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$Id$
Cross-reference for functions and variables for the original source code and
the ScummVM implementation.
BANKS
=====
erase() Graphics::bankErase
loadbank() Graphics::bankLoad
overpack() Graphics::bankOverpack
unpack() Graphics::bankUnpack
COMMAND
=======
CLEAR_COMMAND()
-
ACTION,ACTION2
CLEVEL
COMMANDstr
OLDVERB,VERB
OLDNOUN,NOUN,NOUN2
PARSE
SUBJ1,SUBJ2,SUBJECT
CREDIT SCRIPTING SYSTEM
=======================
Cinit()
Ctext()
Cupdate()
-
Ccol
Ccount
Cfp
Cflag
Cfontsize
Cjustify
Cpausecount
Czone
CUTAWAY
=======
CUTAWAY() Cutaway::run
MAKE_COMPLEX_ANIM() Cutaway::makeComplexAnimation
SCENE_START()
SCENE_END()
CUTJOEF
CUTON
CUTQUIT Cutaway::_quit (rename and move to Logic?)
FINAL_ROOM Cutaway::_finalRoom
IROOM Cutaway::_initialRoom
TROOM Cutaway::_temporaryRoom
OBJ_CUT
OBJ_ANIM
DEBUG
=====
cd_sample_check()
debuginfo()
select_new_room()
-
AREAVAR (boolean, if true display objects/areas boxes)
GRAPHICS
========
bob() Graphics::bobDraw
Box()
calc_screen_scroll() Display::horizontalScrollUpdate
CHECK_PARALLAX() Graphics::bobCustomParallax
clearallbobs() Graphics::bobClearAll
clearbob() Graphisc::bobClear
clearpanel() Display::prepareUpdate
drawbobs() Graphics::bobDrawAll
drawbackdrop() Display::prepareUpdate
drawpanel() Display::prepareUpdate
drawscreen() Display::update
freeallframes() Graphics::frameEraseAll(true)
freeframes() Graphics::frameEraseAll(false)
invbob() Graphics::bobDrawInventoryItem
loadbackdrop() Graphics::loadBackdrop
loadfont() *not needed*
loadpanel() Graphics::loadPanel
MAKE_SPEAK_BOB Graphics::bobSetText
makeanim() Graphics::bobAnimNormal
movebob() Graphics::bobMove
pastebob() Graphics::bobPaste
requestor()
shrinkbob() Graphics::bobShrink
sortbobs() Graphics::bobSortAll
stringanim() Graphics::bobAnimString
-
bobs Graphics::_bobs
BDxres Display::_bdWidth
BDyres display::_bdHeight
cambob Graphics::_cameraBob
clothespal
dresspal
font TextRenderer::FONT
font_sizes TextRenderer::charWidth
OUTLINE *not needed*
sortedbobs Graphics::_sortedBobs
scrollx Display::_horizontalScroll
INPUT
=====
-
drawmouseflag
key_commands
key_language
KEYVERB
MKEY
MouseButton
mouseflag
no_check_keys
INVENTORY
=========
INVDWN()
INVENTORY()
INVUP()
DEL_ITEM_NUM()
INS_ITEM_NUM()
-
INV1,INV2,INV3,INV4
JOE
===
FACE_JOE() Logic::joeFace
GRAB_DIR()
GRAB_JOE()
SETUP_JOE() Logic::joeSetup
-
JOE_RESPstr Logic::_joeResponse
JOEF,JX,JY,JDIR Logic::_joe.*
JOEWALK // legal values = 0,1,2,3
LOGIC
=====
DISP_OBJECTS() Logic::roomSetupObjects
DISP_ROOM() Logic::roomDisplay
FIND_BOB() Logic::findBob
FIND_DEFAULT()
FIND_FRAME() Logic::findFrame
FIND_GRAPHIC()
FIND_SCALE() Logic::findScale
FIND_VERB()
LOOK()
LOOK_ICON()
LOOK_ITEM()
LOOK_ROOM()
P1_SET_CONDITIONS()
P2_SET_AREAS()
