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|
# Polish translation for ScummVM.
# Copyright (C) 2010-2016 The ScummVM Team
# This file is distributed under the same license as the ScummVM package.
# Grajpopolsku.pl <grajpopolsku@gmail.com>, 2011-2013.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
"POT-Creation-Date: 2016-02-01 21:58+0000\n"
"PO-Revision-Date: 2016-02-05 22:34+0100\n"
"Last-Translator: Micha� Zi�bkowski <mziab@o2.pl>\n"
"Language-Team: Grajpopolsku.pl <grajpopolsku@gmail.com>\n"
"Language: Polski\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=iso-8859-2\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=((n==1) ? 0 : ((n%10>=2 && n%10<=4 && (n"
"%100<10 || n%100>=20)) ? 1 : 2));\n"
"X-Poedit-KeywordsList: _;gettext;gettext_noop\n"
"X-Poedit-Basepath: .\n"
"X-Poedit-Language: Polish\n"
"X-Poedit-Country: POLAND\n"
#: gui/about.cpp:94
#, c-format
msgid "(built on %s)"
msgstr "(skompilowany %s)"
#: gui/about.cpp:101
msgid "Features compiled in:"
msgstr "Wkompilowane funkcje:"
#: gui/about.cpp:110
msgid "Available engines:"
msgstr "Dost�pne silniki:"
#: gui/browser.cpp:68 gui/browser_osx.mm:104
msgid "Show hidden files"
msgstr "Poka� ukryte pliki"
#: gui/browser.cpp:68
msgid "Show files marked with the hidden attribute"
msgstr "Poka� pliki oznaczone atrybutem ukryty"
#: gui/browser.cpp:72
msgid "Go up"
msgstr "W g�r�"
#: gui/browser.cpp:72 gui/browser.cpp:74
msgid "Go to previous directory level"
msgstr "Przejd� do poprzedniego katalogu"
#: gui/browser.cpp:74
msgctxt "lowres"
msgid "Go up"
msgstr "W g�r�"
#: gui/browser.cpp:75 gui/chooser.cpp:46 gui/editrecorddialog.cpp:67
#: gui/filebrowser-dialog.cpp:64 gui/fluidsynth-dialog.cpp:152
#: gui/KeysDialog.cpp:43 gui/launcher.cpp:351 gui/massadd.cpp:95
#: gui/options.cpp:1237 gui/predictivedialog.cpp:73 gui/recorderdialog.cpp:70
#: gui/recorderdialog.cpp:156 gui/saveload-dialog.cpp:216
#: gui/saveload-dialog.cpp:276 gui/saveload-dialog.cpp:547
#: gui/saveload-dialog.cpp:931 gui/themebrowser.cpp:55 engines/engine.cpp:546
#: backends/events/default/default-events.cpp:196
#: backends/events/default/default-events.cpp:218
#: backends/platform/wii/options.cpp:48 engines/drascula/saveload.cpp:49
#: engines/parallaction/saveload.cpp:274 engines/scumm/dialogs.cpp:191
#: engines/sword1/control.cpp:865
msgid "Cancel"
msgstr "Anuluj"
#: gui/browser.cpp:76 gui/browser_osx.mm:103 gui/chooser.cpp:47
#: gui/filebrowser-dialog.cpp:65 gui/themebrowser.cpp:56
msgid "Choose"
msgstr "Wybierz"
#: gui/editrecorddialog.cpp:58
msgid "Author:"
msgstr "Autor:"
#: gui/editrecorddialog.cpp:59 gui/launcher.cpp:204
msgid "Name:"
msgstr "Nazwa:"
#: gui/editrecorddialog.cpp:60
msgid "Notes:"
msgstr "Uwagi:"
#: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:74
msgid "Ok"
msgstr "Ok"
#: gui/filebrowser-dialog.cpp:49
msgid "Choose file for loading"
msgstr "Wybierz plik do wczytania"
#: gui/filebrowser-dialog.cpp:49
msgid "Enter filename for saving"
msgstr "Podaj nazw� pliku do zapisania"
#: gui/filebrowser-dialog.cpp:132
msgid "Do you really want to overwrite the file?"
msgstr "Na pewno chcesz nadpisa� ten plik?"
#: gui/filebrowser-dialog.cpp:132 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:795 gui/launcher.cpp:943 gui/launcher.cpp:1002
#: backends/events/symbiansdl/symbiansdl-events.cpp:186
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
#: backends/platform/wince/CELauncherDialog.cpp:83
#: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590
msgid "Yes"
msgstr "Tak"
#: gui/filebrowser-dialog.cpp:132 gui/fluidsynth-dialog.cpp:217
#: gui/launcher.cpp:795 gui/launcher.cpp:943 gui/launcher.cpp:1002
#: backends/events/symbiansdl/symbiansdl-events.cpp:186
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
#: backends/platform/wince/CELauncherDialog.cpp:83
#: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590
msgid "No"
msgstr "Nie"
#: gui/fluidsynth-dialog.cpp:68
msgid "Reverb"
msgstr "Pog�os"
#: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102
msgid "Active"
msgstr "Aktywny"
#: gui/fluidsynth-dialog.cpp:72
msgid "Room:"
msgstr "Przestrze�:"
#: gui/fluidsynth-dialog.cpp:79
msgid "Damp:"
msgstr "T�umienie:"
#: gui/fluidsynth-dialog.cpp:86
msgid "Width:"
msgstr "Szeroko��:"
#: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111
msgid "Level:"
msgstr "Poziom:"
#: gui/fluidsynth-dialog.cpp:100
msgid "Chorus"
msgstr "Chorus"
#: gui/fluidsynth-dialog.cpp:104
msgid "N:"
msgstr "N:"
#: gui/fluidsynth-dialog.cpp:118
msgid "Speed:"
msgstr "Szybko��:"
#: gui/fluidsynth-dialog.cpp:125
msgid "Depth:"
msgstr "G��bia:"
#: gui/fluidsynth-dialog.cpp:132
msgid "Type:"
msgstr "Typ:"
#: gui/fluidsynth-dialog.cpp:135
msgid "Sine"
msgstr "Sinus"
#: gui/fluidsynth-dialog.cpp:136
msgid "Triangle"
msgstr "Tr�jk�t"
#: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:1168
msgid "Misc"
msgstr "R�ne"
#: gui/fluidsynth-dialog.cpp:140
msgid "Interpolation:"
msgstr "Interpolacja:"
#: gui/fluidsynth-dialog.cpp:143
msgid "None (fastest)"
msgstr "Brak (najszybsze)"
#: gui/fluidsynth-dialog.cpp:144
msgid "Linear"
msgstr "Liniowa"
#: gui/fluidsynth-dialog.cpp:145
msgid "Fourth-order"
msgstr "Czterostopniowa"
#: gui/fluidsynth-dialog.cpp:146
msgid "Seventh-order"
msgstr "Siedmiostopniowa"
#: gui/fluidsynth-dialog.cpp:150
msgid "Reset"
msgstr "Reset"
#: gui/fluidsynth-dialog.cpp:150
msgid "Reset all FluidSynth settings to their default values."
msgstr "Przywr�� domy�lne warto�ci wszystkich ustawie� FluidSynth."
#: gui/fluidsynth-dialog.cpp:153 gui/KeysDialog.cpp:42 gui/launcher.cpp:352
#: gui/launcher.cpp:1050 gui/launcher.cpp:1054 gui/massadd.cpp:92
#: gui/options.cpp:1238 gui/saveload-dialog.cpp:932 engines/engine.cpp:465
#: engines/engine.cpp:476 backends/platform/wii/options.cpp:47
#: backends/platform/wince/CELauncherDialog.cpp:54
#: engines/agos/animation.cpp:558 engines/drascula/saveload.cpp:49
#: engines/groovie/script.cpp:408 engines/parallaction/saveload.cpp:274
#: engines/scumm/dialogs.cpp:193 engines/scumm/scumm.cpp:1834
#: engines/scumm/players/player_v3m.cpp:130
#: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:131
#: engines/sky/compact.cpp:141 engines/sword1/animation.cpp:524
#: engines/sword1/animation.cpp:545 engines/sword1/animation.cpp:561
#: engines/sword1/animation.cpp:569 engines/sword1/control.cpp:865
#: engines/sword1/logic.cpp:1633 engines/sword2/animation.cpp:425
#: engines/sword2/animation.cpp:445 engines/sword2/animation.cpp:461
#: engines/sword2/animation.cpp:471
msgid "OK"
msgstr "OK"
#: gui/fluidsynth-dialog.cpp:217
msgid ""
"Do you really want to reset all FluidSynth settings to their default values?"
msgstr ""
"Na pewno chcesz przywr�ci� domy�lne warto�ci wszystkich ustawie� FluidSynth?"
#: gui/gui-manager.cpp:119 backends/keymapper/remap-dialog.cpp:53
#: engines/scumm/help.cpp:126 engines/scumm/help.cpp:141
#: engines/scumm/help.cpp:166 engines/scumm/help.cpp:192
#: engines/scumm/help.cpp:210
msgid "Close"
msgstr "Zamknij"
#: gui/gui-manager.cpp:122
msgid "Mouse click"
msgstr "Klikni�cie"
#: gui/gui-manager.cpp:126 base/main.cpp:322
msgid "Display keyboard"
msgstr "Wy�wietl klawiatur�"
#: gui/gui-manager.cpp:130 base/main.cpp:326
msgid "Remap keys"
msgstr "Dostosuj klawisze"
#: gui/gui-manager.cpp:133 base/main.cpp:329 engines/scumm/help.cpp:87
msgid "Toggle fullscreen"
msgstr "W��cz/wy��cz pe�ny ekran"
#: gui/KeysDialog.cpp:41
msgid "Map"
msgstr "Przypisz"
#: gui/KeysDialog.cpp:49
msgid "Select an action and click 'Map'"
msgstr "Wybierz akcj� i kliknij 'Przypisz'"
#: gui/KeysDialog.cpp:80 gui/KeysDialog.cpp:102 gui/KeysDialog.cpp:141
#, c-format
msgid "Associated key : %s"
msgstr "Przypisany klawisz: %s"
#: gui/KeysDialog.cpp:82 gui/KeysDialog.cpp:104 gui/KeysDialog.cpp:143
#, c-format
msgid "Associated key : none"
msgstr "Przypisany klawisz: brak"
#: gui/KeysDialog.cpp:90
msgid "Please select an action"
msgstr "Wybierz akcj�"
#: gui/KeysDialog.cpp:106
msgid "Press the key to associate"
msgstr "Wci�nij klawisz do przypisania"
#: gui/KeysDialog.cpp:145 gui/KeysDialog.h:36
msgid "Choose an action to map"
msgstr "Wybierz akcj� do przypisania"
#: gui/launcher.cpp:193
msgid "Game"
msgstr "Gra"
#: gui/launcher.cpp:197
msgid "ID:"
msgstr "ID:"
#: gui/launcher.cpp:197 gui/launcher.cpp:199 gui/launcher.cpp:200
msgid ""
"Short game identifier used for referring to saved games and running the game "
"from the command line"
msgstr ""
"Kr�tki identyfikator gry u�ywany do rozpoznawania zapis�w i uruchamiania gry "
"z linii komend"
#: gui/launcher.cpp:199
msgctxt "lowres"
msgid "ID:"
msgstr "ID:"
#: gui/launcher.cpp:204 gui/launcher.cpp:206 gui/launcher.cpp:207
msgid "Full title of the game"
msgstr "Pe�ny tytu� gry:"
#: gui/launcher.cpp:206
msgctxt "lowres"
msgid "Name:"
msgstr "Nazwa:"
#: gui/launcher.cpp:210
msgid "Language:"
msgstr "J�zyk:"
#: gui/launcher.cpp:210 gui/launcher.cpp:211
msgid ""
"Language of the game. This will not turn your Spanish game version into "
"English"
msgstr "J�zyk gry. Nie zmieni to hiszpa�skiej wersji gry w angielsk�."
#: gui/launcher.cpp:212 gui/launcher.cpp:226 gui/options.cpp:87
#: gui/options.cpp:735 gui/options.cpp:748 gui/options.cpp:1208
#: audio/null.cpp:41
msgid "<default>"
msgstr "<domy�lne>"
#: gui/launcher.cpp:222
msgid "Platform:"
msgstr "Platforma:"
#: gui/launcher.cpp:222 gui/launcher.cpp:224 gui/launcher.cpp:225
msgid "Platform the game was originally designed for"
msgstr "Platforma, na kt�r� stworzono gr�"
#: gui/launcher.cpp:224
msgctxt "lowres"
msgid "Platform:"
msgstr "Platforma:"
#: gui/launcher.cpp:237
msgid "Engine"
msgstr "Silnik"
#: gui/launcher.cpp:245 gui/options.cpp:1071 gui/options.cpp:1088
msgid "Graphics"
msgstr "Grafika"
#: gui/launcher.cpp:245 gui/options.cpp:1071 gui/options.cpp:1088
msgid "GFX"
msgstr "Grafika"
#: gui/launcher.cpp:248
msgid "Override global graphic settings"
msgstr "U�yj w�asnych ustawie� grafiki"
#: gui/launcher.cpp:250
msgctxt "lowres"
msgid "Override global graphic settings"
msgstr "U�yj w�asnych ustawie� grafiki"
#: gui/launcher.cpp:257 gui/options.cpp:1094
msgid "Audio"
msgstr "D�wi�k"
#: gui/launcher.cpp:260
msgid "Override global audio settings"
msgstr "U�yj w�asnych ustawie� d�wi�ku"
#: gui/launcher.cpp:262
msgctxt "lowres"
msgid "Override global audio settings"
msgstr "U�yj w�asnych ustawie� d�wi�ku"
#: gui/launcher.cpp:271 gui/options.cpp:1099
msgid "Volume"
msgstr "G�o�no��"
#: gui/launcher.cpp:273 gui/options.cpp:1101
msgctxt "lowres"
msgid "Volume"
msgstr "G�o�no��"
#: gui/launcher.cpp:276
msgid "Override global volume settings"
msgstr "U�yj w�asnych ustawie� g�o�no�ci"
#: gui/launcher.cpp:278
msgctxt "lowres"
msgid "Override global volume settings"
msgstr "U�yj w�asnych ustawie� g�o�no�ci"
#: gui/launcher.cpp:286 gui/options.cpp:1109
msgid "MIDI"
msgstr "MIDI"
#: gui/launcher.cpp:289
msgid "Override global MIDI settings"
msgstr "U�yj w�asnych ustawie� MIDI"
#: gui/launcher.cpp:291
msgctxt "lowres"
msgid "Override global MIDI settings"
msgstr "U�yj w�asnych ustawie� MIDI"
#: gui/launcher.cpp:300 gui/options.cpp:1115
msgid "MT-32"
msgstr "MT-32"
#: gui/launcher.cpp:303
msgid "Override global MT-32 settings"
msgstr "U�yj w�asnych ustawie� MT-32"
#: gui/launcher.cpp:305
msgctxt "lowres"
msgid "Override global MT-32 settings"
msgstr "U�yj w�asnych ustawie� MT-32"
#: gui/launcher.cpp:314 gui/options.cpp:1122
msgid "Paths"
msgstr "�cie�ki"
#: gui/launcher.cpp:316 gui/options.cpp:1124
msgctxt "lowres"
msgid "Paths"
msgstr "�cie�ki"
#: gui/launcher.cpp:323
msgid "Game Path:"
msgstr "�cie�ka gry:"
#: gui/launcher.cpp:325
msgctxt "lowres"
msgid "Game Path:"
msgstr "�cie�ka gry:"
#: gui/launcher.cpp:330 gui/options.cpp:1148
msgid "Extra Path:"
msgstr "�c. dodatk�w:"
#: gui/launcher.cpp:330 gui/launcher.cpp:332 gui/launcher.cpp:333
msgid "Specifies path to additional data used by the game"
msgstr "Okre�la �cie�k� dodatkowych danych gry"
#: gui/launcher.cpp:332 gui/options.cpp:1150
msgctxt "lowres"
msgid "Extra Path:"
msgstr "�c. dodatk�w:"
#: gui/launcher.cpp:339 gui/options.cpp:1132
msgid "Save Path:"
msgstr "�cie�ka zapis�w:"
#: gui/launcher.cpp:339 gui/launcher.cpp:341 gui/launcher.cpp:342
#: gui/options.cpp:1132 gui/options.cpp:1134 gui/options.cpp:1135
msgid "Specifies where your saved games are put"
msgstr "Okre�la gdzie zapisywa� stan gry"
#: gui/launcher.cpp:341 gui/options.cpp:1134
msgctxt "lowres"
msgid "Save Path:"
msgstr "�cie�ka zapis�w:"
#: gui/launcher.cpp:360 gui/launcher.cpp:459 gui/launcher.cpp:517
#: gui/launcher.cpp:571 gui/options.cpp:1143 gui/options.cpp:1151
#: gui/options.cpp:1160 gui/options.cpp:1275 gui/options.cpp:1281
#: gui/options.cpp:1289 gui/options.cpp:1319 gui/options.cpp:1325
#: gui/options.cpp:1332 gui/options.cpp:1425 gui/options.cpp:1428
#: gui/options.cpp:1440
msgctxt "path"
msgid "None"
msgstr "Brak"
#: gui/launcher.cpp:365 gui/launcher.cpp:465 gui/launcher.cpp:575
#: gui/options.cpp:1269 gui/options.cpp:1313 gui/options.cpp:1431
#: backends/platform/wii/options.cpp:56
msgid "Default"
msgstr "Domy�lnie"
#: gui/launcher.cpp:510 gui/options.cpp:1434
msgid "Select SoundFont"
msgstr "Wybierz SoundFont"
#: gui/launcher.cpp:529 gui/launcher.cpp:682
msgid "Select directory with game data"
msgstr "Wybierz katalog z plikami gry"
#: gui/launcher.cpp:547
msgid "Select additional game directory"
msgstr "Wybierz dodatkowy katalog gry"
#: gui/launcher.cpp:559 gui/options.cpp:1377
msgid "Select directory for saved games"
msgstr "Wybierz katalog dla zapis�w"
#: gui/launcher.cpp:586
msgid "This game ID is already taken. Please choose another one."
msgstr "Identyfikator jest ju� zaj�ty. Wybierz inny."
