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# Dutch translation for ScummVM.
# Copyright (C) 2014-2017 The ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# FIRST AUTHOR scummvm@bencastricum.nl, 2014.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.9.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2018-06-27 22:48+0200\n"
"PO-Revision-Date: 2018-06-18 18:28+0000\n"
"Last-Translator: Ben Castricum <github@bencastricum.nl>\n"
"Language-Team: Dutch <https://translations.scummvm.org/projects/scummvm/"
"scummvm/nl/>\n"
"Language: nl_NL\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-1\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.9\n"
"X-Poedit-SourceCharset: iso-8859-1\n"
"X-Language-name: Nederlands\n"

#: gui/about.cpp:94
#, c-format
msgid "(built on %s)"
msgstr "(gebouwd op %s)"

#: gui/about.cpp:101
msgid "Features compiled in:"
msgstr "Features meegecompileerd:"

#: gui/about.cpp:110
msgid "Available engines:"
msgstr "Beschikbare engines:"

#: gui/browser.cpp:69 gui/browser_osx.mm:84
msgid "Show hidden files"
msgstr "Verborgen bestanden weergeven"

#: gui/browser.cpp:69
msgid "Show files marked with the hidden attribute"
msgstr "Bestanden die gemarkeerd zijn met het verbergen kenmerk weergeven"

#: gui/browser.cpp:73 gui/remotebrowser.cpp:57
msgid "Go up"
msgstr "Ga omhoog"

#: gui/browser.cpp:73 gui/browser.cpp:75 gui/remotebrowser.cpp:57
#: gui/remotebrowser.cpp:59
msgid "Go to previous directory level"
msgstr "Ga naar bovenliggende map"

#: gui/browser.cpp:75 gui/remotebrowser.cpp:59
msgctxt "lowres"
msgid "Go up"
msgstr "Ga omhoog"

#: gui/browser.cpp:76 gui/chooser.cpp:46 gui/editgamedialog.cpp:293
#: gui/editrecorddialog.cpp:67 gui/filebrowser-dialog.cpp:65
#: gui/fluidsynth-dialog.cpp:153 gui/KeysDialog.cpp:43 gui/massadd.cpp:92
#: gui/options.cpp:1678 gui/predictivedialog.cpp:73 gui/recorderdialog.cpp:69
#: gui/recorderdialog.cpp:155 gui/remotebrowser.cpp:60
#: gui/saveload-dialog.cpp:383 gui/saveload-dialog.cpp:445
#: gui/saveload-dialog.cpp:727 gui/saveload-dialog.cpp:1121
#: gui/storagewizarddialog.cpp:68 gui/themebrowser.cpp:55
#: engines/engine.cpp:525 backends/events/default/default-events.cpp:190
#: backends/events/default/default-events.cpp:212
#: backends/platform/wii/options.cpp:48 engines/drascula/saveload.cpp:49
#: engines/parallaction/saveload.cpp:271 engines/scumm/dialogs.cpp:187
#: engines/sword1/control.cpp:887
msgid "Cancel"
msgstr "Annuleren"

#: gui/browser.cpp:77 gui/browser_osx.mm:151 gui/chooser.cpp:47
#: gui/filebrowser-dialog.cpp:66 gui/remotebrowser.cpp:61
#: gui/themebrowser.cpp:56
msgid "Choose"
msgstr "Selecteer"

#: gui/downloaddialog.cpp:49
msgid "Select directory where to download game data"
msgstr "Selecteer map voor de te downloaden speldata"

#: gui/downloaddialog.cpp:50 gui/editgamedialog.cpp:471 gui/launcher.cpp:198
msgid "Select directory with game data"
msgstr "Selecteer map met speldata"

#: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:264
msgid "From: "
msgstr "Van: "

#: gui/downloaddialog.cpp:53 gui/downloaddialog.cpp:265
msgid "To: "
msgstr "Naar: "

#: gui/downloaddialog.cpp:64
msgid "Cancel download"
msgstr "Download annuleren"

#: gui/downloaddialog.cpp:66
msgctxt "lowres"
msgid "Cancel download"
msgstr "Download annuleren"

#: gui/downloaddialog.cpp:68
msgid "Hide"
msgstr "Verberg"

#: gui/downloaddialog.cpp:118
msgid ""
"It looks like your connection is limited. Do you really want to download "
"files with it?"
msgstr "Uw verbinding lijkt beperkt. Wilt u echt bestanden ermee downloaden?"

#: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:153
#: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218
#: gui/launcher.cpp:326 gui/launcher.cpp:395 gui/launcher.cpp:455
#: gui/storagewizarddialog.cpp:112
#: backends/events/symbiansdl/symbiansdl-events.cpp:192
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
#: backends/platform/wince/CELauncherDialog.cpp:83
#: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590
#: engines/sci/graphics/controls32.cpp:820
msgid "Yes"
msgstr "Ja"

#: gui/downloaddialog.cpp:119 gui/downloaddialog.cpp:154
#: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218
#: gui/launcher.cpp:326 gui/launcher.cpp:395 gui/launcher.cpp:455
#: gui/storagewizarddialog.cpp:112
#: backends/events/symbiansdl/symbiansdl-events.cpp:192
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
#: backends/platform/wince/CELauncherDialog.cpp:83
#: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590
#: engines/sci/graphics/controls32.cpp:820
msgid "No"
msgstr "Nee"

#: gui/downloaddialog.cpp:137 gui/launcher.cpp:547
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM kon de opgegeven map niet openen!"

#: gui/downloaddialog.cpp:147
msgid ""
"Cannot create a directory to download - the specified directory has a file "
"with the same name."
msgstr ""
"Kan geen download folder cre�ren - de gespecificeerde folder bevat een file "
"met dezelfde naam."

#: gui/downloaddialog.cpp:147 gui/editgamedialog.cpp:294
#: gui/fluidsynth-dialog.cpp:154 gui/KeysDialog.cpp:42 gui/launcher.cpp:504
#: gui/launcher.cpp:508 gui/massadd.cpp:89 gui/options.cpp:1680
#: gui/saveload-dialog.cpp:1122 engines/engine.cpp:444 engines/engine.cpp:455
#: backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
#: engines/agos/animation.cpp:559 engines/drascula/saveload.cpp:49
#: engines/groovie/script.cpp:407 engines/parallaction/saveload.cpp:271
#: engines/sci/engine/kgraphics.cpp:74 engines/sci/graphics/controls32.cpp:817
#: engines/scumm/dialogs.cpp:189 engines/scumm/scumm.cpp:1883
#: engines/scumm/players/player_v3m.cpp:130
#: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:141
#: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545
#: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569
#: engines/sword1/control.cpp:887 engines/sword1/logic.cpp:1633
#: engines/sword2/animation.cpp:425 engines/sword2/animation.cpp:445
#: engines/sword2/animation.cpp:461 engines/sword2/animation.cpp:471
#: engines/zvision/file/save_manager.cpp:230
msgid "OK"
msgstr "OK"

#: gui/downloaddialog.cpp:152
#, c-format
msgid ""
"The \"%s\" already exists in the specified directory.\n"
"Do you really want to download files into that directory?"
msgstr ""
"De \"%s\" bestaat al in de gespecificeerde map.\n"
"Wilt u echt bestanden in die map downloaden?"

#: gui/downloaddialog.cpp:252
#, c-format
msgid "Downloaded %s %s / %s %s"
msgstr "%s %s / %s %s gedownload"

#: gui/downloaddialog.cpp:259
#, c-format
msgid "Download speed: %s %s"
msgstr "Download snelheid: %s %s"

#: gui/editgamedialog.cpp:133
msgid "Game"
msgstr "Spel"

#: gui/editgamedialog.cpp:137
msgid "ID:"
msgstr "ID:"

#: gui/editgamedialog.cpp:137 gui/editgamedialog.cpp:139
#: gui/editgamedialog.cpp:140
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr ""
"Korte identifier die gebruikt wordt voor opgeslagen spellen en voor het "
"starten van een spel vanaf de opdrachtprompt"

#: gui/editgamedialog.cpp:139
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"

#: gui/editgamedialog.cpp:144 gui/editrecorddialog.cpp:59
msgid "Name:"
msgstr "Naam:"

#: gui/editgamedialog.cpp:144 gui/editgamedialog.cpp:146
#: gui/editgamedialog.cpp:147
msgid "Full title of the game"
msgstr "Volledige titel van het spel"

#: gui/editgamedialog.cpp:146
msgctxt "lowres"
msgid "Name:"
msgstr "Naam:"

#: gui/editgamedialog.cpp:150
msgid "Language:"
msgstr "Taal:"

#: gui/editgamedialog.cpp:150 gui/editgamedialog.cpp:151
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr ""
"De taal van het spel. Dit verandert een Engels spel niet naar een Nederlandse"

#: gui/editgamedialog.cpp:152 gui/editgamedialog.cpp:166 gui/options.cpp:995
#: gui/options.cpp:1008 gui/options.cpp:1573 audio/null.cpp:41
msgid "<default>"
msgstr "<standaard>"

#: gui/editgamedialog.cpp:162
msgid "Platform:"
msgstr "Platform:"

#: gui/editgamedialog.cpp:162 gui/editgamedialog.cpp:164
#: gui/editgamedialog.cpp:165
msgid "Platform the game was originally designed for"
msgstr "Het platform waar het spel oorspronkelijk voor ontworpen was"

#: gui/editgamedialog.cpp:164
msgctxt "lowres"
msgid "Platform:"
msgstr "Platform:"

#: gui/editgamedialog.cpp:177
msgid "Engine"
msgstr "Engine"

#: gui/editgamedialog.cpp:185 gui/options.cpp:1343 gui/options.cpp:1428
msgid "Graphics"
msgstr "Beeld"

#: gui/editgamedialog.cpp:185 gui/options.cpp:1343 gui/options.cpp:1428
msgid "GFX"
msgstr "GFX"

#: gui/editgamedialog.cpp:188
msgid "Override global graphic settings"
msgstr "Negeer algemene grafische instellingen"

#: gui/editgamedialog.cpp:190
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "Negeer algemene grafische instellingen"

#: gui/editgamedialog.cpp:197 gui/options.cpp:1455
msgid "Audio"
msgstr "Geluid"

#: gui/editgamedialog.cpp:200
msgid "Override global audio settings"
msgstr "Negeer algemene audio instellingen"

#: gui/editgamedialog.cpp:202
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "Negeer algemene audio instellingen"

#: gui/editgamedialog.cpp:211 gui/options.cpp:1460
msgid "Volume"
msgstr "Volume"

#: gui/editgamedialog.cpp:213 gui/options.cpp:1462
msgctxt "lowres"
msgid "Volume"
msgstr "Volume"

#: gui/editgamedialog.cpp:216
msgid "Override global volume settings"
msgstr "Negeer algemene volume instellingen"

#: gui/editgamedialog.cpp:218
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "Negeer algemene volume instellingen"

#: gui/editgamedialog.cpp:227 gui/options.cpp:1470
msgid "MIDI"
msgstr "MIDI"

#: gui/editgamedialog.cpp:230
msgid "Override global MIDI settings"
msgstr "Negeer algemene MIDI instellingen"

#: gui/editgamedialog.cpp:232
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "Negeer algemene MIDI instellingen"

#: gui/editgamedialog.cpp:242 gui/options.cpp:1480
msgid "MT-32"
msgstr "MT-32"

#: gui/editgamedialog.cpp:245
msgid "Override global MT-32 settings"
msgstr "Negeer algemene MT-32 instellingen"

#: gui/editgamedialog.cpp:247
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "Negeer algemene MT-32 instellingen"

#: gui/editgamedialog.cpp:256 gui/options.cpp:1487
msgid "Paths"
msgstr "Paden"

#: gui/editgamedialog.cpp:258 gui/options.cpp:1489
msgctxt "lowres"
msgid "Paths"
msgstr "Paden"

#: gui/editgamedialog.cpp:265
msgid "Game Path:"
msgstr "Spel Pad:"

#: gui/editgamedialog.cpp:267
msgctxt "lowres"
msgid "Game Path:"
msgstr "Spel Pad:"

#: gui/editgamedialog.cpp:272 gui/options.cpp:1513
msgid "Extra Path:"
msgstr "Extra Pad:"

#: gui/editgamedialog.cpp:272 gui/editgamedialog.cpp:274
#: gui/editgamedialog.cpp:275
msgid "Specifies path to additional data used by the game"
msgstr "Specificeer pad naar additionele data voor het spel"

#: gui/editgamedialog.cpp:274 gui/options.cpp:1515
msgctxt "lowres"
msgid "Extra Path:"
msgstr "Extra Pad:"

#: gui/editgamedialog.cpp:281 gui/options.cpp:1497
msgid "Save Path:"
msgstr "Bewaar Pad:"

#: gui/editgamedialog.cpp:281 gui/editgamedialog.cpp:283
#: gui/editgamedialog.cpp:284 gui/options.cpp:1497 gui/options.cpp:1499
#: gui/options.cpp:1500
msgid "Specifies where your saved games are put"
msgstr "Bepaalt waar opgeslagen spellen worden bewaard"

#: gui/editgamedialog.cpp:283 gui/options.cpp:1499
msgctxt "lowres"
msgid "Save Path:"
msgstr "Bewaar Pad:"

#: gui/editgamedialog.cpp:302 gui/editgamedialog.cpp:399
#: gui/editgamedialog.cpp:458 gui/editgamedialog.cpp:519 gui/options.cpp:1508
#: gui/options.cpp:1516 gui/options.cpp:1525 gui/options.cpp:1705
#: gui/options.cpp:1711 gui/options.cpp:1719 gui/options.cpp:1742
#: gui/options.cpp:1775 gui/options.cpp:1781 gui/options.cpp:1788
#: gui/options.cpp:1796 gui/options.cpp:1991 gui/options.cpp:1994
#: gui/options.cpp:2001 gui/options.cpp:2011
msgctxt "path"
msgid "None"
msgstr "Geen"

#: gui/editgamedialog.cpp:307 gui/editgamedialog.cpp:405
#: gui/editgamedialog.cpp:523 gui/options.cpp:1699 gui/options.cpp:1769
#: gui/options.cpp:1997 backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Standaard"

#: gui/editgamedialog.cpp:451 gui/options.cpp:2005
msgid "Select SoundFont"
msgstr "Selecteer SoundFont"

#: gui/editgamedialog.cpp:490
msgid "Select additional game directory"
msgstr "Selecteer additionele speldatamap"

#: gui/editgamedialog.cpp:503 gui/options.cpp:1928
msgid "Select directory for saved games"
msgstr "Selecteer map voor opgeslagen spellen"

#: gui/editgamedialog.cpp:509
msgid ""
"Saved games sync feature doesn't work with non-default directories. If you "
"want your saved games to sync, use default directory."
msgstr ""
"Synchronisatie van opgeslagen spellen optie werkt niet met niet-standaard "
"mappen. Als u de opgeslagen spellen wilt synchroniseren, gebruik dan de "
"standaard map."

#: gui/editgamedialog.cpp:535
msgid "This game ID is already taken. Please choose another one."
msgstr "Dit spel-ID is al in gebruik. Kies a.u.b. een andere."

#: gui/editrecorddialog.cpp:58
msgid "Author:"
msgstr "Auteur:"

#: gui/editrecorddialog.cpp:60
msgid "Notes:"
msgstr "Notities:"

#: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:74
msgid "Ok"
msgstr "Ok"

#: gui/filebrowser-dialog.cpp:50
msgid "Choose file for loading"
msgstr "Selecteer te laden bestand"

#: gui/filebrowser-dialog.cpp:50
msgid "Enter filename for saving"
msgstr "Geef bestandsnaam voor bewaren"

#: gui/filebrowser-dialog.cpp:133
msgid "Do you really want to overwrite the file?"
msgstr "Wilt u dit bestand echt overschrijven?"

#: gui/fluidsynth-dialog.cpp:69
msgid "Reverb"
msgstr "Galm"

#: gui/fluidsynth-dialog.cpp:71 gui/fluidsynth-dialog.cpp:103
msgid "Active"
msgstr "Actief"

#: gui/fluidsynth-dialog.cpp:73
msgid "Room:"
msgstr "Kamer:"

#: gui/fluidsynth-dialog.cpp:80
msgid "Damp:"
msgstr "Demping:"

#: gui/fluidsynth-dialog.cpp:87
msgid "Width:"
msgstr "Breedte:"

#: gui/fluidsynth-dialog.cpp:94 gui/fluidsynth-dialog.cpp:112
msgid "Level:"
msgstr "Level:"

#: gui/fluidsynth-dialog.cpp:101
msgid "Chorus"
msgstr "Koor"

#: gui/fluidsynth-dialog.cpp:105
msgid "N:"
msgstr "N:"

#: gui/fluidsynth-dialog.cpp:119
msgid "Speed:"
msgstr "Snelheid:"

#: gui/fluidsynth-dialog.cpp:126
msgid "Depth:"
msgstr "Diepte:"

#: gui/fluidsynth-dialog.cpp:133
msgid "Type:"
msgstr "Type:"

#: gui/fluidsynth-dialog.cpp:136
msgid "Sine"
msgstr "Sinus"

#: gui/fluidsynth-dialog.cpp:137
msgid "Triangle"
msgstr "Driehoek"

#: gui/fluidsynth-dialog.cpp:139 gui/options.cpp:1533
msgid "Misc"
msgstr "Overig"

#: gui/fluidsynth-dialog.cpp:141
msgid "Interpolation:"
msgstr "Interpolatie:"

#: gui/fluidsynth-dialog.cpp:144
msgid "None (fastest)"
msgstr "Geen (snelst)"

#: gui/fluidsynth-dialog.cpp:145
msgid "Linear"
msgstr "Lineair"

#: gui/fluidsynth-dialog.cpp:146
msgid "Fourth-order"
msgstr "Vierde-order"

#: gui/fluidsynth-dialog.cpp:147
msgid "Seventh-order"
msgstr "Zevende-order"

#: gui/fluidsynth-dialog.cpp:151
msgid "Reset"
msgstr "Reset"

#: gui/fluidsynth-dialog.cpp:151
msgid "Reset all FluidSynth settings to their default values."
msgstr "Alle FluidSynth instellingen terugzetten naar de standaard waarden."

#: gui/fluidsynth-dialog.cpp:218
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr ""
"Wilt u echt alle FluidSynth instellingen terugzetten naar de standaard "
"waarden?"

#: gui/gui-manager.cpp:119 gui/unknown-game-dialog.cpp:48
#: backends/keymapper/remap-dialog.cpp:53 engines/scumm/help.cpp:126
#: engines/scumm/help.cpp:141 engines/scumm/help.cpp:166
#: engines/scumm/help.cpp:192 engines/scumm/help.cpp:210
msgid "Close"
msgstr "Sluiten"

#: gui/gui-manager.cpp:122
msgid "Mouse click"
msgstr "Muisklik"

#: gui/gui-manager.cpp:126 base/main.cpp:341
msgid "Display keyboard"
msgstr "Toon toetsenbord"

#: gui/gui-manager.cpp:130 base/main.cpp:345
msgid "Remap keys"
msgstr "Toetsen opnieuw koppelen"

#: gui/gui-manager.cpp:133 base/main.cpp:348 engines/scumm/help.cpp:87
msgid "Toggle fullscreen"
msgstr "Volledig scherm in-/uitschakelen"

#: gui/KeysDialog.cpp:41
msgid "Map"
msgstr "Koppel"

#: gui/KeysDialog.cpp:49
msgid "Select an action and click 'Map'"
msgstr "Selecteer een actie en klik 'Koppel'"

#: gui/KeysDialog.cpp:80 gui/KeysDialog.cpp:102 gui/KeysDialog.cpp:141
#, c-format
msgid "Associated key : %s"
msgstr "geassocieerde toets : %s"

#: gui/KeysDialog.cpp:82 gui/KeysDialog.cpp:104 gui/KeysDialog.cpp:143
msgid "Associated key : none"
msgstr "geassocieerde toets : geen"

#: gui/KeysDialog.cpp:90
msgid "Please select an action"
msgstr "Selecteer een actie a.u.b."

