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# German translation for ScummVM.
# Copyright (C) 2010-2013 ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# Simon Sawatzki <SimSaw@gmx.de>, Lothar Serra Mari <Lothar@Windowsbase.de>, 2012.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
"POT-Creation-Date: 2012-12-01 17:22+0000\n"
"PO-Revision-Date: 2012-07-14 22:49+0100\n"
"Last-Translator: Simon Sawatzki <SimSaw@gmx.de>\n"
"Language-Team: Simon Sawatzki <SimSaw@gmx.de> (Lead), Lothar Serra Mari "
"(Contributor)\n"
"Language: Deutsch\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"

#: gui/about.cpp:91
#, c-format
msgid "(built on %s)"
msgstr "(erstellt am %s)"

#: gui/about.cpp:98
msgid "Features compiled in:"
msgstr "Verwendete Funktionen:"

#: gui/about.cpp:107
msgid "Available engines:"
msgstr "Verf�gbare Spiele-Engines:"

#: gui/browser.cpp:66
msgid "Go up"
msgstr "Pfad hoch"

#: gui/browser.cpp:66 gui/browser.cpp:68
msgid "Go to previous directory level"
msgstr "Zu h�herer Pfadebene wechseln"

#: gui/browser.cpp:68
msgctxt "lowres"
msgid "Go up"
msgstr "Pfad hoch"

#: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43
#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228
#: gui/saveload-dialog.cpp:215 gui/saveload-dialog.cpp:275
#: gui/saveload-dialog.cpp:545 gui/saveload-dialog.cpp:919
#: gui/themebrowser.cpp:54 engines/engine.cpp:442
#: engines/scumm/dialogs.cpp:190 engines/sword1/control.cpp:867
#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:48
#: backends/events/default/default-events.cpp:191
#: backends/events/default/default-events.cpp:213
msgid "Cancel"
msgstr "Abbrechen"

#: gui/browser.cpp:70 gui/chooser.cpp:46 gui/themebrowser.cpp:55
msgid "Choose"
msgstr "Ausw�hlen"

#: gui/gui-manager.cpp:115 engines/scumm/help.cpp:125
#: engines/scumm/help.cpp:140 engines/scumm/help.cpp:165
#: engines/scumm/help.cpp:191 engines/scumm/help.cpp:209
#: backends/keymapper/remap-dialog.cpp:52
msgid "Close"
msgstr "Schlie�en"

#: gui/gui-manager.cpp:118
msgid "Mouse click"
msgstr "Mausklick"

#: gui/gui-manager.cpp:122 base/main.cpp:301
msgid "Display keyboard"
msgstr "Tastatur anzeigen"

#: gui/gui-manager.cpp:126 base/main.cpp:305
msgid "Remap keys"
msgstr "Tasten neu zuweisen"

#: gui/gui-manager.cpp:129 base/main.cpp:308
msgid "Toggle FullScreen"
msgstr "Vollbild EIN/AUS"

#: gui/KeysDialog.h:36 gui/KeysDialog.cpp:145
msgid "Choose an action to map"
msgstr "Eine Aktion zum Zuweisen ausw�hlen"

#: gui/KeysDialog.cpp:41
msgid "Map"
msgstr "Zuweisen"

#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001
#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229
#: gui/saveload-dialog.cpp:920 engines/engine.cpp:361 engines/engine.cpp:372
#: engines/scumm/dialogs.cpp:192 engines/scumm/scumm.cpp:1776
#: engines/agos/animation.cpp:558 engines/groovie/script.cpp:420
#: engines/sky/compact.cpp:131 engines/sky/compact.cpp:141
#: engines/sword1/animation.cpp:519 engines/sword1/animation.cpp:540
#: engines/sword1/animation.cpp:550 engines/sword1/animation.cpp:557
#: engines/sword1/control.cpp:867 engines/sword1/logic.cpp:1633
#: engines/sword2/animation.cpp:419 engines/sword2/animation.cpp:439
#: engines/sword2/animation.cpp:449 engines/sword2/animation.cpp:458
#: engines/parallaction/saveload.cpp:274 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
msgid "OK"
msgstr "OK"

#: gui/KeysDialog.cpp:49
msgid "Select an action and click 'Map'"
msgstr "Aktion ausw�hlen und \"Zuweisen\" klicken"

#: gui/KeysDialog.cpp:80 gui/KeysDialog.cpp:102 gui/KeysDialog.cpp:141
#, c-format
msgid "Associated key : %s"
msgstr "Zugewiesene Taste: %s"

#: gui/KeysDialog.cpp:82 gui/KeysDialog.cpp:104 gui/KeysDialog.cpp:143
#, c-format
msgid "Associated key : none"
msgstr "Zugewiesene Taste: keine"

#: gui/KeysDialog.cpp:90
msgid "Please select an action"
msgstr "Bitte eine Aktion ausw�hlen"

#: gui/KeysDialog.cpp:106
msgid "Press the key to associate"
msgstr "Taste dr�cken, um sie zuzuweisen"

#: gui/launcher.cpp:187
msgid "Game"
msgstr "Spiel"

#: gui/launcher.cpp:191
msgid "ID:"
msgstr "Kennung:"

#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194
msgid ""
"Short game identifier used for referring to savegames and running the game "
"from the command line"
msgstr ""
"Kurzer Spielname, um die Spielst�nde zuzuordnen und das Spiel von der "
"Kommandozeile aus starten zu k�nnen"

#: gui/launcher.cpp:193
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"

#: gui/launcher.cpp:198
msgid "Name:"
msgstr "Name:"

#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201
msgid "Full title of the game"
msgstr "Voller Name des Spiels"

#: gui/launcher.cpp:200
msgctxt "lowres"
msgid "Name:"
msgstr "Name:"

#: gui/launcher.cpp:204
msgid "Language:"
msgstr "Sprache:"

#: gui/launcher.cpp:204 gui/launcher.cpp:205
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
"Sprache des Spiels. Diese Funktion wird nicht eine spanische Version des "
"Spiels in eine deutsche verwandeln."

#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80
#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199
#: audio/null.cpp:40
msgid "<default>"
msgstr "<Standard>"

#: gui/launcher.cpp:216
msgid "Platform:"
msgstr "Plattform:"

#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219
msgid "Platform the game was originally designed for"
msgstr "Plattform, f�r die das Spiel urspr�nglich erstellt wurde"

#: gui/launcher.cpp:218
msgctxt "lowres"
msgid "Platform:"
msgstr "Plattform:"

#: gui/launcher.cpp:231
msgid "Engine"
msgstr "Engine"

#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "Graphics"
msgstr "Grafik"

#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079
msgid "GFX"
msgstr "GFX"

#: gui/launcher.cpp:242
msgid "Override global graphic settings"
msgstr "Globale Grafikeinstellungen �bergehen"

#: gui/launcher.cpp:244
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Globale Grafikeinstellungen �bergehen"

#: gui/launcher.cpp:251 gui/options.cpp:1085
msgid "Audio"
msgstr "Audio"

#: gui/launcher.cpp:254
msgid "Override global audio settings"
msgstr "Globale Audioeinstellungen �bergehen"

#: gui/launcher.cpp:256
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Globale Audioeinstellungen �bergehen"

#: gui/launcher.cpp:265 gui/options.cpp:1090
msgid "Volume"
msgstr "Lautst�rke"

#: gui/launcher.cpp:267 gui/options.cpp:1092
msgctxt "lowres"
msgid "Volume"
msgstr "Lautst."

#: gui/launcher.cpp:270
msgid "Override global volume settings"
msgstr "Globale Lautst�rke-Einstellungen �bergehen"

#: gui/launcher.cpp:272
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Globale Lautst�rkeeinstellungen �bergehen"

#: gui/launcher.cpp:280 gui/options.cpp:1100
msgid "MIDI"
msgstr "MIDI"

#: gui/launcher.cpp:283
msgid "Override global MIDI settings"
msgstr "Globale MIDI-Einstellungen �bergehen"

#: gui/launcher.cpp:285
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Globale MIDI-Einstellungen �bergehen"

#: gui/launcher.cpp:294 gui/options.cpp:1106
msgid "MT-32"
msgstr "MT-32"

#: gui/launcher.cpp:297
msgid "Override global MT-32 settings"
msgstr "Globale MT-32-Einstellungen �bergehen"

#: gui/launcher.cpp:299
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Globale MT-32-Einstellungen �bergehen"

#: gui/launcher.cpp:308 gui/options.cpp:1113
msgid "Paths"
msgstr "Pfade"

#: gui/launcher.cpp:310 gui/options.cpp:1115
msgctxt "lowres"
msgid "Paths"
msgstr "Pfade"

#: gui/launcher.cpp:317
msgid "Game Path:"
msgstr "Spielpfad:"

#: gui/launcher.cpp:319
msgctxt "lowres"
msgid "Game Path:"
msgstr "Spielpfad:"

#: gui/launcher.cpp:324 gui/options.cpp:1139
msgid "Extra Path:"
msgstr "Extrapfad:"

#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327
msgid "Specifies path to additional data used the game"
msgstr "Legt das Verzeichnis f�r zus�tzliche Spieldateien fest."

#: gui/launcher.cpp:326 gui/options.cpp:1141
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Extrapfad:"

#: gui/launcher.cpp:333 gui/options.cpp:1123
msgid "Save Path:"
msgstr "Spielst�nde:"

#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336
#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126
msgid "Specifies where your savegames are put"
msgstr "Legt fest, wo die Spielst�nde abgelegt werden."

#: gui/launcher.cpp:335 gui/options.cpp:1125
msgctxt "lowres"
msgid "Save Path:"
msgstr "Speichern:"

#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511
#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142
#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264
#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308
#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411
#: gui/options.cpp:1423
msgctxt "path"
msgid "None"
msgstr "Keiner"

#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569
#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Standard"

#: gui/launcher.cpp:504 gui/options.cpp:1417
msgid "Select SoundFont"
msgstr "SoundFont ausw�hlen"

#: gui/launcher.cpp:523 gui/launcher.cpp:677
msgid "Select directory with game data"
msgstr "Verzeichnis mit Spieldateien ausw�hlen"

#: gui/launcher.cpp:541
msgid "Select additional game directory"
msgstr "Verzeichnis mit zus�tzlichen Dateien ausw�hlen"

#: gui/launcher.cpp:553
msgid "Select directory for saved games"
msgstr "Verzeichnis f�r Spielst�nde ausw�hlen"

#: gui/launcher.cpp:580
msgid "This game ID is already taken. Please choose another one."
msgstr "Diese Spielkennung ist schon vergeben. Bitte eine andere w�hlen."

#: gui/launcher.cpp:621 engines/dialogs.cpp:110
msgid "~Q~uit"
msgstr "~B~eenden"

#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:95
msgid "Quit ScummVM"
msgstr "ScummVM beenden"

#: gui/launcher.cpp:622
msgid "A~b~out..."
msgstr "�be~r~"

#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:69
msgid "About ScummVM"
msgstr "�ber ScummVM"

#: gui/launcher.cpp:623
msgid "~O~ptions..."
msgstr "~O~ptionen"

#: gui/launcher.cpp:623
msgid "Change global ScummVM options"
msgstr "Globale ScummVM-Einstellungen bearbeiten"

#: gui/launcher.cpp:625
msgid "~S~tart"
msgstr "~S~tarten"

#: gui/launcher.cpp:625
msgid "Start selected game"
msgstr "Ausgew�hltes Spiel starten"

#: gui/launcher.cpp:628
msgid "~L~oad..."
msgstr "~L~aden..."