#: gui/launcher.cpp:626 engines/dialogs.cpp:111
msgid "~Q~uit"
msgstr "~Z~ako�cz"
#: gui/launcher.cpp:626 backends/platform/sdl/macosx/appmenu_osx.mm:106
msgid "Quit ScummVM"
msgstr "Zako�cz ScummVM"
#: gui/launcher.cpp:627
msgid "A~b~out..."
msgstr "I~n~formacje..."
#: gui/launcher.cpp:627 backends/platform/sdl/macosx/appmenu_osx.mm:80
msgid "About ScummVM"
msgstr "Ksi��ka ScummVM"
#: gui/launcher.cpp:628
msgid "~O~ptions..."
msgstr "~O~pcje..."
#: gui/launcher.cpp:628
msgid "Change global ScummVM options"
msgstr "Zmie� ustawienia ScummVM"
#: gui/launcher.cpp:630
msgid "~S~tart"
msgstr "~S~tart"
#: gui/launcher.cpp:630
msgid "Start selected game"
msgstr "Rozpocznij wybran� gr�"
#: gui/launcher.cpp:633
msgid "~L~oad..."
msgstr "~W~czytaj..."
#: gui/launcher.cpp:633
msgid "Load saved game for selected game"
msgstr "Wczytaj zapis wybranej gry"
#: gui/launcher.cpp:638
msgid "~A~dd Game..."
msgstr "~D~odaj gr�..."
#: gui/launcher.cpp:638 gui/launcher.cpp:645
msgid "Hold Shift for Mass Add"
msgstr "Przytrzymaj Shift, by dodawa� zbiorowo"
#: gui/launcher.cpp:640
msgid "~E~dit Game..."
msgstr "~E~dytuj gr�..."
#: gui/launcher.cpp:640 gui/launcher.cpp:647
msgid "Change game options"
msgstr "Zmie� opcje gry"
#: gui/launcher.cpp:642
msgid "~R~emove Game"
msgstr "~U~su� gr�"
#: gui/launcher.cpp:642 gui/launcher.cpp:649
msgid "Remove game from the list. The game data files stay intact"
msgstr "Usuwa gr� z listy. Pliki gry pozostaj� nietkni�te"
#: gui/launcher.cpp:645
msgctxt "lowres"
msgid "~A~dd Game..."
msgstr "~D~odaj gr�..."
#: gui/launcher.cpp:647
msgctxt "lowres"
msgid "~E~dit Game..."
msgstr "~E~dytuj gr�..."
#: gui/launcher.cpp:649
msgctxt "lowres"
msgid "~R~emove Game"
msgstr "~U~su� gr�"
#: gui/launcher.cpp:657
msgid "Search in game list"
msgstr "Wyszukaj gr� na li�cie"
#: gui/launcher.cpp:661 gui/launcher.cpp:1224
msgid "Search:"
msgstr "Szukaj"
#: gui/launcher.cpp:685 engines/dialogs.cpp:115 engines/cruise/menu.cpp:214
#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:718
#: engines/pegasus/pegasus.cpp:353 engines/tsage/scenes.cpp:600
msgid "Load game:"
msgstr "Wczytaj gr�:"
#: gui/launcher.cpp:685 engines/dialogs.cpp:115
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
#: engines/cruise/menu.cpp:214 engines/mohawk/myst.cpp:245
#: engines/mohawk/riven.cpp:718 engines/pegasus/pegasus.cpp:353
#: engines/scumm/dialogs.cpp:189 engines/tsage/scenes.cpp:600
msgid "Load"
msgstr "Wczytaj"
#: gui/launcher.cpp:794
msgid ""
"Do you really want to run the mass game detector? This could potentially add "
"a huge number of games."
msgstr ""
"Chcesz uruchomi� masowy detektor gier? Mo�e doda� wiele tytu��w do listy"
#: gui/launcher.cpp:843
msgid "ScummVM couldn't open the specified directory!"
msgstr "ScummVM nie mo�e otworzy� katalogu!"
#: gui/launcher.cpp:855
msgid "ScummVM could not find any game in the specified directory!"
msgstr "ScummVM nie znalaz� �adnej gry w tym katalogu!"
#: gui/launcher.cpp:869
msgid "Pick the game:"
msgstr "Wybierz gr�:"
#: gui/launcher.cpp:943
msgid "Do you really want to remove this game configuration?"
msgstr "Na pewno chcesz usun�� t� gr� z konfiguracji?"
#: gui/launcher.cpp:1001
msgid "Do you want to load saved game?"
msgstr "Chcesz wczyta� zapis stanu gry?"
#: gui/launcher.cpp:1050
msgid "This game does not support loading games from the launcher."
msgstr "Ta gra nie wspiera wczytywania z launchera."
#: gui/launcher.cpp:1054
msgid "ScummVM could not find any engine capable of running the selected game!"
msgstr "ScummVM nie znalaz� silnika zdolnego uruchomi� wybran� gr�!"
#: gui/launcher.cpp:1161
msgid "Mass Add..."
msgstr "Masowe dodawanie..."
#: gui/launcher.cpp:1163
msgid "Record..."
msgstr "Nagraj..."
#: gui/massadd.cpp:79 gui/massadd.cpp:82
msgid "... progress ..."
msgstr "... post�p ..."
#: gui/massadd.cpp:259
msgid "Scan complete!"
msgstr "Skanowanie zako�czone!"
#: gui/massadd.cpp:262
#, c-format
msgid "Discovered %d new games, ignored %d previously added games."
msgid_plural "Discovered %d new games, ignored %d previously added games."
msgstr[0] "Wykryto %d now� gr�, zignorowano %d poprzednio dodanych."
msgstr[1] "Wykryto %d nowe gry, zignorowano %d poprzednio dodanych."
msgstr[2] "Wykryto %d nowych gier, zignorowano %d poprzednio dodanych."
#: gui/massadd.cpp:266
#, c-format
msgid "Scanned %d directories ..."
msgid_plural "Scanned %d directories ..."
msgstr[0] "Przeskanowano %d katalog..."
msgstr[1] "Przeskanowano %d katalogi..."
msgstr[2] "Przeskanowano %d katalog�w..."
#: gui/massadd.cpp:269
#, c-format
msgid "Discovered %d new games, ignored %d previously added games ..."
msgid_plural "Discovered %d new games, ignored %d previously added games ..."
msgstr[0] "Wykryto %d now� gr�, zignorowano %d poprzednio dodanych..."
msgstr[1] "Wykryto %d nowe gry, zignorowano %d poprzednio dodanych..."
msgstr[2] "Wykryto %d nowych gier, zignorowano %d poprzednio dodanych..."
#: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103
msgid "Stop"
msgstr "Stop"
#: gui/onscreendialog.cpp:106
msgid "Edit record description"
msgstr "Edytuj opis nagrania"
#: gui/onscreendialog.cpp:108
msgid "Switch to Game"
msgstr "Prze��cz do gry"
#: gui/onscreendialog.cpp:110
msgid "Fast replay"
msgstr "Szybka powt�rka"
#: gui/options.cpp:85
msgid "Never"
msgstr "Nigdy"
#: gui/options.cpp:85
msgid "every 5 mins"
msgstr "co 5 min"
#: gui/options.cpp:85
msgid "every 10 mins"
msgstr "co 10 min"
#: gui/options.cpp:85
msgid "every 15 mins"
msgstr "co 15 min"
#: gui/options.cpp:85
msgid "every 30 mins"
msgstr "co 30 min"
#: gui/options.cpp:87
msgid "8 kHz"
msgstr "8 kHz"
#: gui/options.cpp:87
msgid "11 kHz"
msgstr "11 kHz"
#: gui/options.cpp:87
msgid "22 kHz"
msgstr "22 kHz"
#: gui/options.cpp:87
msgid "44 kHz"
msgstr "44 kHz"
#: gui/options.cpp:87
msgid "48 kHz"
msgstr "48 kHz"
#: gui/options.cpp:255 gui/options.cpp:479 gui/options.cpp:580
#: gui/options.cpp:649 gui/options.cpp:857
msgctxt "soundfont"
msgid "None"
msgstr "Brak"
#: gui/options.cpp:389
msgid "Failed to apply some of the graphic options changes:"
msgstr "Nie uda�o si� zastosowa� cz�ci zmian opcji grafiki:"
#: gui/options.cpp:401
msgid "the video mode could not be changed."
msgstr "nie uda�o si� zmieni� trybu wideo."
#: gui/options.cpp:407
msgid "the fullscreen setting could not be changed"
msgstr "nie uda�o si� zmieni� trybu pe�noekranowego"
#: gui/options.cpp:413
msgid "the aspect ratio setting could not be changed"
msgstr "nie uda�o si� zmieni� formatu obrazu"
#: gui/options.cpp:732
msgid "Graphics mode:"
msgstr "Tryb grafiki:"
#: gui/options.cpp:746
msgid "Render mode:"
msgstr "Renderer:"
#: gui/options.cpp:746 gui/options.cpp:747
msgid "Special dithering modes supported by some games"
msgstr "Specjalne tryby ditheringu wspierane przez niekt�re gry"
#: gui/options.cpp:758
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2313
msgid "Fullscreen mode"
msgstr "Pe�ny ekran"
#: gui/options.cpp:761
msgid "Aspect ratio correction"
msgstr "Korekcja formatu obrazu"
#: gui/options.cpp:761
msgid "Correct aspect ratio for 320x200 games"
msgstr "Korekcja formatu obrazu dla gier 320x200"
#: gui/options.cpp:769
msgid "Preferred Device:"
msgstr "Pref. urz�dzenie:"
#: gui/options.cpp:769
msgid "Music Device:"
msgstr "Urz. muzyczne:"
#: gui/options.cpp:769 gui/options.cpp:771
msgid "Specifies preferred sound device or sound card emulator"
msgstr "Okre�la preferowane urz�dzenie d�wi�kowe lub emulator karty d�wi�kowej"
#: gui/options.cpp:769 gui/options.cpp:771 gui/options.cpp:772
msgid "Specifies output sound device or sound card emulator"
msgstr "Okre�la wyj�ciowe urz�dzenie d�wi�kowe lub emulator karty d�wi�kowej"
#: gui/options.cpp:771
msgctxt "lowres"
msgid "Preferred Dev.:"
msgstr "Pref. urz�dzenie:"
#: gui/options.cpp:771
msgctxt "lowres"
msgid "Music Device:"
msgstr "Urz. muzyczne:"
#: gui/options.cpp:798
msgid "AdLib emulator:"
msgstr "Emulator AdLib:"
#: gui/options.cpp:798 gui/options.cpp:799
msgid "AdLib is used for music in many games"
msgstr "AdLib jest u�ywany do muzyki w wielu grach"
#: gui/options.cpp:809
msgid "Output rate:"
msgstr "Cz�st. wyj.:"
#: gui/options.cpp:809 gui/options.cpp:810
msgid ""
"Higher value specifies better sound quality but may be not supported by your "
"soundcard"
msgstr ""
"Wy�sze warto�ci daj� lepsz� jako�� d�wi�ku, ale mog� by� nieobs�ugiwane "
"przez twoj� kart� d�wi�kow�"
#: gui/options.cpp:820
msgid "GM Device:"
msgstr "Urz�dzenie GM:"
#: gui/options.cpp:820
msgid "Specifies default sound device for General MIDI output"
msgstr "Okre�la domy�lne urz�dzenie d�wi�kowe dla wyj�cia General MIDI"
#: gui/options.cpp:831
msgid "Don't use General MIDI music"
msgstr "Nie u�ywaj muzyki General MIDI"
#: gui/options.cpp:842 gui/options.cpp:908
msgid "Use first available device"
msgstr "U�yj pierwszego dost�pnego urz�dzenia"
#: gui/options.cpp:854
msgid "SoundFont:"
msgstr "SoundFont:"
#: gui/options.cpp:854 gui/options.cpp:856 gui/options.cpp:857
msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity"
msgstr ""
"SoundFont jest wspierany przez niekt�re karty d�wi�kowe, FluidSynth i "
"Timidity"
#: gui/options.cpp:856
msgctxt "lowres"
msgid "SoundFont:"
msgstr "SoundFont:"
#: gui/options.cpp:862
msgid "Mixed AdLib/MIDI mode"
msgstr "Tryb miksowanego AdLib/MIDI"
#: gui/options.cpp:862
msgid "Use both MIDI and AdLib sound generation"
msgstr "U�ywaj obu generator�w d�wi�ku, MIDI i AdLib, jednocze�nie"
#: gui/options.cpp:865
msgid "MIDI gain:"
msgstr "Wzm. MIDI:"
#: gui/options.cpp:872
msgid "FluidSynth Settings"
msgstr "Ustawienia FluidSynth"
#: gui/options.cpp:879
msgid "MT-32 Device:"
msgstr "Urz�dzenie MT-32:"
#: gui/options.cpp:879
msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output"
msgstr ""
"Okre�la domy�lne urz�dzenie d�wi�ku dla wyj�cia Roland MT-32/LAPC1/CM32l/CM64"
#: gui/options.cpp:884
msgid "True Roland MT-32 (disable GM emulation)"
msgstr "Prawdziwy Roland MT-32 (wy��cz emulacj� GM)"
#: gui/options.cpp:884 gui/options.cpp:886
msgid ""
"Check if you want to use your real hardware Roland-compatible sound device "
"connected to your computer"
msgstr ""
"Zaznacz, je�li chcesz u�ywa� swojej prawdziwej karty kompatybilnej z Roland "
"pod��czonej do twojego komputera"
#: gui/options.cpp:886
msgctxt "lowres"
msgid "True Roland MT-32 (no GM emulation)"
msgstr "Prawdziwy Roland MT-32 (brak emulacji GM)"
#: gui/options.cpp:889
msgid "Roland GS Device (enable MT-32 mappings)"
msgstr "Roland w trybie GS (w��cz mapowanie MT-32)"
#: gui/options.cpp:889
msgid ""
"Check if you want to enable patch mappings to emulate an MT-32 on a Roland "
"GS device"
msgstr ""
"Zaznacz, je�li chcesz w��czy� �atki mapowania pozwalaj�ce na emulacj� MT-32 "
"na urz�dzeniu Roland GS"
#: gui/options.cpp:898
msgid "Don't use Roland MT-32 music"
msgstr "Nie u�ywaj muzyki Roland MT-32"
#: gui/options.cpp:925
msgid "Text and Speech:"
msgstr "Tekst i mowa:"
#: gui/options.cpp:929 gui/options.cpp:939
msgid "Speech"
msgstr "Mowa"
#: gui/options.cpp:930 gui/options.cpp:940
msgid "Subtitles"
msgstr "Napisy"
#: gui/options.cpp:931
msgid "Both"
msgstr "Oba"
#: gui/options.cpp:933
msgid "Subtitle speed:"
msgstr "Pr�d. napis�w:"
#: gui/options.cpp:935
msgctxt "lowres"
msgid "Text and Speech:"
msgstr "Tekst i mowa:"
#: gui/options.cpp:939
msgid "Spch"
msgstr "Mowa"
#: gui/options.cpp:940
msgid "Subs"
msgstr "Napisy"
#: gui/options.cpp:941
msgctxt "lowres"
msgid "Both"
msgstr "Oba"
#: gui/options.cpp:941
msgid "Show subtitles and play speech"
msgstr "Wy�wietlaj napisy i odtwarzaj mow�"
#: gui/options.cpp:943
msgctxt "lowres"
msgid "Subtitle speed:"
msgstr "Pr�d. napis�w:"
#: gui/options.cpp:959
msgid "Music volume:"
msgstr "G�o�no�� muzyki:"
#: gui/options.cpp:961
msgctxt "lowres"
msgid "Music volume:"
msgstr "G�o�no�� muzyki:"
#: gui/options.cpp:968
msgid "Mute All"
msgstr "Wycisz"
#: gui/options.cpp:971
msgid "SFX volume:"
msgstr "G�. efekt. d�w.:"
#: gui/options.cpp:971 gui/options.cpp:973 gui/options.cpp:974
msgid "Special sound effects volume"
msgstr "G�o�no�� efekt�w d�w."
