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# German translation for ScummVM.
# Copyright (C) 2010-2016 The ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# Simon Sawatzki <SimSaw@gmx.de>, Lothar Serra Mari <rootfather@scummvm.org>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
"POT-Creation-Date: 2016-09-18 15:13+0100\n"
"PO-Revision-Date: 2016-07-19 9:40:00+0200\n"
"Last-Translator: Lothar Serra Mari <rootfather@scummvm.org>\n"
"Language-Team: Simon Sawatzki <SimSaw@gmx.de>, Lothar Serra Mari "
"<rootfather@scummvm.org>\n"
"Language: Deutsch\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
#: gui/about.cpp:94
#, c-format
msgid "(built on %s)"
msgstr "(erstellt am %s)"
#: gui/about.cpp:101
msgid "Features compiled in:"
msgstr "Verwendete Funktionen:"
#: gui/about.cpp:110
msgid "Available engines:"
msgstr "Verf�gbare Spiele-Engines:"
#: gui/browser.cpp:68 gui/browser_osx.mm:104
msgid "Show hidden files"
msgstr "Versteckte Dateien anzeigen"
#: gui/browser.cpp:68
msgid "Show files marked with the hidden attribute"
msgstr ""
"Dateien anzeigen, die mit dem \"Versteckt-Attribut\" gekennzeichnet sind"
#: gui/browser.cpp:72 gui/remotebrowser.cpp:56
msgid "Go up"
msgstr "Pfad hoch"
#: gui/browser.cpp:72 gui/browser.cpp:74 gui/remotebrowser.cpp:56
#: gui/remotebrowser.cpp:58
msgid "Go to previous directory level"
msgstr "Zu h�herer Pfadebene wechseln"
#: gui/browser.cpp:74 gui/remotebrowser.cpp:58
msgctxt "lowres"
msgid "Go up"
msgstr "Pfad hoch"
#: gui/browser.cpp:75 gui/chooser.cpp:46 gui/editgamedialog.cpp:292
#: gui/editrecorddialog.cpp:67 gui/filebrowser-dialog.cpp:64
#: gui/fluidsynth-dialog.cpp:152 gui/KeysDialog.cpp:43 gui/massadd.cpp:95
#: gui/options.cpp:1354 gui/predictivedialog.cpp:73 gui/recorderdialog.cpp:69
#: gui/recorderdialog.cpp:155 gui/remotebrowser.cpp:59
#: gui/saveload-dialog.cpp:383 gui/saveload-dialog.cpp:443
#: gui/saveload-dialog.cpp:717 gui/saveload-dialog.cpp:1111
#: gui/storagewizarddialog.cpp:68 gui/themebrowser.cpp:55
#: gui/updates-dialog.cpp:113 engines/engine.cpp:549
#: backends/events/default/default-events.cpp:196
#: backends/events/default/default-events.cpp:218
#: backends/platform/wii/options.cpp:48 engines/drascula/saveload.cpp:49
#: engines/parallaction/saveload.cpp:271 engines/scumm/dialogs.cpp:187
#: engines/sword1/control.cpp:865
msgid "Cancel"
msgstr "Abbrechen"
#: gui/browser.cpp:76 gui/browser_osx.mm:103 gui/chooser.cpp:47
#: gui/filebrowser-dialog.cpp:65 gui/remotebrowser.cpp:60
#: gui/themebrowser.cpp:56
msgid "Choose"
msgstr "Ausw�hlen"
#: gui/downloaddialog.cpp:48
msgid "Select directory where to download game data"
msgstr ""
"W�hlen Sie das Verzeichnis, in welches die Spieldaten heruntergeladen werden "
"sollen"
#: gui/downloaddialog.cpp:49 gui/editgamedialog.cpp:472 gui/launcher.cpp:173
msgid "Select directory with game data"
msgstr "Verzeichnis mit Spieldateien ausw�hlen"
#: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:263
msgid "From: "
msgstr "Von:"
#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:264
msgid "To: "
msgstr "Nach:"
#: gui/downloaddialog.cpp:63
msgid "Cancel download"
msgstr "Download abbrechen"
#: gui/downloaddialog.cpp:65
msgctxt "lowres"
msgid "Cancel download"
msgstr "Download abbr."
#: gui/downloaddialog.cpp:67
msgid "Hide"
msgstr "Verstecken"
#: gui/downloaddialog.cpp:117
msgid ""
"It looks like your connection is limited. Do you really want to download "
"files with it?"
msgstr ""
"Ihre Internetverbindung ist scheinbar eingeschr�nkt. M�chten Sie wirklich "
"die Dateien herunterladen?"
#: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:152
#: gui/filebrowser-dialog.cpp:132 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:286 gui/launcher.cpp:394 gui/launcher.cpp:453
#: gui/storagewizarddialog.cpp:112
#: backends/events/symbiansdl/symbiansdl-events.cpp:186
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
#: backends/platform/wince/CELauncherDialog.cpp:83
#: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590
msgid "Yes"
msgstr "Ja"
#: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:153
#: gui/filebrowser-dialog.cpp:132 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:286 gui/launcher.cpp:394 gui/launcher.cpp:453
#: gui/storagewizarddialog.cpp:112
#: backends/events/symbiansdl/symbiansdl-events.cpp:186
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
#: backends/platform/wince/CELauncherDialog.cpp:83
#: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590
msgid "No"
msgstr "Nein"
#: gui/downloaddialog.cpp:136 gui/launcher.cpp:544
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM konnte das gew�hlte Verzeichnis nicht �ffnen!"
#: gui/downloaddialog.cpp:146
msgid ""
"Cannot create a directory to download - the specified directory has a file "
"with the same name."
msgstr ""
"Kann kein Verzeichnis zum Herunterladen erstellen - das gew�hlte Verzeichnis "
"beinhaltet eine Datei mit dem gleichen Namen."
#: gui/downloaddialog.cpp:146 gui/editgamedialog.cpp:293
#: gui/fluidsynth-dialog.cpp:153 gui/KeysDialog.cpp:42 gui/launcher.cpp:501
#: gui/launcher.cpp:505 gui/massadd.cpp:92 gui/options.cpp:1355
#: gui/saveload-dialog.cpp:1112 engines/engine.cpp:468 engines/engine.cpp:479
#: backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
#: engines/agos/animation.cpp:559 engines/drascula/saveload.cpp:49
#: engines/groovie/script.cpp:407 engines/parallaction/saveload.cpp:271
#: engines/scumm/dialogs.cpp:189 engines/scumm/scumm.cpp:1881
#: engines/scumm/players/player_v3m.cpp:130
#: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:131
#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:524
#: engines/sword1/animation.cpp:545 engines/sword1/animation.cpp:561
#: engines/sword1/animation.cpp:569 engines/sword1/control.cpp:865
#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:425
#: engines/sword2/animation.cpp:445 engines/sword2/animation.cpp:461
#: engines/sword2/animation.cpp:471
msgid "OK"
msgstr "OK"
#: gui/downloaddialog.cpp:151
#, c-format
msgid ""
"The \"%s\" already exists in the specified directory.\n"
"Do you really want to download files into that directory?"
msgstr ""
"\"%s\" existiert im gew�hlten Verzeichnis bereits.\n"
"M�chten Sie wirklich die Dateien in das gew�hlte Verzeichnis herunterladen?"
#: gui/downloaddialog.cpp:251
#, c-format
msgid "Downloaded %s %s / %s %s"
msgstr "%s %s / %s %s heruntergeladen"
#: gui/downloaddialog.cpp:258
#, c-format
msgid "Download speed: %s %s"
msgstr "Geschwindigkeit: %s %s"
#: gui/editgamedialog.cpp:132
msgid "Game"
msgstr "Spiel"
#: gui/editgamedialog.cpp:136
msgid "ID:"
msgstr "Kennung:"
#: gui/editgamedialog.cpp:136 gui/editgamedialog.cpp:138
#: gui/editgamedialog.cpp:139
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr ""
"Kurzer Spielname, um die Spielst�nde zuzuordnen und das Spiel von der "
"Kommandozeile aus starten zu k�nnen"
#: gui/editgamedialog.cpp:138
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
#: gui/editgamedialog.cpp:143 gui/editrecorddialog.cpp:59
msgid "Name:"
msgstr "Name:"
#: gui/editgamedialog.cpp:143 gui/editgamedialog.cpp:145
#: gui/editgamedialog.cpp:146
msgid "Full title of the game"
msgstr "Voller Name des Spiels"
#: gui/editgamedialog.cpp:145
msgctxt "lowres"
msgid "Name:"
msgstr "Name:"
#: gui/editgamedialog.cpp:149
msgid "Language:"
msgstr "Sprache:"
#: gui/editgamedialog.cpp:149 gui/editgamedialog.cpp:150
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
"Sprache des Spiels. Diese Funktion wird nicht eine spanische Version des "
"Spiels in eine deutsche verwandeln."
#: gui/editgamedialog.cpp:151 gui/editgamedialog.cpp:165 gui/options.cpp:114
#: gui/options.cpp:766 gui/options.cpp:779 gui/options.cpp:1239
#: audio/null.cpp:41
msgid "<default>"
msgstr "<Standard>"
#: gui/editgamedialog.cpp:161
msgid "Platform:"
msgstr "Plattform:"
#: gui/editgamedialog.cpp:161 gui/editgamedialog.cpp:163
#: gui/editgamedialog.cpp:164
msgid "Platform the game was originally designed for"
msgstr "Plattform, f�r die das Spiel urspr�nglich erstellt wurde"
#: gui/editgamedialog.cpp:163
msgctxt "lowres"
msgid "Platform:"
msgstr "Plattform:"
#: gui/editgamedialog.cpp:176
msgid "Engine"
msgstr "Engine"
#: gui/editgamedialog.cpp:184 gui/options.cpp:1098 gui/options.cpp:1115
msgid "Graphics"
msgstr "Grafik"
#: gui/editgamedialog.cpp:184 gui/options.cpp:1098 gui/options.cpp:1115
msgid "GFX"
msgstr "GFX"
#: gui/editgamedialog.cpp:187
msgid "Override global graphic settings"
msgstr "Globale Grafik-Einstellungen �bergehen"
#: gui/editgamedialog.cpp:189
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Globale Grafik-Einstellungen �bergehen"
#: gui/editgamedialog.cpp:196 gui/options.cpp:1121
msgid "Audio"
msgstr "Audio"
#: gui/editgamedialog.cpp:199
msgid "Override global audio settings"
msgstr "Globale Audio-Einstellungen �bergehen"
#: gui/editgamedialog.cpp:201
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Globale Audio-Einstellungen �bergehen"
#: gui/editgamedialog.cpp:210 gui/options.cpp:1126
msgid "Volume"
msgstr "Lautst�rke"
#: gui/editgamedialog.cpp:212 gui/options.cpp:1128
msgctxt "lowres"
msgid "Volume"
msgstr "Lautst."
#: gui/editgamedialog.cpp:215
msgid "Override global volume settings"
msgstr "Globale Lautst�rke-Einstellungen �bergehen"
#: gui/editgamedialog.cpp:217
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Globale Lautst�rke-Einstellungen �bergehen"
#: gui/editgamedialog.cpp:226 gui/options.cpp:1136
msgid "MIDI"
msgstr "MIDI"
#: gui/editgamedialog.cpp:229
msgid "Override global MIDI settings"
msgstr "Globale MIDI-Einstellungen �bergehen"
#: gui/editgamedialog.cpp:231
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Globale MIDI-Einstellungen �bergehen"
#: gui/editgamedialog.cpp:241 gui/options.cpp:1146
msgid "MT-32"
msgstr "MT-32"
#: gui/editgamedialog.cpp:244
msgid "Override global MT-32 settings"
msgstr "Globale MT-32-Einstellungen �bergehen"
#: gui/editgamedialog.cpp:246
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Globale MT-32-Einstellungen �bergehen"
#: gui/editgamedialog.cpp:255 gui/options.cpp:1153
msgid "Paths"
msgstr "Pfade"
#: gui/editgamedialog.cpp:257 gui/options.cpp:1155
msgctxt "lowres"
msgid "Paths"
msgstr "Pfade"
#: gui/editgamedialog.cpp:264
msgid "Game Path:"
msgstr "Spielpfad:"
#: gui/editgamedialog.cpp:266
msgctxt "lowres"
msgid "Game Path:"
msgstr "Spielpfad:"
#: gui/editgamedialog.cpp:271 gui/options.cpp:1179
msgid "Extra Path:"
msgstr "Extras:"
#: gui/editgamedialog.cpp:271 gui/editgamedialog.cpp:273
#: gui/editgamedialog.cpp:274
msgid "Specifies path to additional data used by the game"
msgstr "Legt das Verzeichnis f�r zus�tzliche Spieldateien fest."
#: gui/editgamedialog.cpp:273 gui/options.cpp:1181
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Extras:"
#: gui/editgamedialog.cpp:280 gui/options.cpp:1163
msgid "Save Path:"
msgstr "Spielst�nde:"
#: gui/editgamedialog.cpp:280 gui/editgamedialog.cpp:282
#: gui/editgamedialog.cpp:283 gui/options.cpp:1163 gui/options.cpp:1165
#: gui/options.cpp:1166
msgid "Specifies where your saved games are put"
msgstr "Legt fest, wo die Spielst�nde gespeichert werden."
#: gui/editgamedialog.cpp:282 gui/options.cpp:1165
msgctxt "lowres"
msgid "Save Path:"
msgstr "Spielst�nde:"
#: gui/editgamedialog.cpp:301 gui/editgamedialog.cpp:400
#: gui/editgamedialog.cpp:459 gui/editgamedialog.cpp:520 gui/options.cpp:1174
#: gui/options.cpp:1182 gui/options.cpp:1191 gui/options.cpp:1392
#: gui/options.cpp:1398 gui/options.cpp:1406 gui/options.cpp:1429
#: gui/options.cpp:1445 gui/options.cpp:1451 gui/options.cpp:1458
#: gui/options.cpp:1466 gui/options.cpp:1618 gui/options.cpp:1621
#: gui/options.cpp:1628 gui/options.cpp:1638
msgctxt "path"
msgid "None"
msgstr "Keiner"
#: gui/editgamedialog.cpp:306 gui/editgamedialog.cpp:406
#: gui/editgamedialog.cpp:524 gui/options.cpp:1386 gui/options.cpp:1439
#: gui/options.cpp:1624 backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Standard"
#: gui/editgamedialog.cpp:452 gui/options.cpp:1632
msgid "Select SoundFont"
msgstr "SoundFont ausw�hlen"
#: gui/editgamedialog.cpp:491
msgid "Select additional game directory"
msgstr "Verzeichnis mit zus�tzlichen Dateien ausw�hlen"
#: gui/editgamedialog.cpp:504 gui/options.cpp:1555
msgid "Select directory for saved games"
msgstr "Verzeichnis f�r Spielst�nde ausw�hlen"
#: gui/editgamedialog.cpp:510
msgid ""
"Saved games sync feature doesn't work with non-default directories. If you "
"want your saved games to sync, use default directory."
msgstr ""
"Spielstand-Synchronisierung funktioniert nicht mit anderen Verzeichnissen. "
"Wenn SieIhre Spielst�nde synchronisieren m�chten, verwenden Sie das Standard-"
"Verzeichnis."
#: gui/editgamedialog.cpp:536
msgid "This game ID is already taken. Please choose another one."
msgstr "Diese Spielkennung ist schon vergeben. Bitte eine andere w�hlen."
#: gui/editrecorddialog.cpp:58
msgid "Author:"
msgstr "Autor:"
#: gui/editrecorddialog.cpp:60
msgid "Notes:"
msgstr "Notizen:"
#: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:74
msgid "Ok"
msgstr "OK"
#: gui/filebrowser-dialog.cpp:49
msgid "Choose file for loading"
msgstr "Zu ladende Datei ausw�hlen"
#: gui/filebrowser-dialog.cpp:49
msgid "Enter filename for saving"
msgstr "Dateiname zum Speichern eingeben"
#: gui/filebrowser-dialog.cpp:132
msgid "Do you really want to overwrite the file?"
msgstr "M�chten Sie diese Datei wirklich �berschreiben?"
