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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENDISPLAY_H
#define QUEENDISPLAY_H
#include "common/util.h"
#include "queen/defs.h"
namespace Queen {
enum RenderingBuffer {
RB_BACKDROP = 0,
RB_PANEL = 1,
RB_SCREEN = 2,
RB_MINI = 3
};
enum JoePalette {
JP_CLOTHES = 0,
JP_DRESS = 1
};
struct Dynalum {
bool valid;
uint8 msk[50 * 160];
int8 lum[8 * 3];
uint8 prevColMask;
};
struct TextRenderer {
void init();
void drawString(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint8 color, const char *text, bool outlined = true);
void drawChar(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint8 color, const uint8 *chr);
Language _lang;
uint8 _charWidth[256];
static const uint8 _font[];
};
class QueenEngine;
class Display {
public:
Display(QueenEngine *vm, Language language, OSystem *system);
~Display();
void dynalumInit(const char *roomName, uint16 roomNum);
void dynalumUpdate(int16 x, int16 y);
void palConvert(uint8 *outPal, const uint8 *inPal, int start, int end);
void palSet(const uint8 *pal, int start, int end, bool updateScreen = false);
void palSetJoe(JoePalette pal);
void palFadeIn(int start, int end, uint16 roomNum, bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0);
void palFadeOut(int start, int end, uint16 roomNum);
void palFadePanel();
void palScroll(int start, int end);
void palCustomColors(uint16 roomNum);
void palCustomScroll(uint16 roomNum);
void palCustomFlash();
void palCustomLightsOff(uint16 roomNum);
void palCustomLightsOn(uint16 roomNum);
void palSetAllDirty() { _pal.dirtyMin = 0; _pal.dirtyMax = 255; }
void screenMode(int comPanel, bool inCutaway);
void prepareUpdate();
void update(bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0);
void blit(RenderingBuffer dstBuf, uint16 dstX, uint16 dstY, const uint8 *srcBuf, uint16 srcW, uint16 srcH, uint16 srcPitch, bool xflip, bool masked);
void fill(RenderingBuffer dstBuf, uint16 x, uint16 y, uint16 w, uint16 h, uint8 color);
void readPCX(uint8 *dst, uint16 dstPitch, const uint8 *src, uint16 w, uint16 h);
void readPCXBackdrop(const uint8 *pcxBuf, uint32 size, bool useFullPal);
void readPCXPanel(const uint8 *pcxBuf, uint32 size);
void horizontalScrollUpdate(int16 xCamera);
void horizontalScroll(int16 scroll);
int16 horizontalScroll() const { return _horizontalScroll; }
void fullscreen(bool fs) { debug(0, "Display::fullscreen(%d)", fs); _fullscreen = fs; }
bool fullscreen() const { return _fullscreen; }
void handleTimer();
void waitForTimer();
void setMouseCursor(uint8 *buf, uint16 w, uint16 h, uint16 xhs, uint16 yhs);
void showMouseCursor(bool show);
uint16 textWidth(const char *text) const;
void drawText(uint16 x, uint16 y, uint8 color, const char *text, bool outlined = true);
void drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col);
void drawScreen();
void blankScreen();
void blankScreenEffect1();
void blankScreenEffect2();
void blankScreenEffect3();
private:
enum {
FADE_SPEED = 16
};
enum BufferDimension {
BACKDROP_W = 640,
BACKDROP_H = 200,
SCREEN_W = 320,
SCREEN_H = 200,
PANEL_W = 320,
PANEL_H = 50,
MINI_W = 32,
MINI_H = 32
};
TextRenderer _textRenderer;
struct {
uint8 *room;
uint8 *screen;
int dirtyMin, dirtyMax;
bool scrollable;
} _pal;
uint8 *_buffer[4];
uint16 _bufPitch[4];
bool _fullscreen;
uint16 _horizontalScroll;
uint16 _bdWidth, _bdHeight;
bool _gotTick;
int _curBlankingEffect;
Dynalum _dynalum;
OSystem *_system;
QueenEngine *_vm;
static const uint8 _palJoeClothes[];
static const uint8 _palJoeDress[];
};
} // End of namespace Queen
#endif
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