#: gui/launcher.cpp:628
msgid "Load savegame for selected game"
msgstr "Spielstand f�r ausgew�hltes Spiel laden"

#: gui/launcher.cpp:633 gui/launcher.cpp:1120
msgid "~A~dd Game..."
msgstr "Spiel ~h~inzuf�gen"

#: gui/launcher.cpp:633 gui/launcher.cpp:640
msgid "Hold Shift for Mass Add"
msgstr ""
"Umschalttaste (Shift) gedr�ckt halten, um Verzeichnisse nach Spielen zu "
"durchsuchen"

#: gui/launcher.cpp:635
msgid "~E~dit Game..."
msgstr "Spielo~p~tionen"

#: gui/launcher.cpp:635 gui/launcher.cpp:642
msgid "Change game options"
msgstr "Spieloptionen �ndern"

#: gui/launcher.cpp:637
msgid "~R~emove Game"
msgstr "Spiel ~e~ntfernen"

#: gui/launcher.cpp:637 gui/launcher.cpp:644
msgid "Remove game from the list. The game data files stay intact"
msgstr "Spiel aus der Liste entfernen. Die Spieldateien bleiben erhalten."

#: gui/launcher.cpp:640 gui/launcher.cpp:1120
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~H~inzuf�gen"

#: gui/launcher.cpp:642
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "Spielo~p~tion"

#: gui/launcher.cpp:644
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~E~ntfernen"

#: gui/launcher.cpp:652
msgid "Search in game list"
msgstr "In Spieleliste suchen"

#: gui/launcher.cpp:656 gui/launcher.cpp:1167
msgid "Search:"
msgstr "Suchen:"

#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:245
#: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:214
msgid "Load game:"
msgstr "Spiel laden:"

#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188
#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:716
#: engines/cruise/menu.cpp:214 backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Load"
msgstr "Laden"

#: gui/launcher.cpp:788
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
"M�chten Sie wirklich den PC nach Spielen durchsuchen? M�glicherweise wird "
"dabei eine gr��ere Menge an Spielen hinzugef�gt."

#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
#: backends/platform/wince/CELauncherDialog.cpp:83
msgid "Yes"
msgstr "Ja"

#: gui/launcher.cpp:789 gui/launcher.cpp:937
#: backends/events/symbiansdl/symbiansdl-events.cpp:184
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
#: backends/platform/wince/CELauncherDialog.cpp:83
msgid "No"
msgstr "Nein"

#: gui/launcher.cpp:837
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM konnte das gew�hlte Verzeichnis nicht �ffnen!"

#: gui/launcher.cpp:849
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM konnte im gew�hlten Verzeichnis kein Spiel finden!"

#: gui/launcher.cpp:863
msgid "Pick the game:"
msgstr "Spiel ausw�hlen:"

#: gui/launcher.cpp:937
msgid "Do you really want to remove this game configuration?"
msgstr "M�chten Sie wirklich diese Spielkonfiguration entfernen?"

#: gui/launcher.cpp:1001
msgid "This game does not support loading games from the launcher."
msgstr ""
"F�r dieses Spiel wird das Laden aus der Spieleliste heraus nicht unterst�tzt."

#: gui/launcher.cpp:1005
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM konnte keine Engine finden, um das Spiel zu starten!"

#: gui/launcher.cpp:1119
msgctxt "lowres"
msgid "Mass Add..."
msgstr "Durchsuchen"

#: gui/launcher.cpp:1119
msgid "Mass Add..."
msgstr "Durchsuchen"

#: gui/massadd.cpp:78 gui/massadd.cpp:81
msgid "... progress ..."
msgstr "... l�uft..."

#: gui/massadd.cpp:258
msgid "Scan complete!"
msgstr "Suchlauf abgeschlossen!"

#: gui/massadd.cpp:261
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr "%d neue Spiele gefunden, %d bereits hinzugef�gte Spiele ignoriert."

#: gui/massadd.cpp:265
#, c-format
msgid "Scanned %d directories ..."
msgstr "%d Ordner durchsucht..."

#: gui/massadd.cpp:268
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr "%d neue Spiele gefunden, %d bereits hinzugef�gte Spiele ignoriert..."

#: gui/options.cpp:78
msgid "Never"
msgstr "Niemals"

#: gui/options.cpp:78
msgid "every 5 mins"
msgstr "alle 5 Minuten"

#: gui/options.cpp:78
msgid "every 10 mins"
msgstr "alle 10 Minuten"

#: gui/options.cpp:78
msgid "every 15 mins"
msgstr "alle 15 Minuten"

#: gui/options.cpp:78
msgid "every 30 mins"
msgstr "alle 30 Minuten"

#: gui/options.cpp:80
msgid "8 kHz"
msgstr "8 kHz"

#: gui/options.cpp:80
msgid "11kHz"
msgstr "11 kHz"

#: gui/options.cpp:80
msgid "22 kHz"
msgstr "22 kHz"

#: gui/options.cpp:80
msgid "44 kHz"
msgstr "44 kHz"

#: gui/options.cpp:80
msgid "48 kHz"
msgstr "48 kHz"

#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575
#: gui/options.cpp:644 gui/options.cpp:852
msgctxt "soundfont"
msgid "None"
msgstr "-"

#: gui/options.cpp:382
msgid "Failed to apply some of the graphic options changes:"
msgstr "Fehler bei einigen �nderungen in Grafikoptionen:"

#: gui/options.cpp:394
msgid "the video mode could not be changed."
msgstr "Grafikmodus konnte nicht ge�ndert werden."

#: gui/options.cpp:400
msgid "the fullscreen setting could not be changed"
msgstr "Vollbildeinstellung konnte nicht ge�ndert werden."

#: gui/options.cpp:406
msgid "the aspect ratio setting could not be changed"
msgstr ""
"Einstellung f�r Seitenverh�ltniskorrektur konnte nicht ge�ndert werden."

#: gui/options.cpp:727
msgid "Graphics mode:"
msgstr "Grafikmodus:"

#: gui/options.cpp:741
msgid "Render mode:"
msgstr "Render-Modus:"

#: gui/options.cpp:741 gui/options.cpp:742
msgid "Special dithering modes supported by some games"
msgstr ""
"Spezielle Farbmischungsmethoden werden von manchen Spielen unterst�tzt."

#: gui/options.cpp:753
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2236
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:472
msgid "Fullscreen mode"
msgstr "Vollbildmodus"

#: gui/options.cpp:756
msgid "Aspect ratio correction"
msgstr "Seitenverh�ltnis korrigieren"

#: gui/options.cpp:756
msgid "Correct aspect ratio for 320x200 games"
msgstr "Seitenverh�ltnis f�r Spiele mit der Aufl�sung 320x200 korrigieren"

#: gui/options.cpp:764
msgid "Preferred Device:"
msgstr "Standard-Ger�t:"

#: gui/options.cpp:764
msgid "Music Device:"
msgstr "Musikger�t:"

#: gui/options.cpp:764 gui/options.cpp:766
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
"Legt das bevorzugte Tonwiedergabe-Ger�t oder den Soundkarten-Emulator fest."

#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767
msgid "Specifies output sound device or sound card emulator"
msgstr "Legt das Musikwiedergabe-Ger�t oder den Soundkarten-Emulator fest."

#: gui/options.cpp:766
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Standard-Ger�t:"

#: gui/options.cpp:766
msgctxt "lowres"
msgid "Music Device:"
msgstr "Musikger�t:"

#: gui/options.cpp:793
msgid "AdLib emulator:"
msgstr "AdLib-Emulator"

#: gui/options.cpp:793 gui/options.cpp:794
msgid "AdLib is used for music in many games"
msgstr "AdLib wird f�r die Musik in vielen Spielen verwendet."

#: gui/options.cpp:804
msgid "Output rate:"
msgstr "Ausgabefrequenz:"

#: gui/options.cpp:804 gui/options.cpp:805
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
msgstr ""
"H�here Werte bewirken eine bessere Soundqualit�t, werden aber m�glicherweise "
"nicht von jeder Soundkarte unterst�tzt."

#: gui/options.cpp:815
msgid "GM Device:"
msgstr "GM-Ger�t:"

#: gui/options.cpp:815
msgid "Specifies default sound device for General MIDI output"
msgstr ""
"Legt das standardm��ige Musikwiedergabe-Ger�t f�r General-MIDI-Ausgabe fest."

#: gui/options.cpp:826
msgid "Don't use General MIDI music"
msgstr "Keine General-MIDI-Musik"

#: gui/options.cpp:837 gui/options.cpp:899
msgid "Use first available device"
msgstr "Erstes verf�gbares Ger�t"

#: gui/options.cpp:849
msgid "SoundFont:"
msgstr "SoundFont:"

#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852
msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity"
msgstr ""
"SoundFont wird von einigen Soundkarten, Fluidsynth und Timidity unterst�tzt."

#: gui/options.cpp:851
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"

#: gui/options.cpp:857
msgid "Mixed AdLib/MIDI mode"
msgstr "AdLib-/MIDI-Modus"

#: gui/options.cpp:857
msgid "Use both MIDI and AdLib sound generation"
msgstr "Benutzt MIDI und AdLib zur Sounderzeugung."

#: gui/options.cpp:860
msgid "MIDI gain:"
msgstr "MIDI-Lautst�rke:"

#: gui/options.cpp:870
msgid "MT-32 Device:"
msgstr "MT-32-Ger�t:"

#: gui/options.cpp:870
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Legt das standardm��ige Tonwiedergabe-Ger�t f�r die Ausgabe von Roland MT-32/"
"LAPC1/CM32l/CM64 fest."

#: gui/options.cpp:875
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Echte Roland-MT-32-Emulation (GM-Emulation deaktiviert)"

#: gui/options.cpp:875 gui/options.cpp:877
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"W�hlen Sie dies aus, wenn Sie Ihre echte Hardware, die mit einer Roland-"
"kompatiblen Soundkarte verbunden ist, verwenden m�chten."

#: gui/options.cpp:877
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Echte Roland-MT-32-Emulation (kein GM)"

#: gui/options.cpp:880
msgid "Enable Roland GS Mode"
msgstr "Roland-GS-Modus"

#: gui/options.cpp:880
msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
msgstr ""
"Schaltet die General-MIDI-Zuweisung f�r Spiele mit Roland-MT-32-Audiospur "
"aus."

#: gui/options.cpp:889
msgid "Don't use Roland MT-32 music"
msgstr "Keine Roland-MT-32-Musik"

#: gui/options.cpp:916
msgid "Text and Speech:"
msgstr "Sprache und Text:"

#: gui/options.cpp:920 gui/options.cpp:930
msgid "Speech"
msgstr "Sprache"

#: gui/options.cpp:921 gui/options.cpp:931
msgid "Subtitles"
msgstr "Untertitel"

#: gui/options.cpp:922
msgid "Both"
msgstr "Beides"

#: gui/options.cpp:924
msgid "Subtitle speed:"
msgstr "Untertitel-Tempo:"

#: gui/options.cpp:926
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Sprache + Text:"

#: gui/options.cpp:930
msgid "Spch"
msgstr "Spr."