#: gui/fluidsynth-dialog.cpp:68
msgid "Reverb"
msgstr "Hall"
#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
msgid "Active"
msgstr "Aktiv"
#: gui/fluidsynth-dialog.cpp:72
msgid "Room:"
msgstr "Raum:"
#: gui/fluidsynth-dialog.cpp:79
msgid "Damp:"
msgstr "D�mpfung:"
#: gui/fluidsynth-dialog.cpp:86
msgid "Width:"
msgstr "Radius:"
#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
msgid "Level:"
msgstr "Intensit�t:"
#: gui/fluidsynth-dialog.cpp:100
msgid "Chorus"
msgstr "Chor"
#: gui/fluidsynth-dialog.cpp:104
msgid "N:"
msgstr "Stimmen:"
#: gui/fluidsynth-dialog.cpp:118
msgid "Speed:"
msgstr "Rate:"
#: gui/fluidsynth-dialog.cpp:125
msgid "Depth:"
msgstr "Trennzeit:"
#: gui/fluidsynth-dialog.cpp:132
msgid "Type:"
msgstr "Typ:"
#: gui/fluidsynth-dialog.cpp:135
msgid "Sine"
msgstr "Sinus"
#: gui/fluidsynth-dialog.cpp:136
msgid "Triangle"
msgstr "Dreieck"
#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:1199
msgid "Misc"
msgstr "Sonstiges"
#: gui/fluidsynth-dialog.cpp:140
msgid "Interpolation:"
msgstr "Interpolation:"
#: gui/fluidsynth-dialog.cpp:143
msgid "None (fastest)"
msgstr "Keine (am schnellsten)"
#: gui/fluidsynth-dialog.cpp:144
msgid "Linear"
msgstr "Linear"
#: gui/fluidsynth-dialog.cpp:145
msgid "Fourth-order"
msgstr "Vierstufig"
#: gui/fluidsynth-dialog.cpp:146
msgid "Seventh-order"
msgstr "Siebenstufig"
#: gui/fluidsynth-dialog.cpp:150
msgid "Reset"
msgstr "Zur�cksetzen"
#: gui/fluidsynth-dialog.cpp:150
msgid "Reset all FluidSynth settings to their default values."
msgstr "Setzt alle FluidSynth-Einstellungen auf ihre Standard-Werte zur�ck."
#: gui/fluidsynth-dialog.cpp:217
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr ""
"M�chten Sie wirklich alle FluidSynth-Einstellungen auf ihre Standard-Werte "
"zur�cksetzen?"
#: gui/gui-manager.cpp:119 backends/keymapper/remap-dialog.cpp:53
#: engines/scumm/help.cpp:126 engines/scumm/help.cpp:141
#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:192
#: engines/scumm/help.cpp:210
msgid "Close"
msgstr "Schlie�en"
#: gui/gui-manager.cpp:122
msgid "Mouse click"
msgstr "Mausklick"
#: gui/gui-manager.cpp:126 base/main.cpp:335
msgid "Display keyboard"
msgstr "Tastatur anzeigen"
#: gui/gui-manager.cpp:130 base/main.cpp:339
msgid "Remap keys"
msgstr "Tasten neu zuweisen"
#: gui/gui-manager.cpp:133 base/main.cpp:342 engines/scumm/help.cpp:87
msgid "Toggle fullscreen"
msgstr "Vollbild umschalten"
#: gui/KeysDialog.cpp:41
msgid "Map"
msgstr "Zuweisen"
#: gui/KeysDialog.cpp:49
msgid "Select an action and click 'Map'"
msgstr "Aktion ausw�hlen und \"Zuweisen\" klicken"
#: gui/KeysDialog.cpp:80 gui/KeysDialog.cpp:102 gui/KeysDialog.cpp:141
#, c-format
msgid "Associated key : %s"
msgstr "Zugewiesene Taste: %s"
#: gui/KeysDialog.cpp:82 gui/KeysDialog.cpp:104 gui/KeysDialog.cpp:143
#, c-format
msgid "Associated key : none"
msgstr "Zugewiesene Taste: keine"
#: gui/KeysDialog.cpp:90
msgid "Please select an action"
msgstr "Bitte eine Aktion ausw�hlen"
#: gui/KeysDialog.cpp:106
msgid "Press the key to associate"
msgstr "Taste dr�cken, um sie zuzuweisen"
#: gui/KeysDialog.cpp:145 gui/KeysDialog.h:36
msgid "Choose an action to map"
msgstr "Eine Aktion zum Zuweisen ausw�hlen"
#: gui/launcher.cpp:117 engines/dialogs.cpp:111 engines/mohawk/dialogs.cpp:98
msgid "~Q~uit"
msgstr "~B~eenden"
#: gui/launcher.cpp:117 backends/platform/sdl/macosx/appmenu_osx.mm:106
msgid "Quit ScummVM"
msgstr "ScummVM beenden"
#: gui/launcher.cpp:118
msgid "A~b~out..."
msgstr "�be~r~"
#: gui/launcher.cpp:118 backends/platform/sdl/macosx/appmenu_osx.mm:80
msgid "About ScummVM"
msgstr "�ber ScummVM"
#: gui/launcher.cpp:119
msgid "~O~ptions..."
msgstr "~O~ptionen"
#: gui/launcher.cpp:119
msgid "Change global ScummVM options"
msgstr "Globale ScummVM-Einstellungen �ndern"
#: gui/launcher.cpp:121
msgid "~S~tart"
msgstr "~S~tarten"
#: gui/launcher.cpp:121
msgid "Start selected game"
msgstr "Ausgew�hltes Spiel starten"
#: gui/launcher.cpp:124
msgid "~L~oad..."
msgstr "~L~aden..."
#: gui/launcher.cpp:124
msgid "Load saved game for selected game"
msgstr "Spielstand f�r ausgew�hltes Spiel laden"
#: gui/launcher.cpp:129
msgid "~A~dd Game..."
msgstr "Spiel ~h~inzuf�gen"
#: gui/launcher.cpp:129 gui/launcher.cpp:136
msgid "Hold Shift for Mass Add"
msgstr ""
"Umschalttaste (Shift) gedr�ckt halten, um Verzeichnisse nach Spielen zu "
"durchsuchen"
#: gui/launcher.cpp:131
msgid "~E~dit Game..."
msgstr "Spielo~p~tionen"
#: gui/launcher.cpp:131 gui/launcher.cpp:138
msgid "Change game options"
msgstr "Spieloptionen �ndern"
#: gui/launcher.cpp:133
msgid "~R~emove Game"
msgstr "Spiel ~e~ntfernen"
#: gui/launcher.cpp:133 gui/launcher.cpp:140
msgid "Remove game from the list. The game data files stay intact"
msgstr "Spiel aus der Liste entfernen. Die Spieldateien bleiben erhalten."
#: gui/launcher.cpp:136
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~H~inzuf�gen"
#: gui/launcher.cpp:138
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "Spielo~p~tion"
#: gui/launcher.cpp:140
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~E~ntfernen"
#: gui/launcher.cpp:148
msgid "Search in game list"
msgstr "In Spieleliste suchen"
#: gui/launcher.cpp:152 gui/launcher.cpp:750
msgid "Search:"
msgstr "Suchen:"
#: gui/launcher.cpp:176 engines/dialogs.cpp:115 engines/cruise/menu.cpp:214
#: engines/mohawk/dialogs.cpp:103 engines/mohawk/riven.cpp:733
#: engines/pegasus/pegasus.cpp:353 engines/tsage/scenes.cpp:601
msgid "Load game:"
msgstr "Spiel laden:"
#: gui/launcher.cpp:176 engines/dialogs.cpp:115
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
#: engines/cruise/menu.cpp:214 engines/mohawk/dialogs.cpp:103
#: engines/mohawk/riven.cpp:733 engines/parallaction/saveload.cpp:194
#: engines/pegasus/pegasus.cpp:353 engines/scumm/dialogs.cpp:185
#: engines/tsage/scenes.cpp:601
msgid "Load"
msgstr "Laden"
#: gui/launcher.cpp:285
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
"M�chten Sie wirklich den PC nach Spielen durchsuchen? M�glicherweise wird "
"dabei eine gr��ere Menge an Spielen hinzugef�gt."
#: gui/launcher.cpp:344
msgid "This directory cannot be used yet, it is being downloaded into!"
msgstr ""
"Dieses Verzeichnis kann noch nicht verwendet werden, da noch Dateien "
"heruntergeladen werden!"
#: gui/launcher.cpp:394
msgid "Do you really want to remove this game configuration?"
msgstr "M�chten Sie wirklich diese Spielkonfiguration entfernen?"
#: gui/launcher.cpp:452
msgid "Do you want to load saved game?"
msgstr "M�chten Sie einen Spielstand laden?"
#: gui/launcher.cpp:501
msgid "This game does not support loading games from the launcher."
msgstr ""
"F�r dieses Spiel wird das Laden aus der Spieleliste heraus nicht unterst�tzt."
#: gui/launcher.cpp:505
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM konnte keine Engine finden, um das Spiel zu starten!"
#: gui/launcher.cpp:556
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM konnte im gew�hlten Verzeichnis kein Spiel finden!"
#: gui/launcher.cpp:569
msgid "Pick the game:"
msgstr "Spiel ausw�hlen:"
#: gui/launcher.cpp:687
msgid "Mass Add..."
msgstr "Durchsuchen"
#: gui/launcher.cpp:689
msgid "Record..."
msgstr "Aufzeichnen"
#: gui/massadd.cpp:79 gui/massadd.cpp:82
msgid "... progress ..."
msgstr "... l�uft ..."
#: gui/massadd.cpp:259
msgid "Scan complete!"
msgstr "Suchlauf abgeschlossen!"
#: gui/massadd.cpp:262
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr "%d neue Spiele gefunden, %d bereits hinzugef�gte Spiele ignoriert."
#: gui/massadd.cpp:266
#, c-format
msgid "Scanned %d directories ..."
msgstr "%d Ordner durchsucht..."
#: gui/massadd.cpp:269
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr "%d neue Spiele gefunden, %d bereits hinzugef�gte Spiele ignoriert..."
#: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103
msgid "Stop"
msgstr "Anhalten"
#: gui/onscreendialog.cpp:106
msgid "Edit record description"
msgstr "Aufnahme-Beschreibung �ndern"
#: gui/onscreendialog.cpp:108
msgid "Switch to Game"
msgstr "Wechsle"
#: gui/onscreendialog.cpp:110
msgid "Fast replay"
msgstr "Schneller Modus"
#: gui/options.cpp:112 common/updates.cpp:56
msgid "Never"
msgstr "nie"
#: gui/options.cpp:112
msgid "every 5 mins"
msgstr "alle 5 Minuten"
#: gui/options.cpp:112
msgid "every 10 mins"
msgstr "alle 10 Minuten"
#: gui/options.cpp:112
msgid "every 15 mins"
msgstr "alle 15 Minuten"
#: gui/options.cpp:112
msgid "every 30 mins"
msgstr "alle 30 Minuten"
#: gui/options.cpp:114
msgid "8 kHz"
msgstr "8 kHz"
#: gui/options.cpp:114
msgid "11 kHz"
msgstr "11 kHz"
#: gui/options.cpp:114
msgid "22 kHz"
msgstr "22 kHz"
#: gui/options.cpp:114
msgid "44 kHz"
msgstr "44 kHz"
#: gui/options.cpp:114
msgid "48 kHz"
msgstr "48 kHz"
#: gui/options.cpp:286 gui/options.cpp:510 gui/options.cpp:611
#: gui/options.cpp:680 gui/options.cpp:888
msgctxt "soundfont"
msgid "None"
msgstr "Kein SoundFont"
#: gui/options.cpp:420
msgid "Failed to apply some of the graphic options changes:"
msgstr "Folgende Grafikoptionen konnten nicht ge�ndert werden:"
#: gui/options.cpp:432
msgid "the video mode could not be changed."
msgstr "Grafikmodus konnte nicht ge�ndert werden."
#: gui/options.cpp:438
msgid "the fullscreen setting could not be changed"
msgstr "Vollbildeinstellung konnte nicht ge�ndert werden."
#: gui/options.cpp:444
msgid "the aspect ratio setting could not be changed"
msgstr ""
"Einstellung f�r Seitenverh�ltniskorrektur konnte nicht ge�ndert werden."
#: gui/options.cpp:763
msgid "Graphics mode:"
msgstr "Grafikmodus:"
#: gui/options.cpp:777
msgid "Render mode:"
msgstr "Render-Modus:"
#: gui/options.cpp:777 gui/options.cpp:778
msgid "Special dithering modes supported by some games"
msgstr ""
"Spezielle Farbmischungsmethoden werden von manchen Spielen unterst�tzt."
#: gui/options.cpp:789
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2388
msgid "Fullscreen mode"
msgstr "Vollbildmodus"
#: gui/options.cpp:792
msgid "Aspect ratio correction"
msgstr "Seitenverh�ltnis korrigieren"
#: gui/options.cpp:792
msgid "Correct aspect ratio for 320x200 games"
msgstr "Seitenverh�ltnis f�r Spiele mit der Aufl�sung 320x200 korrigieren"
#: gui/options.cpp:800
msgid "Preferred Device:"
msgstr "Bevorzugtes Ger�t:"
#: gui/options.cpp:800
msgid "Music Device:"
msgstr "Musikger�t:"
#: gui/options.cpp:800 gui/options.cpp:802
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
"Legt das bevorzugte Tonwiedergabe-Ger�t oder den Soundkarten-Emulator fest."
#: gui/options.cpp:800 gui/options.cpp:802 gui/options.cpp:803
msgid "Specifies output sound device or sound card emulator"
msgstr "Legt das Musikwiedergabe-Ger�t oder den Soundkarten-Emulator fest."
#: gui/options.cpp:802
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Standard-Ger�t:"
#: gui/options.cpp:802
msgctxt "lowres"
msgid "Music Device:"
msgstr "Musikger�t:"
#: gui/options.cpp:829
msgid "AdLib emulator:"
msgstr "AdLib-Emulator"
#: gui/options.cpp:829 gui/options.cpp:830
msgid "AdLib is used for music in many games"
msgstr "AdLib wird f�r die Musik in vielen Spielen verwendet."
#: gui/options.cpp:840
msgid "Output rate:"
msgstr "Ausgabefrequenz:"
#: gui/options.cpp:840 gui/options.cpp:841
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
msgstr ""
"H�here Werte bewirken eine bessere Soundqualit�t, werden aber m�glicherweise "
"nicht von jeder Soundkarte unterst�tzt."
#: gui/options.cpp:851
msgid "GM Device:"
msgstr "GM-Ger�t:"
#: gui/options.cpp:851
msgid "Specifies default sound device for General MIDI output"
msgstr ""
"Legt das standardm��ige Musikwiedergabe-Ger�t f�r General-MIDI-Ausgabe fest."
#: gui/options.cpp:862
msgid "Don't use General MIDI music"
msgstr "Keine General-MIDI-Musik"
#: gui/options.cpp:873 gui/options.cpp:935
msgid "Use first available device"
msgstr "Erstes verf�gbares Ger�t"
#: gui/options.cpp:885
msgid "SoundFont:"
msgstr "SoundFont:"
#: gui/options.cpp:885 gui/options.cpp:887 gui/options.cpp:888
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr ""
"SoundFont wird von einigen Soundkarten, FluidSynth und Timidity unterst�tzt."
#: gui/options.cpp:887
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
#: gui/options.cpp:893
msgid "Mixed AdLib/MIDI mode"
msgstr "Gemischter AdLib/MIDI-Modus"
#: gui/options.cpp:893
msgid "Use both MIDI and AdLib sound generation"
msgstr "Kombiniert MIDI-Musik mit AdLib-Soundeffekten"
#: gui/options.cpp:896
msgid "MIDI gain:"
msgstr "MIDI-Lautst�rke:"
#: gui/options.cpp:906
msgid "MT-32 Device:"
msgstr "MT-32-Ger�t:"
#: gui/options.cpp:906
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Legt das standardm��ige Tonwiedergabe-Ger�t f�r die Ausgabe von Roland MT-32/"
"LAPC1/CM32l/CM64 fest."
#: gui/options.cpp:911
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Echte Roland MT-32 (GM-Emulation deaktiviert)"
#: gui/options.cpp:911 gui/options.cpp:913
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"W�hlen Sie dies aus, wenn Sie ein echtes Roland-kompatibles Soundger�t "
"verwenden"
#: gui/options.cpp:913
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Echte Roland MT-32 (keine GM-Emulation)"
#: gui/options.cpp:916
msgid "Roland GS Device (enable MT-32 mappings)"
msgstr "Roland-GS-Ger�t (MT-32-Zuweisungen aktivieren)"
#: gui/options.cpp:916
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr ""
"W�hlen Sie dies aus, wenn Sie ausbessernde Instrumentzuweisungen aktivieren "
"m�chten, um MT-32 auf einem Roland-GS-Ger�t zu emulieren."
#: gui/options.cpp:925
msgid "Don't use Roland MT-32 music"
msgstr "Keine Roland-MT-32-Musik"
#: gui/options.cpp:952
msgid "Text and Speech:"
msgstr "Sprache und Text:"
#: gui/options.cpp:956 gui/options.cpp:966
msgid "Speech"
msgstr "Sprache"
#: gui/options.cpp:957 gui/options.cpp:967
msgid "Subtitles"
msgstr "Untertitel"
#: gui/options.cpp:958
msgid "Both"
msgstr "Beides"
#: gui/options.cpp:960
msgid "Subtitle speed:"
msgstr "Untertitel-Tempo:"
#: gui/options.cpp:962
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Text u. Sprache:"
#: gui/options.cpp:966
msgid "Spch"
msgstr "Spr."