#: gui/options.cpp:973
msgctxt "lowres"
msgid "SFX volume:"
msgstr "G�. efekt. d�w.:"
#: gui/options.cpp:981
msgid "Speech volume:"
msgstr "G�o�no�� mowy:"
#: gui/options.cpp:983
msgctxt "lowres"
msgid "Speech volume:"
msgstr "G�o�no�� mowy:"
#: gui/options.cpp:1140
msgid "Theme Path:"
msgstr "�cie�ka stylu:"
#: gui/options.cpp:1142
msgctxt "lowres"
msgid "Theme Path:"
msgstr "�cie�ka stylu:"
#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151
msgid "Specifies path to additional data used by all games or ScummVM"
msgstr "Okre�la �cie�k� dla dodatkowych danych dla wszystkich gier lub ScummVM"
#: gui/options.cpp:1157
msgid "Plugins Path:"
msgstr "�cie�ka wtyczek:"
#: gui/options.cpp:1159
msgctxt "lowres"
msgid "Plugins Path:"
msgstr "�cie�ka wtyczek:"
#: gui/options.cpp:1170
msgctxt "lowres"
msgid "Misc"
msgstr "R�ne"
#: gui/options.cpp:1172
msgid "Theme:"
msgstr "Styl:"
#: gui/options.cpp:1176
msgid "GUI Renderer:"
msgstr "Renderer interf.:"
#: gui/options.cpp:1188
msgid "Autosave:"
msgstr "Autozapis:"
#: gui/options.cpp:1190
msgctxt "lowres"
msgid "Autosave:"
msgstr "Autozapis:"
#: gui/options.cpp:1198
msgid "Keys"
msgstr "Klawisze"
#: gui/options.cpp:1205
msgid "GUI Language:"
msgstr "J�zyk interfejsu:"
#: gui/options.cpp:1205
msgid "Language of ScummVM GUI"
msgstr "J�zyk interfejsu ScummVM"
#: gui/options.cpp:1364
msgid "You have to restart ScummVM before your changes will take effect."
msgstr "Musisz zrestartowa� ScummVM, by zmiany zosta�y uwzgl�dnione."
#: gui/options.cpp:1384
msgid "The chosen directory cannot be written to. Please select another one."
msgstr "Ten katalog jest zabezpieczony przed zapisem. Wybierz inny."
#: gui/options.cpp:1393
msgid "Select directory for GUI themes"
msgstr "Wybierz katalog dla styl�w GUI."
#: gui/options.cpp:1403
msgid "Select directory for extra files"
msgstr "Wybierz katalog dla dodatkowych plik�w"
#: gui/options.cpp:1414
msgid "Select directory for plugins"
msgstr "Wybierz katalog dla wtyczek"
#: gui/options.cpp:1467
msgid ""
"The theme you selected does not support your current language. If you want "
"to use this theme you need to switch to another language first."
msgstr ""
"Wybrany styl nie obs�uguje obecnego j�zyka. Je�li chcesz go u�ywa�, zmie� "
"najpierw sw�j j�zyk."
#. I18N: You must leave "#" as is, only word 'next' is translatable
#: gui/predictivedialog.cpp:86
msgid "# next"
msgstr "# nast�pny"
#: gui/predictivedialog.cpp:87
msgid "add"
msgstr "dodaj"
#: gui/predictivedialog.cpp:92 gui/predictivedialog.cpp:164
msgid "Delete char"
msgstr "Usu� znak"
#: gui/predictivedialog.cpp:97 gui/predictivedialog.cpp:168
msgid "<"
msgstr "<"
#. I18N: Pre means 'Predictive', leave '*' as is
#: gui/predictivedialog.cpp:99 gui/predictivedialog.cpp:572
msgid "* Pre"
msgstr "* Pre"
#. I18N: 'Num' means Numbers
#: gui/predictivedialog.cpp:575
msgid "* Num"
msgstr "* Num"
#. I18N: 'Abc' means Latin alphabet input
#: gui/predictivedialog.cpp:578
msgid "* Abc"
msgstr "* Abc"
#: gui/recorderdialog.cpp:64
msgid "Recorder or Playback Gameplay"
msgstr "Nagrywanie/odtwarzanie rozgrywki"
#: gui/recorderdialog.cpp:69 gui/recorderdialog.cpp:156
#: gui/saveload-dialog.cpp:220 gui/saveload-dialog.cpp:276
msgid "Delete"
msgstr "Skasuj"
#: gui/recorderdialog.cpp:71
msgid "Record"
msgstr "Nagrywaj"
#: gui/recorderdialog.cpp:72
msgid "Playback"
msgstr "Odtwarzaj"
#: gui/recorderdialog.cpp:74
msgid "Edit"
msgstr "Edytuj"
#: gui/recorderdialog.cpp:86 gui/recorderdialog.cpp:243
#: gui/recorderdialog.cpp:253
msgid "Author: "
msgstr "Autor: "
#: gui/recorderdialog.cpp:87 gui/recorderdialog.cpp:244
#: gui/recorderdialog.cpp:254
msgid "Notes: "
msgstr "Uwagi: "
#: gui/recorderdialog.cpp:155
msgid "Do you really want to delete this record?"
msgstr "Na pewno chcesz usun�� to nagranie?"
#: gui/recorderdialog.cpp:174
msgid "Unknown Author"
msgstr "Nieznany autor"
#: gui/saveload-dialog.cpp:167
msgid "List view"
msgstr "Widok listy"
#: gui/saveload-dialog.cpp:168
msgid "Grid view"
msgstr "Widok siatki"
#: gui/saveload-dialog.cpp:211 gui/saveload-dialog.cpp:360
msgid "No date saved"
msgstr "Brak daty"
#: gui/saveload-dialog.cpp:212 gui/saveload-dialog.cpp:361
msgid "No time saved"
msgstr "Brak godziny"
#: gui/saveload-dialog.cpp:213 gui/saveload-dialog.cpp:362
msgid "No playtime saved"
msgstr "Brak czasu gry"
#: gui/saveload-dialog.cpp:275
msgid "Do you really want to delete this saved game?"
msgstr "Na pewno chcesz skasowa� ten zapis?"
#: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:884
msgid "Date: "
msgstr "Data: "
#: gui/saveload-dialog.cpp:389 gui/saveload-dialog.cpp:890
msgid "Time: "
msgstr "Czas: "
#: gui/saveload-dialog.cpp:395 gui/saveload-dialog.cpp:898
msgid "Playtime: "
msgstr "Czas gry: "
#: gui/saveload-dialog.cpp:408 gui/saveload-dialog.cpp:496
msgid "Untitled savestate"
msgstr "Zapis bez nazwy"
#: gui/saveload-dialog.cpp:548
msgid "Next"
msgstr "Nast�pny"
#: gui/saveload-dialog.cpp:551
msgid "Prev"
msgstr "Poprzedni"
#: gui/saveload-dialog.cpp:748
msgid "New Save"
msgstr "Nowy zapis"
#: gui/saveload-dialog.cpp:748
msgid "Create a new save game"
msgstr "Stw�rz nowy zapis"
#: gui/saveload-dialog.cpp:877
msgid "Name: "
msgstr "Nazwa: "
#: gui/saveload-dialog.cpp:949
#, c-format
msgid "Enter a description for slot %d:"
msgstr "Podaj opis dla slotu %d:"
#: gui/themebrowser.cpp:45
msgid "Select a Theme"
msgstr "Wybierz styl"
#: gui/ThemeEngine.cpp:347
msgid "Disabled GFX"
msgstr "Wy��czona grafika"
#: gui/ThemeEngine.cpp:347
msgctxt "lowres"
msgid "Disabled GFX"
msgstr "Wy��czona grafika"
#: gui/ThemeEngine.cpp:348
msgid "Standard Renderer"
msgstr "Standardowy renderer"
#: gui/ThemeEngine.cpp:348 engines/scumm/dialogs.cpp:663
msgid "Standard"
msgstr "Standardowy"
#: gui/ThemeEngine.cpp:350
msgid "Antialiased Renderer"
msgstr "Wyg�adzany renderer"
#: gui/ThemeEngine.cpp:350
msgid "Antialiased"
msgstr "Wyg�adzany"
#: gui/widget.cpp:323 gui/widget.cpp:325 gui/widget.cpp:331 gui/widget.cpp:333
msgid "Clear value"
msgstr "Wyczy��"
#: base/main.cpp:237
#, c-format
msgid "Engine does not support debug level '%s'"
msgstr "Silnik nie wspiera poziomu debugowania '%s'"
#: base/main.cpp:309
msgid "Menu"
msgstr "Menu"
#: base/main.cpp:312 backends/platform/symbian/src/SymbianActions.cpp:45
#: backends/platform/wince/CEActionsPocket.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:46
msgid "Skip"
msgstr "Pomi�"
#: base/main.cpp:315 backends/platform/symbian/src/SymbianActions.cpp:50
#: backends/platform/wince/CEActionsPocket.cpp:42
msgid "Pause"
msgstr "Wstrzymaj"
#: base/main.cpp:318
msgid "Skip line"
msgstr "Pomi� lini�"
#: base/main.cpp:510
msgid "Error running game:"
msgstr "B��d podczas uruchamiania gry:"
#: base/main.cpp:557
msgid "Could not find any engine capable of running the selected game"
msgstr "Nie uda�o si� znale�� silnika zdolnego do uruchomienia zaznaczonej gry"
#: common/error.cpp:38
msgid "No error"
msgstr "Brak b��du"
#: common/error.cpp:40
msgid "Game data not found"
msgstr "Nie znaleziono plik�w gry"
#: common/error.cpp:42
msgid "Game id not supported"
msgstr "Identyfikator gry nie jest wspierany"
#: common/error.cpp:44
msgid "Unsupported color mode"
msgstr "Niewspierany tryb kolor�w"
#: common/error.cpp:47
msgid "Read permission denied"
msgstr "Brak praw do odczytu"
#: common/error.cpp:49
msgid "Write permission denied"
msgstr "Brak praw do zapisu"
#: common/error.cpp:52
msgid "Path does not exist"
msgstr "�cie�ka nie istnieje"
#: common/error.cpp:54
msgid "Path not a directory"
msgstr "�cie�ka nie jest katalogiem"
#: common/error.cpp:56
msgid "Path not a file"
msgstr "�cie�ka nie jest plikiem"
#: common/error.cpp:59
msgid "Cannot create file"
msgstr "Nie mo�na utworzy� pliku"
#: common/error.cpp:61
msgid "Reading data failed"
msgstr "Odczyt danych nieudany"
#: common/error.cpp:63
msgid "Writing data failed"
msgstr "Zapisywanie danych nie powiod�o si�"
#: common/error.cpp:66
msgid "Could not find suitable engine plugin"
msgstr "Nie uda�o si� znale�� odpowiedniej wtyczki silnika"
#: common/error.cpp:68
msgid "Engine plugin does not support save states"
msgstr "Silnik nie wspiera zapisu stanu gry"
#: common/error.cpp:71
msgid "User canceled"
msgstr "Przerwane przez u�ytkownika"
#: common/error.cpp:75
msgid "Unknown error"
msgstr "Nieznany b��d"
#. I18N: Hercules is graphics card name
#: common/rendermode.cpp:35
msgid "Hercules Green"
msgstr "Zielony Hercules"
#: common/rendermode.cpp:36
msgid "Hercules Amber"
msgstr "Bursztynowy Hercules"
#: common/rendermode.cpp:42
msgid "PC-9821 (256 Colors)"
msgstr "PC-9821 (256 kolor�w)"
#: common/rendermode.cpp:43
msgid "PC-9801 (16 Colors)"
msgstr "PC-9801 (16 kolor�w)"
#: common/rendermode.cpp:71
msgctxt "lowres"
msgid "Hercules Green"
msgstr "Zielony Hercules"
#: common/rendermode.cpp:72
msgctxt "lowres"
msgid "Hercules Amber"
msgstr "Bursztynowy Hercules"
#: engines/advancedDetector.cpp:317
#, c-format
msgid "The game in '%s' seems to be unknown."
msgstr "Gra w '%s' wygl�da na nieznan�."
#: engines/advancedDetector.cpp:318
msgid "Please, report the following data to the ScummVM team along with name"
msgstr "Przeka� poni�sze dane zespo�owi ScummVM razem z nazw�"
#: engines/advancedDetector.cpp:320
msgid "of the game you tried to add and its version/language/etc.:"
msgstr "gry, kt�r� pr�bowa�e� doda� oraz jej wersj�, j�zykiem itd.:"
#: engines/dialogs.cpp:85
msgid "~R~esume"
msgstr "~W~zn�w"
#: engines/dialogs.cpp:87
msgid "~L~oad"
msgstr "~W~czytaj"
#: engines/dialogs.cpp:91
msgid "~S~ave"
msgstr "~Z~apisz"
#: engines/dialogs.cpp:95
msgid "~O~ptions"
msgstr "~O~pcje"
#: engines/dialogs.cpp:100
msgid "~H~elp"
msgstr "~P~omoc"
#: engines/dialogs.cpp:102
msgid "~A~bout"
msgstr "~I~nformacje"
#: engines/dialogs.cpp:105 engines/dialogs.cpp:181
msgid "~R~eturn to Launcher"
msgstr "~P~owr�t do launchera"
#: engines/dialogs.cpp:107 engines/dialogs.cpp:183
msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "~P~owr�t do launchera"
#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:714
#: engines/cruise/menu.cpp:212 engines/drascula/saveload.cpp:336
#: engines/dreamweb/saveload.cpp:261 engines/neverhood/menumodule.cpp:877
#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:769
#: engines/toltecs/menu.cpp:281 engines/tsage/scenes.cpp:598
msgid "Save game:"
msgstr "Zapis:"
#: engines/dialogs.cpp:116 backends/platform/symbian/src/SymbianActions.cpp:44
#: backends/platform/wince/CEActionsPocket.cpp:43
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:231
#: engines/agi/saveload.cpp:714 engines/cruise/menu.cpp:212
#: engines/drascula/saveload.cpp:336 engines/dreamweb/saveload.cpp:261
#: engines/neverhood/menumodule.cpp:877 engines/pegasus/pegasus.cpp:377
#: engines/sci/engine/kfile.cpp:769 engines/scumm/dialogs.cpp:188
#: engines/toltecs/menu.cpp:281 engines/tsage/scenes.cpp:598
msgid "Save"
msgstr "Zapisz"
#: engines/dialogs.cpp:145
msgid ""
"Sorry, this engine does not currently provide in-game help. Please consult "
"the README for basic information, and for instructions on how to obtain "
"further assistance."
msgstr ""
"Przepraszamy, ten silnik obecnie nie oferuje pomocy wewn�trz gry. Aby "
"uzyska� podstawowe informacje oraz dowiedzie� jak szuka� dalszej pomocy, "
"sprawd� plik README."
