1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENGRAPHICS_H
#define QUEENGRAPHICS_H
#include "queen/queen.h"
#include "queen/defs.h"
#include "queen/structs.h"
namespace Queen {
#define MAX_BANK_SIZE 110
#define MAX_FRAMES_NUMBER 256
#define MAX_BANKS_NUMBER 18
#define MAX_BOBS_NUMBER 64
struct BobFrame {
uint16 width, height;
uint16 xhotspot, yhotspot;
uint8 *data;
};
struct BobSlot {
bool active;
//! current position
uint16 x, y;
//! bounding box
Box box;
bool xflip;
//! shrinking percentage
uint16 scale;
//! associated BobFrame
uint16 frameNum;
//! 'direction' for the next frame (-1, 1)
uint8 frameDir;
//! animation stuff
bool animating;
struct {
uint16 speed, speedBak;
//! string based animation
struct {
uint8* buffer;
uint8* curPos;
} string;
//! normal moving animation
struct {
bool rebound;
uint16 firstFrame, lastFrame;
} normal;
} anim;
bool moving;
//! moving speed
uint16 speed;
//! move along x axis instead of y
bool xmajor;
//! moving direction
int8 xdir, ydir;
//! destination point
uint16 endx, endy;
uint16 dx, dy;
uint16 total;
void moveOneStep();
void animOneStep();
};
struct TextSlot {
uint16 x;
uint8 color;
Common::String text;
bool outlined;
};
//class Display;
class Graphics {
public:
Graphics(Resource *resource);
~Graphics();
void bankLoad(const char *bankname, uint32 bankslot); // loadbank()
void bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // unpackbank()
void bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // overpackbank()
void bankErase(uint32 bankslot); // erase()
void bobSetupControl();
void bobAnimString(uint32 bobnum, uint8* animBuf); // stringanim()
void bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip); // makeanim()
void bobMove(uint32 bobnum, uint16 endx, uint16 endy, int16 speed); // movebob()
void bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xflip, const Box& box); // bob()
void bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y); // invbob()
void bobPaste(uint32 bobnum, uint16 x, uint16 y); // bobpaste()
void bobShrink(const BobFrame* pbf, uint16 percentage); // shrinkbob()
void bobClear(uint32 bobnum); // clearbob()
void bobSortAll(); // sortbobs()
void bobDrawAll(); // drawbobs()
void bobClearAll(); // clearallbobs()
BobSlot *bob(int index);
void textCurrentColor(uint8 color); // ink()
void textSet(uint16 x, uint16 y, const char *text, bool outlined = true); // text()
void textDrawAll(); // drawtext()
void textClear(uint16 y1, uint16 y2); // blanktexts()
uint16 textWidth(const char* text) const; // textlen()
void frameErase(uint32 fslot);
void frameEraseAll(bool joe); // freeframes, freeallframes
void backdropLoad(const char *name, uint16 room); // loadbackdrop
void backdropDraw();
void panelLoad(); // loadpanel
void panelDraw();
void panelClear();
void boxDraw(const Box &b, uint8 color);
void useJournal();
void journalBobSetup(uint32 bobnum, uint16 x, uint16 y, uint16 frame);
void journalBobPreDraw();
void update();
void displayText(const TextSlot *pts, uint16 y); // FIXME: move to Display class
void displayChar(uint16 x, uint16 y, uint8 color, const uint8 *chr); // FIXME: move to Display class
static void displayBlit(uint8 *dst_buf, uint16 dst_x, uint16 dst_y, uint16 dst_pitch, const uint8 *src_buf, uint16 src_w, uint16 src_h, uint16 src_pitch, bool xflip, bool masked); // FIXME: move to Display class
void displaySetPal(uint8 *pal, int start, int end);
void displayScreen();
void setScreenMode(int comPanel, bool inCutaway);
private:
enum {
BACKDROP_W = 640,
BACKDROP_H = 200,
SCREEN_W = 320,
SCREEN_H = 200,
PANEL_W = 320,
PANEL_H = 50,
BOB_SHRINK_BUF_SIZE = 60000
};
struct PackedBank {
uint32 indexes[MAX_BANK_SIZE];
uint8 *data;
};
//! unbanked bob frames
BobFrame _frames[MAX_FRAMES_NUMBER];
//! banked bob frames
PackedBank _banks[MAX_BANKS_NUMBER];
BobSlot _bobs[MAX_BOBS_NUMBER];
//! bobs to display
BobSlot *_sortedBobs[MAX_BOBS_NUMBER];
uint16 _sortedBobsCount;
//! used to scale a BobFrame
BobFrame _shrinkBuffer;
TextSlot _texts[GAME_SCREEN_HEIGHT];
uint8 _curTextColor;
uint16 _cameraBob; // cambob
//! current room dimensions
uint16 _backdropWidth, _backdropHeight; // BDxres, BDyres
//! current room bitmap
uint8 *_backdrop;
uint8 *_screen;
bool _fullscreen;
bool _panelFlag;
uint16 _horizontalScroll;
uint8 *_palette;
//! panel storage area
uint8 *_panel;
Resource *_resource;
// Display *_display;
//! font used to render the text
static const uint8 FONT[]; // FIXME: move to Display class
//! font justification values
static const uint8 FONT_SIZES[]; // FIXME: move to Display class
void readPCX(const uint8 *src, uint8 *dst, uint16 dstPitch, uint16 w, uint16 h);
};
} // End of namespace Queen
#endif
|