#: gui/options.cpp:967
msgid "Subs"
msgstr "Text"
#: gui/options.cpp:968
msgctxt "lowres"
msgid "Both"
msgstr "S+T"
#: gui/options.cpp:968
msgid "Show subtitles and play speech"
msgstr "Untertitel anzeigen und Sprachausgabe aktivieren"
#: gui/options.cpp:970
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Text-Tempo:"
#: gui/options.cpp:986
msgid "Music volume:"
msgstr "Musiklautst�rke:"
#: gui/options.cpp:988
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musiklautst�rke:"
#: gui/options.cpp:995
msgid "Mute All"
msgstr "Stumm"
#: gui/options.cpp:998
msgid "SFX volume:"
msgstr "Effektlautst�rke:"
#: gui/options.cpp:998 gui/options.cpp:1000 gui/options.cpp:1001
msgid "Special sound effects volume"
msgstr "Lautst�rke spezieller Ger�usch-Effekte"
#: gui/options.cpp:1000
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Effektlautst.:"
#: gui/options.cpp:1008
msgid "Speech volume:"
msgstr "Sprachlautst�rke:"
#: gui/options.cpp:1010
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Sprachlautst.:"
#: gui/options.cpp:1140
msgid "FluidSynth Settings"
msgstr "FluidSynth-Einstellungen"
#: gui/options.cpp:1171
msgid "Theme Path:"
msgstr "Themen:"
#: gui/options.cpp:1173
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Themen:"
#: gui/options.cpp:1179 gui/options.cpp:1181 gui/options.cpp:1182
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Legt das Verzeichnis f�r zus�tzliche Spieldateien f�r alle Spiele in ScummVM "
"fest."
#: gui/options.cpp:1188
msgid "Plugins Path:"
msgstr "Plugins:"
#: gui/options.cpp:1190
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugins:"
#: gui/options.cpp:1201
msgctxt "lowres"
msgid "Misc"
msgstr "Andere"
#: gui/options.cpp:1203
msgid "Theme:"
msgstr "Thema:"
#: gui/options.cpp:1207
msgid "GUI Renderer:"
msgstr "GUI-Renderer:"
#: gui/options.cpp:1219
msgid "Autosave:"
msgstr "Autom. Speichern:"
#: gui/options.cpp:1221
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autospeichern:"
#: gui/options.cpp:1229
msgid "Keys"
msgstr "Tasten"
#: gui/options.cpp:1236
msgid "GUI Language:"
msgstr "Sprache:"
#: gui/options.cpp:1236
msgid "Language of ScummVM GUI"
msgstr "Sprache der ScummVM-Oberfl�che"
#: gui/options.cpp:1264
msgid "Update check:"
msgstr "Updates suchen:"
#: gui/options.cpp:1264
msgid "How often to check ScummVM updates"
msgstr "Wie oft nach Aktualisierungen von ScummVM suchen?"
#: gui/options.cpp:1276
msgid "Check now"
msgstr "Jetzt pr�fen"
#: gui/options.cpp:1284
msgid "Cloud"
msgstr "Cloud"
#: gui/options.cpp:1286
msgctxt "lowres"
msgid "Cloud"
msgstr "Cloud"
#: gui/options.cpp:1297
msgid "Storage:"
msgstr "Cloud-Speicher:"
#: gui/options.cpp:1297
msgid "Active cloud storage"
msgstr "Aktiver Cloud-Speicher"
#: gui/options.cpp:1304 gui/options.cpp:1855
msgid "<none>"
msgstr "<keiner>"
#: gui/options.cpp:1308 backends/platform/wii/options.cpp:114
msgid "Username:"
msgstr "Benutzername:"
#: gui/options.cpp:1308
msgid "Username used by this storage"
msgstr "Benutzername, der von diesem Cloud-Speicher verwendet wird"
#: gui/options.cpp:1311
msgid "Used space:"
msgstr "Belegter Speicher:"
#: gui/options.cpp:1311
msgid "Space used by ScummVM's saved games on this storage"
msgstr ""
"Von ScummVM-Spielst�nden beleger Speicherplatz auf diesem Cloud-Speicher"
#: gui/options.cpp:1314
msgid "Last sync time:"
msgstr "Letzte Sync.:"
#: gui/options.cpp:1314
msgid "When the last saved games sync for this storage occured"
msgstr "Zeitpunkt der letzten Spielstand-Synchronisierung"
#: gui/options.cpp:1317 gui/storagewizarddialog.cpp:71
msgid "Connect"
msgstr "Verbinden"
#: gui/options.cpp:1317
msgid "Open wizard dialog to connect your cloud storage account"
msgstr ""
"�ffnet den Assistent, der Sie durch die Einrichtung Ihres Cloud-Speichers "
"f�hrt."
#: gui/options.cpp:1318
msgid "Refresh"
msgstr "Aktualisieren"
#: gui/options.cpp:1318
msgid "Refresh current cloud storage information (username and usage)"
msgstr ""
"Aktualisiert die Informationen �ber diesen Cloud-Speicher (Benutzername und "
"Belegung)"
#: gui/options.cpp:1319
msgid "Download"
msgstr "Herunterladen"
#: gui/options.cpp:1319
msgid "Open downloads manager dialog"
msgstr "�ffnet den Download-Manager"
#: gui/options.cpp:1321
msgid "Run server"
msgstr "Server starten"
#: gui/options.cpp:1321
msgid "Run local webserver"
msgstr "Startet den lokalen Webserver"
#: gui/options.cpp:1322 gui/options.cpp:1965
msgid "Not running"
msgstr "Nicht gestartet"
#: gui/options.cpp:1326
msgid "/root/ Path:"
msgstr "/root/-Pfad:"
#: gui/options.cpp:1326 gui/options.cpp:1328 gui/options.cpp:1329
msgid "Specifies which directory the Files Manager can access"
msgstr "Legt fest, auf welches Verzeichnis der Dateimanager zugreifen darf."
#: gui/options.cpp:1328
msgctxt "lowres"
msgid "/root/ Path:"
msgstr "/root/-Pfad:"
#: gui/options.cpp:1338
msgid "Server's port:"
msgstr "Server-Port:"
#: gui/options.cpp:1338
msgid ""
"Which port is used by the server\n"
"Auth with server is not available with non-default port"
msgstr ""
"Legt den Port f�r den Server fest.\n"
"Authentifizierung mit dem Server ist nicht verf�gbar, wenn ein anderer Port "
"verwendet wird."
#: gui/options.cpp:1498
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Sie m�ssen ScummVM neu starten, damit die �nderungen wirksam werden."
#: gui/options.cpp:1521
msgid "Failed to change cloud storage!"
msgstr "Konnte den Cloud-Speicher nicht �ndern!"
#: gui/options.cpp:1524
msgid "Another cloud storage is already active."
msgstr "Ein anderer Cloud-Speicher arbeitet gerade."
#: gui/options.cpp:1562
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"In das gew�hlte Verzeichnis kann nicht geschrieben werden. Bitte ein anderes "
"ausw�hlen."
#: gui/options.cpp:1571
msgid "Select directory for GUI themes"
msgstr "Verzeichnis f�r Oberfl�chen-Themen"
#: gui/options.cpp:1581
msgid "Select directory for extra files"
msgstr "Verzeichnis f�r zus�tzliche Dateien ausw�hlen"
#: gui/options.cpp:1592
msgid "Select directory for plugins"
msgstr "Verzeichnis f�r Erweiterungen ausw�hlen"
#: gui/options.cpp:1604
msgid "Select directory for Files Manager /root/"
msgstr ""
"W�hlen Sie das Verzeichnis aus, welches als Stammverzeichnis ('root') dient"
# Nicht �bersetzen, da diese Nachricht nur f�r nicht-lateinische Sprachen relevant ist.
#: gui/options.cpp:1666
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
msgstr ""
"Das ausgew�hlte Thema unterst�tzt nicht die aktuelle Sprache. Wenn Sie "
"dieses Thema benutzen wollen, m�ssen Sie erst zu einer anderen Sprache "
"wechseln."
#: gui/options.cpp:1862
#, c-format
msgid "%llu bytes"
msgstr "%llu Bytes"
#: gui/options.cpp:1870
msgid "<right now>"
msgstr "<gerade eben>"
#: gui/options.cpp:1872
msgid "<never>"
msgstr "<nie>"
#: gui/options.cpp:1956
msgid "Stop server"
msgstr "Server anhalten"
#: gui/options.cpp:1957
msgid "Stop local webserver"
msgstr "Lokalen Webserver anhalten"
#: gui/options.cpp:2046
msgid ""
"Request failed.\n"
"Check your Internet connection."
msgstr ""
"Anfrage fehlgeschlagen.\n"
"Bitte �berpr�fen Sie Ihre Internetverbindung."
#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:86
msgid "# next"
msgstr "# n�chste"
#: gui/predictivedialog.cpp:87
msgid "add"
msgstr "hinzuf�gen"
#: gui/predictivedialog.cpp:92 gui/predictivedialog.cpp:167
msgid "Delete char"
msgstr "L�schen"
#: gui/predictivedialog.cpp:97 gui/predictivedialog.cpp:171
msgid "<"
msgstr "<"
#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:99 gui/predictivedialog.cpp:575
msgid "* Pre"
msgstr "* Vorschau"
#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:578
msgid "* Num"
msgstr "* Zahlen"
#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:581
msgid "* Abc"
msgstr "* ABC"
#: gui/recorderdialog.cpp:63
msgid "Recorder or Playback Gameplay"
msgstr "Spiel aufzeichnen/wiedergeben"
#: gui/recorderdialog.cpp:68 gui/recorderdialog.cpp:155
#: gui/saveload-dialog.cpp:387 gui/saveload-dialog.cpp:443
msgid "Delete"
msgstr "L�schen"
#: gui/recorderdialog.cpp:70
msgid "Record"
msgstr "Aufnahme"
#: gui/recorderdialog.cpp:71
msgid "Playback"
msgstr "Wiedergabe"
#: gui/recorderdialog.cpp:73
msgid "Edit"
msgstr "Bearbeiten"
#: gui/recorderdialog.cpp:85 gui/recorderdialog.cpp:242
#: gui/recorderdialog.cpp:252
msgid "Author: "
msgstr "Autor:"
#: gui/recorderdialog.cpp:86 gui/recorderdialog.cpp:243
#: gui/recorderdialog.cpp:253
msgid "Notes: "
msgstr "Notizen:"
#: gui/recorderdialog.cpp:154
msgid "Do you really want to delete this record?"
msgstr "M�chten Sie diese Aufnahme wirklich l�schen?"
#: gui/recorderdialog.cpp:173
msgid "Unknown Author"
msgstr "Unbekannter Autor"
#: gui/remotebrowser.cpp:128
msgid "ScummVM could not access the directory!"
msgstr "ScummVM konnte auf das gew�hlte Verzeichnis nicht zugreifen!"
#: gui/saveload-dialog.cpp:334
msgid "List view"
msgstr "Listenansicht"
#: gui/saveload-dialog.cpp:335
msgid "Grid view"
msgstr "Rasteransicht"
#: gui/saveload-dialog.cpp:378 gui/saveload-dialog.cpp:528
msgid "No date saved"
msgstr "Kein Datum gespeichert"
#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:529
msgid "No time saved"
msgstr "Keine Zeit gespeichert"
#: gui/saveload-dialog.cpp:380 gui/saveload-dialog.cpp:530
msgid "No playtime saved"
msgstr "Keine Spielzeit gespeichert"
#: gui/saveload-dialog.cpp:442
msgid "Do you really want to delete this saved game?"
msgstr "Diesen Spielstand wirklich l�schen?"
#: gui/saveload-dialog.cpp:554 gui/saveload-dialog.cpp:1060
msgid "Date: "
msgstr "Datum: "
#: gui/saveload-dialog.cpp:558 gui/saveload-dialog.cpp:1066
msgid "Time: "
msgstr "Zeit: "
#: gui/saveload-dialog.cpp:564 gui/saveload-dialog.cpp:1074
msgid "Playtime: "
msgstr "Spieldauer: "
#: gui/saveload-dialog.cpp:577 gui/saveload-dialog.cpp:665
msgid "Untitled savestate"
msgstr "Unbenannt"
#: gui/saveload-dialog.cpp:718
msgid "Next"
msgstr "Vor"
#: gui/saveload-dialog.cpp:721
msgid "Prev"
msgstr "Zur�ck"
#: gui/saveload-dialog.cpp:924
msgid "New Save"
msgstr "Neuer Spielstand"
#: gui/saveload-dialog.cpp:924
msgid "Create a new saved game"
msgstr "Erstellt einen neuen Spielstand."
#: gui/saveload-dialog.cpp:1053
msgid "Name: "
msgstr "Name: "
#: gui/saveload-dialog.cpp:1131
#, c-format
msgid "Enter a description for slot %d:"
msgstr "Geben Sie eine Beschreibung f�r Speicherplatz %d ein:"
#: gui/storagewizarddialog.cpp:55
#, c-format
msgid "%s Storage Connection Wizard"
msgstr "Verbindungs-Assistent f�r %s"
#: gui/storagewizarddialog.cpp:58
msgid "Navigate to the following URL:"
msgstr "Rufen Sie folgende URL auf:"
#: gui/storagewizarddialog.cpp:61
msgid "Obtain the code from the storage, enter it"
msgstr "Geben Sie den Code, den Sie von Ihrem Cloud-Speicher bekommen haben,"
#: gui/storagewizarddialog.cpp:62
msgid "in the following field and press 'Connect':"
msgstr ""
"geben Sie Ihn in das folgende Feld ein und klicken Sie auf 'Verbinden':"
#: gui/storagewizarddialog.cpp:69
msgid "Open URL"
msgstr "URL �ffnen"
#: gui/storagewizarddialog.cpp:70
msgid "Paste"
msgstr "Einf�gen"
#: gui/storagewizarddialog.cpp:70
msgid "Pastes clipboard contents into fields"
msgstr "F�gt den Inhalt der Zwischenablage in die Felder ein"
#: gui/storagewizarddialog.cpp:78
msgid "You will be directed to ScummVM's page where"
msgstr "Sie werden zur Webseite von ScummVM weitergeleitet,"
#: gui/storagewizarddialog.cpp:79
msgid "you should allow it to access your storage."
msgstr "wo Sie den Zugriff auf die Cloud erlauben sollten."
#: gui/storagewizarddialog.cpp:112
msgid "Another Storage is active. Do you want to interrupt it?"
msgstr ""
"Ein anderer Cloud-Speicher arbeitet gerade. M�chten Sie ihn unterbrechen?"
#: gui/storagewizarddialog.cpp:121
msgid "Wait until current Storage finishes up and try again."
msgstr ""
"Warten Sie, bis der Cloud-Speicher fertig ist und versuchen Sie es erneut."
#: gui/storagewizarddialog.cpp:182
#, c-format
msgid "Field %s has a mistake in it."
msgstr "Fehler in Feld %s."
#: gui/storagewizarddialog.cpp:184
#, c-format
msgid "Fields %s have mistakes in them."
msgstr "Fehler in den Feldern %s"
#: gui/storagewizarddialog.cpp:199
msgid "All OK!"
msgstr "Alles OK!"
#: gui/storagewizarddialog.cpp:201
msgid "Invalid code"
msgstr "Code ung�ltig"
#: gui/storagewizarddialog.cpp:209
msgid ""
"Failed to open URL!\n"
"Please navigate to this page manually."
msgstr ""
"Fehler beim �ffnen der URL!\n"
"Sie sollten diese Seite manuell aufrufen."
#: gui/themebrowser.cpp:45
msgid "Select a Theme"
msgstr "Thema ausw�hlen"
#: gui/ThemeEngine.cpp:452
msgid "Disabled GFX"
msgstr "GFX ausgeschaltet"
#: gui/ThemeEngine.cpp:452
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX ausgeschaltet"
#: gui/ThemeEngine.cpp:453
msgid "Standard Renderer"
msgstr "Standard-Renderer"
#: gui/ThemeEngine.cpp:453 engines/scumm/dialogs.cpp:659
msgid "Standard"
msgstr "Standard"
#: gui/ThemeEngine.cpp:455
msgid "Antialiased Renderer"
msgstr "Kantengl�ttung"
#: gui/ThemeEngine.cpp:455
msgid "Antialiased"
msgstr "Kantengl�ttung"
#: gui/updates-dialog.cpp:51
msgid ""
"ScummVM now supports automatic check for updates\n"
"which requires access to the Internet.\n"
"\n"
"Would you like to enable this feature?"
msgstr ""
"ScummVM unterst�tzt die automatische Suche nach Aktualisierungen,\n"
"wozu ein Internetzugang erforderlich ist.\n"
"\n"
"M�chten Sie diese Funktion aktivieren?"
#: gui/updates-dialog.cpp:55
msgid "(You can always enable it in the options dialog on the Misc tab)"
msgstr ""
"(Sie k�nnen diese auch jederzeit im Options-Dialog unter dem Reiter "
"\"Sonstiges\" aktivieren)"
#: gui/updates-dialog.cpp:92
msgid "Check for updates automatically"
msgstr "Automatisch nach Aktualisierungen suchen"
#: gui/updates-dialog.cpp:111
msgid "Proceed"
msgstr "Fortfahren"
#: gui/widget.cpp:366 gui/widget.cpp:368 gui/widget.cpp:374 gui/widget.cpp:376
msgid "Clear value"
msgstr "Wert l�schen"
#: base/main.cpp:250
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Engine unterst�tzt den Debug-Level \"%s\" nicht."
