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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENLOGIC_H
#define QUEENLOGIC_H
#include "queen/queen.h"
#include "queen/structs.h"
namespace Queen {
enum {
FRAME_XTRA = 2
};
enum {
LEFT = 1,
RIGHT = 2,
FRONT = 3,
BACK = 4
};
class Logic {
public:
Logic(Resource *resource);
~Logic();
uint16 currentRoom();
void currentRoom(uint16 room);
void oldRoom(uint16 room);
ObjectData* objectData(int index);
uint16 roomData(int room);
uint16 objMax(int room);
GraphicData* findGraphic(int index);
uint16 findBob(uint16 obj); // FIXME: move that to QueenDisplay ?
uint16 findFrame(uint16 obj); // FIXME: move that to QueenDisplay ?
int16 *area(int index, int subIndex);
uint16 walkOffCount();
WalkOffData *walkOffData(int index);
uint16 joeFacing() { return _joe.facing; }
uint16 joeX() { return _joe.x; }
uint16 joeY() { return _joe.y; }
void joeFacing(uint16 dir);
void joeX(uint16 x);
void joeY(uint16 y);
int16 gameState(int index);
void gameState(int index, int16 newValue);
protected:
uint8 *_jas;
uint16 _numRooms;
uint16 _currentRoom;
uint16 _oldRoom;
uint16 _newRoom;
uint16 _numNames;
uint16 _numObjects;
uint16 _numDescriptions;
uint16 _numItems;
uint16 _numGraphics;
uint16 _numObjectBoxes;
uint16 _numWalkOffs;
uint16 _numObjDesc;
uint16 *_roomData;
uint16 *_sfxName;
int16 *_objMax;
int16 *_areaMax;
Box *_objectBox;
ItemData *_itemData;
GraphicData *_graphicData;
ObjectData *_objectData;
ObjectDescription *_objectDescription;
uint16 (*_actorData)[12]; // FIXME: ActorData *_actorData;
int16 (*_area)[11][8]; // FIXME: Area *_area[11];
WalkOffData *_walkOffData;
enum {
GAME_STATE_COUNT = 211
};
struct {
uint16 x, y;
uint16 facing;
} _joe;
int16 _gameState[GAME_STATE_COUNT];
uint16 _maxAnimatedFrame, _maxStaticFrame, _maxAnimatedFrameLen; // FMAXA, FMAX, FMAXALEN
Resource *_resource;
void initialise();
};
} // End of namespace Queen
#endif
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