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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef QUEENSOUND_H
#define QUEENSOUND_H
#include "sound/mixer.h"
#include "queen/defs.h"
#include "common/str.h"
namespace Queen {
class Input;
class Resource;
class Sound {
public:
Sound(SoundMixer *mixer, Input *input, Resource *resource);
virtual ~Sound();
virtual void sfxPlay(const char *base) = 0;
static Sound *giveSound(SoundMixer *mixer, Input *input, Resource *resource, uint8 compression);
void waitSfxFinished();
void playSong(int16 songNum);
protected:
SoundMixer *_mixer;
Input *_input;
Resource *_resource;
int16 _lastOverride;
int16 _currentSong;
PlayingSoundHandle _sfxHandle;
};
class SilentSound : public Sound {
public:
SilentSound(SoundMixer *mixer, Input *input, Resource *resource) : Sound(mixer, input, resource) {};
void sfxPlay(const char *base) { }
};
class SBSound : public Sound {
public:
SBSound(SoundMixer *mixer, Input *input, Resource *resource) : Sound(mixer, input, resource) {};
void sfxPlay(const char *base);
protected:
int playSound(byte *sound, uint32 size);
};
#ifdef USE_MAD
class MP3Sound : public Sound {
public:
MP3Sound(SoundMixer *mixer, Input *input, Resource *resource) : Sound(mixer, input, resource) {};
void sfxPlay(const char *base);
};
#endif
#ifdef USE_VORBIS
class OGGSound : public Sound {
public:
OGGSound(SoundMixer *mixer, Input *input, Resource *resource) : Sound(mixer, input, resource) {};
void sfxPlay(const char *base);
};
#endif
} // End of namespace Queen
#endif
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