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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "cutaway.h"
#include "graphics.h"
#include "talk.h"
#include "walk.h"
namespace Queen {
/*
TODO soon
- Implement CUTAWAY_SCALE
- Implement SCENE_START and SCENE_END
- Finish Cutaway::handleAnimation
- Support the remaining cutaway object types:
OBJECT_TYPE_TEXT_SPEAK
OBJECT_TYPE_TEXT_DISPLAY_AND_SPEAK
OBJECT_TYPE_TEXT_DISPLAY
- Find out why one digit is missing in the voice file names
TODO later
- Finish Cutaway::goToFinalRoom
- Show credits
- Play voices
- Play songs
*/
void Cutaway::run(
const char *filename,
char *nextFilename,
Graphics *graphics,
Logic *logic,
Resource *resource) {
Cutaway *cutaway = new Cutaway(filename, graphics, logic, resource);
cutaway->run(nextFilename);
delete cutaway;
}
Cutaway::Cutaway(
const char *filename,
Graphics *graphics,
Logic *logic,
Resource *resource)
: _graphics(graphics), _logic(logic), _resource(resource), _walk(logic->walk()),
_quit(false), _personDataCount(0), _personFaceCount(0), _lastSong(0), _songBeforeComic(0) {
memset(&_bankNames, 0, sizeof(_bankNames));
load(filename);
}
Cutaway::~Cutaway() {
delete[] _fileData;
}
void Cutaway::load(const char *filename) {
byte *ptr;
debug(0, "----- Cutaway::load(\"%s\") -----", filename);
ptr = _fileData = _resource->loadFile(filename, 20);
if (!_fileData) {
error("Failed to load resource data file '%s'", filename);
}
if (0 == scumm_stricmp(filename, "comic.cut"))
/* XXX _songBeforeComic = CURRSONG */;
strcpy(_basename, filename);
_basename[strlen(_basename)-4] = '\0';
_comPanel = READ_BE_UINT16(ptr);
ptr += 2;
_cutawayObjectCount = READ_BE_UINT16(ptr);
ptr += 2;
debug(0, "_cutawayObjectCount = %i", _cutawayObjectCount);
if (_cutawayObjectCount < 0) {
_cutawayObjectCount = -_cutawayObjectCount;
_canQuit = false;
}
else
_canQuit = true;
int flags1 = READ_BE_UINT16(ptr);
ptr += 2;
debug(0, "flags1 = %i", (int16)flags1);
if (flags1 < 0) {
/* ENTRY_OBJ = 0 */
_finalRoom = -flags1;
}
else
_finalRoom = PREVIOUS_ROOM;
_anotherCutaway = (flags1 == 1);
/*
Pointers to other places in the cutaway data
*/
_gameStatePtr = _fileData + READ_BE_UINT16(ptr);
ptr += 2;
_nextSentence = _fileData + READ_BE_UINT16(ptr);
ptr += 2;
byte *bankNamesPtr = _fileData + READ_BE_UINT16(ptr);
ptr += 2;
debug(0, "Bank name file offset = %08x", 20 + bankNamesPtr - _fileData);
_objectData = ptr;
loadStrings(bankNamesPtr);
if (_bankNames[0][0]) {
debug(0, "Loading bank '%s'", _bankNames[0]);
_graphics->bankLoad(_bankNames[0], CUTAWAY_BANK);
}
char entryString[MAX_STRING_SIZE];
_nextSentence = Talk::getString(_nextSentence, entryString, MAX_STRING_LENGTH);
debug(0, "Entry string = '%s'", entryString);
if (entryString[0] == '*' &&
entryString[1] == 'F' &&
entryString[3] == '\0') {
switch (entryString[2]) {
case 'L':
/* CUTJOEF = LEFT; */
break;
case 'R':
/* CUTJOEF = RIGHT; */
break;
case 'F':
/* CUTJOEF = FRONT; */
break;
case 'B':
/* CUTJOEF = BACK; */
break;
}
}
}
void Cutaway::loadStrings(byte *ptr) {
int i,j;
int bankNameCount = READ_BE_UINT16(ptr);
ptr += 2;
debug(0, "Bank name count = %i", bankNameCount);
/*
The _bankNames zero-based array is the one-based BANK_NAMEstr array in
the original source code.
