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|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "queen/graphics.h"
#include "queen/display.h"
namespace Queen {
Graphics::Graphics(Display *display, Resource *resource)
: _cameraBob(0), _display(display), _resource(resource) {
memset(_frames, 0, sizeof(_frames));
memset(_banks, 0, sizeof(_banks));
memset(_bobs, 0, sizeof(_bobs));
memset(_sortedBobs, 0, sizeof(_sortedBobs));
_sortedBobsCount = 0;
_shrinkBuffer.data = new uint8[ BOB_SHRINK_BUF_SIZE ];
}
Graphics::~Graphics() {
uint32 i;
for(i = 0; i < ARRAYSIZE(_banks); ++i) {
delete _banks[i].data;
}
frameEraseAll(true);
delete[] _shrinkBuffer.data;
}
void Graphics::bankLoad(const char *bankname, uint32 bankslot) {
int16 i;
bankErase(bankslot);
_banks[bankslot].data = _resource->loadFile(bankname);
if (!_banks[bankslot].data) {
error("Unable to open bank '%s'", bankname);
}
int16 entries = (int16)READ_LE_UINT16(_banks[bankslot].data);
if (entries < 0 || entries >= MAX_BANK_SIZE) {
error("Maximum bank size exceeded or negative bank size : %d", entries);
}
debug(9, "Graphics::bankLoad(%s, %d) - entries = %d", bankname, bankslot, entries);
uint32 offset = 2;
uint8 *p = _banks[bankslot].data;
for (i = 1; i <= entries; ++i) {
_banks[bankslot].indexes[i] = offset;
uint16 w = READ_LE_UINT16(p + offset + 0);
uint16 h = READ_LE_UINT16(p + offset + 2);
// jump to next entry, skipping data & header
offset += w * h + 8;
}
}
void Graphics::bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot) {
debug(9, "Graphics::bankUnpack(%d, %d, %d)", srcframe, dstframe, bankslot);
uint8 *p = _banks[bankslot].data + _banks[bankslot].indexes[srcframe];
if (!_banks[bankslot].data)
error("Graphics::bankUnpack(%i, %i, %i) called but _banks[bankslot].data is NULL!",
srcframe, dstframe, bankslot);
BobFrame *pbf = &_frames[dstframe];
delete[] pbf->data;
pbf->width = READ_LE_UINT16(p + 0);
pbf->height = READ_LE_UINT16(p + 2);
pbf->xhotspot = READ_LE_UINT16(p + 4);
pbf->yhotspot = READ_LE_UINT16(p + 6);
uint32 size = pbf->width * pbf->height;
pbf->data = new uint8[ size ];
memcpy(pbf->data, p + 8, size);
}
void Graphics::bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot) {
debug(9, "Graphics::bankOverpack(%d, %d, %d)", srcframe, dstframe, bankslot);
uint8 *p = _banks[bankslot].data + _banks[bankslot].indexes[srcframe];
uint16 src_w = READ_LE_UINT16(p + 0);
uint16 src_h = READ_LE_UINT16(p + 2);
// unpack if destination frame is smaller than source one
if (_frames[dstframe].width < src_w || _frames[dstframe].height < src_h) {
bankUnpack(srcframe, dstframe, bankslot);
}
else {
// copy data 'over' destination frame (without changing frame header)
memcpy(_frames[dstframe].data, p + 8, src_w * src_h);
}
}
void Graphics::bankErase(uint32 bankslot) {
debug(9, "Graphics::bankErase(%d)", bankslot);
delete[] _banks[bankslot].data;
_banks[bankslot].data = 0;
}
void Graphics::bobSetupControl() {
bankLoad("control.BBK",17);
bankUnpack(1, 1, 17); // Mouse pointer
bankUnpack(3, 3, 17); // Up arrow dialogue