#: gui/KeysDialog.cpp:106
msgid "Press the key to associate"
msgstr "Druk op de te associ�ren toets"

#: gui/KeysDialog.cpp:145 gui/KeysDialog.h:36
msgid "Choose an action to map"
msgstr "Selecteer een actie om te koppelen"

#: gui/launcher.cpp:142 engines/dialogs.cpp:111 engines/mohawk/dialogs.cpp:101
msgid "~Q~uit"
msgstr "~S~toppen"

#: gui/launcher.cpp:142 backends/platform/sdl/macosx/appmenu_osx.mm:112
msgid "Quit ScummVM"
msgstr "Hiermee verlaat u ScummVM"

#: gui/launcher.cpp:143
msgid "A~b~out..."
msgstr "O~v~er..."

#: gui/launcher.cpp:143 backends/platform/sdl/macosx/appmenu_osx.mm:86
msgid "About ScummVM"
msgstr "Over ScummVM"

#: gui/launcher.cpp:144
msgid "~O~ptions..."
msgstr "~O~pties..."

#: gui/launcher.cpp:144
msgid "Change global ScummVM options"
msgstr "Algemene ScummVM opties"

#: gui/launcher.cpp:146
msgid "~S~tart"
msgstr "~S~tarten"

#: gui/launcher.cpp:146
msgid "Start selected game"
msgstr "Start het geselecteerde spel"

#: gui/launcher.cpp:149
msgid "~L~oad..."
msgstr "~L~aad Spel..."

#: gui/launcher.cpp:149
msgid "Load saved game for selected game"
msgstr "Laad een eerder opgeslagen spel voor het geselecteerde spel"

#: gui/launcher.cpp:154
msgid "~A~dd Game..."
msgstr "Spel ~T~oevoegen..."

#: gui/launcher.cpp:154 gui/launcher.cpp:161
msgid "Hold Shift for Mass Add"
msgstr "Houd Shift ingedrukt voor het toevoegen van grote hoeveelheden spellen"

#: gui/launcher.cpp:156
msgid "~E~dit Game..."
msgstr "Spel ~B~ewerken..."

#: gui/launcher.cpp:156 gui/launcher.cpp:163
msgid "Change game options"
msgstr "Verander spel opties"

#: gui/launcher.cpp:158
msgid "~R~emove Game"
msgstr "Spel ~V~erwijderen"

#: gui/launcher.cpp:158 gui/launcher.cpp:165
msgid "Remove game from the list. The game data files stay intact"
msgstr "Verwijder dit spel uit de lijst. De spel data bestanden blijven intact"

#: gui/launcher.cpp:161
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~T~oevoegen..."

#: gui/launcher.cpp:163
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~B~ewerken..."

#: gui/launcher.cpp:165
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~V~erwijderen"

#: gui/launcher.cpp:173
msgid "Search in game list"
msgstr "Zoek in lijst met spellen"

#: gui/launcher.cpp:177 gui/launcher.cpp:760
msgid "Search:"
msgstr "Zoeken:"

#: gui/launcher.cpp:201 engines/dialogs.cpp:115 engines/cruise/menu.cpp:214
#: engines/mohawk/dialogs.cpp:106 engines/mohawk/myst.cpp:818
#: engines/mohawk/riven.cpp:553 engines/pegasus/pegasus.cpp:355
#: engines/tsage/scenes.cpp:601 engines/wage/saveload.cpp:748
msgid "Load game:"
msgstr "Laad spel:"

#: gui/launcher.cpp:201 engines/dialogs.cpp:115
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
#: engines/cruise/menu.cpp:214 engines/mohawk/dialogs.cpp:106
#: engines/mohawk/myst.cpp:818 engines/mohawk/riven.cpp:553
#: engines/parallaction/saveload.cpp:194 engines/pegasus/pegasus.cpp:355
#: engines/scumm/dialogs.cpp:185 engines/tsage/scenes.cpp:601
#: engines/wage/saveload.cpp:748
msgid "Load"
msgstr "Laden"

#: gui/launcher.cpp:325
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
"Wilt u echt de bulk spel import draaien? Dit voegt potentieel een groot "
"aantal spellen toe."

#: gui/launcher.cpp:384
msgid "This directory cannot be used yet, it is being downloaded into!"
msgstr "Deze map kan nog niet gebruikt worden, er wordt al in gedownload!"

#: gui/launcher.cpp:395
msgid "Do you really want to remove this game configuration?"
msgstr "Wilt u echt deze spelconfiguratie verwijderen?"

#: gui/launcher.cpp:454
msgid "Do you want to load saved game?"
msgstr "Wilt u het opgeslagen spel laden?"

#: gui/launcher.cpp:504
msgid "This game does not support loading games from the launcher."
msgstr "Dit spel ondersteunt het laden van spelen vanaf het startmenu niet."

#: gui/launcher.cpp:508
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr ""
"ScummVM heeft geen engine gevonden die in staat was het geselecteerde spel "
"te spelen!"

#: gui/launcher.cpp:569
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM kon geen enkel spel vinden in de opgegeven map!"

#: gui/launcher.cpp:582
msgid "Pick the game:"
msgstr "Kies het spel:"

#: gui/launcher.cpp:697
msgid "Mass Add..."
msgstr "Bulk Import..."

#: gui/launcher.cpp:699
msgid "Record..."
msgstr "Opnemen..."

#: gui/massadd.cpp:76 gui/massadd.cpp:79
msgid "... progress ..."
msgstr "... voortgang ..."

#: gui/massadd.cpp:265
msgid "Scan complete!"
msgstr "Klaar met zoeken!"

#: gui/massadd.cpp:268
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgstr ""
"%d nieuwe spellen ontdekt, %d spellen die al eerder waren toegevoegd "
"genegeerd."

#: gui/massadd.cpp:272
#, c-format
msgid "Scanned %d directories ..."
msgstr "%d directories doorgezocht ..."

#: gui/massadd.cpp:275
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgstr ""
"%d nieuwe spellen ontdekt, %d spellen die al eerder waren toegevoegd "
"genegeerd ..."

#: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103
msgid "Stop"
msgstr "Stop"

#: gui/onscreendialog.cpp:106
msgid "Edit record description"
msgstr "Bewerk beschrijving opname"

#: gui/onscreendialog.cpp:108
msgid "Switch to Game"
msgstr "Schakel naar Spel"

#: gui/onscreendialog.cpp:110
msgid "Fast replay"
msgstr "Snelle herhaling"

#: gui/options.cpp:121 common/updates.cpp:56
msgid "Never"
msgstr "Nooit"

#: gui/options.cpp:121
msgid "every 5 mins"
msgstr "elke 5 minuten"

#: gui/options.cpp:121
msgid "every 10 mins"
msgstr "elke 10 minuten"

#: gui/options.cpp:121
msgid "every 15 mins"
msgstr "elke 15 minuten"

#: gui/options.cpp:121
msgid "every 30 mins"
msgstr "elke 30 minuten"

#: gui/options.cpp:339 gui/options.cpp:636 gui/options.cpp:774
#: gui/options.cpp:851 gui/options.cpp:1112
msgctxt "soundfont"
msgid "None"
msgstr "Geen"

#: gui/options.cpp:510
msgid "Failed to apply some of the graphic options changes:"
msgstr "Sommige grafische opties konden niet worden toegepast:"

#: gui/options.cpp:522
msgid "the video mode could not be changed."
msgstr "de videomodus kon niet veranderd worden."

#: gui/options.cpp:528
msgid "the aspect ratio setting could not be changed"
msgstr "de pixelverhoudinginstelling kon niet veranderd worden"

#: gui/options.cpp:534
msgid "the fullscreen setting could not be changed"
msgstr "de volledig-scherminstelling kon niet veranderd worden"

#: gui/options.cpp:540
msgid "the filtering setting could not be changed"
msgstr "de filterinstelling kon niet veranderd worden"

#: gui/options.cpp:930
msgid "Show On-screen control"
msgstr "Toon scherm-besturing"

#: gui/options.cpp:934
msgid "Touchpad mouse mode"
msgstr "Touchpadmodus"

#: gui/options.cpp:938
msgid "Swap Menu and Back buttons"
msgstr "Knoppen Menu en Terug omwisselen"

#: gui/options.cpp:943
msgid "Pointer Speed:"
msgstr "Aanwijzer Snelheid:"

#: gui/options.cpp:943 gui/options.cpp:945 gui/options.cpp:946
msgid "Speed for keyboard/joystick mouse pointer control"
msgstr "Snelheid voor toetsenbord/joystick muis aanwijzer besturing"

#: gui/options.cpp:945
msgctxt "lowres"
msgid "Pointer Speed:"
msgstr "Aanwijzer Snelheid:"

#: gui/options.cpp:956
msgid "Joy Deadzone:"
msgstr "Joy Deadzone:"

#: gui/options.cpp:956 gui/options.cpp:958 gui/options.cpp:959
msgid "Analog joystick Deadzone"
msgstr "Analoge Joystick Deadzone"

#: gui/options.cpp:958
msgctxt "lowres"
msgid "Joy Deadzone:"
msgstr "Joy Deadzone:"

#: gui/options.cpp:972
msgid "HW Shader:"
msgstr "HW Shader:"

#: gui/options.cpp:972 gui/options.cpp:974
msgid "Different hardware shaders give different visual effects"
msgstr "Verschillende hardware shaders geven verschillende visuele effecten"

#: gui/options.cpp:974
msgctxt "lowres"
msgid "HW Shader:"
msgstr "HW Shader:"

#: gui/options.cpp:975
msgid "Different shaders give different visual effects"
msgstr "Verschillende shaders geven verschillende visuele effecten"

#: gui/options.cpp:992
msgid "Graphics mode:"
msgstr "Grafische modus:"

#: gui/options.cpp:1006
msgid "Render mode:"
msgstr "Render modus:"

#: gui/options.cpp:1006 gui/options.cpp:1007
msgid "Special dithering modes supported by some games"
msgstr "Speciale ditheringmodi die door sommige games ondersteund worden"

#: gui/options.cpp:1018 backends/graphics/openglsdl/openglsdl-graphics.cpp:588
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2590
msgid "Fullscreen mode"
msgstr "Volledig-scherm modus"

#: gui/options.cpp:1021
msgid "Filter graphics"
msgstr "Filter afbeeldingen"

#: gui/options.cpp:1021
msgid "Use linear filtering when scaling graphics"
msgstr "Gebruik lineair filteren tijdens het schalen van afbeeldingen"

#: gui/options.cpp:1024
msgid "Aspect ratio correction"
msgstr "Pixelverhoudingcorrectie"

#: gui/options.cpp:1024
msgid "Correct aspect ratio for 320x200 games"
msgstr "Corrigeer de pixelverhouding voor 320x200 spellen"

#: gui/options.cpp:1032
msgid "Preferred Device:"
msgstr "Voorkeursapparaat:"

#: gui/options.cpp:1032
msgid "Music Device:"
msgstr "Muziekapparaat:"

#: gui/options.cpp:1032 gui/options.cpp:1034
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Specificeert het voorkeurs geluidsapparaat of geluidskaartemulator"

#: gui/options.cpp:1032 gui/options.cpp:1034 gui/options.cpp:1035
msgid "Specifies output sound device or sound card emulator"
msgstr "Specificeert geluidsapparaat of geluidskaartemulator"

#: gui/options.cpp:1034
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Voorkeursapparaat:"

#: gui/options.cpp:1034
msgctxt "lowres"
msgid "Music Device:"
msgstr "Muziekapparaat:"

#: gui/options.cpp:1061
msgid "AdLib emulator:"
msgstr "AdLib emulator:"

#: gui/options.cpp:1061 gui/options.cpp:1062
msgid "AdLib is used for music in many games"
msgstr "AdLib word in vele spelen voor muziek gebruikt"

#: gui/options.cpp:1075
msgid "GM Device:"
msgstr "GM Apparaat:"

#: gui/options.cpp:1075
msgid "Specifies default sound device for General MIDI output"
msgstr "Specificeert het standaard geluidsapparaat voor General MIDI"

#: gui/options.cpp:1086
msgid "Don't use General MIDI music"
msgstr "Geen General MIDI muziek gebruiken"

#: gui/options.cpp:1097 gui/options.cpp:1159
msgid "Use first available device"
msgstr "Gebruik eerst beschikbare apparaat"

#: gui/options.cpp:1109
msgid "SoundFont:"
msgstr "SoundFont:"

#: gui/options.cpp:1109 gui/options.cpp:1111 gui/options.cpp:1112
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr ""
"SoundFont wordt ondersteund door FluidSynth, Timidity en sommige "
"geluidskaarten"

#: gui/options.cpp:1111
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"

#: gui/options.cpp:1117
msgid "Mixed AdLib/MIDI mode"
msgstr "Gemengde AdLib/MIDI modus"

#: gui/options.cpp:1117
msgid "Use both MIDI and AdLib sound generation"
msgstr "Gebruik zowel MIDI als AdLib geluid"

#: gui/options.cpp:1120
msgid "MIDI gain:"
msgstr "MIDI versterking:"

#: gui/options.cpp:1130
msgid "MT-32 Device:"
msgstr "MT-32 Apparaat:"

#: gui/options.cpp:1130
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Specificeert het standaard geluidsapparaat voor Roland MT-32/LAPC1/CM32l/CM64"

#: gui/options.cpp:1135
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Waarheidsgetrouwe Roland MT-32 (GM emulatie uitschakelen)"

#: gui/options.cpp:1135 gui/options.cpp:1137
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"Selecteer als u een hardware Roland-compatible geluidsapparaat gekoppeld aan "
"uw computer wilt gebruiken"

#: gui/options.cpp:1137
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Echte Roland MT-32 (geen GM emulatie)"

#: gui/options.cpp:1140
msgid "Roland GS Device (enable MT-32 mappings)"
msgstr "Roland GS Device (met MT-32 mappings)"

#: gui/options.cpp:1140
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr ""
"Selecteer dit als u patchmappings wilt om een MT-32 op een Roland GS "
"apparaat te emuleren"

#: gui/options.cpp:1149
msgid "Don't use Roland MT-32 music"
msgstr "Geen Roland MT-32 muziek gebruiken"

#: gui/options.cpp:1176
msgid "Text and Speech:"
msgstr "Spraak en/of tekst:"

#: gui/options.cpp:1180 gui/options.cpp:1190
msgid "Speech"
msgstr "Spraak"

#: gui/options.cpp:1181 gui/options.cpp:1191
msgid "Subtitles"
msgstr "Tekst"

#: gui/options.cpp:1182
msgid "Both"
msgstr "Beide"

#: gui/options.cpp:1184
msgid "Subtitle speed:"
msgstr "Snelheid tekst:"

#: gui/options.cpp:1186
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Spraak en/of text:"

#: gui/options.cpp:1190
msgid "Spch"
msgstr "Sprk"

#: gui/options.cpp:1191
msgid "Subs"
msgstr "Text"

#: gui/options.cpp:1192
msgctxt "lowres"
msgid "Both"
msgstr "Beide"

#: gui/options.cpp:1192
msgid "Show subtitles and play speech"
msgstr "Toon tekst en speel spraak af"

#: gui/options.cpp:1194
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Snelheid text:"

#: gui/options.cpp:1210
msgid "Music volume:"
msgstr "Muziek volume:"

#: gui/options.cpp:1212
msgctxt "lowres"
msgid "Music volume:"
msgstr "Muziek volume:"

#: gui/options.cpp:1219
msgid "Mute All"
msgstr "Alles Dempen"

#: gui/options.cpp:1222
msgid "SFX volume:"
msgstr "SFX volume:"

#: gui/options.cpp:1222 gui/options.cpp:1224 gui/options.cpp:1225
msgid "Special sound effects volume"
msgstr "Volume voor speciale geluidseffecten"

#: gui/options.cpp:1224
msgctxt "lowres"
msgid "SFX volume:"
msgstr "SFX volume:"

#: gui/options.cpp:1232
msgid "Speech volume:"
msgstr "Spraak volume:"

#: gui/options.cpp:1234
msgctxt "lowres"
msgid "Speech volume:"
msgstr "Spraak volume:"

#: gui/options.cpp:1436
msgid "Shader"
msgstr "Shader"

#: gui/options.cpp:1448
msgid "Control"
msgstr "Besturing"

#: gui/options.cpp:1474
msgid "FluidSynth Settings"
msgstr "FluidSynth Instellingen"

#: gui/options.cpp:1505
msgid "Theme Path:"
msgstr "Thema Pad:"

#: gui/options.cpp:1507
msgctxt "lowres"
msgid "Theme Path:"
msgstr "Thema Pad:"

#: gui/options.cpp:1513 gui/options.cpp:1515 gui/options.cpp:1516
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr ""
"Specificeert het pad for aanvullende data voor ScummVM zelf of de spellen"

#: gui/options.cpp:1522
msgid "Plugins Path:"
msgstr "Plugins Pad:"

#: gui/options.cpp:1524
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "Plugins Pad:"

#: gui/options.cpp:1535
msgctxt "lowres"
msgid "Misc"
msgstr "Overig"

#: gui/options.cpp:1537
msgid "Theme:"
msgstr "Thema:"

#: gui/options.cpp:1541
msgid "GUI Renderer:"
msgstr "GUI Renderer:"

#: gui/options.cpp:1553
msgid "Autosave:"
msgstr "Auto opslaan:"

#: gui/options.cpp:1555
msgctxt "lowres"
msgid "Autosave:"
msgstr "Auto opslaan:"

#: gui/options.cpp:1563
msgid "Keys"
msgstr "Toetsen"

#: gui/options.cpp:1570
msgid "GUI Language:"
msgstr "GUI Taal:"

#: gui/options.cpp:1570
msgid "Language of ScummVM GUI"
msgstr "Taal van de ScummVM GUI"

#: gui/options.cpp:1598 gui/updates-dialog.cpp:86
msgid "Update check:"
msgstr "Update controle:"

#: gui/options.cpp:1598
msgid "How often to check ScummVM updates"
msgstr "Hoe vaak checken op ScummVM updates"

#: gui/options.cpp:1610
msgid "Check now"
msgstr "Controleer nu"

#: gui/options.cpp:1618
msgid "Cloud"
msgstr "Cloud"

#: gui/options.cpp:1620
msgctxt "lowres"
msgid "Cloud"
msgstr "Cloud"

#: gui/options.cpp:1625
msgid "Storage:"
msgstr "Opslag:"

#: gui/options.cpp:1625
msgid "Active cloud storage"
msgstr "Actieve cloud opslag"

#: gui/options.cpp:1632 gui/options.cpp:2208
msgid "<none>"
msgstr "<geen>"

#: gui/options.cpp:1636 backends/platform/wii/options.cpp:114
msgid "Username:"
msgstr "Gebruikersnaam:"

#: gui/options.cpp:1636
msgid "Username used by this storage"
msgstr "Gebruikersnaam gebruikt voor deze opslag"

#: gui/options.cpp:1639
msgid "Used space:"
msgstr "Gebruikte ruimte:"

#: gui/options.cpp:1639
msgid "Space used by ScummVM's saved games on this storage"
msgstr "Ruimte in gebruik door ScummVM's opgeslagen spellen op deze opslag"

#: gui/options.cpp:1642
msgid "Last sync time:"
msgstr "Laatste synchronisatie:"

#: gui/options.cpp:1642
msgid "When the last saved games sync for this storage occured"
msgstr "Wanneer de laatste synchronisatie voor deze opslag is geweest"

#: gui/options.cpp:1645 gui/storagewizarddialog.cpp:71
msgid "Connect"
msgstr "Verbinden"

#: gui/options.cpp:1645
msgid "Open wizard dialog to connect your cloud storage account"
msgstr ""
"Open de Wizard dialoogvenster voor verbinden met uw cloud opslag account"

#: gui/options.cpp:1646
msgid "Refresh"
msgstr "Ververs"

#: gui/options.cpp:1646
msgid "Refresh current cloud storage information (username and usage)"
msgstr "Ververs de huidige opslag informatie (gebruikersnaam en gebruik)"

#: gui/options.cpp:1647
msgid "Download"
msgstr "Download"

#: gui/options.cpp:1647
msgid "Open downloads manager dialog"
msgstr "Open downloads manager dialoogvenster"

#: gui/options.cpp:1649
msgid "Run server"
msgstr "Start server"

#: gui/options.cpp:1649
msgid "Run local webserver"
msgstr "Draai lokale webserver"

#: gui/options.cpp:1650 gui/options.cpp:2318
msgid "Not running"
msgstr "Draait niet"

#: gui/options.cpp:1654
msgid "/root/ Path:"
msgstr "/root/ Pad:"

#: gui/options.cpp:1654 gui/options.cpp:1656 gui/options.cpp:1657
msgid "Specifies which directory the Files Manager can access"
msgstr "Bepaalt welke map de Bestanden Manager gebruiken mag"

#: gui/options.cpp:1656
msgctxt "lowres"
msgid "/root/ Path:"
msgstr "/root/ Pad:"

#: gui/options.cpp:1666
msgid "Server's port:"
msgstr "Serverport:"

#: gui/options.cpp:1666
msgid ""
"Which port is used by the server\n"
"Auth with server is not available with non-default port"
msgstr ""
"Welke port is gebruikt voor de server\n"
"Auth met server is niet beschikbaar met een niet standaard port"

#: gui/options.cpp:1679
msgid "Apply"
msgstr "Toepassen"

#: gui/options.cpp:1822
msgid "Failed to change cloud storage!"
msgstr "Veranderen van cloud opslag mislukt!"