*/
for (i = 0, j = 0; i < bankNameCount; i++) {
ptr = Talk::getString(ptr, _bankNames[j], MAX_FILENAME_LENGTH);
if (_bankNames[j][0]) {
debug(0, "Bank name %i = '%s'", j, _bankNames[j]);
j++;
}
}
debug(0, "Getting talk file");
ptr = Talk::getString(ptr, _talkFile, MAX_FILENAME_LENGTH);
debug(0, "Talk file = '%s'", _talkFile);
int TALKTO = READ_BE_UINT16(ptr);
ptr += 2;
debug(0, "TALKTO = %i", TALKTO);
}
byte *Cutaway::getCutawayObject(byte *ptr, CutawayObject &object)
{
byte *oldPtr = ptr;
object.objectNumber = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.moveToX = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.moveToY = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.bank = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.animList = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.execute = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.limitBobX1 = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.limitBobY1 = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.limitBobX2 = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.limitBobY2 = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.specialMove = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.animType = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.fromObject = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.bobStartX = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.bobStartY = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.room = (int16)READ_BE_UINT16(ptr); ptr += 2;
object.scale = (int16)READ_BE_UINT16(ptr); ptr += 2;
if ((ptr - oldPtr) != 17*sizeof(int16))
error("Wrong number of values read");
// Make ugly reuse of data less ugly
if (object.limitBobX1 < 0) {
object.song = -object.limitBobX1;
object.limitBobX1 = 0;
}
else
object.song = 0;
return ptr;
}
void Cutaway::dumpCutawayObject(int index, CutawayObject &object)
{
debug(0, "----- CutawayObject[%i] -----", index);
const char *objectNumberStr;
switch (object.objectNumber) {
case -1:
objectNumberStr = "MESSAGE"; break;
case 0:
objectNumberStr = "Joe"; break;
default:
if (object.objectNumber > 0)
objectNumberStr = _logic->objectName(abs(_logic->objectData(object.objectNumber)->name));
else
objectNumberStr = "Unknown!";
break;
}
debug(0, "objectNumber = %i (%s)", object.objectNumber, objectNumberStr);
if (object.moveToX) debug(0, "moveToX = %i", object.moveToX);
if (object.moveToY) debug(0, "moveToY = %i", object.moveToY);
if (object.bank) debug(0, "bank = %i", object.bank);
if (object.animList) debug(0, "animList = %i", object.animList);
if (object.execute) debug(0, "execute = %i", object.execute);
if (object.limitBobX1) debug(0, "limitBobX1 = %i", object.limitBobX1);
if (object.limitBobY1) debug(0, "limitBobY1 = %i", object.limitBobY1);
if (object.limitBobX2) debug(0, "limitBobX2 = %i", object.limitBobX2);
if (object.limitBobY2) debug(0, "limitBobY2 = %i", object.limitBobY2);
if (object.specialMove) debug(0, "specialMove = %i", object.specialMove);
if (object.animType) debug(0, "animType = %i", object.animType);
if (object.fromObject) debug(0, "fromObject = %i", object.fromObject);
if (object.bobStartX) debug(0, "bobStartX = %i", object.bobStartX);
if (object.bobStartY) debug(0, "bobStartY = %i", object.bobStartY);
if (object.room) debug(0, "room = %i", object.room);
if (object.scale) debug(0, "scale = %i", object.scale);
}
void Cutaway::actionSpecialMove(int index) {
// switch (index) {
// default:
warning("Unhandled special move: %i", index);
// break;
// }
}
byte *Cutaway::turnOnPeople(byte *ptr, CutawayObject &object) {
// Lines 1248-1259 in cutaway.c
object.personCount = (int16)READ_BE_UINT16(ptr);
ptr += 2;
if (object.personCount > MAX_PERSON_COUNT)
error("[Cutaway::turnOnPeople] object.personCount > MAX_PERSON_COUNT");
for (int i = 0; i < object.personCount; i++) {
object.person[i] = (int16)READ_BE_UINT16(ptr);
ptr += 2;
debug(0, "[%i] Turn on person %i", i, object.person[i]);
}
return ptr;
}
void Cutaway::limitBob(CutawayObject &object) {
if (object.limitBobX1) {
if (object.objectNumber < 0) {
warning("QueenCutaway::limitBob called with objectNumber = %i", object.objectNumber);
return;
}
BobSlot *bob =
_graphics->bob( _logic->findBob(object.objectNumber) );
if (!bob) {
warning("Failed to find bob");
return;
}
bob->box.x1 = object.limitBobX1;
bob->box.y1 = object.limitBobY1;
bob->box.x2 = object.limitBobX2;
bob->box.y2 = object.limitBobY2;
}
}
void Cutaway::restorePersonData() {
for (int i = 0; i < _personDataCount; i++) {
int index = _personData[i].index;
ObjectData *objectData = _logic->objectData(index);
objectData->name = _personData[i].name;
objectData->image = _personData[i].image;
}
}
void Cutaway::changeRooms(CutawayObject &object) {
// Lines 1291-1385 in cutaway.c
debug(0, "Changing from room %i to room %i",
_temporaryRoom,
object.room);
restorePersonData();
_personDataCount = 0;
if (_finalRoom != object.room) {
int firstObjectInRoom = _logic->roomData(object.room) + 1;
int lastObjectInRoom = _logic->roomData(object.room) + _logic->objMax(object.room);
for (int i = firstObjectInRoom; i <= lastObjectInRoom; i++) {
ObjectData *objectData = _logic->objectData(i);
if (objectData->image == -3 || objectData->image == -4) {
// The object is a person! So record the details...
