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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#ifndef QUEENLOGIC_H
#define QUEENLOGIC_H

#include "queen/queen.h"
#include "queen/structs.h"

namespace Queen {


enum {
	FRAME_XTRA = 2
};

class Logic {

public:
	Logic(Resource *resource);
	~Logic();

	uint16 currentRoom();
	void currentRoom(uint16 room);
	void oldRoom(uint16 room);
	ObjectData* objectData(int index);
	uint16 roomData(int room);
	uint16 objMax(int room);
	GraphicData* findGraphic(int index);

	uint16 findBob(uint16 obj); // FIXME: move that to QueenDisplay ?
	uint16 findFrame(uint16 obj); // FIXME: move that to QueenDisplay ?

	int16 *area(int index, int subIndex);
	uint16 walkOffCount();
	uint16 *walkOffData(int index);

	int16 gameState(int index);
	void gameState(int index, int16 newValue);

protected:
	uint8 *_jas;
	uint16 _numRooms;
	uint16 _currentRoom;
	uint16 _oldRoom;	
	uint16 _newRoom;	
	uint16 _numNames;
	uint16 _numObjects;
	uint16 _numDescriptions;
	uint16 _numItems;
	uint16 _numGraphics;

	uint16 _numObjectBoxes;
	uint16 _numWalkOffs;

	uint16 *_roomData;
	uint16 *_sfxName;
	int16 *_objMax;
	int16 *_areaMax;
	uint16 (*_objectBox)[4]; // FIXME: Box *_objectBox;
	uint16 (*_itemData)[5]; // FIXME: ItemData *_itemData;
	GraphicData *_graphicData;
	ObjectData *_objectData;
	uint16 (*_actorData)[12]; // FIXME: ActorData *_actorData;
	int16 (*_area)[11][8]; // FIXME: Area *_area[11];
	uint16 (*_walkOffData)[3]; // FIXME: WalkOffData *_walkOffData;

	enum {
		GAME_STATE_COUNT = 211
	};

	int16 _gameState[GAME_STATE_COUNT];
	
	uint16 _maxAnimatedFrame, _maxStaticFrame, _maxAnimatedFrameLen; // FMAXA, FMAX, FMAXALEN

	Resource *_resource;

	void initialise();
};

} // End of namespace Queen

#endif