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# French translation for ScummVM.
# Copyright (C) 2010-2016 The ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# Thierry Crozat <criezy@scummvm.org>, 2011.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
"POT-Creation-Date: 2016-02-20 21:22+0000\n"
"PO-Revision-Date: 2016-02-20 23:17+0000\n"
"Last-Translator: Thierry Crozat <criezy@scummvm.org>\n"
"Language-Team: French <scummvm-devel@lists.sf.net>\n"
"Language: Francais\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n>1;\n"
"X-Generator: Poedit 1.8.6\n"

#: gui/about.cpp:94
#, c-format
msgid "(built on %s)"
msgstr "(compil� sur %s)"

#: gui/about.cpp:101
msgid "Features compiled in:"
msgstr "Options incluses :"

#: gui/about.cpp:110
msgid "Available engines:"
msgstr "Moteurs disponibles :"

#: gui/browser.cpp:68 gui/browser_osx.mm:104
msgid "Show hidden files"
msgstr "Afficher les fichiers cach�s"

#: gui/browser.cpp:68
msgid "Show files marked with the hidden attribute"
msgstr "Affiche les fichiers marqu�s avec l'attribut invisible"

#: gui/browser.cpp:72
msgid "Go up"
msgstr "Remonter"

#: gui/browser.cpp:72 gui/browser.cpp:74
msgid "Go to previous directory level"
msgstr "Remonte d'un niveau dans la hi�rarchie de r�pertoire"

#: gui/browser.cpp:74
msgctxt "lowres"
msgid "Go up"
msgstr "Remonter"

#: gui/browser.cpp:75 gui/chooser.cpp:46 gui/editrecorddialog.cpp:67
#: gui/filebrowser-dialog.cpp:64 gui/fluidsynth-dialog.cpp:152
#: gui/KeysDialog.cpp:43 gui/launcher.cpp:351 gui/massadd.cpp:95
#: gui/options.cpp:1237 gui/predictivedialog.cpp:73 gui/recorderdialog.cpp:70
#: gui/recorderdialog.cpp:156 gui/saveload-dialog.cpp:216
#: gui/saveload-dialog.cpp:276 gui/saveload-dialog.cpp:547
#: gui/saveload-dialog.cpp:931 gui/themebrowser.cpp:55 engines/engine.cpp:546
#: backends/events/default/default-events.cpp:196
#: backends/events/default/default-events.cpp:218
#: backends/platform/wii/options.cpp:48 engines/drascula/saveload.cpp:49
#: engines/parallaction/saveload.cpp:274 engines/scumm/dialogs.cpp:191
#: engines/sword1/control.cpp:865
msgid "Cancel"
msgstr "Annuler"

#: gui/browser.cpp:76 gui/browser_osx.mm:103 gui/chooser.cpp:47
#: gui/filebrowser-dialog.cpp:65 gui/themebrowser.cpp:56
msgid "Choose"
msgstr "Choisir"

#: gui/editrecorddialog.cpp:58
msgid "Author:"
msgstr "Auteur :"

#: gui/editrecorddialog.cpp:59 gui/launcher.cpp:204
msgid "Name:"
msgstr "Nom :"

#: gui/editrecorddialog.cpp:60
msgid "Notes:"
msgstr "Notes :"

#: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:74
msgid "Ok"
msgstr "Ok"

#: gui/filebrowser-dialog.cpp:49
msgid "Choose file for loading"
msgstr "Choisir le fichier � charger"

#: gui/filebrowser-dialog.cpp:49
msgid "Enter filename for saving"
msgstr "Choisir le nom de fichier pour la sauvegarde"

#: gui/filebrowser-dialog.cpp:132
msgid "Do you really want to overwrite the file?"
msgstr "Voulez-vous vraiment remplacer ce fichier ?"

#: gui/filebrowser-dialog.cpp:132 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:795 gui/launcher.cpp:943 gui/launcher.cpp:1002
#: backends/events/symbiansdl/symbiansdl-events.cpp:186
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
#: backends/platform/wince/CELauncherDialog.cpp:83
#: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590
msgid "Yes"
msgstr "Oui"

#: gui/filebrowser-dialog.cpp:132 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:795 gui/launcher.cpp:943 gui/launcher.cpp:1002
#: backends/events/symbiansdl/symbiansdl-events.cpp:186
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
#: backends/platform/wince/CELauncherDialog.cpp:83
#: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590
msgid "No"
msgstr "Non"

#: gui/fluidsynth-dialog.cpp:68
msgid "Reverb"
msgstr "R�verb"

#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
msgid "Active"
msgstr "Actif"

#: gui/fluidsynth-dialog.cpp:72
msgid "Room:"
msgstr "Pi�ce :"

#: gui/fluidsynth-dialog.cpp:79
msgid "Damp:"
msgstr "Att�nuation :"

#: gui/fluidsynth-dialog.cpp:86
msgid "Width:"
msgstr "Largeur :"

#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
msgid "Level:"
msgstr "Niveau :"

#: gui/fluidsynth-dialog.cpp:100
msgid "Chorus"
msgstr "Chorus"

#: gui/fluidsynth-dialog.cpp:104
msgid "N:"
msgstr "N :"

#: gui/fluidsynth-dialog.cpp:118
msgid "Speed:"
msgstr "Vitesse :"

#: gui/fluidsynth-dialog.cpp:125
msgid "Depth:"
msgstr "Profondeur :"

#: gui/fluidsynth-dialog.cpp:132
msgid "Type:"
msgstr "Type :"

#: gui/fluidsynth-dialog.cpp:135
msgid "Sine"
msgstr "Sinus"

#: gui/fluidsynth-dialog.cpp:136
msgid "Triangle"
msgstr "Triangle"

#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:1168
msgid "Misc"
msgstr "Divers"

#: gui/fluidsynth-dialog.cpp:140
msgid "Interpolation:"
msgstr "Interpolation :"

#: gui/fluidsynth-dialog.cpp:143
msgid "None (fastest)"
msgstr "Aucune (plus rapide)"

#: gui/fluidsynth-dialog.cpp:144
msgid "Linear"
msgstr "Lin�aire"

#: gui/fluidsynth-dialog.cpp:145
msgid "Fourth-order"
msgstr "Quatri�me degr�"

#: gui/fluidsynth-dialog.cpp:146
msgid "Seventh-order"
msgstr "Septi�me degr�"

#: gui/fluidsynth-dialog.cpp:150
msgid "Reset"
msgstr "R�initialiser"

#: gui/fluidsynth-dialog.cpp:150
msgid "Reset all FluidSynth settings to their default values."
msgstr "Remet tous les r�glages � leurs valeurs par d�faut."

#: gui/fluidsynth-dialog.cpp:153 gui/KeysDialog.cpp:42 gui/launcher.cpp:352
#: gui/launcher.cpp:1050 gui/launcher.cpp:1054 gui/massadd.cpp:92
#: gui/options.cpp:1238 gui/saveload-dialog.cpp:932 engines/engine.cpp:465
#: engines/engine.cpp:476 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
#: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49
#: engines/groovie/script.cpp:408 engines/parallaction/saveload.cpp:274
#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1834
#: engines/scumm/players/player_v3m.cpp:130
#: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:131
#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:524
#: engines/sword1/animation.cpp:545 engines/sword1/animation.cpp:561
#: engines/sword1/animation.cpp:569 engines/sword1/control.cpp:865
#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:425
#: engines/sword2/animation.cpp:445 engines/sword2/animation.cpp:461
#: engines/sword2/animation.cpp:471
msgid "OK"
msgstr "OK"

#: gui/fluidsynth-dialog.cpp:217
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr ""
"Voulez-vous vraiment remettre tous les r�glages � leurs valeurs par d�faut ?"

#: gui/gui-manager.cpp:119 backends/keymapper/remap-dialog.cpp:53
#: engines/scumm/help.cpp:126 engines/scumm/help.cpp:141
#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:192
#: engines/scumm/help.cpp:210
msgid "Close"
msgstr "Fermer"

#: gui/gui-manager.cpp:122
msgid "Mouse click"
msgstr "Clic de souris"

#: gui/gui-manager.cpp:126 base/main.cpp:322
msgid "Display keyboard"
msgstr "Afficher le clavier"

#: gui/gui-manager.cpp:130 base/main.cpp:326
msgid "Remap keys"
msgstr "Changer l'affectation des touches"

#: gui/gui-manager.cpp:133 base/main.cpp:329 engines/scumm/help.cpp:87
msgid "Toggle fullscreen"
msgstr "Basculer en plein �cran"

#: gui/KeysDialog.cpp:41
msgid "Map"
msgstr "Affecter"

#: gui/KeysDialog.cpp:49
msgid "Select an action and click 'Map'"
msgstr "Selectionez une action et cliquez 'Affecter'"

#: gui/KeysDialog.cpp:80 gui/KeysDialog.cpp:102 gui/KeysDialog.cpp:141
#, c-format
msgid "Associated key : %s"
msgstr "Touche associ�e: %s"

#: gui/KeysDialog.cpp:82 gui/KeysDialog.cpp:104 gui/KeysDialog.cpp:143
#, c-format
msgid "Associated key : none"
msgstr "Touche associ�e : aucune"

#: gui/KeysDialog.cpp:90
msgid "Please select an action"
msgstr "Selectionnez une action"

#: gui/KeysDialog.cpp:106
msgid "Press the key to associate"
msgstr "Appuyez sur la touche � associer"

#: gui/KeysDialog.cpp:145 gui/KeysDialog.h:36
msgid "Choose an action to map"
msgstr "S�lectionnez une action � affecter"

#: gui/launcher.cpp:193
msgid "Game"
msgstr "Jeu"

#: gui/launcher.cpp:197
msgid "ID:"
msgstr "ID :"

#: gui/launcher.cpp:197 gui/launcher.cpp:199 gui/launcher.cpp:200
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr ""
"ID compact du jeu utilis�e pour identifier les sauvegardes et d�marrer le "
"jeu depuis la ligne de commande"

#: gui/launcher.cpp:199
msgctxt "lowres"
msgid "ID:"
msgstr "ID :"

#: gui/launcher.cpp:204 gui/launcher.cpp:206 gui/launcher.cpp:207
msgid "Full title of the game"
msgstr "Nom complet du jeu"

#: gui/launcher.cpp:206
msgctxt "lowres"
msgid "Name:"
msgstr "Nom :"

#: gui/launcher.cpp:210
msgid "Language:"
msgstr "Langue :"

#: gui/launcher.cpp:210 gui/launcher.cpp:211
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
"Langue du jeu. Cela ne traduira pas en anglais par magie votre version "
"espagnole du jeu."

#: gui/launcher.cpp:212 gui/launcher.cpp:226 gui/options.cpp:87
#: gui/options.cpp:735 gui/options.cpp:748 gui/options.cpp:1208
#: audio/null.cpp:41
msgid "<default>"
msgstr "<defaut>"

#: gui/launcher.cpp:222
msgid "Platform:"
msgstr "Syst�me :"

#: gui/launcher.cpp:222 gui/launcher.cpp:224 gui/launcher.cpp:225
msgid "Platform the game was originally designed for"
msgstr "Plateforme pour laquelle votre jeu a �t� con�u"

#: gui/launcher.cpp:224
msgctxt "lowres"
msgid "Platform:"
msgstr "Syst�me :"

#: gui/launcher.cpp:237
msgid "Engine"
msgstr "Moteur"

#: gui/launcher.cpp:245 gui/options.cpp:1071 gui/options.cpp:1088
msgid "Graphics"
msgstr "Graphique"

#: gui/launcher.cpp:245 gui/options.cpp:1071 gui/options.cpp:1088
msgid "GFX"
msgstr "GFX"

#: gui/launcher.cpp:248
msgid "Override global graphic settings"
msgstr "Utiliser des r�glages graphiques sp�cifiques � ce jeux"

#: gui/launcher.cpp:250
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "R�glages sp�cifiques � ce jeux"

#: gui/launcher.cpp:257 gui/options.cpp:1094
msgid "Audio"
msgstr "Audio"

#: gui/launcher.cpp:260
msgid "Override global audio settings"
msgstr "Utiliser des r�glages audio sp�cifiques � ce jeux"

#: gui/launcher.cpp:262
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "R�glages sp�cifiques � ce jeux"

#: gui/launcher.cpp:271 gui/options.cpp:1099
msgid "Volume"
msgstr "Volume"

#: gui/launcher.cpp:273 gui/options.cpp:1101
msgctxt "lowres"
msgid "Volume"
msgstr "Volume"

#: gui/launcher.cpp:276
msgid "Override global volume settings"
msgstr "Utiliser des r�glages de volume sonore sp�cifiques � ce jeux"

#: gui/launcher.cpp:278
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "R�glages sp�cifiques � ce jeux"

#: gui/launcher.cpp:286 gui/options.cpp:1109
msgid "MIDI"
msgstr "MIDI"

#: gui/launcher.cpp:289
msgid "Override global MIDI settings"
msgstr "Utiliser des r�glages MIDI sp�cifiques � ce jeux"

#: gui/launcher.cpp:291
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "R�glages sp�cifiques � ce jeux"

#: gui/launcher.cpp:300 gui/options.cpp:1115
msgid "MT-32"
msgstr "MT-32"

#: gui/launcher.cpp:303
msgid "Override global MT-32 settings"
msgstr "Utiliser des r�glages MT-32 sp�cifiques � ce jeux"

#: gui/launcher.cpp:305
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "R�glages sp�cifiques � ce jeux"

#: gui/launcher.cpp:314 gui/options.cpp:1122
msgid "Paths"
msgstr "Chemins"

#: gui/launcher.cpp:316 gui/options.cpp:1124
msgctxt "lowres"
msgid "Paths"
msgstr "Chemins"

#: gui/launcher.cpp:323
msgid "Game Path:"
msgstr "Chemin du Jeu :"

#: gui/launcher.cpp:325
msgctxt "lowres"
msgid "Game Path:"
msgstr "Chemin du Jeu :"

#: gui/launcher.cpp:330 gui/options.cpp:1148
msgid "Extra Path:"
msgstr "Extra :"

#: gui/launcher.cpp:330 gui/launcher.cpp:332 gui/launcher.cpp:333
msgid "Specifies path to additional data used by the game"
msgstr "D�finie un chemin vers des donn�es supl�mentaires utilis�es par le jeu"

#: gui/launcher.cpp:332 gui/options.cpp:1150
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Extra :"