#: gui/options.cpp:931
msgid "Subs"
msgstr "Text"

#: gui/options.cpp:932
msgctxt "lowres"
msgid "Both"
msgstr "S+T"

#: gui/options.cpp:932
msgid "Show subtitles and play speech"
msgstr "Untertitel anzeigen und Sprachausgabe aktivieren"

#: gui/options.cpp:934
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Text-Tempo:"

#: gui/options.cpp:950
msgid "Music volume:"
msgstr "Musiklautst�rke:"

#: gui/options.cpp:952
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musiklautst�rke:"

#: gui/options.cpp:959
msgid "Mute All"
msgstr "Alles aus"

#: gui/options.cpp:962
msgid "SFX volume:"
msgstr "Effektlautst�rke:"

#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965
msgid "Special sound effects volume"
msgstr "Lautst�rke spezieller Soundeffekte"

#: gui/options.cpp:964
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Effektlautst.:"

#: gui/options.cpp:972
msgid "Speech volume:"
msgstr "Sprachlautst�rke:"

#: gui/options.cpp:974
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Sprachlautst.:"

#: gui/options.cpp:1131
msgid "Theme Path:"
msgstr "Themenpfad:"

#: gui/options.cpp:1133
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Themenpfad:"

#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Legt das Verzeichnis f�r zus�tzliche Spieldateien f�r alle Spiele in ScummVM "
"fest."

#: gui/options.cpp:1148
msgid "Plugins Path:"
msgstr "Plugin-Pfad:"

#: gui/options.cpp:1150
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugin-Pfad:"

#: gui/options.cpp:1159
msgid "Misc"
msgstr "Sonstiges"

#: gui/options.cpp:1161
msgctxt "lowres"
msgid "Misc"
msgstr "Andere"

#: gui/options.cpp:1163
msgid "Theme:"
msgstr "Thema:"

#: gui/options.cpp:1167
msgid "GUI Renderer:"
msgstr "GUI-Renderer:"

#: gui/options.cpp:1179
msgid "Autosave:"
msgstr "Autom. Speichern:"

#: gui/options.cpp:1181
msgctxt "lowres"
msgid "Autosave:"
msgstr "Speich.(auto)"

#: gui/options.cpp:1189
msgid "Keys"
msgstr "Tasten"

#: gui/options.cpp:1196
msgid "GUI Language:"
msgstr "Sprache:"

#: gui/options.cpp:1196
msgid "Language of ScummVM GUI"
msgstr "Sprache der ScummVM-Oberfl�che"

#: gui/options.cpp:1347
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Sie m�ssen ScummVM neu starten, damit die �nderungen wirksam werden."

#: gui/options.cpp:1360
msgid "Select directory for savegames"
msgstr "Verzeichnis f�r Spielst�nde ausw�hlen"

#: gui/options.cpp:1367
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"In das gew�hlte Verzeichnis kann nicht geschrieben werden. Bitte ein anderes "
"ausw�hlen."

#: gui/options.cpp:1376
msgid "Select directory for GUI themes"
msgstr "Verzeichnis f�r Oberfl�chen-Themen"

#: gui/options.cpp:1386
msgid "Select directory for extra files"
msgstr "Verzeichnis f�r zus�tzliche Dateien ausw�hlen"

#: gui/options.cpp:1397
msgid "Select directory for plugins"
msgstr "Verzeichnis f�r Erweiterungen ausw�hlen"

# Nicht �bersetzen, da diese Nachricht nur f�r nicht-lateinische Sprachen relevant ist.
#: gui/options.cpp:1450
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
msgstr ""
"Das ausgew�hlte Thema unterst�tzt nicht die aktuelle Sprache. Wenn Sie "
"dieses Thema benutzen wollen, m�ssen Sie erst zu einer anderen Sprache "
"wechseln."

#: gui/saveload-dialog.cpp:166
msgid "List view"
msgstr ""

#: gui/saveload-dialog.cpp:167
msgid "Grid view"
msgstr ""

#: gui/saveload-dialog.cpp:210 gui/saveload-dialog.cpp:358
msgid "No date saved"
msgstr "Kein Datum gespeichert"

#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:359
msgid "No time saved"
msgstr "Keine Zeit gespeichert"

#: gui/saveload-dialog.cpp:212 gui/saveload-dialog.cpp:360
msgid "No playtime saved"
msgstr "Keine Spielzeit gespeichert"

#: gui/saveload-dialog.cpp:219 gui/saveload-dialog.cpp:275
msgid "Delete"
msgstr "L�schen"

#: gui/saveload-dialog.cpp:274
msgid "Do you really want to delete this savegame?"
msgstr "Diesen Spielstand wirklich l�schen?"

#: gui/saveload-dialog.cpp:383 gui/saveload-dialog.cpp:872
msgid "Date: "
msgstr "Datum: "

#: gui/saveload-dialog.cpp:387 gui/saveload-dialog.cpp:878
msgid "Time: "
msgstr "Zeit: "

#: gui/saveload-dialog.cpp:393 gui/saveload-dialog.cpp:886
msgid "Playtime: "
msgstr "Spieldauer: "

#: gui/saveload-dialog.cpp:406 gui/saveload-dialog.cpp:494
msgid "Untitled savestate"
msgstr "Unbenannt"

#: gui/saveload-dialog.cpp:546
msgid "Next"
msgstr ""

#: gui/saveload-dialog.cpp:549
msgid "Prev"
msgstr ""

#: gui/saveload-dialog.cpp:736
#, fuzzy
msgid "New Save"
msgstr "Speichern"

#: gui/saveload-dialog.cpp:736
#, fuzzy
msgid "Create a new save game"
msgstr "Konnte Spielstand nicht speichern."

#: gui/saveload-dialog.cpp:865
#, fuzzy
msgid "Name: "
msgstr "Name:"

#: gui/saveload-dialog.cpp:937
#, c-format
msgid "Enter a description for slot %d:"
msgstr ""

#: gui/themebrowser.cpp:44
msgid "Select a Theme"
msgstr "Thema ausw�hlen"

#: gui/ThemeEngine.cpp:337
msgid "Disabled GFX"
msgstr "GFX ausgeschaltet"

#: gui/ThemeEngine.cpp:337
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX ausgeschaltet"

#: gui/ThemeEngine.cpp:338
msgid "Standard Renderer (16bpp)"
msgstr "Standard-Renderer (16bpp)"

#: gui/ThemeEngine.cpp:338
msgid "Standard (16bpp)"
msgstr "Standard (16bpp)"

#: gui/ThemeEngine.cpp:340
msgid "Antialiased Renderer (16bpp)"
msgstr "Kantengl�ttung (16bpp)"

#: gui/ThemeEngine.cpp:340
msgid "Antialiased (16bpp)"
msgstr "Kantengl�ttung (16bpp)"

#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332
msgid "Clear value"
msgstr "Wert l�schen"

#: base/main.cpp:210
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Engine unterst�tzt den Debug-Level \"%s\" nicht."

#: base/main.cpp:288
msgid "Menu"
msgstr "Men�"

#: base/main.cpp:291 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "�berspringen"

#: base/main.cpp:294 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pause"

#: base/main.cpp:297
msgid "Skip line"
msgstr "Zeile �berspringen"

#: base/main.cpp:468
msgid "Error running game:"
msgstr "Fehler beim Ausf�hren des Spiels:"

#: base/main.cpp:492
msgid "Could not find any engine capable of running the selected game"
msgstr "Konnte keine Spiel-Engine finden, die dieses Spiel starten kann."

#: common/error.cpp:38
msgid "No error"
msgstr "Kein Fehler"

#: common/error.cpp:40
msgid "Game data not found"
msgstr "Spieldaten nicht gefunden"

#: common/error.cpp:42
msgid "Game id not supported"
msgstr "Spielkennung nicht unterst�tzt"

#: common/error.cpp:44
msgid "Unsupported color mode"
msgstr "Farbmodus nicht unterst�tzt"

#: common/error.cpp:47
msgid "Read permission denied"
msgstr "Lese-Berechtigung nicht vorhanden"

#: common/error.cpp:49
msgid "Write permission denied"
msgstr "Schreib-Berechtigung nicht vorhanden"

#: common/error.cpp:52
msgid "Path does not exist"
msgstr "Verzeichnis existiert nicht."

#: common/error.cpp:54
msgid "Path not a directory"
msgstr "Ung�ltiges Verzeichnis"

#: common/error.cpp:56
msgid "Path not a file"
msgstr "Pfad ist keine Datei."

#: common/error.cpp:59
msgid "Cannot create file"
msgstr "Kann Datei nicht erstellen."

#: common/error.cpp:61
msgid "Reading data failed"
msgstr "Daten konnten nicht gelesen werden."

#: common/error.cpp:63
msgid "Writing data failed"
msgstr "Daten konnten nicht geschrieben werden."

#: common/error.cpp:66
msgid "Could not find suitable engine plugin"
msgstr "Konnte kein passendes Engine-Plugin finden."

#: common/error.cpp:68
msgid "Engine plugin does not support save states"
msgstr "Engine-Plugin unterst�tzt keine Speicherst�nde."

#: common/error.cpp:71
msgid "User canceled"
msgstr "Abbruch durch Benutzer"

#: common/error.cpp:75
msgid "Unknown error"
msgstr "Unbekannter Fehler"

#: engines/advancedDetector.cpp:316
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "Das Spiel im Verzeichnis \"%s\" scheint nicht bekannt zu sein."

#: engines/advancedDetector.cpp:317
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
"Bitte geben Sie die folgenden Daten auf Englisch an das ScummVM-Team weiter "
"sowie"

#: engines/advancedDetector.cpp:319
msgid "of the game you tried to add and its version/language/etc.:"
msgstr ""
"den Namen des Spiels, das Sie hinzuf�gen wollten, als auch die Version/"
"Sprache/usw.:"

#: engines/dialogs.cpp:84
msgid "~R~esume"
msgstr "~F~ortsetzen"

#: engines/dialogs.cpp:86
msgid "~L~oad"
msgstr "~L~aden"

#: engines/dialogs.cpp:90
msgid "~S~ave"
msgstr "~S~peichern"

#: engines/dialogs.cpp:94
msgid "~O~ptions"
msgstr "~O~ptionen"

#: engines/dialogs.cpp:99
msgid "~H~elp"
msgstr "~H~ilfe"

#: engines/dialogs.cpp:101
msgid "~A~bout"
msgstr "�be~r~"

#: engines/dialogs.cpp:104 engines/dialogs.cpp:180
msgid "~R~eturn to Launcher"
msgstr "Zur Spiele~l~iste zur�ck"

#: engines/dialogs.cpp:106 engines/dialogs.cpp:182
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "Zur Spiele~l~iste"

#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
#: engines/cruise/menu.cpp:212 engines/sci/engine/kfile.cpp:742
msgid "Save game:"
msgstr "Speichern:"

#: engines/dialogs.cpp:115 engines/agi/saveload.cpp:803
#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:212
#: engines/sci/engine/kfile.cpp:742
#: backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Save"
msgstr "Speichern"

#: engines/dialogs.cpp:144
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"Leider bietet diese Engine keine Spielhilfe. Bitte lesen Sie die Liesmich-"
"Datei f�r grundlegende Informationen und Anweisungen zu weiterer Hilfe."

#: engines/dialogs.cpp:228
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Speichern des Spielstands %s fehlgeschlagen! Bitte lesen Sie die Liesmich-"
"Datei f�r grundlegende Informationen und Anweisungen zu weiterer Hilfe."

#: engines/dialogs.cpp:301 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:174
msgid "~O~K"
msgstr "~O~K"

#: engines/dialogs.cpp:302 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:175
msgid "~C~ancel"
msgstr "~A~bbrechen"

#: engines/dialogs.cpp:305
msgid "~K~eys"
msgstr "~T~asten"

#: engines/engine.cpp:235
msgid "Could not initialize color format."
msgstr "Konnte Farbenformat nicht initialisieren."

#: engines/engine.cpp:243
msgid "Could not switch to video mode: '"
msgstr "Konnte nicht zu Grafikmodus wechseln: '"

#: engines/engine.cpp:252
msgid "Could not apply aspect ratio setting."
msgstr "Konnte Einstellung f�r Seitenverh�ltniskorrektur nicht anwenden."

