1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEEN_H
#define QUEEN_H
#include "base/engine.h"
class GameDetector;
#if defined(_WIN32_WCE) && (_WIN32_WCE <= 300)
FORCEINLINE int16 READ_BE_INT16(const void *ptr) {
uint16 result;
char dummy[2];
result = READ_BE_UINT16(ptr);
strcpy(dummy, "x"); // Hello, I'm a drunk optimizer. Thanks for helping me.
return result;
}
#else
#define READ_BE_INT16 READ_BE_UINT16
#endif
namespace Queen {
struct GameStateHeader {
uint32 version;
uint32 flags;
uint32 dataSize;
char description[32];
};
class BamScene;
class BankManager;
class Command;
class Debugger;
class Display;
class Graphics;
class Grid;
class Input;
class Logic;
class Music;
class Resource;
class Sound;
class Walk;
class QueenEngine : public Engine {
public:
QueenEngine(GameDetector *detector, OSystem *syst);
virtual ~QueenEngine();
BamScene *bam() const { return _bam; }
BankManager *bankMan() const { return _bankMan; }
Command *command() const { return _command; }
Debugger *debugger() const { return _debugger; }
Display *display() const { return _display; }
Graphics *graphics() const { return _graphics; }
Grid *grid() const { return _grid; }
Input *input() const { return _input; }
Logic *logic() const { return _logic; }
Music *music() const { return _music; }
Resource *resource() const { return _resource; }
Sound *sound() const { return _sound; }
Walk *walk() const { return _walk; }
Common::RandomSource randomizer;
void registerDefaultSettings();
void checkOptionSettings();
void readOptionSettings();
void writeOptionSettings();
int talkSpeed() const { return _talkSpeed; }
void talkSpeed(int speed) { _talkSpeed = speed; }
bool subtitles() const { return _subtitles; }
void subtitles(bool enable) { _subtitles = enable; }
void update(bool checkPlayerInput = false);
void saveGameState(uint16 slot, const char *desc);
void loadGameState(uint16 slot);
void makeGameStateName(uint16 slot, char *buf);
void findGameStateDescriptions(char descriptions[100][32]);
SaveFile *readGameStateHeader(uint16 slot, GameStateHeader *gsh);
enum {
SAVESTATE_CUR_VER = 1,
SAVESTATE_MAX = 100
};
protected:
void errorString(const char *buf_input, char *buf_output);
void go();
void initialise();
int _talkSpeed;
bool _subtitles;
BamScene *_bam;
BankManager *_bankMan;
Command *_command;
Debugger *_debugger;
Display *_display;
Graphics *_graphics;
Grid *_grid;
Input *_input;
Logic *_logic;
Music *_music;
Resource *_resource;
Sound *_sound;
Walk *_walk;
SaveFileManager *_saveFileMan;
};
} // End of namespace Queen
#endif
|