#: gui/launcher.cpp:339 gui/options.cpp:1132
msgid "Save Path:"
msgstr "Sauvegardes :"

#: gui/launcher.cpp:339 gui/launcher.cpp:341 gui/launcher.cpp:342
#: gui/options.cpp:1132 gui/options.cpp:1134 gui/options.cpp:1135
msgid "Specifies where your saved games are put"
msgstr "D�finie l'emplacement o� les fichiers de sauvegarde sont cr��s"

#: gui/launcher.cpp:341 gui/options.cpp:1134
msgctxt "lowres"
msgid "Save Path:"
msgstr "Sauvegardes :"

#: gui/launcher.cpp:360 gui/launcher.cpp:459 gui/launcher.cpp:517
#: gui/launcher.cpp:571 gui/options.cpp:1143 gui/options.cpp:1151
#: gui/options.cpp:1160 gui/options.cpp:1275 gui/options.cpp:1281
#: gui/options.cpp:1289 gui/options.cpp:1319 gui/options.cpp:1325
#: gui/options.cpp:1332 gui/options.cpp:1425 gui/options.cpp:1428
#: gui/options.cpp:1440
msgctxt "path"
msgid "None"
msgstr "Aucun"

#: gui/launcher.cpp:365 gui/launcher.cpp:465 gui/launcher.cpp:575
#: gui/options.cpp:1269 gui/options.cpp:1313 gui/options.cpp:1431
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "D�faut"

#: gui/launcher.cpp:510 gui/options.cpp:1434
msgid "Select SoundFont"
msgstr "Choisir une banque de sons"

#: gui/launcher.cpp:529 gui/launcher.cpp:682
msgid "Select directory with game data"
msgstr "S�lectionner le r�pertoire contenant les donn�es du jeu"

#: gui/launcher.cpp:547
msgid "Select additional game directory"
msgstr "S�lectionner un r�pertoire suppl�mentaire"

#: gui/launcher.cpp:559 gui/options.cpp:1377
msgid "Select directory for saved games"
msgstr "S�lectionner le r�pertoire pour les sauvegardes"

#: gui/launcher.cpp:586
msgid "This game ID is already taken. Please choose another one."
msgstr "Cet ID est d�j� utilis� par un autre jeu. Choisissez en un autre svp."

#: gui/launcher.cpp:626 engines/dialogs.cpp:111
msgid "~Q~uit"
msgstr "~Q~uitter"

#: gui/launcher.cpp:626 backends/platform/sdl/macosx/appmenu_osx.mm:106
msgid "Quit ScummVM"
msgstr "Quitter ScummVM"

#: gui/launcher.cpp:627
msgid "A~b~out..."
msgstr "� ~P~ropos..."

#: gui/launcher.cpp:627 backends/platform/sdl/macosx/appmenu_osx.mm:80
msgid "About ScummVM"
msgstr "� propos de ScummVM"

#: gui/launcher.cpp:628
msgid "~O~ptions..."
msgstr "~O~ptions..."

#: gui/launcher.cpp:628
msgid "Change global ScummVM options"
msgstr "Change les options globales de ScummVM"

#: gui/launcher.cpp:630
msgid "~S~tart"
msgstr "~D~�marrer"

#: gui/launcher.cpp:630
msgid "Start selected game"
msgstr "D�marre le jeu s�lectionn�"

#: gui/launcher.cpp:633
msgid "~L~oad..."
msgstr "~C~harger"

#: gui/launcher.cpp:633
msgid "Load saved game for selected game"
msgstr "Charge une sauvegarde pour le jeu s�lectionn�"

#: gui/launcher.cpp:638
msgid "~A~dd Game..."
msgstr "~A~jouter..."

#: gui/launcher.cpp:638 gui/launcher.cpp:645
msgid "Hold Shift for Mass Add"
msgstr ""
"Ajoute un jeu � la Liste. Maintenez Shift enfonc�e pour un Ajout Massif"

#: gui/launcher.cpp:640
msgid "~E~dit Game..."
msgstr "~E~diter..."

#: gui/launcher.cpp:640 gui/launcher.cpp:647
msgid "Change game options"
msgstr "Change les options du jeu"

#: gui/launcher.cpp:642
msgid "~R~emove Game"
msgstr "~S~upprimer"

#: gui/launcher.cpp:642 gui/launcher.cpp:649
msgid "Remove game from the list. The game data files stay intact"
msgstr "Supprime le jeu de la liste. Les fichiers sont conserv�s"

#: gui/launcher.cpp:645
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~A~jouter..."

#: gui/launcher.cpp:647
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~E~diter..."

#: gui/launcher.cpp:649
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~S~upprimer"

#: gui/launcher.cpp:657
msgid "Search in game list"
msgstr "Recherche dans la liste de jeux"

#: gui/launcher.cpp:661 gui/launcher.cpp:1224
msgid "Search:"
msgstr "Filtre :"

#: gui/launcher.cpp:685 engines/dialogs.cpp:115 engines/cruise/menu.cpp:214
#: engines/mohawk/riven.cpp:718 engines/pegasus/pegasus.cpp:353
#: engines/tsage/scenes.cpp:600
msgid "Load game:"
msgstr "Charger le jeu :"

#: gui/launcher.cpp:685 engines/dialogs.cpp:115
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
#: engines/cruise/menu.cpp:214 engines/mohawk/riven.cpp:718
#: engines/parallaction/saveload.cpp:197 engines/pegasus/pegasus.cpp:353
#: engines/scumm/dialogs.cpp:189 engines/tsage/scenes.cpp:600
msgid "Load"
msgstr "Charger"

#: gui/launcher.cpp:794
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
"Voulez-vous vraiment lancer la d�tection automatique des jeux ? Cela peut "
"potentiellement ajouter un grand nombre de jeux."

#: gui/launcher.cpp:843
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM n'a pas pu ouvrir le r�pertoire s�lectionn�."

#: gui/launcher.cpp:855
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM n'a pas trouv� de jeux dans le r�pertoire s�lectionn�."

#: gui/launcher.cpp:869
msgid "Pick the game:"
msgstr "Choisissez le jeu :"

#: gui/launcher.cpp:943
msgid "Do you really want to remove this game configuration?"
msgstr "Voulez-vous vraiment supprimer ce jeu ?"

#: gui/launcher.cpp:1001
msgid "Do you want to load saved game?"
msgstr "Voulez-vous charger le jeu ?"

#: gui/launcher.cpp:1050
msgid "This game does not support loading games from the launcher."
msgstr ""
"Le chargement de sauvegarde depuis le lanceur n'est pas support� pour ce jeu."

#: gui/launcher.cpp:1054
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM n'a pas pu trouv� de moteur pour lancer le jeu s�lectionn�."

#: gui/launcher.cpp:1161
msgid "Mass Add..."
msgstr "Ajout Massif..."

#: gui/launcher.cpp:1163
msgid "Record..."
msgstr "Enregistrer..."

#: gui/massadd.cpp:79 gui/massadd.cpp:82
msgid "... progress ..."
msgstr "... en cours ..."

#: gui/massadd.cpp:259
msgid "Scan complete!"
msgstr "Examen termin� !"

#: gui/massadd.cpp:262
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr "%d nouveaux jeux trouv�s, %d jeux ignor�s (d�j� ajout�s pr�c�demment)."

#: gui/massadd.cpp:266
#, c-format
msgid "Scanned %d directories ..."
msgstr "%d r�pertoires examin�s ..."

#: gui/massadd.cpp:269
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr ""
"%d nouveaux jeux trouv�s, %d jeux ignor�s (d�j� ajout� pr�c�demment) ..."

#: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103
msgid "Stop"
msgstr "Arr�ter"

#: gui/onscreendialog.cpp:106
msgid "Edit record description"
msgstr "Changer la description de l'enregistrement"

#: gui/onscreendialog.cpp:108
msgid "Switch to Game"
msgstr "Retourner au jeu"

#: gui/onscreendialog.cpp:110
msgid "Fast replay"
msgstr "Rejouer rapidement"

#: gui/options.cpp:85
msgid "Never"
msgstr "Jamais"

#: gui/options.cpp:85
msgid "every 5 mins"
msgstr "Toutes les 5 mins"

#: gui/options.cpp:85
msgid "every 10 mins"
msgstr "Toutes les 10 mins"

#: gui/options.cpp:85
msgid "every 15 mins"
msgstr "Toutes les 15 mins"

#: gui/options.cpp:85
msgid "every 30 mins"
msgstr "Toutes les 30 mins"

#: gui/options.cpp:87
msgid "8 kHz"
msgstr "8 kHz"

#: gui/options.cpp:87
msgid "11 kHz"
msgstr "11 kHz"

#: gui/options.cpp:87
msgid "22 kHz"
msgstr "22 kHz"

#: gui/options.cpp:87
msgid "44 kHz"
msgstr "44 kHz"

#: gui/options.cpp:87
msgid "48 kHz"
msgstr "48 kHz"

#: gui/options.cpp:255 gui/options.cpp:479 gui/options.cpp:580
#: gui/options.cpp:649 gui/options.cpp:857
msgctxt "soundfont"
msgid "None"
msgstr "Aucune"

#: gui/options.cpp:389
msgid "Failed to apply some of the graphic options changes:"
msgstr "Certaines options graphiques n'ont pu �tre chang�es :"

#: gui/options.cpp:401
msgid "the video mode could not be changed."
msgstr "le mode vid�o n'a pu �tre chang�."

#: gui/options.cpp:407
msgid "the fullscreen setting could not be changed"
msgstr "le mode plein �cran n'a pu �tre chang�."

#: gui/options.cpp:413
msgid "the aspect ratio setting could not be changed"
msgstr "la correction de rapport d'aspect n'a pu �tre chang�e."

#: gui/options.cpp:732
msgid "Graphics mode:"
msgstr "Mode graphique :"

#: gui/options.cpp:746
msgid "Render mode:"
msgstr "Mode de rendu :"

#: gui/options.cpp:746 gui/options.cpp:747
msgid "Special dithering modes supported by some games"
msgstr "Mode sp�cial de tramage support� par certains jeux"

#: gui/options.cpp:758
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2316
msgid "Fullscreen mode"
msgstr "Plein �cran"

#: gui/options.cpp:761
msgid "Aspect ratio correction"
msgstr "Correction du rapport d'aspect"

#: gui/options.cpp:761
msgid "Correct aspect ratio for 320x200 games"
msgstr "Corrige le rapport d'aspect pour les jeu 320x200"

#: gui/options.cpp:769
msgid "Preferred Device:"
msgstr "Sortie Pr�f�r� :"

#: gui/options.cpp:769
msgid "Music Device:"
msgstr "Sortie Audio :"

#: gui/options.cpp:769 gui/options.cpp:771
msgid "Specifies preferred sound device or sound card emulator"
msgstr ""
"Sp�cifie le p�riph�rique de sortie audio ou l'�mulateur de carte audio "
"pr�f�r�"

#: gui/options.cpp:769 gui/options.cpp:771 gui/options.cpp:772
msgid "Specifies output sound device or sound card emulator"
msgstr "Sp�cifie le p�riph�rique de sortie audio ou l'�mulateur de carte audio"

#: gui/options.cpp:771
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Sortie Pr�f�r� :"

#: gui/options.cpp:771
msgctxt "lowres"
msgid "Music Device:"
msgstr "Sortie Audio :"

#: gui/options.cpp:798
msgid "AdLib emulator:"
msgstr "�mulateur AdLib :"

#: gui/options.cpp:798 gui/options.cpp:799
msgid "AdLib is used for music in many games"
msgstr "AdLib est utilis� pour la musique dans de nombreux jeux"

#: gui/options.cpp:809
msgid "Output rate:"
msgstr "Fr�quence :"

#: gui/options.cpp:809 gui/options.cpp:810
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
msgstr ""
"Une valeur plus �lev�e donne une meilleure qualit� audio mais peut ne pas "
"�tre support� par votre carte son"

#: gui/options.cpp:820
msgid "GM Device:"
msgstr "Sortie GM :"

#: gui/options.cpp:820
msgid "Specifies default sound device for General MIDI output"
msgstr "Sp�cifie le p�riph�rique audio par d�faut pour la sortie General MIDI"

#: gui/options.cpp:831
msgid "Don't use General MIDI music"
msgstr "Ne pas utiliser la musique General MIDI"

#: gui/options.cpp:842 gui/options.cpp:908
msgid "Use first available device"
msgstr "Utiliser le premier p�riph�rique disponible"

#: gui/options.cpp:854
msgid "SoundFont:"
msgstr "Banque de sons :"

#: gui/options.cpp:854 gui/options.cpp:856 gui/options.cpp:857
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr ""
"La banque de sons (SoundFont) est utilis�e par certaines cartes audio, "
"FluidSynth et Timidity"

#: gui/options.cpp:856
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont :"

#: gui/options.cpp:862
msgid "Mixed AdLib/MIDI mode"
msgstr "Mode mixe AdLib/MIDI"

#: gui/options.cpp:862
msgid "Use both MIDI and AdLib sound generation"
msgstr "Utiliser � la fois MIDI et AdLib"

#: gui/options.cpp:865
msgid "MIDI gain:"
msgstr "Gain MIDI :"

#: gui/options.cpp:872
msgid "FluidSynth Settings"
msgstr "Param�tres FluidSynth"

#: gui/options.cpp:879
msgid "MT-32 Device:"
msgstr "Sortie MT-32 :"

#: gui/options.cpp:879
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Sp�cifie le p�riph�rique audio par d�faut pour la sortie Roland MT-32/LAPC1/"
"CM32l/CM64"

#: gui/options.cpp:884
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Roland MT-32 exacte (d�sactive l'�mulation GM)"

#: gui/options.cpp:884 gui/options.cpp:886
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"V�rifie si vous voulez utiliser un p�riph�rique audio compatible Roland "
"connect� � l'ordinateur"

#: gui/options.cpp:886
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Roland MT-32 exacte (pas d'�mu GM)"

#: gui/options.cpp:889
msgid "Roland GS Device (enable MT-32 mappings)"
msgstr "Roland GS (active le mappage MT-32)"

#: gui/options.cpp:889
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr ""
"Utilisez cette option si vous voulez activez le mappage � la vol�e pour une "
"�mulation MT-32 sur un appareil Roland GS."

