1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENDISPLAY_H
#define QUEENDISPLAY_H
#include "common/str.h"
#include "common/util.h"
#include "queen/defs.h"
namespace Queen {
class QueenEngine;
class Display {
public:
Display(QueenEngine *vm, OSystem *system);
~Display();
void dynalumInit(const char *roomName, uint16 roomNum);
void dynalumUpdate(int16 x, int16 y);
void palConvert(uint8 *outPal, const uint8 *inPal, int start, int end);
void palSet(const uint8 *pal, int start, int end, bool updateScreen = false);
void palSetJoeDress();
void palSetJoeNormal();
void palSetPanel();
void palFadeIn(int start, int end, uint16 roomNum, bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0);
void palFadeOut(int start, int end, uint16 roomNum);
void palFadePanel();
void palScroll(int start, int end);
void palCustomColors(uint16 roomNum);
void palCustomScroll(uint16 roomNum);
void palCustomFlash();
void palCustomLightsOff(uint16 roomNum);
void palCustomLightsOn(uint16 roomNum);
void palSetAllDirty() { _pal.dirtyMin = 0; _pal.dirtyMax = 255; }
void screenMode(int comPanel, bool inCutaway);
void prepareUpdate();
void update(bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0);
void setupPanel();
void setupNewRoom(const char *name, uint16 room);
void drawBobSprite(const uint8 *data, uint16 x, uint16 y, uint16 w, uint16 h, uint16 pitch, bool xflip);
void drawBobPasteDown(const uint8 *data, uint16 x, uint16 y, uint16 w, uint16 h);
void drawInventoryItem(const uint8 *data, uint16 x, uint16 y, uint16 w, uint16 h);
void blit(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, const uint8 *srcBuf, uint16 srcPitch, uint16 w, uint16 h, bool xflip, bool masked);
void fill(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint16 w, uint16 h, uint8 color);
void readPCX(uint8 *dst, uint16 dstPitch, const uint8 *src, uint16 w, uint16 h);
void horizontalScrollUpdate(int16 xCamera);
void horizontalScroll(int16 scroll);
int16 horizontalScroll() const { return _horizontalScroll; }
void fullscreen(bool fs) { _fullRefresh = 2; _fullscreen = fs; }
bool fullscreen() const { return _fullscreen; }
void setDirtyBlock(uint16 x, uint16 y, uint16 w, uint16 h);
void forceFullRefresh() { _fullRefresh = 2; }
void setMouseCursor(uint8 *buf, uint16 w, uint16 h);
void showMouseCursor(bool show);
void initFont();
void setText(uint16 x, uint16 y, const char *text, bool outlined = true);
void setTextCentered(uint16 y, const char *text, bool outlined = true);
void drawTexts();
void clearTexts(uint16 y1, uint16 y2);
void textCurrentColor(uint8 color) { _curTextColor = color; }
void textColor(uint16 y, uint8 color) { _texts[y].color = color; }
int textCenterX(const char *text) const;
uint16 textWidth(const char *text) const;
uint16 textWidth(const char *text, uint16 len) const;
void drawChar(uint16 x, uint16 y, uint8 color, const uint8 *chr);
void drawText(uint16 x, uint16 y, uint8 color, const char *text, bool outlined = true);
void drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col);
void shake(bool reset);
void blankScreen();
void blankScreenEffect1();
void blankScreenEffect2();
void blankScreenEffect3();
private:
enum {
FADE_SPEED = 16,
D_BLOCK_W = 8,
D_BLOCK_H = 8
};
enum BufferDimension {
BACKDROP_W = 640,
BACKDROP_H = 200,
SCREEN_W = 320,
SCREEN_H = 200,
PANEL_W = 320,
PANEL_H = 50
};
struct {
uint8 *room;
uint8 *screen;
uint8 *panel;
int dirtyMin, dirtyMax;
bool scrollable;
} _pal;
struct Dynalum {
bool valid;
uint8 msk[50 * 160];
int8 lum[8 * 3];
uint8 prevColMask;
};
struct TextSlot {
uint16 x;
uint8 color;
Common::String text;
bool outlined;
};
uint8 *_screenBuf;
uint8 *_panelBuf;
uint8 *_backdropBuf;
uint8 _mousePtr[14 * 14];
uint8 _fullRefresh;
uint8 *_dirtyBlocks;
uint16 _dirtyBlocksWidth, _dirtyBlocksHeight;
bool _fullscreen;
uint16 _horizontalScroll;
uint16 _bdWidth, _bdHeight;
TextSlot _texts[GAME_SCREEN_HEIGHT];
uint8 _curTextColor;
uint8 _charWidth[256];
bool _gotTick;
Dynalum _dynalum;
OSystem *_system;
QueenEngine *_vm;
static const uint8 _font[];
static const uint8 _palJoeClothes[];
static const uint8 _palJoeDress[];
};
} // End of namespace Queen
#endif
|