P3_SET_OBJECTS()
P3_COPY_FROM()
P4_SET_ITEMS()
REDISP_OBJECT() Logic::roomRefreshObject
restart_game()
SELECT()
SELECT_ITEM()
SELECT_NOUN()
SELECT_VERB()
SETUP_BOBS() Graphics::bobSetupControl
SETUP_FURNITURE() Logic::roomSetupFurniture
SETUP_ITEMS()
SETUP_ROOM() Logic::roomChanged
SETUP_SCRVARS()
update() Graphics::update
USE_UNDERWEAR()
USE_CLOTHES()
USE_DRESS()
USE_JOURNAL() Graphics::useJournal
WALK() Logic::joeWalk
-
A_ANIMstr Logic::_aAnim
A_ANIM_MAX Logic::_numAAnim
A_NAMEstr Logic::_aName
A_NAME_MAX Logic::_numAName
A_FILEstr Logic::_aFile
A_FILE_MAX Logic::_numAFile
ACTOR_DATA_MAX Logic::_numActors
AREA Logic::_area
AREAMAX Logic::_areaMax
COM_A Logic::_cmdArea
COM_A_MAX Logic::_numCmdArea
COM_O Logic::_cmdObject
COM_O_MAX Logic::_numCmdObject
COM_G Logic::_cmdGameState
COM_G_MAX Logic::_numCmdGameState
COM_I Logic::_cmdInventory
COM_I_MAX Logic::_numCmdInventory
COM_LIST Logic::_cmdList
COM_LIST_MAX Logic::_numCmdList
DESCTOT Logic::_numDescriptions
FMAX Logic::_numFurnitureStatic
FMAXA Logic::_numFurnitureAnimated
FMAXLEN Logic::_numFurnitureAnimatedLen
FRAMES Logic::_numFrames
FURN_DATA_MAX Logic::_numFurniture
GAMESTATE Logic::_gameState
GRAPHIC_ANIM_MAX Logic::_numGraphicAnim
GRAPHIC_DATA Logic::_graphicData
GRAPHIC_MAX Logic::_numGraphics
ITEMTOT Logic::_numItems
ITEM_DATA Logic::_itemData
NAMETOT Logic::_numNames
NEW_ANIM Logic::_newAnim
OBJ_DESC_MAX Logic::_numObjDesc
OBJECT_BOX Logic::_objectBox
OBJECT_DATA Logic::_objectData
OBJECT_DESCRstr Logic::_objDescription
OBJECT_NAMEstr Logic::_objName
OBJMAX Logic::_objMax
OBJTOT Logic::_numObjects
OLDROOM,ROOM,NEW_ROOM Logic::_*oom
ROOMTOT Logic::_numRooms
ROOM_DATA Logic::_roomData
ROOM_NAMEstr Logic::_roomName
VERB_NAMEstr Logic::_verbName
WALK_OFF_DATA Logic::_walkOffData
WALK_OFF_MAX Logic::_numWalkOffs
PERSONS
=======
ALLOCATE_PERSON Logic::personAllocate
SET_PERSON_DATA Logic::personSetData
SETUP_PERSON Logic::personSetup
OBJ_PERSON Logic::objectForPerson
-
PERSON_FACE,
PERSON_FACE_MAX
PERSON_FRAMES Logic::_personFrames
P_ANIMstr Person.anim
P_BANK Person.bankNum
P_NAMEstr Person.name
P_STAND,P_BNUM,P_ROOM Person.actor->*
P_X,P_Y,P_COLOR Person.actor->*
P_VALUE,P_GAMES Person.actor->*
RESOURCE
========
tflen() Resource::fileSize
topen() Resource::loadFile
tseek() *not needed*
SCREEN
======
changejoepal()
check_colors() Display::palCustomColors
dynalum() Display::dynalumUpdate
fadein() Display::palFadeIn
fadeout() Display::palFadeOut
palscroll() Display::palScroll
putcharacter() TextRenderer::drawChar
setpal() Display::palSet
-
COMPANEL
FULLSCREEN Graphics::_fullscreen
palette Graphics::_paletteRoom
panelflag Graphics::_panelFlag
tpal Graphics::_paletteScreen
SOUND
=====
alter_current_volume()
playsong()
sfxbusy()
sfxplay()
-
bamflag