#: gui/options.cpp:898
msgid "Don't use Roland MT-32 music"
msgstr "Ne pas utiliser la musique Roland MT-32"

#: gui/options.cpp:925
msgid "Text and Speech:"
msgstr "Dialogue :"

#: gui/options.cpp:929 gui/options.cpp:939
msgid "Speech"
msgstr "Voix"

#: gui/options.cpp:930 gui/options.cpp:940
msgid "Subtitles"
msgstr "Sous-titres"

#: gui/options.cpp:931
msgid "Both"
msgstr "Les deux"

#: gui/options.cpp:933
msgid "Subtitle speed:"
msgstr "Vitesse des ST :"

#: gui/options.cpp:935
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Dialogue :"

#: gui/options.cpp:939
msgid "Spch"
msgstr "Voix"

#: gui/options.cpp:940
msgid "Subs"
msgstr "Subs"

#: gui/options.cpp:941
msgctxt "lowres"
msgid "Both"
msgstr "V&S"

#: gui/options.cpp:941
msgid "Show subtitles and play speech"
msgstr "Affiche les sous-titres et joue les dialogues audio"

#: gui/options.cpp:943
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Vitesse des ST :"

#: gui/options.cpp:959
msgid "Music volume:"
msgstr "Volume Musique :"

#: gui/options.cpp:961
msgctxt "lowres"
msgid "Music volume:"
msgstr "Musique :"

#: gui/options.cpp:968
msgid "Mute All"
msgstr "Silence"

#: gui/options.cpp:971
msgid "SFX volume:"
msgstr "Volume Bruitage :"

#: gui/options.cpp:971 gui/options.cpp:973 gui/options.cpp:974
msgid "Special sound effects volume"
msgstr "Volume des effets sp�ciaux sonores"

#: gui/options.cpp:973
msgctxt "lowres"
msgid "SFX volume:"
msgstr "Bruitage :"

#: gui/options.cpp:981
msgid "Speech volume:"
msgstr "Volume Dialogues :"

#: gui/options.cpp:983
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Dialogues :"

#: gui/options.cpp:1140
msgid "Theme Path:"
msgstr "Th�mes :"

#: gui/options.cpp:1142
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Th�mes :"

#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Sp�cifie un chemin vers des donn�es suppl�mentaires utilis�es par tous les "
"jeux ou ScummVM"

#: gui/options.cpp:1157
msgid "Plugins Path:"
msgstr "Plugins :"

#: gui/options.cpp:1159
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugins :"

#: gui/options.cpp:1170
msgctxt "lowres"
msgid "Misc"
msgstr "Divers"

#: gui/options.cpp:1172
msgid "Theme:"
msgstr "Th�me :"

#: gui/options.cpp:1176
msgid "GUI Renderer:"
msgstr "Interface :"

#: gui/options.cpp:1188
msgid "Autosave:"
msgstr "Sauvegarde auto :"

#: gui/options.cpp:1190
msgctxt "lowres"
msgid "Autosave:"
msgstr "Sauvegarde :"

#: gui/options.cpp:1198
msgid "Keys"
msgstr "Touches"

#: gui/options.cpp:1205
msgid "GUI Language:"
msgstr "Langue :"

#: gui/options.cpp:1205
msgid "Language of ScummVM GUI"
msgstr "Langue de l'interface graphique de ScummVM"

#: gui/options.cpp:1364
msgid "You have to restart ScummVM before your changes will take effect."
msgstr ""
"Vous devez relancer ScummVM pour que le changement soit pris en compte."

#: gui/options.cpp:1384
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"Le r�pertoire s�lectionn� est v�rouill� en �criture. S�lectionnez un autre "
"r�pertoire."

#: gui/options.cpp:1393
msgid "Select directory for GUI themes"
msgstr "S�lectionner le r�pertoire des th�mes d'interface"

#: gui/options.cpp:1403
msgid "Select directory for extra files"
msgstr "S�lectionner le r�pertoire pour les fichiers supl�mentaires"

#: gui/options.cpp:1414
msgid "Select directory for plugins"
msgstr "S�lectionner le r�pertoire des plugins"

#: gui/options.cpp:1467
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
msgstr ""
"Le th�me que vous avez s�lection� ne support pas la langue fran�aise. Si "
"vous voulez l'utiliser vous devez d'abord changer de langue."

#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:86
msgid "#  next"
msgstr "# suivant"

#: gui/predictivedialog.cpp:87
msgid "add"
msgstr "ajouter"

#: gui/predictivedialog.cpp:92 gui/predictivedialog.cpp:164
msgid "Delete char"
msgstr "Supprimer le caract�re"

#: gui/predictivedialog.cpp:97 gui/predictivedialog.cpp:168
msgid "<"
msgstr "<"

#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:99 gui/predictivedialog.cpp:572
msgid "*  Pre"
msgstr "* Pr�"

#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:575
msgid "*  Num"
msgstr "* 123"

#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:578
msgid "*  Abc"
msgstr "* Abc"

#: gui/recorderdialog.cpp:64
msgid "Recorder or Playback Gameplay"
msgstr "Enregistreur ou Joueur de Gameplay"

#: gui/recorderdialog.cpp:69 gui/recorderdialog.cpp:156
#: gui/saveload-dialog.cpp:220 gui/saveload-dialog.cpp:276
msgid "Delete"
msgstr "Supprimer"

#: gui/recorderdialog.cpp:71
msgid "Record"
msgstr "Enregistrer"

#: gui/recorderdialog.cpp:72
msgid "Playback"
msgstr "Lecture"

#: gui/recorderdialog.cpp:74
msgid "Edit"
msgstr "Editer"

#: gui/recorderdialog.cpp:86 gui/recorderdialog.cpp:243
#: gui/recorderdialog.cpp:253
msgid "Author: "
msgstr "Auteur : "

#: gui/recorderdialog.cpp:87 gui/recorderdialog.cpp:244
#: gui/recorderdialog.cpp:254
msgid "Notes: "
msgstr "Notes : "

#: gui/recorderdialog.cpp:155
msgid "Do you really want to delete this record?"
msgstr "Voulez-vous vraiment supprimer cet enregistrement ?"

#: gui/recorderdialog.cpp:174
msgid "Unknown Author"
msgstr "Auteur inconnu"

#: gui/saveload-dialog.cpp:167
msgid "List view"
msgstr "Vue en liste"

#: gui/saveload-dialog.cpp:168
msgid "Grid view"
msgstr "Vue en grille"

#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:360
msgid "No date saved"
msgstr "Date inconnue"

#: gui/saveload-dialog.cpp:212 gui/saveload-dialog.cpp:361
msgid "No time saved"
msgstr "Heure inconnue"

#: gui/saveload-dialog.cpp:213 gui/saveload-dialog.cpp:362
msgid "No playtime saved"
msgstr "Dur�e de jeu inconnue"

#: gui/saveload-dialog.cpp:275
msgid "Do you really want to delete this saved game?"
msgstr "Voulez-vous vraiment supprimer cette sauvegarde ?"

#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:884
msgid "Date: "
msgstr "Date : "

#: gui/saveload-dialog.cpp:389 gui/saveload-dialog.cpp:890
msgid "Time: "
msgstr "Heure : "

#: gui/saveload-dialog.cpp:395 gui/saveload-dialog.cpp:898
msgid "Playtime: "
msgstr "Dur�e de jeu : "

#: gui/saveload-dialog.cpp:408 gui/saveload-dialog.cpp:496
msgid "Untitled savestate"
msgstr "Sauvegarde sans nom"

#: gui/saveload-dialog.cpp:548
msgid "Next"
msgstr "Suivant"

#: gui/saveload-dialog.cpp:551
msgid "Prev"
msgstr "Pr�c�dent"

#: gui/saveload-dialog.cpp:748
msgid "New Save"
msgstr "Nouvelle Sauvegarde"

#: gui/saveload-dialog.cpp:748
msgid "Create a new save game"
msgstr "Cr�e une nouvelle sauvegarde."

#: gui/saveload-dialog.cpp:877
msgid "Name: "
msgstr "Nom: "

#: gui/saveload-dialog.cpp:949
#, c-format
msgid "Enter a description for slot %d:"
msgstr "Entrez une description pour l'emplacement %d:"

#: gui/themebrowser.cpp:45
msgid "Select a Theme"
msgstr "S�lectionnez un Th�me"

#: gui/ThemeEngine.cpp:347
msgid "Disabled GFX"
msgstr "GFX d�sactiv�"

#: gui/ThemeEngine.cpp:347
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX d�sactiv�"

#: gui/ThemeEngine.cpp:348
msgid "Standard Renderer"
msgstr "Rendu Standard"

#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:663
msgid "Standard"
msgstr "Normal"

#: gui/ThemeEngine.cpp:350
msgid "Antialiased Renderer"
msgstr "Rendu Anti-cr�nel�"

#: gui/ThemeEngine.cpp:350
msgid "Antialiased"
msgstr "Anti-cr�nel�"

#: gui/widget.cpp:323 gui/widget.cpp:325 gui/widget.cpp:331 gui/widget.cpp:333
msgid "Clear value"
msgstr "Effacer la valeur"

#: base/main.cpp:237
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Le niveau de debug '%s' n'est pas support� par ce moteur de jeu"

#: base/main.cpp:309
msgid "Menu"
msgstr "Menu"

#: base/main.cpp:312 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Passer"

#: base/main.cpp:315 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Mettre en pause"

#: base/main.cpp:318
msgid "Skip line"
msgstr "Passer la phrase"

#: base/main.cpp:510
msgid "Error running game:"
msgstr "Erreur lors de l'�x�cution du jeu : "

#: base/main.cpp:557
msgid "Could not find any engine capable of running the selected game"
msgstr "Impossible de trouver un moteur pour ex�cuter le jeu s�lectionn�"

#: common/error.cpp:38
msgid "No error"
msgstr "Pas d'erreur"

#: common/error.cpp:40
msgid "Game data not found"
msgstr "Fichier de don�es introuvable"

#: common/error.cpp:42
msgid "Game id not supported"
msgstr "ID de jeu non support�"

#: common/error.cpp:44
msgid "Unsupported color mode"
msgstr "Mode de couleurs non support�"

#: common/error.cpp:47
msgid "Read permission denied"
msgstr "V�roulli� en lecture"

#: common/error.cpp:49
msgid "Write permission denied"
msgstr "Verrouill� en �criture"

#: common/error.cpp:52
msgid "Path does not exist"
msgstr "Chemin inexistant"

#: common/error.cpp:54
msgid "Path not a directory"
msgstr "Le chemin n'est pas un r�pertoire"

#: common/error.cpp:56
msgid "Path not a file"
msgstr "Chemin n'est pas un fichier"

#: common/error.cpp:59
msgid "Cannot create file"
msgstr "Impossible de cr�er le fichier"

#: common/error.cpp:61
msgid "Reading data failed"
msgstr "�chec de la lecture"

#: common/error.cpp:63
msgid "Writing data failed"
msgstr "�chec de l'�criture des donn�es"

#: common/error.cpp:66
msgid "Could not find suitable engine plugin"
msgstr "Aucun plugin n'a pu �tre trouv� pour ce jeu"

#: common/error.cpp:68
msgid "Engine plugin does not support save states"
msgstr "Ce moteur de jeu ne supporte pas les sauvegardes"

#: common/error.cpp:71
msgid "User canceled"
msgstr "Annuler par l'utilisateur"

#: common/error.cpp:75
msgid "Unknown error"
msgstr "Erreur inconnue"

#. I18N: Hercules is graphics card name
#: common/rendermode.cpp:35
msgid "Hercules Green"
msgstr "Hercules Vert"

#: common/rendermode.cpp:36
msgid "Hercules Amber"
msgstr "Hercules Ambre"

#: common/rendermode.cpp:42
msgid "PC-9821 (256 Colors)"
msgstr "PC-9821 (256 couleurs)"

#: common/rendermode.cpp:43
msgid "PC-9801 (16 Colors)"
msgstr "PC-9801 (16 couleurs)"

#: common/rendermode.cpp:73
msgctxt "lowres"
msgid "Hercules Green"
msgstr "Hercules Vert"

#: common/rendermode.cpp:74
msgctxt "lowres"
msgid "Hercules Amber"
msgstr "Hercules Ambre"

#: engines/advancedDetector.cpp:317
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "Le jeu dans '%s' n'est pas reconnu."

#: engines/advancedDetector.cpp:318
msgid "Please, report the following data to the ScummVM team along with name"
msgstr ""
"Veuillez reporter les informations suivantes � l'�quipe ScummVM ainsi que le "
"nom"

#: engines/advancedDetector.cpp:320
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "du jeu que vous avez essay� d'ajouter, sa version, le langage, etc..."

#: engines/dialogs.cpp:85
msgid "~R~esume"
msgstr "~R~eprendre"

#: engines/dialogs.cpp:87
msgid "~L~oad"
msgstr "~C~harger"

#: engines/dialogs.cpp:91
msgid "~S~ave"
msgstr "~S~auver"

#: engines/dialogs.cpp:95
msgid "~O~ptions"
msgstr "~O~ptions"

#: engines/dialogs.cpp:100
msgid "~H~elp"
msgstr "~A~ide"

#: engines/dialogs.cpp:102
msgid "~A~bout"
msgstr "� ~P~ropos"

#: engines/dialogs.cpp:105 engines/dialogs.cpp:181
msgid "~R~eturn to Launcher"
msgstr "Retour au ~L~anceur"

#: engines/dialogs.cpp:107 engines/dialogs.cpp:183
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "Retour au ~L~anceur"

#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:764
#: engines/avalanche/parser.cpp:1899 engines/cge/events.cpp:74
#: engines/cge2/events.cpp:67 engines/cruise/menu.cpp:212
#: engines/drascula/saveload.cpp:336 engines/dreamweb/saveload.cpp:261
#: engines/hugo/file.cpp:298 engines/neverhood/menumodule.cpp:877
#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:768
#: engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:281
#: engines/toon/toon.cpp:3338 engines/tsage/scenes.cpp:598
msgid "Save game:"
msgstr "Sauvegarde :"

#: engines/dialogs.cpp:116 backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:231
#: engines/agi/saveload.cpp:764 engines/avalanche/parser.cpp:1899
#: engines/cge/events.cpp:74 engines/cge2/events.cpp:67
#: engines/cruise/menu.cpp:212 engines/drascula/saveload.cpp:336
#: engines/dreamweb/saveload.cpp:261 engines/hugo/file.cpp:298
#: engines/neverhood/menumodule.cpp:877 engines/parallaction/saveload.cpp:212
#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:768
#: engines/scumm/dialogs.cpp:188 engines/sherlock/scalpel/scalpel.cpp:1249
#: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:281
#: engines/toon/toon.cpp:3338 engines/tsage/scenes.cpp:598
msgid "Save"
msgstr "Sauver"

#: engines/dialogs.cpp:145
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"D�sol�, il n'y a pas d'aide disponible dans ce jeu actuellement. Lisez le "
"fichier README pour les informations de base et les instructions pour "
"obtenir de l'aide suppl�mentaire."