#: base/main.cpp:322
msgid "Menu"
msgstr "Men�"
#: base/main.cpp:325 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "�berspringen"
#: base/main.cpp:328 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pause"
#: base/main.cpp:331
msgid "Skip line"
msgstr "Zeile �berspringen"
#: base/main.cpp:540
msgid "Error running game:"
msgstr "Fehler beim Ausf�hren des Spiels:"
#: base/main.cpp:587
msgid "Could not find any engine capable of running the selected game"
msgstr "Konnte keine Spiel-Engine finden, die dieses Spiel starten kann."
#: common/error.cpp:38
msgid "No error"
msgstr "Kein Fehler"
#: common/error.cpp:40
msgid "Game data not found"
msgstr "Spieldateien nicht gefunden"
#: common/error.cpp:42
msgid "Game id not supported"
msgstr "Spielkennung nicht unterst�tzt"
#: common/error.cpp:44
msgid "Unsupported color mode"
msgstr "Farbmodus nicht unterst�tzt"
#: common/error.cpp:47
msgid "Read permission denied"
msgstr "Lese-Berechtigung nicht vorhanden"
#: common/error.cpp:49
msgid "Write permission denied"
msgstr "Schreib-Berechtigung nicht vorhanden"
#: common/error.cpp:52
msgid "Path does not exist"
msgstr "Verzeichnis existiert nicht."
#: common/error.cpp:54
msgid "Path not a directory"
msgstr "Ung�ltiges Verzeichnis"
#: common/error.cpp:56
msgid "Path not a file"
msgstr "Pfad ist keine Datei."
#: common/error.cpp:59
msgid "Cannot create file"
msgstr "Kann Datei nicht erstellen."
#: common/error.cpp:61
msgid "Reading data failed"
msgstr "Daten konnten nicht gelesen werden."
#: common/error.cpp:63
msgid "Writing data failed"
msgstr "Daten konnten nicht geschrieben werden."
#: common/error.cpp:66
msgid "Could not find suitable engine plugin"
msgstr "Konnte kein passendes Engine-Plugin finden."
#: common/error.cpp:68
msgid "Engine plugin does not support save states"
msgstr "Engine-Plugin unterst�tzt keine Speicherst�nde."
#: common/error.cpp:71
msgid "User canceled"
msgstr "Abbruch durch Benutzer"
#: common/error.cpp:75
msgid "Unknown error"
msgstr "Unbekannter Fehler"
#. I18N: Hercules is graphics card name
#: common/rendermode.cpp:35
msgid "Hercules Green"
msgstr "Hercules Gr�n"
#: common/rendermode.cpp:36
msgid "Hercules Amber"
msgstr "Hercules Bernstein"
#: common/rendermode.cpp:42
msgid "PC-9821 (256 Colors)"
msgstr "PC-9821 (256 Farben)"
#: common/rendermode.cpp:43
msgid "PC-9801 (16 Colors)"
msgstr "PC-9801 (16 Farben)"
#: common/rendermode.cpp:73
msgctxt "lowres"
msgid "Hercules Green"
msgstr "Hercules Gr�n"
#: common/rendermode.cpp:74
msgctxt "lowres"
msgid "Hercules Amber"
msgstr "Hercules Bernst."
#: common/updates.cpp:58
msgid "Daily"
msgstr "t�glich"
#: common/updates.cpp:60
msgid "Weekly"
msgstr "w�chentlich"
#: common/updates.cpp:62
msgid "Monthly"
msgstr "monatlich"
#: common/updates.cpp:64
msgid "<Bad value>"
msgstr "<Fehlerhafter Wert>"
#: engines/advancedDetector.cpp:334
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "Das Spiel im Verzeichnis \"%s\" scheint nicht bekannt zu sein."
#: engines/advancedDetector.cpp:335
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
"Bitte geben Sie die folgenden Daten auf Englisch an das ScummVM-Team weiter "
"sowie"
#: engines/advancedDetector.cpp:337
msgid "of the game you tried to add and its version/language/etc.:"
msgstr ""
"den Namen des Spiels, das Sie hinzuf�gen wollten, als auch die Version/"
"Sprache/usw.:"
#: engines/dialogs.cpp:85
msgid "~R~esume"
msgstr "~F~ortsetzen"
#: engines/dialogs.cpp:87 engines/mohawk/dialogs.cpp:96
msgid "~L~oad"
msgstr "~L~aden"
#: engines/dialogs.cpp:91 engines/mohawk/dialogs.cpp:97
msgid "~S~ave"
msgstr "~S~peichern"
#: engines/dialogs.cpp:95
msgid "~O~ptions"
msgstr "~O~ptionen"
#: engines/dialogs.cpp:100
msgid "~H~elp"
msgstr "~H~ilfe"
#: engines/dialogs.cpp:102
msgid "~A~bout"
msgstr "�be~r~"
#: engines/dialogs.cpp:105 engines/dialogs.cpp:181
msgid "~R~eturn to Launcher"
msgstr "Zur Spiele~l~iste zur�ck"
#: engines/dialogs.cpp:107 engines/dialogs.cpp:183
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "Zur Spiele~l~iste"
#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761
#: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72
#: engines/cge2/events.cpp:65 engines/cruise/menu.cpp:212
#: engines/drascula/saveload.cpp:364 engines/dreamweb/saveload.cpp:262
#: engines/hugo/file.cpp:298 engines/mohawk/dialogs.cpp:104
#: engines/neverhood/menumodule.cpp:880 engines/pegasus/pegasus.cpp:377
#: engines/sci/engine/kfile.cpp:753 engines/sherlock/scalpel/scalpel.cpp:1250
#: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:291
#: engines/toon/toon.cpp:3340 engines/tsage/scenes.cpp:599
msgid "Save game:"
msgstr "Speichern:"
#: engines/dialogs.cpp:116 backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:231
#: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900
#: engines/cge/events.cpp:72 engines/cge2/events.cpp:65
#: engines/cruise/menu.cpp:212 engines/drascula/saveload.cpp:364
#: engines/dreamweb/saveload.cpp:262 engines/hugo/file.cpp:298
#: engines/mohawk/dialogs.cpp:104 engines/neverhood/menumodule.cpp:880
#: engines/parallaction/saveload.cpp:209 engines/pegasus/pegasus.cpp:377
#: engines/sci/engine/kfile.cpp:753 engines/scumm/dialogs.cpp:184
#: engines/sherlock/scalpel/scalpel.cpp:1250
#: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:291
#: engines/toon/toon.cpp:3340 engines/tsage/scenes.cpp:599
msgid "Save"
msgstr "Speichern"
#: engines/dialogs.cpp:145
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"Leider bietet diese Engine keine Spielhilfe. Bitte lesen Sie die Liesmich-"
"Datei f�r grundlegende Informationen und Anweisungen zu weiterer Hilfe."
#: engines/dialogs.cpp:234 engines/pegasus/pegasus.cpp:393
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Speichern des Spielstands %s fehlgeschlagen! Bitte lesen Sie die Liesmich-"
"Datei f�r grundlegende Informationen und Anweisungen zu weiterer Hilfe."
#: engines/dialogs.cpp:307 engines/mohawk/dialogs.cpp:100
#: engines/tsage/dialogs.cpp:112
msgid "~O~K"
msgstr "~O~K"
#: engines/dialogs.cpp:308 engines/mohawk/dialogs.cpp:101
#: engines/tsage/dialogs.cpp:113
msgid "~C~ancel"
msgstr "~A~bbrechen"
#: engines/dialogs.cpp:311
msgid "~K~eys"
msgstr "~T~asten"
#: engines/engine.cpp:342
msgid "Could not initialize color format."
msgstr "Konnte Farbenformat nicht initialisieren."
#: engines/engine.cpp:350
msgid "Could not switch to video mode: '"
msgstr "Konnte nicht zu Grafikmodus wechseln: \""
#: engines/engine.cpp:359
msgid "Could not apply aspect ratio setting."
msgstr "Konnte Einstellung f�r Seitenverh�ltniskorrektur nicht anwenden."
#: engines/engine.cpp:364
msgid "Could not apply fullscreen setting."
msgstr "Konnte Einstellung f�r Vollbildmodus nicht anwenden."
#: engines/engine.cpp:464
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the README file for details."
msgstr ""
"Sie scheinen dieses Spiel direkt von CD zu\n"
"spielen. Dies kann bekannterma�en zu Problemen\n"
"f�hren und es wird deshalb empfohlen, die\n"
"Dateien des Spiels auf die Festplatte zu\n"
"kopieren und von dort aus zu spielen.\n"
"Lesen Sie die Liesmich-Datei f�r\n"
"weitere Informationen."
#: engines/engine.cpp:475
msgid ""
"This game has audio tracks in its disk. These\n"
"tracks need to be ripped from the disk using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the README file for details."
msgstr ""
"Dieses Spiel hat Audio-Titel auf seiner CD.\n"
"Diese Titel m�ssen von der CD mittels eines\n"
"geeigneten Extrahierungsprogramms f�r\n"
"Audio-CDs beschafft werden, um diese im\n"
"Spiel h�ren zu k�nnen. Lesen Sie die\n"
"Liesmich-Datei f�r weitere Informationen."
#: engines/engine.cpp:533
#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Laden des Spielstands %s fehlgeschlagen! Bitte lesen Sie die Liesmich-Datei "
"f�r grundlegende Informationen und Anweisungen zu weiterer Hilfe."
#: engines/engine.cpp:546
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saved game you make "
"might not work in future versions of ScummVM."
msgstr ""
"WARNUNG: Das Spiel, welches Sie starten wollen, wird noch nicht vollst�ndig "
"von ScummVM unterst�tzt. Somit ist es wahrscheinlich, dass es instabil ist "
"und jegliche Spielst�nde, die Sie erstellen, k�nnten in zuk�nftigen "
"Versionen von ScummVM nicht mehr funktionieren."
#: engines/engine.cpp:549
msgid "Start anyway"
msgstr "Trotzdem starten"
#: audio/adlib.cpp:2290
msgid "AdLib Emulator"
msgstr "AdLib-Emulator"
#: audio/fmopl.cpp:62
msgid "MAME OPL emulator"
msgstr "MAME-OPL-Emulator"
#: audio/fmopl.cpp:64
msgid "DOSBox OPL emulator"
msgstr "DOSBox-OPL-Emulator"
#: audio/fmopl.cpp:67
msgid "ALSA Direct FM"
msgstr "ALSA Direct FM"
#: audio/mididrv.cpp:209
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Das ausgew�hlte Audioger�t \"%s\" wurde nicht gefunden (k�nnte "
"beispielsweise ausgeschaltet oder nicht angeschlossen sein)."
#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
#: audio/mididrv.cpp:272
msgid "Attempting to fall back to the next available device..."
msgstr "Es wird versucht, auf das n�chste verf�gbare Ger�t zur�ckzugreifen."
#: audio/mididrv.cpp:221
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Das ausgew�hlte Audioger�t \"%s\" kann nicht verwendet werden. Schauen Sie "
"f�r weitere Informationen in der Log-Datei nach."
#: audio/mididrv.cpp:257
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Das bevorzugte Audioger�t \"%s\" wurde nicht gefunden (k�nnte beispielsweise "
"ausgeschaltet oder nicht angeschlossen sein)."
#: audio/mididrv.cpp:272
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Das bevorzugte Audioger�t \"%s\" kann nicht verwendet werden. Schauen Sie "
"f�r weitere Informationen in der Log-Datei nach."
#: audio/mods/paula.cpp:196
msgid "Amiga Audio Emulator"
msgstr "Amiga-Audio-Emulator"
#: audio/null.h:44
msgid "No music"
msgstr "Keine Musik"
#: audio/softsynth/appleiigs.cpp:33
msgid "Apple II GS Emulator (NOT IMPLEMENTED)"
msgstr "Apple-II-GS-Emulator (NICHT INTEGRIERT)"
#: audio/softsynth/cms.cpp:350
msgid "Creative Music System Emulator"
msgstr "Creative-Music-System-Emulator"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:33
msgid "FM-Towns Audio"
msgstr "FM-Towns-Audio"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:58
msgid "PC-98 Audio"
msgstr "PC-98-Audio"
#: audio/softsynth/mt32.cpp:196
msgid "Initializing MT-32 Emulator"
msgstr "MT-32-Emulator wird gestartet"
#: audio/softsynth/mt32.cpp:434
msgid "MT-32 Emulator"
msgstr "MT-32-Emulation"
#: audio/softsynth/pcspk.cpp:139
msgid "PC Speaker Emulator"
msgstr "PC-Lautsprecher-Emulator"
#: audio/softsynth/pcspk.cpp:158
msgid "IBM PCjr Emulator"
msgstr "IBM-PCjr-Emulator"
#: audio/softsynth/sid.cpp:1430
msgid "C64 Audio Emulator"
msgstr "C64-Audio-Emulator"
#: backends/cloud/storage.cpp:210
msgid "Saved games sync complete."
msgstr "Spielst�nde synchronisiert."
#: backends/cloud/storage.cpp:221
msgid "Saved games sync was cancelled."
msgstr "Spielstand-Synchronisierung abgebrochen"
#: backends/cloud/storage.cpp:223
msgid ""
"Saved games sync failed.\n"
"Check your Internet connection."
msgstr ""
"Spielstand-Synchronisierung fehlgeschlagen.\n"
"�berpr�fen Sie Ihre Internetverbindung."
#: backends/cloud/storage.cpp:327
#, c-format
msgid ""
"Download complete.\n"
"Failed to download %u files."
msgstr ""
"Download abgeschlossen.\n"
"%u Dateien konnten nicht heruntergeladen werden."
#: backends/cloud/storage.cpp:329
msgid "Download complete."
msgstr "Download abgeschlossen."
#: backends/cloud/storage.cpp:339
msgid "Download failed."
msgstr "Download fehlgeschlagen."
#: backends/events/default/default-events.cpp:196
msgid "Do you really want to return to the Launcher?"
msgstr "M�chten Sie wirklich zur Spieleliste zur�ckkehren?"
#: backends/events/default/default-events.cpp:196
msgid "Launcher"
msgstr "Spieleliste"
#: backends/events/default/default-events.cpp:218
msgid "Do you really want to quit?"
msgstr "M�chten Sie wirklich beenden?"
#: backends/events/default/default-events.cpp:218
#: backends/platform/symbian/src/SymbianActions.cpp:52
#: backends/platform/wince/CEActionsPocket.cpp:44
#: backends/platform/wince/CEActionsSmartphone.cpp:52
#: engines/scumm/dialogs.cpp:188 engines/scumm/help.cpp:83
#: engines/scumm/help.cpp:85
msgid "Quit"
msgstr "Beenden"
#: backends/events/gph/gph-events.cpp:385
#: backends/events/gph/gph-events.cpp:428
#: backends/events/openpandora/op-events.cpp:168
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Ber�hrungsbildschirm-Tipp-Modus - Linksklick"
#: backends/events/gph/gph-events.cpp:387
#: backends/events/gph/gph-events.cpp:430
#: backends/events/openpandora/op-events.cpp:170
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Ber�hrungsbildschirm-Tipp-Modus - Rechtsklick"
#: backends/events/gph/gph-events.cpp:389
#: backends/events/gph/gph-events.cpp:432
#: backends/events/openpandora/op-events.cpp:172
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Ber�hrungsbildschirm-Tipp-Modus - schweben (kein Klick)"
#: backends/events/gph/gph-events.cpp:409
msgid "Maximum Volume"
msgstr "H�chste Lautst�rke"
#: backends/events/gph/gph-events.cpp:411
msgid "Increasing Volume"
msgstr "Lautst�rke h�her"
#: backends/events/gph/gph-events.cpp:417
msgid "Minimal Volume"
msgstr "Niedrigste Lautst�rke"
#: backends/events/gph/gph-events.cpp:419
msgid "Decreasing Volume"
msgstr "Lautst�rke niedriger"
#: backends/events/maemosdl/maemosdl-events.cpp:180
msgid "Clicking Enabled"
msgstr "Klicken aktiviert"
#: backends/events/maemosdl/maemosdl-events.cpp:180
msgid "Clicking Disabled"
msgstr "Klicken deaktiviert"
#: backends/events/openpandora/op-events.cpp:174
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr "Ber�hrungsbildschirm-Tipp-Modus - schweben (DPad-Klicks)"
#: backends/events/symbiansdl/symbiansdl-events.cpp:186
msgid "Do you want to quit ?"
msgstr "M�chten Sie beenden?"
#. I18N: Trackpad mode toggle status.
#: backends/events/webossdl/webossdl-events.cpp:308
msgid "Trackpad mode is now"
msgstr "Trackpad-Modus ist jetzt "
#. I18N: Trackpad mode on or off.
#. I18N: Auto-drag on or off.
#: backends/events/webossdl/webossdl-events.cpp:311
#: backends/events/webossdl/webossdl-events.cpp:338
msgid "ON"
msgstr "AN"
#: backends/events/webossdl/webossdl-events.cpp:311
#: backends/events/webossdl/webossdl-events.cpp:338
msgid "OFF"
msgstr "AUS"
#: backends/events/webossdl/webossdl-events.cpp:315
msgid "Swipe two fingers to the right to toggle."
msgstr "Zum Umschalten mit zwei Fingern nach rechts wischen."