_personData[_personDataCount].index = i;
_personData[_personDataCount].name = objectData->name;
_personData[_personDataCount].image = objectData->image;
_personDataCount++;
// Now, check to see if we need to keep the person on
bool on = false;
for (int j = 0; j < object.personCount; j++) {
if (object.person[j] == i) {
on = true;
break;
}
}
debug(0, "Person '%s' (%i) is %s",
_logic->objectName(objectData->name),
objectData->name,
on ? "on" : "off");
if (on) {
// It is needed, so ensure it's ON
objectData->name = abs(objectData->name);
}
else {
// Not needed, so switch off!
objectData->name = -abs(objectData->name);
}
}
} // for()
}
// set coordinates for Joe if he is on screen
_logic->joeX(0);
_logic->joeY(0);
for (int i = 0; i < object.personCount; i++) {
if (PERSON_JOE == object.person[i]) {
_logic->joeX(object.bobStartX);
_logic->joeY(object.bobStartY);
}
}
_logic->oldRoom(_initialRoom);
RoomDisplayMode mode;
if (!_logic->joeX() && !_logic->joeY()) {
mode = RDM_FADE_NOJOE;
}
else {
// We need to display Joe on screen
if (_roomFade == 1)
mode = RDM_NOFADE_JOE;
else
mode = RDM_FADE_JOE_XY;
}
_logic->roomDisplay(_logic->roomName(_logic->currentRoom()), mode, 0, _comPanel, true);
// XXX CI=FRAMES;
_temporaryRoom = _logic->currentRoom();
restorePersonData();
// XXX CUTAWAY_SCALE(OBJECT);
// XXX SF=Param;
// XXX if(SCALE_FACTOR>0 && SCALE_FACTOR<100)
// XXX SF=SCALE_FACTOR;
}
Cutaway::ObjectType Cutaway::getObjectType(CutawayObject &object) {
// Lines 1387-1449 in cutaway.c
ObjectType objectType = OBJECT_TYPE_ANIMATION;
if (object.objectNumber > 0) {
if (!object.animList) {
// No anim frames, so treat as a PERSON, ie. allow to speak/walk
ObjectData *objectData = _logic->objectData(object.objectNumber);
if (objectData->image == -3 || objectData->image == -4)
objectType = OBJECT_TYPE_PERSON;
}
}
else if (object.objectNumber == OBJECT_JOE) {
// It's Joe. See if he's to be treated as a person.
if (!object.animList) {
// There's no animation list, so Joe must be talking.
objectType = OBJECT_TYPE_PERSON;
}
}
if (object.fromObject > 0) {
/* Copy FROM_OBJECT into OBJECT */
if(object.objectNumber != object.fromObject) {
objectCopy(object.fromObject, object.objectNumber);
}
else {
// Same object, so just turn it on!