#: engines/engine.cpp:257
msgid "Could not apply fullscreen setting."
msgstr "Konnte Einstellung f�r Vollbildmodus nicht anwenden."

#: engines/engine.cpp:357
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the README file for details."
msgstr ""
"Sie scheinen dieses Spiel direkt von CD zu\n"
"spielen. Dies kann bekannterma�en zu Problemen\n"
"f�hren und es wird deshalb empfohlen, die\n"
"Dateien des Spiels auf die Festplatte zu\n"
"kopieren und von dort aus zu spielen.\n"
"Lesen Sie die Liesmich-Datei f�r\n"
"weitere Informationen."

#: engines/engine.cpp:368
msgid ""
"This game has audio tracks in its disk. These\n"
"tracks need to be ripped from the disk using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the README file for details."
msgstr ""
"Dieses Spiel hat Audio-Titel auf seiner CD.\n"
"Diese Titel m�ssen von der CD mittels eines\n"
"geeigneten Extrahierungsprogramms f�r\n"
"Audio-CDs beschafft werden, um diese im\n"
"Spiel h�ren zu k�nnen. Lesen Sie die\n"
"Liesmich-Datei f�r weitere Informationen."

#: engines/engine.cpp:426
#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Laden des Spielstands %s fehlgeschlagen! Bitte lesen Sie die Liesmich-Datei "
"f�r grundlegende Informationen und Anweisungen zu weiterer Hilfe."

#: engines/engine.cpp:439
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saves you make might "
"not work in future versions of ScummVM."
msgstr ""
"WARNUNG: Das Spiel, welches Sie starten wollen, wird noch nicht vollst�ndig "
"von ScummVM unterst�tzt. Somit ist es wahrscheinlich, dass es instabil ist "
"und jegliche Spielst�nde, die Sie erstellen, k�nnten in zuk�nftigen "
"Versionen von ScummVM nicht mehr funktionieren."

#: engines/engine.cpp:442
msgid "Start anyway"
msgstr "Trotzdem starten"

#: engines/agi/detection.cpp:142 engines/dreamweb/detection.cpp:47
#: engines/sci/detection.cpp:393
msgid "Use original save/load screens"
msgstr "Originale Spielstand-Men�s"

#: engines/agi/detection.cpp:143 engines/dreamweb/detection.cpp:48
#: engines/sci/detection.cpp:394
msgid "Use the original save/load screens, instead of the ScummVM ones"
msgstr ""
"Verwendet die originalen Men�s zum Speichern und Laden statt der von ScummVM."

#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
msgid "Restore game:"
msgstr "Spiel laden:"

#: engines/agi/saveload.cpp:816 engines/sci/engine/kfile.cpp:838
msgid "Restore"
msgstr "Laden"

#: engines/dreamweb/detection.cpp:57
msgid "Use bright palette mode"
msgstr "Modus f�r helle Palette verwenden"

#: engines/dreamweb/detection.cpp:58
msgid "Display graphics using the game's bright palette"
msgstr "Zeigt Grafiken �ber helle Spielpalette an."

#: engines/sci/detection.cpp:373
msgid "EGA undithering"
msgstr "Antifehlerdiffusion f�r EGA"

#: engines/sci/detection.cpp:374
msgid "Enable undithering in EGA games"
msgstr "Aktiviert die Aufhebung der Fehlerdiffusion in EGA-Spielen."

#: engines/sci/detection.cpp:383
msgid "Prefer digital sound effects"
msgstr "Digitale Sound-Effekte bevorzugen"

#: engines/sci/detection.cpp:384
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Bevorzugt digitale Sound-Effekte statt synthethisierter."

#: engines/sci/detection.cpp:403
msgid "Use IMF/Yamaha FB-01 for MIDI output"
msgstr "IMF/Yamaha FB-01 f�r MIDI-Ausgabe verwenden"

#: engines/sci/detection.cpp:404
msgid ""
"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
"output"
msgstr ""
"Verwendet eine Music-Feature-Karte von IBM oder ein Yamaha-FB-01-FM-"
"Synthetisierungsmodul f�r die MIDI-Ausgabe."

#: engines/sci/detection.cpp:414
msgid "Use CD audio"
msgstr "CD-Ton verwenden"

#: engines/sci/detection.cpp:415
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Verwendet CD-Ton anstatt des Tons im Spiel, sofern verf�gbar."

#: engines/sci/detection.cpp:425
msgid "Use Windows cursors"
msgstr "Windows-Mauszeiger verwenden"

#: engines/sci/detection.cpp:426
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Verwendet die Windows-Mauszeiger (kleiner und schwarz-wei�) anstatt der von "
"DOS."

#: engines/sci/detection.cpp:436
msgid "Use silver cursors"
msgstr "Silberne Mauszeiger verwenden"

#: engines/sci/detection.cpp:437
msgid ""
"Use the alternate set of silver cursors, instead of the normal golden ones"
msgstr ""
"Verwendet alternativen Satz silberner Mauszeiger anstatt der normalen "
"goldenen."

#: engines/scumm/dialogs.cpp:175
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
msgstr "Bitte Disk %c einlegen und Taste dr�cken"

#: engines/scumm/dialogs.cpp:176
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
msgstr "Kann %s (%c%d) nicht finden, bitte Taste dr�cken."

#: engines/scumm/dialogs.cpp:177
#, c-format
msgid "Error reading disk %c, (%c%d) Press Button."
msgstr "Fehler beim Lesen von Disk %c (%c%d), bitte Taste dr�cken."

#: engines/scumm/dialogs.cpp:178
msgid "Game Paused.  Press SPACE to Continue."
msgstr "Spielpause.  Zum Weiterspielen Leertaste dr�cken."

#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten?  (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:182
msgid "Are you sure you want to restart?  (Y/N)"
msgstr "M�chten Sie wirklich neu starten?  (J/N)J"

#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:184
msgid "Are you sure you want to quit?  (Y/N)"
msgstr "M�chten Sie wirklich beenden?  (J/N)J"

#: engines/scumm/dialogs.cpp:189
msgid "Play"
msgstr "Spielen"

#: engines/scumm/dialogs.cpp:191 engines/scumm/help.cpp:82
#: engines/scumm/help.cpp:84
#: backends/platform/symbian/src/SymbianActions.cpp:52
#: backends/platform/wince/CEActionsPocket.cpp:44
#: backends/platform/wince/CEActionsSmartphone.cpp:52
#: backends/events/default/default-events.cpp:213
msgid "Quit"
msgstr "Beenden"

#: engines/scumm/dialogs.cpp:193
msgid "Insert save/load game disk"
msgstr "Legen Sie eine Spielstand-Disk ein."

#: engines/scumm/dialogs.cpp:194
msgid "You must enter a name"
msgstr "Sie m�ssen eine Bezeichnung eingeben."

#: engines/scumm/dialogs.cpp:195
msgid "The game was NOT saved (disk full?)"
msgstr "Spiel wurde NICHT gespeichert. (Datentr�ger voll?)"

#: engines/scumm/dialogs.cpp:196
msgid "The game was NOT loaded"
msgstr "Spiel wurde NICHT geladen."

#: engines/scumm/dialogs.cpp:197
#, c-format
msgid "Saving '%s'"
msgstr "Speichere \"%s\""

#: engines/scumm/dialogs.cpp:198
#, c-format
msgid "Loading '%s'"
msgstr "Lade \"%s\""

#: engines/scumm/dialogs.cpp:199
msgid "Name your SAVE game"
msgstr "Name f�r Spielstand eingeben"

#: engines/scumm/dialogs.cpp:200
msgid "Select a game to LOAD"
msgstr "Spielstand zum LADEN ausw�hlen"

#: engines/scumm/dialogs.cpp:201
msgid "Game title)"
msgstr "Spieltitel)"

#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:287
msgid "~P~revious"
msgstr "~Z~ur�ck"

#. I18N: Next page button
#: engines/scumm/dialogs.cpp:289
msgid "~N~ext"
msgstr "~W~eiter"

#: engines/scumm/dialogs.cpp:290
#: backends/platform/ds/arm9/source/dsoptions.cpp:56
msgid "~C~lose"
msgstr "~S~chlie�en"

#: engines/scumm/dialogs.cpp:597
msgid "Speech Only"
msgstr "Nur Sprachausgabe"

#: engines/scumm/dialogs.cpp:598
msgid "Speech and Subtitles"
msgstr "Sprachausgabe und Untertitel"

#: engines/scumm/dialogs.cpp:599
msgid "Subtitles Only"
msgstr "Nur Untertitel"

#: engines/scumm/dialogs.cpp:607
msgctxt "lowres"
msgid "Speech & Subs"
msgstr "Sprache & Text"

#: engines/scumm/dialogs.cpp:653
msgid "Select a Proficiency Level."
msgstr "W�hle einen Schwierigkeitsgrad."

#: engines/scumm/dialogs.cpp:655
msgid "Refer to your Loom(TM) manual for help."
msgstr "F�r Hilfe schaue ins Loom-Handbuch."

#: engines/scumm/dialogs.cpp:658
msgid "Standard"
msgstr "Standard"

#: engines/scumm/dialogs.cpp:659
msgid "Practice"
msgstr "Anf�nger"

#: engines/scumm/dialogs.cpp:660
msgid "Expert"
msgstr "Experte"

#: engines/scumm/help.cpp:73
msgid "Common keyboard commands:"
msgstr "Allgemeine Tastenbefehle:"

#: engines/scumm/help.cpp:74
msgid "Save / Load dialog"
msgstr "Men� zum Speichern/Laden"

#: engines/scumm/help.cpp:76
msgid "Skip line of text"
msgstr "Textzeile �berspringen"

#: engines/scumm/help.cpp:77
msgid "Esc"
msgstr "Esc"

#: engines/scumm/help.cpp:77
msgid "Skip cutscene"
msgstr "Zwischensequenz �berspringen"

#: engines/scumm/help.cpp:78
msgid "Space"
msgstr "Leertaste"

#: engines/scumm/help.cpp:78
msgid "Pause game"
msgstr "Spielpause"

#: engines/scumm/help.cpp:79 engines/scumm/help.cpp:84
#: engines/scumm/help.cpp:95 engines/scumm/help.cpp:96
#: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98
#: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100
#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
msgid "Ctrl"
msgstr "Strg"

#: engines/scumm/help.cpp:79
msgid "Load game state 1-10"
msgstr "Spielstand 1-10 laden"

#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:84
#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:100
#: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102
msgid "Alt"
msgstr "Alt"

#: engines/scumm/help.cpp:80
msgid "Save game state 1-10"
msgstr "Spielstand 1-10 speichern"

#: engines/scumm/help.cpp:86 engines/scumm/help.cpp:89
msgid "Enter"
msgstr "Enter"

#: engines/scumm/help.cpp:86
msgid "Toggle fullscreen"
msgstr "Vollbild-/Fenster-Modus"

#: engines/scumm/help.cpp:87
msgid "Music volume up / down"
msgstr "Musiklautst�rke h�her/niedriger"

#: engines/scumm/help.cpp:88
msgid "Text speed slower / faster"
msgstr "Texttempo langsamer/schneller"

#: engines/scumm/help.cpp:89
msgid "Simulate left mouse button"
msgstr "Linke Maustaste simulieren"

#: engines/scumm/help.cpp:90
msgid "Tab"
msgstr "Tabulator"

#: engines/scumm/help.cpp:90
msgid "Simulate right mouse button"
msgstr "Rechte Maustaste simulieren"

#: engines/scumm/help.cpp:93
msgid "Special keyboard commands:"
msgstr "Spezielle Tastenbefehle:"

#: engines/scumm/help.cpp:94
msgid "Show / Hide console"
msgstr "Konsole zeigen/verbergen"

#: engines/scumm/help.cpp:95
msgid "Start the debugger"
msgstr "Debugger starten"

#: engines/scumm/help.cpp:96
msgid "Show memory consumption"
msgstr "Speicherverbrauch anzeigen"

#: engines/scumm/help.cpp:97
msgid "Run in fast mode (*)"
msgstr "Schneller Modus (*)"

#: engines/scumm/help.cpp:98
msgid "Run in really fast mode (*)"
msgstr "Sehr schneller Modus (*)"

#: engines/scumm/help.cpp:99
msgid "Toggle mouse capture"
msgstr "Mauseingrenzung in Fenster an/aus"

#: engines/scumm/help.cpp:100
msgid "Switch between graphics filters"
msgstr "Zwischen Grafikfiltern wechseln"

#: engines/scumm/help.cpp:101
msgid "Increase / Decrease scale factor"
msgstr "Gr��enverh�tlnis h�her/niedriger"

#: engines/scumm/help.cpp:102
msgid "Toggle aspect-ratio correction"
msgstr "Seitenverh�ltnis anpassen: an/aus"

#: engines/scumm/help.cpp:107
msgid "* Note that using ctrl-f and"
msgstr "* Es wird davon abgeraten,"

#: engines/scumm/help.cpp:108
msgid "  ctrl-g are not recommended"
msgstr "  Strg+f und Strg+g zu verwenden,"

#: engines/scumm/help.cpp:109
msgid "  since they may cause crashes"
msgstr "  da dies Abst�rze oder fehlerhaftes"

#: engines/scumm/help.cpp:110
msgid "  or incorrect game behavior."
msgstr "  Spielverhalten verursachen kann."

