aboutsummaryrefslogtreecommitdiff
path: root/queen/xref.txt
blob: 0b71f5d273204d884e77af4f41fb6bd10e9d3871 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
$Id$

Cross-reference for functions and variables for the original source code and
the ScummVM implementation.


BANKS
=====
erase()						Graphics::bankErase
loadbank()					Graphics::bankLoad
overpack()					Graphics::bankOverpack
unpack()					Graphics::bankUnpack


COMMAND
=======
ALTER_DEFAULT()				Command::alterDefault
CLEAR_COMMAND()				Command::clear
EXECUTE_ACTION()			Command::executeCurrentAction
FIND_DEFAULT()				Command::findDefault
LOOK()						Command::look
LOOK_ICON()					Command::lookCurrentIcon
LOOK_ITEM()					Command::lookCurrentItem
LOOK_ROOM()					Command::lookCurrentRoom
OPEN_CLOSE_OTHER()			Command::openOrCloseAssociatedObject
P1_SET_CONDITIONS()			Command::setConditions
P2_SET_AREAS()				Command::setAreas
P3_SET_OBJECTS()			Command::setObjects
P4_SET_ITEMS()				Command::setItems
SELECT()					Command::grabCurrentSelection
SELECT_ITEM()				Command::grabSelectedItem
SELECT_NOUN()				Command::grabSelectedNoun
SELECT_VERB()				Command::grabSelectedVerb
WALK()						Command::makeJoeWalkTo
-
ACTION						Command::_curCmd.action
ACTION2						Command::_selCmd.action
CLEVEL						Command::_curCmd.commandLevel
COM_A						Command::_cmdArea
COM_A_MAX					Command::_numCmdArea
COM_O						Command::_cmdObject
COM_O_MAX					Command::_numCmdObject
COM_G						Command::_cmdGameState
COM_G_MAX					Command::_numCmdGameState
COM_I						Command::_cmdInventory
COM_I_MAX					Command::_numCmdInventory
COM_LIST					Command::_cmdList
COM_LIST_MAX				Command::_numCmdList
COMMANDstr					Command::_command
DEFCOMM						Command::_selCmd.defaultVerb
MKEY						Command::_mouseKey
OLDVERB,VERB				Command::_curCmd.*verb
OLDNOUN,NOUN				Command::_curCmd.*noun
NOUN2						Command::_selCmd.noun
PARSE						Command::_parse
SUBJ1,SUBJ2,SUBJECT			Command::_selCmd.subject*


CREDIT SCRIPTING SYSTEM
=======================
Cinit()
Ctext()
Cupdate()
-
Ccol
Ccount
Cfp
Cflag
Cfontsize
Cjustify
Cpausecount
Czone


CUTAWAY
=======
action_special_move			Cutaway::actionSpecialMove
CUTAWAY()					Cutaway::run
MAKE_COMPLEX_ANIM()			Cutaway::makeComplexAnimation
SCENE_START()
SCENE_END()
-
CUTJOEF
CUTON
CUTQUIT						Cutaway::_quit (rename and move to Logic?)
FINAL_ROOM					Cutaway::_finalRoom
IROOM						Cutaway::_initialRoom
OBJ_CUT
OBJ_ANIM
OLDBANK
PERSON_DATA
SCENE
TROOM						Cutaway::_temporaryRoom


DEBUG
=====
cd_sample_check()
debuginfo()
select_new_room()
-
AREAVAR						(boolean, if true display objects/areas boxes)


GAME SETTINGS
=============
game_load()
game_save()
-
config_request
MUSICTOGGLE					GameConfig::musicToggle
SFXTOGGLE					GameConfig::sfxToggle
TALKSPD						GameConfig::talkSpeed
TEXTTOGGLE					GameConfig::textToggle
VersionStr					Logic::language (add more functions if needed)
VOICETOGGLE					GameConfig::speechToggle
walkgameload


