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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "queen/resource.h"
namespace Queen {
const char *Resource::_tableFilename = "queen.tbl";
const GameVersion Resource::_gameVersions[] = {
{ "PEM10", 0x00000008, 22677657 },
{ "CEM10", 0x0000584E, 190787021 },
{ "PFM10", 0x0002CD93, 22157304 },
{ "CFM10", 0x00032585, 186689095 },
{ "PGM10", 0x00059ACA, 22240013 },
{ "CGM10", 0x0005F2A7, 217648975 },
{ "PIM10", 0x000866B1, 22461366 },
{ "CIM10", 0x0008BEE2, 190795582 },
{ "CSM10", 0x000B343C, 190730602 },
{ "PE100", 0x000DA981, 3724538 },
{ "PE100", 0x000DB63A, 3732177 },
{ "PEint", 0x000DC2F3, 1915913 }
};
Resource::Resource(const Common::String &datafilePath, SaveFileManager *mgr, const char *savePath)
: _JAS2Pos(0), _datafilePath(datafilePath), _savePath(savePath), _resourceEntries(0), _resourceTable(NULL), _saveFileManager(mgr) {
_resourceFile = new File();
if (!findCompressedVersion() && !findNormalVersion())
error("Could not open resource file '%s%s'", _datafilePath.c_str(), "queen.1");
checkJASVersion();
debug(5, "Detected game version: %s, which has %d resource entries", _versionString, _resourceEntries);
_JAS2Ptr = (char *)loadFile("QUEEN2.JAS", 0);
}
Resource::~Resource() {
_resourceFile->close();
delete _resourceFile;
if(_resourceTable != _resourceTablePEM10)
delete[] _resourceTable;
delete[] _JAS2Ptr;
delete _saveFileManager;
}
int32 Resource::resourceIndex(const char *filename) const {
char entryName[14];
char *ptr = entryName;
assert(strlen(filename));
strcpy(entryName, filename);
do
*ptr = toupper(*ptr);
while (*ptr++);
uint32 low = 0;
uint32 high = _resourceEntries - 1;
if (!strcmp(entryName, _resourceTable[low].filename))
return low;
if (!strcmp(entryName, _resourceTable[high].filename))
return high;
//Use simple binary search to locate file
for(;;) {
uint32 cur = (low + high) / 2;
int32 diff = strcmp(entryName, _resourceTable[cur].filename);
if (!diff)
return cur;
if ((cur == low) || (cur == high))
break;
if (diff > 0)
low = cur;
else
high = cur;
}
debug(7, "Couldn't find file '%s'", entryName);
return -1;
}
ResourceEntry *Resource::resourceEntry(const char *filename) const {
int32 index = resourceIndex(filename);
if (index >= 0)
return &_resourceTable[index];
else
return NULL;
}
char *Resource::getJAS2Line() {
assert(_JAS2Pos < resourceEntry("QUEEN2.JAS")->size);
char *startOfLine = _JAS2Ptr + _JAS2Pos;
char *curPos = startOfLine;
while (*curPos++ != 0xd) ;
*(curPos - 1) = '\0'; // '\r'
*curPos = '\0'; // '\n'
_JAS2Pos = (curPos - _JAS2Ptr) + 1;
return startOfLine;
}
uint8 *Resource::loadFile(const char *filename, uint32 skipBytes, byte *dstBuf) {
ResourceEntry *re = resourceEntry(filename);
assert(re != NULL);
uint32 size = re->size - skipBytes;
if (dstBuf == NULL)
dstBuf = new byte[size];
_resourceFile->seek(re->offset + skipBytes);
_resourceFile->read(dstBuf, size);
return dstBuf;
}
uint8 *Resource::loadFileMalloc(const char *filename, uint32 skipBytes, byte *dstBuf) {
return loadFile(filename, skipBytes, (byte *)malloc(fileSize(filename) - skipBytes));
}
bool Resource::findNormalVersion() {
_resourceFile->open("queen.1", _datafilePath);
if (!_resourceFile->isOpen()) {
return false;
}
_compression = COMPRESSION_NONE;
// detect game version based on resource file size ; we try to
// verify that it is indeed the version we think it is later on
const GameVersion *gameVersion = detectGameVersion(_resourceFile->size());
if (gameVersion == NULL)
error("Unknown/unsupported FOTAQ version");
strcpy(_versionString, gameVersion->versionString);