ObjectData *objectData = _logic->objectData(object.objectNumber);
objectData->name = abs(objectData->name);
}
_logic->roomRefreshObject(object.objectNumber);
// Skip doing any anim stuff
objectType = OBJECT_TYPE_NO_ANIMATION;
}
switch(object.objectNumber) {
case -2:
// Text to be spoken
objectType = OBJECT_TYPE_TEXT_SPEAK;
break;
case -3:
// Text to be displayed AND spoken
objectType = OBJECT_TYPE_TEXT_DISPLAY_AND_SPEAK;
break;
case -4:
// Text to be displayed only (not spoken)
objectType = OBJECT_TYPE_TEXT_DISPLAY;
break;
}
if (OBJECT_TYPE_ANIMATION == objectType && !object.execute) {
// Execute is not on, and it's an object, so ignore any Anims
objectType = OBJECT_TYPE_NO_ANIMATION;
}
return objectType;
}
byte *Cutaway::getCutawayAnim(byte *ptr, int header, CutawayAnim &anim) {
// lines 1531-1607 in cutaway.c
anim.currentFrame = 0;
anim.originalFrame = 0;
if (-1 == header)
header = 0;
if (0 == header) {
anim.object = 0;
anim.originalFrame = 29 + FRAMES_JOE_XTRA;
// 21/9/94, Make sure that bobs are clipped on 150 screens
// XXX if(FULLSCREEN) bobs[0].y2=199;
}
else {
//warning("Stuff not yet implemented in Cutaway::getCutawayAnim()");
anim.object = _logic->findBob(header);
// If fullscreen cutaway then clip to 199 down
// 21/9/94, Make sure that bobs are clipped on 150 screens
// XXX if(COMPANEL==2 && OBJ_CUT[6]<=0 && BDyres==200) bobs[Param].y2=199;
anim.originalFrame = _logic->findFrame(header);
}
anim.unpackFrame = (int16)READ_BE_UINT16(ptr);
ptr += 2;
anim.speed = ((int16)READ_BE_UINT16(ptr)) / 3 + 1;
ptr += 2;
anim.bank = (int16)READ_BE_UINT16(ptr);
ptr += 2;
if (anim.bank == 0) {
anim.bank = 15;
}
else {
if (anim.bank != 13) {
/* XXX if (OLDBANK != T) */ {
_graphics->bankLoad(_bankNames[anim.bank-1], 8);
// XXX OLDBANK=T;
}
anim.bank = 8;
}
else {
// Make sure we ref correct JOE bank (7)
anim.bank = 7;
}
}
anim.mx = (int16)READ_BE_UINT16(ptr);
ptr += 2;
anim.my = (int16)READ_BE_UINT16(ptr);
ptr += 2;
anim.cx = (int16)READ_BE_UINT16(ptr);
ptr += 2;
anim.cy = (int16)READ_BE_UINT16(ptr);
ptr += 2;
anim.scale = (int16)READ_BE_UINT16(ptr);
ptr += 2;
#if 1
anim.song = (int16)READ_BE_UINT16(ptr);
ptr += 2;
#else
anim.song = 0;
#endif
// Extract information that depend on the signedness of values
if (anim.unpackFrame < 0) {
anim.flip = true;
anim.unpackFrame = -anim.unpackFrame;
}
else
anim.flip = false;
return ptr;
}
void Cutaway::dumpCutawayAnim(CutawayAnim &anim) {
debug(0, "----- CutawayAnim -----");
if (anim.object) debug(0, "object = %i", anim.object);
if (anim.unpackFrame) debug(0, "unpackFrame = %i", anim.unpackFrame);
if (anim.speed) debug(0, "speed = %i", anim.speed);
if (anim.bank) debug(0, "bank = %i", anim.bank);
if (anim.mx) debug(0, "mx = %i", anim.mx);
if (anim.my) debug(0, "my = %i", anim.my);
if (anim.cx) debug(0, "cx = %i", anim.cx);
if (anim.cy) debug(0, "cy = %i", anim.cy);
if (anim.scale) debug(0, "scale = %i", anim.scale);
if (anim.currentFrame) debug(0, "currentFrame = %i", anim.currentFrame);
if (anim.originalFrame) debug(0, "originalFrame = %i", anim.originalFrame);
if (anim.song) debug(0, "song = %i", anim.song);
}
byte *Cutaway::handleAnimation(byte *ptr, CutawayObject &object) {
// lines 1517-1770 in cutaway.c
int frameCount = 0;
int header = 0;
int i;
CutawayAnim objAnim[56];
// Read animation frames
for (;;) {
header = (int16)READ_BE_UINT16(ptr);
ptr += 2;