GRAPHICS
========
bob()						Graphics::bobDraw
Box()
calc_screen_scroll()		Display::horizontalScrollUpdate
CHECK_PARALLAX()			Graphics::bobCustomParallax
clearallbobs()				Graphics::bobClearAll
clearbob()					Graphics::bobClear
clearpanel()				Display::prepareUpdate
drawbobs()					Graphics::bobDrawAll
drawbackdrop()				Display::prepareUpdate
drawpanel()					Display::prepareUpdate
drawscreen()				Display::update
freeallframes()				Graphics::frameEraseAll(true)
freeframes()				Graphics::frameEraseAll(false)
invbob()					Graphics::bobDrawInventoryItem
loadbackdrop()				Graphics::loadBackdrop
loadfont()					TextRenderer::init
loadpanel()					Graphics::loadPanel
MAKE_SPEAK_BOB				Graphics::bobSetText
makeanim()					Graphics::bobAnimNormal
movebob()					Graphics::bobMove
pastebob()					Graphics::bobPaste
requestor()
shrinkbob()					Graphics::bobShrink
sortbobs()					Graphics::bobSortAll
stringanim()				Graphics::bobAnimString
-
bobs						Graphics::_bobs
cambob						Graphics::_cameraBob
clothespal					Display::PAL_JOE_CLOTHES
dresspal					Display::PAL_JOE_DRESS
sortedbobs					Graphics::_sortedBobs


INPUT
=====
check_keys()				Input::checkKeys()
get_key()					*not needed*
-
drawmouseflag
key_commands				Input::?
key_language				Input::?
KEYVERB						Input::_keyVerb
MouseButton					Input::_mouseButton
mouseflag
no_check_keys				Input::_noCheckKeys


INVENTORY
=========
DEL_ITEM_NUM()				Logic::inventoryDeleteItem 
INS_ITEM_NUM()				Logic::inventoryInsertItem
INVDWN()					Logic::inventoryScroll
INVENTORY()					Logic::inventoryRefresh
INVUP()						Logic::inventoryScroll
SETUP_ITEMS()				Logic::inventorySetup
-
INV1,INV2,INV3,INV4			Logic::_inventoryItem


JOE
===
FACE_JOE()					Logic::joeFace
GRAB_DIR()					Logic::joeGrabDirection
GRAB_JOE()					Logic::joeGrab
SETUP_HERO()				Logic::joeSetupInRoom
SETUP_JOE()					Logic::joeSetup
USE_UNDERWEAR()				Logic::joeUseUnderwear
USE_CLOTHES()				Logic::joeUseClothes
USE_DRESS()					Logic::joeUseDress
-
JOE_RESPstr 				Logic::_joeResponse
JOEF,JX,JY,JDIR				Logic::_joe.*
JOEWALK						Logic::_joe.walk (legal values = 0,1,2,3)


JOURNAL
=======
clearlefttext()
drawnames()
findsaves()
menutext()
predrawbobs()
prompt_do()
USE_JOURNAL()				Graphics::useJournal
waitmousezone()
-
choice
decbase
in_journal