#: gui/options.cpp:1825
msgid "Another cloud storage is already active."
msgstr "Er is al een andere cloud opslag actief."

#: gui/options.cpp:1893
msgid "Theme does not support selected language!"
msgstr "Thema biedt geen ondersteuning voor geselecteerde taal!"

#: gui/options.cpp:1896
msgid "Theme cannot be loaded!"
msgstr "Thema kan niet worden geladen!"

#: gui/options.cpp:1899
msgid ""
"\n"
"Misc settings will be restored."
msgstr ""
"\n"
"Misc instellingen worden teruggezet."

#: gui/options.cpp:1935
msgid "The chosen directory cannot be written to. Please select another one."
msgstr ""
"Er kan niet worden geschreven in de gekozen map. Selecteer a.u.b. een andere."

#: gui/options.cpp:1944
msgid "Select directory for GUI themes"
msgstr "Selecteer map voor GUI themas"

#: gui/options.cpp:1954
msgid "Select directory for extra files"
msgstr "Selecteer map voor extra bestanden"

#: gui/options.cpp:1965
msgid "Select directory for plugins"
msgstr "Selecteer map voor plugins"

#: gui/options.cpp:1977
msgid "Select directory for Files Manager /root/"
msgstr "Selecteer map voor Bestanden Manager /root/"

#: gui/options.cpp:2215
#, c-format
msgid "%llu bytes"
msgstr "%llu bytes"

#: gui/options.cpp:2223
msgid "<right now>"
msgstr "<nu>"

#: gui/options.cpp:2225
msgid "<never>"
msgstr "<nooit>"

#: gui/options.cpp:2309
msgid "Stop server"
msgstr "Stop server"

#: gui/options.cpp:2310
msgid "Stop local webserver"
msgstr "Stop lokale webserver"

#: gui/options.cpp:2401
msgid ""
"Request failed.\n"
"Check your Internet connection."
msgstr "Verzoek mislukt. Controleer uw Internet verbinding."

#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:86
msgid "#  next"
msgstr "# volgende"

#: gui/predictivedialog.cpp:87
msgid "add"
msgstr "voeg toe"

#: gui/predictivedialog.cpp:92 gui/predictivedialog.cpp:167
msgid "Delete char"
msgstr "Karakter verwijderen"

#: gui/predictivedialog.cpp:97 gui/predictivedialog.cpp:171
msgid "<"
msgstr "<"

#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:99 gui/predictivedialog.cpp:575
msgid "*  Pre"
msgstr "*  Pre"

#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:578
msgid "*  Num"
msgstr "*  Num"

#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:581
msgid "*  Abc"
msgstr "*  Abc"

#: gui/recorderdialog.cpp:63
msgid "Recorder or Playback Gameplay"
msgstr "Opnemen of Afspelen Spel"

#: gui/recorderdialog.cpp:68 gui/recorderdialog.cpp:155
#: gui/saveload-dialog.cpp:387 gui/saveload-dialog.cpp:445
msgid "Delete"
msgstr "Verwijderen"

#: gui/recorderdialog.cpp:70
msgid "Record"
msgstr "Opnemen"

#: gui/recorderdialog.cpp:71
msgid "Playback"
msgstr "Opnieuw afspelen"

#: gui/recorderdialog.cpp:73
msgid "Edit"
msgstr "Bewerken"

#: gui/recorderdialog.cpp:85 gui/recorderdialog.cpp:241
#: gui/recorderdialog.cpp:251
msgid "Author: "
msgstr "Auteur: "

#: gui/recorderdialog.cpp:86 gui/recorderdialog.cpp:242
#: gui/recorderdialog.cpp:252
msgid "Notes: "
msgstr "Notities: "

#: gui/recorderdialog.cpp:154
msgid "Do you really want to delete this record?"
msgstr "Wilt u deze opname echt verwijderen?"

#: gui/recorderdialog.cpp:172
msgid "Unknown Author"
msgstr "Onbekende Auteur"

#: gui/remotebrowser.cpp:129
msgid "ScummVM could not access the directory!"
msgstr "ScummVM kon de opgegeven map niet openen!"

#: gui/saveload-dialog.cpp:334
msgid "List view"
msgstr "Lijstopmaak"

#: gui/saveload-dialog.cpp:335
msgid "Grid view"
msgstr "Rasterbeeld"

#: gui/saveload-dialog.cpp:378 gui/saveload-dialog.cpp:532
msgid "No date saved"
msgstr "Gaan datum opgeslagen"

#: gui/saveload-dialog.cpp:379 gui/saveload-dialog.cpp:533
msgid "No time saved"
msgstr "Geen tijd opgeslagen"

#: gui/saveload-dialog.cpp:380 gui/saveload-dialog.cpp:534
msgid "No playtime saved"
msgstr "Geen speeltijd opgeslagen"

#: gui/saveload-dialog.cpp:444
msgid "Do you really want to delete this saved game?"
msgstr "Wilt u dit opgeslagen spel echt verwijderen?"

#: gui/saveload-dialog.cpp:558 gui/saveload-dialog.cpp:1070
msgid "Date: "
msgstr "Datum: "

#: gui/saveload-dialog.cpp:562 gui/saveload-dialog.cpp:1076
msgid "Time: "
msgstr "Tijd: "

#: gui/saveload-dialog.cpp:568 gui/saveload-dialog.cpp:1084
msgid "Playtime: "
msgstr "Speeltijd: "

#: gui/saveload-dialog.cpp:581 gui/saveload-dialog.cpp:669
msgid "Untitled saved game"
msgstr "Naamloos opgeslagen spel"

#: gui/saveload-dialog.cpp:728
msgid "Next"
msgstr "Volgende"

#: gui/saveload-dialog.cpp:731
msgid "Prev"
msgstr "Vorig"

#: gui/saveload-dialog.cpp:934
msgid "New Save"
msgstr "Nieuw spel opslaan"

#: gui/saveload-dialog.cpp:934
msgid "Create a new saved game"
msgstr "Nieuw spel opslaan"

#: gui/saveload-dialog.cpp:1063
msgid "Name: "
msgstr "Naam: "

#: gui/saveload-dialog.cpp:1141
#, c-format
msgid "Enter a description for slot %d:"
msgstr "Geef een omschrijving voor slot %d:"

#: gui/storagewizarddialog.cpp:55
#, c-format
msgid "%s Storage Connection Wizard"
msgstr "%s Opslag Verbindings Wizard"

#: gui/storagewizarddialog.cpp:58
msgid "Navigate to the following URL:"
msgstr "Navigeer naar de volgende URL:"

#: gui/storagewizarddialog.cpp:61
msgid "Obtain the code from the storage, enter it"
msgstr "Verkrijg de code van de opslag, voer het in"

#: gui/storagewizarddialog.cpp:62
msgid "in the following field and press 'Connect':"
msgstr "in het volgende veld, en druk op 'Verbind':"

#: gui/storagewizarddialog.cpp:69
msgid "Open URL"
msgstr "Open URL"

#: gui/storagewizarddialog.cpp:70
msgid "Paste"
msgstr "Plakken"

#: gui/storagewizarddialog.cpp:70
msgid "Pastes clipboard contents into fields"
msgstr "Pakt de inhoud van het clipboard in the velden"

#: gui/storagewizarddialog.cpp:78
msgid "You will be directed to ScummVM's page where"
msgstr "U wordt doorgestuurd naar ScummVM's pagina waar"

#: gui/storagewizarddialog.cpp:79
msgid "you should allow it to access your storage."
msgstr "u zou het toegang moeten geven tot uw opslag."

#: gui/storagewizarddialog.cpp:112
msgid "Another Storage is active. Do you want to interrupt it?"
msgstr "Een andere opslag is actief. Wilt u die onderbreken?"

#: gui/storagewizarddialog.cpp:121
msgid "Wait until current Storage finishes up and try again."
msgstr "Wacht totdat de huidige opslag klaar is en probeer het opnieuw."

#: gui/storagewizarddialog.cpp:182
#, c-format
msgid "Field %s has a mistake in it."
msgstr "Er zit een fout in veld %s."

#: gui/storagewizarddialog.cpp:184
#, c-format
msgid "Fields %s have mistakes in them."
msgstr "Er zitten fouten in de velden %s."

#: gui/storagewizarddialog.cpp:199
msgid "All OK!"
msgstr "Alles OK!"

#: gui/storagewizarddialog.cpp:201
msgid "Invalid code"
msgstr "Ongeldige code"

#: gui/storagewizarddialog.cpp:209
msgid ""
"Failed to open URL!\n"
"Please navigate to this page manually."
msgstr "URL openen mislukt! Navigeer a.u.b. handmatig naar deze pagina."

#: gui/themebrowser.cpp:45
msgid "Select a Theme"
msgstr "Selecteer een thema"

#: gui/ThemeEngine.cpp:256
msgid "Disabled GFX"
msgstr "GFX uitgeschakeld"

#: gui/ThemeEngine.cpp:256
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "GFX uitgeschakeld"

#: gui/ThemeEngine.cpp:257
msgid "Standard Renderer"
msgstr "Standaard Renderer"

#: gui/ThemeEngine.cpp:257 engines/scumm/dialogs.cpp:660
msgid "Standard"
msgstr "Standaard"

#: gui/ThemeEngine.cpp:259
msgid "Antialiased Renderer"
msgstr "Antialiased Renderer"

#: gui/ThemeEngine.cpp:259
msgid "Antialiased"
msgstr "Antialiased"

#: gui/unknown-game-dialog.cpp:52
msgid "Copy to clipboard"
msgstr "Kopi�er naar clipboard"

#: gui/unknown-game-dialog.cpp:67
msgid "Report game"
msgstr "Rapporteer  spel"

#: gui/unknown-game-dialog.cpp:110
msgid ""
"Use the button below to copy the required game information into your "
"clipboard."
msgstr ""
"Gebruik de onderstaande knop om de benodigde spelinformatie naar het "
"clipboard te kopi�ren."

#: gui/unknown-game-dialog.cpp:117
msgid "You can also directly report your game to the Bug Tracker."
msgstr "Je kan ook direct je spel in de Bug Tracker rapporteren."

#: gui/unknown-game-dialog.cpp:199
msgid ""
"All necessary information about your game has been copied into the clipboard"
msgstr ""
"Alle benodigde informatie van jouw spel is naar het clipboard gekopi�erd"

#: gui/unknown-game-dialog.cpp:201
msgid "Copying the game information to the clipboard has failed!"
msgstr "Kopi�ren van de spelinformatie naar het clipboard is mislukt!"

#: gui/updates-dialog.cpp:49
msgid ""
"ScummVM now supports automatic check for updates\n"
"which requires access to the Internet. Would you\n"
"like to enable this feature?"
msgstr ""
"ScummVM ondersteunt nu automatische controle op updates.\n"
"Hiervoor is wel internet toegang nodig.\n"
"\n"
"Wilt u deze functie inschakelen?"

#: gui/updates-dialog.cpp:52
msgid ""
"You can change this setting later in the Misc tab\n"
"in the Options dialog."
msgstr ""
"U kunt deze instelling later in het Misc-tabblad in het dialoogvenster "
"Opties wijzigen."

#: gui/updates-dialog.cpp:116
msgid "Proceed"
msgstr "Ga verder"

#: gui/widget.cpp:356 gui/widget.cpp:358 gui/widget.cpp:364 gui/widget.cpp:366
msgid "Clear value"
msgstr "Veld leegmaken"

#: base/main.cpp:254
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Engine ondersteunt debug level '%s' niet"

#: base/main.cpp:328
msgid "Menu"
msgstr "Menu"

#: base/main.cpp:331 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Overslaan"

#: base/main.cpp:334 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Pauze"

#: base/main.cpp:337
msgid "Skip line"
msgstr "Regel overslaan"

#: base/main.cpp:548
msgid "Error running game:"
msgstr "Fout tijdens het starten van spel:"

#: base/main.cpp:595
msgid "Could not find any engine capable of running the selected game"
msgstr ""
"Kon geen engine vinden die in staat was het geselecteerde spel te spelen"

#: common/error.cpp:38
msgid "No error"
msgstr "Geen fout"

#: common/error.cpp:40
msgid "Game data not found"
msgstr "Speldata niet gevonden"

#: common/error.cpp:42
msgid "Game id not supported"
msgstr "Spel-ID niet ondersteund"

#: common/error.cpp:44
msgid "Unsupported color mode"
msgstr "Niet ondersteunde kleurmodus"

#: common/error.cpp:46
msgid "Audio device initialization failed"
msgstr "Audioapparaat initialisatie mislukt"

#: common/error.cpp:49
msgid "Read permission denied"
msgstr "Leesrechten geweigerd"

#: common/error.cpp:51
msgid "Write permission denied"
msgstr "Schrijfrechten geweigerd"

#: common/error.cpp:54
msgid "Path does not exist"
msgstr "Pad bestaat niet"

#: common/error.cpp:56
msgid "Path not a directory"
msgstr "Pad is geen map"

#: common/error.cpp:58
msgid "Path not a file"
msgstr "Pad is geen bestand"

#: common/error.cpp:61
msgid "Cannot create file"
msgstr "Kan bestand niet aanmaken"

#: common/error.cpp:63
msgid "Reading data failed"
msgstr "Data lezen mislukt"

#: common/error.cpp:65
msgid "Writing data failed"
msgstr "Data wegschrijven mislukt"

#: common/error.cpp:68
msgid "Could not find suitable engine plugin"
msgstr "Kon geen geschikte engine plugin vinden"

#: common/error.cpp:70
msgid "Engine plugin does not support saved games"
msgstr "Engine plugin ondersteunt opgeslagen spellen niet"

#: common/error.cpp:73
msgid "User canceled"
msgstr "Gebruiker annuleerde"

#: common/error.cpp:77
msgid "Unknown error"
msgstr "Onbekende fout"

#. I18N: Hercules is graphics card name
#: common/rendermode.cpp:35
msgid "Hercules Green"
msgstr "Hercules Groen"

#: common/rendermode.cpp:36
msgid "Hercules Amber"
msgstr "Hercules Amber"

#: common/rendermode.cpp:42
msgid "PC-9821 (256 Colors)"
msgstr "PC-9821 (256 Kleuren)"

#: common/rendermode.cpp:43
msgid "PC-9801 (16 Colors)"
msgstr "PC-9801 (16 Kleuren)"

#: common/rendermode.cpp:73
msgctxt "lowres"
msgid "Hercules Green"
msgstr "Hercules Groen"

#: common/rendermode.cpp:74
msgctxt "lowres"
msgid "Hercules Amber"
msgstr "Hercules Amber"

#: common/updates.cpp:58
msgid "Daily"
msgstr "Dagelijks"

#: common/updates.cpp:60
msgid "Weekly"
msgstr "Wekelijks"

#: common/updates.cpp:62
msgid "Monthly"
msgstr "Maandelijks"

#: common/updates.cpp:64
msgid "<Bad value>"
msgstr "<Ongeldige waarde>"

#: engines/dialogs.cpp:85
msgid "~R~esume"
msgstr "~H~ervatten"

#: engines/dialogs.cpp:87 engines/mohawk/dialogs.cpp:99
msgid "~L~oad"
msgstr "~L~aden"

#: engines/dialogs.cpp:91 engines/mohawk/dialogs.cpp:100
msgid "~S~ave"
msgstr "Op~s~laan"

#: engines/dialogs.cpp:95
msgid "~O~ptions"
msgstr "~O~pties"

#: engines/dialogs.cpp:100
msgid "~H~elp"
msgstr "~H~elp"

#: engines/dialogs.cpp:102
msgid "~A~bout"
msgstr "O~v~er"

#: engines/dialogs.cpp:105 engines/dialogs.cpp:181
msgid "~R~eturn to Launcher"
msgstr "Terug naar s~t~artmenu"

#: engines/dialogs.cpp:107 engines/dialogs.cpp:183
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "S~t~artmenu"

#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761
#: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72
#: engines/cge2/events.cpp:64 engines/cine/various.cpp:348
#: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199
#: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262
#: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298
#: engines/mads/nebular/dialogs_nebular.cpp:350 engines/mohawk/dialogs.cpp:107
#: engines/mohawk/myst.cpp:830 engines/mohawk/riven.cpp:565
#: engines/neverhood/menumodule.cpp:880 engines/pegasus/pegasus.cpp:379
#: engines/sci/engine/guest_additions.cpp:658
#: engines/sci/engine/kfile.cpp:1054 engines/sherlock/scalpel/scalpel.cpp:1250
#: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:291
#: engines/toon/toon.cpp:3340 engines/tsage/scenes.cpp:599
#: engines/wage/saveload.cpp:758 engines/zvision/file/save_manager.cpp:49
msgid "Save game:"
msgstr "Spel opslaan:"

#: engines/dialogs.cpp:116 backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:231
#: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900
#: engines/cge/events.cpp:72 engines/cge2/events.cpp:64
#: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212
#: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383
#: engines/dreamweb/saveload.cpp:262 engines/gnap/menu.cpp:464
#: engines/hugo/file.cpp:298 engines/mads/nebular/dialogs_nebular.cpp:350
#: engines/mohawk/dialogs.cpp:107 engines/mohawk/myst.cpp:830
#: engines/mohawk/riven.cpp:565 engines/neverhood/menumodule.cpp:880
#: engines/parallaction/saveload.cpp:209 engines/pegasus/pegasus.cpp:379
#: engines/sci/engine/guest_additions.cpp:659
#: engines/sci/engine/kfile.cpp:1054 engines/scumm/dialogs.cpp:184
#: engines/sherlock/scalpel/scalpel.cpp:1250
#: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:291
#: engines/toon/toon.cpp:3340 engines/tsage/scenes.cpp:599
#: engines/wage/saveload.cpp:758 engines/zvision/file/save_manager.cpp:49
msgid "Save"
msgstr "Opslaan"

#: engines/dialogs.cpp:145
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"Sorry, deze engine heeft momenteel geen in-game help. Raadpleeg a.u.b. de "
"README voor basisinformatie, en voor instructies voor het verkrijgen van "
"verdere assistentie."