if (-2 == header)
break;
debug(0, "Animation frame %i, header = %i", frameCount, header);
if (header > 1000)
error("Header too large");
ptr = getCutawayAnim(ptr, header, objAnim[frameCount]);
dumpCutawayAnim(objAnim[frameCount]);
frameCount++;
if (_quit)
return NULL;
}
if (object.animType == 1) {
// lines 1615-1636 in cutaway.c
if (/*(P_BNUM==1) &&*/ (_logic->currentRoom() == 47 || _logic->currentRoom() == 63)) {
// The oracle
warning("The oracle is not yet handled");
}
else {
int currentImage = 0;
currentImage = makeComplexAnimation(currentImage, objAnim, frameCount);
}
if (object.bobStartX || object.bobStartY) {
BobSlot *bob = _graphics->bob(objAnim[0].object);
bob->x = object.bobStartX;
bob->y = object.bobStartY;
}
}
// Setup the SYNCHRO bob channels
for (i = 0; i < frameCount; i++) {
if (objAnim[i].mx || objAnim[i].my) {
BobSlot *bob = _graphics->bob(objAnim[i].object);
bob->frameNum = objAnim[i].originalFrame;
_graphics->bobMove(
objAnim[i].object,
objAnim[i].mx,
objAnim[i].my,
(object.specialMove > 0) ? object.specialMove : 4);
}
}
// Boat room hard coded
if (_logic->currentRoom() == 43) {
BobSlot *bob = _graphics->bob(0);
if (bob->x < 320)
_graphics->bobMove(
0,
bob->x + 346,
bob->y,
4);
}
// Normal cutaway
if (object.animType != 1) {
// lines 1657-1761 in cutaway.c
for (i = 0; i < frameCount; i++) {
BobSlot *bob = _graphics->bob(objAnim[i].object);
bob->active = true;
if (bob->animating) {
bob->animating = false;
bob->frameNum = objAnim[i].originalFrame;
}
if (objAnim[i].object < 4)
bob->frameNum = 29 + bob->frameNum + FRAMES_JOE_XTRA;
if (objAnim[i].unpackFrame == 0) {
// Turn off the bob
bob->active = false;
}
else {
if (object.animType == 2 || object.animType == 0) {
// Unpack animation, but do not unpack moving people
if (!(objAnim[0].mx || objAnim[0].my) && InRange(objAnim[i].object, 0, 3))
_graphics->bankUnpack(
objAnim[i].unpackFrame,
objAnim[i].originalFrame,
objAnim[i].bank);
}
if (objAnim[i].cx || objAnim[i].cy) {
bob->x = objAnim[i].cx;
bob->y = objAnim[i].cy;
}
// Only flip if we are not moving and it is not a person object
if (!(objAnim[i].mx || objAnim[i].my) &&
!(objAnim[i].object > 0 && objAnim[i].object < 4))
bob->xflip = objAnim[i].flip;
// Add frame alteration
bob->frameNum = objAnim[i].originalFrame;
int j;
for (j = 0; j < objAnim[i].speed; j++)
_graphics->update();
}
if (_quit)
return NULL;
if (objAnim[i].song > 0)
/* XXX playsong(objAnim[i].song) */ ;
// Load but don't play
if(objAnim[i].song < 0) {
// XXX loadnoplay=1;
// XXX playsong(abs(OBJ_ANIM[J][11]));
// XXX loadnoplay=0;
}
} // for()
}
bool moving = true;
while (moving) {
moving = false;
_graphics->update();
for (i = 0; i < frameCount; i++) {
BobSlot *bob = _graphics->bob(objAnim[i].object);
if (bob->moving) {
moving = true;
break;
}
}
if (_quit)
break;
}
return ptr;
}
static void findCdCut(const char *basename, int index, char *result) {
// Function find_cd_cut, lines 5-15 in execute.c
strcpy(result, basename);
for (int i = strlen(basename); i < 5; i++)
result[i] = '_';
snprintf(result + 5, 2, "%02i", index);
}
void Cutaway::handlePersonRecord(
int index,
CutawayObject &object,
const char *sentence) {
// Lines 1455-1516 in cutaway.c
Person p;
_personFaceCount = 0; //Hello, please verify me. (Fixes crash on OSX)
if (object.objectNumber == OBJECT_JOE) {
if (object.moveToX || object.moveToY) {