#. I18N: Auto-drag toggle status.
#: backends/events/webossdl/webossdl-events.cpp:335
msgid "Auto-drag mode is now"
msgstr "Automatisches Ziehen ist jetzt "
#: backends/events/webossdl/webossdl-events.cpp:342
msgid "Swipe three fingers to the right to toggle."
msgstr "Zum Umschalten mit drei Fingern nach rechts wischen."
#: backends/graphics/opengl/opengl-graphics.cpp:129
msgid "OpenGL"
msgstr "OpenGL"
#: backends/graphics/opengl/opengl-graphics.cpp:130
msgid "OpenGL (No filtering)"
msgstr "OpenGL (ohne Filter)"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:47
#: backends/graphics/wincesdl/wincesdl-graphics.cpp:88
#: backends/graphics/wincesdl/wincesdl-graphics.cpp:95
msgid "Normal (no scaling)"
msgstr "Normal (keine Skalierung)"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal ohn.Skalieren"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2289
msgid "Enabled aspect ratio correction"
msgstr "Seitenverh�ltniskorrektur an"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2295
msgid "Disabled aspect ratio correction"
msgstr "Seitenverh�ltniskorrektur aus"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2349
msgid "Active graphics filter:"
msgstr "Aktiver Grafikfilter:"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2390
msgid "Windowed mode"
msgstr "Fenstermodus"
#: backends/keymapper/remap-dialog.cpp:48
msgid "Keymap:"
msgstr "Tasten-Layout:"
#: backends/keymapper/remap-dialog.cpp:67
msgid " (Effective)"
msgstr " (Aktuell)"
#: backends/keymapper/remap-dialog.cpp:107
msgid " (Active)"
msgstr " (Aktiv)"
#: backends/keymapper/remap-dialog.cpp:107
msgid " (Blocked)"
msgstr " (Blockiert)"
#: backends/keymapper/remap-dialog.cpp:120
msgid " (Global)"
msgstr " (Global)"
#: backends/keymapper/remap-dialog.cpp:128
msgid " (Game)"
msgstr " (Spiel)"
#: backends/midi/windows.cpp:165
msgid "Windows MIDI"
msgstr "Windows MIDI"
#: backends/platform/ds/arm9/source/dsoptions.cpp:56
#: engines/scumm/dialogs.cpp:287
msgid "~C~lose"
msgstr "~S~chlie�en"
#: backends/platform/ds/arm9/source/dsoptions.cpp:57
msgid "ScummVM Main Menu"
msgstr "ScummVM-Hauptmen�"
#: backends/platform/ds/arm9/source/dsoptions.cpp:63
msgid "~L~eft handed mode"
msgstr "~L~inke-Hand-Modus"
#: backends/platform/ds/arm9/source/dsoptions.cpp:64
msgid "~I~ndy fight controls"
msgstr "~K~ampfsteuerung f�r Indiana Jones"
#: backends/platform/ds/arm9/source/dsoptions.cpp:65
msgid "Show mouse cursor"
msgstr "Mauszeiger anzeigen"
#: backends/platform/ds/arm9/source/dsoptions.cpp:66
msgid "Snap to edges"
msgstr "An Ecken anheften"
#: backends/platform/ds/arm9/source/dsoptions.cpp:68
msgid "Touch X Offset"
msgstr "Zu X-Position gehen"
#: backends/platform/ds/arm9/source/dsoptions.cpp:75
msgid "Touch Y Offset"
msgstr "Zu Y-Position gehen"
#: backends/platform/ds/arm9/source/dsoptions.cpp:87
msgid "Use laptop trackpad-style cursor control"
msgstr "Den Trackpad-Modus f�r Maussteuerung benutzen"
#: backends/platform/ds/arm9/source/dsoptions.cpp:88
msgid "Tap for left click, double tap right click"
msgstr "Tippen f�r Linksklick, Doppeltippen f�r Rechtsklick"
#: backends/platform/ds/arm9/source/dsoptions.cpp:90
msgid "Sensitivity"
msgstr "Empfindlichkeit"
#: backends/platform/ds/arm9/source/dsoptions.cpp:99
msgid "Initial top screen scale:"
msgstr "Vergr��erung des oberen Bildschirms:"
#: backends/platform/ds/arm9/source/dsoptions.cpp:105
msgid "Main screen scaling:"
msgstr "Hauptbildschirm-Skalierung:"
#: backends/platform/ds/arm9/source/dsoptions.cpp:107
msgid "Hardware scale (fast, but low quality)"
msgstr "Hardware-Skalierung (schnell, aber schlechte Qualit�t)"
#: backends/platform/ds/arm9/source/dsoptions.cpp:108
msgid "Software scale (good quality, but slower)"
msgstr "Software-Skalierung (gute Qualit�t, aber langsamer)"
#: backends/platform/ds/arm9/source/dsoptions.cpp:109
msgid "Unscaled (you must scroll left and right)"
msgstr "Nicht skalieren (Sie m�ssen nach links und nach rechts scrollen)"
#: backends/platform/ds/arm9/source/dsoptions.cpp:111
msgid "Brightness:"
msgstr "Helligkeit:"
#: backends/platform/ds/arm9/source/dsoptions.cpp:121
msgid "High quality audio (slower) (reboot)"
msgstr "Hohe Audioqualit�t (lansamer) (erfordert Neustart)"
#: backends/platform/ds/arm9/source/dsoptions.cpp:122
msgid "Disable power off"
msgstr "Stromsparmodus abschalten"
#: backends/platform/ios7/ios7_osys_events.cpp:309
#: backends/platform/ios7/ios7_osys_events.cpp:519
#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Maus-klick-und-zieh-Modus aktiviert."
#: backends/platform/ios7/ios7_osys_events.cpp:311
#: backends/platform/ios7/ios7_osys_events.cpp:521
#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Maus-klick-und-zieh-Modus ausgeschaltet."
#: backends/platform/ios7/ios7_osys_events.cpp:322
#: backends/platform/ios7/ios7_osys_events.cpp:540
#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Touchpad-Modus aktiviert."
#: backends/platform/ios7/ios7_osys_events.cpp:324
#: backends/platform/ios7/ios7_osys_events.cpp:542
#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Touchpad-Modus ausgeschaltet."
#: backends/platform/maemo/maemo.cpp:208
msgid "Click Mode"
msgstr "Klickmodus"
#: backends/platform/maemo/maemo.cpp:214
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/tizen/form.cpp:275
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
msgid "Left Click"
msgstr "Linksklick"
#: backends/platform/maemo/maemo.cpp:217
msgid "Middle Click"
msgstr "Mittelklick"
#: backends/platform/maemo/maemo.cpp:220
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/tizen/form.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:44
msgid "Right Click"
msgstr "Rechtsklick"
#: backends/platform/sdl/macosx/appmenu_osx.mm:88
msgid "Hide ScummVM"
msgstr "ScummVM ausblenden"
#: backends/platform/sdl/macosx/appmenu_osx.mm:93
msgid "Hide Others"
msgstr "Andere ausblenden"
#: backends/platform/sdl/macosx/appmenu_osx.mm:98
msgid "Show All"
msgstr "Alle einblenden"
#: backends/platform/sdl/macosx/appmenu_osx.mm:120
#: backends/platform/sdl/macosx/appmenu_osx.mm:131
msgid "Window"
msgstr "Fenster"
#: backends/platform/sdl/macosx/appmenu_osx.mm:125
msgid "Minimize"
msgstr "Minimieren"
#: backends/platform/symbian/src/SymbianActions.cpp:38
#: backends/platform/wince/CEActionsSmartphone.cpp:39
msgid "Up"
msgstr "Hoch"
#: backends/platform/symbian/src/SymbianActions.cpp:39
#: backends/platform/wince/CEActionsSmartphone.cpp:40
msgid "Down"
msgstr "Runter"
#: backends/platform/symbian/src/SymbianActions.cpp:40
#: backends/platform/wince/CEActionsSmartphone.cpp:41
msgid "Left"
msgstr "Links"
#: backends/platform/symbian/src/SymbianActions.cpp:41
#: backends/platform/wince/CEActionsSmartphone.cpp:42
msgid "Right"
msgstr "Rechts"
#: backends/platform/symbian/src/SymbianActions.cpp:46
#: backends/platform/wince/CEActionsSmartphone.cpp:47
msgid "Zone"
msgstr "Zone"
#: backends/platform/symbian/src/SymbianActions.cpp:47
#: backends/platform/wince/CEActionsPocket.cpp:54
#: backends/platform/wince/CEActionsSmartphone.cpp:48
msgid "Multi Function"
msgstr "Multifunktion"
#: backends/platform/symbian/src/SymbianActions.cpp:48
msgid "Swap character"
msgstr "Figur wechseln"
#: backends/platform/symbian/src/SymbianActions.cpp:49
msgid "Skip text"
msgstr "Text �berspringen"
#: backends/platform/symbian/src/SymbianActions.cpp:51
msgid "Fast mode"
msgstr "Schneller Modus"
#: backends/platform/symbian/src/SymbianActions.cpp:53
msgid "Debugger"
msgstr "Debugger"
#: backends/platform/symbian/src/SymbianActions.cpp:54
msgid "Global menu"
msgstr "Hauptmen�"
#: backends/platform/symbian/src/SymbianActions.cpp:55
msgid "Virtual keyboard"
msgstr "Virtuelle Tastatur"
#: backends/platform/symbian/src/SymbianActions.cpp:56
msgid "Key mapper"
msgstr "Tasten zuordnen"
#: backends/platform/tizen/form.cpp:263
msgid "Right Click Once"
msgstr "Einmal Rechtsklick"
#: backends/platform/tizen/form.cpp:271
msgid "Move Only"
msgstr "Nur bewegen"
#: backends/platform/tizen/form.cpp:294
msgid "Escape Key"
msgstr "Escape-Taste"
#: backends/platform/tizen/form.cpp:299
msgid "Game Menu"
msgstr "Spielmen�"
#: backends/platform/tizen/form.cpp:304
msgid "Show Keypad"
msgstr "Ziffernblock zeigen"
#: backends/platform/tizen/form.cpp:309
msgid "Control Mouse"
msgstr "Maus steuern"
#: backends/platform/tizen/fs.cpp:259
msgid "[ Data ]"
msgstr "[ Daten ]"
#: backends/platform/tizen/fs.cpp:263
msgid "[ Resources ]"
msgstr "[ Ressourcen ]"
#: backends/platform/tizen/fs.cpp:267
msgid "[ SDCard ]"
msgstr "[ SD-Karte ]"
#: backends/platform/tizen/fs.cpp:271
msgid "[ Media ]"
msgstr "[ Datentr�ger ]"
#: backends/platform/tizen/fs.cpp:275
msgid "[ Shared ]"
msgstr "[ �ffentlich ]"
#: backends/platform/wii/options.cpp:51
msgid "Video"
msgstr "Video"
#: backends/platform/wii/options.cpp:54
msgid "Current video mode:"
msgstr "Aktueller Grafikmodus:"
#: backends/platform/wii/options.cpp:56
msgid "Double-strike"
msgstr "Doppelzeilen (kein Zeilensprungverfahren)"
#: backends/platform/wii/options.cpp:60
msgid "Horizontal underscan:"
msgstr "Horizontale Bildverkleinerung:"
#: backends/platform/wii/options.cpp:66
msgid "Vertical underscan:"
msgstr "Vertikale Bildverkleinerung:"
#: backends/platform/wii/options.cpp:71
msgid "Input"
msgstr "Eingabe"
#: backends/platform/wii/options.cpp:74
msgid "GC Pad sensitivity:"
msgstr "GC-Pad-Empfindlichkeit:"
#: backends/platform/wii/options.cpp:80
msgid "GC Pad acceleration:"
msgstr "GC-Pad-Beschleunigung:"
#: backends/platform/wii/options.cpp:86
msgid "DVD"
msgstr "DVD"
#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Status:"
msgstr "Status:"
#: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102
msgid "Unknown"
msgstr "Unbekannt"
#: backends/platform/wii/options.cpp:93
msgid "Mount DVD"
msgstr "DVD einbinden"
#: backends/platform/wii/options.cpp:94
msgid "Unmount DVD"
msgstr "DVD aush�ngen"
#: backends/platform/wii/options.cpp:98
msgid "SMB"
msgstr "SMB"
#: backends/platform/wii/options.cpp:106
msgid "Server:"
msgstr "Server:"
#: backends/platform/wii/options.cpp:110
msgid "Share:"
msgstr "�ffentliches Verzeichnis:"
#: backends/platform/wii/options.cpp:118
msgid "Password:"
msgstr "Passwort:"
#: backends/platform/wii/options.cpp:121
msgid "Init network"
msgstr "Netzwerk starten"
#: backends/platform/wii/options.cpp:123
msgid "Mount SMB"
msgstr "SMB einbinden"
#: backends/platform/wii/options.cpp:124
msgid "Unmount SMB"
msgstr "SMB aush�ngen"
#: backends/platform/wii/options.cpp:143
msgid "DVD Mounted successfully"
msgstr "DVD erfolgreich eingebunden"
#: backends/platform/wii/options.cpp:146
msgid "Error while mounting the DVD"
msgstr "Fehler beim Einbinden der DVD"
#: backends/platform/wii/options.cpp:148
msgid "DVD not mounted"
msgstr "DVD nicht eingebunden"
#: backends/platform/wii/options.cpp:161
msgid "Network up, share mounted"
msgstr "Netzwerk gestartet, �ffentliches Verzeichnis eingebunden"
#: backends/platform/wii/options.cpp:163
msgid "Network up"
msgstr "Netzwerk gestartet"
#: backends/platform/wii/options.cpp:166
msgid ", error while mounting the share"
msgstr ", Fehler beim Einbinden des �ffentlichen Verzeichnisses"
#: backends/platform/wii/options.cpp:168
msgid ", share not mounted"
msgstr ", �ffentliches Verzeichnis nicht eingebunden"
#: backends/platform/wii/options.cpp:174
msgid "Network down"
msgstr "Netzwerk ist nicht verf�gbar."
#: backends/platform/wii/options.cpp:178
msgid "Initializing network"
msgstr "Netzwerk wird gestartet"
#: backends/platform/wii/options.cpp:182
msgid "Timeout while initializing network"
msgstr "Zeit�berschreitung beim Starten des Netzwerks"
#: backends/platform/wii/options.cpp:186
#, c-format
msgid "Network not initialized (%d)"
msgstr "Netzwerk nicht gestartet (%d)"
#: backends/platform/wince/CEActionsPocket.cpp:46
msgid "Hide Toolbar"
msgstr "Werkzeugleiste verbergen"
#: backends/platform/wince/CEActionsPocket.cpp:47
msgid "Show Keyboard"
msgstr "Tastatur zeigen"
#: backends/platform/wince/CEActionsPocket.cpp:48
msgid "Sound on/off"
msgstr "Ton ein/aus"
#: backends/platform/wince/CEActionsPocket.cpp:49
msgid "Right click"
msgstr "Rechtsklick"
#: backends/platform/wince/CEActionsPocket.cpp:50
msgid "Show/Hide Cursor"
msgstr "Cursor zeigen/verbergen"
#: backends/platform/wince/CEActionsPocket.cpp:51
msgid "Free look"
msgstr "Freie Ansicht"
#: backends/platform/wince/CEActionsPocket.cpp:52
msgid "Zoom up"
msgstr "Herauszoomen"
#: backends/platform/wince/CEActionsPocket.cpp:53
msgid "Zoom down"
msgstr "Hineinzoomen"
#: backends/platform/wince/CEActionsPocket.cpp:55
#: backends/platform/wince/CEActionsSmartphone.cpp:49
msgid "Bind Keys"
msgstr "Tasten zuweisen"
#: backends/platform/wince/CEActionsPocket.cpp:56
msgid "Cursor Up"
msgstr "Zeiger hoch"
#: backends/platform/wince/CEActionsPocket.cpp:57
msgid "Cursor Down"
msgstr "Zeiger runter"
#: backends/platform/wince/CEActionsPocket.cpp:58
msgid "Cursor Left"
msgstr "Zeiger nach links"
#: backends/platform/wince/CEActionsPocket.cpp:59
msgid "Cursor Right"
msgstr "Zeiger nach rechts"
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Do you want to load or save the game?"
msgstr "M�chten Sie ein Spiel laden oder speichern?"
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
msgid " Are you sure you want to quit ? "
msgstr " M�chten Sie wirklich beenden? "
#: backends/platform/wince/CEActionsSmartphone.cpp:50
msgid "Keyboard"
msgstr "Tastatur"
#: backends/platform/wince/CEActionsSmartphone.cpp:51
msgid "Rotate"
msgstr "Drehen"
#: backends/platform/wince/CELauncherDialog.cpp:56
msgid "Using SDL driver "
msgstr "Verwende SDL-Treiber "
#: backends/platform/wince/CELauncherDialog.cpp:60
msgid "Display "
msgstr "Anzeige "
#: backends/platform/wince/CELauncherDialog.cpp:83
msgid "Do you want to perform an automatic scan ?"
msgstr "M�chten Sie eine automatische Suche durchf�hren?"