#: engines/dialogs.cpp:234 engines/pegasus/pegasus.cpp:393
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Echec de la sauvegarde (%s)! Lisez le fichier README pour les informations "
"de base et les instructions pour obtenir de l'aide suppl�mentaire."

#: engines/dialogs.cpp:307 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:170 engines/tsage/dialogs.cpp:106
msgid "~O~K"
msgstr "~O~K"

#: engines/dialogs.cpp:308 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:171 engines/tsage/dialogs.cpp:107
msgid "~C~ancel"
msgstr "~A~nnuler"

#: engines/dialogs.cpp:311
msgid "~K~eys"
msgstr "~T~ouches"

#: engines/engine.cpp:339
msgid "Could not initialize color format."
msgstr "Impossible d'initialiser le format des couleurs."

#: engines/engine.cpp:347
msgid "Could not switch to video mode: '"
msgstr "Impossible de changer le mode vid�o �: '"

#: engines/engine.cpp:356
msgid "Could not apply aspect ratio setting."
msgstr "Impossible d'appliquer la correction du rapport d'aspect."

#: engines/engine.cpp:361
msgid "Could not apply fullscreen setting."
msgstr "Impossible d'appliquer l'option plein �cran."

#: engines/engine.cpp:461
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the README file for details."
msgstr ""
"Il semble que vous essayez de jouez directement\n"
"depuis le CD. Cela peut occasionner des probl�mes\n"
"et il est donc recommand� de copier les fichier de\n"
"donn�es du jeu sur votre disque dur.\n"
"Lisez le fichier README pour plus de d�tails."

#: engines/engine.cpp:472
msgid ""
"This game has audio tracks in its disk. These\n"
"tracks need to be ripped from the disk using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the README file for details."
msgstr ""
"Ce jeu poss�de des pistes audio sur le CD. Pour\n"
"profiter de la musique, ces pistes doivent �tre\n"
"extraite du CD et r�encod�e en utilisant un\n"
"logiciel appropri�.\n"
"Lisez le fichier README pour plus de d�tails."

#: engines/engine.cpp:530
#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Echec du chargement (%s) ! Lisez le fichier README pour les informations de "
"base et les instructions pour obtenir de l'aide suppl�mentaire."

#: engines/engine.cpp:543
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saves you make might "
"not work in future versions of ScummVM."
msgstr ""
"Attention : le jeu que vous vous appr�tez � jouer n'est pas encore "
"compl�tement support� par ScummVM. Il est donc instable et les sauvegardes "
"peuvent ne pas  marcher avec une future version de ScummVM."

#: engines/engine.cpp:546
msgid "Start anyway"
msgstr "Jouer quand m�me"

#: audio/adlib.cpp:2291
msgid "AdLib Emulator"
msgstr "�mulateur AdLib"

#: audio/fmopl.cpp:62
msgid "MAME OPL emulator"
msgstr "�mulateur MAME OPL"

#: audio/fmopl.cpp:64
msgid "DOSBox OPL emulator"
msgstr "�mulateur DOSBox OPL"

#: audio/fmopl.cpp:67
msgid "ALSA Direct FM"
msgstr "ALSA direct-FM"

#: audio/mididrv.cpp:209
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Le p�riph�rique audio s�lectionn� '%s' n'a pas �t� trouv� (il est peut-�tre "
"�teint ou d�branch�)."

#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
#: audio/mididrv.cpp:272
msgid "Attempting to fall back to the next available device..."
msgstr "Essaye d'utiliser le prochain p�riph�rique disponible..."

#: audio/mididrv.cpp:221
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Le p�riph�rique audio s�lectionn� '%s' ne peut pas �tre utilis�. Voir le "
"fichier de log pour plus de d�tails."

#: audio/mididrv.cpp:257
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Le p�riph�rique audio pr�f�r� '%s' n'a pas �t� trouv� (il est peut-�tre "
"�teint ou d�branch�)."

#: audio/mididrv.cpp:272
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Le p�riph�rique audio pr�f�r� '%s' ne peut pas �tre utilis�. Voir le fichier "
"de log pour plus de d�tails."

#: audio/mods/paula.cpp:196
msgid "Amiga Audio Emulator"
msgstr "�mulateur Amiga Audio"

#: audio/null.h:44
msgid "No music"
msgstr "Pas de musique"

#: audio/softsynth/appleiigs.cpp:33
msgid "Apple II GS Emulator (NOT IMPLEMENTED)"
msgstr "�mulateur Apple II GS (PAS IMPL�MENT�)"

#: audio/softsynth/cms.cpp:350
msgid "Creative Music System Emulator"
msgstr "�mulateur Creative Music System"

#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:33
msgid "FM-Towns Audio"
msgstr "Audio FM Towns"

#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:58
msgid "PC-98 Audio"
msgstr "Audio PC-98"

#: audio/softsynth/mt32.cpp:200
msgid "Initializing MT-32 Emulator"
msgstr "Initialisation de l'�mulateur MT-32"

#: audio/softsynth/mt32.cpp:426
msgid "MT-32 Emulator"
msgstr "�mulateur MT-32"

#: audio/softsynth/pcspk.cpp:139
msgid "PC Speaker Emulator"
msgstr "�mulateur Haut Parleur PC"

#: audio/softsynth/pcspk.cpp:158
msgid "IBM PCjr Emulator"
msgstr "�mulateur IBM PCjr"

#: audio/softsynth/sid.cpp:1430
msgid "C64 Audio Emulator"
msgstr "�mulateur C64 Audio"

#: backends/events/default/default-events.cpp:196
msgid "Do you really want to return to the Launcher?"
msgstr "Voulez-vous vraiment retourner au Lanceur ?"

#: backends/events/default/default-events.cpp:196
msgid "Launcher"
msgstr "Lanceur"

#: backends/events/default/default-events.cpp:218
msgid "Do you really want to quit?"
msgstr "Voulez-vous vraiment quitter ?"

#: backends/events/default/default-events.cpp:218
#: backends/platform/symbian/src/SymbianActions.cpp:52
#: backends/platform/wince/CEActionsPocket.cpp:44
#: backends/platform/wince/CEActionsSmartphone.cpp:52
#: engines/scumm/dialogs.cpp:192 engines/scumm/help.cpp:83
#: engines/scumm/help.cpp:85
msgid "Quit"
msgstr "Quitter"

#: backends/events/gph/gph-events.cpp:385
#: backends/events/gph/gph-events.cpp:428
#: backends/events/openpandora/op-events.cpp:168
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Touchscreen 'Tap Mode' - Clic Gauche"

#: backends/events/gph/gph-events.cpp:387
#: backends/events/gph/gph-events.cpp:430
#: backends/events/openpandora/op-events.cpp:170
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Touchscreen 'Tap Mode' - Clic Droit"

#: backends/events/gph/gph-events.cpp:389
#: backends/events/gph/gph-events.cpp:432
#: backends/events/openpandora/op-events.cpp:172
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Touchscreen 'Tap Mode' - D�placer sans cliquer"

#: backends/events/gph/gph-events.cpp:409
msgid "Maximum Volume"
msgstr "Volume Maximum"

#: backends/events/gph/gph-events.cpp:411
msgid "Increasing Volume"
msgstr "Augmentation Volume"

#: backends/events/gph/gph-events.cpp:417
msgid "Minimal Volume"
msgstr "Volume Minimum"

#: backends/events/gph/gph-events.cpp:419
msgid "Decreasing Volume"
msgstr "Diminution Volume"

#: backends/events/maemosdl/maemosdl-events.cpp:180
msgid "Clicking Enabled"
msgstr "Clic Activ�"

#: backends/events/maemosdl/maemosdl-events.cpp:180
msgid "Clicking Disabled"
msgstr "Clic D�sactiv�"

#: backends/events/openpandora/op-events.cpp:174
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr "Touchscreen 'Tap Mode' - D�placer sans cliquer"

#: backends/events/symbiansdl/symbiansdl-events.cpp:186
msgid "Do you want to quit ?"
msgstr "Voulez-vous quitter ?"

#. I18N: Trackpad mode toggle status.
#: backends/events/webossdl/webossdl-events.cpp:308
msgid "Trackpad mode is now"
msgstr "Le mode touchpad est maintenant"

#. I18N: Trackpad mode on or off.
#. I18N: Auto-drag on or off.
#: backends/events/webossdl/webossdl-events.cpp:311
#: backends/events/webossdl/webossdl-events.cpp:338
msgid "ON"
msgstr "activ�"

#: backends/events/webossdl/webossdl-events.cpp:311
#: backends/events/webossdl/webossdl-events.cpp:338
msgid "OFF"
msgstr "d�sactiv�"

#: backends/events/webossdl/webossdl-events.cpp:315
msgid "Swipe two fingers to the right to toggle."
msgstr "Glissez deux doigts vers la droite pour changer de mode."

#. I18N: Auto-drag toggle status.
#: backends/events/webossdl/webossdl-events.cpp:335
msgid "Auto-drag mode is now"
msgstr "Le mode glisser-auto est maintenant"

#: backends/events/webossdl/webossdl-events.cpp:342
msgid "Swipe three fingers to the right to toggle."
msgstr "Glissez trois doigts vers la droite pour changer de mode."

#: backends/graphics/opengl/opengl-graphics.cpp:119
msgid "OpenGL"
msgstr "OpenGL"

#: backends/graphics/opengl/opengl-graphics.cpp:120
msgid "OpenGL (No filtering)"
msgstr "OpenGL (sans filtre)"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:47
#: backends/graphics/wincesdl/wincesdl-graphics.cpp:88
#: backends/graphics/wincesdl/wincesdl-graphics.cpp:95
msgid "Normal (no scaling)"
msgstr "Normal (�chelle d'origine)"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2215
msgid "Enabled aspect ratio correction"
msgstr "Activer la correction du rapport d'aspect"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2221
msgid "Disabled aspect ratio correction"
msgstr "D�sactiver la correction du rapport d'aspect"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2276
msgid "Active graphics filter:"
msgstr "Mode graphique actif:"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2318
msgid "Windowed mode"
msgstr "Mode Fen�tre"

#: backends/keymapper/remap-dialog.cpp:48
msgid "Keymap:"
msgstr "Affectation des touches:"

#: backends/keymapper/remap-dialog.cpp:67
msgid " (Effective)"
msgstr "(Effectif)"

#: backends/keymapper/remap-dialog.cpp:107
msgid " (Active)"
msgstr "(Actif)"

#: backends/keymapper/remap-dialog.cpp:107
msgid " (Blocked)"
msgstr "(Bloqu�)"

#: backends/keymapper/remap-dialog.cpp:120
msgid " (Global)"
msgstr "(Global)"

#: backends/keymapper/remap-dialog.cpp:128
msgid " (Game)"
msgstr "(Jeu)"

#: backends/midi/windows.cpp:165
msgid "Windows MIDI"
msgstr "MIDI Windows"

#: backends/platform/ds/arm9/source/dsoptions.cpp:56
#: engines/scumm/dialogs.cpp:291
msgid "~C~lose"
msgstr "~F~ermer"

#: backends/platform/ds/arm9/source/dsoptions.cpp:57
msgid "ScummVM Main Menu"
msgstr "Menu Principal ScummVM"

#: backends/platform/ds/arm9/source/dsoptions.cpp:63
msgid "~L~eft handed mode"
msgstr "Mode ~G~aucher"

#: backends/platform/ds/arm9/source/dsoptions.cpp:64
msgid "~I~ndy fight controls"
msgstr "Contr�le des combats d'~I~ndy"

#: backends/platform/ds/arm9/source/dsoptions.cpp:65
msgid "Show mouse cursor"
msgstr "Afficher le curseur de la souris"

#: backends/platform/ds/arm9/source/dsoptions.cpp:66
msgid "Snap to edges"
msgstr "Aligner sur les bords"

#: backends/platform/ds/arm9/source/dsoptions.cpp:68
msgid "Touch X Offset"
msgstr "D�calage X du toucher"

#: backends/platform/ds/arm9/source/dsoptions.cpp:75
msgid "Touch Y Offset"
msgstr "D�callage Y du toucher"

#: backends/platform/ds/arm9/source/dsoptions.cpp:87
msgid "Use laptop trackpad-style cursor control"
msgstr "Activer le contr�le du curseur de type trackpad"

#: backends/platform/ds/arm9/source/dsoptions.cpp:88
msgid "Tap for left click, double tap right click"
msgstr "Toucher pour un clic gauche, toucher deux fois pour un clic droit"

#: backends/platform/ds/arm9/source/dsoptions.cpp:90
msgid "Sensitivity"
msgstr "Sensibilit�"

#: backends/platform/ds/arm9/source/dsoptions.cpp:99
msgid "Initial top screen scale:"
msgstr "�chelle initiale de l'�cran du haut"

#: backends/platform/ds/arm9/source/dsoptions.cpp:105
msgid "Main screen scaling:"
msgstr "�chelle de l'�cran principal"

#: backends/platform/ds/arm9/source/dsoptions.cpp:107
msgid "Hardware scale (fast, but low quality)"
msgstr "Mise � l'echelle mat�rielle (rapide mais qualit� faible)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:108
msgid "Software scale (good quality, but slower)"
msgstr "Mise � l'�chelle logicielle (bonne qualit� mais plus lent)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:109
msgid "Unscaled (you must scroll left and right)"
msgstr "Sans changement d'�chelle (vous devez faire d�filer l'�cran)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:111
msgid "Brightness:"
msgstr "Luminosit� :"

#: backends/platform/ds/arm9/source/dsoptions.cpp:121
msgid "High quality audio (slower) (reboot)"
msgstr "Audio haute qualit� (plus lent) (red�marrer)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:122
msgid "Disable power off"
msgstr "D�sactiv� l'extinction"

#: backends/platform/ios7/ios7_osys_events.cpp:309
#: backends/platform/ios7/ios7_osys_events.cpp:519
#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Mode souris-cliquer-et-d�placer activ�"

