSystem::Event &event) { _eventList.push_back(event); }
Scumm *getScumm() { return _s; }
protected:
Scumm *_s;
bool _use_alpha_blending;
bool _need_redraw;
bool _prepare_for_gui;
DialogStack _dialogStack;
Dialog *_pauseDialog;
Dialog *_saveLoadDialog;
Dialog *_aboutDialog;
Dialog *_optionsDialog;
Dialog *_soundDialog;
// for continuous events (keyDown)
int _currentKeyDown, _currentKeyDownFlags;
int _loopCount;
int _eventFiredCount;
// sound state
bool _old_soundsPaused;
// mouse cursor state
bool _old_cursor_mode;
int _old_cursorHotspotX, _old_cursorHotspotY, _old_cursorWidth, _old_cursorHeight;
byte _old_grabbedCursor[2048];
// mouse pos
struct {
int16 x,y;
} _old_mouse;
// List of events to be handled
EventList _eventList;
void saveState();
void restoreState();
void openDialog(Dialog *dialog);
void closeTopDialog();
public:
// Drawing
byte *getBasePtr(int x, int y);
void box(int x, int y, int width, int height);
void line(int x, int y, int x2, int y2, byte color);
void blendRect(int x, int y, int w, int h, byte color);
void fillRect(int x, int y, int w, int h, byte color);
void checkerRect(int x, int y, int w, int h, byte color);
void frameRect(int x, int y, int w, int h, byte color);
void addDirtyRect(int x, int y, int w, int h);
void drawChar(const char c, int x, int y);
void drawString(const char *str, int x, int y, int w, byte color, int align = kTextAlignLeft);
void drawBitmap(uint32 bitmap[8], int x, int y, byte color);
void blitTo(byte buffer[320*200], int x, int y, int w, int h);
void blitFrom(byte buffer[320*200], int x, int y, int w, int h);
// Query a string from the resources
const char *queryResString(int stringno);
// Query a custom string. This is in a seperate method so that we
// can easily localize the messages in the future if we want to.
const char *queryCustomString(int stringno);
};
#endif
|