#: engines/scumm/help.cpp:114
msgid "Spinning drafts on the keyboard:"
msgstr "Spr�che mit Tastatur spinnen:"

#: engines/scumm/help.cpp:116
msgid "Main game controls:"
msgstr "Hauptspielsteuerung:"

#: engines/scumm/help.cpp:121 engines/scumm/help.cpp:136
#: engines/scumm/help.cpp:161
msgid "Push"
msgstr "Dr�cke"

#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162
msgid "Pull"
msgstr "Ziehe"

#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163 engines/scumm/help.cpp:197
#: engines/scumm/help.cpp:207
msgid "Give"
msgstr "Gib"

#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:190
#: engines/scumm/help.cpp:208
msgid "Open"
msgstr "�ffne"

#: engines/scumm/help.cpp:126
msgid "Go to"
msgstr "Gehe zu"

#: engines/scumm/help.cpp:127
msgid "Get"
msgstr "Nimm"

#: engines/scumm/help.cpp:128 engines/scumm/help.cpp:152
#: engines/scumm/help.cpp:170 engines/scumm/help.cpp:198
#: engines/scumm/help.cpp:213 engines/scumm/help.cpp:224
#: engines/scumm/help.cpp:250
msgid "Use"
msgstr "Benutze"

#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:141
msgid "Read"
msgstr "Lies"

#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:147
msgid "New kid"
msgstr "Person"

#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:153
#: engines/scumm/help.cpp:171
msgid "Turn on"
msgstr "Schalt ein"

#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154
#: engines/scumm/help.cpp:172
msgid "Turn off"
msgstr "Schalt aus"

#: engines/scumm/help.cpp:142 engines/scumm/help.cpp:167
#: engines/scumm/help.cpp:194
msgid "Walk to"
msgstr "Gehe zu"

#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
#: engines/scumm/help.cpp:195 engines/scumm/help.cpp:210
#: engines/scumm/help.cpp:227
msgid "Pick up"
msgstr "Nimm"

#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
msgid "What is"
msgstr "Was ist"

#: engines/scumm/help.cpp:146
msgid "Unlock"
msgstr "Schlie� auf"

#: engines/scumm/help.cpp:149
msgid "Put on"
msgstr "Zieh an"

#: engines/scumm/help.cpp:150
msgid "Take off"
msgstr "Nimm ab"

#: engines/scumm/help.cpp:156
msgid "Fix"
msgstr "Reparier"

#: engines/scumm/help.cpp:158
msgid "Switch"
msgstr "Wechsle"

#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:228
msgid "Look"
msgstr "Schau"

#: engines/scumm/help.cpp:173 engines/scumm/help.cpp:223
msgid "Talk"
msgstr "Rede"

#: engines/scumm/help.cpp:174
msgid "Travel"
msgstr "Reise"

#: engines/scumm/help.cpp:175
msgid "To Henry / To Indy"
msgstr "Zu Henry/Zu Indy"

#. I18N: These are different musical notes
#: engines/scumm/help.cpp:179
msgid "play C minor on distaff"
msgstr "spiele tiefes C auf Stab"

#: engines/scumm/help.cpp:180
msgid "play D on distaff"
msgstr "spiele D auf Stab"

#: engines/scumm/help.cpp:181
msgid "play E on distaff"
msgstr "spiele E auf Stab"

#: engines/scumm/help.cpp:182
msgid "play F on distaff"
msgstr "spiele F auf Stab"

#: engines/scumm/help.cpp:183
msgid "play G on distaff"
msgstr "spiele G auf Stab"

#: engines/scumm/help.cpp:184
msgid "play A on distaff"
msgstr "spiele A auf Stab"

#: engines/scumm/help.cpp:185
msgid "play B on distaff"
msgstr "spiele B auf Stab"

#: engines/scumm/help.cpp:186
msgid "play C major on distaff"
msgstr "spiele hohes C auf Stab"

#: engines/scumm/help.cpp:192 engines/scumm/help.cpp:214
msgid "puSh"
msgstr "Dr�cke"

#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215
msgid "pull (Yank)"
msgstr "Ziehe"

#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:212
#: engines/scumm/help.cpp:248
msgid "Talk to"
msgstr "Rede mit"

#: engines/scumm/help.cpp:199 engines/scumm/help.cpp:211
msgid "Look at"
msgstr "Schau an"

#: engines/scumm/help.cpp:200
msgid "turn oN"
msgstr "Mach an"

#: engines/scumm/help.cpp:201
msgid "turn oFf"
msgstr "Mach aus"

#: engines/scumm/help.cpp:217
msgid "KeyUp"
msgstr "Hoch-Taste"

#: engines/scumm/help.cpp:217
msgid "Highlight prev dialogue"
msgstr "Vorige Dialogwahl markieren"

#: engines/scumm/help.cpp:218
msgid "KeyDown"
msgstr "Runter-Taste"

#: engines/scumm/help.cpp:218
msgid "Highlight next dialogue"
msgstr "N�chste Dialogwahl markieren"

#: engines/scumm/help.cpp:222
msgid "Walk"
msgstr "Gehe"

#: engines/scumm/help.cpp:225 engines/scumm/help.cpp:234
#: engines/scumm/help.cpp:241 engines/scumm/help.cpp:249
msgid "Inventory"
msgstr "Inventar"

#: engines/scumm/help.cpp:226
msgid "Object"
msgstr "Objekt"

#: engines/scumm/help.cpp:229
msgid "Black and White / Color"
msgstr "Graustufen-Modus/Farbe"

#: engines/scumm/help.cpp:232
msgid "Eyes"
msgstr "Augen"

#: engines/scumm/help.cpp:233
msgid "Tongue"
msgstr "Zunge"

#: engines/scumm/help.cpp:235
msgid "Punch"
msgstr "Schlage"

#: engines/scumm/help.cpp:236
msgid "Kick"
msgstr "Tritt"

#: engines/scumm/help.cpp:239 engines/scumm/help.cpp:247
msgid "Examine"
msgstr "Betrachte"

#: engines/scumm/help.cpp:240
msgid "Regular cursor"
msgstr "Normaler Mauszeiger"

#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:243
msgid "Comm"
msgstr "Kommunikation"

#: engines/scumm/help.cpp:246
msgid "Save / Load / Options"
msgstr "Speichern / Laden / Optionen"

#: engines/scumm/help.cpp:255
msgid "Other game controls:"
msgstr "Weitere Steuerung:"

#: engines/scumm/help.cpp:257 engines/scumm/help.cpp:267
msgid "Inventory:"
msgstr "Inventar:"

#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:274
msgid "Scroll list up"
msgstr "Liste hochbl�ttern"

#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
msgid "Scroll list down"
msgstr "Liste runterbl�ttern"

#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:268
msgid "Upper left item"
msgstr "Oberer linker Gegenstand"

#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:270
msgid "Lower left item"
msgstr "Unterer linker Gegenstand"

#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
msgid "Upper right item"
msgstr "Oberer rechter Gegenstand"

#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:273
msgid "Lower right item"
msgstr "Unterer rechter Gegenstand"

#: engines/scumm/help.cpp:269
msgid "Middle left item"
msgstr "Mittlerer linker Gegenstand"

#: engines/scumm/help.cpp:272
msgid "Middle right item"
msgstr "Mittlerer rechter Gegenstand"

#: engines/scumm/help.cpp:279 engines/scumm/help.cpp:284
msgid "Switching characters:"
msgstr "Figuren wechseln:"

#: engines/scumm/help.cpp:281
msgid "Second kid"
msgstr "Zweites Kind"

#: engines/scumm/help.cpp:282
msgid "Third kid"
msgstr "Drittes Kind"

#: engines/scumm/help.cpp:294
msgid "Fighting controls (numpad):"
msgstr "Kampfsteuerung (Ziffernblock):"

#: engines/scumm/help.cpp:295 engines/scumm/help.cpp:296
#: engines/scumm/help.cpp:297
msgid "Step back"
msgstr "Schritt zur�ck"

#: engines/scumm/help.cpp:298
msgid "Block high"
msgstr "Deckung oben"

#: engines/scumm/help.cpp:299
msgid "Block middle"
msgstr "Deckung Mitte"

#: engines/scumm/help.cpp:300
msgid "Block low"
msgstr "Deckung unten"

#: engines/scumm/help.cpp:301
msgid "Punch high"
msgstr "Schlag oben"

#: engines/scumm/help.cpp:302
msgid "Punch middle"
msgstr "Schlag Mitte"

#: engines/scumm/help.cpp:303
msgid "Punch low"
msgstr "Schlag unten"

#: engines/scumm/help.cpp:306
msgid "These are for Indy on left."
msgstr "Dies gilt f�r Indy links."

#: engines/scumm/help.cpp:307
msgid "When Indy is on the right,"
msgstr "Wenn Indy rechts steht,"

#: engines/scumm/help.cpp:308
msgid "7, 4, and 1 are switched with"
msgstr "werden 7, 4 und 1 je mit"

#: engines/scumm/help.cpp:309
msgid "9, 6, and 3, respectively."
msgstr "9, 6 und 3 vertauscht."

#: engines/scumm/help.cpp:316
msgid "Biplane controls (numpad):"
msgstr "Doppeldecker (Ziffernblock):"

#: engines/scumm/help.cpp:317
msgid "Fly to upper left"
msgstr "Nach oben links fliegen"

#: engines/scumm/help.cpp:318
msgid "Fly to left"
msgstr "Nach links fliegen"

#: engines/scumm/help.cpp:319
msgid "Fly to lower left"
msgstr "Nach unten links fliegen"

#: engines/scumm/help.cpp:320
msgid "Fly upwards"
msgstr "Nach oben fliegen"

#: engines/scumm/help.cpp:321
msgid "Fly straight"
msgstr "Geradeaus fliegen"

#: engines/scumm/help.cpp:322
msgid "Fly down"
msgstr "Nach unten fliegen"

#: engines/scumm/help.cpp:323
msgid "Fly to upper right"
msgstr "Nach oben rechts fliegen"

#: engines/scumm/help.cpp:324
msgid "Fly to right"
msgstr "Nach rechts fliegen"

#: engines/scumm/help.cpp:325
msgid "Fly to lower right"
msgstr "Nach unten rechts fliegen"

#: engines/scumm/scumm.cpp:1774
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
"Systemeigene MIDI-�nterst�tzung erfordert das\n"
"Roland-Upgrade von LucasArts, aber %s\n"
"fehlt. Stattdessen wird AdLib verwendet."