#: backends/platform/ios7/ios7_osys_events.cpp:311
#: backends/platform/ios7/ios7_osys_events.cpp:521
#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Mode souris-cliquer-et-d�placer d�sactiv�"

#: backends/platform/ios7/ios7_osys_events.cpp:322
#: backends/platform/ios7/ios7_osys_events.cpp:540
#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Mode touchpad activ�"

#: backends/platform/ios7/ios7_osys_events.cpp:324
#: backends/platform/ios7/ios7_osys_events.cpp:542
#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Mode touchpad d�sactiv�"

#: backends/platform/maemo/maemo.cpp:208
msgid "Click Mode"
msgstr "Mode Clic"

#: backends/platform/maemo/maemo.cpp:214
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/tizen/form.cpp:275
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
msgid "Left Click"
msgstr "Clic Gauche"

#: backends/platform/maemo/maemo.cpp:217
msgid "Middle Click"
msgstr "Clic Milieu"

#: backends/platform/maemo/maemo.cpp:220
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/tizen/form.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:44
msgid "Right Click"
msgstr "Clic Droit"

#: backends/platform/sdl/macosx/appmenu_osx.mm:88
msgid "Hide ScummVM"
msgstr "Masquer ScummVM"

#: backends/platform/sdl/macosx/appmenu_osx.mm:93
msgid "Hide Others"
msgstr "Masquer les autres"

#: backends/platform/sdl/macosx/appmenu_osx.mm:98
msgid "Show All"
msgstr "Tout afficher"

#: backends/platform/sdl/macosx/appmenu_osx.mm:120
#: backends/platform/sdl/macosx/appmenu_osx.mm:131
msgid "Window"
msgstr "Fen�tre"

#: backends/platform/sdl/macosx/appmenu_osx.mm:125
msgid "Minimize"
msgstr "Placer dans le Dock"

#: backends/platform/symbian/src/SymbianActions.cpp:38
#: backends/platform/wince/CEActionsSmartphone.cpp:39
msgid "Up"
msgstr "Haut"

#: backends/platform/symbian/src/SymbianActions.cpp:39
#: backends/platform/wince/CEActionsSmartphone.cpp:40
msgid "Down"
msgstr "Bas"

#: backends/platform/symbian/src/SymbianActions.cpp:40
#: backends/platform/wince/CEActionsSmartphone.cpp:41
msgid "Left"
msgstr "Gauche"

#: backends/platform/symbian/src/SymbianActions.cpp:41
#: backends/platform/wince/CEActionsSmartphone.cpp:42
msgid "Right"
msgstr "Droite"

#: backends/platform/symbian/src/SymbianActions.cpp:46
#: backends/platform/wince/CEActionsSmartphone.cpp:47
msgid "Zone"
msgstr "Zone"

#: backends/platform/symbian/src/SymbianActions.cpp:47
#: backends/platform/wince/CEActionsPocket.cpp:54
#: backends/platform/wince/CEActionsSmartphone.cpp:48
msgid "Multi Function"
msgstr "Fonction Multiple"

#: backends/platform/symbian/src/SymbianActions.cpp:48
msgid "Swap character"
msgstr "Changement de personnage"

#: backends/platform/symbian/src/SymbianActions.cpp:49
msgid "Skip text"
msgstr "Sauter le texte"

#: backends/platform/symbian/src/SymbianActions.cpp:51
msgid "Fast mode"
msgstr "Mode rapide"

#: backends/platform/symbian/src/SymbianActions.cpp:53
msgid "Debugger"
msgstr "Debugger"

#: backends/platform/symbian/src/SymbianActions.cpp:54
msgid "Global menu"
msgstr "Menu global"

#: backends/platform/symbian/src/SymbianActions.cpp:55
msgid "Virtual keyboard"
msgstr "Clavier virtuel"

#: backends/platform/symbian/src/SymbianActions.cpp:56
msgid "Key mapper"
msgstr "Affectation des touches"

#: backends/platform/tizen/form.cpp:263
msgid "Right Click Once"
msgstr "Simple Clic Droit"

#: backends/platform/tizen/form.cpp:271
msgid "Move Only"
msgstr "D�placer Uniquement"

#: backends/platform/tizen/form.cpp:294
msgid "Escape Key"
msgstr "Touche d'�chappement"

#: backends/platform/tizen/form.cpp:299
msgid "Game Menu"
msgstr "Menu du Jeu"

#: backends/platform/tizen/form.cpp:304
msgid "Show Keypad"
msgstr "Afficher le clavier"

#: backends/platform/tizen/form.cpp:309
msgid "Control Mouse"
msgstr "Contr�les la Souris"

#: backends/platform/tizen/fs.cpp:259
msgid "[ Data ]"
msgstr "[ Donn�es ]"

#: backends/platform/tizen/fs.cpp:263
msgid "[ Resources ]"
msgstr "[ Ressources ]"

#: backends/platform/tizen/fs.cpp:267
msgid "[ SDCard ]"
msgstr "[ Carte SD ]"

#: backends/platform/tizen/fs.cpp:271
msgid "[ Media ]"
msgstr "[ M�dia ]"

#: backends/platform/tizen/fs.cpp:275
msgid "[ Shared ]"
msgstr "[ Partag� ]"

#: backends/platform/wii/options.cpp:51
msgid "Video"
msgstr "Vid�o"

#: backends/platform/wii/options.cpp:54
msgid "Current video mode:"
msgstr "Mode vid�o actuel"

#: backends/platform/wii/options.cpp:56
msgid "Double-strike"
msgstr "Coup double"

#: backends/platform/wii/options.cpp:60
msgid "Horizontal underscan:"
msgstr "Underscan horizontal:"

#: backends/platform/wii/options.cpp:66
msgid "Vertical underscan:"
msgstr "Underscan vertical:"

#: backends/platform/wii/options.cpp:71
msgid "Input"
msgstr "Entr�e"

#: backends/platform/wii/options.cpp:74
msgid "GC Pad sensitivity:"
msgstr "Sensibilit� du pad GC:"

#: backends/platform/wii/options.cpp:80
msgid "GC Pad acceleration:"
msgstr "Acceleration du pad GC:"

#: backends/platform/wii/options.cpp:86
msgid "DVD"
msgstr "DVD"

#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Status:"
msgstr "�tat :"

#: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102
msgid "Unknown"
msgstr "Inconue"

#: backends/platform/wii/options.cpp:93
msgid "Mount DVD"
msgstr "Monter le DVD"

#: backends/platform/wii/options.cpp:94
msgid "Unmount DVD"
msgstr "D�monter le DVD"

#: backends/platform/wii/options.cpp:98
msgid "SMB"
msgstr "SMB"

#: backends/platform/wii/options.cpp:106
msgid "Server:"
msgstr "Serveur:"

#: backends/platform/wii/options.cpp:110
msgid "Share:"
msgstr "Disque partag� :"

#: backends/platform/wii/options.cpp:114
msgid "Username:"
msgstr "Nom d'utilisateur :"

#: backends/platform/wii/options.cpp:118
msgid "Password:"
msgstr "Mot de passe :"

#: backends/platform/wii/options.cpp:121
msgid "Init network"
msgstr "Initialiser le r�seau"

#: backends/platform/wii/options.cpp:123
msgid "Mount SMB"
msgstr "Monter SMB"

#: backends/platform/wii/options.cpp:124
msgid "Unmount SMB"
msgstr "D�monter SMB"

#: backends/platform/wii/options.cpp:143
msgid "DVD Mounted successfully"
msgstr "DVD mont� avec succ�s"

#: backends/platform/wii/options.cpp:146
msgid "Error while mounting the DVD"
msgstr "�chec du montage du DVD"

#: backends/platform/wii/options.cpp:148
msgid "DVD not mounted"
msgstr "DVD non mont�"

#: backends/platform/wii/options.cpp:161
msgid "Network up, share mounted"
msgstr "R�seau connect�, disque partag� mont�"

#: backends/platform/wii/options.cpp:163
msgid "Network up"
msgstr "R�seau connect�"

#: backends/platform/wii/options.cpp:166
msgid ", error while mounting the share"
msgstr ", �chec du montage du disque partag�"

#: backends/platform/wii/options.cpp:168
msgid ", share not mounted"
msgstr ", disque partag� non mont�"

#: backends/platform/wii/options.cpp:174
msgid "Network down"
msgstr "R�seau d�connect�"

#: backends/platform/wii/options.cpp:178
msgid "Initializing network"
msgstr "Initialisation du r�seau"

#: backends/platform/wii/options.cpp:182
msgid "Timeout while initializing network"
msgstr "D�passement du d�lai lors de l'initialisation du r�seau"

#: backends/platform/wii/options.cpp:186
#, c-format
msgid "Network not initialized (%d)"
msgstr "R�seau non initialis� (%d)"

#: backends/platform/wince/CEActionsPocket.cpp:46
msgid "Hide Toolbar"
msgstr "Cach� la barre d'outils"

#: backends/platform/wince/CEActionsPocket.cpp:47
msgid "Show Keyboard"
msgstr "Afficher le clavier"

#: backends/platform/wince/CEActionsPocket.cpp:48
msgid "Sound on/off"
msgstr "Audio marche/arr�t"

#: backends/platform/wince/CEActionsPocket.cpp:49
msgid "Right click"
msgstr "Clic droit"

#: backends/platform/wince/CEActionsPocket.cpp:50
msgid "Show/Hide Cursor"
msgstr "Afficher/Cacher le curseur"

#: backends/platform/wince/CEActionsPocket.cpp:51
msgid "Free look"
msgstr "Regarder autour"

#: backends/platform/wince/CEActionsPocket.cpp:52
msgid "Zoom up"
msgstr "D�zoomer"

#: backends/platform/wince/CEActionsPocket.cpp:53
msgid "Zoom down"
msgstr "Zoomer"

#: backends/platform/wince/CEActionsPocket.cpp:55
#: backends/platform/wince/CEActionsSmartphone.cpp:49
msgid "Bind Keys"
msgstr "Affecter les touches"

#: backends/platform/wince/CEActionsPocket.cpp:56
msgid "Cursor Up"
msgstr "Haut"

#: backends/platform/wince/CEActionsPocket.cpp:57
msgid "Cursor Down"
msgstr "Bas"

#: backends/platform/wince/CEActionsPocket.cpp:58
msgid "Cursor Left"
msgstr "Gauche"

#: backends/platform/wince/CEActionsPocket.cpp:59
msgid "Cursor Right"
msgstr "Droit"

#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Do you want to load or save the game?"
msgstr "Voulez-vous charger ou enregistrer le jeu ?"

#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
msgid "   Are you sure you want to quit ?   "
msgstr "Voulez-vous vraiment quitter ?"

#: backends/platform/wince/CEActionsSmartphone.cpp:50
msgid "Keyboard"
msgstr "Clavier"

#: backends/platform/wince/CEActionsSmartphone.cpp:51
msgid "Rotate"
msgstr "Pivoter"

#: backends/platform/wince/CELauncherDialog.cpp:56
msgid "Using SDL driver "
msgstr "Utilise le pilote SDL"

#: backends/platform/wince/CELauncherDialog.cpp:60
msgid "Display "
msgstr "Affichage"

#: backends/platform/wince/CELauncherDialog.cpp:83
msgid "Do you want to perform an automatic scan ?"
msgstr "Voulez-vous ex�cuter une recherche automatique ?"

#: backends/platform/wince/wince-sdl.cpp:516
msgid "Map right click action"
msgstr "Affecter l'action 'Clic Droit'"

#: backends/platform/wince/wince-sdl.cpp:520
msgid "You must map a key to the 'Right Click' action to play this game"
msgstr ""
"Vous devez affecter une touche � l'action de 'Clic Droit' pour pouvoir jouer "
"� ce jeu"

#: backends/platform/wince/wince-sdl.cpp:529
msgid "Map hide toolbar action"
msgstr "Affecter l'action 'Cacher Bar d'Outils'"

#: backends/platform/wince/wince-sdl.cpp:533
msgid "You must map a key to the 'Hide toolbar' action to play this game"
msgstr ""
"Vous devez affecter une touche � l'action 'Cacher Bar d'Outils' pour pouvoir "
"jouer � ce jeu"

#: backends/platform/wince/wince-sdl.cpp:542
msgid "Map Zoom Up action (optional)"
msgstr "Affecter l'action 'D�zoomer' (optionnelle)"

#: backends/platform/wince/wince-sdl.cpp:545
msgid "Map Zoom Down action (optional)"
msgstr "Affecter l'action 'Zoomer' (optionnelle)"

#: backends/platform/wince/wince-sdl.cpp:553
msgid ""
"Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"
msgstr ""
"Noubliez pas d'affecter une touche � l'action 'Cacher Bar d'Outils' pour "
"pouvoir voir enti�rement l'inventaire"

#: backends/updates/macosx/macosx-updates.mm:67
msgid "Check for Updates..."
msgstr "Recherche des mises � jour..."

#: engines/agi/detection.cpp:147 engines/cine/detection.cpp:70
#: engines/drascula/detection.cpp:302 engines/dreamweb/detection.cpp:47
#: engines/neverhood/detection.cpp:160 engines/sci/detection.cpp:404
#: engines/toltecs/detection.cpp:200 engines/zvision/detection_tables.h:51
msgid "Use original save/load screens"
msgstr "Dialogues sauvegarde/chargement d'origine"

#: engines/agi/detection.cpp:148 engines/cine/detection.cpp:71
#: engines/drascula/detection.cpp:303 engines/dreamweb/detection.cpp:48
#: engines/neverhood/detection.cpp:161 engines/sci/detection.cpp:405
#: engines/toltecs/detection.cpp:201
msgid "Use the original save/load screens, instead of the ScummVM ones"
msgstr ""
"Utiliser les dialogues sauvegarde/chargement d'origine plut�t que ceux de "
"ScummVM"

#: engines/agi/detection.cpp:157
msgid "Use an alternative palette"
msgstr "Utiliser une palette alternative"

#: engines/agi/detection.cpp:158
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
"Utiliser une palette de remplacement commune � tous les jeux Amiga. C'est "
"l'ancien comportement."

#: engines/agi/detection.cpp:167
msgid "Mouse support"
msgstr "Support de la souris"

#: engines/agi/detection.cpp:168
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Activer le support de la souris. Cela permet d'utiliser la souris pour les "
"mouvements et la navigation dans les menus."

