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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENDEFS_H
#define QUEENDEFS_H
namespace Queen {
// Maybe should be an inlined function somwhere else, feel free to change
#define InRange(x,l,h) ((x)<=(h) && (x)>=(l)) /* X in [l..h] */
enum {
GAME_SCREEN_WIDTH = 320,
GAME_SCREEN_HEIGHT = 200,
ROOM_ZONE_HEIGHT = 150,
PANEL_ZONE_HEIGHT = 50
};
enum {
FRAMES_JOE = 36,
FRAMES_JOE_XTRA = 2,
FRAMES_JOURNAL = 40
};
enum {
DIR_LEFT = 1,
DIR_RIGHT = 2,
DIR_FRONT = 3,
DIR_BACK = 4
};
enum {
INK_BG_PANEL = 0xE2,
INK_SELECT = 17,
INK_JOURNAL = 16,
INK_NORMAL = 1,
INK_TALK_NORMAL = 1,
INK_JOE = 17,
INK_OUTLINED_TEXT = 16
};
enum {
ZONE_ROOM = 0,
ZONE_PANEL = 1
};
//! GameState vars
enum {
VAR_DRESSING_MODE = 19, // 0=normal clothes, 1=underwear, 2=dress
VAR_ROOM73_CUTAWAY = 93,
VAR_INTRO_PLAYED = 117
};
enum {
PANEL_AREA_OPEN = 1,
PANEL_AREA_CLOSE = 2,
PANEL_AREA_MOVE = 3,
PANEL_AREA_GIVE = 4,
PANEL_AREA_LOOKAT = 5,
PANEL_AREA_PICKUP = 6,
PANEL_AREA_TALKTO = 7,
PANEL_AREA_USE = 8,
PANEL_AREA_INV_UP = 9,
PANEL_AREA_INV_DOWN = 10,
PANEL_AREA_INV_1 = 11,
PANEL_AREA_INV_2 = 12,
PANEL_AREA_INV_3 = 13,
PANEL_AREA_INV_4 = 14
};
enum Language {
ENGLISH = 'E',
FRENCH = 'F',
GERMAN = 'G',
ITALIAN = 'I'
};
enum StateDirection {
STATE_DIR_BACK = 0,
STATE_DIR_RIGHT = 1,
STATE_DIR_LEFT = 2,
STATE_DIR_FRONT = 3
};
enum StateTalk {
STATE_TALK_TALK,
STATE_TALK_MUTE
};
} // End of namespace Queen
#endif
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