#: engines/dialogs.cpp:234 engines/pegasus/pegasus.cpp:395
#, c-format
msgid ""
"Failed to save game (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Opslaan van spel is niet gelukt (%s)! Raadpleeg a.u.b. de README voor "
"basisinformatie, en voor instructies voor het verkrijgen van verdere "
"assistentie."

#: engines/dialogs.cpp:307 engines/mohawk/dialogs.cpp:103
#: engines/tsage/dialogs.cpp:112
msgid "~O~K"
msgstr "~O~K"

#: engines/dialogs.cpp:308 engines/mohawk/dialogs.cpp:104
#: engines/tsage/dialogs.cpp:113
msgid "~C~ancel"
msgstr "~A~nnuleer"

#: engines/dialogs.cpp:311
msgid "~K~eys"
msgstr "~T~oetsen"

#: engines/engine.cpp:316
msgid "Could not initialize color format."
msgstr "Kon kleurformaat niet initialiseren."

# can this be changed into "Could not switch to video mode '%s'"?
#: engines/engine.cpp:324
msgid "Could not switch to video mode: '"
msgstr "Kon niet schakelen naar videomodus: '"

#: engines/engine.cpp:333
msgid "Could not apply aspect ratio setting."
msgstr "Pixelverhoudinginstelling kon niet toegepast worden."

#: engines/engine.cpp:338
msgid "Could not apply fullscreen setting."
msgstr "Kon volledig-scherminstelling niet toepassen."

#: engines/engine.cpp:343
msgid "Could not apply filtering setting."
msgstr "Filterinstelling kon niet toegepast worden."

#: engines/engine.cpp:440
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the README file for details."
msgstr ""
"U lijkt het spel direct van CD the spelen.\n"
"Hiervan is bekend dat dit problemen veroorzaakt.\n"
"Het wordt daarom aangeraden om de data\n"
"bestanden naar uw harddisk te kopi�ren.\n"
"Voor details kijk in de README."

#: engines/engine.cpp:451
msgid ""
"This game has audio tracks in its disk. These\n"
"tracks need to be ripped from the disk using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the README file for details."
msgstr ""
"Dit spel heeft audio sporen op zijn disk. Deze\n"
"dienen eerst geripped te worden met een audio\n"
"CD rip programma om te kunnen luisteren naar\n"
"het spelmuziek. Voor details kijk in de README."

#: engines/engine.cpp:509
#, c-format
msgid ""
"Failed to load saved game (%s)! Please consult the README for basic "
"information, and for instructions on how to obtain further assistance."
msgstr ""
"Laden van opgeslagen spel is niet gelukt (%s)! Raadpleeg a.u.b. de README "
"voor basisinformatie, en voor instructies voor het verkrijgen van verdere "
"assistentie."

#: engines/engine.cpp:522
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saved game you make "
"might not work in future versions of ScummVM."
msgstr ""
"WAARSCHUWING: Het spel dat u wilt gaan spelen is nog niet volledig "
"ondersteund door ScummVM. Om die reden is het waarschijnlijk dat het spel "
"instabiel is, en opgeslagen spellen zullen mogelijk niet werken in "
"toekomstige versies van ScummVM."

#: engines/engine.cpp:525
msgid "Start anyway"
msgstr "Evengoed starten"

#: engines/game.cpp:158
#, c-format
msgid ""
"The game in '%s' seems to be an unknown game variant.\n"
"\n"
"Please report the following data to the ScummVM team at %s along with the "
"name of the game you tried to add and its version, language, etc.:"
msgstr ""
"Het spel in '%s' lijkt een onbekende spel variant te zijn.\n"
"Rapporteer a.u.b. de volgende gegevens aan het ScummVM team op %s samen\n"
"met de naam van het spel die u probeerde toe te voegen en zijn versie, taal, "
"etc. :"

#: engines/game.cpp:162
#, c-format
msgid "Matched game IDs for the %s engine:"
msgstr "Matchende game IDs voor de %s engine:"

#: audio/adlib.cpp:2290
msgid "AdLib Emulator"
msgstr "AdLib emulator"

#: audio/fmopl.cpp:71
msgid "MAME OPL emulator"
msgstr "MAME OPL emulator"

#: audio/fmopl.cpp:73
msgid "DOSBox OPL emulator"
msgstr "DOSBox OPL emulator"

#: audio/fmopl.cpp:76
msgid "Nuked OPL emulator"
msgstr "Nuked OPL emulator"

#: audio/fmopl.cpp:79
msgid "ALSA Direct FM"
msgstr "ALSA Direct FM"

#: audio/fmopl.cpp:82
msgid "OPL2LPT"
msgstr "OPL2LPT"

#: audio/mididrv.cpp:209
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Het geselecteerde audioapparaat '%s' was niet gevonden (staat misschien uit "
"of is losgekoppeld)."

#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
#: audio/mididrv.cpp:272
msgid "Attempting to fall back to the next available device..."
msgstr "Poging om terug te vallen op het volgende beschikbare apparaat..."

#: audio/mididrv.cpp:221
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Het geselecteerde audioapparaat '%s' kan niet gebruikt worden. Zie het log "
"bestand voor meer informatie."

#: audio/mididrv.cpp:257
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Het voorkeursaudioapparaat '%s' was niet gevonden (staat misschien uit of is "
"losgekoppeld)."

#: audio/mididrv.cpp:272
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Het voorkeursaudioapparaat '%s' kan niet gebruikt worden. Zie het logbestand "
"voor meer informatie."

#: audio/mods/paula.cpp:196
msgid "Amiga Audio Emulator"
msgstr "Amiga Geluid Emulator"

#: audio/null.h:44
msgid "No music"
msgstr "Geen muziek"

#: audio/softsynth/appleiigs.cpp:33
msgid "Apple II GS Emulator (NOT IMPLEMENTED)"
msgstr "Apple II GS Emulator (NIET GE�MPLEMENTEERD)"

#: audio/softsynth/cms.cpp:350
msgid "Creative Music System Emulator"
msgstr "Creative Music System Emulator"

#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:33
msgid "FM-Towns Audio"
msgstr "FM-Towns Geluid"

#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:58
msgid "PC-98 Audio"
msgstr "PC-98 Geluid"

#: audio/softsynth/mt32.cpp:175
msgid "Initializing MT-32 Emulator"
msgstr "MT-32 Emulator initialiseren"

#: audio/softsynth/mt32.cpp:437
msgid "MT-32 Emulator"
msgstr "MT-32 Emulator"

#: audio/softsynth/pcspk.cpp:139
msgid "PC Speaker Emulator"
msgstr "PC Speaker Emulator"

#: audio/softsynth/pcspk.cpp:158
msgid "IBM PCjr Emulator"
msgstr "IBM PCjr Emulator"

#: audio/softsynth/sid.cpp:1430
msgid "C64 Audio Emulator"
msgstr "C64 Geluid Emulator"

#: backends/cloud/storage.cpp:211
msgid "Saved games sync complete."
msgstr "Klaar met synchronisatie van opgeslagen spellen."

#: backends/cloud/storage.cpp:222
msgid "Saved games sync was cancelled."
msgstr "Synchronisatie van opgeslagen spellen was geannuleerd."

#: backends/cloud/storage.cpp:224
msgid ""
"Saved games sync failed.\n"
"Check your Internet connection."
msgstr ""
"Synchronisatie van opgeslagen spellen is mislukt.\n"
"Controleer a.u.b. uw Internet verbinding."

#: backends/cloud/storage.cpp:328
#, c-format
msgid ""
"Download complete.\n"
"Failed to download %u files."
msgstr ""
"Download klaar.\n"
"%u bestanden konden niet gedownload worden."

#: backends/cloud/storage.cpp:330
msgid "Download complete."
msgstr "Download klaar."

#: backends/cloud/storage.cpp:340
msgid "Download failed."
msgstr "Download mislukt."

#: backends/events/default/default-events.cpp:190
msgid "Do you really want to return to the Launcher?"
msgstr "Wilt u echt terug naar het startmenu?"

#: backends/events/default/default-events.cpp:190
msgid "Launcher"
msgstr "Startmenu"

#: backends/events/default/default-events.cpp:212
msgid "Do you really want to quit?"
msgstr "Wilt u echt stoppen?"

#: backends/events/default/default-events.cpp:212
#: backends/platform/symbian/src/SymbianActions.cpp:52
#: backends/platform/wince/CEActionsPocket.cpp:44
#: backends/platform/wince/CEActionsSmartphone.cpp:52
#: engines/scumm/dialogs.cpp:188 engines/scumm/help.cpp:83
#: engines/scumm/help.cpp:85
msgid "Quit"
msgstr "Stoppen"

#: backends/events/gph/gph-events.cpp:391
#: backends/events/gph/gph-events.cpp:434
#: backends/events/openpandora/op-events.cpp:174
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Touchscreen 'Tap Modus' - Linker klik"

#: backends/events/gph/gph-events.cpp:393
#: backends/events/gph/gph-events.cpp:436
#: backends/events/openpandora/op-events.cpp:176
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Touchscreen 'Tap Modus' - Rechter Klik"

#: backends/events/gph/gph-events.cpp:395
#: backends/events/gph/gph-events.cpp:438
#: backends/events/openpandora/op-events.cpp:178
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Touchscreen 'Tap Modus' - Zweven (Geen Klik)"

#: backends/events/gph/gph-events.cpp:415
msgid "Maximum Volume"
msgstr "Maximale Volume"

#: backends/events/gph/gph-events.cpp:417
msgid "Increasing Volume"
msgstr "Volume omhoog"

#: backends/events/gph/gph-events.cpp:423
msgid "Minimal Volume"
msgstr "Minimale Volume"

#: backends/events/gph/gph-events.cpp:425
msgid "Decreasing Volume"
msgstr "Volume omlaag"

#: backends/events/maemosdl/maemosdl-events.cpp:180
msgid "Clicking Enabled"
msgstr "Klikken Aangezet"

#: backends/events/maemosdl/maemosdl-events.cpp:180
msgid "Clicking Disabled"
msgstr "Klikken Uitgeschakeld"

#: backends/events/openpandora/op-events.cpp:180
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr "Touchscreen 'Tap Modus' - Zweven (DPad Klik)"

#: backends/events/symbiansdl/symbiansdl-events.cpp:192
msgid "Do you want to quit ?"
msgstr "Wilt u stoppen?"

#. I18N: Trackpad mode toggle status.
#: backends/events/webossdl/webossdl-events.cpp:332
msgid "Trackpad mode is now"
msgstr "Trackpadmodus is nu"

#. I18N: Trackpad mode on or off.
#. I18N: Auto-drag on or off.
#: backends/events/webossdl/webossdl-events.cpp:335
#: backends/events/webossdl/webossdl-events.cpp:362
msgid "ON"
msgstr "AAN"

#: backends/events/webossdl/webossdl-events.cpp:335
#: backends/events/webossdl/webossdl-events.cpp:362
msgid "OFF"
msgstr "UIT"

#: backends/events/webossdl/webossdl-events.cpp:339
msgid "Swipe two fingers to the right to toggle."
msgstr "Swipe twee vingers naar rechts om te schakelen."

#. I18N: Auto-drag toggle status.
#: backends/events/webossdl/webossdl-events.cpp:359
msgid "Auto-drag mode is now"
msgstr "Auto-sleep modus is nu"

#: backends/events/webossdl/webossdl-events.cpp:366
msgid "Swipe three fingers to the right to toggle."
msgstr "Swipe drie vingers naar rechts om te schakelen."

#: backends/graphics/opengl/opengl-graphics.cpp:149
msgid "OpenGL"
msgstr "OpenGL"

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:590
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2592
msgid "Windowed mode"
msgstr "Venstermodus"

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:704
#, c-format
msgid "Resolution: %dx%d"
msgstr "Resolutie: %dx%d"

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:725
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2453
msgid "Enabled aspect ratio correction"
msgstr "Pixelverhoudingcorrectie ingeschakeld"

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:727
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2459
msgid "Disabled aspect ratio correction"
msgstr "Pixelverhoudingcorrectie uitgeschakeld"

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:747
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2477
msgid "Filtering enabled"
msgstr "Filteren aangezet"

#: backends/graphics/openglsdl/openglsdl-graphics.cpp:749
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2479
msgid "Filtering disabled"
msgstr "Filteren uitgeschakeld"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:55
#: backends/graphics/wincesdl/wincesdl-graphics.cpp:88
#: backends/graphics/wincesdl/wincesdl-graphics.cpp:95
msgid "Normal (no scaling)"
msgstr "Normaal (niet schalen)"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74
msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normaal (niet schalen)"

#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2539
msgid "Active graphics filter:"
msgstr "Actieve grafische filter:"

#: backends/keymapper/remap-dialog.cpp:48
msgid "Keymap:"
msgstr "Toetskoppeling:"

#: backends/keymapper/remap-dialog.cpp:67
msgid " (Effective)"
msgstr " (Effectief)"

#: backends/keymapper/remap-dialog.cpp:107
msgid " (Active)"
msgstr " (Actief)"

#: backends/keymapper/remap-dialog.cpp:107
msgid " (Blocked)"
msgstr " (Geblokkeerd)"

#: backends/keymapper/remap-dialog.cpp:120
msgid " (Global)"
msgstr " (Globaal)"

#: backends/keymapper/remap-dialog.cpp:128
msgid " (Game)"
msgstr " (Spel)"

#: backends/midi/windows.cpp:165
msgid "Windows MIDI"
msgstr "Windows MIDI"

#: backends/platform/ds/arm9/source/dsoptions.cpp:56
#: engines/scumm/dialogs.cpp:287
msgid "~C~lose"
msgstr "~S~luiten"

#: backends/platform/ds/arm9/source/dsoptions.cpp:57
msgid "ScummVM Main Menu"
msgstr "ScummVM Hoofdmenu"

#: backends/platform/ds/arm9/source/dsoptions.cpp:63
msgid "~L~eft handed mode"
msgstr "~L~inkshandige modus"

#: backends/platform/ds/arm9/source/dsoptions.cpp:64
msgid "~I~ndy fight controls"
msgstr "~I~ndy vecht besturing"

#: backends/platform/ds/arm9/source/dsoptions.cpp:65
msgid "Show mouse cursor"
msgstr "Toon muiswijzer"

#: backends/platform/ds/arm9/source/dsoptions.cpp:66
msgid "Snap to edges"
msgstr "Klik vast aan randen"

#: backends/platform/ds/arm9/source/dsoptions.cpp:68
msgid "Touch X Offset"
msgstr "Raak X Offset"

#: backends/platform/ds/arm9/source/dsoptions.cpp:75
msgid "Touch Y Offset"
msgstr "Raak Y Offset"

#: backends/platform/ds/arm9/source/dsoptions.cpp:87
msgid "Use laptop trackpad-style cursor control"
msgstr "Gebruik laptop trackpad-stijl wijzeraansturing"

#: backends/platform/ds/arm9/source/dsoptions.cpp:88
msgid "Tap for left click, double tap right click"
msgstr "Tap voor linker klik, dubbele tap voor rechter klik"

#: backends/platform/ds/arm9/source/dsoptions.cpp:90
msgid "Sensitivity"
msgstr "Gevoeligheid"

#: backends/platform/ds/arm9/source/dsoptions.cpp:99
msgid "Initial top screen scale:"
msgstr "Initiele top schermschaal:"

#: backends/platform/ds/arm9/source/dsoptions.cpp:105
msgid "Main screen scaling:"
msgstr "Hoofdschermschaal:"

#: backends/platform/ds/arm9/source/dsoptions.cpp:107
msgid "Hardware scale (fast, but low quality)"
msgstr "Hardware schalen (snel, maar slechte kwaliteit)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:108
msgid "Software scale (good quality, but slower)"
msgstr "Software schalen (langzamer, maar goede kwaliteit)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:109
msgid "Unscaled (you must scroll left and right)"
msgstr "Niet geschaald (U moet naar link en naar rechts scrollen)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:111
msgid "Brightness:"
msgstr "Helderheid:"

#: backends/platform/ds/arm9/source/dsoptions.cpp:121
msgid "High quality audio (slower) (reboot)"
msgstr "Hoge kwaliteit audio (langzamer) (opnieuw opstarten)"

#: backends/platform/ds/arm9/source/dsoptions.cpp:122
msgid "Disable power off"
msgstr "Power-off uitschakelen"

#: backends/platform/ios7/ios7_osys_events.cpp:309
#: backends/platform/ios7/ios7_osys_events.cpp:519
#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "Muis-klik-en-sleepmodus aangezet."

#: backends/platform/ios7/ios7_osys_events.cpp:311
#: backends/platform/ios7/ios7_osys_events.cpp:521
#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Muis-klik-en-sleepmodus uitgezet."

#: backends/platform/ios7/ios7_osys_events.cpp:322
#: backends/platform/ios7/ios7_osys_events.cpp:540
#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Touchpadmodus ingeschakeld."

#: backends/platform/ios7/ios7_osys_events.cpp:324
#: backends/platform/ios7/ios7_osys_events.cpp:542
#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Touchpadmodus uitgeschakeld."