_walk->joeMove(0, object.moveToX, object.moveToY, true);
}
}
else {
_logic->personSetData(
object.objectNumber - _logic->roomData(object.room),
"", true, &p);
if (object.bobStartX || object.bobStartY) {
BobSlot *bob = _graphics->bob(p.actor->bobNum);
bob->scale = 100; // XXX SF;
bob->x = object.bobStartX;
bob->y = object.bobStartY;
}
_walk->personMove(
&p,
object.moveToX, object.moveToY,
_logic->numFrames() + 1, // XXX CI+1
_logic->objectData(object.objectNumber)->image
);
}
if (_quit)
return;
if (0 != strcmp(sentence, "*")) {
if (sentence[0] == '#') {
warning("Credit scripting system not yet implemented");
// XXX Cinit(sentence + 1);
}
else {
if (object.objectNumber > 0) {
bool foundPerson = false;
for (int i = 1; i <= _personFaceCount; i++) {
if (_personFace[i].index == object.objectNumber) {
foundPerson = true;
break;
}
}
if (!foundPerson) {
_personFaceCount++;
_personFace[_personFaceCount].index = object.objectNumber;
_personFace[_personFaceCount].image = _logic->objectData(object.objectNumber)->image;
}
}
char voiceFilePrefix[MAX_STRING_SIZE];
findCdCut(_basename, index, voiceFilePrefix);
Talk::speak(sentence, (object.objectNumber == OBJECT_JOE) ? NULL : &p, voiceFilePrefix,
_graphics, _logic, _resource);
}
}
if (_quit)
return;
}
void Cutaway::run(char *nextFilename) {
nextFilename[0] = '\0';
byte *ptr = _objectData;
_initialRoom = _temporaryRoom = _logic->currentRoom();
// XXX if(COMPANEL==0 || COMPANEL==2) SCENE_START(0);
for (int i = 0; i < _cutawayObjectCount; i++) {
CutawayObject object;
ptr = getCutawayObject(ptr, object);
// dumpCutawayObject(i, object);
if (!object.moveToX &&
!object.moveToY &&
object.specialMove &&
object.objectNumber >= 0) {
actionSpecialMove(object.specialMove);
object.specialMove = 0;
}
if (CURRENT_ROOM == object.room) {
// Get current room
object.room = _logic->currentRoom();
}
else {
// Change current room
_logic->currentRoom(object.room);
}
ptr = turnOnPeople(ptr, object);
limitBob(object);
char sentence[MAX_STRING_SIZE];
_nextSentence = Talk::getString(_nextSentence, sentence, MAX_STRING_LENGTH);
debug(0, "Sentence = '%s'", sentence);
if (OBJECT_ROOMFADE == object.objectNumber) {
_roomFade = true;
object.objectNumber = OBJECT_JOE;
}
else {
_roomFade = false;
}
if (object.room != _temporaryRoom)
changeRooms(object);
ObjectType objectType = getObjectType(object);
if (object.song) {
debug(0, "Should play song %i here", object.song);
// XXX playsong(object.song);
}
switch (objectType) {
case OBJECT_TYPE_ANIMATION:
ptr = handleAnimation(ptr, object);
break;
case OBJECT_TYPE_PERSON:
handlePersonRecord(i, object, sentence);
break;
case OBJECT_TYPE_NO_ANIMATION:
// Do nothing?
break;
default:
warning("Unhandled object type: %i", objectType);
break;
}
if (_quit)
break;
// XXX
#if 0
if(ROOMFADE==1)
{
update();
//CR 2 - CD-Rom
if(ROOM>=114)
fadein(0,255);
else
fadein(0,223);
ROOMFADE=0;
}
#endif
} // for()
goToFinalRoom();
_quit = false;
updateGameState();
_graphics->bankErase(CUTAWAY_BANK);
talk(nextFilename);
// XXX if(COMPANEL==0 || (COMPANEL==2 && ANOTHER_CUT==0)) {
// XXX SCENE_END(1);
// XXX COMPANEL=0;
// XXX }
if (nextFilename[0] == '\0' && !_anotherCutaway) {
// Lines 2138-2182 in cutaway.c
warning("Clean-up stuff needed but not yet implemented");
}
BobSlot *joeBob = _graphics->bob(0);
joeBob->animating = 0;
joeBob->moving = 0;
// Make sure Joe is clipped!