LOGIC
=====
CHECK_PLAYER()				Logic::checkPlayer
DISP_OBJECTS()				Logic::roomSetupObjects
DISP_ROOM()					Logic::roomDisplay
FIND_BOB()					Logic::findBob
FIND_FRAME()				Logic::findFrame
FIND_GRAPHIC()				Logic::graphicData
FIND_SCALE()				Logic::findScale
FIND_VERB()					Logic::findVerb
P3_COPY_FROM()				Logic::objectCopy
R_MAP()						Logic::handlePinnacleRoom
REDISP_OBJECT()				Logic::roomRefreshObject
restart_game()
SETUP_BOBS()				Graphics::bobSetupControl
SETUP_FURNITURE()			Logic::roomSetupFurniture
SETUP_ROOM()				QueenEngine::roomChanged
SETUP_SCREENS()				*not needed* (only calls Graphics::loadPanel)
SETUP_VARS()				*not needed* (equivalent to Command::clear(), SCENE=0, clear(gamestate))
update() 					Logic::update
-
A_ANIMstr 					Logic::_aAnim
A_ANIM_MAX					Logic::_numAAnim
A_NAMEstr 					Logic::_aName
A_NAME_MAX					Logic::_numAName
A_FILEstr 					Logic::_aFile
A_FILE_MAX					Logic::_numAFile
ACTOR_DATA_MAX				Logic::_numActors
AREA						Logic::_area
AREAMAX						Logic::_areaMax
DESCTOT						Logic::_numDescriptions
ENTRY_OBJ					Logic::_entryObj
FMAX						Logic::_numFurnitureStatic
FMAXA						Logic::_numFurnitureAnimated
FMAXLEN						Logic::_numFurnitureAnimatedLen
FRAMES						Logic::_numFrames
FURN_DATA_MAX				Logic::_numFurniture
GAMESTATE					Logic::_gameState
GRAPHIC_ANIM_MAX			Logic::_numGraphicAnim
GRAPHIC_DATA				Logic::_graphicData
GRAPHIC_MAX					Logic::_numGraphics
ITEMTOT						Logic::_numItems
ITEM_DATA					Logic::_itemData
NAMETOT						Logic::_numNames
NEW_ANIM					Logic::_newAnim
OBJ_DESC_DATA				Logic::_objectDescription
OBJ_DESC_MAX				Logic::_numObjDesc
OBJECT_BOX					Logic::_objectBox
OBJECT_DATA					Logic::_objectData
OBJECT_DESCRstr				Logic::_objDescription
OBJECT_NAMEstr				Logic::_objName
OBJMAX						Logic::_objMax
OBJTOT						Logic::_numObjects
OLDROOM,ROOM,NEW_ROOM  		Logic::_*oom
ROOMTOT						Logic::_numRooms
ROOM_DATA					Logic::_roomData
ROOM_NAMEstr				Logic::_roomName
VERB_NAMEstr				Verb::_verbName
WALK_OFF_DATA				Logic::_walkOffData
WALK_OFF_MAX				Logic::_numWalkOffs


PERSONS
=======
ALLOCATE_PERSON				Logic::personAllocate
CREATE_ANIM()				Logic::animCreate
SET_PERSON_DATA				Logic::personSetData
SETUP_PERSON				Logic::personSetup
OBJ_PERSON					Logic::objectForPerson
-
PERSON_FACE
PERSON_FACE_MAX
PERSON_FRAMES				Logic::_personFrames
P_ANIMstr					Person.anim
P_BANK						Person.bankNum
P_NAMEstr					Person.name
P_STAND,P_BNUM,P_ROOM		Person.actor->*
P_X,P_Y,P_COLOR				Person.actor->*
P_VALUE,P_GAMES				Person.actor->*


RESOURCE
========
tflen() 					Resource::fileSize
topen()						Resource::loadFile
tseek() 					*not needed*


SCREEN
======
changejoepal()				Display::palSetJoe
check_colors()				Display::palCustomColors
dynalum()					Dynalum::update
fadein()					Display::palFadeIn
fadeout()					Display::palFadeOut
flashspecial()				Display::palCustomFlash
palscroll()					Display::palScroll
putcharacter()				TextRenderer::drawChar
setpal()					Display::palSet
-
BDxres						Display::_bdWidth
BDyres						Display::_bdHeight
COMPANEL
font						TextRenderer::FONT
font_sizes					TextRenderer::charWidth
FULLSCREEN					Graphics::_fullscreen
nopalscroll					Display::_pals.scrollable
palette						Graphics::_paletteRoom
panelflag					Graphics::_panelFlag
scrollx						Display::_horizontalScroll
tpal						Graphics::_paletteScreen


SOUND
=====
alter_current_volume()
playsong()
sfxbusy()
sfxplay()
-
bamflag
bamindex
CURRSONG
SFXNAME						Logic::_sfxName
tmpbamflag
VOLUME


STATE
=====
ALTER_STATE()				State::alterState*
FIND_STATE()				State::findState*
-


TALK
====
FIND_SACTION()				Talk::findSpeechParameters
MOVE_SPEAK
SPEAK						Talk::speak
SPEAK_SUB					Talk::speakSegment
talk						Talk::talk
TALK_PROC					Talk::talk
-
A1,A12
actiondata					Talk::_speechParameters
HEAD
JMAX
JOE2str
JOEKEYstr
LEVEL
LEVELMAX
OLDLEVEL
OLDS
OWALK
PERstr
PERSON2str
PKEYstr
TALKHEAD
TALKQUIT
TALKstr
TALK_SELECTED