#: backends/platform/maemo/maemo.cpp:206
msgid "Click Mode"
msgstr "Klik Modus"

#: backends/platform/maemo/maemo.cpp:212
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/tizen/form.cpp:274
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
msgid "Left Click"
msgstr "Linker Klik"

#: backends/platform/maemo/maemo.cpp:215
msgid "Middle Click"
msgstr "Middelste Klik"

#: backends/platform/maemo/maemo.cpp:218
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/tizen/form.cpp:266
#: backends/platform/wince/CEActionsSmartphone.cpp:44
msgid "Right Click"
msgstr "Rechter klik"

#: backends/platform/sdl/macosx/appmenu_osx.mm:94
msgid "Hide ScummVM"
msgstr "Verberg ScummVM"

#: backends/platform/sdl/macosx/appmenu_osx.mm:99
msgid "Hide Others"
msgstr "Verberg Anderen"

#: backends/platform/sdl/macosx/appmenu_osx.mm:104
msgid "Show All"
msgstr "Toon Alles"

#: backends/platform/sdl/macosx/appmenu_osx.mm:126
#: backends/platform/sdl/macosx/appmenu_osx.mm:137
msgid "Window"
msgstr "Venster"

#: backends/platform/sdl/macosx/appmenu_osx.mm:131
msgid "Minimize"
msgstr "Minimaliseer"

#: backends/platform/symbian/src/SymbianActions.cpp:38
#: backends/platform/wince/CEActionsSmartphone.cpp:39
msgid "Up"
msgstr "Omhoog"

#: backends/platform/symbian/src/SymbianActions.cpp:39
#: backends/platform/wince/CEActionsSmartphone.cpp:40
msgid "Down"
msgstr "Omlaag"

#: backends/platform/symbian/src/SymbianActions.cpp:40
#: backends/platform/wince/CEActionsSmartphone.cpp:41
msgid "Left"
msgstr "Links"

#: backends/platform/symbian/src/SymbianActions.cpp:41
#: backends/platform/wince/CEActionsSmartphone.cpp:42
msgid "Right"
msgstr "Rechts"

#: backends/platform/symbian/src/SymbianActions.cpp:46
#: backends/platform/wince/CEActionsSmartphone.cpp:47
msgid "Zone"
msgstr "Zone"

#: backends/platform/symbian/src/SymbianActions.cpp:47
#: backends/platform/wince/CEActionsPocket.cpp:54
#: backends/platform/wince/CEActionsSmartphone.cpp:48
msgid "Multi Function"
msgstr "Meerdere Functies"

#: backends/platform/symbian/src/SymbianActions.cpp:48
msgid "Swap character"
msgstr "Verwissel personage"

#: backends/platform/symbian/src/SymbianActions.cpp:49
msgid "Skip text"
msgstr "Text overslaan"

#: backends/platform/symbian/src/SymbianActions.cpp:51
msgid "Fast mode"
msgstr "Snelle modus"

#: backends/platform/symbian/src/SymbianActions.cpp:53
msgid "Debugger"
msgstr "Debugger"

#: backends/platform/symbian/src/SymbianActions.cpp:54
msgid "Global menu"
msgstr "Globale menu"

#: backends/platform/symbian/src/SymbianActions.cpp:55
msgid "Virtual keyboard"
msgstr "Virtueel toetsenbord"

#: backends/platform/symbian/src/SymbianActions.cpp:56
msgid "Key mapper"
msgstr "Toets koppeltool"

#: backends/platform/tizen/form.cpp:262
msgid "Right Click Once"
msgstr "Rechter klik eenmalig"

#: backends/platform/tizen/form.cpp:270
msgid "Move Only"
msgstr "Alleen Verplaatsen"

#: backends/platform/tizen/form.cpp:293
msgid "Escape Key"
msgstr "Escape Toets"

#: backends/platform/tizen/form.cpp:298
msgid "Game Menu"
msgstr "Spel Menu"

#: backends/platform/tizen/form.cpp:303
msgid "Show Keypad"
msgstr "Toon Toetsenblok"

#: backends/platform/tizen/form.cpp:308
msgid "Control Mouse"
msgstr "Muis Besturing"

#: backends/platform/tizen/fs.cpp:259
msgid "[ Data ]"
msgstr "[ Data ]"

#: backends/platform/tizen/fs.cpp:263
msgid "[ Resources ]"
msgstr "[ Bronnen ]"

#: backends/platform/tizen/fs.cpp:267
msgid "[ SDCard ]"
msgstr "[ SDCard ]"

#: backends/platform/tizen/fs.cpp:271
msgid "[ Media ]"
msgstr "[ Media ]"

#: backends/platform/tizen/fs.cpp:275
msgid "[ Shared ]"
msgstr "[ Gedeeld ]"

#: backends/platform/wii/options.cpp:51
msgid "Video"
msgstr "Video"

#: backends/platform/wii/options.cpp:54
msgid "Current video mode:"
msgstr "Huidige videomodus:"

#: backends/platform/wii/options.cpp:56
msgid "Double-strike"
msgstr "Double-strike"

#: backends/platform/wii/options.cpp:60
msgid "Horizontal underscan:"
msgstr "Horizontale underscan:"

#: backends/platform/wii/options.cpp:66
msgid "Vertical underscan:"
msgstr "Verticale underscan:"

#: backends/platform/wii/options.cpp:71
msgid "Input"
msgstr "Invoer"

#: backends/platform/wii/options.cpp:74
msgid "GC Pad sensitivity:"
msgstr "GC Pad gevoeligheid:"

#: backends/platform/wii/options.cpp:80
msgid "GC Pad acceleration:"
msgstr "GC Pad versnelling:"

#: backends/platform/wii/options.cpp:86
msgid "DVD"
msgstr "DVD"

#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Status:"
msgstr "Status:"

#: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102
msgid "Unknown"
msgstr "Onbekend"

#: backends/platform/wii/options.cpp:93
msgid "Mount DVD"
msgstr "Mount DVD"

#: backends/platform/wii/options.cpp:94
msgid "Unmount DVD"
msgstr "Unmount DVD"

#: backends/platform/wii/options.cpp:98
msgid "SMB"
msgstr "SMB"

#: backends/platform/wii/options.cpp:106
msgid "Server:"
msgstr "Server:"

#: backends/platform/wii/options.cpp:110
msgid "Share:"
msgstr "Share:"

#: backends/platform/wii/options.cpp:118
msgid "Password:"
msgstr "Wachtwoord:"

#: backends/platform/wii/options.cpp:121
msgid "Init network"
msgstr "Init netwerk"

#: backends/platform/wii/options.cpp:123
msgid "Mount SMB"
msgstr "Mount SMB"

#: backends/platform/wii/options.cpp:124
msgid "Unmount SMB"
msgstr "Unmount SMB"

#: backends/platform/wii/options.cpp:143
msgid "DVD Mounted successfully"
msgstr "DVD succesvol gemount"

#: backends/platform/wii/options.cpp:146
msgid "Error while mounting the DVD"
msgstr "Fout tijdens het mounten van de DVD"

#: backends/platform/wii/options.cpp:148
msgid "DVD not mounted"
msgstr "DVD niet gemount"

#: backends/platform/wii/options.cpp:161
msgid "Network up, share mounted"
msgstr "Network up, share gemount"

#: backends/platform/wii/options.cpp:163
msgid "Network up"
msgstr "Netwerk up"

#: backends/platform/wii/options.cpp:166
msgid ", error while mounting the share"
msgstr ", fout tijdens het mounten van de share"

#: backends/platform/wii/options.cpp:168
msgid ", share not mounted"
msgstr ", share niet gemount"

#: backends/platform/wii/options.cpp:174
msgid "Network down"
msgstr "Netwerk down"

#: backends/platform/wii/options.cpp:178
msgid "Initializing network"
msgstr "Network initialiseren"

#: backends/platform/wii/options.cpp:182
msgid "Timeout while initializing network"
msgstr "Timeout tijdens netwerkinitialisatie"

#: backends/platform/wii/options.cpp:186
#, c-format
msgid "Network not initialized (%d)"
msgstr "Netwerk niet ge�nitialiseerd (%d)"

#: backends/platform/wince/CEActionsPocket.cpp:46
msgid "Hide Toolbar"
msgstr "Verberg werkbalk"

#: backends/platform/wince/CEActionsPocket.cpp:47
msgid "Show Keyboard"
msgstr "Toon Toetsenbord"

#: backends/platform/wince/CEActionsPocket.cpp:48
msgid "Sound on/off"
msgstr "Geluid aan/uit"

#: backends/platform/wince/CEActionsPocket.cpp:49
msgid "Right click"
msgstr "Rechter klik"

#: backends/platform/wince/CEActionsPocket.cpp:50
msgid "Show/Hide Cursor"
msgstr "Toon/Verberg Wijzer"

#: backends/platform/wince/CEActionsPocket.cpp:51
msgid "Free look"
msgstr "Vrij kijken"

#: backends/platform/wince/CEActionsPocket.cpp:52
msgid "Zoom up"
msgstr "Zoom omhoog"

#: backends/platform/wince/CEActionsPocket.cpp:53
msgid "Zoom down"
msgstr "Zoom omlaag"

#: backends/platform/wince/CEActionsPocket.cpp:55
#: backends/platform/wince/CEActionsSmartphone.cpp:49
msgid "Bind Keys"
msgstr "Koppel Toetsen"

#: backends/platform/wince/CEActionsPocket.cpp:56
msgid "Cursor Up"
msgstr "Cursor Omhoog"

#: backends/platform/wince/CEActionsPocket.cpp:57
msgid "Cursor Down"
msgstr "Cursor Omlaag"

#: backends/platform/wince/CEActionsPocket.cpp:58
msgid "Cursor Left"
msgstr "Cursor naar Links"

#: backends/platform/wince/CEActionsPocket.cpp:59
msgid "Cursor Right"
msgstr "Cursor naar Rechts"

#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Do you want to load or save the game?"
msgstr "Wilt u het spel laden of opslaan?"

#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
msgid "   Are you sure you want to quit ?   "
msgstr "   Weet u zeker dat u wilt stoppen?   "

#: backends/platform/wince/CEActionsSmartphone.cpp:50
msgid "Keyboard"
msgstr "Toetsenbord"

#: backends/platform/wince/CEActionsSmartphone.cpp:51
msgid "Rotate"
msgstr "Roteer"

#: backends/platform/wince/CELauncherDialog.cpp:56
msgid "Using SDL driver "
msgstr "Gebruik SDL stuurprogramma "

#: backends/platform/wince/CELauncherDialog.cpp:60
msgid "Display "
msgstr "Scherm "

#: backends/platform/wince/CELauncherDialog.cpp:83
msgid "Do you want to perform an automatic scan ?"
msgstr "Wilt u een automatische scan uitvoeren?"

#: backends/platform/wince/wince-sdl.cpp:516
msgid "Map right click action"
msgstr "Koppel 'Rechter klik' actie"

#: backends/platform/wince/wince-sdl.cpp:520
msgid "You must map a key to the 'Right Click' action to play this game"
msgstr ""
"U moet een toets koppelen aan de 'Rechter klik' actie om dit spel te kunnen "
"spelen"

#: backends/platform/wince/wince-sdl.cpp:529
msgid "Map hide toolbar action"
msgstr "Koppel 'Verberg werkbalk' actie"

#: backends/platform/wince/wince-sdl.cpp:533
msgid "You must map a key to the 'Hide toolbar' action to play this game"
msgstr ""
"U moet een toets koppelen aan de 'Verberg werkbalk' actie om dit spel te "
"kunnen spelen"

#: backends/platform/wince/wince-sdl.cpp:542
msgid "Map Zoom Up action (optional)"
msgstr "Koppel 'Zoom naar boven' actie (optioneel)"

#: backends/platform/wince/wince-sdl.cpp:545
msgid "Map Zoom Down action (optional)"
msgstr "Koppel 'Zoom naar beneden' actie (optioneel)"

#: backends/platform/wince/wince-sdl.cpp:553
msgid ""
"Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"
msgstr ""
"Vergeet niet de 'Verberg werkbalk' te koppelen aan een toets om de hele "
"inventaris te zien"

#: backends/updates/macosx/macosx-updates.mm:79
msgid "Check for Updates..."
msgstr "Controleren op updates..."

#: engines/access/resources.cpp:44 engines/drascula/drascula.cpp:966
#: engines/hugo/hugo.cpp:437 engines/lure/lure.cpp:64
#: engines/mortevielle/mortevielle.cpp:306 engines/sky/compact.cpp:131
#: engines/supernova/supernova.cpp:175 engines/teenagent/resources.cpp:97
#: engines/tony/tony.cpp:198 engines/toon/toon.cpp:4918
#, c-format
msgid "Unable to locate the '%s' engine data file."
msgstr "Kon de '%s' engine data file niet vinden."

#: engines/access/resources.cpp:52 engines/drascula/drascula.cpp:980
#: engines/hugo/hugo.cpp:448 engines/lure/lure.cpp:73
#: engines/mortevielle/mortevielle.cpp:315 engines/supernova/supernova.cpp:185
#: engines/tony/tony.cpp:210 engines/toon/toon.cpp:4930
#, c-format
msgid "The '%s' engine data file is corrupt."
msgstr "De '%s' engine data file is corrupt."

#: engines/access/resources.cpp:61 engines/drascula/drascula.cpp:991
#: engines/hugo/hugo.cpp:458 engines/lure/lure.cpp:76
#: engines/mortevielle/mortevielle.cpp:326 engines/tony/tony.cpp:221
#: engines/toon/toon.cpp:4941
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d.%d but got "
"%d.%d."
msgstr ""
"Verkeerde versie van de '%s' engine data file gevonden. Verwacht werd %d.%d "
"maar vond %d.%d."

#: engines/adl/detection.cpp:49 engines/adl/detection.cpp:59
msgid "Color mode"
msgstr "Kleurenmodus"

#: engines/adl/detection.cpp:50 engines/adl/detection.cpp:60
msgid "Use color graphics"
msgstr "Gebruik kleurenafbeeldingen"

#: engines/adl/detection.cpp:69
msgid "Scanlines"
msgstr "scanlines"

#: engines/adl/detection.cpp:70
msgid "Show scanlines"
msgstr "Toon scanlines"

#: engines/agi/detection.cpp:147 engines/cine/detection.cpp:70
#: engines/drascula/detection.cpp:331 engines/dreamweb/detection.cpp:48
#: engines/neverhood/detection.cpp:177 engines/sci/detection.cpp:462
#: engines/sherlock/detection.cpp:71 engines/toltecs/detection.cpp:200
#: engines/zvision/detection_tables.h:51
msgid "Use original save/load screens"
msgstr "Gebruik originele opslaan/laad schermen"

#: engines/agi/detection.cpp:148 engines/cine/detection.cpp:71
#: engines/drascula/detection.cpp:332 engines/dreamweb/detection.cpp:49
#: engines/neverhood/detection.cpp:178 engines/sci/detection.cpp:463
#: engines/sherlock/detection.cpp:72 engines/toltecs/detection.cpp:201
#: engines/zvision/detection_tables.h:52
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
"Gebruik de originele opslaan/laden schermen in plaats van die van ScummVM"

#: engines/agi/detection.cpp:157
msgid "Use an alternative palette"
msgstr "Gebruik een alternatieve palet"

#: engines/agi/detection.cpp:158
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
"Gebruik een alternatieve palet, gemeenschappelijk voor alle Amiga spellen. "
"Dit was het oude gedrag"

#: engines/agi/detection.cpp:167
msgid "Mouse support"
msgstr "Muis ondersteuning"

#: engines/agi/detection.cpp:168
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Zet muis ondersteuning aan. Maakt het mogelijk om de muis te gebruiken voor "
"bewegen en in spelmenus."

#: engines/agi/detection.cpp:177
msgid "Use Hercules hires font"
msgstr "Gebruik Hercules hires lettertype"

#: engines/agi/detection.cpp:178
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
"Gebruikt het Hercules hires lettertype wanneer het lettertype bestand "
"beschikbaar is."

#: engines/agi/detection.cpp:187
msgid "Pause when entering commands"
msgstr "Pauzeer tijdens invoeren van opdrachten"

#: engines/agi/detection.cpp:188
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
"Toont een opdrachtpromptscherm en pauzeert het spel (zoals in SCI) in plaats "
"van een real-time prompt."

#: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888
#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75
#: engines/cine/various.cpp:359 engines/dm/dm.cpp:276
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396
#: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473
#: engines/hugo/file.cpp:400 engines/mads/nebular/dialogs_nebular.cpp:377
#: engines/neverhood/menumodule.cpp:893
#: engines/sci/engine/guest_additions.cpp:661
#: engines/sci/engine/kfile.cpp:1173 engines/sherlock/scalpel/scalpel.cpp:1263
#: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:266
#: engines/toon/toon.cpp:3432 engines/zvision/file/save_manager.cpp:62
msgid "Restore game:"
msgstr "Laad opgeslagen spel:"

#: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888
#: engines/cge/events.cpp:83 engines/cge2/events.cpp:75
#: engines/cine/various.cpp:359 engines/dm/dm.cpp:276
#: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396
#: engines/dreamweb/saveload.cpp:170 engines/gnap/menu.cpp:473
#: engines/hugo/file.cpp:400 engines/mads/nebular/dialogs_nebular.cpp:377
#: engines/neverhood/menumodule.cpp:893
#: engines/sci/engine/guest_additions.cpp:662
#: engines/sci/engine/kfile.cpp:1173 engines/sherlock/scalpel/scalpel.cpp:1263
#: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:266
#: engines/toon/toon.cpp:3432 engines/zvision/file/save_manager.cpp:62
msgid "Restore"
msgstr "Laad"

#: engines/agos/saveload.cpp:159 engines/scumm/scumm.cpp:2444
#, c-format
msgid ""
"Failed to load saved game from file:\n"
"\n"
"%s"
msgstr ""
"Fout tijdens laden van opgeslagen spel in bestand:\n"
"\n"
"%s"

#: engines/agos/saveload.cpp:194 engines/scumm/scumm.cpp:2434
#, c-format
msgid ""
"Failed to save game to file:\n"
"\n"
"%s"
msgstr ""
"Fout tijdens opslaan van spel in bestand:\n"
"\n"
"%s"

#: engines/agos/saveload.cpp:202 engines/scumm/scumm.cpp:2455
#, c-format
msgid ""
"Successfully saved game in file:\n"
"\n"
"%s"
msgstr ""
"Spel succesvol opgeslagen in bestand:\n"
"\n"
"%s"

#: engines/agos/animation.cpp:558
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Cutscene bestand '%s' niet gevonden!"

#: engines/cge/detection.cpp:105 engines/cge2/detection.cpp:111
msgid "Color Blind Mode"
msgstr "Kleurenblind Modus"

#: engines/cge/detection.cpp:106 engines/cge2/detection.cpp:112
msgid "Enable Color Blind Mode by default"
msgstr "Schakel Kleurenblind modus standaard in"

#: engines/drascula/saveload.cpp:47
msgid ""
"ScummVM found that you have old saved games for Drascula that should be "
"converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Drascula "
"heeft die geconverteerd zouden moeten worden.\n"
"Het oude formaat wordt niet meer ondersteund, dus u zult uw opgeslagen "
"spellen niet meer kunnen laden als u ze niet converteerd.\n"
"\n"
"Klik OK om ze nu te converteren, anders zult u de volgende keer als u het "
"spel start dit weer gevraagd worden.\n"

#: engines/dreamweb/detection.cpp:58
msgid "Use bright palette mode"
msgstr "Gebruik heldere palet modus"

#: engines/dreamweb/detection.cpp:59
msgid "Display graphics using the game's bright palette"
msgstr "Gebruik het heldere palet van het spel voor grafische zaken"

#: engines/gob/inter_playtoons.cpp:255 engines/gob/inter_v2.cpp:1467
#: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:524
msgid "Failed to load saved game from file."
msgstr "Laden van opgeslagen spel mislukt."

#: engines/gob/inter_v2.cpp:1537 engines/gob/inter_geisha.cpp:263
#: engines/tinsel/saveload.cpp:537
msgid "Failed to save game to file."
msgstr "Opslaan van spel in bestand is mislukt."