joeBob->box.y2 = 149;
// XXX CUTON=0;
_quit = false;
if (_songBeforeComic > 0)
/* XXX playsong(_songBeforeComic) */ ;
else if (_lastSong > 0)
/* XXX playsong(_lastSong) */ ;
}
void Cutaway::objectCopy(int dummyObjectIndex, int realObjectIndex) {
// P3_COPY_FROM function in cutaway.c
/* Copy data from Dummy (D) object to object (K)
If COPY_FROM Object images are greater than COPY_TO Object
images then swap the objects around. */
ObjectData *dummyObject = _logic->objectData(dummyObjectIndex);
ObjectData *realObject = _logic->objectData(realObjectIndex);
int fromState = (dummyObject->name < 0) ? -1 : 0;
int frameCountReal = 1;
int frameCountDummy = 1;
int graphic = realObject->image;
if (graphic > 0) {
if (graphic > 5000)
graphic -= 5000;
GraphicData *data = _logic->graphicData(graphic);
if (data->lastFrame > 0)
frameCountReal = data->lastFrame - data->firstFrame + 1;
graphic = dummyObject->image;
if (graphic > 0) {
if (graphic > 5000)
graphic -= 5000;
data = _logic->graphicData(graphic);
if (data->lastFrame > 0)
frameCountDummy = data->lastFrame - data->firstFrame + 1;
}
}
ObjectData temp = *realObject;
*realObject = *dummyObject;
if (frameCountDummy > frameCountReal)
*dummyObject = temp;
realObject->name = abs(realObject->name);
if (fromState == -1)
dummyObject->name = -abs(dummyObject->name);
// Make sure that WALK_OFF_DATA is copied too!
for (int i = 1; i <= _logic->walkOffCount(); i++) {
WalkOffData *walkOffData = _logic->walkOffData(i);
if (walkOffData->entryObj == (int16)dummyObjectIndex) {
walkOffData->entryObj = (int16)realObjectIndex;
break;
}
}
}
void Cutaway::goToFinalRoom() {
// Lines 1901-2032 in cutaway.c
byte *ptr = _gameStatePtr;
// Skipping GAMESTATE data
int gameStateCount = (int16)READ_BE_UINT16(ptr); ptr += 2;
if (gameStateCount > 0)
ptr += (gameStateCount * 12);
// Get the final room and Joe's final position
uint16 joeRoom = READ_BE_UINT16(ptr); ptr += 2;
uint16 joeX = READ_BE_UINT16(ptr); ptr += 2;
uint16 joeY = READ_BE_UINT16(ptr); ptr += 2;
if ((!_quit || (!_anotherCutaway && joeRoom == _finalRoom)) &&
joeRoom != _temporaryRoom &&
joeRoom != 0) {
_logic->joeX(joeX);
_logic->joeY(joeX);
_logic->currentRoom(joeRoom);
_logic->oldRoom(_initialRoom);
_logic->roomDisplay(_logic->roomName(_logic->currentRoom()), RDM_FADE_JOE_XY, 0, _comPanel, true);
}
if (_quit) {
// Lines 1927-2032 in cutaway.c
// Stop the credits from running
// XXX CFlag = 0;
// Stop all moving bobs
warning("Not stopping moving bobs yet");
// XXX Loop person faces
int quitObjectCount = (int16)READ_BE_UINT16(ptr); ptr += 2;
for (int i = 0; i < quitObjectCount; i++) {
int16 objectIndex = (int16)READ_BE_UINT16(ptr); ptr += 2;
int16 from = (int16)READ_BE_UINT16(ptr); ptr += 2;
/*int16 x = (int16)READ_BE_UINT16(ptr);*/ ptr += 2;
/*int16 y = (int16)READ_BE_UINT16(ptr);*/ ptr += 2;
int16 room = (int16)READ_BE_UINT16(ptr); ptr += 2;
/*int16 frame = (int16)READ_BE_UINT16(ptr);*/ ptr += 2;
// XXX int bob = _logic->findBob(objectIndex);
if (from > 0) {
// XXX
}
ObjectData *objectData = _logic->objectData(objectIndex);
if (objectData->room == room) {
// XXX
}
} // for()
int16 specialMove = (int16)READ_BE_UINT16(ptr); ptr += 2;
actionSpecialMove(specialMove);
_lastSong = (int16)READ_BE_UINT16(ptr); ptr += 2;
}
if (joeRoom == _temporaryRoom &&
joeRoom != 37 && // XXX hard coded room number
