aboutsummaryrefslogtreecommitdiff
path: root/queen/queen.cpp
blob: e0c04ffc9f301632b2fcbc80c6238086b27dc1a0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#include "stdafx.h"

#include "backends/fs/fs.h"

#include "base/gameDetector.h"
#include "base/plugins.h"

#include "common/config-manager.h"
#include "common/file.h"
#include "common/timer.h"

#include "queen/queen.h"
#include "queen/command.h"
#include "queen/cutaway.h"
#include "queen/debug.h"
#include "queen/display.h"
#include "queen/graphics.h"
#include "queen/input.h"
#include "queen/logic.h"
#include "queen/music.h"
#include "queen/resource.h"
#include "queen/sound.h"
#include "queen/talk.h"
#include "queen/walk.h"

#include "sound/mididrv.h"

#ifdef _WIN32_WCE

extern bool toolbar_drawn;
extern bool draw_keyboard;

#endif

/* Flight of the Amazon Queen */
static const GameSettings queen_setting =
	{ "queen", "Flight of the Amazon Queen", 0 };

GameList Engine_QUEEN_gameList() {
	GameList games;
	games.push_back(queen_setting);
	return games;
}

DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
	DetectedGameList detectedGames;

	// Iterate over all files in the given directory
	for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
		const char *gameName = file->displayName().c_str();

		if (0 == scumm_stricmp("queen.1", gameName) || 0 == scumm_stricmp("queen.1c", gameName)) {
			// Match found, add to list of candidates, then abort loop.
			detectedGames.push_back(queen_setting);
			break;
		}
	}
	return detectedGames;
}

Engine *Engine_QUEEN_create(GameDetector *detector, OSystem *syst) {
	return new Queen::QueenEngine(detector, syst);
}

REGISTER_PLUGIN("Flight of the Amazon Queen", Engine_QUEEN_gameList, Engine_QUEEN_create, Engine_QUEEN_detectGames)

namespace Queen {

QueenEngine::QueenEngine(GameDetector *detector, OSystem *syst)
	: Engine(syst) {

	if (!_mixer->isReady())
		warning("Sound initialisation failed.");

	_mixer->setVolume(ConfMan.getInt("sfx_volume"));

	_system->init_size(GAME_SCREEN_WIDTH, GAME_SCREEN_HEIGHT);
}


QueenEngine::~QueenEngine() {
	_timer->removeTimerProc(&timerHandler);
	delete _bam;
	delete _resource;
	delete _bankMan;
	delete _command;
	delete _debugger;
	delete _display;
	delete _graphics;
	delete _input;
	delete _logic;
	delete _music;
	delete _sound;
	delete _walk;	
}


void QueenEngine::registerDefaultSettings() {
	ConfMan.registerDefault("master_volume", 255);
	ConfMan.registerDefault("music_mute", false);
	ConfMan.registerDefault("sfx_mute", false);
	ConfMan.registerDefault("talkspeed", Logic::DEFAULT_TALK_SPEED);
	ConfMan.registerDefault("speech_mute", _resource->isFloppy());
	ConfMan.registerDefault("subtitles", true);
}


void QueenEngine::checkOptionSettings() {
	// check talkspeed value
	if (_logic->talkSpeed() < 4) {
		_logic->talkSpeed(4);
	} else if (_logic->talkSpeed() > 95) {
		_logic->talkSpeed(100);
	}

	// XXX check master_volume value

	// only CD-ROM version has speech
	if (_resource->isFloppy() && _sound->speechOn()) {
		_sound->speechToggle(false);
	}

	// ensure text is always on when voice is off
	if (!_sound->speechOn()) {
		_logic->subtitles(true);
	}
}


void QueenEngine::readOptionSettings() {
	// XXX master_volume
	_sound->musicToggle(!ConfMan.getBool("music_mute"));
	_sound->sfxToggle(!ConfMan.getBool("sfx_mute"));
	_logic->talkSpeed(ConfMan.getInt("talkspeed"));
	_sound->speechToggle(!ConfMan.getBool("speech_mute"));
	_logic->subtitles(ConfMan.getBool("subtitles"));
	checkOptionSettings();
}


void QueenEngine::writeOptionSettings() {
	// XXX master_volume
	ConfMan.set("music_mute", !_sound->musicOn());
	ConfMan.set("sfx_mute", !_sound->sfxOn());
	ConfMan.set("talkspeed", _logic->talkSpeed());
	ConfMan.set("speech_mute", !_sound->speechOn());
	ConfMan.set("subtitles", _logic->subtitles());
	ConfMan.flushToDisk();
}


void QueenEngine::errorString(const char *buf1, char *buf2) {
	strcpy(buf2, buf1);
	if (_debugger && !_debugger->isAttached()) {
		_debugger->attach(buf2);
		_debugger->onFrame();
	}
}


void QueenEngine::go() {
	initialise();

	registerDefaultSettings();
	readOptionSettings();

	_logic->oldRoom(0);
	_logic->newRoom(_logic->currentRoom());

	for (;;) {
		// queen.c lines 4080-4104
		if (_logic->newRoom() > 0) {
			_graphics->textClear(151, 151);
			_logic->update();
			_logic->oldRoom(_logic->currentRoom());
			_logic->currentRoom(_logic->newRoom());
			_logic->changeRoom();
			_display->fullscreen(false);
			if (_logic->currentRoom() == _logic->newRoom()) {
				_logic->newRoom(0);
			}
		} else {
			if (_logic->joeWalk() == JWM_EXECUTE) {
				_logic->joeWalk(JWM_NORMAL);
				_command->executeCurrentAction();
			} else {
//				if (_command->parse()) {
//					_command->clear(true);
//				}
				_logic->joeWalk(JWM_NORMAL);
				_logic->checkPlayer();
			}
		}
	}
}


void QueenEngine::initialise(void) {
	_bam = new BamScene(this);
	_resource = new Resource(_gameDataPath, _system->get_savefile_manager(), getSavePath());
	_bankMan = new BankManager(_resource);
	_command = new Command(this);
	_debugger = new Debugger(this);
	_display = new Display(this, _system);
	_graphics = new Graphics(this);
	_input = new Input(_resource->getLanguage(), _system);

	if (_resource->isDemo()) {
		_logic = new LogicDemo(this);
	} else if (_resource->isInterview()) {
		_logic = new LogicInterview(this);
	} else {
		_logic = new LogicGame(this);
	}

	MidiDriver *driver = GameDetector::createMidi(GameDetector::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE));
	if (!driver)
		driver = MidiDriver_ADLIB_create(_mixer);
	
	_music = new Music(driver, this);
	_sound = Sound::giveSound(_mixer, this, _resource->compression());
	_walk = new Walk(this);
	_timer->installTimerProc(&timerHandler, 1000000 / 50, this); //call 50 times per second
}


void QueenEngine::timerHandler(void *ptr) {
	((QueenEngine *)ptr)->gotTimerTick();
}


void QueenEngine::gotTimerTick() {
	_display->handleTimer();
}

} // End of namespace Queen