#: engines/dialogs.cpp:234 engines/pegasus/pegasus.cpp:393
#, c-format
msgid ""
"Gamestate save failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Zapis stanu gry nie powi�d� si� (%s)! Aby uzyska� podstawowe informacje oraz "
"dowiedzie� jak szuka� dalszej pomocy, sprawd� plik README."
#: engines/dialogs.cpp:307 engines/mohawk/dialogs.cpp:109
#: engines/mohawk/dialogs.cpp:170 engines/tsage/dialogs.cpp:106
msgid "~O~K"
msgstr "~O~K"
#: engines/dialogs.cpp:308 engines/mohawk/dialogs.cpp:110
#: engines/mohawk/dialogs.cpp:171 engines/tsage/dialogs.cpp:107
msgid "~C~ancel"
msgstr "~A~nuluj"
#: engines/dialogs.cpp:311
msgid "~K~eys"
msgstr "~K~lawisze"
#: engines/engine.cpp:339
msgid "Could not initialize color format."
msgstr "Nie uda�o si� zainicjalizowa� formatu kolor�w."
#: engines/engine.cpp:347
msgid "Could not switch to video mode: '"
msgstr "Nie uda�o si� prze��czy� w tryb wideo: '"
#: engines/engine.cpp:356
msgid "Could not apply aspect ratio setting."
msgstr "Nie uda�o si� zastosowa� ustawienia formatu obrazu."
#: engines/engine.cpp:361
msgid "Could not apply fullscreen setting."
msgstr "Nie uda�o si� zastosowa� ustawienia pe�nego ekranu."
#: engines/engine.cpp:461
msgid ""
"You appear to be playing this game directly\n"
"from the CD. This is known to cause problems,\n"
"and it is therefore recommended that you copy\n"
"the data files to your hard disk instead.\n"
"See the README file for details."
msgstr ""
"Wygl�da na to, �e uruchamiasz gr� bezpo�rednio z p�yty CD, co powoduje pewne "
"znane problem�w. St�d zalecane jest skopiowanie plik�w gry na twardy dysk.\n"
"Dalsze informacje s� dost�pne w pliku README."
#: engines/engine.cpp:472
msgid ""
"This game has audio tracks in its disk. These\n"
"tracks need to be ripped from the disk using\n"
"an appropriate CD audio extracting tool in\n"
"order to listen to the game's music.\n"
"See the README file for details."
msgstr ""
"Gra zawiera na swojej p�ycie �cie�ki audio. Aby s�ysze� muzyk�, nale�y je "
"skopiowa� na dysk za pomoc� odpowiedniego rippera CD audio.\n"
"Dalsze informacje s� dost�pne w pliku README."
#: engines/engine.cpp:530
#, c-format
msgid ""
"Gamestate load failed (%s)! Please consult the README for basic information, "
"and for instructions on how to obtain further assistance."
msgstr ""
"Odczyt stanu gry nie powi�d� si� (%s)! Aby uzyska� podstawowe informacje "
"oraz dowiedzie� jak szuka� dalszej pomocy, sprawd� plik README."
#: engines/engine.cpp:543
msgid ""
"WARNING: The game you are about to start is not yet fully supported by "
"ScummVM. As such, it is likely to be unstable, and any saves you make might "
"not work in future versions of ScummVM."
msgstr ""
"UWAGA: Gra, kt�r� chcesz w��czy�, nie jest jeszcze w pe�ni obs�ugiwana przez "
"ScummVM. W zwi�zku z tym mo�e by� ona niestabilna, a wszelkie zapisy, "
"kt�rych dokonasz, mog� by� nieobs�ugiwane w przysz�ych wersjach ScummVM."
#: engines/engine.cpp:546
msgid "Start anyway"
msgstr "W��cz mimo tego"
#: audio/adlib.cpp:2291
msgid "AdLib Emulator"
msgstr "Emulator AdLib"
#: audio/fmopl.cpp:62
msgid "MAME OPL emulator"
msgstr "Emulator OPL MAME"
#: audio/fmopl.cpp:64
msgid "DOSBox OPL emulator"
msgstr "Emulator OPL DOSBox"
#: audio/fmopl.cpp:67
msgid "ALSA Direct FM"
msgstr "Bezpo�rednie FM Alsa"
#: audio/mididrv.cpp:209
#, c-format
msgid ""
"The selected audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Nie znaleziono wybranego urz�dzenia audio '%s' (mo�e by� wy��czone albo "
"niepod��czone)."
#: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257
#: audio/mididrv.cpp:272
msgid "Attempting to fall back to the next available device..."
msgstr "Pr�buj� u�y� nast�pnego dost�pnego urz�dzenia..."
#: audio/mididrv.cpp:221
#, c-format
msgid ""
"The selected audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Nie mo�na u�y� wybranego urz�dzenia audio '%s'. Dalsze szczeg�y s� dost�pne "
"w pliku dziennika."
#: audio/mididrv.cpp:257
#, c-format
msgid ""
"The preferred audio device '%s' was not found (e.g. might be turned off or "
"disconnected)."
msgstr ""
"Nie znaleziono preferowanego urz�dzenia audio '%s' (mo�e by� wy��czone albo "
"niepod��czone)."
#: audio/mididrv.cpp:272
#, c-format
msgid ""
"The preferred audio device '%s' cannot be used. See log file for more "
"information."
msgstr ""
"Nie mo�na u�y� preferowanego urz�dzenia audio '%s'. Dalsze szczeg�y s� "
"dost�pne w pliku dziennika."
#: audio/mods/paula.cpp:196
msgid "Amiga Audio Emulator"
msgstr "Emulator d�wi�ku Amigi"
#: audio/null.h:44
msgid "No music"
msgstr "Brak muzyki"
#: audio/softsynth/appleiigs.cpp:33
msgid "Apple II GS Emulator (NOT IMPLEMENTED)"
msgstr "Emulator Apple II GS (NIE ZAIMPLEMENTOWANY)"
#: audio/softsynth/cms.cpp:350
msgid "Creative Music System Emulator"
msgstr "Emulator Creative Music System"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:33
msgid "FM-Towns Audio"
msgstr "D�wi�k FM-Towns"
#: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:58
msgid "PC-98 Audio"
msgstr "D�wi�k PC-98"
#: audio/softsynth/mt32.cpp:200
msgid "Initializing MT-32 Emulator"
msgstr "Inicjalizacja emulatora MT-32"
#: audio/softsynth/mt32.cpp:426
msgid "MT-32 Emulator"
msgstr "Emulator MT-32"
#: audio/softsynth/pcspk.cpp:139
msgid "PC Speaker Emulator"
msgstr "Emulator brz�czyka"
#: audio/softsynth/pcspk.cpp:158
msgid "IBM PCjr Emulator"
msgstr "Emulator IBM PCjr"
#: audio/softsynth/sid.cpp:1430
msgid "C64 Audio Emulator"
msgstr "Emulator d�wi�ku C64"
#: backends/events/default/default-events.cpp:196
msgid "Do you really want to return to the Launcher?"
msgstr "Na pewno chcesz powr�ci� do launchera?"
#: backends/events/default/default-events.cpp:196
msgid "Launcher"
msgstr "Launcher"
#: backends/events/default/default-events.cpp:218
msgid "Do you really want to quit?"
msgstr "Na pewno chcesz wyj��?"
#: backends/events/default/default-events.cpp:218
#: backends/platform/symbian/src/SymbianActions.cpp:52
#: backends/platform/wince/CEActionsPocket.cpp:44
#: backends/platform/wince/CEActionsSmartphone.cpp:52
#: engines/scumm/dialogs.cpp:192 engines/scumm/help.cpp:83
#: engines/scumm/help.cpp:85
msgid "Quit"
msgstr "Zako�cz"
#: backends/events/gph/gph-events.cpp:385
#: backends/events/gph/gph-events.cpp:428
#: backends/events/openpandora/op-events.cpp:168
msgid "Touchscreen 'Tap Mode' - Left Click"
msgstr "Dotkni�cie ekranu - klikni�cie LPM"
#: backends/events/gph/gph-events.cpp:387
#: backends/events/gph/gph-events.cpp:430
#: backends/events/openpandora/op-events.cpp:170
msgid "Touchscreen 'Tap Mode' - Right Click"
msgstr "Dotkni�cie ekranu - klikni�cie PPM"
#: backends/events/gph/gph-events.cpp:389
#: backends/events/gph/gph-events.cpp:432
#: backends/events/openpandora/op-events.cpp:172
msgid "Touchscreen 'Tap Mode' - Hover (No Click)"
msgstr "Dotkni�cie ekranu - przytrzymanie (brak klikni�cia)"
#: backends/events/gph/gph-events.cpp:409
msgid "Maximum Volume"
msgstr "Maksymalna g�o�no��"
#: backends/events/gph/gph-events.cpp:411
msgid "Increasing Volume"
msgstr "Zwi�kszenie g�o�no�ci"
#: backends/events/gph/gph-events.cpp:417
msgid "Minimal Volume"
msgstr "Minimalna g�o�no��"
#: backends/events/gph/gph-events.cpp:419
msgid "Decreasing Volume"
msgstr "Zmniejszenie g�o�no�ci"
#: backends/events/maemosdl/maemosdl-events.cpp:180
msgid "Clicking Enabled"
msgstr "Klikanie w��czone"
#: backends/events/maemosdl/maemosdl-events.cpp:180
msgid "Clicking Disabled"
msgstr "Klikanie wy��czone"
#: backends/events/openpandora/op-events.cpp:174
msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)"
msgstr "Dotkni�cie ekranu - przytrzymanie (krzy�ak klika)"
#: backends/events/symbiansdl/symbiansdl-events.cpp:186
msgid "Do you want to quit ?"
msgstr "Chcesz wyj��?"
#. I18N: Trackpad mode toggle status.
#: backends/events/webossdl/webossdl-events.cpp:308
msgid "Trackpad mode is now"
msgstr "Tryb g�adzika jest"
#. I18N: Trackpad mode on or off.
#. I18N: Auto-drag on or off.
#: backends/events/webossdl/webossdl-events.cpp:311
#: backends/events/webossdl/webossdl-events.cpp:338
msgid "ON"
msgstr "w��czony"
#: backends/events/webossdl/webossdl-events.cpp:311
#: backends/events/webossdl/webossdl-events.cpp:338
msgid "OFF"
msgstr "wy��czony"
#: backends/events/webossdl/webossdl-events.cpp:315
msgid "Swipe two fingers to the right to toggle."
msgstr "Przesu� dwoma palcami, �eby zmieni�."
#. I18N: Auto-drag toggle status.
#: backends/events/webossdl/webossdl-events.cpp:335
msgid "Auto-drag mode is now"
msgstr "Tryb automatycznego przeci�gania jest"
#: backends/events/webossdl/webossdl-events.cpp:342
msgid "Swipe three fingers to the right to toggle."
msgstr "Przesu� trzema palcami, �eby zmieni�."
#: backends/graphics/opengl/opengl-graphics.cpp:119
msgid "OpenGL"
msgstr "OpenGL"
#: backends/graphics/opengl/opengl-graphics.cpp:120
msgid "OpenGL (No filtering)"
msgstr "OpenGL (bez filtrowania)"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:47
#: backends/graphics/wincesdl/wincesdl-graphics.cpp:88
#: backends/graphics/wincesdl/wincesdl-graphics.cpp:95
msgid "Normal (no scaling)"
msgstr "Zwyk�y (bez skalowania)"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66
msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Zwyk�y (bez skalowania)"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2212
msgid "Enabled aspect ratio correction"
msgstr "W��czono korekcj� formatu obrazu"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2218
msgid "Disabled aspect ratio correction"
msgstr "Wy��czono korekcj� formatu obrazu"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2273
msgid "Active graphics filter:"
msgstr "Aktywny filtr graficzny:"
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2315
msgid "Windowed mode"
msgstr "Okno"
#: backends/keymapper/remap-dialog.cpp:48
msgid "Keymap:"
msgstr "Klawisze:"
#: backends/keymapper/remap-dialog.cpp:67
msgid " (Effective)"
msgstr " (Dzia�a)"
#: backends/keymapper/remap-dialog.cpp:107
msgid " (Active)"
msgstr " (Aktywny)"
#: backends/keymapper/remap-dialog.cpp:107
msgid " (Blocked)"
msgstr " (Zablokowany)"
#: backends/keymapper/remap-dialog.cpp:120
msgid " (Global)"
msgstr " (Globalny)"
#: backends/keymapper/remap-dialog.cpp:128
msgid " (Game)"
msgstr " (Gra)"
#: backends/midi/windows.cpp:165
msgid "Windows MIDI"
msgstr "Windows MIDI"
#: backends/platform/ds/arm9/source/dsoptions.cpp:56
#: engines/scumm/dialogs.cpp:291
msgid "~C~lose"
msgstr "~Z~amknij"
#: backends/platform/ds/arm9/source/dsoptions.cpp:57
msgid "ScummVM Main Menu"
msgstr "G��wne menu ScummVM"
#: backends/platform/ds/arm9/source/dsoptions.cpp:63
msgid "~L~eft handed mode"
msgstr "~T~ryb dla lewor�cznych"
#: backends/platform/ds/arm9/source/dsoptions.cpp:64
msgid "~I~ndy fight controls"
msgstr "~S~terowanie walcz�cym Indym"
#: backends/platform/ds/arm9/source/dsoptions.cpp:65
msgid "Show mouse cursor"
msgstr "Wy�wietl kursor myszy"
#: backends/platform/ds/arm9/source/dsoptions.cpp:66
msgid "Snap to edges"
msgstr "Przyci�ganie do kraw�dzi"
#: backends/platform/ds/arm9/source/dsoptions.cpp:68
msgid "Touch X Offset"
msgstr "Przesuni�cie X ekranu do dotykania"
#: backends/platform/ds/arm9/source/dsoptions.cpp:75
msgid "Touch Y Offset"
msgstr "Przesuni�cie Y ekranu do dotykania"
#: backends/platform/ds/arm9/source/dsoptions.cpp:87
msgid "Use laptop trackpad-style cursor control"
msgstr "U�yj kursora w stylu g�adzika laptopa do sterowania"
#: backends/platform/ds/arm9/source/dsoptions.cpp:88
msgid "Tap for left click, double tap right click"
msgstr "Puknij raz, aby klikn�� LPM; dwa razy, aby klikn�� PPM"
#: backends/platform/ds/arm9/source/dsoptions.cpp:90
msgid "Sensitivity"
msgstr "Czu�o��"
#: backends/platform/ds/arm9/source/dsoptions.cpp:99
msgid "Initial top screen scale:"
msgstr "Wst�pna skala g�rnego ekranu:"
#: backends/platform/ds/arm9/source/dsoptions.cpp:105
msgid "Main screen scaling:"
msgstr "Skalowanie g��wnego ekranu:"
#: backends/platform/ds/arm9/source/dsoptions.cpp:107
msgid "Hardware scale (fast, but low quality)"
msgstr "Skalowanie sprz�towe (szybsze, ale ni�szej jako�ci)"
#: backends/platform/ds/arm9/source/dsoptions.cpp:108
msgid "Software scale (good quality, but slower)"
msgstr "Skalowanie programowe (wy�szej jako�ci, ale wolniejsze)"
#: backends/platform/ds/arm9/source/dsoptions.cpp:109
msgid "Unscaled (you must scroll left and right)"
msgstr "Nieskalowany (musisz przewija� w lewo i prawo)"
#: backends/platform/ds/arm9/source/dsoptions.cpp:111
msgid "Brightness:"
msgstr "Jasno��:"
#: backends/platform/ds/arm9/source/dsoptions.cpp:121
msgid "High quality audio (slower) (reboot)"
msgstr "D�wi�k wysokiej jako�ci (wolniejszy) (restart)"
#: backends/platform/ds/arm9/source/dsoptions.cpp:122
msgid "Disable power off"
msgstr "Nie wy��czaj zasilania"
#: backends/platform/ios7/ios7_osys_events.cpp:309
#: backends/platform/ios7/ios7_osys_events.cpp:519
#: backends/platform/iphone/osys_events.cpp:300
msgid "Mouse-click-and-drag mode enabled."
msgstr "W��czono tryb kliknij i przeci�gaj."