#: engines/scumm/scumm.cpp:2295 engines/agos/saveload.cpp:220
#, c-format
msgid ""
"Failed to save game state to file:\n"
"\n"
"%s"
msgstr ""
"Konnte Spielstand nicht in folgender Datei speichern:\n"
"\n"
"%s"

#: engines/scumm/scumm.cpp:2302 engines/agos/saveload.cpp:185
#, c-format
msgid ""
"Failed to load game state from file:\n"
"\n"
"%s"
msgstr ""
"Konnte Spielstand nicht aus folgender Datei laden:\n"
"\n"
"%s"

#: engines/scumm/scumm.cpp:2314 engines/agos/saveload.cpp:228
#, c-format
msgid ""
"Successfully saved game state in file:\n"
"\n"
"%s"
msgstr ""
"Spielstand erfolgreich in folgender Datei gespeichert:\n"
"\n"
"%s"

#: engines/scumm/scumm.cpp:2529
msgid ""
"Usually, Maniac Mansion would start now. But ScummVM doesn't do that yet. To "
"play it, go to 'Add Game' in the ScummVM start menu and select the 'Maniac' "
"directory inside the Tentacle game directory."
msgstr ""
"Normalerweise w�rde jetzt Maniac Mansion starten. ScummVM kann das jedoch "
"noch nicht. Um dieses Spiel zu spielen, klicken Sie auf \"Spiel hinzuf�gen\" "
"im Startmen� von ScummVM und w�hlen das Verzeichnis \"Maniac\" im "
"Verzeichnis dieses Spiels aus."

#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:92 engines/mohawk/dialogs.cpp:171
msgid "~Z~ip Mode Activated"
msgstr "Schneller ~R~aumwechsel aktiviert"

#: engines/mohawk/dialogs.cpp:93
msgid "~T~ransitions Enabled"
msgstr "�ber~g~�nge aktiviert"

#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:95
msgid "~D~rop Page"
msgstr "Seite ~w~egwerfen"

#: engines/mohawk/dialogs.cpp:99
msgid "~S~how Map"
msgstr "~K~arte anzeigen"

#: engines/mohawk/dialogs.cpp:105
msgid "~M~ain Menu"
msgstr "Haupt~m~en�"

#: engines/mohawk/dialogs.cpp:172
msgid "~W~ater Effect Enabled"
msgstr "~W~assereffekt aktiviert"

#: engines/agos/animation.cpp:557
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Zwischensequenz \"%s\" nicht gefunden!"

#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1287
#: engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Konnte Spielstand aus Datei nicht laden."

#: engines/gob/inter_v2.cpp:1357 engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Konnte Spielstand nicht in Datei speichern."

#: engines/gob/inter_v5.cpp:107
msgid "Failed to delete file."
msgstr "Konnte Datei nicht l�schen."

#: engines/groovie/script.cpp:420
msgid "Failed to save game"
msgstr "Konnte Spielstand nicht speichern."

#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:62
msgid "Studio audience"
msgstr "Studio-Publikum"

#: engines/kyra/detection.cpp:63
msgid "Enable studio audience"
msgstr "Aktiviert Studio-Publikum."

#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:73
msgid "Skip support"
msgstr "�berspring-Unterst�tzung"

#: engines/kyra/detection.cpp:74
msgid "Allow text and cutscenes to be skipped"
msgstr "Erlaubt das �berspringen von Textteilen und Zwischensequenzen."

#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:84
msgid "Helium mode"
msgstr "Helium-Modus"

#: engines/kyra/detection.cpp:85
msgid "Enable helium mode"
msgstr "Aktiviert Helium-Modus."

#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:99
msgid "Smooth scrolling"
msgstr "Gleichm��iges Scrollen"

#: engines/kyra/detection.cpp:100
msgid "Enable smooth scrolling when walking"
msgstr "Aktiviert gleichm��iges Scrollen beim Gehen."

#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:112
msgid "Floating cursors"
msgstr "Richtungspfeil-Mauszeiger"

#: engines/kyra/detection.cpp:113
msgid "Enable floating cursors"
msgstr "Aktiviert Richtungspfeil-Mauszeiger."

#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:127
msgid "HP bar graphs"
msgstr "Trefferpunkte-Balken"

#: engines/kyra/detection.cpp:128
msgid "Enable hit point bar graphs"
msgstr "Aktiviert grafische Trefferpunkte-Balken."

#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "Attacke 1"

#: engines/kyra/lol.cpp:479
msgid "Attack 2"
msgstr "Attacke 2"

#: engines/kyra/lol.cpp:480
msgid "Attack 3"
msgstr "Attacke 3"

#: engines/kyra/lol.cpp:481
msgid "Move Forward"
msgstr "Nach vorn bewegen"

#: engines/kyra/lol.cpp:482
msgid "Move Back"
msgstr "Nach hinten bewegen"

#: engines/kyra/lol.cpp:483
msgid "Slide Left"
msgstr "Nach links rutschen"

#: engines/kyra/lol.cpp:484
msgid "Slide Right"
msgstr "Nach rechts rutschen"

#: engines/kyra/lol.cpp:485
msgid "Turn Left"
msgstr "Nach links drehen"

#: engines/kyra/lol.cpp:486
msgid "Turn Right"
msgstr "Nach rechts drehen"

#: engines/kyra/lol.cpp:487
msgid "Rest"
msgstr "Ausruhen"

#: engines/kyra/lol.cpp:488
msgid "Options"
msgstr "Optionen"

#: engines/kyra/lol.cpp:489
msgid "Choose Spell"
msgstr "Zauberspruch ausw�hlen"

#: engines/kyra/sound_midi.cpp:477
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
"Sie scheinen ein General-MIDI-Ger�t zu\n"
"verwenden, aber das Spiel unterst�tzt nur\n"
"Roland MT32 MIDI. Es wird versucht, die\n"
"Roland-MT32-Instrumente denen von\n"
"General MIDI zuzuordnen. Es ist dennoch\n"
"m�glich, dass ein paar Musikst�cke nicht\n"
"richtig abgespielt werden."

#: engines/queen/queen.cpp:59
msgid "Alternative intro"
msgstr ""

#: engines/queen/queen.cpp:60
#, fuzzy
msgid "Use an alternative game intro (CD version only)"
msgstr "Verwendet den Vorspann der Diskettenversion (nur bei CD-Version)."

#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
"Please download it from www.scummvm.org"
msgstr ""
"Konnte \"sky.cpt\" nicht finden!\n"
"Bitte laden Sie die Datei von\n"
"www.scummvm.org herunter."

#: engines/sky/compact.cpp:141
msgid ""
"The \"sky.cpt\" file has an incorrect size.\n"
"Please (re)download it from www.scummvm.org"
msgstr ""
"Die Datei \"sky.cpt\" hat eine ung�ltige Gr��e.\n"
"Bitte laden Sie diese Datei (erneut) von\n"
"www.scummvm.org herunter."

#: engines/sky/detection.cpp:44
msgid "Floppy intro"
msgstr "Disketten-Vorspann"

#: engines/sky/detection.cpp:45
msgid "Use the floppy version's intro (CD version only)"
msgstr "Verwendet den Vorspann der Diskettenversion (nur bei CD-Version)."

#: engines/sword1/animation.cpp:519
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
"PSX-Zwischensequenz \"%s\" kann in Palettenmodus nicht wiedergegeben werden."

#: engines/sword1/animation.cpp:540 engines/sword2/animation.cpp:439
msgid "DXA cutscenes found but ScummVM has been built without zlib support"
msgstr ""
"DXA-Zwischensequenzen gefunden, aber ScummVM wurde ohne Zlib-Unterst�tzung "
"erstellt."

#: engines/sword1/animation.cpp:550 engines/sword2/animation.cpp:449
msgid "MPEG2 cutscenes are no longer supported"
msgstr "MPEG2-Zwischensequenzen werden nicht mehr unterst�tzt."

#: engines/sword1/animation.cpp:556 engines/sword2/animation.cpp:457
#, c-format
msgid "Cutscene '%s' not found"
msgstr "Zwischensequenz \"%s\" gefunden"

#: engines/sword1/control.cpp:865
msgid ""
"ScummVM found that you have old savefiles for Broken Sword 1 that should be "
"converted.\n"
"The old save game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM hat erkannt, dass Sie alte Spielst�nde von Baphomets Fluch 1 haben, "
"die umgewandelt werden sollten.\n"
"Das alte Speicherformat wird nicht mehr unterst�tzt, also k�nnen Sie diese "
"Spielst�nde unkonvertiert nicht laden.\n"
"\n"
"Klicken Sie auf OK, um diese jetzt umzuwandeln, sonst werden Sie erneut "
"gefragt, wenn Sie n�chstes Mal dieses Spiel starten.\n"

#: engines/sword1/control.cpp:1234
#, c-format
msgid ""
"Target new save game already exists!\n"
"Would you like to keep the old save game (%s) or the new one (%s)?\n"
msgstr ""
"Die f�r den neuen Spielstand vorgesehene Datei existiert bereits!\n"
"M�chten Sie den alten Speicherstand (%s) oder den neuen (%s) behalten?\n"

#: engines/sword1/control.cpp:1237
msgid "Keep the old one"
msgstr "Den alten behalten"

#: engines/sword1/control.cpp:1237
msgid "Keep the new one"
msgstr "Den neuen behalten"

#: engines/sword1/logic.cpp:1633
msgid "This is the end of the Broken Sword 1 Demo"
msgstr "Das ist das Ende der Demo von Broken Sword 1 (Baphomets Fluch 1)."

#: engines/sword2/animation.cpp:419
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
"PSX-Zwischensequenzen gefunden, aber ScummVM wurde ohne Unterst�tzung f�r "
"RGB-Farben erstellt."

#: engines/sword2/sword2.cpp:79
msgid "Show object labels"
msgstr "Objektnamen zeigen"

#: engines/sword2/sword2.cpp:80
msgid "Show labels for objects on mouse hover"
msgstr "Zeigt Objektbeschriftungen bei Mausber�hrung an."

#: engines/teenagent/resources.cpp:94
msgid ""
"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
msgstr ""

#: engines/teenagent/resources.cpp:115
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""

#: engines/parallaction/saveload.cpp:133
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
"Kann Spiel nicht speichern auf Speicherplatz %i\n"
"\n"

#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Spiel wird geladen..."

#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Spiel wird gespeichert..."

#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
"ScummVM hat erkannt, dass Sie alte Spielst�nde von Nippon Safes haben, die "
"umbenannt werden sollten.\n"
"Die alten Dateinamen werden nicht mehr unterst�tzt, also k�nnen Sie diese "
"Spielst�nde unkonvertiert nicht laden.\n"
"\n"
"Klicken Sie auf OK, um diese jetzt umzuwandeln, sonst werden Sie erneut "
"gefragt, wenn Sie n�chstes Mal dieses Spiel starten.\n"

#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM hat alle Speicherst�nde erfolgreich umgewandelt."

#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
"ScummVM hat ein paar Warnungen im Konsolenfenster ausgegeben und kann nicht "
"gew�hrleisten, dass alle Speicherst�nde umgewandelt wurden.\n"
"\n"
"Bitte berichten Sie dies dem Team auf Englisch."