#: engines/gob/inter_v5.cpp:107
msgid "Failed to delete file."
msgstr "Bestand verwijderen niet gelukt."

#: engines/groovie/detection.cpp:312
msgid "Fast movie speed"
msgstr "Film snel afspelen"

#: engines/groovie/detection.cpp:313
msgid "Play movies at an increased speed"
msgstr "Speel films sneller af"

#: engines/groovie/script.cpp:407
msgid "Failed to save game"
msgstr "Opslaan van spel mislukt"

#: engines/hopkins/detection.cpp:76 engines/hopkins/detection.cpp:86
msgid "Gore Mode"
msgstr "Gore Modus"

#: engines/hopkins/detection.cpp:77 engines/hopkins/detection.cpp:87
msgid "Enable Gore Mode when available"
msgstr "Gore modus inschakelen waar mogelijk"

#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:62
msgid "Studio audience"
msgstr "Publiek"

#: engines/kyra/detection.cpp:63
msgid "Enable studio audience"
msgstr "Publiek inschakelen"

#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:73
msgid "Skip support"
msgstr "Support overslaan"

#: engines/kyra/detection.cpp:74
msgid "Allow text and cutscenes to be skipped"
msgstr "Toestaan om tekst en cutscenes over te slaan"

#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:84
msgid "Helium mode"
msgstr "Helium-modus"

#: engines/kyra/detection.cpp:85
msgid "Enable helium mode"
msgstr "Helium-modus aangezet"

#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:99
msgid "Smooth scrolling"
msgstr "Vloeiend scrollen"

#: engines/kyra/detection.cpp:100
msgid "Enable smooth scrolling when walking"
msgstr "Schakelt vloeiend scrollen in als er gelopen word"

#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:112
msgid "Floating cursors"
msgstr "Zwevend wijzers"

#: engines/kyra/detection.cpp:113
msgid "Enable floating cursors"
msgstr "Zwevende wijzers inschakelen"

#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:127
msgid "HP bar graphs"
msgstr "HP balk grafieken"

#: engines/kyra/detection.cpp:128
msgid "Enable hit point bar graphs"
msgstr "Hitpoints balkgrafieken inschakelen"

#: engines/kyra/eobcommon.cpp:331 engines/kyra/lol.cpp:481
msgid "Move Forward"
msgstr "Beweeg Vooruit"

#: engines/kyra/eobcommon.cpp:332 engines/kyra/lol.cpp:482
msgid "Move Back"
msgstr "Beweeg Terug"

#: engines/kyra/eobcommon.cpp:333
msgid "Move Left"
msgstr "Verplaats naar links"

#: engines/kyra/eobcommon.cpp:334
msgid "Move Right"
msgstr "Verplaats naar rechts"

#: engines/kyra/eobcommon.cpp:335 engines/kyra/lol.cpp:485
#: engines/pegasus/pegasus.cpp:2514
msgid "Turn Left"
msgstr "Draai Linksom"

#: engines/kyra/eobcommon.cpp:336 engines/kyra/lol.cpp:486
#: engines/pegasus/pegasus.cpp:2515
msgid "Turn Right"
msgstr "Draai Rechtsom"

#: engines/kyra/eobcommon.cpp:337
msgid "Open/Close Inventory"
msgstr "Open/Sluit Inventaris"

#: engines/kyra/eobcommon.cpp:338
msgid "Switch Inventory/Character screen"
msgstr "Wissel Inventaris/Personage scherm"

#: engines/kyra/eobcommon.cpp:339
msgid "Camp"
msgstr "Kamp"

#: engines/kyra/eobcommon.cpp:340
msgid "Cast Spell"
msgstr "Spreek spreuk uit"

#: engines/kyra/eobcommon.cpp:343
msgid "Spell Level 1"
msgstr "Spreuk Niveau 1"

#: engines/kyra/eobcommon.cpp:344
msgid "Spell Level 2"
msgstr "Spreuk Niveau 2"

#: engines/kyra/eobcommon.cpp:345
msgid "Spell Level 3"
msgstr "Spreuk Niveau 3"

#: engines/kyra/eobcommon.cpp:346
msgid "Spell Level 4"
msgstr "Spreuk Niveau 4"

#: engines/kyra/eobcommon.cpp:347
msgid "Spell Level 5"
msgstr "Spreuk Niveau 5"

#: engines/kyra/eobcommon.cpp:356
msgid "Spell Level 6"
msgstr "Spreuk Niveau 6"

#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "Aanval 1"

#: engines/kyra/lol.cpp:479
msgid "Attack 2"
msgstr "Aanval 2"

#: engines/kyra/lol.cpp:480
msgid "Attack 3"
msgstr "Aanval 3"

#: engines/kyra/lol.cpp:483
msgid "Slide Left"
msgstr "Schuif Links"

#: engines/kyra/lol.cpp:484
msgid "Slide Right"
msgstr "Schuif Rechts"

#: engines/kyra/lol.cpp:487
msgid "Rest"
msgstr "Rust"

#: engines/kyra/lol.cpp:488
msgid "Options"
msgstr "Opties"

#: engines/kyra/lol.cpp:489
msgid "Choose Spell"
msgstr "Kies Spreuk"

#: engines/kyra/sound_midi.cpp:477
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
"Het lijkt erop dat u een General MIDI apparaat gebruikt,\n"
"maar het spel ondersteunt alleen Roland MT32 MIDI.\n"
"We zullen proberen te Roland MT32 instrumenten te vertalen naar General MIDI "
"instrumenten. Het is mogelijk dat sommige tracks niet goed klinken."

#: engines/kyra/saveload_eob.cpp:557
#, c-format
msgid ""
"The following original saved game file has been found in your game path:\n"
"\n"
"%s %s\n"
"\n"
"Do you wish to use this saved game file with ScummVM?\n"
"\n"
msgstr ""
"Het volgende originele opgeslagen spel was gevonden in uw spel pad:\n"
"\n"
"%s %s\n"
"\n"
"Wilt u dit opgeslagen spel gebruiken in ScummVM?\n"
"\n"

#: engines/kyra/saveload_eob.cpp:590
#, c-format
msgid ""
"A saved game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
"Er is al een opgeslagen spel in slot %d. Deze overschrijven?\n"
"\n"

#: engines/kyra/saveload_eob.cpp:623
#, c-format
msgid ""
"%d original saved games have been successfully imported into\n"
"ScummVM. If you want to manually import original saved game later you will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr ""
"%d origneel opgeslagen spellen zijn succesvol geimporteerd in ScummVM.\n"
"Als u later handmatig origineel opgeslagen spellen wilt importeren dan zult "
"u de\n"
"ScummVM debug console moeten openen en de opdracht 'import_savefile' "
"gebruiken.\n"
"\n"

#: engines/mads/detection.cpp:91
msgid "Easy mouse interface"
msgstr "Makkelijke muis interface"

#: engines/mads/detection.cpp:92
msgid "Shows object names when hovering the mouse over them"
msgstr "Toon labels voor objecten als de muis er over zweeft"

#: engines/mads/detection.cpp:101 engines/mads/detection.cpp:102
msgid "Animated inventory items"
msgstr "Geanimeerde inventaris"

#: engines/mads/detection.cpp:111 engines/mads/detection.cpp:112
msgid "Animated game interface"
msgstr "Geanimeerde spel interface"

#: engines/mads/detection.cpp:121 engines/mads/detection.cpp:122
msgid "Naughty game mode"
msgstr "Ondeugende spelmodus"

#: engines/mohawk/detection.cpp:162
msgid "Play the Myst fly by movie"
msgstr "Speel de Myst fly by film"

#: engines/mohawk/detection.cpp:163
msgid "The Myst fly by movie was not played by the original engine."
msgstr "De Myst fly by file werd niet door de originele engine afgespeeld."

#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:190 engines/mohawk/dialogs.cpp:282
msgid "~Z~ip Mode Activated"
msgstr "~Z~ip Modus Aangezet"

#: engines/mohawk/dialogs.cpp:191
msgid "~T~ransitions Enabled"
msgstr "~O~vergangen Aangezet"

#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:193
msgid "~D~rop Page"
msgstr "Laat Pagina ~V~allen"

#: engines/mohawk/dialogs.cpp:197
msgid "Show ~M~ap"
msgstr "~T~oon Map"

#: engines/mohawk/dialogs.cpp:203
msgid "Main Men~u~"
msgstr "~H~oofdmenu"

#: engines/mohawk/dialogs.cpp:283
msgid "~W~ater Effect Enabled"
msgstr "~W~ater Effect Aangezet"

#: engines/mohawk/dialogs.cpp:285
msgid "Transitions:"
msgstr "~O~vergangen:"

#: engines/mohawk/dialogs.cpp:287
msgid "Disabled"
msgstr "Uitgeschakeld"

#: engines/mohawk/dialogs.cpp:288
msgid "Fastest"
msgstr "Snelst"

#: engines/mohawk/dialogs.cpp:289
msgid "Normal"
msgstr "Normaal"

#: engines/mohawk/dialogs.cpp:290
msgid "Best"
msgstr "Beste"

#: engines/mohawk/mohawk.cpp:55
msgid "The game is paused. Press any key to continue."
msgstr "Spel is gepauzeerd. Druk op een toets om verder te gaan."

#: engines/mohawk/riven.cpp:154
msgid ""
"You're missing a Riven executable. The Windows executable is 'riven.exe' or "
"'rivendmo.exe'. "
msgstr ""
"Een Riven executable ontbreekt. De Windows executable heet 'riven.exe' of "
"'rivendmo.exe'. "

#: engines/mohawk/riven.cpp:155
msgid ""
"Using the 'arcriven.z' installer file also works. In addition, you can use "
"the Mac 'Riven' executable."
msgstr ""
"Het installatiebestand 'arcriven.z' werkt ook. U kunt ook de Mac executable "
"'Riven' gebruiken."

#: engines/mohawk/riven.cpp:166
msgid ""
"You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also "
"works."
msgstr ""
"Het bestand 'extras.mhk' ontbreekt. Het installatiebestand 'arcriven.z' kan "
"ook gebruikt worden."

#: engines/mohawk/riven.cpp:452
msgid "You are missing the following required Riven data files:\n"
msgstr "U mist de volgende vereiste Riven gegevensbestanden:\n"

#: engines/mohawk/riven_stack.cpp:182
msgid ""
"Exploration beyond this point available only within the full version of\n"
"the game."
msgstr ""
"Verder ontdekken is alleen mogelijk met de volledige versie van het spel."

#: engines/mohawk/riven_stacks/aspit.cpp:309
msgid ""
"At this point, the Riven Demo would\n"
"ask if you would like to open a web browser\n"
"to bring you to the Red Orb store to buy\n"
"the game. ScummVM cannot do that and\n"
"the site no longer exists."
msgstr ""
"Op dit moment zou de Riven demo vragen\n"
"of u een web browser wilt openen om naar\n"
"de Red Orb winkel te gaan om daar het spel\n"
"te kopen. ScummVM kan dat niet, en de site\n"
"bestaat niet meer."

#: engines/neverhood/detection.cpp:184
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Sla de Hall of Records verhaallijnscenes over"

#: engines/neverhood/detection.cpp:185
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
"Maakt het voor de speler mogelijk om de Hall of Records verhaallijnscenes "
"over te slaan"

#: engines/neverhood/detection.cpp:191
msgid "Scale the making of videos to full screen"
msgstr "Schaal het maken van videos naar het volledige scherm"

#: engines/neverhood/detection.cpp:192
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "Schaal het maken van videos zodat ze het volledige scherm gebruiken"

#: engines/parallaction/saveload.cpp:130
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
"Spel opslaan in slot %i mislukt\n"
"\n"

#: engines/parallaction/saveload.cpp:194
msgid "Load file"
msgstr "Laad bestand"

#: engines/parallaction/saveload.cpp:201
msgid "Loading game..."
msgstr "Spel laden..."

#: engines/parallaction/saveload.cpp:209
msgid "Save file"
msgstr "Bestand opslaan"

#: engines/parallaction/saveload.cpp:216
msgid "Saving game..."
msgstr "Spel opslaan..."

#: engines/parallaction/saveload.cpp:269
msgid ""
"ScummVM found that you have old saved games for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
"ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Nippon Safes "
"heeft die van naam veranderd zouden moeten worden.\n"
"De oude namen worden niet meer ondersteund, dus u zult uw opgeslagen spellen "
"niet meer kunnen laden als u ze niet converteerd.\n"
"\n"
"Klik OK om ze nu te converteren, anders zult u de volgende keer als u het "
"spel start dit weer gevraagd worden.\n"

#: engines/parallaction/saveload.cpp:316
msgid "ScummVM successfully converted all your saved games."
msgstr "Al uw opgeslagen spellen zijn succesvol geconverteerd."

#: engines/parallaction/saveload.cpp:318
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
"ScummVM heeft enkele waarschuwingen in uw consolewindow geprint en kan niet "
"garanderen dat al uw files zijn geconverteerd.\n"
"\n"
"Meld dit a.u.b. bij de ontwikkelaars."

#: engines/pegasus/pegasus.cpp:716
msgid "Invalid file name for saving"
msgstr "Geef bestandsnaam voor bewaren"

#: engines/pegasus/pegasus.cpp:2512
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr "Omhoog/Zoom In/Ga Vooruit/Open Deuren"

#: engines/pegasus/pegasus.cpp:2513
msgid "Down/Zoom Out"
msgstr "Naar beneden/Uitzoomen"

#: engines/pegasus/pegasus.cpp:2516
msgid "Display/Hide Inventory Tray"
msgstr "Toon/Verberg Inventaris Blad"

#: engines/pegasus/pegasus.cpp:2517
msgid "Display/Hide Biochip Tray"
msgstr "Toon/Verberg Bioschip Blad"

#: engines/pegasus/pegasus.cpp:2518
msgid "Action/Select"
msgstr "Actie/Selecteer"

#: engines/pegasus/pegasus.cpp:2519
msgid "Toggle Center Data Display"
msgstr "Aan-/Uitzetten centreren van Datascherm"

#: engines/pegasus/pegasus.cpp:2520
msgid "Display/Hide Info Screen"
msgstr "Toon/Verberg Infoscherm"

#: engines/pegasus/pegasus.cpp:2521
msgid "Display/Hide Pause Menu"
msgstr "Toon/Verberg Pauze-Menu"

#: engines/queen/detection.cpp:56
msgid "Alternative intro"
msgstr "Alternatieve intro"

#: engines/queen/detection.cpp:57
msgid "Use an alternative game intro (CD version only)"
msgstr ""
"Gebruik een alternatieve versie van de intro (alleen voor de CD versie)"

#: engines/sci/detection.cpp:400
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Sla EGA dithering stap over (volledige kleuren achtergronden)"

#: engines/sci/detection.cpp:401
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Sla dithering stap in EGA spellen over, beelden worden getoond met volledige "
"kleuren"

#: engines/sci/detection.cpp:410
msgid "Enable high resolution graphics"
msgstr "Gebruik hoge resolutie beelden"

#: engines/sci/detection.cpp:411
msgid "Enable high resolution graphics/content"
msgstr "Gebruik hoge resolutie beelden"

#: engines/sci/detection.cpp:420
msgid "Enable black-lined video"
msgstr "Activeer black-lined video"

#: engines/sci/detection.cpp:421
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Teken zwarte lijntjes over videos om de scherpte ogenschijnlijk te verhogen"

#: engines/sci/detection.cpp:431
msgid "Use high-quality video scaling"
msgstr "Gebruik hoge kwaliteit video schaling"

#: engines/sci/detection.cpp:432
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Gebruik lineaire interpolatie tijdens het opschalen van videos, waar mogelijk"

#: engines/sci/detection.cpp:442
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Gebruik hoge kwaliteit \"LarryScale\" cel schaling"

#: engines/sci/detection.cpp:443
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Gebruik speciale cartoon schaler voor het tekenen van de personage sprites"

#: engines/sci/detection.cpp:452
msgid "Prefer digital sound effects"
msgstr "Geef de voorkeur aan digitale geluidseffecten"

#: engines/sci/detection.cpp:453
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Geef de voorkeur aan digitale geluidseffecten boven gesynthetiseerde"

#: engines/sci/detection.cpp:472
msgid "Use IMF/Yamaha FB-01 for MIDI output"
msgstr "Gebruik IMF/Yamaha FB-01 voor MIDI"

#: engines/sci/detection.cpp:473
msgid ""
"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
"output"
msgstr ""
"Gebruik een IBM Music Feature kaart of eem Yamaha FB-01 FM synth module voor "
"MIDI"

#: engines/sci/detection.cpp:483
msgid "Use CD audio"
msgstr "Gebruik CD audio"

#: engines/sci/detection.cpp:484
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Gebruik CD audio in plaats van in-game audio, als dat beschikbaar is"

#: engines/sci/detection.cpp:494
msgid "Use Windows cursors"
msgstr "Gebruik Windows muisaanwijzers"

#: engines/sci/detection.cpp:495
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Gebruik Windows muisaanwijzers (kleiner en monochrome) in plaats van de DOS "
"muisaanwijzers"

#: engines/sci/detection.cpp:505
msgid "Use silver cursors"
msgstr "Gebruik zilveren muisaanwijzers"

#: engines/sci/detection.cpp:506
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Gebruik de alternative set van zilveren cursors in plaats van de normale "
"gouden"

#: engines/sci/detection.cpp:516
msgid "Enable content censoring"
msgstr "Censureren content inschakelen"

#: engines/sci/detection.cpp:517
msgid "Enable the game's built-in optional content censoring"
msgstr "Inschakelen van het in het spel gebouwde optionele inhoud censuur"

#: engines/sci/detection.cpp:847 engines/sci/engine/kfile.cpp:481
msgid "(Autosave)"
msgstr "(Automatisch opslaan)"

#: engines/sci/engine/kgraphics.cpp:984
msgid ""
"Characters saved inside ScummVM are shown automatically. Character files "
"saved in the original interpreter need to be put inside ScummVM's saved "
"games directory and a prefix needs to be added depending on which game it "
"was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. "
"Example: 'qfg2-thief.sav'."
msgstr ""
"Karakters opgeslagen in ScummVM worden automatisch getoond. Karakters die "
"zijn opgeslagen met de originele interpreter moeten geplaatst worden in de "
"ScummVM opgeslagen spellen folder en een voorlooptekst moet worden "
"toegevoegd afhankelijk van het spel waarin het karakter in opgeslagen is: "
"'qfg1-' voor Quest for Glory 1, 'qfg2-' voor Quest for Glory 2. Voorbeeld: "
"'qfg2-thief.sav'."

#: engines/sci/engine/kgraphics32.cpp:348
#, c-format
msgid "Please use an external viewer to open the game's help file: %s"
msgstr ""
"Gebruik a.u.b. een externe viewer om het help-bestand van het spel te "
"openen: %s"

#: engines/sci/engine/savegame.cpp:1284
msgid "The format of this saved game is obsolete, unable to load it"
msgstr ""
"Het formaat van dit opgeslagen spel is verouderd, het laden is niet mogelijk"

#: engines/sci/engine/savegame.cpp:1286
#, c-format
msgid "Savegame version is %d, maximum supported is %0d"
msgstr "Opgeslagen spel heeft versie %d, maximaal ondersteunde is %0d"

#: engines/sci/engine/savegame.cpp:1297
msgid ""
"This saved game was created with a different version of the game, unable to "
"load it"
msgstr ""
"Dit opgeslagen spel is gemaakt met een andere versie van het spel, het laden "
"is niet mogelijk"

#: engines/sci/resource.cpp:822
msgid ""
"Missing or corrupt game resources have been detected. Some game features may "
"not work properly. Please check the console for more information, and verify "
"that your game files are valid."
msgstr ""
"Ontbrekende of corrupte spel bestanden zijn gedetecteerd. Sommige spel "
"features zullen mogelijk niet goed werken. Controleer a.u.b. de console voor "
"meer informatie, en verifieer dat uw spel bestanden juist zijn."