#: engines/agi/saveload.cpp:777 engines/avalanche/parser.cpp:1887
#: engines/cge/events.cpp:85 engines/cge2/events.cpp:78
#: engines/drascula/saveload.cpp:349 engines/dreamweb/saveload.cpp:169
#: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:890
#: engines/sci/engine/kfile.cpp:867 engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:256
#: engines/toon/toon.cpp:3430
msgid "Restore game:"
msgstr "Charger le jeu :"

#: engines/agi/saveload.cpp:777 engines/avalanche/parser.cpp:1887
#: engines/cge/events.cpp:85 engines/cge2/events.cpp:78
#: engines/drascula/saveload.cpp:349 engines/dreamweb/saveload.cpp:169
#: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:890
#: engines/sci/engine/kfile.cpp:867 engines/sherlock/scalpel/scalpel.cpp:1262
#: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:256
#: engines/toon/toon.cpp:3430
msgid "Restore"
msgstr "Charger"

#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2377
#, c-format
msgid ""
"Failed to load game state from file:\n"
"\n"
"%s"
msgstr ""
"�chec du chargement de l'�tat du jeu depuis le fichier :\n"
"\n"
"%s"

#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2370
#, c-format
msgid ""
"Failed to save game state to file:\n"
"\n"
"%s"
msgstr ""
"�chec de l'enregistrement de l'�tat du jeu dans le fichier :\n"
"\n"
"%s"

#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2388
#, c-format
msgid ""
"Successfully saved game state in file:\n"
"\n"
"%s"
msgstr ""
"�tat du jeu enregistr� avec succ�s dans le fichier :\n"
"\n"
"%s"

#: engines/agos/animation.cpp:557
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Fichier de s�quence '%s' non trouv� !"

#: engines/cge/detection.cpp:105 engines/cge2/detection.cpp:101
msgid "Color Blind Mode"
msgstr "Mode Daltonien"

#: engines/cge/detection.cpp:106 engines/cge2/detection.cpp:102
msgid "Enable Color Blind Mode by default"
msgstr "Activer le mode Daltonien par d�faut"

#: engines/drascula/saveload.cpp:47
msgid ""
"ScummVM found that you have old savefiles for Drascula that should be "
"converted.\n"
"The old save game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM a trouv� des anciens fichiers de sauvegarde pour Drascula qui ont "
"besoin d'�tre convertis.\n"
"L'ancien format de sauvegarde n'est plus support�, donc vous ne pourrez pas "
"les charger si vous ne les convertissez pas.\n"
"\n"
"Appuyer sur OK pour les convertir maintenant, sinon le m�me message "
"s'affichera la prochaine fois que vous d�marrerez le jeu.\n"

#: engines/dreamweb/detection.cpp:57
msgid "Use bright palette mode"
msgstr "Utiliser le mode palette lumineuse"

#: engines/dreamweb/detection.cpp:58
msgid "Display graphics using the game's bright palette"
msgstr "Utiliser la palette lumineuse du jeu pour l'affichage"

#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1470
#: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "�chec du chargement de l'�tat du jeu depuis le disque."

#: engines/gob/inter_v2.cpp:1540 engines/gob/inter_geisha.cpp:263
#: engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "�chec de l'enregistrement de l'�tat du jeu sur le disque."

#: engines/gob/inter_v5.cpp:107
msgid "Failed to delete file."
msgstr "�chec de la suppression du fichier."

#: engines/groovie/detection.cpp:312
msgid "Fast movie speed"
msgstr "Vid�o rapide"

#: engines/groovie/detection.cpp:313
msgid "Play movies at an increased speed"
msgstr "Joue les vid�os plus rapidement"

#: engines/groovie/script.cpp:408
msgid "Failed to save game"
msgstr "�chec de la sauvegarde."

#: engines/hopkins/detection.cpp:76 engines/hopkins/detection.cpp:86
msgid "Gore Mode"
msgstr "Mode Sanglant"

#: engines/hopkins/detection.cpp:77 engines/hopkins/detection.cpp:87
msgid "Enable Gore Mode when available"
msgstr "Activer le Mode Sanglant quand il est disponible"

#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:62
msgid "Studio audience"
msgstr "Public en studio"

#: engines/kyra/detection.cpp:63
msgid "Enable studio audience"
msgstr "Activer le public en studio"

#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:73
msgid "Skip support"
msgstr "Support des interruptions"

#: engines/kyra/detection.cpp:74
msgid "Allow text and cutscenes to be skipped"
msgstr "Permet de sauter les textes et sc�nes cin�matiques"

#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:84
msgid "Helium mode"
msgstr "Mode Helium"

#: engines/kyra/detection.cpp:85
msgid "Enable helium mode"
msgstr "Activer le mode helium"

#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:99
msgid "Smooth scrolling"
msgstr "D�filement r�gulier"

#: engines/kyra/detection.cpp:100
msgid "Enable smooth scrolling when walking"
msgstr "Activer le d�filement r�gulier en marchant"

#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:112
msgid "Floating cursors"
msgstr "Curseurs flotants"

#: engines/kyra/detection.cpp:113
msgid "Enable floating cursors"
msgstr "Activer les curseurs flotants"

#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:127
msgid "HP bar graphs"
msgstr "Bar HP"

#: engines/kyra/detection.cpp:128
msgid "Enable hit point bar graphs"
msgstr "Activer les bars de sant� (Hit Point)"

#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "Attaque 1"

#: engines/kyra/lol.cpp:479
msgid "Attack 2"
msgstr "Attaque 2"

#: engines/kyra/lol.cpp:480
msgid "Attack 3"
msgstr "Attaque 3"

#: engines/kyra/lol.cpp:481
msgid "Move Forward"
msgstr "Avancer"

#: engines/kyra/lol.cpp:482
msgid "Move Back"
msgstr "Reculer"

#: engines/kyra/lol.cpp:483
msgid "Slide Left"
msgstr "Faire un pas vers la Gauche"

#: engines/kyra/lol.cpp:484
msgid "Slide Right"
msgstr "Faire un pas vers la Droite"

#: engines/kyra/lol.cpp:485 engines/pegasus/pegasus.cpp:2509
msgid "Turn Left"
msgstr "Tourner vers la Gauche"

#: engines/kyra/lol.cpp:486 engines/pegasus/pegasus.cpp:2510
msgid "Turn Right"
msgstr "Tourner vers la Droite"

#: engines/kyra/lol.cpp:487
msgid "Rest"
msgstr "Se Reposer"

#: engines/kyra/lol.cpp:488
msgid "Options"
msgstr "Options"

#: engines/kyra/lol.cpp:489
msgid "Choose Spell"
msgstr "Choisir un Sort"

#: engines/kyra/sound_midi.cpp:477
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
"Il semble que vous utilisez un p�riph�rique General MIDI,\n"
"mais ce jeu ne supporte que le MIDI Roland MT32. Nous essayons\n"
"d'associer les instruments Roland MT32 aux instruments General\n"
"MIDI. Cependant il est possible que quelques pistes ne soient\n"
" pas jou�es correctement."

#: engines/kyra/saveload_eob.cpp:557
#, c-format
msgid ""
"The following original save game file has been found in your game path:\n"
"\n"
"%s %s\n"
"\n"
"Do you wish to use this save game file with ScummVM?\n"
"\n"
msgstr ""
"Le fichier de sauvegarde original suivant a �t� trouv� dans le r�pertoire du "
"jeu :\n"
"\n"
"%s %s\n"
"\n"
"Voulez-vous utiliser cette sauvegarde avec ScummVM ?\n"
"\n"

#: engines/kyra/saveload_eob.cpp:590
#, c-format
msgid ""
"A save game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
"Une sauvegarde existe d�j� dans l'emplacement %d. �craser ?\n"
"\n"

#: engines/kyra/saveload_eob.cpp:623
#, c-format
msgid ""
"%d original save game files have been successfully imported into\n"
"ScummVM. If you want to manually import original save game files later you "
"will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""
"%d sauvegardes originales ont �t� import�es avec succ�s. Si vous voulez\n"
"importer d'autre sauvegardes originales plus tard, vous devrez ouvrir la\n"
"console de debug de ScummVM et utiliser la commande 'import_savefile'.\n"
"\n"
" \n"

#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:92 engines/mohawk/dialogs.cpp:167
msgid "~Z~ip Mode Activated"
msgstr "Mode ~Z~ip Activ�"

#: engines/mohawk/dialogs.cpp:93
msgid "~T~ransitions Enabled"
msgstr "T~r~ansitions activ�es"

#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:95
msgid "~D~rop Page"
msgstr "~L~acher la Page"

#: engines/mohawk/dialogs.cpp:99
msgid "~S~how Map"
msgstr "Afficher la Carte"

#: engines/mohawk/dialogs.cpp:105
msgid "~M~ain Menu"
msgstr "~M~enu Principal"

#: engines/mohawk/dialogs.cpp:168
msgid "~W~ater Effect Enabled"
msgstr "~E~ffets de l'Eau Activ�s"

#: engines/neverhood/detection.cpp:167
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Sauter les sc�nes storyboard de la Salle des Archives"

#: engines/neverhood/detection.cpp:168
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
"Permet au joueur de sauter les sc�nes de storyboard de la Salle des Archives."

#: engines/neverhood/detection.cpp:174
msgid "Scale the making of videos to full screen"
msgstr "Afficher les vid�os du 'making of' en plein �cran."

#: engines/neverhood/detection.cpp:175
msgid "Scale the making of videos, so that they use the whole screen"
msgstr ""
"Redimensionne les vid�os du 'making of' pour qu'elles s'affichent en plein "
"�cran."

#: engines/parallaction/saveload.cpp:133
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
"Erreur lors de la sauvegarde dans l'emplacement %i\n"
"\n"

#: engines/parallaction/saveload.cpp:197
msgid "Load file"
msgstr "Charger une partie"

#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Chargement en cours..."

#: engines/parallaction/saveload.cpp:212
msgid "Save file"
msgstr "Sauver une partie"

#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Sauvegarde en cours..."

#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
"ScummVM a trouv� des anciens fichiers de sauvegarde pour Nippon Safes qui "
"ont besoin d'�tre convertis.\n"
"L'ancien format de sauvegarde n'est plus support�, donc vous ne pourrez pas "
"les charger si vous ne les convertissez pas.\n"
"\n"
"Appuyer sur OK pour les convertir maintenant, sinon le m�me message "
"s'affichera la prochaine fois que vous d�marrerez le jeu.\n"

#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM a converti avec succ�s vos anciennes sauvegardes."

#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
"ScummVM a affich� des messages d'avertissements dans votre fen�tre de "
"console et ne peut pas garantir que tous les fichiers ont �t� convertis."

#: engines/pegasus/pegasus.cpp:714
msgid "Invalid save file name"
msgstr "Nom de sauvegarde invalide"

#: engines/pegasus/pegasus.cpp:2507
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr "Haut/Zoom/Avancer/Ouvrir Portes"

#: engines/pegasus/pegasus.cpp:2508
msgid "Down/Zoom Out"
msgstr "Bas/D�zoom"

#: engines/pegasus/pegasus.cpp:2511
msgid "Display/Hide Inventory Tray"
msgstr "Montrer/Cacher l'Inventaire"

#: engines/pegasus/pegasus.cpp:2512
msgid "Display/Hide Biochip Tray"
msgstr "Montrer/Cacher le Biochip"

#: engines/pegasus/pegasus.cpp:2513
msgid "Action/Select"
msgstr "Action/S�lection"

#: engines/pegasus/pegasus.cpp:2514
msgid "Toggle Center Data Display"
msgstr "Basculer l'Affichage Central"

#: engines/pegasus/pegasus.cpp:2515
msgid "Display/Hide Info Screen"
msgstr "Montrer/Cacher l'�cran d'Info"

#: engines/pegasus/pegasus.cpp:2516
msgid "Display/Hide Pause Menu"
msgstr "Montrer/Cacher le Menu de Pause"

#: engines/queen/detection.cpp:56
msgid "Alternative intro"
msgstr "Intro alternative"

#: engines/queen/detection.cpp:57
msgid "Use an alternative game intro (CD version only)"
msgstr "Utiliser une intro alternative (version CD uniquement)"

#: engines/sci/detection.cpp:374
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Passer l'�tape de tramage EGA (fonds de couleurs pleines)"

#: engines/sci/detection.cpp:375
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Passer l'�tape de tramage dans les jeux EGA ; les images utilisent des "
"couleurs pleines"

#: engines/sci/detection.cpp:384
msgid "Enable high resolution graphics"
msgstr "Utiliser les graphiques haute r�solution"

#: engines/sci/detection.cpp:385
msgid "Enable high resolution graphics/content"
msgstr "Utiliser les graphiques haute r�solution"

#: engines/sci/detection.cpp:394
msgid "Prefer digital sound effects"
msgstr "Pr�f�rer les effets sonores digitaux"

#: engines/sci/detection.cpp:395
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Pr�f�rer les effets sonores digitaux plut�t que ceux synth�tis�s"

#: engines/sci/detection.cpp:414
msgid "Use IMF/Yamaha FB-01 for MIDI output"
msgstr "Utiliser IMF/Yamaha FB-01 pour la sortie MIDI"

#: engines/sci/detection.cpp:415
msgid ""
"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
"output"
msgstr ""
"Utiliser une carte IBM Music Feature ou un module Yamaha FB-01 FM pour la "
"sortie MIDI"

#: engines/sci/detection.cpp:425
msgid "Use CD audio"
msgstr "Utiliser la musique du CD"

#: engines/sci/detection.cpp:426
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Utiliser la musique du CD quand elle est disponible au lieu de la musique du "
"jeu"

#: engines/sci/detection.cpp:436
msgid "Use Windows cursors"
msgstr "Utiliser les curseurs Windows"

#: engines/sci/detection.cpp:437
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utiliser les curseurs Windows (plus petits et monochromes) au lieu des "
"curseurs DOS"

#: engines/sci/detection.cpp:447
msgid "Use silver cursors"
msgstr "Utiliser les curseurs argent�s"

#: engines/sci/detection.cpp:448
msgid ""
"Use the alternate set of silver cursors, instead of the normal golden ones"
msgstr "Utiliser les curseurs argent�s au lieu des curseurs normaux  dor�s"

#: engines/scumm/dialogs.cpp:176
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
msgstr "Ins�rer le Disque %c et appuyer sur le Bouton pour Continuer."

#: engines/scumm/dialogs.cpp:177
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
msgstr "Impossible de trouver %s, (%c%d) Appuyer sur le Bouton."