#: backends/platform/ios7/ios7_osys_events.cpp:311
#: backends/platform/ios7/ios7_osys_events.cpp:521
#: backends/platform/iphone/osys_events.cpp:302
msgid "Mouse-click-and-drag mode disabled."
msgstr "Wy��czono tryb kliknij i przeci�gaj."
#: backends/platform/ios7/ios7_osys_events.cpp:322
#: backends/platform/ios7/ios7_osys_events.cpp:540
#: backends/platform/iphone/osys_events.cpp:313
msgid "Touchpad mode enabled."
msgstr "Tryb touchpada w��czony."
#: backends/platform/ios7/ios7_osys_events.cpp:324
#: backends/platform/ios7/ios7_osys_events.cpp:542
#: backends/platform/iphone/osys_events.cpp:315
msgid "Touchpad mode disabled."
msgstr "Tryb touchpada wy��czony."
#: backends/platform/maemo/maemo.cpp:208
msgid "Click Mode"
msgstr "Tryb klikania"
#: backends/platform/maemo/maemo.cpp:214
#: backends/platform/symbian/src/SymbianActions.cpp:42
#: backends/platform/tizen/form.cpp:275
#: backends/platform/wince/CEActionsPocket.cpp:60
#: backends/platform/wince/CEActionsSmartphone.cpp:43
msgid "Left Click"
msgstr "Klikni�cie LPM"
#: backends/platform/maemo/maemo.cpp:217
msgid "Middle Click"
msgstr "�rodkowy przycisk"
#: backends/platform/maemo/maemo.cpp:220
#: backends/platform/symbian/src/SymbianActions.cpp:43
#: backends/platform/tizen/form.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:44
msgid "Right Click"
msgstr "Klikni�cie PPM"
#: backends/platform/sdl/macosx/appmenu_osx.mm:88
msgid "Hide ScummVM"
msgstr "Ukryj ScummVM"
#: backends/platform/sdl/macosx/appmenu_osx.mm:93
msgid "Hide Others"
msgstr "Ukryj pozosta�e"
#: backends/platform/sdl/macosx/appmenu_osx.mm:98
msgid "Show All"
msgstr "Poka� wszystkie"
#: backends/platform/sdl/macosx/appmenu_osx.mm:120
#: backends/platform/sdl/macosx/appmenu_osx.mm:131
msgid "Window"
msgstr "Okno"
#: backends/platform/sdl/macosx/appmenu_osx.mm:125
msgid "Minimize"
msgstr "Miniaturka"
#: backends/platform/symbian/src/SymbianActions.cpp:38
#: backends/platform/wince/CEActionsSmartphone.cpp:39
msgid "Up"
msgstr "Do g�ry"
#: backends/platform/symbian/src/SymbianActions.cpp:39
#: backends/platform/wince/CEActionsSmartphone.cpp:40
msgid "Down"
msgstr "W d�"
#: backends/platform/symbian/src/SymbianActions.cpp:40
#: backends/platform/wince/CEActionsSmartphone.cpp:41
msgid "Left"
msgstr "W lewo"
#: backends/platform/symbian/src/SymbianActions.cpp:41
#: backends/platform/wince/CEActionsSmartphone.cpp:42
msgid "Right"
msgstr "W prawo"
#: backends/platform/symbian/src/SymbianActions.cpp:46
#: backends/platform/wince/CEActionsSmartphone.cpp:47
msgid "Zone"
msgstr "Strefa"
#: backends/platform/symbian/src/SymbianActions.cpp:47
#: backends/platform/wince/CEActionsPocket.cpp:54
#: backends/platform/wince/CEActionsSmartphone.cpp:48
msgid "Multi Function"
msgstr "Wielozadaniowy"
#: backends/platform/symbian/src/SymbianActions.cpp:48
msgid "Swap character"
msgstr "Zmie� posta�"
#: backends/platform/symbian/src/SymbianActions.cpp:49
msgid "Skip text"
msgstr "Pomi� tekst"
#: backends/platform/symbian/src/SymbianActions.cpp:51
msgid "Fast mode"
msgstr "Tryb szybki"
#: backends/platform/symbian/src/SymbianActions.cpp:53
msgid "Debugger"
msgstr "Debugger"
#: backends/platform/symbian/src/SymbianActions.cpp:54
msgid "Global menu"
msgstr "Menu globalne"
#: backends/platform/symbian/src/SymbianActions.cpp:55
msgid "Virtual keyboard"
msgstr "Wirtualna klawiatura"
#: backends/platform/symbian/src/SymbianActions.cpp:56
msgid "Key mapper"
msgstr "Mapper klawiszy"
#: backends/platform/tizen/form.cpp:263
msgid "Right Click Once"
msgstr "Pojedyncze klikni�cie PPM"
#: backends/platform/tizen/form.cpp:271
msgid "Move Only"
msgstr "Tylko ruch"
#: backends/platform/tizen/form.cpp:294
msgid "Escape Key"
msgstr "Przycisk wyj�cia"
#: backends/platform/tizen/form.cpp:299
msgid "Game Menu"
msgstr "Menu gry"
#: backends/platform/tizen/form.cpp:304
msgid "Show Keypad"
msgstr "Poka� klawiatur�"
#: backends/platform/tizen/form.cpp:309
msgid "Control Mouse"
msgstr "Steruj myszk�"
#: backends/platform/tizen/fs.cpp:259
msgid "[ Data ]"
msgstr "[ Dane ]"
#: backends/platform/tizen/fs.cpp:263
msgid "[ Resources ]"
msgstr "[ Zasoby ]"
#: backends/platform/tizen/fs.cpp:267
msgid "[ SDCard ]"
msgstr "[ Karta SD ]"
#: backends/platform/tizen/fs.cpp:271
msgid "[ Media ]"
msgstr "[ Media ]"
#: backends/platform/tizen/fs.cpp:275
msgid "[ Shared ]"
msgstr "[ Wsp�dzielone ]"
#: backends/platform/wii/options.cpp:51
msgid "Video"
msgstr "Wideo"
#: backends/platform/wii/options.cpp:54
msgid "Current video mode:"
msgstr "Obecny tryb wideo:"
#: backends/platform/wii/options.cpp:56
msgid "Double-strike"
msgstr "Podw�jny atak"
#: backends/platform/wii/options.cpp:60
msgid "Horizontal underscan:"
msgstr "Pionowy underscan:"
#: backends/platform/wii/options.cpp:66
msgid "Vertical underscan:"
msgstr "Poziomy underscan:"
#: backends/platform/wii/options.cpp:71
msgid "Input"
msgstr "Wej�cie"
#: backends/platform/wii/options.cpp:74
msgid "GC Pad sensitivity:"
msgstr "Czu�o�� pada GC:"
#: backends/platform/wii/options.cpp:80
msgid "GC Pad acceleration:"
msgstr "Przy�pieszenie pada GC:"
#: backends/platform/wii/options.cpp:86
msgid "DVD"
msgstr "DVD"
#: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101
msgid "Status:"
msgstr "Stan:"
#: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102
msgid "Unknown"
msgstr "Nieznany"
#: backends/platform/wii/options.cpp:93
msgid "Mount DVD"
msgstr "Zamontuj DVD"
#: backends/platform/wii/options.cpp:94
msgid "Unmount DVD"
msgstr "Odmontuj DVD"
#: backends/platform/wii/options.cpp:98
msgid "SMB"
msgstr "SMB"
#: backends/platform/wii/options.cpp:106
msgid "Server:"
msgstr "Serwer:"
#: backends/platform/wii/options.cpp:110
msgid "Share:"
msgstr "Udzia�:"
#: backends/platform/wii/options.cpp:114
msgid "Username:"
msgstr "Nazwa u�ytkownika:"
#: backends/platform/wii/options.cpp:118
msgid "Password:"
msgstr "Has�o:"
#: backends/platform/wii/options.cpp:121
msgid "Init network"
msgstr "Inicjalizacja sieci"
#: backends/platform/wii/options.cpp:123
msgid "Mount SMB"
msgstr "Zamontuj SMB"
#: backends/platform/wii/options.cpp:124
msgid "Unmount SMB"
msgstr "Odmontuj SMB"
#: backends/platform/wii/options.cpp:143
msgid "DVD Mounted successfully"
msgstr "DVD zamontowane pomy�lnie"
#: backends/platform/wii/options.cpp:146
msgid "Error while mounting the DVD"
msgstr "B��d przy montowaniu DVD"
#: backends/platform/wii/options.cpp:148
msgid "DVD not mounted"
msgstr "DVD nie zamontowane"
#: backends/platform/wii/options.cpp:161
msgid "Network up, share mounted"
msgstr "Sie� dzia�a, udzia� zamontowany"
#: backends/platform/wii/options.cpp:163
msgid "Network up"
msgstr "Sie� dzia�a"
#: backends/platform/wii/options.cpp:166
msgid ", error while mounting the share"
msgstr ", b��d podczas montowania udzia�u"
#: backends/platform/wii/options.cpp:168
msgid ", share not mounted"
msgstr ", udzia� nie zosta� zamontowany"
#: backends/platform/wii/options.cpp:174
msgid "Network down"
msgstr "Sie� nie dzia�a"
#: backends/platform/wii/options.cpp:178
msgid "Initializing network"
msgstr "Inicjalizacja sieci"
#: backends/platform/wii/options.cpp:182
msgid "Timeout while initializing network"
msgstr "Przekroczono limit czasu inicjalizacji sieci"
#: backends/platform/wii/options.cpp:186
#, c-format
msgid "Network not initialized (%d)"
msgstr "Sie� nie zosta�a zainicjalizowana (%d)"
#: backends/platform/wince/CEActionsPocket.cpp:46
msgid "Hide Toolbar"
msgstr "Schowaj pasek narz�dzi"
#: backends/platform/wince/CEActionsPocket.cpp:47
msgid "Show Keyboard"
msgstr "Poka� klawiatur�"
#: backends/platform/wince/CEActionsPocket.cpp:48
msgid "Sound on/off"
msgstr "W��cz/wy��cz d�wi�k"
#: backends/platform/wince/CEActionsPocket.cpp:49
msgid "Right click"
msgstr "Klikni�cie PPM"
#: backends/platform/wince/CEActionsPocket.cpp:50
msgid "Show/Hide Cursor"
msgstr "Poka�/ukryj kursor"
#: backends/platform/wince/CEActionsPocket.cpp:51
msgid "Free look"
msgstr "Swobodne rozgl�danie si�"
#: backends/platform/wince/CEActionsPocket.cpp:52
msgid "Zoom up"
msgstr "Przybli�"
#: backends/platform/wince/CEActionsPocket.cpp:53
msgid "Zoom down"
msgstr "Oddal"
#: backends/platform/wince/CEActionsPocket.cpp:55
#: backends/platform/wince/CEActionsSmartphone.cpp:49
msgid "Bind Keys"
msgstr "Przypisz klawisze"
#: backends/platform/wince/CEActionsPocket.cpp:56
msgid "Cursor Up"
msgstr "Kursor do g�ry"
#: backends/platform/wince/CEActionsPocket.cpp:57
msgid "Cursor Down"
msgstr "Kursor w d�"
#: backends/platform/wince/CEActionsPocket.cpp:58
msgid "Cursor Left"
msgstr "Kursor w lewo"
#: backends/platform/wince/CEActionsPocket.cpp:59
msgid "Cursor Right"
msgstr "Kursor w prawo"
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
msgid "Do you want to load or save the game?"
msgstr "Chcesz wczyta� b�d� zapisa� gr�?"
#: backends/platform/wince/CEActionsPocket.cpp:326
#: backends/platform/wince/CEActionsSmartphone.cpp:287
msgid " Are you sure you want to quit ? "
msgstr " Na pewno chcesz wyj��? "
#: backends/platform/wince/CEActionsSmartphone.cpp:50
msgid "Keyboard"
msgstr "Klawiatura"
#: backends/platform/wince/CEActionsSmartphone.cpp:51
msgid "Rotate"
msgstr "Obr�t"
#: backends/platform/wince/CELauncherDialog.cpp:56
msgid "Using SDL driver "
msgstr "U�yj sterownika SDL "
#: backends/platform/wince/CELauncherDialog.cpp:60
msgid "Display "
msgstr "Obraz "
#: backends/platform/wince/CELauncherDialog.cpp:83
msgid "Do you want to perform an automatic scan ?"
msgstr "Wykona� automatyczne skanowanie?"
#: backends/platform/wince/wince-sdl.cpp:516
msgid "Map right click action"
msgstr "Przypisz dzia�anie PPM"
#: backends/platform/wince/wince-sdl.cpp:520
msgid "You must map a key to the 'Right Click' action to play this game"
msgstr "Musisz przypisa� klawisz do 'PPM', by zagra� w t� gr�"
#: backends/platform/wince/wince-sdl.cpp:529
msgid "Map hide toolbar action"
msgstr "Przypisz chowanie paska narz�dzi"
#: backends/platform/wince/wince-sdl.cpp:533
msgid "You must map a key to the 'Hide toolbar' action to play this game"
msgstr "Musisz przypisa� przycisk 'Schowaj pasek narz�dzi', by zagra� w t� gr�"
#: backends/platform/wince/wince-sdl.cpp:542
msgid "Map Zoom Up action (optional)"
msgstr "Przypisz Przybli�anie (opcjonalne)"
#: backends/platform/wince/wince-sdl.cpp:545
msgid "Map Zoom Down action (optional)"
msgstr "Przypisz Oddalenie (opcjonalne)"
#: backends/platform/wince/wince-sdl.cpp:553
msgid ""
"Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"
msgstr ""
"Nie zapomnij przypisa� klawisza 'Ukryj pasek narz�dzi', by widzie� ca�y "
"ekwipunek"
#: backends/updates/macosx/macosx-updates.mm:67
msgid "Check for Updates..."
msgstr "Sprawd� aktualizacj�..."
#: engines/agi/detection.cpp:147 engines/cine/detection.cpp:70
#: engines/drascula/detection.cpp:302 engines/dreamweb/detection.cpp:47
#: engines/neverhood/detection.cpp:160 engines/sci/detection.cpp:404
#: engines/toltecs/detection.cpp:200 engines/zvision/detection_tables.h:51
msgid "Use original save/load screens"
msgstr "U�yj oryginalnych ekran�w odczytu/zapisu"
#: engines/agi/detection.cpp:148 engines/cine/detection.cpp:71
#: engines/drascula/detection.cpp:303 engines/dreamweb/detection.cpp:48
#: engines/neverhood/detection.cpp:161 engines/sci/detection.cpp:405
#: engines/toltecs/detection.cpp:201
msgid "Use the original save/load screens, instead of the ScummVM ones"
msgstr "U�yj oryginalnych ekran�w odczytu/zapisu zamiast tych ze ScummVM"
#: engines/agi/detection.cpp:157
msgid "Use an alternative palette"
msgstr "U�yj alternatywnej palety"
#: engines/agi/detection.cpp:158
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
msgstr ""
"U�yj alternatywnej palety dla wszystkich amigowych gier. Takie by�o dawne "
"zachowanie"
#: engines/agi/detection.cpp:167
msgid "Mouse support"
msgstr "Obs�uga myszki"
#: engines/agi/detection.cpp:168
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"W��cza obs�ug� myszki. Pozwala na u�ycie myszki do przemieszczania i w menu "
"gry."
