1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENLOGIC_H
#define QUEENLOGIC_H
#include "queen/queen.h"
namespace Queen {
struct GraphicData {
uint16 x, y;
int16 firstFrame, lastFrame;
uint16 speed;
};
struct ObjectData {
int16 name;
uint16 x;
uint16 y;
uint16 description;
int16 entryObj;
uint16 room;
int16 state;
int16 image;
};
enum {
FRAME_XTRA = 2
};
class QueenLogic {
public:
QueenLogic(QueenResource *resource);
~QueenLogic();
uint16 currentRoom();
void currentRoom(uint16 room);
void oldRoom(uint16 room);
ObjectData* objectData(int index);
uint16 roomData(int room);
uint16 objMax(int room);
GraphicData* findGraphic(int index);
uint16 findBob(uint16 obj); // FIXME: move that to QueenDisplay ?
uint16 findFrame(uint16 obj); // FIXME: move that to QueenDisplay ?
int16 *area(int index, int subIndex);
uint16 walkOffCount();
uint16 *walkOffData(int index);
protected:
uint8 *_jas;
uint16 _numRooms;
uint16 _currentRoom;
uint16 _oldRoom;
uint16 _newRoom;
uint16 _numNames;
uint16 _numObjects;
uint16 _numDescriptions;
uint16 _numItems;
uint16 _numGraphics;
uint16 _numObjectBoxes;
uint16 _numWalkOffs;
uint16 *_roomData;
uint16 *_sfxName;
uint16 *_objMax;
uint16 *_areaMax;
uint16 (*_objectBox)[4];
uint16 (*_itemData)[5];
GraphicData *_graphicData;
ObjectData *_objectData;
uint16 (*_actorData)[12];
int16 (*_area)[11][8];
uint16 (*_walkOffData)[3];
uint16 _maxAnimatedFrame, _maxStaticFrame, _maxAnimatedFrameLen; // FMAXA, FMAX, FMAXALEN
QueenResource *_resource;
void initialise();
};
} // End of namespace Queen
#endif
|