aboutsummaryrefslogtreecommitdiff
path: root/queen/sound.h
blob: f17bb2aeea14e4c0dc318b3721b4394efe55ea71 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003-2004 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#ifndef QUEENSOUND_H
#define QUEENSOUND_H

#include "common/util.h"
#include "sound/mixer.h"
#include "queen/defs.h"

namespace Queen {

class Input;
class Resource;

struct songData { 
	int16 tuneList[5];
	int16 volume;
	int16 tempo;
	int16 reverb;
	int16 override;
	int16 ignore;
};

struct tuneData { 
	int16 tuneNum[9];
	int16 sfx[2];
	int16 mode;
	int16 delay;
};

class QueenEngine;

class Sound {
public:
	Sound(SoundMixer *mixer, QueenEngine *vm);
	virtual ~Sound(); 
	virtual void sfxPlay(const char *name) = 0;
	static Sound *giveSound(SoundMixer *mixer, QueenEngine *vm, uint8 compression);
	void waitSfxFinished();
	void playSfx(uint16 sfx);
	void playSfx(const char *base);
	void playSong(int16 songNum);

	bool sfxOn()			{ return _sfxToggle; }
	void sfxToggle(bool val)	{ _sfxToggle = val; }
	void toggleSfx()		{ _sfxToggle ^= true; }

	bool speechOn()			{ return _speechToggle; }
	void speechToggle(bool val)	{ _speechToggle = val; }
	void toggleSpeech()		{ _speechToggle ^= true; }
	
	bool musicOn()			{ return _musicToggle; }
	void musicToggle(bool val)	{ _musicToggle = val; }
	void toggleMusic()		{ _musicToggle ^= true; }

	int16 lastOverride()		{ return _lastOverride; }
	
protected:
	SoundMixer *_mixer;
	QueenEngine *_vm;

	static const songData _song[];
	static const tuneData _tune[];
	static const char *_sfxName[];

	bool _sfxToggle;
	bool _speechToggle;
	bool _musicToggle;
	
	int16 _lastOverride;
	int16 _lastMerge;
	int16 _altMrgPri;
	int16 _currentSong;
	int16 _previousSong;
	int16 _previousSongNum;
	PlayingSoundHandle _sfxHandle;
};

class SilentSound : public Sound {
public:
	SilentSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
	void sfxPlay(const char *name) { }
};

class SBSound : public Sound {
public:
	SBSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
	void sfxPlay(const char *name);
protected:
	void playSound(byte *sound, uint32 size);
};

#ifdef USE_MAD
class MP3Sound : public Sound {
public:
	MP3Sound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
	void sfxPlay(const char *name);
};
#endif

#ifdef USE_VORBIS
class OGGSound : public Sound {
public:
	OGGSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {};
	void sfxPlay(const char *name);
};
#endif
} // End of namespace Queen

#endif