#: engines/agi/saveload.cpp:727 engines/drascula/saveload.cpp:349
#: engines/dreamweb/saveload.cpp:169 engines/neverhood/menumodule.cpp:890
#: engines/sci/engine/kfile.cpp:868 engines/toltecs/menu.cpp:256
msgid "Restore game:"
msgstr "Wzn�w gr�:"
#: engines/agi/saveload.cpp:727 engines/drascula/saveload.cpp:349
#: engines/dreamweb/saveload.cpp:169 engines/neverhood/menumodule.cpp:890
#: engines/sci/engine/kfile.cpp:868 engines/toltecs/menu.cpp:256
msgid "Restore"
msgstr "Wzn�w"
#: engines/agos/saveload.cpp:160 engines/scumm/scumm.cpp:2377
#, c-format
msgid ""
"Failed to load game state from file:\n"
"\n"
"%s"
msgstr ""
"Nie uda�o si� wczyta� stanu gry z pliku:\n"
"\n"
"%s"
#: engines/agos/saveload.cpp:195 engines/scumm/scumm.cpp:2370
#, c-format
msgid ""
"Failed to save game state to file:\n"
"\n"
"%s"
msgstr ""
"Nie uda�o si� zapisa� stanu gry do pliku:\n"
"\n"
"%s"
#: engines/agos/saveload.cpp:203 engines/scumm/scumm.cpp:2388
#, c-format
msgid ""
"Successfully saved game state in file:\n"
"\n"
"%s"
msgstr ""
"Pomy�lnie zapisano stan w pliku:\n"
"\n"
"%s"
#: engines/agos/animation.cpp:557
#, c-format
msgid "Cutscene file '%s' not found!"
msgstr "Nie znaleziono pliku przerywnika '%s'!"
#: engines/cge/detection.cpp:105 engines/cge2/detection.cpp:101
msgid "Color Blind Mode"
msgstr "Tryb dla daltonist�w"
#: engines/cge/detection.cpp:106 engines/cge2/detection.cpp:102
msgid "Enable Color Blind Mode by default"
msgstr "Domy�lnie w��cz tryb dla daltonist�w"
#: engines/drascula/saveload.cpp:47
msgid ""
"ScummVM found that you have old savefiles for Drascula that should be "
"converted.\n"
"The old save game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM znalaz� stare zapisy z Drascula, kt�re nale�y przekonwertowa�.\n"
"Stary format zapisu nie jest ju� obs�ugiwany. Nie b�dziesz m�g� wczyta� "
"zapis�w, je�li ich nie przekonwertujesz.\n"
"\n"
"Naci�nij OK, �eby je teraz przekonwertowa�. W przeciwnym wypadku zostaniesz "
"zapytany ponownie przy nast�pnym w��czeniu gry.\n"
#: engines/dreamweb/detection.cpp:57
msgid "Use bright palette mode"
msgstr "U�yj trybu jasnej palety"
#: engines/dreamweb/detection.cpp:58
msgid "Display graphics using the game's bright palette"
msgstr "Wy�wietlaj grafik� za pomoc� jasnej palety gry"
#: engines/gob/inter_playtoons.cpp:256 engines/gob/inter_v2.cpp:1470
#: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:532
msgid "Failed to load game state from file."
msgstr "Nie uda�o si� wczyta� stanu gry z pliku."
#: engines/gob/inter_v2.cpp:1540 engines/gob/inter_geisha.cpp:263
#: engines/tinsel/saveload.cpp:545
msgid "Failed to save game state to file."
msgstr "Nie uda�o si� zapisa� stanu gry do pliku."
#: engines/gob/inter_v5.cpp:107
msgid "Failed to delete file."
msgstr "Nie uda�o si� usun�� pliku."
#: engines/groovie/detection.cpp:312
msgid "Fast movie speed"
msgstr "Przy�pieszone filmy"
#: engines/groovie/detection.cpp:313
msgid "Play movies at an increased speed"
msgstr "Odtwarzaj filmy ze zwi�kszon� pr�dko�ci�"
#: engines/groovie/script.cpp:408
msgid "Failed to save game"
msgstr "Nie uda�o si� zapisa� stanu gry"
#: engines/hopkins/detection.cpp:76 engines/hopkins/detection.cpp:86
msgid "Gore Mode"
msgstr "Tryb krwi"
#: engines/hopkins/detection.cpp:77 engines/hopkins/detection.cpp:87
msgid "Enable Gore Mode when available"
msgstr "W��cz tryb krwi, je�li jest dost�pny"
#. I18N: Studio audience adds an applause and cheering sounds whenever
#. Malcolm makes a joke.
#: engines/kyra/detection.cpp:62
msgid "Studio audience"
msgstr "Publiczno�� studyjna"
#: engines/kyra/detection.cpp:63
msgid "Enable studio audience"
msgstr "W��cz publiczno�� studyjn�"
#. I18N: This option allows the user to skip text and cutscenes.
#: engines/kyra/detection.cpp:73
msgid "Skip support"
msgstr "Obs�uga pomijania"
#: engines/kyra/detection.cpp:74
msgid "Allow text and cutscenes to be skipped"
msgstr "Pozw�l pomija� tekst i przerywniki"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
#: engines/kyra/detection.cpp:84
msgid "Helium mode"
msgstr "Tryb helowy"
#: engines/kyra/detection.cpp:85
msgid "Enable helium mode"
msgstr "W��cz tryb helowy"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
#: engines/kyra/detection.cpp:99
msgid "Smooth scrolling"
msgstr "P�ynne przewijanie"
#: engines/kyra/detection.cpp:100
msgid "Enable smooth scrolling when walking"
msgstr "W��cz p�ynne przewijanie przy chodzeniu"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
#: engines/kyra/detection.cpp:112
msgid "Floating cursors"
msgstr "P�ywaj�ce kursory"
#: engines/kyra/detection.cpp:113
msgid "Enable floating cursors"
msgstr "W��cz p�ywaj�ce kursory"
#. I18N: HP stands for Hit Points
#: engines/kyra/detection.cpp:127
msgid "HP bar graphs"
msgstr "Histogramy HP"
#: engines/kyra/detection.cpp:128
msgid "Enable hit point bar graphs"
msgstr "W��cz histogramy punkt�w �ycia"
#: engines/kyra/lol.cpp:478
msgid "Attack 1"
msgstr "Atak 1"
#: engines/kyra/lol.cpp:479
msgid "Attack 2"
msgstr "Atak 2"
#: engines/kyra/lol.cpp:480
msgid "Attack 3"
msgstr "Atak 3"
#: engines/kyra/lol.cpp:481
msgid "Move Forward"
msgstr "Ruch naprz�d"
#: engines/kyra/lol.cpp:482
msgid "Move Back"
msgstr "Ruch wstecz"
#: engines/kyra/lol.cpp:483
msgid "Slide Left"
msgstr "�lizg w lewo"
#: engines/kyra/lol.cpp:484
msgid "Slide Right"
msgstr "�lizg w prawo"
#: engines/kyra/lol.cpp:485 engines/pegasus/pegasus.cpp:2509
msgid "Turn Left"
msgstr "Obr�t w lewo"
#: engines/kyra/lol.cpp:486 engines/pegasus/pegasus.cpp:2510
msgid "Turn Right"
msgstr "Obr�t w prawo"
#: engines/kyra/lol.cpp:487
msgid "Rest"
msgstr "Odpoczynek"
#: engines/kyra/lol.cpp:488
msgid "Options"
msgstr "Opcje"
#: engines/kyra/lol.cpp:489
msgid "Choose Spell"
msgstr "Wybierz zakl�cie"
#: engines/kyra/sound_midi.cpp:477
msgid ""
"You appear to be using a General MIDI device,\n"
"but your game only supports Roland MT32 MIDI.\n"
"We try to map the Roland MT32 instruments to\n"
"General MIDI ones. It is still possible that\n"
"some tracks sound incorrect."
msgstr ""
"Wygl�da na to, �e u�ywasz urz�dzenia General MIDI, ale gra obs�uguje tylko "
"MIDI Roland MT32.\n"
"Pr�bujemy przypisa� instrumenty Rolanda MT32 do instrument�w General MIDI. "
"Niekt�re utwory mog� by� �le odtwarzane."
#: engines/kyra/saveload_eob.cpp:557
#, c-format
msgid ""
"The following original save game file has been found in your game path:\n"
"\n"
"%s %s\n"
"\n"
"Do you wish to use this save game file with ScummVM?\n"
"\n"
msgstr ""
"W �cie�ce gry znaleziono oryginalny zapis gry:\n"
"\n"
"%s %s\n"
"\n"
"Chcesz u�y� tego zapisu w ScummVM?\n"
"\n"
#: engines/kyra/saveload_eob.cpp:590
#, c-format
msgid ""
"A save game file was found in the specified slot %d. Overwrite?\n"
"\n"
msgstr ""
"W wybranym slocie %d znaleziono zapis gry. Nadpisa�?\n"
"\n"
#: engines/kyra/saveload_eob.cpp:623
#, c-format
msgid ""
"%d original save game files have been successfully imported into\n"
"ScummVM. If you want to manually import original save game files later you "
"will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgid_plural ""
"%d original save game files have been successfully imported into\n"
"ScummVM. If you want to manually import original save game files later you "
"will\n"
"need to open the ScummVM debug console and use the command "
"'import_savefile'.\n"
"\n"
msgstr[0] ""
"Pomy�lnie zaimportowano %d oryginalny zapis gry do ScummVM. Je�li p�niej "
"zechcesz zaimportowa� oryginalne zapisy, b�dziesz musia� otworzy� konsol� "
"debugowania ScummVM i u�y� komendy 'import_savefile'.\n"
"\n"
msgstr[1] ""
"Pomy�lnie zaimportowano %d oryginalne zapisy gry do ScummVM. Je�li p�niej "
"zechcesz zaimportowa� oryginalne zapisy, b�dziesz musia� otworzy� konsol� "
"debugowania ScummVM i u�y� komendy 'import_savefile'.\n"
"\n"
msgstr[2] ""
"Pomy�lnie zaimportowano %d oryginalnych zapis�w gry do ScummVM. Je�li "
"p�niej zechcesz zaimportowa� oryginalne zapisy, b�dziesz musia� otworzy� "
"konsol� debugowania ScummVM i u�y� komendy 'import_savefile'.\n"
"\n"
#. I18N: Option for fast scene switching
#: engines/mohawk/dialogs.cpp:92 engines/mohawk/dialogs.cpp:167
msgid "~Z~ip Mode Activated"
msgstr "~T~ryb turbo aktywny"
#: engines/mohawk/dialogs.cpp:93
msgid "~T~ransitions Enabled"
msgstr "~P~rzej�cia w��czone"
#. I18N: Drop book page
#: engines/mohawk/dialogs.cpp:95
msgid "~D~rop Page"
msgstr "~O~pu�� stron�"
#: engines/mohawk/dialogs.cpp:99
msgid "~S~how Map"
msgstr "~P~oka� map�"
#: engines/mohawk/dialogs.cpp:105
msgid "~M~ain Menu"
msgstr "~M~enu g��wne"
#: engines/mohawk/dialogs.cpp:168
msgid "~W~ater Effect Enabled"
msgstr "~E~fekty wody w��czone"
#: engines/neverhood/detection.cpp:167
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Pomi� scenki storyboardowe w Hali Rekord�w"
#: engines/neverhood/detection.cpp:168
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr "Pozwala graczowi na pomijanie scenek storyboardowych w Hali Rekord�w"
#: engines/neverhood/detection.cpp:174
msgid "Scale the making of videos to full screen"
msgstr "Skaluj filmy making of na pe�ny ekran"
#: engines/neverhood/detection.cpp:175
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "Skaluj filmy making of, by wype�nia�y ca�y ekran"
#: engines/parallaction/saveload.cpp:133
#, c-format
msgid ""
"Can't save game in slot %i\n"
"\n"
msgstr ""
"Nie mo�na zapisa� w slocie %i\n"
"\n"
#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Wczytywanie stanu gry..."
#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Zapisywanie stanu gry..."
#: engines/parallaction/saveload.cpp:272
msgid ""
"ScummVM found that you have old savefiles for Nippon Safes that should be "
"renamed.\n"
"The old names are no longer supported, so you will not be able to load your "
"games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"
msgstr ""
"ScummVM znalaz� stare zapisy z Nippon Safes, kt�re nale�y przekonwertowa�.\n"
"Stary format zapisu nie jest ju� obs�ugiwany. Nie b�dziesz m�g� wczyta� "
"zapis�w, je�li ich nie przekonwertujesz.\n"
"\n"
"Naci�nij OK, �eby je teraz przekonwertowa�. W przeciwnym wypadku zostaniesz "
"zapytany ponownie przy nast�pnym w��czeniu gry.\n"
#: engines/parallaction/saveload.cpp:319
msgid "ScummVM successfully converted all your savefiles."
msgstr "ScummVM pomy�lnie przekonwertowa� wszystkie twoje zapisy."
#: engines/parallaction/saveload.cpp:321
msgid ""
"ScummVM printed some warnings in your console window and can't guarantee all "
"your files have been converted.\n"
"\n"
"Please report to the team."
msgstr ""
"ScummVM wy�wietli� ostrze�enia w oknie konsoli i nie mo�e zagwarantowa�, �e "
"wszystkie twoje pliki zosta�y przekonwertowane.\n"
"\n"
"Prosimy o zg�oszenie tego zespo�owi."
#: engines/pegasus/pegasus.cpp:714
msgid "Invalid save file name"
msgstr "Nieprawid�owa nazwa pliku zapisu"
#: engines/pegasus/pegasus.cpp:2507
msgid "Up/Zoom In/Move Forward/Open Doors"
msgstr "G�ra/Przybli�/Ruch naprz�d/Otw�rz drzwi"
#: engines/pegasus/pegasus.cpp:2508
msgid "Down/Zoom Out"
msgstr "D�/Oddal"
#: engines/pegasus/pegasus.cpp:2511
msgid "Display/Hide Inventory Tray"
msgstr "Poka�/schowaj przedmioty"
#: engines/pegasus/pegasus.cpp:2512
msgid "Display/Hide Biochip Tray"
msgstr "Poka�/schowaj biochipy"
#: engines/pegasus/pegasus.cpp:2513
msgid "Action/Select"
msgstr "Akcja/Wyb�r"
#: engines/pegasus/pegasus.cpp:2514
msgid "Toggle Center Data Display"
msgstr "W��cz/wy��cz widok danych"
#: engines/pegasus/pegasus.cpp:2515
msgid "Display/Hide Info Screen"
msgstr "Poka�/schowaj ekran informacji"
#: engines/pegasus/pegasus.cpp:2516
msgid "Display/Hide Pause Menu"
msgstr "Poka�/schowaj menu pauzy"
#: engines/queen/detection.cpp:56
msgid "Alternative intro"
msgstr "Alternatywne intro"
#: engines/queen/detection.cpp:57
msgid "Use an alternative game intro (CD version only)"
msgstr "U�yj alternatywnego intra (tylko dla wersji CD)"
#: engines/sci/detection.cpp:374
msgid "Skip EGA dithering pass (full color backgrounds)"
msgstr "Pomi� dithering EGA (t�a w pe�nym kolorze)"
#: engines/sci/detection.cpp:375
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Pomi� dithering w grach EGA, grafika b�dzie wy�wietlana w pe�nym kolorze"
#: engines/sci/detection.cpp:384
msgid "Enable high resolution graphics"
msgstr "W��cz grafik� wysokiej rozdzielczo�ci"
#: engines/sci/detection.cpp:385
msgid "Enable high resolution graphics/content"
msgstr "W��cz grafik�/zawarto�� wysokiej rozdzielczo�ci"
#: engines/sci/detection.cpp:394
msgid "Prefer digital sound effects"
msgstr "Preferuj cyfrowe efekty d�wi�kowe"
#: engines/sci/detection.cpp:395
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Preferuj cyfrowe efekty d�wi�kowe zamiast syntezowanych"
#: engines/sci/detection.cpp:414
msgid "Use IMF/Yamaha FB-01 for MIDI output"
msgstr "U�yj IMF/Yamaha FB-01 dla wyj�cia MIDI"
#: engines/sci/detection.cpp:415
msgid ""
"Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI "
"output"
msgstr ""
"U�yj karty IBM Music Feature lub modu�u syntezy FM Yamaha FB-01 dla wyj�cia "
"MIDI"
#: engines/sci/detection.cpp:425
msgid "Use CD audio"
msgstr "U�yj CD audio"
#: engines/sci/detection.cpp:426
msgid "Use CD audio instead of in-game audio, if available"
msgstr "U�yj CD audio zamiast muzyki w grze, je�li jest dost�pne"
#: engines/sci/detection.cpp:436
msgid "Use Windows cursors"
msgstr "U�yj windowsowych kursor�w"
#: engines/sci/detection.cpp:437
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"U�yj windowsowych kursor�w (mniejsze i monochromatyczne) zamiast DOS-owych"
#: engines/sci/detection.cpp:447
msgid "Use silver cursors"
msgstr "U�yj srebrnych kursor�w"
#: engines/sci/detection.cpp:448
msgid ""
"Use the alternate set of silver cursors, instead of the normal golden ones"
msgstr ""
"U�yj alternatywnego zestawu srebrnych kursor�w zamiast zwyk�ych z�otych"
#: engines/scumm/dialogs.cpp:176
#, c-format
msgid "Insert Disk %c and Press Button to Continue."
msgstr "W�� dysk %c i naci�nij przycisk, aby kontynuowa�."