#: backends/platform/wince/wince-sdl.cpp:516
msgid "Map right click action"
msgstr "Aktion \"Rechtsklick\" zuweisen"
#: backends/platform/wince/wince-sdl.cpp:520
msgid "You must map a key to the 'Right Click' action to play this game"
msgstr ""
"Sie m�ssen der Aktion \"Rechtsklick\" eine Taste zuweisen, um dieses Spiel "
"spielen zu k�nnen."
#: backends/platform/wince/wince-sdl.cpp:529
msgid "Map hide toolbar action"
msgstr "Aktion \"Werkzeugleiste verbergen\" zuweisen"
#: backends/platform/wince/wince-sdl.cpp:533
msgid "You must map a key to the 'Hide toolbar' action to play this game"
msgstr ""
"Sie m�ssen der Aktion \"Werkzeugleiste verbergen\" eine Taste zuweisen, um "
"dieses Spiel spielen zu k�nnen."
#: backends/platform/wince/wince-sdl.cpp:542
msgid "Map Zoom Up action (optional)"
msgstr "Aktion \"Herauszoomen\" zuweisen (optional)"
#: backends/platform/wince/wince-sdl.cpp:545
msgid "Map Zoom Down action (optional)"
msgstr "Aktion \"Hineinzoomen\" zuweisen (optional)"
#: backends/platform/wince/wince-sdl.cpp:553
msgid ""
"Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"
msgstr ""
"Vergessen Sie nicht, der Aktion \"Werkzeugleiste verbergen\" eine Taste "
"zuzuweisen, um das ganze Inventar sehen zu k�nnen."
#: backends/updates/macosx/macosx-updates.mm:79
msgid "Check for Updates..."
msgstr "Suche nach Aktualisierungen..."
#: engines/adl/detection.cpp:45 engines/adl/detection.cpp:55
msgid "Color mode"
msgstr "Farbmodus einschalten"
#: engines/adl/detection.cpp:46 engines/adl/detection.cpp:56
msgid "Use color graphics"
msgstr "Farbgrafik verwenden"
#: engines/adl/detection.cpp:65
msgid "Scanlines"
msgstr "Abtastzeilen/Scanlines"
#: engines/adl/detection.cpp:66
msgid "Show scanlines"
msgstr "Abtastzeilen (Scanlines) anzeigen"
#: engines/agi/detection.cpp:147 engines/cine/detection.cpp:70
#: engines/drascula/detection.cpp:302 engines/dreamweb/detection.cpp:48
#: engines/neverhood/detection.cpp:177 engines/sci/detection.cpp:430
#: engines/toltecs/detection.cpp:200 engines/zvision/detection_tables.h:51
msgid "Use original save/load screens"
msgstr "Originale Spielstand-Men�s"
#: engines/agi/detection.cpp:148 engines/cine/detection.cpp:71
#: engines/drascula/detection.cpp:303 engines/dreamweb/detection.cpp:49
#: engines/neverhood/detection.cpp:178 engines/sci/detection.cpp:431
#: engines/toltecs/detection.cpp:201
msgid "Use the original save/load screens, instead of the ScummVM ones"
msgstr ""
"Verwendet die originalen Men�s zum Speichern und Laden statt der von ScummVM."
#: engines/agi/detection.cpp:157
msgid "Use an alternative palette"
msgstr "Alternative Farbpalette verwenden"
#: engines/agi/detection.cpp:158
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
"Verwende eine alternative Farbpalette f�r alle Amiga-Spiele. Dies war das "
"alte Verhalten."
#: engines/agi/detection.cpp:167
msgid "Mouse support"
msgstr "Maus-Unterst�tzung"
#: engines/agi/detection.cpp:168
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Aktiviere Maus-Unterst�tzung. Erlaubt die Verwendung der Maus zur Bewegung "
"und in Men�s innerhalb des Spiels."
#: engines/agi/detection.cpp:177
msgid "Use Hercules hires font"
msgstr "Verwende hochaufl�sende Hercules-Schrift"
#: engines/agi/detection.cpp:178
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
"Verwende hochaufl�sende Hercules-Schriftart, wenn die Schriftarten-Datei "
"verf�gbar ist."
#: engines/agi/detection.cpp:187
msgid "Pause when entering commands"
msgstr "Pausiere, wenn Befehle eingegeben werden"
#: engines/agi/detection.cpp:188
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
"Zeige eine Fenster mit einer Kommandozeile und pausiere das Spiel (wie in "
"SCI) anstelle einer Eingabe in Echtzeit."
#: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888
#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76
#: engines/drascula/saveload.cpp:377 engines/dreamweb/saveload.cpp:170
#: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:893
#: engines/sci/engine/kfile.cpp:888 engines/sherlock/scalpel/scalpel.cpp:1263
#: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:266
#: engines/toon/toon.cpp:3432
msgid "Restore game:"
msgstr "Spiel laden:"
#: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888
#: engines/cge/events.cpp:83 engines/cge2/events.cpp:76
#: engines/drascula/saveload.cpp:377 engines/dreamweb/saveload.cpp:170
#: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:893
#: engines/sci/engine/kfile.cpp:888 engines/sherlock/scalpel/scalpel.cpp:1263
#: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:266
#: engines/toon/toon.cpp:3432
msgid "Restore"
msgstr "Laden"
#: engines/agos/saveload.cpp:159 engines/scumm/scumm.cpp:2435
#, c-format
msgid ""
"Failed to load game state from file:\n"
"\n"
"%s"
msgstr ""
"Konnte Spielstand nicht aus folgender Datei laden:\n"
"\n"
"%s"
#: engines/agos/saveload.cpp:194 engines/scumm/scumm.cpp:2428
#, c-format
msgid ""
"Failed to save game state to file:\n"
"\n"
"%s"
msgstr ""
"Konnte Spielstand nicht in folgender Datei speichern:\n"
"\n"
"%s"
#: engines/agos/saveload.cpp:202 engines/scumm/scumm.cpp:2446
#, c-format
msgid ""
"Successfully saved game state in file:\n"
"\n"
"%s"
msgstr ""
"Spielstand erfolgreich in folgender Datei gespeichert:\n"
"\n"
"%s"
#: engines/agos/animation.cpp:558
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Zwischensequenz \"%s\" nicht gefunden!"
#: engines/cge/detection.cpp:105 engines/cge2/detection.cpp:101
msgid "Color Blind Mode"
msgstr "Modus f�r Farbenblinde"
#: engines/cge/detection.cpp:106 engines/cge2/detection.cpp:102
msgid "Enable Color Blind Mode by default"
msgstr "Modus f�r Farbenblinde standardm��ig einschalten"
#: engines/drascula/saveload.cpp:47
msgid ""
"ScummVM found that you have old savefiles for Drascula that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM hat erkannt, dass Sie alte Spielst�nde von Drascula haben, die "
"umgewandelt werden sollten.\n"
"Das alte Speicherformat wird nicht mehr unterst�tzt, also k�nnen Sie diese "
"Spielst�nde unkonvertiert nicht laden.\n"
"\n"
"Klicken Sie auf OK, um diese jetzt umzuwandeln, sonst werden Sie erneut "
"gefragt, wenn Sie n�chstes Mal dieses Spiel starten.\n"
#: engines/dreamweb/detection.cpp:58
msgid "Use bright palette mode"
msgstr "Modus f�r helle Palette verwenden"
#: engines/dreamweb/detection.cpp:59
msgid "Display graphics using the game's bright palette"
msgstr "Zeigt Grafiken �ber helle Spielpalette an."
#: engines/gob/inter_playtoons.cpp:255 engines/gob/inter_v2.cpp:1467
#: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Konnte Spielstand aus Datei nicht laden."
#: engines/gob/inter_v2.cpp:1537 engines/gob/inter_geisha.cpp:263
#: engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Konnte Spielstand nicht in Datei speichern."
#: engines/gob/inter_v5.cpp:107
msgid "Failed to delete file."
msgstr "Konnte Datei nicht l�schen."
#: engines/groovie/detection.cpp:312
msgid "Fast movie speed"
msgstr "Schnelles Film-Tempo"
#: engines/groovie/detection.cpp:313
msgid "Play movies at an increased speed"
msgstr "Spielt Filme mit erh�hter Geschwindigkeit ab."
#: engines/groovie/script.cpp:407
msgid "Failed to save game"
msgstr "Konnte Spielstand nicht speichern."
#: engines/hopkins/detection.cpp:76 engines/hopkins/detection.cpp:86
msgid "Gore Mode"
msgstr "Blutmodus"
#: engines/hopkins/detection.cpp:77 engines/hopkins/detection.cpp:87
msgid "Enable Gore Mode when available"
msgstr "Blutmodus aktivieren, wenn verf�gbar"
#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:62
msgid "Studio audience"
msgstr "Studio-Publikum"
#: engines/kyra/detection.cpp:63
msgid "Enable studio audience"
msgstr "Aktiviert Studio-Publikum."
#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:73
msgid "Skip support"
msgstr "Erlaube �berspringen"
#: engines/kyra/detection.cpp:74
msgid "Allow text and cutscenes to be skipped"
msgstr "Erlaubt das �berspringen von Textteilen und Zwischensequenzen."
#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:84
msgid "Helium mode"
msgstr "Helium-Modus"
#: engines/kyra/detection.cpp:85
msgid "Enable helium mode"
msgstr "Aktiviert Helium-Modus."
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:99
msgid "Smooth scrolling"
msgstr "Gleichm��iges Scrollen"
#: engines/kyra/detection.cpp:100
msgid "Enable smooth scrolling when walking"
msgstr "Aktiviert gleichm��iges Scrollen beim Gehen."
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:112
msgid "Floating cursors"
msgstr "Richtungspfeil-Mauszeiger"
#: engines/kyra/detection.cpp:113
msgid "Enable floating cursors"
msgstr "Aktiviert Richtungspfeil-Mauszeiger."
#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:127
msgid "HP bar graphs"
msgstr "Trefferpunkte-Balken"
#: engines/kyra/detection.cpp:128
msgid "Enable hit point bar graphs"
msgstr "Aktiviert grafische Trefferpunkte-Balken."
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "Attacke 1"
#: engines/kyra/lol.cpp:479
msgid "Attack 2"
msgstr "Attacke 2"
#: engines/kyra/lol.cpp:480
msgid "Attack 3"
msgstr "Attacke 3"
#: engines/kyra/lol.cpp:481
msgid "Move Forward"
msgstr "Nach vorn bewegen"
#: engines/kyra/lol.cpp:482
msgid "Move Back"
msgstr "Nach hinten bewegen"
#: engines/kyra/lol.cpp:483
msgid "Slide Left"
msgstr "Nach links rutschen"
#: engines/kyra/lol.cpp:484
msgid "Slide Right"
msgstr "Nach rechts rutschen"
#: engines/kyra/lol.cpp:485 engines/pegasus/pegasus.cpp:2509
msgid "Turn Left"
msgstr "Nach links drehen"
#: engines/kyra/lol.cpp:486 engines/pegasus/pegasus.cpp:2510
msgid "Turn Right"
msgstr "Nach rechts drehen"
#: engines/kyra/lol.cpp:487
msgid "Rest"
msgstr "Ausruhen"
#: engines/kyra/lol.cpp:488
msgid "Options"
msgstr "Optionen"
#: engines/kyra/lol.cpp:489
msgid "Choose Spell"
msgstr "Zauberspruch ausw�hlen"
#: engines/kyra/sound_midi.cpp:477
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
"Sie scheinen ein General-MIDI-Ger�t zu\n"
"verwenden, aber das Spiel unterst�tzt nur\n"
"Roland MT32 MIDI. Es wird versucht, die\n"
"Roland-MT32-Instrumente denen von\n"
"General MIDI zuzuordnen. Es ist dennoch\n"
"m�glich, dass ein paar Musikst�cke nicht\n"
"richtig abgespielt werden."
#: engines/kyra/saveload_eob.cpp:557
#, c-format
msgid ""
"The following original saved game file has been found in your game path:\n"
"\n"
"%s %s\n"
"\n"
"Do you wish to use this saved game file with ScummVM?\n"
"\n"
msgstr ""
"Die folgende originale Spielstand-Datei wurde in Ihrem Spieleverzeichnis "
"gefunden:\n"
"\n"
"%s %s\n"
"\n"
"M�chten Sie diese Spielstand-Datei in ScummVM verwenden?\n"
"\n"
#: engines/kyra/saveload_eob.cpp:590
#, c-format
msgid ""
"A saved game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
"Eine Spielstand-Datei wurde im gew�hlten Speicherplatz %d gefunden. "
"�berschreiben?\n"
"\n"
#: engines/kyra/saveload_eob.cpp:623
#, c-format
msgid ""
"%d original saved game files have been successfully imported into\n"
"ScummVM. If you want to manually import original saved game files later you "
"will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""
"%d originale Spielstand-Dateien wurden erfolgreich nach ScummVM\n"
"importiert. Wenn Sie weitere Spielstand-Dateien sp�ter manuell importieren "
"wollen,\n"
"m�ssen Sie die ScummVM-Entwicklerkonsole �ffnen und den Befehl "
"\"import_savefile\" verwenden.\n"
"\n"
#: engines/mohawk/detection.cpp:169
msgid "Play the Myst fly by movie"
msgstr "Video vom Anflug auf Myst abspielen"
#: engines/mohawk/detection.cpp:170
msgid "The Myst fly by movie was not played by the original engine."
msgstr ""
"Das Video, welches den Anflug auf Myst zeigt, wurde in der urspr�nglichen "
"Engine nicht abgespielt."
#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:181 engines/mohawk/dialogs.cpp:267
msgid "~Z~ip Mode Activated"
msgstr "~Zip-Modus aktiviert"
#: engines/mohawk/dialogs.cpp:182
msgid "~T~ransitions Enabled"
msgstr "�ber~g~�nge aktiviert"
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:184
msgid "~D~rop Page"
msgstr "Seite ~a~blegen"
#: engines/mohawk/dialogs.cpp:188
msgid "Show ~M~ap"
msgstr "~K~arte anzeigen"
#: engines/mohawk/dialogs.cpp:194
msgid "Main Men~u~"
msgstr "Haupt~m~en�"
#: engines/mohawk/dialogs.cpp:268
msgid "~W~ater Effect Enabled"
msgstr "~W~assereffekt aktiviert"
#: engines/neverhood/detection.cpp:184
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Szenenbuch-Sequenz in der Chronikhalle �berspringen"
#: engines/neverhood/detection.cpp:185
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
"Erm�glicht dem Spieler, die Szenenbuch-Sequenz in der Chronikhalle zu "
"�berspringen."
#: engines/neverhood/detection.cpp:191
msgid "Scale the making of videos to full screen"
msgstr "Making-Of-Videos auf Vollbild skalieren"
#: engines/neverhood/detection.cpp:192
msgid "Scale the making of videos, so that they use the whole screen"
msgstr ""
"Skaliert die Making-Of-Videos, sodass sie den gesamten Bildschirm ausf�llen."
#: engines/parallaction/saveload.cpp:130
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
"Kann Spiel nicht speichern auf Speicherplatz %i\n"
"\n"
#: engines/parallaction/saveload.cpp:194
msgid "Load file"
msgstr "Datei laden"
#: engines/parallaction/saveload.cpp:201
msgid "Loading game..."
msgstr "Spiel wird geladen..."
#: engines/parallaction/saveload.cpp:209
msgid "Save file"
msgstr "Datei speichern"
#: engines/parallaction/saveload.cpp:216
msgid "Saving game..."
msgstr "Spiel wird gespeichert..."
#: engines/parallaction/saveload.cpp:269
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
"ScummVM hat erkannt, dass Sie alte Spielst�nde von Nippon Safes haben, die "
"umbenannt werden sollten.\n"
"Die alten Dateinamen werden nicht mehr unterst�tzt, also k�nnen Sie diese "
"Spielst�nde unkonvertiert nicht laden.\n"
"\n"
"Klicken Sie auf OK, um diese jetzt umzuwandeln, sonst werden Sie erneut "
"gefragt, wenn Sie n�chstes Mal dieses Spiel starten.\n"
#: engines/parallaction/saveload.cpp:316
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM hat alle Speicherst�nde erfolgreich umgewandelt."
#: engines/parallaction/saveload.cpp:318
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
"ScummVM hat ein paar Warnungen im Konsolenfenster ausgegeben und kann nicht "
"gew�hrleisten, dass alle Speicherst�nde umgewandelt wurden.\n"
"\n"
"Bitte berichten Sie dies dem Team auf Englisch."