#: engines/scumm/dialogs.cpp:178
#, c-format
msgid "Error reading disk %c, (%c%d) Press Button."
msgstr "Erreur lors de la lecture du disque %c, (%c%d). Appuyer sur le Bouton."

#: engines/scumm/dialogs.cpp:179
msgid "Game Paused.  Press SPACE to Continue."
msgstr "Jeu en pause. Appuyer sur Espace pour Reprendre."

#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten?  (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:183
msgid "Are you sure you want to restart?  (Y/N)Y"
msgstr "Voulez-vous vraiment recommencer ? (O/N)O"

#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:185
msgid "Are you sure you want to quit?  (Y/N)Y"
msgstr "Voulez-vous vraiment quitter ? (O/N)O"

#: engines/scumm/dialogs.cpp:190
msgid "Play"
msgstr "Jouer"

#: engines/scumm/dialogs.cpp:194
msgid "Insert save/load game disk"
msgstr "Ins�rer le disque de sauvegarde/chargement"

#: engines/scumm/dialogs.cpp:195
msgid "You must enter a name"
msgstr "Vous devez entrer un nom"

#: engines/scumm/dialogs.cpp:196
msgid "The game was NOT saved (disk full?)"
msgstr "Le jeu n'a pu �tre sauv� (disque plein ?)"

#: engines/scumm/dialogs.cpp:197
msgid "The game was NOT loaded"
msgstr "Le jeu n'a pu �tre charg�"

#: engines/scumm/dialogs.cpp:198
#, c-format
msgid "Saving '%s'"
msgstr "Sauvegarde de '%s'"

#: engines/scumm/dialogs.cpp:199
#, c-format
msgid "Loading '%s'"
msgstr "Chargement de '%s'"

#: engines/scumm/dialogs.cpp:200
msgid "Name your SAVE game"
msgstr "Donnez un nom � votre sauvegarde"

#: engines/scumm/dialogs.cpp:201
msgid "Select a game to LOAD"
msgstr "S�lectionnez un jeu � charger"

#: engines/scumm/dialogs.cpp:202
msgid "Game title)"
msgstr "Nom du jeu)"

#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:288
msgid "~P~revious"
msgstr "~P~r�c�dent"

#. I18N: Next page button
#: engines/scumm/dialogs.cpp:290
msgid "~N~ext"
msgstr "~S~uivant"

#: engines/scumm/dialogs.cpp:602
msgid "Speech Only"
msgstr "Voix"

#: engines/scumm/dialogs.cpp:603
msgid "Speech and Subtitles"
msgstr "Voix et Sous-titres"

#: engines/scumm/dialogs.cpp:604
msgid "Subtitles Only"
msgstr "Sous-titres"

#: engines/scumm/dialogs.cpp:612
msgctxt "lowres"
msgid "Speech & Subs"
msgstr "Voix & ST"

#: engines/scumm/dialogs.cpp:658
msgid "Select a Proficiency Level."
msgstr "S�lectionnez un niveau de comp�tence."

#: engines/scumm/dialogs.cpp:660
msgid "Refer to your Loom(TM) manual for help."
msgstr "Reportez-vous � votre manuel d'instruction."

#: engines/scumm/dialogs.cpp:664
msgid "Practice"
msgstr "Essai"

#: engines/scumm/dialogs.cpp:665
msgid "Expert"
msgstr "Expert"

#: engines/scumm/help.cpp:74
msgid "Common keyboard commands:"
msgstr "Commandes clavier communes :"

#: engines/scumm/help.cpp:75
msgid "Save / Load dialog"
msgstr "Dialogue de Sauvegarde/Chargement"

#: engines/scumm/help.cpp:77
msgid "Skip line of text"
msgstr "Passer la phrase"

#: engines/scumm/help.cpp:78
msgid "Esc"
msgstr "Esc"

#: engines/scumm/help.cpp:78
msgid "Skip cutscene"
msgstr "Passer la s�quence"

#: engines/scumm/help.cpp:79
msgid "Space"
msgstr "Espace"

#: engines/scumm/help.cpp:79
msgid "Pause game"
msgstr "Mettre en pause"

#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:96 engines/scumm/help.cpp:97
#: engines/scumm/help.cpp:98 engines/scumm/help.cpp:99
#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
msgid "Ctrl"
msgstr "Ctrl"

#: engines/scumm/help.cpp:80
msgid "Load game state 1-10"
msgstr "Charger sauvegarde 1-10"

#: engines/scumm/help.cpp:81 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:87 engines/scumm/help.cpp:101
#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
msgid "Alt"
msgstr "Alt"

#: engines/scumm/help.cpp:81
msgid "Save game state 1-10"
msgstr "�crire sauvegarde 1-10"

#: engines/scumm/help.cpp:87 engines/scumm/help.cpp:90
msgid "Enter"
msgstr "Entrer"

#: engines/scumm/help.cpp:88
msgid "Music volume up / down"
msgstr "Augmenter / Diminuer volume musique"

#: engines/scumm/help.cpp:89
msgid "Text speed slower / faster"
msgstr "Diminuer/Augmenter vitesse du texte"

#: engines/scumm/help.cpp:90
msgid "Simulate left mouse button"
msgstr "Simuler bouton gauche de la souris"

#: engines/scumm/help.cpp:91
msgid "Tab"
msgstr "Tab"

#: engines/scumm/help.cpp:91
msgid "Simulate right mouse button"
msgstr "Simuler bouton droit de la souris"

#: engines/scumm/help.cpp:94
msgid "Special keyboard commands:"
msgstr "Commandes clavier sp�ciales :"

#: engines/scumm/help.cpp:95
msgid "Show / Hide console"
msgstr "Afficher/Cacher la console"

#: engines/scumm/help.cpp:96
msgid "Start the debugger"
msgstr "Ouvrir le d�bugger"

#: engines/scumm/help.cpp:97
msgid "Show memory consumption"
msgstr "Afficher la consommation de m�moire"

#: engines/scumm/help.cpp:98
msgid "Run in fast mode (*)"
msgstr "Jouer en mode rapide (*)"

#: engines/scumm/help.cpp:99
msgid "Run in really fast mode (*)"
msgstr "Jouer en mode tr�s rapide (*)"

#: engines/scumm/help.cpp:100
msgid "Toggle mouse capture"
msgstr "Capturer/Lib�rer la souris"

#: engines/scumm/help.cpp:101
msgid "Switch between graphics filters"
msgstr "Changer de filtre graphique"

#: engines/scumm/help.cpp:102
msgid "Increase / Decrease scale factor"
msgstr "Augmenter/Diminuer le facteur d'�chelle"

#: engines/scumm/help.cpp:103
msgid "Toggle aspect-ratio correction"
msgstr "Changer correction du rapport d'aspect"

#: engines/scumm/help.cpp:108
msgid "* Note that using ctrl-f and"
msgstr "* Note que l'utilisation de crtl-f et"

#: engines/scumm/help.cpp:109
msgid "  ctrl-g are not recommended"
msgstr "  crtl-g n'est pas recommand� car"

#: engines/scumm/help.cpp:110
msgid "  since they may cause crashes"
msgstr "  elle peut causer des plantages ou"

#: engines/scumm/help.cpp:111
msgid "  or incorrect game behavior."
msgstr "  ou comportement incorrect du jeu."

#: engines/scumm/help.cpp:115
msgid "Spinning drafts on the keyboard:"
msgstr "Filage au clavier :"

#: engines/scumm/help.cpp:117
msgid "Main game controls:"
msgstr "Contr�les principaux du jeu :"

#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162
msgid "Push"
msgstr "Pousser"

#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163
msgid "Pull"
msgstr "Tirer"

#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:198
#: engines/scumm/help.cpp:208
msgid "Give"
msgstr "Donner"

#: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140
#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:191
#: engines/scumm/help.cpp:209
msgid "Open"
msgstr "Ouvrir"

#: engines/scumm/help.cpp:127
msgid "Go to"
msgstr "Aller"

#: engines/scumm/help.cpp:128
msgid "Get"
msgstr "Prendre"

#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:153
#: engines/scumm/help.cpp:171 engines/scumm/help.cpp:199
#: engines/scumm/help.cpp:214 engines/scumm/help.cpp:225
#: engines/scumm/help.cpp:251
msgid "Use"
msgstr "Utiliser"

#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:142
msgid "Read"
msgstr "Lire"

#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:148
msgid "New kid"
msgstr "Changer"

#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154
#: engines/scumm/help.cpp:172
msgid "Turn on"
msgstr "Allumer"

#: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155
#: engines/scumm/help.cpp:173
msgid "Turn off"
msgstr "�teindre"

#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
#: engines/scumm/help.cpp:195
msgid "Walk to"
msgstr "Aller"

#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:211
#: engines/scumm/help.cpp:228
msgid "Pick up"
msgstr "Prendre"

#: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170
msgid "What is"
msgstr "Qu'est-ce"

#: engines/scumm/help.cpp:147
msgid "Unlock"
msgstr "D�verrouiller"

#: engines/scumm/help.cpp:150
msgid "Put on"
msgstr "Mettre"

#: engines/scumm/help.cpp:151
msgid "Take off"
msgstr "Enlever"

#: engines/scumm/help.cpp:157
msgid "Fix"
msgstr "R�parer"

#: engines/scumm/help.cpp:159
msgid "Switch"
msgstr "Commuter"

#: engines/scumm/help.cpp:167 engines/scumm/help.cpp:229
msgid "Look"
msgstr "Regarder"

#: engines/scumm/help.cpp:174 engines/scumm/help.cpp:224
msgid "Talk"
msgstr "Parler"

#: engines/scumm/help.cpp:175
msgid "Travel"
msgstr "Voyager"

#: engines/scumm/help.cpp:176
msgid "To Henry / To Indy"
msgstr "Henry / Indy"

#. I18N: These are different musical notes
#: engines/scumm/help.cpp:180
msgid "play C minor on distaff"
msgstr "jouer Do mineur sur la quenouille"

#: engines/scumm/help.cpp:181
msgid "play D on distaff"
msgstr "jouer R� sur la quenouille"

#: engines/scumm/help.cpp:182
msgid "play E on distaff"
msgstr "jouer Mi sur la quenouille"

#: engines/scumm/help.cpp:183
msgid "play F on distaff"
msgstr "jouer Fa sur la quenouille"

#: engines/scumm/help.cpp:184
msgid "play G on distaff"
msgstr "jouer Sol sur la quenouille"

#: engines/scumm/help.cpp:185
msgid "play A on distaff"
msgstr "jouer La sur la quenouille"

#: engines/scumm/help.cpp:186
msgid "play B on distaff"
msgstr "jouer Si sur la quenouille"

#: engines/scumm/help.cpp:187
msgid "play C major on distaff"
msgstr "jouer Do Majeur sur la quenouille"

#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215
msgid "puSh"
msgstr "Pousser"

#: engines/scumm/help.cpp:194 engines/scumm/help.cpp:216
msgid "pull (Yank)"
msgstr "Tirer"

#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:213
#: engines/scumm/help.cpp:249
msgid "Talk to"
msgstr "Parler �"

#: engines/scumm/help.cpp:200 engines/scumm/help.cpp:212
msgid "Look at"
msgstr "Regarder"

#: engines/scumm/help.cpp:201
msgid "turn oN"
msgstr "Allumer"

#: engines/scumm/help.cpp:202
msgid "turn oFf"
msgstr "�teindre"

#: engines/scumm/help.cpp:218
msgid "KeyUp"
msgstr "Touche Haut"

#: engines/scumm/help.cpp:218
msgid "Highlight prev dialogue"
msgstr "S�lectionner le dialogue pr�c�dent"

#: engines/scumm/help.cpp:219
msgid "KeyDown"
msgstr "Touche Bas"

#: engines/scumm/help.cpp:219
msgid "Highlight next dialogue"
msgstr "S�lectionner le dialogue suivant"

#: engines/scumm/help.cpp:223
msgid "Walk"
msgstr "Marcher"

#: engines/scumm/help.cpp:226 engines/scumm/help.cpp:235
#: engines/scumm/help.cpp:242 engines/scumm/help.cpp:250
msgid "Inventory"
msgstr "Inventaire"

#: engines/scumm/help.cpp:227
msgid "Object"
msgstr "Objet"

#: engines/scumm/help.cpp:230
msgid "Black and White / Color"
msgstr "Noir et Blanc / Couleur"

#: engines/scumm/help.cpp:233
msgid "Eyes"
msgstr "Yeux"

#: engines/scumm/help.cpp:234
msgid "Tongue"
msgstr "Langue"

#: engines/scumm/help.cpp:236
msgid "Punch"
msgstr "Frapper"

#: engines/scumm/help.cpp:237
msgid "Kick"
msgstr "Coup de pied"

#: engines/scumm/help.cpp:240 engines/scumm/help.cpp:248
msgid "Examine"
msgstr "Examiner"

#: engines/scumm/help.cpp:241
msgid "Regular cursor"
msgstr "Curseur normal"

#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:244
msgid "Comm"
msgstr "Comm"

#: engines/scumm/help.cpp:247
msgid "Save / Load / Options"
msgstr "Sauvegarder / Charger / Options"

#: engines/scumm/help.cpp:256
msgid "Other game controls:"
msgstr "Autres controles du jeu:"

#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:268
msgid "Inventory:"
msgstr "Inventaires:"

#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
msgid "Scroll list up"
msgstr "Faire d�filer vers le haut"

#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276
msgid "Scroll list down"
msgstr "Faire d�filer vers le bas"

#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:269
msgid "Upper left item"
msgstr "�l�ment en haut � gauche"

#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
msgid "Lower left item"
msgstr "�l�ment en bas � gauche"

#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272
msgid "Upper right item"
msgstr "�l�ment en haut � droite"

#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:274
msgid "Lower right item"
msgstr "�l�ment en bas � droite"

#: engines/scumm/help.cpp:270
msgid "Middle left item"
msgstr "�l�ment au milieu � gauche"

#: engines/scumm/help.cpp:273
msgid "Middle right item"
msgstr "�l�ment au milieu � droite"

#: engines/scumm/help.cpp:280 engines/scumm/help.cpp:285
msgid "Switching characters:"
msgstr "Changer de personnage"

#: engines/scumm/help.cpp:282
msgid "Second kid"
msgstr "Second enfant"

#: engines/scumm/help.cpp:283
msgid "Third kid"
msgstr "Troisi�me enfant"

#: engines/scumm/help.cpp:292
msgid "Toggle Inventory/IQ Points display"
msgstr "Basculer entre Inventaire/Points QI"

#: engines/scumm/help.cpp:293
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr "Basculer entre Clavier et Souris pour les combats (*)"

#: engines/scumm/help.cpp:295
msgid "* Keyboard Fighting is always on,"
msgstr "* Le clavier peut toujours �tre utilis� pour les combats,"

#: engines/scumm/help.cpp:296
msgid "  so despite the in-game message this"
msgstr "  donc malgr� le message dans le jeu cela simplement"

#: engines/scumm/help.cpp:297
msgid "  actually toggles Mouse Fighting Off/On"
msgstr "  active/d�sactive le combat � la souris"

#: engines/scumm/help.cpp:304
msgid "Fighting controls (numpad):"
msgstr "Controles de combat (pavet num�rique):"

#: engines/scumm/help.cpp:305 engines/scumm/help.cpp:306
#: engines/scumm/help.cpp:307
msgid "Step back"
msgstr "Pas en arri�re"

#: engines/scumm/help.cpp:308
msgid "Block high"
msgstr "Bloquer haut"

#: engines/scumm/help.cpp:309
msgid "Block middle"
msgstr "Bloquer milieu"

#: engines/scumm/help.cpp:310
msgid "Block low"
msgstr "Bloquer bas"

#: engines/scumm/help.cpp:311
msgid "Punch high"
msgstr "Fraper haut"

#: engines/scumm/help.cpp:312
msgid "Punch middle"
msgstr "Frapper milieu"

#: engines/scumm/help.cpp:313
msgid "Punch low"
msgstr "Frapper bas"

#: engines/scumm/help.cpp:315
msgid "Sucker punch"
msgstr "Sucker punch"

#: engines/scumm/help.cpp:318
msgid "These are for Indy on left."
msgstr "Correct quand Indy est � gauche."