if (!readTableFile(gameVersion)) {
// check if it is the english floppy version, for which we have a hardcoded version of the table
if (!strcmp(gameVersion->versionString, _gameVersions[VER_ENG_FLOPPY].versionString)) {
_resourceEntries = 1076;
_resourceTable = _resourceTablePEM10;
} else {
error("Could not find tablefile '%s%s'", _datafilePath.c_str(), _tableFilename);
}
}
return true;
}
bool Resource::findCompressedVersion() {
_resourceFile->open("queen.1c", _datafilePath);
if (!_resourceFile->isOpen()) {
return false;
}
readTableCompResource();
return true;
}
void Resource::checkJASVersion() {
int32 offset = resourceEntry("QUEEN.JAS")->offset;
if (isDemo())
offset += JAS_VERSION_OFFSET_DEMO;
else if (isInterview())
offset += JAS_VERSION_OFFSET_INTV;
else
offset += JAS_VERSION_OFFSET;
_resourceFile->seek(offset);
char versionStr[6];
_resourceFile->read(versionStr, 6);
if (strcmp(_versionString, versionStr))
error("Verifying game version failed! (expected: '%s', found: '%s')", _versionString, versionStr);
}
Language Resource::getLanguage() const {
switch (_versionString[1]) {
case 'E':
return ENGLISH;
case 'G':
return GERMAN;
case 'F':
return FRENCH;
case 'I':
return ITALIAN;
case 'S':
return SPANISH;
default:
return ENGLISH;
}
}
bool Resource::readTableFile(const GameVersion *gameVersion) {
File tableFile;
tableFile.open(_tableFilename, _datafilePath);
if (!tableFile.isOpen())
tableFile.open(_tableFilename, ""); // try current directory
if (tableFile.isOpen() && tableFile.readUint32BE() == 'QTBL') {
tableFile.seek(gameVersion->tableOffset);
readTableEntries(&tableFile);
return true;
}
return false;
}
void Resource::readTableCompResource() {
if (_resourceFile->readUint32BE() != 'QTBL')
error("Invalid table header");
_resourceFile->read(_versionString, 6);
_resourceFile->readByte(); // obsolete
_resourceFile->readByte(); // obsolete
_compression = _resourceFile->readByte();
readTableEntries(_resourceFile);
}
void Resource::readTableEntries(File *file) {
_resourceEntries = file->readUint16BE();
_resourceTable = new ResourceEntry[_resourceEntries];
for (uint16 i = 0; i < _resourceEntries; ++i) {
ResourceEntry *re = &_resourceTable[i];
file->read(re->filename, 12);
re->filename[12] = '\0';
re->bundle = file->readByte();
re->offset = file->readUint32BE();
re->size = file->readUint32BE();
}
}
const GameVersion *Resource::detectGameVersion(uint32 size) const {
const GameVersion *pgv = _gameVersions;
for (int i = 0; i < VER_COUNT; ++i, ++pgv) {
if (pgv->dataFileSize == size) {
return pgv;
}
}
return NULL;
}
File *Resource::giveCompressedSound(const char *filename) {
assert(strstr(filename, ".SB"));
_resourceFile->seek(resourceEntry(filename)->offset);
return _resourceFile;
}
bool Resource::writeSave(uint16 slot, const byte *saveData, uint32 size) {
char name[20];
sprintf(name, "queensav.%03d", slot);
SaveFile *file = _saveFileManager->open_savefile(name, _savePath, true);
if (!file) {
warning("Can't create file '%s', game not saved", name);
return false;
}
if (file->write(saveData, size) != size) {
warning("Can't write file '%s'. (Disk full?)", name);
return false;
}
delete file;
return true;
}
bool Resource::readSave(uint16 slot, byte *&ptr) {
char name[20];
sprintf(name, "queensav.%03d", slot);
SaveFile *file = _saveFileManager->open_savefile(name, _savePath, false);
if (!file)
return false;
if (file->read(ptr, SAVEGAME_SIZE) != SAVEGAME_SIZE) {
warning("Can't read from file '%s'", name);
delete file;
return false;
}
return true;
}
} // End of namespace Queen
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