#: engines/pegasus/pegasus.cpp:714
msgid "Invalid save file name"
msgstr "Ung�ltiger Spielstandname"
#: engines/pegasus/pegasus.cpp:2507
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr "Hoch/Hineinzoomen/Nach vorn/T�ren �ffnen"
#: engines/pegasus/pegasus.cpp:2508
msgid "Down/Zoom Out"
msgstr "Runter/Hinauszoomen"
#: engines/pegasus/pegasus.cpp:2511
msgid "Display/Hide Inventory Tray"
msgstr "Inventarleiste anzeigen/verbergen"
#: engines/pegasus/pegasus.cpp:2512
msgid "Display/Hide Biochip Tray"
msgstr "Biochip-Leiste anzeigen/verbergen"
#: engines/pegasus/pegasus.cpp:2513
msgid "Action/Select"
msgstr "Aktion/Ausw�hlen"
#: engines/pegasus/pegasus.cpp:2514
msgid "Toggle Center Data Display"
msgstr "Mittige Datenanzeige wechseln"
#: engines/pegasus/pegasus.cpp:2515
msgid "Display/Hide Info Screen"
msgstr "Info-Bildschirm anzeigen/verbergen"
#: engines/pegasus/pegasus.cpp:2516
msgid "Display/Hide Pause Menu"
msgstr "Pause-Men� anzeigen/verbergen"
#: engines/queen/detection.cpp:56
msgid "Alternative intro"
msgstr "Alternativer Vorspann"
#: engines/queen/detection.cpp:57
msgid "Use an alternative game intro (CD version only)"
msgstr "Verwendet einen alternativen Vorspann (nur bei CD-Version)."
#: engines/sci/detection.cpp:390
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "�berspringe EGA-Fehlerdiffusion (Vollfarbige Hintergr�nde)"
#: engines/sci/detection.cpp:391
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"�berspringe Fehlerdiffusion in EGA-Spielen, Grafik wird mit allen Farben "
"gezeigt"
#: engines/sci/detection.cpp:400
msgid "Enable high resolution graphics"
msgstr "Aktiviere hochaufl�sende Grafik"
#: engines/sci/detection.cpp:401
msgid "Enable high resolution graphics/content"
msgstr "Aktiviere hochaufl�sende Grafik/Inhalte"
#: engines/sci/detection.cpp:410
msgid "Enable black-lined video"
msgstr "Aktiviere schwarze Linien in Videos"
#: engines/sci/detection.cpp:411
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Zeichne schwarze Linien �ber Videos, um die scheinbare Sch�rfe zu erh�hen"
#: engines/sci/detection.cpp:420
msgid "Prefer digital sound effects"
msgstr "Digitale Ger�usch-Effekte bevorzugen"
#: engines/sci/detection.cpp:421
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Bevorzugt digitale Ger�usch-Effekte statt synthethisierter"
#: engines/sci/detection.cpp:440
msgid "Use IMF/Yamaha FB-01 for MIDI output"
msgstr "IMF/Yamaha FB-01 f�r MIDI-Ausgabe verwenden"
#: engines/sci/detection.cpp:441
msgid ""
"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
"output"
msgstr ""
"Verwendet eine Music-Feature-Karte von IBM oder ein Yamaha-FB-01-FM-"
"Synthetisierungsmodul f�r die MIDI-Ausgabe."
#: engines/sci/detection.cpp:451
msgid "Use CD audio"
msgstr "CD-Ton verwenden"
#: engines/sci/detection.cpp:452
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Verwendet CD-Ton anstatt des Tons im Spiel, sofern verf�gbar."
#: engines/sci/detection.cpp:462
msgid "Use Windows cursors"
msgstr "Windows-Mauszeiger verwenden"
#: engines/sci/detection.cpp:463
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Verwendet die Windows-Mauszeiger (kleiner und schwarz-wei�) anstatt der von "
"DOS."
#: engines/sci/detection.cpp:473
msgid "Use silver cursors"
msgstr "Silberne Mauszeiger verwenden"
#: engines/sci/detection.cpp:474
msgid ""
"Use the alternate set of silver cursors, instead of the normal golden ones"
msgstr ""
"Verwendet alternativen Satz silberner Mauszeiger anstatt der normalen "
"goldenen."
#: engines/scumm/detection.cpp:1341
msgid "Show Object Line"
msgstr "Objektzeile zeigen"
#: engines/scumm/detection.cpp:1342
msgid "Show the names of objects at the bottom of the screen"
msgstr "Objektnamen und Verben am unteren Bildrand anzeigen"
#: engines/scumm/dialogs.cpp:172
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
msgstr "Bitte Disk %c einlegen und Taste dr�cken"
#: engines/scumm/dialogs.cpp:173
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
msgstr "Kann %s (%c%d) nicht finden, bitte Taste dr�cken."
#: engines/scumm/dialogs.cpp:174
#, c-format
msgid "Error reading disk %c, (%c%d) Press Button."
msgstr "Fehler beim Lesen von Disk %c (%c%d), bitte Taste dr�cken."
#: engines/scumm/dialogs.cpp:175
msgid "Game Paused. Press SPACE to Continue."
msgstr "Spielpause. Zum Weiterspielen Leertaste dr�cken."
#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten? (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:179
msgid "Are you sure you want to restart? (Y/N)Y"
msgstr "M�chten Sie wirklich neu starten? (J/N)J"
#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:181
msgid "Are you sure you want to quit? (Y/N)Y"
msgstr "M�chten Sie wirklich beenden? (J/N)J"
#: engines/scumm/dialogs.cpp:186
msgid "Play"
msgstr "Spielen"
#: engines/scumm/dialogs.cpp:190
msgid "Insert save/load game disk"
msgstr "Legen Sie eine Spielstand-Disk ein."
#: engines/scumm/dialogs.cpp:191
msgid "You must enter a name"
msgstr "Sie m�ssen eine Bezeichnung eingeben."
#: engines/scumm/dialogs.cpp:192
msgid "The game was NOT saved (disk full?)"
msgstr "Spiel wurde NICHT gespeichert. (Datentr�ger voll?)"
#: engines/scumm/dialogs.cpp:193
msgid "The game was NOT loaded"
msgstr "Spiel wurde NICHT geladen."
#: engines/scumm/dialogs.cpp:194
#, c-format
msgid "Saving '%s'"
msgstr "Speichere \"%s\""
#: engines/scumm/dialogs.cpp:195
#, c-format
msgid "Loading '%s'"
msgstr "Lade \"%s\""
#: engines/scumm/dialogs.cpp:196
msgid "Name your SAVE game"
msgstr "Name f�r Spielstand eingeben"
#: engines/scumm/dialogs.cpp:197
msgid "Select a game to LOAD"
msgstr "Spielstand zum LADEN ausw�hlen"
#: engines/scumm/dialogs.cpp:198
msgid "Game title)"
msgstr "Spieltitel)"
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:284
msgid "~P~revious"
msgstr "~Z~ur�ck"
#. I18N: Next page button
#: engines/scumm/dialogs.cpp:286
msgid "~N~ext"
msgstr "~W~eiter"
#: engines/scumm/dialogs.cpp:598
msgid "Speech Only"
msgstr "Nur Sprache"
#: engines/scumm/dialogs.cpp:599
msgid "Speech and Subtitles"
msgstr "Sprachausgabe und Untertitel"
#: engines/scumm/dialogs.cpp:600
msgid "Subtitles Only"
msgstr "Nur Untertitel"
#: engines/scumm/dialogs.cpp:608
msgctxt "lowres"
msgid "Speech & Subs"
msgstr "Sprache & Text"
#: engines/scumm/dialogs.cpp:654
msgid "Select a Proficiency Level."
msgstr "W�hle einen Schwierigkeitsgrad."
#: engines/scumm/dialogs.cpp:656
msgid "Refer to your Loom(TM) manual for help."
msgstr "F�r Hilfe schauen Sie ins Loom-Handbuch."
#: engines/scumm/dialogs.cpp:660
msgid "Practice"
msgstr "Anf�nger"
#: engines/scumm/dialogs.cpp:661
msgid "Expert"
msgstr "Experte"
#: engines/scumm/help.cpp:74
msgid "Common keyboard commands:"
msgstr "Allgemeine Tastenbefehle:"
#: engines/scumm/help.cpp:75
msgid "Save / Load dialog"
msgstr "Men� zum Speichern/Laden"
#: engines/scumm/help.cpp:77
msgid "Skip line of text"
msgstr "Textzeile �berspringen"
#: engines/scumm/help.cpp:78
msgid "Esc"
msgstr "Esc"
#: engines/scumm/help.cpp:78
msgid "Skip cutscene"
msgstr "Zwischensequenz �berspringen"
#: engines/scumm/help.cpp:79
msgid "Space"
msgstr "Leertaste"
#: engines/scumm/help.cpp:79
msgid "Pause game"
msgstr "Spielpause"
#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:96 engines/scumm/help.cpp:97
#: engines/scumm/help.cpp:98 engines/scumm/help.cpp:99
#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
msgid "Ctrl"
msgstr "Strg"
#: engines/scumm/help.cpp:80
msgid "Load game state 1-10"
msgstr "Spielstand 1-10 laden"
#: engines/scumm/help.cpp:81 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:87 engines/scumm/help.cpp:101
#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
msgid "Alt"
msgstr "Alt"
#: engines/scumm/help.cpp:81
msgid "Save game state 1-10"
msgstr "Spielstand 1-10 speichern"
#: engines/scumm/help.cpp:87 engines/scumm/help.cpp:90
msgid "Enter"
msgstr "Enter"
#: engines/scumm/help.cpp:88
msgid "Music volume up / down"
msgstr "Musiklautst�rke h�her/niedriger"
#: engines/scumm/help.cpp:89
msgid "Text speed slower / faster"
msgstr "Texttempo langsamer/schneller"
#: engines/scumm/help.cpp:90
msgid "Simulate left mouse button"
msgstr "Linke Maustaste simulieren"
#: engines/scumm/help.cpp:91
msgid "Tab"
msgstr "Tabulator"
#: engines/scumm/help.cpp:91
msgid "Simulate right mouse button"
msgstr "Rechte Maustaste simulieren"
#: engines/scumm/help.cpp:94
msgid "Special keyboard commands:"
msgstr "Spezielle Tastenbefehle:"
#: engines/scumm/help.cpp:95
msgid "Show / Hide console"
msgstr "Konsole zeigen/verbergen"
#: engines/scumm/help.cpp:96
msgid "Start the debugger"
msgstr "Debugger starten"
#: engines/scumm/help.cpp:97
msgid "Show memory consumption"
msgstr "Speicherverbrauch anzeigen"
#: engines/scumm/help.cpp:98
msgid "Run in fast mode (*)"
msgstr "Schneller Modus (*)"
#: engines/scumm/help.cpp:99
msgid "Run in really fast mode (*)"
msgstr "Sehr schneller Modus (*)"
#: engines/scumm/help.cpp:100
msgid "Toggle mouse capture"
msgstr "Mauseingrenzung in Fenster EIN/AUS"
#: engines/scumm/help.cpp:101
msgid "Switch between graphics filters"
msgstr "Zwischen Grafikfiltern wechseln"
#: engines/scumm/help.cpp:102
msgid "Increase / Decrease scale factor"
msgstr "Gr��enverh�ltnis h�her/niedriger"
#: engines/scumm/help.cpp:103
msgid "Toggle aspect-ratio correction"
msgstr "Seitenverh�ltnis anpassen: EIN/AUS"
#: engines/scumm/help.cpp:108
msgid "* Note that using ctrl-f and"
msgstr "* Es wird davon abgeraten,"
#: engines/scumm/help.cpp:109
msgid " ctrl-g are not recommended"
msgstr " Strg+F und Strg+G zu verwenden,"
#: engines/scumm/help.cpp:110
msgid " since they may cause crashes"
msgstr " da dies Abst�rze oder fehlerhaftes"
#: engines/scumm/help.cpp:111
msgid " or incorrect game behavior."
msgstr " Spielverhalten verursachen kann."
#: engines/scumm/help.cpp:115
msgid "Spinning drafts on the keyboard:"
msgstr "Spr�che mit Tastatur spinnen:"
#: engines/scumm/help.cpp:117
msgid "Main game controls:"
msgstr "Hauptspielsteuerung:"
#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162
msgid "Push"
msgstr "Dr�cke"
#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163
msgid "Pull"
msgstr "Ziehe"
#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:198
#: engines/scumm/help.cpp:208
msgid "Give"
msgstr "Gib"
#: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140
#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:191
#: engines/scumm/help.cpp:209
msgid "Open"
msgstr "�ffne"
#: engines/scumm/help.cpp:127
msgid "Go to"
msgstr "Gehe zu"
#: engines/scumm/help.cpp:128
msgid "Get"
msgstr "Nimm"
#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:153
#: engines/scumm/help.cpp:171 engines/scumm/help.cpp:199
#: engines/scumm/help.cpp:214 engines/scumm/help.cpp:225
#: engines/scumm/help.cpp:251
msgid "Use"
msgstr "Benutze"
#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:142
msgid "Read"
msgstr "Lies"
#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:148
msgid "New kid"
msgstr "Person"
#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154
#: engines/scumm/help.cpp:172
msgid "Turn on"
msgstr "Schalt ein"
#: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155
#: engines/scumm/help.cpp:173
msgid "Turn off"
msgstr "Schalt aus"
#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
#: engines/scumm/help.cpp:195
msgid "Walk to"
msgstr "Gehe zu"
#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:211
#: engines/scumm/help.cpp:228
msgid "Pick up"
msgstr "Nimm"
#: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170
msgid "What is"
msgstr "Was ist"
#: engines/scumm/help.cpp:147
msgid "Unlock"
msgstr "Schlie� auf"
#: engines/scumm/help.cpp:150
msgid "Put on"
msgstr "Zieh an"
#: engines/scumm/help.cpp:151
msgid "Take off"
msgstr "Nimm ab"
#: engines/scumm/help.cpp:157
msgid "Fix"
msgstr "Reparier"
#: engines/scumm/help.cpp:159
msgid "Switch"
msgstr "Wechsle"
#: engines/scumm/help.cpp:167 engines/scumm/help.cpp:229
msgid "Look"
msgstr "Schau"
#: engines/scumm/help.cpp:174 engines/scumm/help.cpp:224
msgid "Talk"
msgstr "Rede"
#: engines/scumm/help.cpp:175
msgid "Travel"
msgstr "Reise"
#: engines/scumm/help.cpp:176
msgid "To Henry / To Indy"
msgstr "Zu Henry/Zu Indy"
#. I18N: These are different musical notes
#: engines/scumm/help.cpp:180
msgid "play C minor on distaff"
msgstr "spiele tiefes C auf Stab"
#: engines/scumm/help.cpp:181
msgid "play D on distaff"
msgstr "spiele D auf Stab"
#: engines/scumm/help.cpp:182
msgid "play E on distaff"
msgstr "spiele E auf Stab"
#: engines/scumm/help.cpp:183
msgid "play F on distaff"
msgstr "spiele F auf Stab"
#: engines/scumm/help.cpp:184
msgid "play G on distaff"
msgstr "spiele G auf Stab"
#: engines/scumm/help.cpp:185
msgid "play A on distaff"
msgstr "spiele A auf Stab"
#: engines/scumm/help.cpp:186
msgid "play B on distaff"
msgstr "spiele B auf Stab"
#: engines/scumm/help.cpp:187
msgid "play C major on distaff"
msgstr "spiele hohes C auf Stab"
#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215
msgid "puSh"
msgstr "Dr�cke"
#: engines/scumm/help.cpp:194 engines/scumm/help.cpp:216
msgid "pull (Yank)"
msgstr "Ziehe"
#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:213
#: engines/scumm/help.cpp:249
msgid "Talk to"
msgstr "Rede mit"
#: engines/scumm/help.cpp:200 engines/scumm/help.cpp:212
msgid "Look at"
msgstr "Schau an"
#: engines/scumm/help.cpp:201
msgid "turn oN"
msgstr "Mach an"
#: engines/scumm/help.cpp:202
msgid "turn oFf"
msgstr "Mach aus"
#: engines/scumm/help.cpp:218
msgid "KeyUp"
msgstr "Hoch-Taste"
#: engines/scumm/help.cpp:218
msgid "Highlight prev dialogue"
msgstr "Vorige Dialogwahl markieren"
#: engines/scumm/help.cpp:219
msgid "KeyDown"
msgstr "Runter-Taste"
#: engines/scumm/help.cpp:219
msgid "Highlight next dialogue"
msgstr "N�chste Dialogwahl markieren"
#: engines/scumm/help.cpp:223
msgid "Walk"
msgstr "Gehe"
#: engines/scumm/help.cpp:226 engines/scumm/help.cpp:235
#: engines/scumm/help.cpp:242 engines/scumm/help.cpp:250
msgid "Inventory"
msgstr "Inventar"
#: engines/scumm/help.cpp:227
msgid "Object"
msgstr "Objekt"
#: engines/scumm/help.cpp:230
msgid "Black and White / Color"
msgstr "Graustufen-Modus/Farbe"
#: engines/scumm/help.cpp:233
msgid "Eyes"
msgstr "Augen"
#: engines/scumm/help.cpp:234
msgid "Tongue"
msgstr "Zunge"
#: engines/scumm/help.cpp:236
msgid "Punch"
msgstr "Schlage"
#: engines/scumm/help.cpp:237
msgid "Kick"
msgstr "Tritt"
#: engines/scumm/help.cpp:240 engines/scumm/help.cpp:248
msgid "Examine"
msgstr "Betrachte"
#: engines/scumm/help.cpp:241
msgid "Regular cursor"
msgstr "Normaler Mauszeiger"
#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:244
msgid "Comm"
msgstr "Kommunikation"
#: engines/scumm/help.cpp:247
msgid "Save / Load / Options"
msgstr "Speichern / Laden / Optionen"
#: engines/scumm/help.cpp:256
msgid "Other game controls:"
msgstr "Weitere Steuerung:"
#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:268
msgid "Inventory:"
msgstr "Inventar:"
#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
msgid "Scroll list up"
msgstr "Liste hochbl�ttern"
#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276
msgid "Scroll list down"
msgstr "Liste runterbl�ttern"
#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:269
msgid "Upper left item"
msgstr "Oberer linker Gegenstand"
#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
msgid "Lower left item"
msgstr "Unterer linker Gegenstand"
#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272
msgid "Upper right item"
msgstr "Oberer rechter Gegenstand"
#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:274
msgid "Lower right item"
msgstr "Unterer rechter Gegenstand"
#: engines/scumm/help.cpp:270
msgid "Middle left item"
msgstr "Mittlerer linker Gegenstand"
#: engines/scumm/help.cpp:273
msgid "Middle right item"
msgstr "Mittlerer rechter Gegenstand"
#: engines/scumm/help.cpp:280 engines/scumm/help.cpp:285
msgid "Switching characters:"
msgstr "Figuren wechseln:"
#: engines/scumm/help.cpp:282
msgid "Second kid"
msgstr "Zweites Kind"
#: engines/scumm/help.cpp:283
msgid "Third kid"
msgstr "Drittes Kind"
#: engines/scumm/help.cpp:292
msgid "Toggle Inventory/IQ Points display"
msgstr "Inventar-/IQ-Punkt-Anzeige umschalten"
#: engines/scumm/help.cpp:293
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr "Schalte zwischen Tastatur-/Maus-K�mpfen um (*)"
#: engines/scumm/help.cpp:295
msgid "* Keyboard Fighting is always on,"
msgstr "* Tastatur-Steuerung der K�mpfe ist immer an,"
#: engines/scumm/help.cpp:296
msgid " so despite the in-game message this"
msgstr " demnach wird trotz der Meldung im Spiel"
#: engines/scumm/help.cpp:297
msgid " actually toggles Mouse Fighting Off/On"
msgstr " die Maus-Steuerung der K�mpfe ein-/ausgeschaltet"
#: engines/scumm/help.cpp:304
msgid "Fighting controls (numpad):"
msgstr "Kampfsteuerung (Ziffernblock):"
#: engines/scumm/help.cpp:305 engines/scumm/help.cpp:306
#: engines/scumm/help.cpp:307
msgid "Step back"
msgstr "Schritt zur�ck"
#: engines/scumm/help.cpp:308
msgid "Block high"
msgstr "Deckung oben"
#: engines/scumm/help.cpp:309
msgid "Block middle"
msgstr "Deckung Mitte"
#: engines/scumm/help.cpp:310
msgid "Block low"
msgstr "Deckung unten"
#: engines/scumm/help.cpp:311
msgid "Punch high"
msgstr "Schlag oben"
#: engines/scumm/help.cpp:312
msgid "Punch middle"
msgstr "Schlag Mitte"
#: engines/scumm/help.cpp:313
msgid "Punch low"
msgstr "Schlag unten"
#: engines/scumm/help.cpp:315
msgid "Sucker punch"
msgstr "Unerwarteter Schlag"
#: engines/scumm/help.cpp:318
msgid "These are for Indy on left."