#: engines/scumm/dialogs.cpp:177
#, c-format
msgid "Unable to Find %s, (%c%d) Press Button."
msgstr "Nie znaleziono %s, (%c%d). Naci�nij przycisk."
#: engines/scumm/dialogs.cpp:178
#, c-format
msgid "Error reading disk %c, (%c%d) Press Button."
msgstr "B��d podczas odczytu dysku %c, (%c%d). Naci�nij przycisk."
#: engines/scumm/dialogs.cpp:179
msgid "Game Paused. Press SPACE to Continue."
msgstr "Gra wstrzymana. Naci�nij spacj�, aby wznowi�."
#. I18N: You may specify 'Yes' symbol at the end of the line, like this:
#. "Moechten Sie wirklich neu starten? (J/N)J"
#. Will react to J as 'Yes'
#: engines/scumm/dialogs.cpp:183
msgid "Are you sure you want to restart? (Y/N)Y"
msgstr "Na pewno chcesz zrestartowa�? (T/N)T"
#. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
#: engines/scumm/dialogs.cpp:185
msgid "Are you sure you want to quit? (Y/N)Y"
msgstr "Na pewno chcesz wyj��? (T/N)T"
#: engines/scumm/dialogs.cpp:190
msgid "Play"
msgstr "Uruchom"
#: engines/scumm/dialogs.cpp:194
msgid "Insert save/load game disk"
msgstr "W�� dysk zapisu"
#: engines/scumm/dialogs.cpp:195
msgid "You must enter a name"
msgstr "Musisz poda� nazw�"
#: engines/scumm/dialogs.cpp:196
msgid "The game was NOT saved (disk full?)"
msgstr "NIE zapisano stanu gry (brak miejsca?)"
#: engines/scumm/dialogs.cpp:197
msgid "The game was NOT loaded"
msgstr "NIE wczytano gry"
#: engines/scumm/dialogs.cpp:198
#, c-format
msgid "Saving '%s'"
msgstr "Zapisywanie '%s'"
#: engines/scumm/dialogs.cpp:199
#, c-format
msgid "Loading '%s'"
msgstr "Wczytywanie '%s'"
#: engines/scumm/dialogs.cpp:200
msgid "Name your SAVE game"
msgstr "Podaj nazw� zapisu"
#: engines/scumm/dialogs.cpp:201
msgid "Select a game to LOAD"
msgstr "Wybierz zapis do wczytania"
#: engines/scumm/dialogs.cpp:202
msgid "Game title)"
msgstr "Tytu� gry)"
#. I18N: Previous page button
#: engines/scumm/dialogs.cpp:288
msgid "~P~revious"
msgstr "~P~oprzednia"
#. I18N: Next page button
#: engines/scumm/dialogs.cpp:290
msgid "~N~ext"
msgstr "~N~ast�pna"
#: engines/scumm/dialogs.cpp:602
msgid "Speech Only"
msgstr "Tylko mowa"
#: engines/scumm/dialogs.cpp:603
msgid "Speech and Subtitles"
msgstr "Mowa i napisy"
#: engines/scumm/dialogs.cpp:604
msgid "Subtitles Only"
msgstr "Tylko napisy"
#: engines/scumm/dialogs.cpp:612
msgctxt "lowres"
msgid "Speech & Subs"
msgstr "Mowa i napisy"
#: engines/scumm/dialogs.cpp:658
msgid "Select a Proficiency Level."
msgstr "Wybierz poziom umiej�tno�ci."
#: engines/scumm/dialogs.cpp:660
msgid "Refer to your Loom(TM) manual for help."
msgstr "Pomocy szukaj w instrukcji do��czonej do Loom(TM)."
#: engines/scumm/dialogs.cpp:664
msgid "Practice"
msgstr "Trening"
#: engines/scumm/dialogs.cpp:665
msgid "Expert"
msgstr "Ekspert"
#: engines/scumm/help.cpp:74
msgid "Common keyboard commands:"
msgstr "Skr�ty klawiaturowe:"
#: engines/scumm/help.cpp:75
msgid "Save / Load dialog"
msgstr "Okno Zapisz / Wczytaj"
#: engines/scumm/help.cpp:77
msgid "Skip line of text"
msgstr "Pomi� linijk� tekstu"
#: engines/scumm/help.cpp:78
msgid "Esc"
msgstr "Esc"
#: engines/scumm/help.cpp:78
msgid "Skip cutscene"
msgstr "Pomi� scenk�"
#: engines/scumm/help.cpp:79
msgid "Space"
msgstr "Spacja"
#: engines/scumm/help.cpp:79
msgid "Pause game"
msgstr "Wstrzymaj gr�"
#: engines/scumm/help.cpp:80 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:96 engines/scumm/help.cpp:97
#: engines/scumm/help.cpp:98 engines/scumm/help.cpp:99
#: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101
#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
msgid "Ctrl"
msgstr "Ctrl"
#: engines/scumm/help.cpp:80
msgid "Load game state 1-10"
msgstr "Wczytaj stan gry 1-10"
#: engines/scumm/help.cpp:81 engines/scumm/help.cpp:85
#: engines/scumm/help.cpp:87 engines/scumm/help.cpp:101
#: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103
msgid "Alt"
msgstr "Alt"
#: engines/scumm/help.cpp:81
msgid "Save game state 1-10"
msgstr "Zapisz stan gry 1-10"
#: engines/scumm/help.cpp:87 engines/scumm/help.cpp:90
msgid "Enter"
msgstr "Enter"
#: engines/scumm/help.cpp:88
msgid "Music volume up / down"
msgstr "Zwi�ksz/zmniejsz g�o�no�� muzyki"
#: engines/scumm/help.cpp:89
msgid "Text speed slower / faster"
msgstr "Zwi�ksz/zmniejsz pr�dko�� tekstu"
#: engines/scumm/help.cpp:90
msgid "Simulate left mouse button"
msgstr "Symuluje lewy przycisk myszy"
#: engines/scumm/help.cpp:91
msgid "Tab"
msgstr "Tab"
#: engines/scumm/help.cpp:91
msgid "Simulate right mouse button"
msgstr "Symuluje prawy przycisk myszy"
#: engines/scumm/help.cpp:94
msgid "Special keyboard commands:"
msgstr "Specjalne skr�ty klawiaturowe:"
#: engines/scumm/help.cpp:95
msgid "Show / Hide console"
msgstr "Schowaj / poka� konsol�"
#: engines/scumm/help.cpp:96
msgid "Start the debugger"
msgstr "W��cz debugger"
#: engines/scumm/help.cpp:97
msgid "Show memory consumption"
msgstr "Poka� zu�ycie pami�ci"
#: engines/scumm/help.cpp:98
msgid "Run in fast mode (*)"
msgstr "W��cz w trybie szybkim (*)"
#: engines/scumm/help.cpp:99
msgid "Run in really fast mode (*)"
msgstr "W��cz w trybie bardzo szybkim (*)"
#: engines/scumm/help.cpp:100
msgid "Toggle mouse capture"
msgstr "W��cz/wy��cz przechwytywanie myszy"
#: engines/scumm/help.cpp:101
msgid "Switch between graphics filters"
msgstr "Prze��czaj pomi�dzy filtrami grafiki"
#: engines/scumm/help.cpp:102
msgid "Increase / Decrease scale factor"
msgstr "Zwi�ksz / zmniejsz wsp�czynnik skalowania"
#: engines/scumm/help.cpp:103
msgid "Toggle aspect-ratio correction"
msgstr "W��cz/wy��cz korekcj� formatu obrazu"
#: engines/scumm/help.cpp:108
msgid "* Note that using ctrl-f and"
msgstr "* Miej na uwadze, �e u�ywanie ctrl-f"
#: engines/scumm/help.cpp:109
msgid " ctrl-g are not recommended"
msgstr " i ctrl-g nie jest wskazane"
#: engines/scumm/help.cpp:110
msgid " since they may cause crashes"
msgstr " poniewa� mog� one spowodowa� zawieszenie si�,"
#: engines/scumm/help.cpp:111
msgid " or incorrect game behavior."
msgstr " b�d� nieodpowiednie zachowanie gry."
#: engines/scumm/help.cpp:115
msgid "Spinning drafts on the keyboard:"
msgstr "Tkanie splot�w na klawiaturze:"
#: engines/scumm/help.cpp:117
msgid "Main game controls:"
msgstr "G��wne sterowanie gry:"
#: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137
#: engines/scumm/help.cpp:162
msgid "Push"
msgstr "Pchnij"
#: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138
#: engines/scumm/help.cpp:163
msgid "Pull"
msgstr "Poci�gnij"
#: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139
#: engines/scumm/help.cpp:164 engines/scumm/help.cpp:198
#: engines/scumm/help.cpp:208
msgid "Give"
msgstr "Daj"
#: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140
#: engines/scumm/help.cpp:165 engines/scumm/help.cpp:191
#: engines/scumm/help.cpp:209
msgid "Open"
msgstr "Otw�rz"
#: engines/scumm/help.cpp:127
msgid "Go to"
msgstr "Id� do"
#: engines/scumm/help.cpp:128
msgid "Get"
msgstr "We�"
#: engines/scumm/help.cpp:129 engines/scumm/help.cpp:153
#: engines/scumm/help.cpp:171 engines/scumm/help.cpp:199
#: engines/scumm/help.cpp:214 engines/scumm/help.cpp:225
#: engines/scumm/help.cpp:251
msgid "Use"
msgstr "U�yj"
#: engines/scumm/help.cpp:130 engines/scumm/help.cpp:142
msgid "Read"
msgstr "Czytaj"
#: engines/scumm/help.cpp:131 engines/scumm/help.cpp:148
msgid "New kid"
msgstr "Nowy dzieciak"
#: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154
#: engines/scumm/help.cpp:172
msgid "Turn on"
msgstr "W��cz"
#: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155
#: engines/scumm/help.cpp:173
msgid "Turn off"
msgstr "Wy��cz"
#: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168
#: engines/scumm/help.cpp:195
msgid "Walk to"
msgstr "Podejd� do"
#: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169
#: engines/scumm/help.cpp:196 engines/scumm/help.cpp:211
#: engines/scumm/help.cpp:228
msgid "Pick up"
msgstr "Podnie�"
#: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170
msgid "What is"
msgstr "Czym jest"
#: engines/scumm/help.cpp:147
msgid "Unlock"
msgstr "Otw�rz"
#: engines/scumm/help.cpp:150
msgid "Put on"
msgstr "Za��"
#: engines/scumm/help.cpp:151
msgid "Take off"
msgstr "Zdejmij"
#: engines/scumm/help.cpp:157
msgid "Fix"
msgstr "Napraw"
#: engines/scumm/help.cpp:159
msgid "Switch"
msgstr "Prze��cz"
#: engines/scumm/help.cpp:167 engines/scumm/help.cpp:229
msgid "Look"
msgstr "Sp�jrz"
#: engines/scumm/help.cpp:174 engines/scumm/help.cpp:224
msgid "Talk"
msgstr "Rozmawiaj"
#: engines/scumm/help.cpp:175
msgid "Travel"
msgstr "Podr�uj"
#: engines/scumm/help.cpp:176
msgid "To Henry / To Indy"
msgstr "Do Henry'ego / Do Indy'ego"
#. I18N: These are different musical notes
#: engines/scumm/help.cpp:180
msgid "play C minor on distaff"
msgstr "zagraj c-moll na k�dzieli"
#: engines/scumm/help.cpp:181
msgid "play D on distaff"
msgstr "zagraj D na k�dzieli"
#: engines/scumm/help.cpp:182
msgid "play E on distaff"
msgstr "zagraj E na k�dzieli"
#: engines/scumm/help.cpp:183
msgid "play F on distaff"
msgstr "zagraj F na k�dzieli"
#: engines/scumm/help.cpp:184
msgid "play G on distaff"
msgstr "zagraj G na k�dzieli"
#: engines/scumm/help.cpp:185
msgid "play A on distaff"
msgstr "zagraj A na k�dzieli"
#: engines/scumm/help.cpp:186
msgid "play B on distaff"
msgstr "zagraj B na k�dzieli"
#: engines/scumm/help.cpp:187
msgid "play C major on distaff"
msgstr "zagraj C-dur na k�dzieli"
#: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215
msgid "puSh"
msgstr "pchnij"
#: engines/scumm/help.cpp:194 engines/scumm/help.cpp:216
msgid "pull (Yank)"
msgstr "poci�gnij"
#: engines/scumm/help.cpp:197 engines/scumm/help.cpp:213
#: engines/scumm/help.cpp:249
msgid "Talk to"
msgstr "Rozmawiaj z"
#: engines/scumm/help.cpp:200 engines/scumm/help.cpp:212
msgid "Look at"
msgstr "Sp�jrz na"
#: engines/scumm/help.cpp:201
msgid "turn oN"
msgstr "w��cz"
#: engines/scumm/help.cpp:202
msgid "turn oFf"
msgstr "wy��cz"
#: engines/scumm/help.cpp:218
msgid "KeyUp"
msgstr "Strza�ka do g�ry"
#: engines/scumm/help.cpp:218
msgid "Highlight prev dialogue"
msgstr "Pod�wietl poprzedni dialog"
#: engines/scumm/help.cpp:219
msgid "KeyDown"
msgstr "Strza�ka w d�"
#: engines/scumm/help.cpp:219
msgid "Highlight next dialogue"
msgstr "Pod�wietl nast�pny dialog"
#: engines/scumm/help.cpp:223
msgid "Walk"
msgstr "Id�"
#: engines/scumm/help.cpp:226 engines/scumm/help.cpp:235
#: engines/scumm/help.cpp:242 engines/scumm/help.cpp:250
msgid "Inventory"
msgstr "Ekwipunek"
#: engines/scumm/help.cpp:227
msgid "Object"
msgstr "Przedmiot"
#: engines/scumm/help.cpp:230
msgid "Black and White / Color"
msgstr "Czarno-bia�y / Kolorowy"
#: engines/scumm/help.cpp:233
msgid "Eyes"
msgstr "Oczy"
#: engines/scumm/help.cpp:234
msgid "Tongue"
msgstr "J�zyk"
#: engines/scumm/help.cpp:236
msgid "Punch"
msgstr "Pi��"
#: engines/scumm/help.cpp:237
msgid "Kick"
msgstr "Kopni�cie"
#: engines/scumm/help.cpp:240 engines/scumm/help.cpp:248
msgid "Examine"
msgstr "Zbadaj"
#: engines/scumm/help.cpp:241
msgid "Regular cursor"
msgstr "Zwyk�y kursor"
#. I18N: Comm is a communication device
#: engines/scumm/help.cpp:244
msgid "Comm"
msgstr "Kom."