#: engines/scumm/help.cpp:319
msgid "When Indy is on the right,"
msgstr "Quand Indy est � droite, 7, 4 et 1"

#: engines/scumm/help.cpp:320
msgid "7, 4, and 1 are switched with"
msgstr "sont interverties avec 9, 6 et 3"

#: engines/scumm/help.cpp:321
msgid "9, 6, and 3, respectively."
msgstr "respectivement."

#: engines/scumm/help.cpp:328
msgid "Biplane controls (numpad):"
msgstr "Controles du biplane (paver num�rique):"

#: engines/scumm/help.cpp:329
msgid "Fly to upper left"
msgstr "Voler vers le haut � gauche"

#: engines/scumm/help.cpp:330
msgid "Fly to left"
msgstr "Voler vers la gauche"

#: engines/scumm/help.cpp:331
msgid "Fly to lower left"
msgstr "Voler vers le bas � gauche"

#: engines/scumm/help.cpp:332
msgid "Fly upwards"
msgstr "Voler vers le haut"

#: engines/scumm/help.cpp:333
msgid "Fly straight"
msgstr "Voler tout droit"

#: engines/scumm/help.cpp:334
msgid "Fly down"
msgstr "Voler vers le bas"

#: engines/scumm/help.cpp:335
msgid "Fly to upper right"
msgstr "Voler vers le haut � droite"

#: engines/scumm/help.cpp:336
msgid "Fly to right"
msgstr "Voler vers la droite"

#: engines/scumm/help.cpp:337
msgid "Fly to lower right"
msgstr "Voler vers la bas � droite"

#: engines/scumm/input.cpp:580
msgid "Snap scroll on"
msgstr "D�filement par �-coups"

#: engines/scumm/input.cpp:582
msgid "Snap scroll off"
msgstr "D�filement r�gulier"

#: engines/scumm/input.cpp:595
msgid "Music volume: "
msgstr "Volume Musique :"

#: engines/scumm/input.cpp:612
msgid "Subtitle speed: "
msgstr "Vitesse des ST :"

#: engines/scumm/scumm.cpp:1832
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
"Support MIDI natif requi�re la mise � jour Roland de LucasArt,\n"
"mais %s manque. Utilise AdLib � la place."

#: engines/scumm/scumm.cpp:2644
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
"Normalement, Maniac Mansion devrait d�marrer maintenant. Mais pour que cela "
"marche il faut que les fichiers du jeu Maniac Mansion soient dans e "
"r�pertoire 'Maniac' � l'int�rieur du r�pertoire du jeu Day of the Tentacle, "
"et le jeu doit �tre ajouter � ScummVM."

#: engines/scumm/players/player_v3m.cpp:129
msgid ""
"Could not find the 'Loom' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"L'ex�cutable Macintosh de 'Loom' n'a pas �t� trouv� pour\n"
"y lire les instruments. La musique sera d�sactiv�e."

#: engines/scumm/players/player_v5m.cpp:107
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"L'ex�cutable Macintosh de 'Monkey Island' n'a pas �t� trouv� pour\n"
"y lire les instruments. La musique sera d�sactiv�e."

#: engines/sherlock/detection.cpp:71
msgid "Use original savegame dialog"
msgstr "Utiliser le dialogue de sauvegarde d'origine"

#: engines/sherlock/detection.cpp:72
msgid ""
"Files button in-game shows original savegame dialog rather than the ScummVM "
"menu"
msgstr ""
"Le bouton Fichiers du jeu ouvre le dialogue de sauvegarde d'origine au lieu "
"d'ouvrir celui de ScummVM"

#: engines/sherlock/detection.cpp:81
msgid "Pixellated scene transitions"
msgstr "Transitions de sc�nes pix�lis�es"

#: engines/sherlock/detection.cpp:82
msgid "When changing scenes, a randomized pixel transition is done"
msgstr ""
"Lors du changement de sc�ne une transition avec des pixels al�atoires est "
"utilis�e"

#: engines/sherlock/detection.cpp:91
msgid "Don't show hotspots when moving mouse"
msgstr "Ne pas afficher les zones actives lors du d�placement de la souris"

#: engines/sherlock/detection.cpp:92
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
"Afficher le nom des zones actives uniquement apr�s avoir cliqu� sur la zone "
"ou le bouton d'action"

#: engines/sherlock/detection.cpp:101
msgid "Show character portraits"
msgstr "Afficher le portrait des personnages"

#: engines/sherlock/detection.cpp:102
msgid "Show portraits for the characters when conversing"
msgstr "Afficher le portrait des personnages lors des conversations"

#: engines/sherlock/detection.cpp:111
msgid "Slide dialogs into view"
msgstr "Utiliser une transition pour les dialogues"

#: engines/sherlock/detection.cpp:112
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
"Utiliser une transition pour faire appara�tre les dialogues au lieu de les "
"afficher imm�diatement"

#: engines/sherlock/detection.cpp:121
msgid "Transparent windows"
msgstr "Fen�tres transparentes"

#: engines/sherlock/detection.cpp:122
msgid "Show windows with a partially transparent background"
msgstr "Afficher les fen�tres avec un fond partiellement transparent"

#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
"Please download it from www.scummvm.org"
msgstr ""
"Fichier \"sky.cpt\" manquant\n"
"Vous pouvez le t�l�charger sur www.scummvm.org"

#: engines/sky/compact.cpp:141
msgid ""
"The \"sky.cpt\" file has an incorrect size.\n"
"Please (re)download it from www.scummvm.org"
msgstr ""
"Le fichier \"sky.cpt\" a une taille incorrecte.\n"
"Vous pouvez le (re)t�l�charger sur www.scummvm.org"

#: engines/sky/detection.cpp:44
msgid "Floppy intro"
msgstr "Intro disquette"

#: engines/sky/detection.cpp:45
msgid "Use the floppy version's intro (CD version only)"
msgstr "Utiliser l'intro de la version disquette (version CD uniquement)"

#: engines/sword1/animation.cpp:524
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
"La sc�ne cin�matique PSX '%s' ne peut pas �tre lu avec 256 couleurs ou moins"

#: engines/sword1/animation.cpp:545 engines/sword2/animation.cpp:445
msgid "DXA cutscenes found but ScummVM has been built without zlib"
msgstr ""
"Sc�nes cin�matiques DXA d�tect�es mais ScummVM a �t� compil� sans le support "
"zlib et ne peut donc les afficher"

#: engines/sword1/animation.cpp:561 engines/sword2/animation.cpp:461
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
"Sc�nes cin�matiques MPEG-2 d�tect�es mais ScummVM a �t� compil� sans le "
"support du MPEG-2"

#: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:470
#, c-format
msgid "Cutscene '%s' not found"
msgstr "S�quence '%s' non trouv�"

#: engines/sword1/control.cpp:863
msgid ""
"ScummVM found that you have old savefiles for Broken Sword 1 that should be "
"converted.\n"
"The old save game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM a trouv� des anciens fichiers de sauvegarde pour Broken Sword 1 qui "
"ont besoin d'�tre convertis.\n"
"L'ancien format de sauvegarde n'est plus support�, donc vous ne pourrez pas "
"les charger si vous ne les convertissez pas.\n"
"\n"
"Appuyer sur OK pour les convertir maintenant, sinon le m�me message "
"s'affichera la prochaine fois que vous d�marrerez le jeu.\n"

#: engines/sword1/control.cpp:1232
#, c-format
msgid ""
"Target new save game already exists!\n"
"Would you like to keep the old save game (%s) or the new one (%s)?\n"
msgstr ""
"La sauvegarde cible existe d�j�!\n"
"Voulez-vous conserver l'ancienne sauvegarde (%s) ou la nouvelle (%s) ?\n"

#: engines/sword1/control.cpp:1235
msgid "Keep the old one"
msgstr "Garde l'ancienne"

#: engines/sword1/control.cpp:1235
msgid "Keep the new one"
msgstr "Garder la nouvelle"

#: engines/sword1/logic.cpp:1633
msgid "This is the end of the Broken Sword 1 Demo"
msgstr "C'est la fin de la d�mo des Chevaliers de Baphomet"

#: engines/sword2/animation.cpp:425
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
"Sc�nes cin�matiques PSX d�tect�es mais ScummVM a �t� compil� sans le support "
"des couleurs RGB et ne peut donc les afficher"

#: engines/sword2/sword2.cpp:79
msgid "Show object labels"
msgstr "Afficher la description des objets"

#: engines/sword2/sword2.cpp:80
msgid "Show labels for objects on mouse hover"
msgstr "Afficher la description des objets lors de passage du pointeur"

#: engines/teenagent/resources.cpp:95
msgid ""
"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
msgstr ""
"Il vous manque le fichier 'teenagent.dat'. T�l�chargez le depuis le site web "
"de ScummVM."

#: engines/teenagent/resources.cpp:116
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""
"Le fichier teenagent.dat est compress� et cet ex�cutable n'inclus pas zlib. "
"Veuillez le d�compresser."

#: engines/wintermute/detection.cpp:58
msgid "Show FPS-counter"
msgstr "Afficher le compteur FPS"

#: engines/wintermute/detection.cpp:59
msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
"Affiche le nombre d'images par seconde (FPS) dans le coin en haut � gauche"

#: engines/zvision/detection_tables.h:52
msgid "Use the original save/load screens instead of the ScummVM interface"
msgstr ""
"Utiliser les dialogues sauvegarde/chargement d'origine plut�t que ceux de "
"ScummVM"

#: engines/zvision/detection_tables.h:61
msgid "Double FPS"
msgstr "Doubler les FPS"

#: engines/zvision/detection_tables.h:62
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Augmente de 30 � 60 le nombre d'images par seconde"

#: engines/zvision/detection_tables.h:71
msgid "Enable Venus"
msgstr "Activer Venus"

#: engines/zvision/detection_tables.h:72
msgid "Enable the Venus help system"
msgstr "Active le syst�me d'aide Venus"

#: engines/zvision/detection_tables.h:81
msgid "Disable animation while turning"
msgstr "D�sactiver les animations en tournant"

#: engines/zvision/detection_tables.h:82
msgid "Disable animation while turning in panorama mode"
msgstr "D�sactiver les animations en tournant dans le mode panorama"

#: engines/zvision/detection_tables.h:91
msgid "Use high resolution MPEG video"
msgstr "Utiliser les vid�os MPEG haute r�solution"

#: engines/zvision/detection_tables.h:92
msgid "Use MPEG video from the DVD version, instead of lower resolution AVI"
msgstr ""
"Utiliser les vid�os MPEG du DVD � la place des vid�os AVI de plus basse "
"r�solution"

#~ msgid "EGA undithering"
#~ msgstr "D�tramage EGA"

#~ msgid "Enable undithering in EGA games"
#~ msgstr "Activer le d�tramage dans les jeux EGA"

#~ msgid "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2"
#~ msgstr ""
#~ "Sc�nes cin�matiques MPEG-2 d�tect�es mais ScummVM a �t� compil� sans le "
#~ "support du MPEG-2"

#~ msgctxt "lowres"
#~ msgid "Mass Add..."
#~ msgstr "Ajout Massif..."

#~ msgid ""
#~ "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
#~ msgstr "D�sactiver la conversion des pistes MT-32 en General MIDI"

#~ msgid "Standard (16bpp)"
#~ msgstr "Standard (16bpp)"

#~ msgid "MPEG2 cutscenes are no longer supported"
#~ msgstr "Les s�quences MPEG2 ne sont plus support�es"

#~ msgid "OpenGL Normal"
#~ msgstr "OpenGL Normal"

#~ msgid "OpenGL Conserve"
#~ msgstr "OpenGL Pr�serve"

#~ msgid "OpenGL Original"
#~ msgstr "OpenGL Originel"

#~ msgid "Current display mode"
#~ msgstr "Mode vid�o actuel"

#~ msgid "Current scale"
#~ msgstr "�chelle actuelle"

#~ msgid "Active filter mode: Linear"
#~ msgstr "Filtre actif: Lin�aire"

#~ msgid "Active filter mode: Nearest"
#~ msgstr "Filtre actif: Plus proche"

#~ msgid "Enable Roland GS Mode"
#~ msgstr "Activer le mode Roland GS"

#~ msgctxt "lowres"
#~ msgid "Add Game..."
#~ msgstr "Ajouter..."

#~ msgid "Add Game..."
#~ msgstr "Ajouter..."

#~ msgid "Discovered %d new games."
#~ msgstr "%d nouveaux jeux trouv�s."

#~ msgid "Command line argument not processed"
#~ msgstr "Argument de ligne de commande non trait�"

#~ msgid "Invalid Path"
#~ msgstr "Chemin Invalide"