#: audio/fmopl.cpp:49
msgid "MAME OPL emulator"
msgstr "MAME-OPL-Emulator"

#: audio/fmopl.cpp:51
msgid "DOSBox OPL emulator"
msgstr "DOSBox-OPL-Emulator"

#: audio/mididrv.cpp:209
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Das ausgew�hlte Audioger�t \"%s\" wurde nicht gefunden (k�nnte "
"beispielsweise ausgeschaltet oder nicht angeschlossen sein)."

#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
#: audio/mididrv.cpp:272
msgid "Attempting to fall back to the next available device..."
msgstr "Es wird versucht, auf das n�chste verf�gbare Ger�t zur�ckzugreifen."

#: audio/mididrv.cpp:221
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Das ausgew�hlte Audioger�t \"%s\" kann nicht verwendet werden. Schauen Sie "
"f�r weitere Informationen in der Log-Datei nach."

#: audio/mididrv.cpp:257
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Das bevorzugte Audioger�t \"%s\" wurde nicht gefunden (k�nnte beispielsweise "
"ausgeschaltet oder nicht angeschlossen sein)."

#: audio/mididrv.cpp:272
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Das bevorzugte Audioger�t \"%s\" kann nicht verwendet werden. Schauen Sie "
"f�r weitere Informationen in der Log-Datei nach."

#: audio/null.h:43
msgid "No music"
msgstr "Keine Musik"

#: audio/mods/paula.cpp:189
msgid "Amiga Audio Emulator"
msgstr "Amiga-Audio-Emulator"

#: audio/softsynth/adlib.cpp:2284
msgid "AdLib Emulator"
msgstr "AdLib-Emulator"

#: audio/softsynth/appleiigs.cpp:33
msgid "Apple II GS Emulator (NOT IMPLEMENTED)"
msgstr "Apple-II-GS-Emulator (NICHT INTEGRIERT)"

#: audio/softsynth/sid.cpp:1430
msgid "C64 Audio Emulator"
msgstr "C64-Audio-Emulator"

#: audio/softsynth/mt32.cpp:293
msgid "Initializing MT-32 Emulator"
msgstr "MT-32-Emulator wird gestartet"

#: audio/softsynth/mt32.cpp:512
msgid "MT-32 Emulator"
msgstr "MT-32-Emulation"

#: audio/softsynth/pcspk.cpp:139
msgid "PC Speaker Emulator"
msgstr "PC-Lautsprecher-Emulator"

#: audio/softsynth/pcspk.cpp:158
msgid "IBM PCjr Emulator"
msgstr "IBM-PCjr-Emulator"

#: backends/keymapper/remap-dialog.cpp:47
msgid "Keymap:"
msgstr "Tasten-Layout:"

#: backends/keymapper/remap-dialog.cpp:66
msgid " (Effective)"
msgstr " (Aktuell)"

#: backends/keymapper/remap-dialog.cpp:106
msgid " (Active)"
msgstr " (Aktiv)"

#: backends/keymapper/remap-dialog.cpp:106
msgid " (Blocked)"
msgstr " (Blockiert)"

#: backends/keymapper/remap-dialog.cpp:119
msgid " (Global)"
msgstr " (Global)"

#: backends/keymapper/remap-dialog.cpp:127
msgid " (Game)"
msgstr " (Spiel)"

#: backends/midi/windows.cpp:164
msgid "Windows MIDI"
msgstr "Windows MIDI"

#: backends/platform/ds/arm9/source/dsoptions.cpp:57
msgid "ScummVM Main Menu"
msgstr "ScummVM-Hauptmen�"

#: backends/platform/ds/arm9/source/dsoptions.cpp:63
msgid "~L~eft handed mode"
msgstr "~L~inke-Hand-Modus"

#: backends/platform/ds/arm9/source/dsoptions.cpp:64
msgid "~I~ndy fight controls"
msgstr "~K~ampfsteuerung f�r Indiana Jones"

#: backends/platform/ds/arm9/source/dsoptions.cpp:65
msgid "Show mouse cursor"
msgstr "Mauszeiger anzeigen"

#: backends/platform/ds/arm9/source/dsoptions.cpp:66
msgid "Snap to edges"
msgstr "An Ecken anheften"

#: backends/platform/ds/arm9/source/dsoptions.cpp:68
msgid "Touch X Offset"
msgstr "Zu X-Position gehen"

#: backends/platform/ds/arm9/source/dsoptions.cpp:75
msgid "Touch Y Offset"
msgstr "Zu Y-Position gehen"

#: backends/platform/ds/arm9/source/dsoptions.cpp:87
msgid "Use laptop trackpad-style cursor control"
msgstr "Den Trackpad-Style f�r Maussteuerung benutzen"

#: backends/platform/ds/arm9/source/dsoptions.cpp:88
msgid "Tap for left click, double tap right click"
msgstr "Tippen f�r Linksklick, Doppeltippen f�r Rechtsklick"

#: backends/platform/ds/arm9/source/dsoptions.cpp:90
msgid "Sensitivity"
msgstr "Empfindlichkeit"

#: backends/platform/ds/arm9/source/dsoptions.cpp:99
msgid "Initial top screen scale:"
msgstr "Verg��erung des oberen Bildschirms:"

#: backends/platform/ds/arm9/source/dsoptions.cpp:105
msgid "Main screen scaling:"
msgstr "Hauptbildschirm-Skalierung:"

#: backends/platform/ds/arm9/source/dsoptions.cpp:107
msgid "Hardware scale (fast, but low quality)"
msgstr "Hardware-Skalierung (schnell, aber schlechte Qualit�t)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:108
msgid "Software scale (good quality, but slower)"
msgstr "Software-Skalierung (gute Qualit�t, aber langsamer)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:109
msgid "Unscaled (you must scroll left and right)"
msgstr "Nicht skalieren (Sie m�ssen nach links und nach rechts scrollen)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:111
msgid "Brightness:"
msgstr "Helligkeit:"

#: backends/platform/ds/arm9/source/dsoptions.cpp:121
msgid "High quality audio (slower) (reboot)"
msgstr "Hohe Audioqualit�t (lansamer) (erfordert Neustart)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:122
msgid "Disable power off"
msgstr "Stromsparmodus abschalten"

#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Maus-klick-und-zieh-Modus aktiviert."

#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Maus-klick-und-zieh-Modus ausgeschaltet."

#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Touchpad-Modus aktiviert."

#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Touchpad-Modus ausgeschaltet."

#: backends/platform/maemo/maemo.cpp:209
msgid "Click Mode"
msgstr "Klickmodus"

#: backends/platform/maemo/maemo.cpp:215
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
#: backends/platform/bada/form.cpp:281
msgid "Left Click"
msgstr "Linksklick"

#: backends/platform/maemo/maemo.cpp:218
msgid "Middle Click"
msgstr "Mittelklick"

#: backends/platform/maemo/maemo.cpp:221
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/wince/CEActionsSmartphone.cpp:44
#: backends/platform/bada/form.cpp:273
msgid "Right Click"
msgstr "Rechtsklick"

#: backends/platform/sdl/macosx/appmenu_osx.mm:77
msgid "Hide ScummVM"
msgstr "ScummVM ausblenden"

#: backends/platform/sdl/macosx/appmenu_osx.mm:82
msgid "Hide Others"
msgstr "Andere ausblenden"

#: backends/platform/sdl/macosx/appmenu_osx.mm:87
msgid "Show All"
msgstr "Alle einblenden"

#: backends/platform/sdl/macosx/appmenu_osx.mm:109
#: backends/platform/sdl/macosx/appmenu_osx.mm:120
msgid "Window"
msgstr "Fenster"

#: backends/platform/sdl/macosx/appmenu_osx.mm:114
msgid "Minimize"
msgstr "Im Dock ablegen"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:45
msgid "Normal (no scaling)"
msgstr "Normal (keine Skalierung)"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:64
msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal ohn.Skalieren"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2135
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:533
msgid "Enabled aspect ratio correction"
msgstr "Seitenverh�ltniskorrektur an"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2141
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:538
msgid "Disabled aspect ratio correction"
msgstr "Seitenverh�ltniskorrektur aus"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2196
msgid "Active graphics filter:"
msgstr "Aktiver Grafikfilter:"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2238
#: backends/graphics/openglsdl/openglsdl-graphics.cpp:477
msgid "Windowed mode"
msgstr "Fenstermodus"

#: backends/graphics/opengl/opengl-graphics.cpp:135
msgid "OpenGL Normal"
msgstr "OpenGL: normal"

#: backends/graphics/opengl/opengl-graphics.cpp:136
msgid "OpenGL Conserve"
msgstr "OpenGL: beibehalten"

#: backends/graphics/opengl/opengl-graphics.cpp:137
msgid "OpenGL Original"
msgstr "OpenGL: original"

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:415
msgid "Current display mode"
msgstr "Aktueller Grafikmodus"

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:428
msgid "Current scale"
msgstr "Aktueller Vergr��erungsfaktor"

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:558
msgid "Active filter mode: Linear"
msgstr "Aktiver Filtermodus: linear"

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:560
msgid "Active filter mode: Nearest"
msgstr "Aktiver Filtermodus: n�chste Nachbarn"

#: backends/platform/symbian/src/SymbianActions.cpp:38
#: backends/platform/wince/CEActionsSmartphone.cpp:39
msgid "Up"
msgstr "Hoch"

#: backends/platform/symbian/src/SymbianActions.cpp:39
#: backends/platform/wince/CEActionsSmartphone.cpp:40
msgid "Down"
msgstr "Runter"

#: backends/platform/symbian/src/SymbianActions.cpp:40
#: backends/platform/wince/CEActionsSmartphone.cpp:41
msgid "Left"
msgstr "Links"

#: backends/platform/symbian/src/SymbianActions.cpp:41
#: backends/platform/wince/CEActionsSmartphone.cpp:42
msgid "Right"
msgstr "Rechts"

#: backends/platform/symbian/src/SymbianActions.cpp:46
#: backends/platform/wince/CEActionsSmartphone.cpp:47
msgid "Zone"
msgstr "Zone"

#: backends/platform/symbian/src/SymbianActions.cpp:47
#: backends/platform/wince/CEActionsPocket.cpp:54
#: backends/platform/wince/CEActionsSmartphone.cpp:48
msgid "Multi Function"
msgstr "Multifunktion"

#: backends/platform/symbian/src/SymbianActions.cpp:48
msgid "Swap character"
msgstr "Figur wechseln"

#: backends/platform/symbian/src/SymbianActions.cpp:49
msgid "Skip text"
msgstr "Text �berspringen"

#: backends/platform/symbian/src/SymbianActions.cpp:51
msgid "Fast mode"
msgstr "Schneller Modus"

#: backends/platform/symbian/src/SymbianActions.cpp:53
msgid "Debugger"
msgstr "Debugger"

#: backends/platform/symbian/src/SymbianActions.cpp:54
msgid "Global menu"
msgstr "Hauptmen�"

#: backends/platform/symbian/src/SymbianActions.cpp:55
msgid "Virtual keyboard"
msgstr "Virtuelle Tastatur"

#: backends/platform/symbian/src/SymbianActions.cpp:56
msgid "Key mapper"
msgstr "Tasten zuordnen"

#: backends/events/symbiansdl/symbiansdl-events.cpp:184
msgid "Do you want to quit ?"
msgstr "M�chten Sie beenden?"