bankUnpack(4, 4, 17); // Down arrow dialogue
bankErase(17);
}
void Graphics::bobAnimString(uint32 bobnum, const AnimFrame *animBuf) {
debug(9, "Graphics::bobAnimString(%d)", bobnum);
_bobs[bobnum].animString(animBuf);
}
void Graphics::bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip) {
debug(9, "Graphics::bobAnimNormal(%d, %d, %d, %d)", bobnum, firstFrame, lastFrame, speed);
_bobs[bobnum].animNormal(firstFrame, lastFrame, speed, rebound, xflip);
}
void Graphics::bobAnimReset(uint32 bobnum) {
BobSlot *pbs = &_bobs[bobnum];
if(pbs->active && pbs->animating) {
const AnimFrame *anim = pbs->anim.string.buffer;
if (anim != NULL) {
pbs->anim.string.curPos = anim;
pbs->frameNum = anim->frame;
pbs->anim.speed = anim->speed / 4;
}
else {
pbs->anim.speed = pbs->anim.speedBak;
pbs->frameNum = pbs->anim.normal.firstFrame;
pbs->frameDir = 1;
}
}
}
void Graphics::bobMove(uint32 bobnum, int16 endx, int16 endy, int16 speed) {
debug(9, "Graphics::bobMove(%d, %d, %d, %d)", bobnum, endx, endy, speed);
BobSlot *pbs = &_bobs[bobnum];
pbs->active = true;
pbs->moving = true;
pbs->endx = endx;
pbs->endy = endy;
pbs->speed = (speed < 1) ? 1 : speed;
int16 dx = endx - pbs->x;
if (dx < 0) {
pbs->dx = -dx;
pbs->xdir = -1;
}
else {
pbs->dx = dx;
pbs->xdir = 1;
}
int16 dy = endy - pbs->y;
if (dy < 0) {
pbs->dy = -dy;
pbs->ydir = -1;
}
else {
pbs->dy = dy;
pbs->ydir = 1;
}
if (pbs->dx > pbs->dy) {
pbs->total = pbs->dy / 2;
pbs->xmajor = true;
}
else {
pbs->total = pbs->dx / 2;
pbs->xmajor = false;
}
// move one step along line to avoid glitching
pbs->moveOneStep();
}
void BobSlot::moveOneStep() {
if(xmajor) {
if(x == endx) {
y = endy;
moving = false;
}
else {
x += xdir;
total += dy;
if(total > dx) {
y += ydir;
total -= dx;
}
}
}
else {
if(y == endy) {
x = endx;
moving = false;
}
else {
y += ydir;
total += dx;
if(total > dy) {
x += xdir;
total -= dy;
}
}
}
}
void BobSlot::animOneStep() {
if (anim.string.buffer != NULL) {
--anim.speed;
if(anim.speed == 0) {
// jump to next entry
++anim.string.curPos;
uint16 nextFrame = anim.string.curPos->frame;
if (nextFrame == 0) {
anim.string.curPos = anim.string.buffer;
frameNum = anim.string.curPos->frame;
}
else {
frameNum = nextFrame;
}
anim.speed = anim.string.curPos->speed / 4;
// FIXME: handle that when QueenSound class is ready
// play memory sfx and move on to next frame
if(frameNum > 500) {
frameNum -= 500;
// _sound->sfxplay(NULLstr);
}
}
}
else {
// normal looping animation
--anim.speed;
if(anim.speed == 0) {
anim.speed = anim.speedBak;
int16 nextFrame = frameNum + frameDir;
if (nextFrame > anim.normal.lastFrame || nextFrame < anim.normal.firstFrame) {
if (anim.normal.rebound) {
frameDir *= -1;
}
else {
frameNum = anim.normal.firstFrame - 1;
}
}
frameNum += frameDir;
}
}
}
void BobSlot::animString(const AnimFrame *animBuf) {
active = true;
animating = true;
anim.string.buffer = animBuf;
anim.string.curPos = animBuf;
frameNum = animBuf->frame;
anim.speed = animBuf->speed / 4;
}
void BobSlot::animNormal(uint16 firstFrame, uint16 lastFrame, uint16 spd, bool rebound, bool flip) {
active = true;
