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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "queen/music.h"
#include "queen/queen.h"
#include "queen/resource.h"
#include "queen/sound.h"
#include "sound/midiparser.h"
namespace Queen {
// Instrument mapping for MT32 tracks emulated under GM.
static const byte mt32_to_gm[128] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 1, 0, 2, 4, 4, 5, 3, 16, 17, 18, 16, 16, 19, 20, 21, // 0x
6, 6, 6, 7, 7, 7, 8, 112, 62, 62, 63, 63, 38, 38, 39, 39, // 1x
88, 95, 52, 98, 97, 99, 14, 54, 102, 96, 53, 102, 81, 100, 14, 80, // 2x
48, 48, 49, 45, 41, 40, 42, 42, 43, 46, 45, 24, 25, 28, 27, 104, // 3x
32, 32, 34, 33, 36, 37, 35, 35, 79, 73, 72, 72, 74, 75, 64, 65, // 4x
66, 67, 71, 71, 68, 69, 70, 22, 56, 59, 57, 57, 60, 60, 58, 61, // 5x
61, 11, 11, 98, 14, 9, 14, 13, 12, 107, 107, 77, 78, 78, 76, 76, // 6x
47, 117, 127, 118, 118, 116, 115, 119, 115, 112, 55, 124, 123, 0, 14, 117 // 7x
};
MusicPlayer::MusicPlayer(MidiDriver *driver, byte *data, uint32 size) : _driver(driver), _isPlaying(false), _looping(false), _randomLoop(false), _masterVolume(192), _queuePos(0), _musicData(data), _musicDataSize(size) {
memset(_channel, 0, sizeof(_channel));
queueClear();
_lastSong = _currentSong = 0;
_parser = MidiParser::createParser_SMF();
_parser->setMidiDriver(this);
_parser->setTimerRate(_driver->getBaseTempo());
_numSongs = READ_LE_UINT16(_musicData);
this->open();
}
MusicPlayer::~MusicPlayer() {
_driver->setTimerCallback(NULL, NULL);
_parser->unloadMusic();
this->close();
delete _parser;
}
void MusicPlayer::setVolume(int volume) {
if (volume < 0)
volume = 0;
else if (volume > 255)
volume = 255;
if (_masterVolume == volume)
return;
_masterVolume = volume;
for (int i = 0; i < 16; ++i) {
if (_channel[i])
_channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
}
}
bool MusicPlayer::queueSong(uint16 songNum) {
uint8 emptySlots = 0;
for (int i = 0; i < MUSIC_QUEUE_SIZE; i++)
if (!_songQueue[i])
emptySlots++;
if (!emptySlots)
return false;
// Work around bug in Roland music, note that these numbers are 'one-off'
// from the original code
if (/*isRoland && */ songNum == 88 || songNum == 89)
songNum = 62;
_songQueue[MUSIC_QUEUE_SIZE - emptySlots] = songNum;
return true;
}
void MusicPlayer::queueClear() {
_lastSong = _songQueue[0];
_queuePos = 0;
_looping = _randomLoop = false;
memset(_songQueue, 0, sizeof(_songQueue));
}
int MusicPlayer::open() {
// Don't ever call open without first setting the output driver!
if (!_driver)
return 255;
int ret = _driver->open();
if (ret)
return ret;
_driver->setTimerCallback(this, &onTimer);
return 0;
}
void MusicPlayer::close() {
stopMusic();
if (_driver)
_driver->close();
_driver = 0;
}
void MusicPlayer::send(uint32 b) {
byte channel = (byte)(b & 0x0F);
if ((b & 0xFFF0) == 0x07B0) {
// Adjust volume changes by master volume
byte volume = (byte)((b >> 16) & 0x7F);
_channelVolume[channel] = volume;
volume = volume * _masterVolume / 255;
b = (b & 0xFF00FFFF) | (volume << 16);
} else if ((b & 0xF0) == 0xC0 && !_nativeMT32) {
b = (b & 0xFFFF00FF) | mt32_to_gm[(b >> 8) & 0xFF] << 8;
}
else if ((b & 0xFFF0) == 0x007BB0) {
//Only respond to All Notes Off if this channel
//has currently been allocated
if (_channel[b & 0x0F])
return;
}
//Work around annoying loud notes in certain Roland Floda tunes
if (channel == 3 && _currentSong == 90)
return;
if (channel == 4 && _currentSong == 27)
return;
if (channel == 5 && _currentSong == 38)
return;
if (!_channel[channel])
_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
if (_channel[channel])
_channel[channel]->send(b);
}
void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
//Only thing we care about is End of Track.
if (type != 0x2F)
return;
if (_looping || _songQueue[1])
playMusic();
else
stopMusic();
}
void MusicPlayer::onTimer(void *refCon) {
MusicPlayer *music = (MusicPlayer *)refCon;
if (music->_isPlaying)
music->_parser->onTimer();
}
void MusicPlayer::queueTuneList(int16 tuneList) {
queueClear();
//Jungle is the only part of the game that uses multiple tunelists.