TEXTS
=====
blanktexts()				Graphics::textClear
drawtext()					Graphics::textDrawAll
Ink() 						Graphics::textCurrentColor
menutext()
MIDDLE() 					Graphics::textCenterX / Graphics::textSetCentered
text()						Graphics::textSet
textlen() 					Graphics::textWidth
-
textcol						Graphics::_curTextColor
texts						Graphics::_texts


WALK
====
CALC_PATH()					Walk::calcPath
CALC_WALK()					Walk::incWalkData
CALC_X()					Walk::calcC
CALC_Y()					Walk::calcC
CALCSCALE()					Area::calcScale
FIND_FREE_AREA				Walk::findFreeArea
FIND_NEWP()					Walk::findAreaPosition
FIND_OLDP()					Walk::findAreaPosition
MOVE_JOE()					Walk::joeMove
MOVE_OTHER()				Walk::personMove
-
AREALIST					Walk::_areaList
AREASTRIKE					Walk::_areaStrike
movdata						Walk::MOVE_DATA
WALK_DATA					Walk::_walkData
WALKI						Walk::_walkDataCount


ZONES
=====
ClearZones()				Logic::zoneClearAll
SETUP_PANEL_ZONES()			Logic::zoneSetupPanel
SETUP_ZONES()				Logic::zoneSetup
SetZone()					Logic::zoneSet
zone()						Logic::zoneIn / Logic::zoneInArea
-
zones						Logic::_zones


(UNSORTED)
==========
in()						defs.h InRange() macro
find_cd_cut()				findCdCut
find_cd_desc()				*not needed, see Logic::joeSpeak()*
-
Kstr				
bank9
NEWDEF,
M,A,
FRAME,
AM,
WX,WY,
PX,PY,
LD,FD
DESC2,DESC
PERSON_OBJ
FS,FE,FACE,
TY,
DY,
I2,
N,V,
ds,bs,
bx,by,
dx,dy,
SFAC,FDIR,
OBJ,E,T,
CH,
OLDG,S2,S1,ITEM,TYPE,C,
NAME,TL,TI,TS,WC,IMAGE,
D,P,LI,R
CANTQUIT


(NO NEED TO BE GLOBAL)
======================
Nstr,F1,F2,F3,F4,F5,F6,F7,F8,SF,BF,AS,MS // MOVE_OTHER (struct movdata *)
Nstr,S,F,BODY,BF,RF,AF,SANIMstr,FF // FIND_SACTION (struct action *)
CURRBOB // SETUP_FURNITURE, REDISP_OBJECT, DISP_OBJECTS
PSY,PSX,CSX,DX1,DX2,DY1,DY2,PCF,CCF,CSY // FIND_NEWP, FIND_OLDP
tx,ty,SFRAME,EFRAME,SPEED // FIND_GRAPHIC
AREAMAXv
CURRY
OMAX,OMAXA
TEMPA
SFACTOR, // shrink factor, used to scale (down) the bobs
BANK,BNUM
DIFF // LOOK local var
RET // P1_SET_CONDITIONS local var
BS,DS // CALC_SCALE
SX,SY,
NEWA // FIND_FREE_AREA local
IX,IY // Cutaway locals
COM	// EXECUTE_ACTION local
COMMAX // EXECUTE_ACTION local
COND // EXECUTE_ACTION local
CURRCOM	// EXECUTE_ACTION local
GSET // P1_SET_CONDITIONS local
A2 // EXECUTE_ACTION local
TEMPI // P1_SET_CONDITIONS local
MAPC // findFreeArea local var
NEWP,OLDP // locals in joeMove && personMove
OLDX,X,OLDY,Y // passed as arguments
X2,X1,XD,YD	// incWalkData && findFreeArea locals
Gstr // not needed, grab state
Pstr // not needed, FIND_STATE result
OUTLINE	// not needed, textSet() Graphics::parameter
FTOT //	queen.c/SETUP_FURNITURE local var
OBJMAXv	// == Logic::_objMax[Logic::_currentRoom]
TEMPstr
WORDstr