animating = true;
frameNum = firstFrame;
anim.speed = spd;
anim.speedBak = spd;
anim.string.buffer = NULL;
anim.normal.firstFrame = firstFrame;
anim.normal.lastFrame = lastFrame;
anim.normal.rebound = rebound;
frameDir = 1;
xflip = flip;
}
void Graphics::bobDraw(uint32 bobnum, int16 x, int16 y, uint16 scale, bool xflip, const Box& box) {
uint16 w, h;
debug(9, "Graphics::bobDraw(%d, %d, %d, %d)", bobnum, x, y, scale);
BobFrame *pbf = &_frames[bobnum];
if (scale < 100) {
bobShrink(pbf, scale);
pbf = &_shrinkBuffer;
}
w = pbf->width;
h = pbf->height;
if(w != 0 && h != 0 && box.intersects(x, y, w, h)) {
uint8 *src = pbf->data;
uint16 x_skip = 0;
uint16 y_skip = 0;
uint16 w_new = w;
uint16 h_new = h;
// compute bounding box intersection with frame
if (x < box.x1) {
x_skip = box.x1 - x;
w_new -= x_skip;
x = box.x1;
}
if (y < box.y1) {
y_skip = box.y1 - y;
h_new -= y_skip;
y = box.y1;
}
if (x + w_new > box.x2 + 1) {
w_new = box.x2 - x + 1;
}
if (y + h_new > box.y2 + 1) {
h_new = box.y2 - y + 1;
}
src += w * y_skip;
if (!xflip) {
src += x_skip;
_display->blit(RB_SCREEN, x, y, src, w_new, h_new, w, xflip, true);
}
else {
src += w - w_new - x_skip;
x += w_new - 1;
_display->blit(RB_SCREEN, x, y, src, w_new, h_new, w, xflip, true);
}
}
}
void Graphics::bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y) {
if (bobnum == 0) {
// clear panel area
_display->fill(RB_PANEL, x, y, 32, 32, INK_BG_PANEL);
}
else {
BobFrame *pbf = &_frames[bobnum];
_display->blit(RB_PANEL, x, y, pbf->data, pbf->width, pbf->height, pbf->width, false, false);
}
}
void Graphics::bobPaste(uint32 bobnum, int16 x, int16 y) {
BobFrame *pbf = &_frames[bobnum];
_display->blit(RB_BACKDROP, x, y, pbf->data, pbf->width, pbf->height, pbf->width, false, true);
frameErase(bobnum);
}
void Graphics::bobShrink(const BobFrame* pbf, uint16 percentage) {
// computing new size, rounding to upper value
uint16 new_w = (pbf->width * percentage + 50) / 100;
uint16 new_h = (pbf->height * percentage + 50) / 100;
debug(9, "Graphics::bobShrink() - scale = %d, bufsize = %d", percentage, new_w * new_h);
if (new_w != 0 && new_h != 0) {
_shrinkBuffer.width = new_w;
_shrinkBuffer.height = new_h;
uint32 shrinker = (100 << 0x10) / percentage;
uint16 x_scale = shrinker >> 0x10;
uint16 y_scale = x_scale * pbf->width;
shrinker &= 0xFFFF;
uint8* src = pbf->data;
uint8* dst = _shrinkBuffer.data;
uint32 y_count = 0;
while (new_h--) {
uint16 i;
uint32 x_count = 0;
uint8 *p = src;
for(i = 0; i < new_w; ++i) {
*dst++ = *p;
p += x_scale;
x_count += shrinker;
if (x_count > 0xFFFF) {
++p;
x_count &= 0xFFFF;
}
}
src += y_scale;
y_count += shrinker;
if (y_count > 0xFFFF) {
src += pbf->width;
y_count &= 0xFFFF;
}
}
}
}
void Graphics::bobClear(uint32 bobnum) {
BobSlot *pbs = &_bobs[bobnum];
pbs->active = 0;
pbs->xflip = false;
pbs->animating = false;
pbs->anim.string.buffer = NULL;
pbs->moving = false;
pbs->scale = 100;
pbs->box.x1 = 0;
pbs->box.y1 = 0;
pbs->box.x2 = GAME_SCREEN_WIDTH - 1;
if (_display->fullscreen() || bobnum == 16) { // FIXME: does bob number 16 really used ?