#: engines/sci/sci.cpp:400
msgid ""
"A known buggy game script has been detected, which could prevent you from "
"progressing later on in the game, during the sequence with the Green Man's "
"riddles. Please, apply the latest patch for this game by Sierra to avoid "
"possible problems."
msgstr ""
"Een bekend foutief spel script is gedetecteerd, welke kan verhinderen dat u "
"later in het spel verder kunt tijdens het gedeelte met de raadsels van de "
"Green Man.\n"
"Pas a.u.b. de meest recente patch van Sierra voor dit spel toe om mogelijke "
"problemen te voorkomen."

#: engines/sci/sci.cpp:409
msgid ""
"Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and "
"disabled in the release version of the game. ScummVM allows the subtitles to "
"be re-enabled, but because they were removed from the original game, they do "
"not always render properly or reflect the actual game speech. This is not a "
"ScummVM bug -- it is a problem with the game's assets."
msgstr ""
"Ondertitels zijn ingeschakeld, maar de ondertiteling in King's Quest 7 was "
"onvoltooid en uitgeschakeld in de uiteindelijke versie van het spel. ScummVM "
"maakt het mogelijk om de ondertitles weer in te schakelen, maar omdat ze in "
"het originele spel verwijderd waren zullen zijn niet altijd goed getoond "
"worden of overeenkomen met de spraak van het spel. Dit is geen ScummVM fout, "
"maar een probleem met de speldata."

#: engines/sci/sci.cpp:433
msgid ""
"You have selected General MIDI as a sound device. Sierra has provided after-"
"market support for General MIDI for this game in their \"General MIDI Utility"
"\". Please, apply this patch in order to enjoy MIDI music with this game. "
"Once you have obtained it, you can unpack all of the included *.PAT files in "
"your ScummVM extras folder and ScummVM will add the appropriate patch "
"automatically. Alternatively, you can follow the instructions in the READ.ME "
"file included in the patch and rename the associated *.PAT file to 4.PAT and "
"place it in the game folder. Without this patch, General MIDI music for this "
"game will sound badly distorted."
msgstr ""
"U heeft General MIDI als geluidsapparaat geselecteerd. Sierra heeft na "
"publicatie van dit spel ondersteuning geleverd voor General MIDI met hun "
"\"General MIDI Utility\". Pas deze. a.u.b. toe om te kunnen genieten van de "
"MIDI muziek in dit spel. Wanneer u deze verkregen heeft kunt u alle "
"bijgesloten *.PAT bestanden uitpakken in de ScummVM extras folder en ScummVM "
"zal de juiste patch automatisch toevoegen. U kunt ook volgens de instructies "
"in de READ.ME die bij de patch zit opvolgen, en de bijbehorende *.PAT file "
"hernoemen naar 4.PAT en deze dan in de spel folder plaatsen. Zonder deze "
"patch zal General MIDI muziek sterk verminkt klinken."

#: engines/sci/sci.cpp:452
msgid ""
"Your game is patched with a fan made script patch. Such patches have been "
"reported to cause issues, as they modify game scripts extensively. The "
"issues that these patches fix do not occur in ScummVM, so you are advised to "
"remove this patch from your game folder in order to avoid having unexpected "
"errors and/or issues later on."
msgstr ""
"Uw spel is gepatched met fan gemaakte script patch. Er zijn issues zijn "
"geraporteerd met zulke patches daar zij de spel scripts aanzienlijke "
"aanpassen. De issues die deze patches zouden fixen treden niet op in "
"ScummVM, het wordt dus aangeraden de patch te verwijderen uit uw spelfolder "
"om onverwachtse fouten en/of issues later te voorkomen."

#: engines/scumm/detection.cpp:1123
msgid ""
"Your game version appears to be unknown. If this is *NOT* a fan-modified\n"
"version (in particular, not a fan-made translation), please, report the\n"
"following data to the ScummVM team along with the name of the game you "
"tried\n"
"to add and its version, language, etc.:\n"
msgstr ""
"Uw versie van het spel lijkt onbekend te zijn. Als dit *GEEN* fan-"
"gemodificeerde versie is (in het bijzonder geen fan-made translatie), "
"rapporteer a.u.b. de volgende data aan het ScummVM team, samen met naam van "
"het spel die u probeerde toe te voegen, zijn versie, de taal, etc.:\n"

#: engines/scumm/detection.cpp:1141
msgid ""
"The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid "
"piracy.\n"
"The full version is available for purchase from the iTunes Store."
msgstr ""
"De Lite-versie van Putt-Putt Saves the Zoo iOS wordt niet ondersteund om "
"piraterij te voorkomen.\n"
"De volledige versie is te koop in de iTunes Store."

#: engines/scumm/detection.cpp:1352
msgid "Show Object Line"
msgstr "Toon Object Regel"

#: engines/scumm/detection.cpp:1353
msgid "Show the names of objects at the bottom of the screen"
msgstr "Toon de namen van de objecten onderaan het scherm"

#: engines/scumm/dialogs.cpp:172
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
msgstr "Plaats disk %c en druk knop om verder te gaan."

#: engines/scumm/dialogs.cpp:173
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
msgstr "Kan %s niet vinden, (%c%d) Druk op de knop."

#: engines/scumm/dialogs.cpp:174
#, c-format
msgid "Error reading disk %c, (%c%d) Press Button."
msgstr "Fout tijdens lezen van disk %c, (%c%d) Druk op de knop."

#: engines/scumm/dialogs.cpp:175
msgid "Game Paused.  Press SPACE to Continue."
msgstr "Spel is gepauzeerd. Druk op de spatiebalk om verder te gaan."

#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten?  (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:179
msgid "Are you sure you want to restart?  (Y/N)Y"
msgstr "Weet u zeker dat u opnieuw wilt beginnen? (J/N)J"

#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:181
msgid "Are you sure you want to quit?  (Y/N)Y"
msgstr "Weet u zeker dat u wilt stoppen? (J/N)J"

#: engines/scumm/dialogs.cpp:186
msgid "Play"
msgstr "Spelen"

#: engines/scumm/dialogs.cpp:190
msgid "Insert save/load game disk"
msgstr "Plaats bewaar/laad speldisk"

#: engines/scumm/dialogs.cpp:191
msgid "You must enter a name"
msgstr "U moet een naam invoeren"

#: engines/scumm/dialogs.cpp:192
msgid "The game was NOT saved (disk full?)"
msgstr "Het spel was NIET opgeslagen (disk vol?)"

#: engines/scumm/dialogs.cpp:193
msgid "The game was NOT loaded"
msgstr "Het spel was NIET geladen"

#: engines/scumm/dialogs.cpp:194
#, c-format
msgid "Saving '%s'"
msgstr "Opslaan '%s'"

#: engines/scumm/dialogs.cpp:195
#, c-format
msgid "Loading '%s'"
msgstr "Laden '%s'"

#: engines/scumm/dialogs.cpp:196
msgid "Name your SAVE game"
msgstr "Geef uw spel een naam"

#: engines/scumm/dialogs.cpp:197
msgid "Select a game to LOAD"
msgstr "Selecteer welk opgeslagen spel u wilt laden"

#: engines/scumm/dialogs.cpp:198
msgid "Game title)"
msgstr "Spel titel)"

#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:284
msgid "~P~revious"
msgstr "~V~orige"

#. I18N: Next page button
#: engines/scumm/dialogs.cpp:286
msgid "~N~ext"
msgstr "~V~olgende"

#: engines/scumm/dialogs.cpp:599
msgid "Speech Only"
msgstr "Alleen Spraak"

#: engines/scumm/dialogs.cpp:600
msgid "Speech and Subtitles"
msgstr "Spraak and Subtitels"

#: engines/scumm/dialogs.cpp:601
msgid "Subtitles Only"
msgstr "Alleen subtitels"

#: engines/scumm/dialogs.cpp:609
msgctxt "lowres"
msgid "Speech & Subs"
msgstr "Tekst en Spraak"

#: engines/scumm/dialogs.cpp:655
msgid "Select a Proficiency Level."
msgstr "Selecteer een vakkundigheidsniveau."

#: engines/scumm/dialogs.cpp:657
msgid "Refer to your Loom(TM) manual for help."
msgstr "Raadpleeg uw Loom(TM) handleiding voor hulp."

#: engines/scumm/dialogs.cpp:661
msgid "Practice"
msgstr "Oefenen"

#: engines/scumm/dialogs.cpp:662
msgid "Expert"
msgstr "Expert"

#: engines/scumm/help.cpp:74
msgid "Common keyboard commands:"
msgstr "Gebruikelijke toetsenbord commandos:"

#: engines/scumm/help.cpp:75
msgid "Save / Load dialog"
msgstr "Opslaan / Laden dialoog"

#: engines/scumm/help.cpp:77
msgid "Skip line of text"
msgstr "Regel text overslaan"

#: engines/scumm/help.cpp:78
msgid "Esc"
msgstr "Esc"

#: engines/scumm/help.cpp:78
msgid "Skip cutscene"
msgstr "Cutscene overslaan"

#: engines/scumm/help.cpp:79
msgid "Space"
msgstr "Spatie"

#: engines/scumm/help.cpp:79
msgid "Pause game"
msgstr "Spel pauzeren"

#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:96 engines/scumm/help.cpp:97
#: engines/scumm/help.cpp:98 engines/scumm/help.cpp:99
#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
msgid "Ctrl"
msgstr "Ctrl"

#: engines/scumm/help.cpp:80
msgid "Load saved game 1-10"
msgstr "Laad opgeslagen spel 1-10"

#: engines/scumm/help.cpp:81 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:87 engines/scumm/help.cpp:101
#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
msgid "Alt"
msgstr "Alt"

#: engines/scumm/help.cpp:81
msgid "Save game 1-10"
msgstr "Spel opslaan 1-10"

#: engines/scumm/help.cpp:87 engines/scumm/help.cpp:90
msgid "Enter"
msgstr "Enter"

#: engines/scumm/help.cpp:88
msgid "Music volume up / down"
msgstr "Muziek volume omhoog / omlaag"

#: engines/scumm/help.cpp:89
msgid "Text speed slower / faster"
msgstr "Tekst langzamer / sneller"

#: engines/scumm/help.cpp:90
msgid "Simulate left mouse button"
msgstr "Simuleer linkermuisknop"

#: engines/scumm/help.cpp:91
msgid "Tab"
msgstr "Tab"

#: engines/scumm/help.cpp:91
msgid "Simulate right mouse button"
msgstr "Simuleer rechtermuisknop"

#: engines/scumm/help.cpp:94
msgid "Special keyboard commands:"
msgstr "Speciale toetsenbord commando's:"

#: engines/scumm/help.cpp:95
msgid "Show / Hide console"
msgstr "Toon / Verberg console"

#: engines/scumm/help.cpp:96
msgid "Start the debugger"
msgstr "Start de debugger"

#: engines/scumm/help.cpp:97
msgid "Show memory consumption"
msgstr "Toon geheugen gebruik"

#: engines/scumm/help.cpp:98
msgid "Run in fast mode (*)"
msgstr "Draai in snelle modus (*)"

#: engines/scumm/help.cpp:99
msgid "Run in really fast mode (*)"
msgstr "Draai in zeer snelle modus (*)"

#: engines/scumm/help.cpp:100
msgid "Toggle mouse capture"
msgstr "Mousecapture In-/Uitschakelen"

#: engines/scumm/help.cpp:101
msgid "Switch between graphics filters"
msgstr "Schakel tussen grafische filters"

#: engines/scumm/help.cpp:102
msgid "Increase / Decrease scale factor"
msgstr "Verhoog / Verlaag schalingsfactor"

#: engines/scumm/help.cpp:103
msgid "Toggle aspect-ratio correction"
msgstr "Schakel pixelverhoudingcorrectie aan/uit"

#: engines/scumm/help.cpp:108
msgid "* Note that using ctrl-f and"
msgstr "* Het gebruik van Ctrl-F en"

#: engines/scumm/help.cpp:109
msgid "  ctrl-g are not recommended"
msgstr "  Ctrl-G wordt niet aanbevolen"

#: engines/scumm/help.cpp:110
msgid "  since they may cause crashes"
msgstr "  omdat dit crashes of andere"

#: engines/scumm/help.cpp:111
msgid "  or incorrect game behavior."
msgstr "  effecten in het spel kan veroorzaken."

#: engines/scumm/help.cpp:115
msgid "Spinning drafts on the keyboard:"
msgstr "Garen spinnen op het toetsenbord:"

#: engines/scumm/help.cpp:117
msgid "Main game controls:"
msgstr "Hoofd spel besturing:"

#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162
msgid "Push"
msgstr "Duw"

#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163
msgid "Pull"
msgstr "Trek"

#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:198
#: engines/scumm/help.cpp:208
msgid "Give"
msgstr "Geef"

#: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140
#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:191
#: engines/scumm/help.cpp:209
msgid "Open"
msgstr "Open"

#: engines/scumm/help.cpp:127
msgid "Go to"
msgstr "Ga naar"

#: engines/scumm/help.cpp:128
msgid "Get"
msgstr "Pak"

#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:153
#: engines/scumm/help.cpp:171 engines/scumm/help.cpp:199
#: engines/scumm/help.cpp:214 engines/scumm/help.cpp:225
#: engines/scumm/help.cpp:251
msgid "Use"
msgstr "Gebruik"

#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:142
msgid "Read"
msgstr "Lees"

#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:148
msgid "New kid"
msgstr "Nieuw kind"

#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154
#: engines/scumm/help.cpp:172
msgid "Turn on"
msgstr "Zet aan"

#: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155
#: engines/scumm/help.cpp:173
msgid "Turn off"
msgstr "Zet uit"

#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
#: engines/scumm/help.cpp:195
msgid "Walk to"
msgstr "Loop naar"

#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:211
#: engines/scumm/help.cpp:228
msgid "Pick up"
msgstr "Pak op"

#: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170
msgid "What is"
msgstr "Wat is"

#: engines/scumm/help.cpp:147
msgid "Unlock"
msgstr "Maak open"

#: engines/scumm/help.cpp:150
msgid "Put on"
msgstr "Zet op"

#: engines/scumm/help.cpp:151
msgid "Take off"
msgstr "Doe af"

#: engines/scumm/help.cpp:157
msgid "Fix"
msgstr "Repareer"

#: engines/scumm/help.cpp:159
msgid "Switch"
msgstr "Schakel"

#: engines/scumm/help.cpp:167 engines/scumm/help.cpp:229
msgid "Look"
msgstr "Kijk"

#: engines/scumm/help.cpp:174 engines/scumm/help.cpp:224
msgid "Talk"
msgstr "Praat"

#: engines/scumm/help.cpp:175
msgid "Travel"
msgstr "Reis"

#: engines/scumm/help.cpp:176
msgid "To Henry / To Indy"
msgstr "Naar Henry / Naar Indy"

#. I18N: These are different musical notes
#: engines/scumm/help.cpp:180
msgid "play C minor on distaff"
msgstr "speel C mineur op spinrok"

#: engines/scumm/help.cpp:181
msgid "play D on distaff"
msgstr "speel D op spinrok"

#: engines/scumm/help.cpp:182
msgid "play E on distaff"
msgstr "speel E op spinrok"

#: engines/scumm/help.cpp:183
msgid "play F on distaff"
msgstr "speel F op spinrok"

#: engines/scumm/help.cpp:184
msgid "play G on distaff"
msgstr "speel G op spinrok"

#: engines/scumm/help.cpp:185
msgid "play A on distaff"
msgstr "speel A op spinrok"

#: engines/scumm/help.cpp:186
msgid "play B on distaff"
msgstr "speel B op spinrok"

#: engines/scumm/help.cpp:187
msgid "play C major on distaff"
msgstr "speel C majeur op spinrok"

#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215
msgid "puSh"
msgstr "Duw"

#: engines/scumm/help.cpp:194 engines/scumm/help.cpp:216
msgid "pull (Yank)"
msgstr "Trek"

#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:213
#: engines/scumm/help.cpp:249
msgid "Talk to"
msgstr "Praat met"

#: engines/scumm/help.cpp:200 engines/scumm/help.cpp:212
msgid "Look at"
msgstr "Kijk naar"

#: engines/scumm/help.cpp:201
msgid "turn oN"
msgstr "zet aaN"

#: engines/scumm/help.cpp:202
msgid "turn oFf"
msgstr "zet uit"

#: engines/scumm/help.cpp:218
msgid "KeyUp"
msgstr "ToetsOmhoog"

#: engines/scumm/help.cpp:218
msgid "Highlight prev dialogue"
msgstr "Vorig dialoog oplichten"

#: engines/scumm/help.cpp:219
msgid "KeyDown"
msgstr "ToetsOmlaag"

#: engines/scumm/help.cpp:219
msgid "Highlight next dialogue"
msgstr "Volgend dialoog oplichten"

#: engines/scumm/help.cpp:223
msgid "Walk"
msgstr "Loop"

#: engines/scumm/help.cpp:226 engines/scumm/help.cpp:235
#: engines/scumm/help.cpp:242 engines/scumm/help.cpp:250
msgid "Inventory"
msgstr "Inventaris"

#: engines/scumm/help.cpp:227
msgid "Object"
msgstr "Object"

#: engines/scumm/help.cpp:230
msgid "Black and White / Color"
msgstr "Zwart-Wit / Kleur"

#: engines/scumm/help.cpp:233
msgid "Eyes"
msgstr "Ogen"

#: engines/scumm/help.cpp:234
msgid "Tongue"
msgstr "Tong"

#: engines/scumm/help.cpp:236
msgid "Punch"
msgstr "Stoot"

#: engines/scumm/help.cpp:237
msgid "Kick"
msgstr "Schop"

#: engines/scumm/help.cpp:240 engines/scumm/help.cpp:248
msgid "Examine"
msgstr "Onderzoek"

#: engines/scumm/help.cpp:241
msgid "Regular cursor"
msgstr "Normale cursor"

#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:244
msgid "Comm"
msgstr "Comm"

#: engines/scumm/help.cpp:247
msgid "Save / Load / Options"
msgstr "Opslaan / Laden / Opties"

#: engines/scumm/help.cpp:256
msgid "Other game controls:"
msgstr "Andere spel besturing:"

#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:268
msgid "Inventory:"
msgstr "Inventaris:"

#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
msgid "Scroll list up"
msgstr "Scroll lijst omhoog"

#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276
msgid "Scroll list down"
msgstr "Scroll lijst naar beneden"

#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:269
msgid "Upper left item"
msgstr "Linker bovenste voorwerp"

#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
msgid "Lower left item"
msgstr "Linker beneden voorwerp"

#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272
msgid "Upper right item"
msgstr "Rechter bovenste voorwerp"

#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:274
msgid "Lower right item"
msgstr "Rechter beneden voorwerp"

#: engines/scumm/help.cpp:270
msgid "Middle left item"
msgstr "Linker middelste voorwerp"

#: engines/scumm/help.cpp:273
msgid "Middle right item"
msgstr "Rechter middelste voorwerp"

#: engines/scumm/help.cpp:280 engines/scumm/help.cpp:285
msgid "Switching characters:"
msgstr "Verwissel personages:"

#: engines/scumm/help.cpp:282
msgid "Second kid"
msgstr "Tweede kind"

#: engines/scumm/help.cpp:283
msgid "Third kid"
msgstr "Derde kind"

#: engines/scumm/help.cpp:292
msgid "Toggle Inventory/IQ Points display"
msgstr "Schakel tussen bezittingen/IQ punten weergave"

#: engines/scumm/help.cpp:293
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr "Schakel tussen Toetsenbord/Muis vechten (*)"

#: engines/scumm/help.cpp:295
msgid "* Keyboard Fighting is always on,"
msgstr "Toetsenbord vechten is altijd aan,"

#: engines/scumm/help.cpp:296
msgid "  so despite the in-game message this"
msgstr "  dus ondanks het bericht in het spel dit"

#: engines/scumm/help.cpp:297
msgid "  actually toggles Mouse Fighting Off/On"
msgstr "  schakelt eigenlijk Muis vechten uit/aan"

#: engines/scumm/help.cpp:304
msgid "Fighting controls (numpad):"
msgstr "Gevechtbesturing (numeriek toetsenblok):"

#: engines/scumm/help.cpp:305 engines/scumm/help.cpp:306
#: engines/scumm/help.cpp:307
msgid "Step back"
msgstr "Stap terug"

#: engines/scumm/help.cpp:308
msgid "Block high"
msgstr "Blokker hoog"

#: engines/scumm/help.cpp:309
msgid "Block middle"
msgstr "Blokkeer midden"

#: engines/scumm/help.cpp:310
msgid "Block low"
msgstr "Blokkeer laag"

#: engines/scumm/help.cpp:311
msgid "Punch high"
msgstr "Stoot hoog"

#: engines/scumm/help.cpp:312
msgid "Punch middle"
msgstr "Stoot in het midden"

#: engines/scumm/help.cpp:313
msgid "Punch low"
msgstr "Stoot laag"

#: engines/scumm/help.cpp:315
msgid "Sucker punch"
msgstr "Sucker punch"

#: engines/scumm/help.cpp:318
msgid "These are for Indy on left."
msgstr "Deze zijn voor Indy op links."