bamindex
SFXNAME Logic::_sfxName
tmpbamflag
VOLUME
STATE
=====
ALTER_DEFAULT()
ALTER_STATE()
FIND_STATE() Logic::findState*
TALK
====
FIND_SACTION() Talk::findSpeechParameters
MOVE_SPEAK
SPEAK Talk::speak
SPEAK_SUB Talk::speakSegment
talk Talk::talk
TALK_PROC Talk::talk
-
A1,A12
TALK_SELECTED
OLDLEVEL,LEVEL
TALKHEAD
TALKQUIT
TALKSPD
TALKstr
TEXTS
=====
blanktexts() Graphics::textClear
drawtext() Graphics::textDrawAll
Ink() Graphics::textCurrentColor
menutext()
MIDDLE()
text() Graphics::textSet
textlen() Graphics::textWidth
-
textcol Graphics::_curTextColor
texts Graphics::_texts
WALK
====
CALC_PATH() Walk::calcPath
CALC_WALK() Walk::incWalkData
CALC_X() Walk::calcC
CALC_Y() Walk::calcC
CALCSCALE() Area::calcScale
FIND_FREE_AREA Walk::findFreeArea
FIND_NEWP() Walk::findAreaPosition
FIND_OLDP() Walk::findAreaPosition
MOVE_JOE() Walk::joeMove
MOVE_OTHER() Walk::personMove
-
AREALIST Walk::_areaList
AREASTRIKE Walk::_areaStrike
movdata Walk::_moveData
NEWP,OLDP * locals in joeMove && personMove *
OLDX,X,OLDY,Y * passed as arguments *
WALK_DATA Walk::_walkData
WALKI Walk::_walkDataCount
ZONES
=====
ClearZones() Logic::zoneClearAll
SETUP_PANEL_ZONES() Logic::zoneSetupPanel
SETUP_ZONES() Logic::zoneSetup
SetZone() Logic::zoneSet
zone() Logic::zoneIn / Logic::zoneInArea
-
zones Logic::_zones
(UNSORTED)
==========
in() defs.h InRange() macro
game_save()
game_load()
R_MAP()
check_cut_quit()
EXECUTE_ACTION()
CHECK_PLAYER()
SETUP_VARS()
SETUP_SCREENS()
int prompt_do()
SETUP_HERO() Logic::joeSetupInRoom
find_cd_cut()
find_cd_desc()
OPEN_CLOSE_OTHER()
CREATE_ANIM() Logic::animCreate
-
VersionStr Logic::language (add more functions if needed)
Gstr
PERstr
Pstr
Kstr
WORDstr
TEMPstr
bank9
OBJECT_DESCRstr
PERSON2str
JOE2str
PKEYstr
JOEKEYstr
JOEH,
NEWDEF,
NEWA,
MAPC,M,A,XD,YD,RES,
FRAME,
AM,WX,WY,Y1,
A2,PX,PY,LD,DIFF,
SFXTOGGLE,VOICETOGGLE,MUSICTOGGLE,TEXTTOGGLE
DESC2,DESC,
OBJMAXv,
OBJ_DESC_DATA,
PERSON_DATA,
PERSON_OBJ
FS,FE,FACE,TY,DY,BS,DS,
TEMPA,
I2,
SFACTOR, // shrink factor, used to scale (down) the bobs
ENTRY_OBJ,
SCENE,
DEFCOMM,
N,V,
ds,bs,bx,by,dx,dy,SX,SY,IX,IY,X2,X1,IY,SFAC,FDIR,
OBJ,E,SF2,T,
OLDBANK,RET,OLDS,CH,GSET,OFFSET,
OLDG,COND,COM,TEMPI,CURRCOM,TA2,COMMAX,S2,S1,ITEM,TYPE,HEAD,C,
BANK,FD,NAME,TL,TI,TS,WC,IMAGE,OWALK,LEVELMAX,JMAX,
BNUM,D,P,LI,R,FTOT,
CANTQUIT,
CURRSONG,
walkgameload
actiondata
nopalscroll
in_journal
decbase
choice
config_request
(NO NEED TO BE GLOBAL)
===============
Nstr,F1,F2,F3,F4,F5,F6,F7,F8,SF,BF,AS,MS ; MOVE_OTHER (struct movdata *)
Nstr,S,F,BODY,BF,RF,AF,SANIMstr,FF ; FIND_SACTION (struct action *)
CURRBOB ; SETUP_FURNITURE, REDISP_OBJECT, DISP_OBJECTS
PSY,PSX,CSX,DX1,DX2,DY1,DY2,PCF,CCF,CSY ; FIND_NEWP, FIND_OLDP
tx,ty,SFRAME,EFRAME,SPEED ; FIND_GRAPHIC
AREAMAXv
CURRY
OMAX,OMAXA
|