pbs->box.y2 = GAME_SCREEN_HEIGHT - 1;
}
else {
pbs->box.y2 = ROOM_ZONE_HEIGHT - 1;
}
}
void Graphics::bobSortAll() {
_sortedBobsCount = 0;
// animate/move the bobs
for (int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
BobSlot *pbs = &_bobs[i];
if (pbs->active) {
_sortedBobs[_sortedBobsCount] = pbs;
++_sortedBobsCount;
if (pbs->animating) {
pbs->animOneStep();
}
if (pbs->moving) {
for (uint32 j = 0; pbs->moving && j < pbs->speed; ++j) {
pbs->moveOneStep();
}
}
}
}
// bubble sort the bobs
for (int32 index = 0; index < _sortedBobsCount - 1; ++index) {
int32 smallest = index;
for (int32 compare = index + 1; compare <= _sortedBobsCount - 1; ++compare) {
if (_sortedBobs[compare]->y < _sortedBobs[smallest]->y) {
smallest = compare;
}
}
if (index != smallest) {
SWAP(_sortedBobs[index], _sortedBobs[smallest]);
}
}
}
void Graphics::bobDrawAll() {
int i;
for (i = 0; i < _sortedBobsCount; ++i) {
BobSlot *pbs = _sortedBobs[i];
if (pbs->active) {
BobFrame *pbf = &_frames[ pbs->frameNum ];
uint16 xh, yh, x, y;
xh = pbf->xhotspot;
yh = pbf->yhotspot;
if (pbs->xflip) {
xh = pbf->width - xh;
}
// adjusts hot spots when object is scaled
if (pbs->scale != 100) {
xh = (xh * pbs->scale) / 100;
yh = (yh * pbs->scale) / 100;
}
// adjusts position to hot-spot and screen scroll
x = pbs->x - xh - _display->horizontalScroll();
y = pbs->y - yh;
bobDraw(pbs->frameNum, x, y, pbs->scale, pbs->xflip, pbs->box);
}
}
}
void Graphics::bobClearAll() {
for(int32 i = 0; i < ARRAYSIZE(_bobs); ++i) {
bobClear(i);
}
}
BobSlot *Graphics::bob(int index) {
if (index < MAX_BOBS_NUMBER)
return _bobs + index;
else {
error("QueenGraphics::bob called with index = %i but MAX_BOBS_NUMBER = %i",
index, MAX_BOBS_NUMBER);
}
}
void Graphics::bobCustomParallax(uint16 roomNum) {
int i;
uint16 screenScroll = _display->horizontalScroll();
switch (roomNum) {
case 17:
_bobs[8].x = 250 - screenScroll + screenScroll / 2;
break;
case 100:
_bobs[5].x = 410 - screenScroll + screenScroll / 2;
_bobs[6].x = 790 - screenScroll + screenScroll / 2;
break;
case 43:
_bobs[5].x = 320 - screenScroll + screenScroll / 2;
break;
case 51:
_bobs[5].x = 280 - screenScroll + screenScroll / 2;
break;
case 67:
_bobs[5].x = 600 - screenScroll + screenScroll / 2;
break;
case 73 :
if(_display->fullscreen()) {
for(i = 1; i <= 3; ++i) {
_bobs[i].box.y2 = 199;
}
_bobs[24].box.y2 = 199;
}
break;
case 90 :
_bobs[5].x = 340 - screenScroll + screenScroll / 2;
_bobs[6].x = 50 - screenScroll + screenScroll / 2;
_bobs[7].x = 79 - screenScroll + screenScroll / 2;
for(i = 1; i <= 8; ++i) {
_bobs[i].box.y2 = 199;
}
_bobs[20].box.y2 = 199;
break;
case 94 :
for(i = 0; i < 3; ++i) {
_bobs[i].box.y2=199;
}
break;
case 74 : // Carbam
warning("Graphics::bobCustomParallax() - room 74 not handled");
break;
case 69 : // Fight1
warning("Graphics::bobCustomParallax() - room 69 not handled");
break;
case 116: // CR 2 - CD-Rom pan right while Rita talks...