joeRoom != 105 && // XXX hard coded room number
joeRoom != 106 && // XXX hard coded room number
(joeX || joeY)) {
BobSlot *joeBob = _graphics->bob(0);
joeBob->x = joeX;
joeBob->y = joeY;
joeBob->scale = _logic->findScale(joeX, joeY);
_logic->joeFace();
}
}
void Cutaway::updateGameState() {
// Lines 2047-2115 in cutaway.c
byte *ptr = _gameStatePtr;
int gameStateCount = (int16)READ_BE_UINT16(ptr); ptr += 2;
for (int i = 0; i < gameStateCount; i++) {
int16 stateIndex = (int16)READ_BE_UINT16(ptr); ptr += 2;
int16 stateValue = (int16)READ_BE_UINT16(ptr); ptr += 2;
int16 objectIndex = (int16)READ_BE_UINT16(ptr); ptr += 2;
int16 areaIndex = (int16)READ_BE_UINT16(ptr); ptr += 2;
int16 areaSubIndex = (int16)READ_BE_UINT16(ptr); ptr += 2;
int16 fromObject = (int16)READ_BE_UINT16(ptr); ptr += 2;
bool update = false;
if (stateIndex > 0) {
if(_logic->gameState(stateIndex) == stateValue)
update = true;
}
else {
_logic->gameState(abs(stateIndex), stateValue);
update = true;
}
if (update) {
// Show or hide an object
if (objectIndex > 0) { // Show the object
ObjectData *objectData = _logic->objectData(objectIndex);
objectData->name = abs(objectData->name);
if (fromObject > 0)
objectCopy(fromObject, objectIndex);
_logic->roomRefreshObject(objectIndex);
}
else if (objectIndex < 0) { // Hide the object
objectIndex = -objectIndex;
ObjectData *objectData = _logic->objectData(objectIndex);
objectData->name = -abs(objectData->name);
_logic->roomRefreshObject(objectIndex);
}
if (areaIndex > 0) {
// Turn area on or off
if (areaSubIndex > 0) {
Area *area = _logic->area(areaIndex, areaSubIndex);
area->mapNeighbours = abs(area->mapNeighbours);
}
else {
Area *area = _logic->area(areaIndex, abs(areaSubIndex));
area->mapNeighbours = -abs(area->mapNeighbours);
}
}
}
} // for()
}
// XXX this function could probably be useful at other places too
static char *right(char *str, int count) {
// This function does _not_ use static data (the implementation in talk.c does!)
int length = strlen(str);
if (count > length)
return str;
else
return str + length - count;
}
void Cutaway::talk(char *nextFilename) {
// Lines 2119-2131 in cutaway.c
if (0 == scumm_stricmp(right(_talkFile, 4), ".dog")) {
warning("Cutaway::talk() used but not fully implemented");
nextFilename[0] = '\0';
Talk::talk(_talkFile, 0 /* XXX */, nextFilename, _graphics, _logic, _resource);
}
}
int Cutaway::makeComplexAnimation(int16 currentImage, Cutaway::CutawayAnim *objAnim, int frameCount) {
AnimFrame cutAnim[17][30];
bool hasFrame[256];
int i;
int bobNum = objAnim[0].object;
memset(hasFrame, 0, sizeof(hasFrame));
BobSlot *bob = _graphics->bob(bobNum);
bob->xflip = objAnim[0].flip;
for (i = 0; i < frameCount; i++) {
cutAnim[bobNum][i].frame = currentImage + objAnim[i].unpackFrame;
cutAnim[bobNum][i].speed = objAnim[i].speed;
hasFrame[objAnim[i].unpackFrame] = true;
}
cutAnim[bobNum][frameCount].frame = 0;
cutAnim[bobNum][frameCount].speed = 0;
int uniqueFrameCount = 0;
for (i = 1; i < 256; i++)
if (hasFrame[i])
uniqueFrameCount++;
for (i = 1; i < 256; i++) {
if (hasFrame[i]) {
currentImage++;
_graphics->bankUnpack(i, currentImage, objAnim[0].bank);
}
}
_graphics->bobAnimString(bobNum, cutAnim[bobNum]);
return currentImage + 1;
}
} // End of namespace Queen
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