//For the sake of code simplification we just hardcode the extended list ourselves
if ((tuneList + 1) == 3) {
_randomLoop = true;
int i = 0;
while(Sound::_jungleList[i])
queueSong(Sound::_jungleList[i++] - 1);
return;
}
int mode = (_numSongs == 40) ? Sound::_tuneDemo[tuneList].mode : Sound::_tune[tuneList].mode;
switch (mode) {
//Random loop
case 0:
_randomLoop = true;
setLoop(false);
break;
//Sequential loop
case 1:
setLoop(_songQueue[1] == 0);
break;
//Play once
case 2:
default:
setLoop(false);
break;
}
int i = 0;
if (_numSongs == 40) {
while(Sound::_tuneDemo[tuneList].tuneNum[i])
queueSong(Sound::_tuneDemo[tuneList].tuneNum[i++] - 1);
} else {
while(Sound::_tune[tuneList].tuneNum[i])
queueSong(Sound::_tune[tuneList].tuneNum[i++] - 1);
}
if (_randomLoop)
_queuePos = randomQueuePos();
}
void MusicPlayer::playMusic() {
if (!_songQueue[0]) {
debug(5, "MusicPlayer::playMusic - Music queue is empty!");
return;
}
uint16 songNum = _songQueue[_queuePos];
//Special type
// > 1000 && < 2000 -> queue different tunelist
// 2000 -> repeat music from previous queue
if (songNum > 999) {
if ((songNum + 1) == 2000) {
songNum = _lastSong;
queueClear();
queueSong(songNum);
} else {
queueTuneList(songNum - 1000);
_queuePos = _randomLoop ? randomQueuePos() : 0;
songNum = _songQueue[_queuePos];
}
}
byte *prevSong = _musicData + songOffset(_currentSong);
if (*prevSong == 0x43 || *prevSong == 0x63) {
if (_buf) {
delete[] _buf;
_buf = 0;
}
}
_currentSong = songNum;
if (!songNum) {
stopMusic();
return;
}
byte *musicPtr = _musicData + songOffset(songNum);
uint32 size = songLength(songNum);
if (*musicPtr == 0x43 || *musicPtr == 0x63) {
uint32 packedSize = songLength(songNum) - 0x200;
_buf = new uint16[packedSize];
uint16 *data = (uint16 *)(musicPtr + 1);
byte *idx = ((byte *)data) + 0x200;
for (uint i = 0; i < packedSize; i++)
#if defined(SCUMM_NEED_ALIGNMENT)
memcpy(&_buf[i], &data[*(idx + i)], sizeof(uint16));
#else
_buf[i] = data[*(idx + i)];
#endif
musicPtr = ((byte *)_buf) + ((*musicPtr == 0x63) ? 1 : 0);
size = packedSize * 2;
}
_parser->loadMusic(musicPtr, size);
_parser->setTrack(0);
//debug(0, "Playing song %d [queue position: %d]", songNum, _queuePos);
_isPlaying = true;
queueUpdatePos();
}
void MusicPlayer::queueUpdatePos() {
if (_randomLoop)
_queuePos = randomQueuePos();
else {
if (_queuePos < (MUSIC_QUEUE_SIZE - 1) && _songQueue[_queuePos + 1])
_queuePos++;
else
if (_looping)
_queuePos = 0;
}
}
uint8 MusicPlayer::randomQueuePos() {
int queueSize = 0;
for (int i = 0; i < MUSIC_QUEUE_SIZE; i++)
if (_songQueue[i])
queueSize++;
if (!queueSize)
return 0;
return (uint8) _rnd.getRandomNumber(queueSize - 1) & 0xFF;
}
void MusicPlayer::stopMusic() {
_isPlaying = false;
_parser->unloadMusic();
}
uint32 MusicPlayer::songOffset(uint16 songNum) const {
uint16 offsLo = READ_LE_UINT16(_musicData + (songNum * 4) + 2);
uint16 offsHi = READ_LE_UINT16(_musicData + (songNum * 4) + 4);
return (offsHi << 4) | offsLo;
}
uint32 MusicPlayer::songLength(uint16 songNum) const {
if (songNum < _numSongs)
return (songOffset(songNum + 1) - songOffset(songNum));
return (_musicDataSize - songOffset(songNum));
}
Music::Music(MidiDriver *driver, QueenEngine *vm) : _vToggle(false) {
if (vm->resource()->isDemo()) {
_musicData = vm->resource()->loadFile("AQ8.RL", 0, NULL);
_musicDataSize = vm->resource()->fileSize("AQ8.RL");
} else {
_musicData = vm->resource()->loadFile("AQ.RL", 0, NULL);
_musicDataSize = vm->resource()->fileSize("AQ.RL");
}
_player = new MusicPlayer(driver, _musicData, _musicDataSize);
}
Music::~Music() {
delete _player;
delete[] _musicData;
}
void Music::playSong(uint16 songNum) {
_player->queueClear();
_player->queueSong(songNum);
_player->playMusic();
}
void Music::toggleVChange() {
setVolume(_vToggle ? (volume() * 2) : (volume() / 2));
_vToggle ^= true;
}
} // End of namespace Queen
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