_cameraBob = -1;
debug(9, "Graphics::bobCustomParallax() - %d", screenScroll);
if (screenScroll < 80) {
_display->horizontalScroll(screenScroll + 4);
// Joe's body and head
_bobs[ 1].x += 4;
_bobs[20].x += 4;
// Rita's body and head
_bobs[ 2].x -= 2;
_bobs[21].x -= 2;
}
break;
case 123: // CR 2 - CD-Rom the guys move off screen
_bobs[21].x += 2;
_bobs[21].y += 2;
break;
}
}
void Graphics::textCurrentColor(uint8 color) {
_curTextColor = color;
}
void Graphics::textSet(uint16 x, uint16 y, const char *text, bool outlined) {
if (y < GAME_SCREEN_HEIGHT) {
if (x == 0) x = 1;
if (y == 0) y = 1;
TextSlot *pts = &_texts[y];
pts->x = x;
pts->color = _curTextColor;
pts->outlined = outlined;
pts->text = text;
}
}
void Graphics::textSetCentered(uint16 y, const char *text, bool outlined) {
uint16 x = (GAME_SCREEN_WIDTH - textWidth(text)) / 2;
textSet(x, y, text, outlined);
}
void Graphics::textDrawAll() {
int y;
for (y = GAME_SCREEN_HEIGHT - 1; y > 0; --y) {
const TextSlot *pts = &_texts[y];
if (!pts->text.isEmpty()) {
_display->textDraw(pts->x, y, pts->color, pts->text.c_str(), pts->outlined);
}
}
}
void Graphics::textClear(uint16 y1, uint16 y2) {
while (y1 <= y2) {
_texts[y1].text.clear();
++y1;
}
}
uint16 Graphics::textWidth(const char* text) const {
return _display->textWidth(text);
}
void Graphics::frameErase(uint32 fslot) {
BobFrame *pbf = &_frames[fslot];
pbf->width = 0;
pbf->height = 0;
delete[] pbf->data;
pbf->data = 0;
}
void Graphics::frameEraseAll(bool joe) {
int i = 0;
if (!joe) {
i = FRAMES_JOE + FRAMES_JOE_XTRA;
}
while (i < 256) {
frameErase(i);
++i;
}
}
void Graphics::loadBackdrop(const char* name, uint16 room) {
// init Dynalum
char roomPrefix[20];
strcpy(roomPrefix, name);
roomPrefix[ strlen(roomPrefix) - 4 ] = '\0';
_display->dynalumInit(_resource, roomPrefix, room);
uint8 *pcxbuf = _resource->loadFile(name);
if (pcxbuf == NULL) {
error("Unable to load backdrop : '%s'", name);
}
uint32 size = _resource->fileSize(name);
_display->pcxReadBackdrop(pcxbuf, size, room > 114);
delete[] pcxbuf;
if (room >= 90) {
_cameraBob = 0;
}
_lastRoom = room; // TEMP
}
void Graphics::loadPanel() {
uint8 *pcxbuf = _resource->loadFile("panel.pcx");
if (pcxbuf == NULL) {
error("Unable to open panel file");
}
uint32 size = _resource->fileSize("panel.pcx");
_display->pcxReadPanel(pcxbuf, size);
delete[] pcxbuf;
}
void Graphics::useJournal() { // GameSettings* pgs
int i;
bobClearAll();
loadBackdrop("journal.pcx", 160);
_display->palFadeOut(0, 255, 160);
// load and unpack journal frames
frameEraseAll(false);
bankLoad("journal.BBK", 8);
for(i = 1; i <= 20; ++i) {
bankUnpack(i, FRAMES_JOURNAL + i, 8);
// set hot spots to zero
_frames[FRAMES_JOURNAL + i].xhotspot = 0;
_frames[FRAMES_JOURNAL + i].yhotspot = 0;
}
// adjust info box hot spot to put it on top always
_frames[FRAMES_JOURNAL + 20].yhotspot = 200;
bankErase(8);
// TODO: setup zones
journalBobPreDraw();
_display->palFadeIn(0, 255, 160);
}
void Graphics::journalBobSetup(uint32 bobnum, uint16 x, uint16 y, uint16 frameNum)
{
BobSlot *pbs = &_bobs[bobnum];
pbs->active = true;
pbs->x = x;
pbs->y = y;
pbs->frameNum = FRAMES_JOURNAL + frameNum;
pbs->box.y2 = GAME_SCREEN_HEIGHT - 1;
}
void Graphics::journalBobPreDraw() { // GameSettings* pgs
journalBobSetup(1, 32, 8, 1); // Review entry
journalBobSetup(2, 32, 56, 2); // Make entry
journalBobSetup(3, 32, 104, 1); // Close book
journalBobSetup(4, 32, 152, 3); // Give up
// journalBobSetup(5, 136 + pgs->talkSpeed * 4 - 4, 164, 18); // Text speed
journalBobSetup(6, 221, 155, 16); // SFX on/off
// _bobs[6].active = pgs->sfxToggle;
// journalBobSetup(7, 136 + (pgs->volume * 130) / 100 - 4, 177, 19); // Music volume
journalBobSetup(10, 158, 155, 16); // Voice on/off
// _bobs[10].active = pgs->voiceToggle;
journalBobSetup(11, 125, 167, 16); // Text on/off
// _bobs[11].active = pgs->textToggle;
journalBobSetup(12, 125, 181, 16); // Music on/off
// _bobs[12].active = pgs->musicToggle;
}
void Graphics::cameraBob(int bobNum) {
_cameraBob = bobNum;
}
void Graphics::update(bool fastmode) {
// FIXME: temporary code, move to Logic::update()
bobSortAll();
if (_cameraBob >= 0) {
_display->horizontalScrollUpdate(_bobs[_cameraBob].x);
}
// FIXME: currently, we use the _lastRoom variable only
// to know in which current room we are. This is necessary
// for the parallax stuff as it relies on the room number.