#: engines/scumm/help.cpp:319
msgid "When Indy is on the right,"
msgstr "Wanneer Indy rechts staat,"

#: engines/scumm/help.cpp:320
msgid "7, 4, and 1 are switched with"
msgstr "7, 4 en 1 zijn verwisseld met"

#: engines/scumm/help.cpp:321
msgid "9, 6, and 3, respectively."
msgstr "9, 6 en 3 respectievelijk."

#: engines/scumm/help.cpp:328
msgid "Biplane controls (numpad):"
msgstr "Tweedekkerbesturing (numeriek toetsenbord):"

#: engines/scumm/help.cpp:329
msgid "Fly to upper left"
msgstr "Vlieg naar links omhoog"

#: engines/scumm/help.cpp:330
msgid "Fly to left"
msgstr "Vlieg naar links"

#: engines/scumm/help.cpp:331
msgid "Fly to lower left"
msgstr "Vlieg naar links omlaag"

#: engines/scumm/help.cpp:332
msgid "Fly upwards"
msgstr "Vlieg omhoog"

#: engines/scumm/help.cpp:333
msgid "Fly straight"
msgstr "Vlieg recht"

#: engines/scumm/help.cpp:334
msgid "Fly down"
msgstr "Vlieg omlaag"

#: engines/scumm/help.cpp:335
msgid "Fly to upper right"
msgstr "Vlieg naar rechts omhoog"

#: engines/scumm/help.cpp:336
msgid "Fly to right"
msgstr "Vlieg naar rechts"

#: engines/scumm/help.cpp:337
msgid "Fly to lower right"
msgstr "Vlieg naar rechts omlaag"

#: engines/scumm/input.cpp:578
msgid "Snap scroll on"
msgstr "Snap scrollen aan"

#: engines/scumm/input.cpp:580
msgid "Snap scroll off"
msgstr "Snap scroll uit"

#: engines/scumm/input.cpp:593
msgid "Music volume: "
msgstr "Muziek volume: "

#: engines/scumm/input.cpp:610
msgid "Subtitle speed: "
msgstr "Snelheid ondertitels: "

#: engines/scumm/scumm.cpp:1881
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
"Voor MIDI support is de Roland Upgrade van Lucasarts vereist,\n"
"maar %s ontbreekt. Er wordt nu AdLib gebruikt."

#: engines/scumm/scumm.cpp:2740
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
"Normaal gesproken zou Maniac Mansion nu starten. Maar om dat te laten werken "
"moeten de Maniac Mansion bestanden in de 'Maniac' folder in de Tentacle "
"spelfolder staan, en het spel moet worden toegevoegd aan ScummVM."

#: engines/scumm/players/player_v3m.cpp:129
msgid ""
"Could not find the 'Loom' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"De 'Loom' Macintosh executable is niet gevonden om de instrumenten van te "
"laden. Muziek wordt uitgeschakeld."

#: engines/scumm/players/player_v5m.cpp:107
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"De 'Monkey Island' Macintosh executable is niet gevonden om de instrumenten "
"van te laden. Muziek wordt uitgeschakeld."

#: engines/sherlock/detection.cpp:81
msgid "Pixellated scene transitions"
msgstr "Pixellated sc�neovergangen"

#: engines/sherlock/detection.cpp:82
msgid "When changing scenes, a randomized pixel transition is done"
msgstr ""
"Bij scene wijzigingen wordt er een willekeurig pixel transitie gebruikt"

#: engines/sherlock/detection.cpp:91
msgid "Don't show hotspots when moving mouse"
msgstr "Toon geen hotspots als de muis beweegt"

#: engines/sherlock/detection.cpp:92
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
"Toon alleen hotspots wanneer er daadwerkelijk op hotspot of actieknop "
"geklikt word"

#: engines/sherlock/detection.cpp:101
msgid "Show character portraits"
msgstr "Toon personage portretfoto's"

#: engines/sherlock/detection.cpp:102
msgid "Show portraits for the characters when conversing"
msgstr "Toon portretten van de personages bij het converseren"

#: engines/sherlock/detection.cpp:111
msgid "Slide dialogs into view"
msgstr "Schuif dialoogvensters in beeld"

#: engines/sherlock/detection.cpp:112
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr "Schuif dialoogvensters in beeld, in plaats van onmiddellijk tonen"

#: engines/sherlock/detection.cpp:121
msgid "Transparent windows"
msgstr "Transparante vensters"

#: engines/sherlock/detection.cpp:122
msgid "Show windows with a partially transparent background"
msgstr "Toon vensters met een gedeeltelijk transparante achtergrond"

#: engines/sky/compact.cpp:141
msgid "The \"sky.cpt\" engine data file has an incorrect size."
msgstr "De \"sky.cpt\" engine data file heeft de verkeerde groote."

#: engines/sky/detection.cpp:44
msgid "Floppy intro"
msgstr "Floppy intro"

#: engines/sky/detection.cpp:45
msgid "Use the floppy version's intro (CD version only)"
msgstr "Gebruik de floppy versie van de intro (alleen voor de CD versie)"

#: engines/supernova/supernova.cpp:193
#, c-format
msgid ""
"Incorrect version of the '%s' engine data file found. Expected %d but got %d."
msgstr ""
"Verkeerde versie van de '%s' engine data file gevonden. Verwacht werd %d "
"maar vond %d."

#: engines/supernova/supernova.cpp:220
#, c-format
msgid "Unable to locate the text for %s language in '%s' engine data file."
msgstr ""
"Kon de tekst voor de taal '%s' niet in de '%s' engine data file vinden."

#: engines/sword1/animation.cpp:524
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr "PSX stream cutscene '%s' kan niet in paletted modus afgespeeld worden"

#: engines/sword1/animation.cpp:545 engines/sword2/animation.cpp:445
msgid "DXA cutscenes found but ScummVM has been built without zlib"
msgstr "DXA cutscenes gevonden maar ScummVM is gebouwd zonder zlib"

#: engines/sword1/animation.cpp:561 engines/sword2/animation.cpp:461
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
"MPEG-2 cutscenes gevonden maar ScummVM is gebouwd zonder MPEG-2 ondersteuning"

#: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:470
#, c-format
msgid "Cutscene '%s' not found"
msgstr "Cutscene '%s' niet gevonden"

#: engines/sword1/control.cpp:885
msgid ""
"ScummVM found that you have old saved games for Broken Sword 1 that should "
"be converted.\n"
"The old saved game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Broken Sword "
"1 heeft die geconverteerd zouden moeten worden.\n"
"Het oude formaat wordt niet meer ondersteund, dus u zult uw opgeslagen "
"spellen niet meer kunnen laden als u ze niet converteerd.\n"
"\n"
"Klik OK om ze nu te converteren, anders zult u de volgende keer als u het "
"spel start dit weer gevraagd worden.\n"

#: engines/sword1/control.cpp:1259
#, c-format
msgid ""
"Target new saved game already exists!\n"
"Would you like to keep the old saved game (%s) or the new one (%s)?\n"
msgstr ""
"Bestand voor het nieuwe opgeslagen spel bestaat al!\n"
"Wilt u het oude opgeslagen spel (%s) of de nieuwe (%s) behouden?\n"

#: engines/sword1/control.cpp:1262
msgid "Keep the old one"
msgstr "Houd de oude"

#: engines/sword1/control.cpp:1262
msgid "Keep the new one"
msgstr "Houd de nieuwe"

#: engines/sword1/logic.cpp:1633
msgid "This is the end of the Broken Sword 1 Demo"
msgstr "Dit is het einde van de Broken Sword 1 demo"

#: engines/sword2/animation.cpp:425
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
"PSX cutscenes gevonden maar ScummVM is gebouwd zonder RGB kleuren "
"ondersteuning"

#: engines/sword2/sword2.cpp:79
msgid "Show object labels"
msgstr "Toon objectnamen"

#: engines/sword2/sword2.cpp:80
msgid "Show labels for objects on mouse hover"
msgstr "Toon labels voor objecten als de muis er over zweeft"

#: engines/sword25/detection.cpp:46
msgid "Use English speech"
msgstr "Gebruik Engels"

#: engines/sword25/detection.cpp:47
msgid ""
"Use English speech instead of German for every language other than German"
msgstr "Gebruik Engels in plaats van Duits voor elke taal anders dan Duits"

#: engines/teenagent/resources.cpp:118
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""
"Het \"teenagent.dat\" bestand is gecomprimeerd en zlib is niet meegenomen in "
"deze versie van ScummVM. Decomprimeer a.u.b. het bestand"

#: engines/tony/tony.cpp:258
#, c-format
msgid "Font variant not present in '%s' engine data file."
msgstr "Font variant niet aanwezig in '%s' engine data file."

#: engines/toon/toon.cpp:222
#, c-format
msgid "Saved game in slot #%d "
msgstr "Spel opgeslagen in slot #%d "

#: engines/toon/toon.cpp:226
#, c-format
msgid "Could not quick save into slot #%d"
msgstr "Snel opslaan in slot #%d mislukt"

#: engines/toon/toon.cpp:239
#, c-format
msgid "Saved game #%d quick loaded"
msgstr "Opgeslagen spel #%d snel geladen"

#: engines/toon/toon.cpp:243
#, c-format
msgid "Could not quick load the saved game #%d"
msgstr "Snel laden van opgeslagen spel #%d mislukt"

#: engines/wintermute/detection.cpp:59
msgid "Show FPS-counter"
msgstr "Toon FPS-teller"

#: engines/wintermute/detection.cpp:60
msgid "Show the current number of frames per second in the upper left corner"
msgstr "Toon de huidige Frames Per Second teller in de linkerbovenhoek"

#: engines/wintermute/detection.cpp:69
msgid "Sprite bilinear filtering (SLOW)"
msgstr "Sprite bilineair filteren (langzaam)"

#: engines/wintermute/detection.cpp:70
msgid "Apply bilinear filtering to individual sprites"
msgstr "Pas bilineair filteren toe op individuele sprites"

#: engines/xeen/detection.cpp:89
msgid "Show item costs in standard inventory mode"
msgstr "Toon voorwerp kosten in standaard inventaris mode"

#: engines/xeen/detection.cpp:90
msgid ""
"Shows item costs in standard inventory mode, allowing the value of items to "
"be compared"
msgstr ""
"Toont kosten van voorwerpen in standaard inventaris mode, om de waarden van "
"voorwerpen te kunnen vergelijken"

#: engines/xeen/detection.cpp:99
msgid "More durable armor"
msgstr "Duurzamere harnas"

#: engines/xeen/detection.cpp:100
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
"Harnas zal niet breken voordat de personage op -80HP staat, in plaats van "
"slechts -10HP"

#: engines/zvision/detection_tables.h:61
msgid "Double FPS"
msgstr "Dubbele FPS"

#: engines/zvision/detection_tables.h:62
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Verhoog framerate van 30 naar 60 FPS"

#: engines/zvision/detection_tables.h:71
msgid "Enable Venus"
msgstr "Gebruik Venus"

#: engines/zvision/detection_tables.h:72
msgid "Enable the Venus help system"
msgstr "Gebruik het Venus help systeem"

#: engines/zvision/detection_tables.h:81
msgid "Disable animation while turning"
msgstr "Stop animatie tijdens draaien"

#: engines/zvision/detection_tables.h:82
msgid "Disable animation while turning in panorama mode"
msgstr "Stop animatie tijdens draaien in panorama modus"

#: engines/zvision/detection_tables.h:91
msgid "Use high resolution MPEG video"
msgstr "Gebruik hoge resolutie MPEG video"

#: engines/zvision/detection_tables.h:92
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
"Gebruik de MPEG video van de DVD versie in plaats van de lagere resolutie AVI"

#: engines/zvision/file/save_manager.cpp:226
#, c-format
msgid ""
"This saved game uses version %u, but this engine only supports up to version "
"%d. You will need an updated version of the engine to use this saved game."
msgstr ""
"Dit opgeslagen spel gebruikt versie %u, maar deze engine ondersteund alleen "
"tot versie %d. U heeft een nieuwere versie van deze engine nodig om dit "
"opgeslagen te gebruiken."

#~ msgid "Use the original save/load screens instead of the ScummVM interface"
#~ msgstr ""
#~ "Gebruik de originele opslaan/laden schermen, in plaats van die van de "
#~ "ScummVM interface"

#~ msgid "(You can always enable it in the options dialog on the Misc tab)"
#~ msgstr ""
#~ "(U kunt dit altijd inschakelen in de opties dialoog van de Misc tab)"

#~ msgid "Check for updates automatically"
#~ msgstr "Automatisch controleren op updates"

#~ msgid "8 kHz"
#~ msgstr "8 kHz"

#~ msgid "11 kHz"
#~ msgstr "11 kHz"

#~ msgid "22 kHz"
#~ msgstr "22 kHz"

#~ msgid "44 kHz"
#~ msgstr "44 kHz"

#~ msgid "48 kHz"
#~ msgstr "48 kHz"

#~ msgid "Output rate:"
#~ msgstr "Output snelheid:"

#~ msgid ""
#~ "Higher value specifies better sound quality but may be not supported by "
#~ "your soundcard"
#~ msgstr ""
#~ "Hogere waarden geven betere geluidskwaliteit maar worden mogelijk niet "
#~ "ondersteund door uw geluidskaart"

#~ msgid ""
#~ "The theme you selected does not support your current language. If you "
#~ "want to use this theme you need to switch to another language first."
#~ msgstr ""
#~ "Het thema dat u heeft geselecteerd ondersteunt uw gekozen taal niet. Als "
#~ "u dit thema wilt gebruiken dient u eerst een andere taal te selecteren."

#~ msgid "3"
#~ msgstr "3"

#~ msgid "5"
#~ msgstr "5"

#~ msgid "8"
#~ msgstr "8"

#~ msgid "10"
#~ msgstr "10"

#~ msgid "13"
#~ msgstr "13"

#~ msgid "15"
#~ msgstr "15"

#~ msgid "18"
#~ msgstr "18"

#~ msgid "20"
#~ msgstr "20"

#~ msgid "Speed multiplier for mouse emulation"
#~ msgstr "Snelheidsfactor voor muis emulatie"

#~ msgctxt "lowres"
#~ msgid "Mouse Speed:"
#~ msgstr "Muis Snelheid:"

#~ msgid ""
#~ "Unable to find \"sky.cpt\" file!\n"
#~ "Please download it from www.scummvm.org"
#~ msgstr ""
#~ "Het bestand \"sky.cpt\" is niet gevonden.\n"
#~ "Download a.u.b. het bestand van www.scummvm.org"

#~ msgid ""
#~ "The \"sky.cpt\" file has an incorrect size.\n"
#~ "Please (re)download it from www.scummvm.org"
#~ msgstr ""
#~ "Het \"sky.cpt\" bestand heeft een incorrecte groote.\n"
#~ "Download a.u.b. het bestand (opnieuw) van www.scummvm.org"

#~ msgid ""
#~ "You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
#~ msgstr ""
#~ "Het 'teenagent.dat' bestand ontbreekt. U kunt die vinden op de ScummVM "
#~ "website"

#~ msgid "You're missing the 'toon.dat' file. Get it from the ScummVM website"
#~ msgstr ""
#~ "Het 'toon.dat' bestand ontbreekt. U kunt die vinden op de ScummVM website"

#~ msgid "File 'toon.dat' is corrupt. Get it from the ScummVM website"
#~ msgstr ""
#~ "Het 'toon.dat' bestand is corrupt. U kunt een nieuwe vinden op de ScummVM "
#~ "website"

#~ msgid ""
#~ "File 'toon.dat' is wrong version. Expected %d.%d but got %d.%d. Get it "
#~ "from the ScummVM website"
#~ msgstr ""
#~ "Bestand 'toon.dat' heeft de verkeerde versie. Verwacht wordt %d.%d maar "
#~ "dit is %d.%d. Download hem van de ScummVM website"

#~ msgid "Invalid save file name"
#~ msgstr "ongeldige bewaarbestandsnaam"

#~ msgid "Use original savegame dialog"
#~ msgstr "Gebruik originele spel-opslaan schermen"

#~ msgid ""
#~ "Files button in-game shows original savegame dialog rather than the "
#~ "ScummVM menu"
#~ msgstr ""
#~ "In-game knop Files toont originele spel opslaan dialoogvenster in plaats "
#~ "van het ScummVM menu"

#~ msgid "The game in '%s' seems to be unknown."
#~ msgstr "Het spel in '%s' lijkt onbekend te zijn."

#~ msgid ""
#~ "Please, report the following data to the ScummVM team along with name"
#~ msgstr ""
#~ "Raporteer a.u.b. de volgende gegevens aan het ScummVM team samen met de "
#~ "naam"

#~ msgid "of the game you tried to add and its version/language/etc.:"
#~ msgstr ""
#~ "van het spel die u probeerde toe te voegen, en haar versie/taal/etc.:"

#~ msgid "You have to restart ScummVM before your changes will take effect."
#~ msgstr ""
#~ "U dient ScummVM opnieuw op te starten om de wijzigingen te activeren."