#: backends/platform/wii/options.cpp:51
msgid "Video"
msgstr "Video"

#: backends/platform/wii/options.cpp:54
msgid "Current video mode:"
msgstr "Aktueller Grafikmodus:"

#: backends/platform/wii/options.cpp:56
msgid "Double-strike"
msgstr "Doppelzeilen (kein Zeilensprungverfahren)"

#: backends/platform/wii/options.cpp:60
msgid "Horizontal underscan:"
msgstr "Horizontale Bildverkleinerung:"

#: backends/platform/wii/options.cpp:66
msgid "Vertical underscan:"
msgstr "Vertikale Bildverkleinerung:"

#: backends/platform/wii/options.cpp:71
msgid "Input"
msgstr "Eingabe"

#: backends/platform/wii/options.cpp:74
msgid "GC Pad sensitivity:"
msgstr "GC-Pad-Empfindlichkeit:"

#: backends/platform/wii/options.cpp:80
msgid "GC Pad acceleration:"
msgstr "GC-Pad-Beschleunigung:"

#: backends/platform/wii/options.cpp:86
msgid "DVD"
msgstr "DVD"

#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Status:"
msgstr "Status:"

#: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102
msgid "Unknown"
msgstr "Unbekannt"

#: backends/platform/wii/options.cpp:93
msgid "Mount DVD"
msgstr "DVD einbinden"

#: backends/platform/wii/options.cpp:94
msgid "Unmount DVD"
msgstr "DVD aush�ngen"

#: backends/platform/wii/options.cpp:98
msgid "SMB"
msgstr "SMB"

#: backends/platform/wii/options.cpp:106
msgid "Server:"
msgstr "Server:"

#: backends/platform/wii/options.cpp:110
msgid "Share:"
msgstr "�ffentliches Verzeichnis:"

#: backends/platform/wii/options.cpp:114
msgid "Username:"
msgstr "Benutzername:"

#: backends/platform/wii/options.cpp:118
msgid "Password:"
msgstr "Passwort:"

#: backends/platform/wii/options.cpp:121
msgid "Init network"
msgstr "Netzwerk starten"

#: backends/platform/wii/options.cpp:123
msgid "Mount SMB"
msgstr "SMB einbinden"

#: backends/platform/wii/options.cpp:124
msgid "Unmount SMB"
msgstr "SMB aush�ngen"

#: backends/platform/wii/options.cpp:143
msgid "DVD Mounted successfully"
msgstr "DVD erfolgreich eingebunden"

#: backends/platform/wii/options.cpp:146
msgid "Error while mounting the DVD"
msgstr "Fehler beim Einbinden der DVD"

#: backends/platform/wii/options.cpp:148
msgid "DVD not mounted"
msgstr "DVD nicht eingebunden"

#: backends/platform/wii/options.cpp:161
msgid "Network up, share mounted"
msgstr "Netzwerk gestartet, �ffentliches Verzeichnis eingebunden"

#: backends/platform/wii/options.cpp:163
msgid "Network up"
msgstr "Netzwerk gestartet"

#: backends/platform/wii/options.cpp:166
msgid ", error while mounting the share"
msgstr ", Fehler beim Einbinden des �ffentlichen Verzeichnisses"

#: backends/platform/wii/options.cpp:168
msgid ", share not mounted"
msgstr ", �ffentliches Verzeichnis nicht eingebunden"

#: backends/platform/wii/options.cpp:174
msgid "Network down"
msgstr "Netzwerk ist aus."

#: backends/platform/wii/options.cpp:178
msgid "Initializing network"
msgstr "Netzwerk wird gestartet"

#: backends/platform/wii/options.cpp:182
msgid "Timeout while initializing network"
msgstr "Zeit�berschreitung beim Starten des Netzwerks"

#: backends/platform/wii/options.cpp:186
#, c-format
msgid "Network not initialized (%d)"
msgstr "Netzwerk nicht gestartet (%d)"

#: backends/platform/wince/CEActionsPocket.cpp:46
msgid "Hide Toolbar"
msgstr "Werkzeugleiste verbergen"

#: backends/platform/wince/CEActionsPocket.cpp:47
msgid "Show Keyboard"
msgstr "Tastatur zeigen"

#: backends/platform/wince/CEActionsPocket.cpp:48
msgid "Sound on/off"
msgstr "Ton ein/aus"

#: backends/platform/wince/CEActionsPocket.cpp:49
msgid "Right click"
msgstr "Rechtsklick"

#: backends/platform/wince/CEActionsPocket.cpp:50
msgid "Show/Hide Cursor"
msgstr "Cursor zeigen/verbergen"

#: backends/platform/wince/CEActionsPocket.cpp:51
msgid "Free look"
msgstr "Freie Ansicht"

#: backends/platform/wince/CEActionsPocket.cpp:52
msgid "Zoom up"
msgstr "Herauszoomen"

#: backends/platform/wince/CEActionsPocket.cpp:53
msgid "Zoom down"
msgstr "Hineinzoomen"

#: backends/platform/wince/CEActionsPocket.cpp:55
#: backends/platform/wince/CEActionsSmartphone.cpp:49
msgid "Bind Keys"
msgstr "Tasten zuweisen"

#: backends/platform/wince/CEActionsPocket.cpp:56
msgid "Cursor Up"
msgstr "Zeiger hoch"

#: backends/platform/wince/CEActionsPocket.cpp:57
msgid "Cursor Down"
msgstr "Zeiger runter"

#: backends/platform/wince/CEActionsPocket.cpp:58
msgid "Cursor Left"
msgstr "Zeiger nach links"

#: backends/platform/wince/CEActionsPocket.cpp:59
msgid "Cursor Right"
msgstr "Zeiger nach rechts"

#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Do you want to load or save the game?"
msgstr "M�chten Sie ein Spiel laden oder speichern?"

#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
msgid "   Are you sure you want to quit ?   "
msgstr "   M�chten Sie wirklich beenden?    "

#: backends/platform/wince/CEActionsSmartphone.cpp:50
msgid "Keyboard"
msgstr "Tastatur"

#: backends/platform/wince/CEActionsSmartphone.cpp:51
msgid "Rotate"
msgstr "Drehen"

#: backends/platform/wince/CELauncherDialog.cpp:56
msgid "Using SDL driver "
msgstr "Verwende SDL-Treiber "

#: backends/platform/wince/CELauncherDialog.cpp:60
msgid "Display "
msgstr "Anzeige "

#: backends/platform/wince/CELauncherDialog.cpp:83
msgid "Do you want to perform an automatic scan ?"
msgstr "M�chten Sie eine automatische Suche durchf�hren?"

#: backends/platform/wince/wince-sdl.cpp:515
msgid "Map right click action"
msgstr "Aktion \"Rechtsklick\" zuweisen"

#: backends/platform/wince/wince-sdl.cpp:519
msgid "You must map a key to the 'Right Click' action to play this game"
msgstr ""
"Sie m�ssen der Aktion \"Rechtsklick\" eine Taste zuweisen, um dieses Spiel "
"spielen zu k�nnen."

#: backends/platform/wince/wince-sdl.cpp:528
msgid "Map hide toolbar action"
msgstr "Aktion \"Werkzeugleiste verbergen\" zuweisen"

#: backends/platform/wince/wince-sdl.cpp:532
msgid "You must map a key to the 'Hide toolbar' action to play this game"
msgstr ""
"Sie m�ssen der Aktion \"Werkzeugleiste verbergen\" eine Taste zuweisen, um "
"dieses Spiel spielen zu k�nnen."

#: backends/platform/wince/wince-sdl.cpp:541
msgid "Map Zoom Up action (optional)"
msgstr "Aktion \"Herauszoomen\" zuweisen (optional)"

#: backends/platform/wince/wince-sdl.cpp:544
msgid "Map Zoom Down action (optional)"
msgstr "Aktion \"Hineinzoomen\" zuweisen (optional)"

#: backends/platform/wince/wince-sdl.cpp:552
msgid ""
"Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"
msgstr ""
"Vergessen Sie nicht, der Aktion \"Werkzeugleiste verbergen\" eine Taste "
"zuzuweisen, um das ganze Inventar sehen zu k�nnen."

#: backends/events/default/default-events.cpp:191
msgid "Do you really want to return to the Launcher?"
msgstr "M�chten Sie wirklich zur Spieleliste zur�ckkehren?"

#: backends/events/default/default-events.cpp:191
msgid "Launcher"
msgstr "Spieleliste"

#: backends/events/default/default-events.cpp:213
msgid "Do you really want to quit?"
msgstr "M�chten Sie wirklich beenden?"

#: backends/events/gph/gph-events.cpp:386
#: backends/events/gph/gph-events.cpp:429
#: backends/events/openpandora/op-events.cpp:168
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Ber�hrungsbildschirm-Tipp-Modus - Linksklick"

#: backends/events/gph/gph-events.cpp:388
#: backends/events/gph/gph-events.cpp:431
#: backends/events/openpandora/op-events.cpp:170
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Ber�hrungsbildschirm-Tipp-Modus - Rechtsklick"

#: backends/events/gph/gph-events.cpp:390
#: backends/events/gph/gph-events.cpp:433
#: backends/events/openpandora/op-events.cpp:172
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Ber�hrungsbildschirm-Tipp-Modus - schweben (kein Klick)"

#: backends/events/gph/gph-events.cpp:410
msgid "Maximum Volume"
msgstr "H�chste Lautst�rke"

#: backends/events/gph/gph-events.cpp:412
msgid "Increasing Volume"
msgstr "Lautst�rke h�her"

#: backends/events/gph/gph-events.cpp:418
msgid "Minimal Volume"
msgstr "Niedrigste Lautst�rke"

#: backends/events/gph/gph-events.cpp:420
msgid "Decreasing Volume"
msgstr "Lautst�rke niedriger"

#: backends/events/openpandora/op-events.cpp:174
#, fuzzy
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr "Ber�hrungsbildschirm-Tipp-Modus - schweben (kein Klick)"

#: backends/updates/macosx/macosx-updates.mm:67
msgid "Check for Updates..."
msgstr "Suche nach Aktualisierungen..."

#: backends/platform/bada/form.cpp:269
msgid "Right Click Once"
msgstr "Einmal Rechtsklick"

#: backends/platform/bada/form.cpp:277
msgid "Move Only"
msgstr "Nur bewegen"

#: backends/platform/bada/form.cpp:291
msgid "Escape Key"
msgstr "Escape-Taste"

#: backends/platform/bada/form.cpp:296
msgid "Game Menu"
msgstr "Spielmen�"

#: backends/platform/bada/form.cpp:301
msgid "Show Keypad"
msgstr "Ziffernblock zeigen"

#: backends/platform/bada/form.cpp:309
msgid "Control Mouse"
msgstr "Maus steuern"

#: backends/events/maemosdl/maemosdl-events.cpp:192
msgid "Clicking Enabled"
msgstr "Klicken aktiviert"

#: backends/events/maemosdl/maemosdl-events.cpp:192
msgid "Clicking Disabled"
msgstr "Klicken deaktiviert"

#~ msgid "Hercules Green"
#~ msgstr "Hercules-Gr�n"

#~ msgid "Hercules Amber"
#~ msgstr "Hercules-Bernsteingelb"

#~ msgctxt "lowres"
#~ msgid "Hercules Green"
#~ msgstr "Hercules-Gr�n"

#~ msgctxt "lowres"
#~ msgid "Hercules Amber"
#~ msgstr "Hercules-Gelb"

#~ msgid "Save game failed!"
#~ msgstr "Konnte Spielstand nicht speichern!"

#~ msgid ""
#~ "Your game version has been detected using filename matching as a variant "
#~ "of %s."
#~ msgstr ""
#~ "Ihre Spielversion wurde durch Dateinamen-�bereinstimmung als Variante von "
#~ "%s erkannt."

#~ msgid "Command line argument not processed"
#~ msgstr "Argument in Kommandozeile nicht verarbeitet"