aboutsummaryrefslogtreecommitdiff
path: root/queen/walk.h
blob: 13e58020026be74ceabedcc61d0fb85d339cd3a4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#ifndef QUEENWALK_H
#define QUEENWALK_H

#include "queen/queen.h"
#include "queen/structs.h"

namespace Queen {


#define MAX_AREAS 11


struct MovePersonAnim {
	int16 firstFrame;
	int16 lastFrame;
	uint16 facing;

	void set(int16 ff, int16 lf, uint16 face) {
		firstFrame = ff;
		lastFrame = lf;
		facing = face;
	}
};


struct WalkData {
//	int16 sign; // never used
	int16 dx, dy;
	const Area *area;
	uint16 areaNum; // extra stuff for joeMoveBlock
	MovePersonAnim anim;
};


struct MovePersonData {
	const char *name;
	int16 walkLeft1, walkLeft2;
	int16 walkRight1, walkRight2;
	int16 walkBack1, walkBack2;
	int16 walkFront1, walkFront2;
	uint16 frontStandingFrame;
	uint16 backStandingFrame;
	uint16 animSpeed;
	uint16 moveSpeed;
};


class Logic;
class Graphics;

class Walk {
public:

	Walk(Logic* logic, Graphics* graphics);

	//! MOVE_JOE()
	void joeMove(int direction, uint16 endx, uint16 endy, bool inCutaway);
	
	//! MOVE_OTHER
	void personMove(const Person *pp, uint16 endx, uint16 endy, uint16 curImage, int direction);


private:

	void joeMoveBlock(int facing, uint16 areaNum, uint16 walkDataNum);

	void animateJoePrepare();
	void animateJoe();

	void animatePersonPrepare(const MovePersonData *mpd, int direction);
	void animatePerson(const MovePersonData *mpd, uint16 image, uint16 bobNum, uint16 bankNum, int direction);

	//! CALC_X, CALC_Y
	static uint16 calcC(uint16 c1, uint16 c2, uint16 c3, uint16 c4, uint16 lastc);
	
	//! FIND_OLDP, FIND_NEWP
	int16 findAreaPosition(uint16 *x, uint16 *y, bool recalibrate);

	//! FIND_FREE_AREA, find an area not already struck
	uint16 findFreeArea(uint16 area) const;

	//! 
	bool isAreaStruck(uint16 area) const;

	//! CALC_PATH, calculates the path list from oldArea to newArea
	bool calcPath(uint16 oldArea, uint16 newArea);
	
	//! resets path computed in calcPath()
	void initWalkData();
	
	//! CALC_WALK
	void incWalkData(uint16 px, uint16 py, uint16 x, uint16 y, uint16 area);
	
	//! equivalent to l.2432,2469 MOVE_OTHER() and l.2696,2744 MOVE_JOE()
    void calc(uint16 oldPos, uint16 newPos, uint16 oldx, uint16 oldy, uint16 x, uint16 y);

	static const MovePersonData _moveData[];

	uint16 _walkDataCount;
	WalkData _walkData[16];	
	
	uint16 _areaStrikeCount;
	uint16 _areaStrike[MAX_AREAS + 1];
	uint16 _areaListCount;
	uint16 _areaList[MAX_AREAS + 1];

	//! set if joeMoveBlock() is called in joeAnimate()
	bool _joeMoveBlock;

	Logic *_logic;
	Graphics *_graphics;

};


} // End of namespace Queen

#endif