// When we switch to the Logic::update() method, we will be
// able to get rid of this variable...
bobCustomParallax(_lastRoom);
_display->prepareUpdate();
bobDrawAll();
textDrawAll();
if (!fastmode) {
g_queen->delay(100);
}
_display->palCustomScroll(_lastRoom);
_display->update(_bobs[0].active, _bobs[0].x, _bobs[0].y);
}
void Graphics::bobSetText(
BobSlot *pbs,
const char *text,
int textX, int textY,
int color, int flags) {
// function MAKE_SPEAK_BOB, lines 335-457 in talk.c
if (text[0] == '\0')
return;
// debug(0, "makeSpeakBob('%s', (%i,%i), %i, %i, %i, %i);",
// text, bob->x, bob->y, textX, textY, color, flags);
// Duplicate string and append zero if needed
char textCopy[MAX_STRING_SIZE];
int length = strlen(text);
memcpy(textCopy, text, length);
if (textCopy[length - 1] >= 'A')
textCopy[length++] = '.';
textCopy[length] = '\0';
// Split text into lines
char lines[8][MAX_STRING_SIZE];
int lineCount = 0;
int wordCount = 0;
int lineLength = 0;
int i;
for (i = 0; i < length; i++) {
if (textCopy[i] == ' ')
wordCount++;
lineLength++;
if ((lineLength > 20 && textCopy[i] == ' ') || i == (length-1)) {
memcpy(lines[lineCount], textCopy + i + 1 - lineLength, lineLength);
lines[lineCount][lineLength] = '\0';
lineCount++;
lineLength = 0;
}
}
// Plan: write each line to Screen 2, put black outline around lines and
// pick them up as a BOB.
// Find width of widest line
int maxLineWidth = 0;
for (i = 0; i < lineCount; i++) {
int width = textWidth(lines[i]);
if (maxLineWidth < width)
maxLineWidth = width;
}
// Calc text position
short x, y, width, height;
if (flags) {
if (flags == 2)
x = 160 - maxLineWidth / 2;
else
x = textX;
y = textY;
width = 0;
}
else {
x = pbs->x;
y = pbs->y;
BobFrame *pbf = frame(pbs->frameNum);
width = (pbf->width * pbs->scale) / 100;
height = (pbf->height * pbs->scale) / 100;
y = y - height - 16 - lineCount * 9;
}
// XXX x -= scrollx;
if (y < 0) {
y = 0;
if (x < 160)
x += width / 2;
else
x -= width / 2 + maxLineWidth;
}
else if (!flags)
x -= maxLineWidth / 2;
if (x < 0)
x = 4;
else if ((x + maxLineWidth) > 320)
x = 320 - maxLineWidth - 4;
textCurrentColor(color);
for (i = 0; i < lineCount; i++) {
int lineX = x + (maxLineWidth - textWidth(lines[i])) / 2;
//debug(0, "Setting text '%s' at (%i, %i)", lines[i], lineX, y + 9 * i);
textSet(lineX, y + 9 * i, lines[i]);
}
}
int Graphics::textCenterX(const char *text) const {
return 160 - textWidth(text) / 2;
}
} // End of namespace Queen
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