#: engines/scumm/help.cpp:247
msgid "Save / Load / Options"
msgstr "Zapis / Odczyt / Opcje"
#: engines/scumm/help.cpp:256
msgid "Other game controls:"
msgstr "Reszta sterowania gry:"
#: engines/scumm/help.cpp:258 engines/scumm/help.cpp:268
msgid "Inventory:"
msgstr "Ekwipunek:"
#: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275
msgid "Scroll list up"
msgstr "Przewi� list� do g�ry"
#: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276
msgid "Scroll list down"
msgstr "Przewi� list� w d�"
#: engines/scumm/help.cpp:261 engines/scumm/help.cpp:269
msgid "Upper left item"
msgstr "Przedmiot u g�ry, z lewej"
#: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271
msgid "Lower left item"
msgstr "Przedmiot na dole, z lewej"
#: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272
msgid "Upper right item"
msgstr "Przedmiot u g�ry, z prawej"
#: engines/scumm/help.cpp:264 engines/scumm/help.cpp:274
msgid "Lower right item"
msgstr "Przedmiot na dole, z prawej"
#: engines/scumm/help.cpp:270
msgid "Middle left item"
msgstr "Przedmiot na �rodku, z lewej"
#: engines/scumm/help.cpp:273
msgid "Middle right item"
msgstr "Przedmiot na �rodku, z prawej"
#: engines/scumm/help.cpp:280 engines/scumm/help.cpp:285
msgid "Switching characters:"
msgstr "Zmiana postaci:"
#: engines/scumm/help.cpp:282
msgid "Second kid"
msgstr "Drugi dzieciak"
#: engines/scumm/help.cpp:283
msgid "Third kid"
msgstr "Trzeci dzieciak"
#: engines/scumm/help.cpp:292
msgid "Toggle Inventory/IQ Points display"
msgstr "W��cz/wy��cz widok ekwipunku/punkt�w IQ"
#: engines/scumm/help.cpp:293
msgid "Toggle Keyboard/Mouse Fighting (*)"
msgstr "Prze��cz mi�dzy walk� klawiatur� a mysz� (*)"
#: engines/scumm/help.cpp:295
msgid "* Keyboard Fighting is always on,"
msgstr "* Walka klawiatur� jest zawsze w��czona,"
#: engines/scumm/help.cpp:296
msgid " so despite the in-game message this"
msgstr " wi�c wbrew komunikatowi w grze"
#: engines/scumm/help.cpp:297
msgid " actually toggles Mouse Fighting Off/On"
msgstr " to ustawienie w��cza/wy��cza walk� mysz�"
#: engines/scumm/help.cpp:304
msgid "Fighting controls (numpad):"
msgstr "Sterowanie podczas walki (klaw. num.):"
#: engines/scumm/help.cpp:305 engines/scumm/help.cpp:306
#: engines/scumm/help.cpp:307
msgid "Step back"
msgstr "Odsu� si�"
#: engines/scumm/help.cpp:308
msgid "Block high"
msgstr "Wysoki blok"
#: engines/scumm/help.cpp:309
msgid "Block middle"
msgstr "�rodkowy blok"
#: engines/scumm/help.cpp:310
msgid "Block low"
msgstr "Dolny blok"
#: engines/scumm/help.cpp:311
msgid "Punch high"
msgstr "Wysokie uderzenie"
#: engines/scumm/help.cpp:312
msgid "Punch middle"
msgstr "�rodkowe uderzenie"
#: engines/scumm/help.cpp:313
msgid "Punch low"
msgstr "Niskie uderzenie"
#: engines/scumm/help.cpp:315
msgid "Sucker punch"
msgstr "Cios z zaskoczenia"
#: engines/scumm/help.cpp:318
msgid "These are for Indy on left."
msgstr "Te s� dla Indy'ego po lewej."
#: engines/scumm/help.cpp:319
msgid "When Indy is on the right,"
msgstr "Kiedy Indy jest po prawej,"
#: engines/scumm/help.cpp:320
msgid "7, 4, and 1 are switched with"
msgstr "7, 4 i 1 zostaj� zamienione"
#: engines/scumm/help.cpp:321
msgid "9, 6, and 3, respectively."
msgstr "na 9, 6 i 3."
#: engines/scumm/help.cpp:328
msgid "Biplane controls (numpad):"
msgstr "Sterowanie dwup�atowcem (klaw. num.):"
#: engines/scumm/help.cpp:329
msgid "Fly to upper left"
msgstr "Le� do g�ry, w lewo"
#: engines/scumm/help.cpp:330
msgid "Fly to left"
msgstr "Le� w lewo"
#: engines/scumm/help.cpp:331
msgid "Fly to lower left"
msgstr "Le� na d�, w lewo"
#: engines/scumm/help.cpp:332
msgid "Fly upwards"
msgstr "Le� do g�ry"
#: engines/scumm/help.cpp:333
msgid "Fly straight"
msgstr "Le� prosto"
#: engines/scumm/help.cpp:334
msgid "Fly down"
msgstr "Le� w d�"
#: engines/scumm/help.cpp:335
msgid "Fly to upper right"
msgstr "Le� do g�ry, w prawo"
#: engines/scumm/help.cpp:336
msgid "Fly to right"
msgstr "Le� w prawo"
#: engines/scumm/help.cpp:337
msgid "Fly to lower right"
msgstr "Le� w d�, w prawo"
#: engines/scumm/input.cpp:580
msgid "Snap scroll on"
msgstr "Przesuwanie skokowe w��czone"
#: engines/scumm/input.cpp:582
msgid "Snap scroll off"
msgstr "Przesuwanie skokowe wy��czone"
#: engines/scumm/input.cpp:595
msgid "Music volume: "
msgstr "G�o�no�� muzyki: "
#: engines/scumm/input.cpp:612
msgid "Subtitle speed: "
msgstr "Pr�d. napis�w: "
#: engines/scumm/scumm.cpp:1832
#, c-format
msgid ""
"Native MIDI support requires the Roland Upgrade from LucasArts,\n"
"but %s is missing. Using AdLib instead."
msgstr ""
"Natywne wsparcie MIDI wymaga aktualizacji Rolanda od LucasArts,\n"
"ale brakuje %s. Prze��czam na tryb AdLib."
#: engines/scumm/scumm.cpp:2644
msgid ""
"Usually, Maniac Mansion would start now. But for that to work, the game "
"files for Maniac Mansion have to be in the 'Maniac' directory inside the "
"Tentacle game directory, and the game has to be added to ScummVM."
msgstr ""
"Zwykle w tym momencie uruchomi�oby si� Maniac Mansion. Ale �eby to "
"zadzia�a�o, pliki Maniac Mansion musz� znajdowa� si� w podkatalogu \"Maniac"
"\" w katalogu gry Day of the Tentacle, a gra musi by� dodana do ScummVM."
#: engines/scumm/players/player_v3m.cpp:129
msgid ""
"Could not find the 'Loom' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"Nie znaleziono pliku wykonywalnego \"Loom\" dla Macintosha do odczytania "
"instrument�w. Muzyka b�dzie wy��czona."
#: engines/scumm/players/player_v5m.cpp:107
msgid ""
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."
msgstr ""
"Nie znaleziono pliku wykonywalnego \"Monkey Island\" dla Macintosha do "
"odczytania instrument�w. Muzyka b�dzie wy��czona."
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
"Please download it from www.scummvm.org"
msgstr ""
"Nie znaleziono pliku \"sky.cpt\"!\n"
"Pobierz go ze strony www.scummvm.org"
#: engines/sky/compact.cpp:141
msgid ""
"The \"sky.cpt\" file has an incorrect size.\n"
"Please (re)download it from www.scummvm.org"
msgstr ""
"Plik \"sky.cpt\" ma nieprawid�owy rozmiar.\n"
"Pobierz go (ponownie) ze strony www.scummvm.org"
#: engines/sky/detection.cpp:44
msgid "Floppy intro"
msgstr "Intro z wersji dyskietkowej"
#: engines/sky/detection.cpp:45
msgid "Use the floppy version's intro (CD version only)"
msgstr "U�yj intra z wersji dyskietkowej (tylko dla wersji CD)"
#: engines/sword1/animation.cpp:524
#, c-format
msgid "PSX stream cutscene '%s' cannot be played in paletted mode"
msgstr ""
"Przerywnik w formacie strumieniowym PSX '%s' nie mo�e zosta� odtworzony w "
"trybie indeksowanym"
#: engines/sword1/animation.cpp:545 engines/sword2/animation.cpp:445
msgid "DXA cutscenes found but ScummVM has been built without zlib"
msgstr ""
"Znaleziono przerywniki w formacie DXA, ale ScummVM jest skompilowany bez "
"obs�ugi zlib"
#: engines/sword1/animation.cpp:561 engines/sword2/animation.cpp:461
msgid ""
"MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support"
msgstr ""
"Znaleziono przerywniki w formacie MPEG-2, ale ScummVM jest skompilowany bez "
"obs�ugi tego formatu"
#: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:470
#, c-format
msgid "Cutscene '%s' not found"
msgstr "Nie znaleziono przerywnika '%s'"
#: engines/sword1/control.cpp:863
msgid ""
"ScummVM found that you have old savefiles for Broken Sword 1 that should be "
"converted.\n"
"The old save game format is no longer supported, so you will not be able to "
"load your games if you don't convert them.\n"
"\n"
"Press OK to convert them now, otherwise you will be asked again the next "
"time you start the game.\n"
msgstr ""
"ScummVM znalaz� stare zapisy z Broken Sword 1, kt�re nale�y "
"przekonwertowa�.\n"
"Stary format zapisu nie jest ju� obs�ugiwany. Nie b�dziesz m�g� wczyta� "
"zapis�w, je�li ich nie przekonwertujesz.\n"
"\n"
"Naci�nij OK, �eby je teraz przekonwertowa�. W przeciwnym wypadku zostaniesz "
"zapytany ponownie przy nast�pnym w��czeniu gry.\n"
#: engines/sword1/control.cpp:1232
#, c-format
msgid ""
"Target new save game already exists!\n"
"Would you like to keep the old save game (%s) or the new one (%s)?\n"
msgstr ""
"Docelowy plik nowego zapisu ju� istnieje!\n"
"Chcesz zachowa� stary zapis (%s) czy nowy (%s)?\n"
#: engines/sword1/control.cpp:1235
msgid "Keep the old one"
msgstr "Zachowaj stary"
#: engines/sword1/control.cpp:1235
msgid "Keep the new one"
msgstr "Zachowaj nowy"
#: engines/sword1/logic.cpp:1633
msgid "This is the end of the Broken Sword 1 Demo"
msgstr "To koniec dema Broken Sword 1"
#: engines/sword2/animation.cpp:425
msgid ""
"PSX cutscenes found but ScummVM has been built without RGB color support"
msgstr ""
"Znaleziono przerywniki PSX, ale ScummVM jest skompilowany bez obs�ugi trybu "
"RGB"
#: engines/sword2/sword2.cpp:79
msgid "Show object labels"
msgstr "Poka� etykiety obiekt�w"
#: engines/sword2/sword2.cpp:80
msgid "Show labels for objects on mouse hover"
msgstr "Poka� etykiety obiekt�w przy najechaniu myszk�"
#: engines/teenagent/resources.cpp:95
msgid ""
"You're missing the 'teenagent.dat' file. Get it from the ScummVM website"
msgstr "Nie masz pliku \"teenagent.dat\". Pobierz go ze strony ScummVM"
#: engines/teenagent/resources.cpp:116
msgid ""
"The teenagent.dat file is compressed and zlib hasn't been included in this "
"executable. Please decompress it"
msgstr ""
"Plik teenagent.dat jest skompresowany, a ScummVM nie zawiera obs�ugi zlib. "
"Rozpakuj plik."
#: engines/wintermute/detection.cpp:58
msgid "Show FPS-counter"
msgstr "Poka� licznik klatek na sekund�"
#: engines/wintermute/detection.cpp:59
msgid "Show the current number of frames per second in the upper left corner"
msgstr "Wy�wietl aktualn� liczb� klatek na sekund� w lewym, g�rnym logu"
#: engines/zvision/detection_tables.h:52
msgid "Use the original save/load screens instead of the ScummVM interface"
msgstr "U�yj oryginalnych ekran�w odczytu/zapisu zamiast interfejsu ScummVM"
#: engines/zvision/detection_tables.h:61
msgid "Double FPS"
msgstr "Podw�jna liczba klatek"
#: engines/zvision/detection_tables.h:62
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Zwi�ksz liczb� klatek na sekund� z 30 do 60"
#: engines/zvision/detection_tables.h:71
msgid "Enable Venus"
msgstr "W��cz Venus"
#: engines/zvision/detection_tables.h:72
msgid "Enable the Venus help system"
msgstr "W��cz system pomocy Venus"
#: engines/zvision/detection_tables.h:81
msgid "Disable animation while turning"
msgstr "Wy��cz animacj� podczas obrotu"
#: engines/zvision/detection_tables.h:82
msgid "Disable animation while turning in panorama mode"
msgstr "Wy��cz animacj� podczas trybu panoramy"
#: engines/zvision/detection_tables.h:91
msgid "Use high resolution MPEG video"
msgstr "U�yj wideo MPEG w wysokiej rozdzielczo�ci"
#: engines/zvision/detection_tables.h:92
msgid "Use MPEG video from the DVD version, instead of lower resolution AVI"
msgstr "U�yj wideo MPEG z wersji DVD zamiast AVI ni�szej rozdzielczo�ci"
#~ msgid "EGA undithering"
#~ msgstr "Anty-dithering EGA"
#~ msgid "Enable undithering in EGA games"
#~ msgstr "W��cz anty-dithering we wspieranych grach EGA"
#~ msgid "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2"
#~ msgstr ""
#~ "Znaleziono przerywniki w formacie MPEG-2, ale ScummVM jest skompilowany "
#~ "bez obs�ugi tego formatu"
#~ msgctxt "lowres"
#~ msgid "Mass Add..."
#~ msgstr "Masowe dodawanie..."
#~ msgid ""
#~ "Turns off General MIDI mapping for games with Roland MT-32 soundtrack"
#~ msgstr ""
#~ "Wy��cza mapowanie General MIDI dla gier ze �cie�k� d�wi�kow� Roland MT-32"
#~ msgid "Standard (16bpp)"
#~ msgstr "Standardowy (16bpp)"
#~ msgid "MPEG2 cutscenes are no longer supported"
#~ msgstr "Przerywniki w formacie MPEG2 nie s� ju� obs�ugiwane"
#~ msgid "OpenGL Normal"
#~ msgstr "OpenGL (normalny)"
#~ msgid "OpenGL Conserve"
#~ msgstr "OpenGL (zachowanie proporcji)"
#~ msgid "OpenGL Original"
#~ msgstr "OpenGL (oryginalny rozmiar)"
#~ msgid "Current display mode"
#~ msgstr "Obecny tryb wideo"
#~ msgid "Current scale"
#~ msgstr "Aktualne powi�kszenie"
#~ msgid "Active filter mode: Linear"
#~ msgstr "Aktywny tryb filtru: dwuliniowy"
#~ msgid "Active filter mode: Nearest"
#~ msgstr "Aktywny tryb filtru: najbli�szy s�siad"
#~ msgid "Enable Roland GS Mode"
#~ msgstr "W��cz tryb Roland GS"
#~ msgid "Save game failed!"
#~ msgstr "Nie uda�o si� zapisa� stanu gry!"
#~ msgctxt "lowres"
#~ msgid "Add Game..."
#~ msgstr "Dodaj gr�..."
#~ msgid "Add Game..."
#~ msgstr "Dodaj gr�..."
#~ msgid "Discovered %d new games."
#~ msgstr "Wykryto %d nowych gier."
#~ msgid "Command line argument not processed"
#~ msgstr "Argument wiersza polece� nie zosta� przetworzony"
#~ msgid "Invalid Path"
#~ msgstr "Niew�a�ciwa �cie�ka"
|