msgstr "Dies gilt f�r Indy links."
#: engines/scumm/help.cpp:319
msgid "When Indy is on the right,"
msgstr "Wenn Indy rechts steht,"
#: engines/scumm/help.cpp:320
msgid "7, 4, and 1 are switched with"
msgstr "werden 7, 4 und 1 je mit"
#: engines/scumm/help.cpp:321
msgid "9, 6, and 3, respectively."
msgstr "9, 6 und 3 vertauscht."
#: engines/scumm/help.cpp:328
msgid "Biplane controls (numpad):"
msgstr "Doppeldecker (Ziffernblock):"
#: engines/scumm/help.cpp:329
msgid "Fly to upper left"
msgstr "Nach oben links fliegen"
#: engines/scumm/help.cpp:330
msgid "Fly to left"
msgstr "Nach links fliegen"
#: engines/scumm/help.cpp:331
msgid "Fly to lower left"
msgstr "Nach unten links fliegen"
#: engines/scumm/help.cpp:332
msgid "Fly upwards"
msgstr "Nach oben fliegen"
#: engines/scumm/help.cpp:333
msgid "Fly straight"
msgstr "Geradeaus fliegen"
#: engines/scumm/help.cpp:334
msgid "Fly down"
msgstr "Nach unten fliegen"
#: engines/scumm/help.cpp:335
msgid "Fly to upper right"
msgstr "Nach oben rechts fliegen"
#: engines/scumm/help.cpp:336
msgid "Fly to right"
msgstr "Nach rechts fliegen"
#: engines/scumm/help.cpp:337
msgid "Fly to lower right"
msgstr "Nach unten rechts fliegen"
#: engines/scumm/input.cpp:578
msgid "Snap scroll on"
msgstr "Bl�ttern einschalten"
#: engines/scumm/input.cpp:580
msgid "Snap scroll off"
msgstr "Bl�ttern ausschalten"
#: engines/scumm/input.cpp:593
msgid "Music volume: "
msgstr "Musiklautst�rke:"
#: engines/scumm/input.cpp:610
msgid "Subtitle speed: "
msgstr "Untertitel-Tempo:"
#: engines/scumm/scumm.cpp:1879
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
"Systemeigene MIDI-�nterst�tzung erfordert das\n"
"Roland-Upgrade von LucasArts, aber %s\n"
"fehlt. Stattdessen wird AdLib verwendet."
#: engines/scumm/scumm.cpp:2732
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
"Normalerweise w�rde jetzt Maniac Mansion starten. ScummVM kann das jedoch "
"noch nicht. Um dieses Spiel zu spielen, klicken Sie auf \"Spiel hinzuf�gen\" "
"im Startmen� von ScummVM und w�hlen das Verzeichnis \"Maniac\" im "
"Verzeichnis dieses Spiels aus."
#: engines/scumm/players/player_v3m.cpp:129
msgid ""
"Could not find the 'Loom' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"Macintosh-Programmdatei f�r Instrumente in \"Loom\" nicht\n"
"gefunden. Musik wird abgeschaltet."
#: engines/scumm/players/player_v5m.cpp:107
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"Macintosh-Programmdatei f�r Instrumente in \"Monkey Island\" nicht\n"
"gefunden. Musik wird abgeschaltet."
#: engines/sherlock/detection.cpp:71
msgid "Use original savegame dialog"
msgstr "Originale Spielstand-Men�s verwenden"
#: engines/sherlock/detection.cpp:72
msgid ""
"Files button in-game shows original savegame dialog rather than the ScummVM "
"menu"
msgstr ""
"Dateien-Schaltfl�che im Spiel zeigt originales Spielstand-Men� statt dem von "
"ScummVM."
#: engines/sherlock/detection.cpp:81
msgid "Pixellated scene transitions"
msgstr "Verpixelte Szenen�berg�nge"
#: engines/sherlock/detection.cpp:82
msgid "When changing scenes, a randomized pixel transition is done"
msgstr "Bei Szenenwechseln wird ein zuf�lliger Pixel�bergang verwendet."
#: engines/sherlock/detection.cpp:91
msgid "Don't show hotspots when moving mouse"
msgstr "Bei Mausbewegung keine Klickpunkte anzeigen"
#: engines/sherlock/detection.cpp:92
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
"Zeigt Klickpunktnamen nur nach Klick auf selbigen oder auf einen "
"Aktionspunkt."
#: engines/sherlock/detection.cpp:101
msgid "Show character portraits"
msgstr "Figurenportraits zeigen"
#: engines/sherlock/detection.cpp:102
msgid "Show portraits for the characters when conversing"
msgstr "Zeigt Portraits der Figuren bei Gespr�chen."
#: engines/sherlock/detection.cpp:111
msgid "Slide dialogs into view"
msgstr "Men�s in Blickfeld gleiten lassen"
#: engines/sherlock/detection.cpp:112
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
"L�sst Men�s in Blickfeld gleiten anstatt sie einfach sofort anzuzeigen."
#: engines/sherlock/detection.cpp:121
msgid "Transparent windows"
msgstr "Transparente Fenster"
#: engines/sherlock/detection.cpp:122
msgid "Show windows with a partially transparent background"
msgstr "Zeigt Fenster mit teilweise transparentem Hintergrund"
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
"Please download it from www.scummvm.org"
msgstr ""
"Konnte \"sky.cpt\" nicht finden!\n"
"Bitte laden Sie die Datei von\n"
"www.scummvm.org herunter."
#: engines/sky/compact.cpp:141
msgid ""
"The \"sky.cpt\" file has an incorrect size.\n"
"Please (re)download it from www.scummvm.org"
msgstr ""
"Die Datei \"sky.cpt\" hat eine ung�ltige Gr��e.\n"
"Bitte laden Sie diese Datei (erneut) von\n"
"www.scummvm.org herunter."
#: engines/sky/detection.cpp:44
msgid "Floppy intro"
msgstr "Disketten-Vorspann"
#: engines/sky/detection.cpp:45
msgid "Use the floppy version's intro (CD version only)"
msgstr "Verwendet den Vorspann der Diskettenversion (nur bei CD-Version)."
#: engines/sword1/animation.cpp:524
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
"PSX-Zwischensequenz \"%s\" kann in Palettenmodus nicht wiedergegeben werden."
#: engines/sword1/animation.cpp:545 engines/sword2/animation.cpp:445
msgid "DXA cutscenes found but ScummVM has been built without zlib"
msgstr ""
"DXA-Zwischensequenzen gefunden, aber ScummVM wurde ohne Zlib-Unterst�tzung "
"erstellt."
#: engines/sword1/animation.cpp:561 engines/sword2/animation.cpp:461
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
"MPEG-2-Zwischensequenzen gefunden, aber ScummVM wurde ohne Unterst�tzung f�r "
"MPEG-2-Videos erstellt."
#: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:470
#, c-format
msgid "Cutscene '%s' not found"
msgstr "Zwischensequenz \"%s\" nicht gefunden"
#: engines/sword1/control.cpp:863
msgid ""
"ScummVM found that you have old savefiles for Broken Sword 1 that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM hat erkannt, dass Sie alte Spielst�nde von Baphomets Fluch 1 haben, "
"die umgewandelt werden sollten.\n"
"Das alte Speicherformat wird nicht mehr unterst�tzt, also k�nnen Sie diese "
"Spielst�nde unkonvertiert nicht laden.\n"
"\n"
"Klicken Sie auf OK, um diese jetzt umzuwandeln, sonst werden Sie erneut "
"gefragt, wenn Sie n�chstes Mal dieses Spiel starten.\n"
#: engines/sword1/control.cpp:1232
#, c-format
msgid ""
"Target new saved game already exists!\n"
"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
msgstr ""
"Die f�r den neuen Spielstand vorgesehene Datei existiert bereits!\n"
"M�chten Sie den alten Speicherstand (%s) oder den neuen (%s) behalten?\n"
#: engines/sword1/control.cpp:1235
msgid "Keep the old one"
msgstr "Den alten behalten"
#: engines/sword1/control.cpp:1235
msgid "Keep the new one"
msgstr "Den neuen behalten"
#: engines/sword1/logic.cpp:1633
msgid "This is the end of the Broken Sword 1 Demo"
msgstr "Das ist das Ende der Demo von Broken Sword 1 (Baphomets Fluch 1)."
#: engines/sword2/animation.cpp:425
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
"PSX-Zwischensequenzen gefunden, aber ScummVM wurde ohne Unterst�tzung f�r "
"RGB-Farben erstellt."
#: engines/sword2/sword2.cpp:79
msgid "Show object labels"
msgstr "Objektnamen zeigen"
#: engines/sword2/sword2.cpp:80
msgid "Show labels for objects on mouse hover"
msgstr "Zeigt Objektbeschriftungen bei Mausber�hrung an."
#: engines/sword25/detection.cpp:46
msgid "Use English speech"
msgstr "Verwende englische Sprachausgabe"
#: engines/sword25/detection.cpp:47
msgid ""
"Use English speech instead of German for every language other than German"
msgstr ""
"Verwende englische Sprachausgabe anstelle der deutschen, wenn eine andere "
"Sprache als Deutsch verwendet wird."
#: engines/teenagent/resources.cpp:96
msgid ""
"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
msgstr ""
"Ihnen fehlt die Datei \"teenagent.dat\". Laden Sie sich diese von der "
"ScummVM-Website unter http://www.scummvm.org herunter."
#: engines/teenagent/resources.cpp:117
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""
"Die Datei \"teenagent.dat\" ist gepackt und zlib zum Entpacken wurde in "
"dieser ausf�hrbaren Datei nicht miteingebunden. Bitte entpacken Sie die "
"Datei."
#: engines/wintermute/detection.cpp:58
msgid "Show FPS-counter"
msgstr "Z�hler f�r Bilder pro Sekunde anzeigen"
#: engines/wintermute/detection.cpp:59
msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
"Zeige die aktuelle Anzahl von Bildern pro Sekunde in der oberen linken Ecke"
#: engines/zvision/detection_tables.h:52
msgid "Use the original save/load screens instead of the ScummVM interface"
msgstr ""
"Verwendet die originalen Men�s zum Speichern und Laden statt der von ScummVM."
#: engines/zvision/detection_tables.h:61
msgid "Double FPS"
msgstr "FPS verdoppeln"
#: engines/zvision/detection_tables.h:62
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Bilder pro Sekunde im Spiel von 30 auf 60 erh�hen"
#: engines/zvision/detection_tables.h:71
msgid "Enable Venus"
msgstr "Venus aktivieren"
#: engines/zvision/detection_tables.h:72
msgid "Enable the Venus help system"
msgstr "Aktiviere das Venus-Hilfesystem"
#: engines/zvision/detection_tables.h:81
msgid "Disable animation while turning"
msgstr "Animation w�hrend Drehen ausschalten"
#: engines/zvision/detection_tables.h:82
msgid "Disable animation while turning in panorama mode"
msgstr "Animation w�hrend Drehen im Panorama-Modus ausschalten"
#: engines/zvision/detection_tables.h:91
msgid "Use high resolution MPEG video"
msgstr "Nutze hochaufl�sende MPEG-Filme"
#: engines/zvision/detection_tables.h:92
msgid "Use MPEG video from the DVD version, instead of lower resolution AVI"
msgstr ""
"Verwende hochaufl�sende MPEG-Filme der DVD-Version anstelle der AVI-Filme"
#~ msgid "Specifies where Files Manager can access to"
#~ msgstr "Legt fest, auf welches Verzeichnis der Dateimanager zugreifen darf."
#~ msgid "When this storage did saves sync last time"
#~ msgstr "Zeitpunkt der letzten Synchronisierung dieses Cloud-Speichers"
#~ msgid "EGA undithering"
#~ msgstr "Antifehlerdiffusion f�r EGA"
#~ msgid "Enable undithering in EGA games"
#~ msgstr "Aktiviert die Aufhebung der Fehlerdiffusion in EGA-Spielen."
#~ msgid "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2"
#~ msgstr ""
#~ "MPEG-2-Zwischensequenzen gefunden, aber ScummVM wurde ohne Unterst�tzung "
#~ "f�r MPEG-2-Videos erstellt."
#~ msgctxt "lowres"
#~ msgid "Mass Add..."
#~ msgstr "Durchsuchen"
#~ msgid ""
#~ "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
#~ msgstr ""
#~ "Schaltet die General-MIDI-Zuweisung f�r Spiele mit Roland-MT-32-Audiospur "
#~ "aus."
#~ msgid "Standard (16bpp)"
#~ msgstr "Standard (16bpp)"
#~ msgid "MPEG2 cutscenes are no longer supported"
#~ msgstr "MPEG2-Zwischensequenzen werden nicht mehr unterst�tzt."
#~ msgid "OpenGL Normal"
#~ msgstr "OpenGL: normal"
#~ msgid "OpenGL Conserve"
#~ msgstr "OpenGL: beibehalten"
#~ msgid "OpenGL Original"
#~ msgstr "OpenGL: original"
#~ msgid "Current display mode"
#~ msgstr "Aktueller Grafikmodus"
#~ msgid "Current scale"
#~ msgstr "Aktueller Vergr��erungsfaktor"
#~ msgid "Active filter mode: Linear"
#~ msgstr "Aktiver Filtermodus: linear"
#~ msgid "Active filter mode: Nearest"
#~ msgstr "Aktiver Filtermodus: n�chste Nachbarn"
#~ msgid ""
#~ "Your game version has been detected using filename matching as a variant "
#~ "of %s."
#~ msgstr ""
#~ "Ihre Spielversion wurde durch Dateinamen-�bereinstimmung als Variante von "
#~ "%s erkannt."
#~ msgid "Command line argument not processed"
#~ msgstr "Argument in Kommandozeile nicht verarbeitet"
|