1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEEN_H
#define QUEEN_H
#include "base/engine.h"
class GameDetector;
namespace Queen {
struct GameStateHeader {
uint32 version;
uint32 flags;
uint32 dataSize;
char description[32];
};
class BamScene;
class BankManager;
class Command;
class Debugger;
class Display;
class Graphics;
class Grid;
class Input;
class Logic;
class Music;
class Resource;
class Sound;
class Walk;
class QueenEngine : public Engine {
public:
QueenEngine(GameDetector *detector, OSystem *syst);
virtual ~QueenEngine();
BamScene *bam() const { return _bam; }
BankManager *bankMan() const { return _bankMan; }
Command *command() const { return _command; }
Debugger *debugger() const { return _debugger; }
Display *display() const { return _display; }
Graphics *graphics() const { return _graphics; }
Grid *grid() const { return _grid; }
Input *input() const { return _input; }
Logic *logic() const { return _logic; }
Music *music() const { return _music; }
Resource *resource() const { return _resource; }
Sound *sound() const { return _sound; }
Walk *walk() const { return _walk; }
Common::RandomSource randomizer;
void registerDefaultSettings();
void checkOptionSettings();
void readOptionSettings();
void writeOptionSettings();
int talkSpeed() const { return _talkSpeed; }
void talkSpeed(int speed) { _talkSpeed = speed; }
bool subtitles() const { return _subtitles; }
void subtitles(bool enable) { _subtitles = enable; }
void update(bool checkPlayerInput = false);
void saveGameState(uint16 slot, const char *desc);
void loadGameState(uint16 slot);
void makeGameStateName(uint16 slot, char *buf);
void findGameStateDescriptions(char descriptions[100][32]);
SaveFile *readGameStateHeader(uint16 slot, GameStateHeader *gsh);
enum {
SAVESTATE_CUR_VER = 1,
SAVESTATE_MAX = 100
};
protected:
void errorString(const char *buf_input, char *buf_output);
void go();
void initialise();
int _talkSpeed;
bool _subtitles;
BamScene *_bam;
BankManager *_bankMan;
Command *_command;
Debugger *_debugger;
Display *_display;
Graphics *_graphics;
Grid *_grid;
Input *_input;
Logic *_logic;
Music *_music;
Resource *_resource;
Sound *_sound;
Walk *_walk;
SaveFileManager *_saveFileMan;
};
} // End of namespace Queen
#endif
|