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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
/* Action map module */
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/console.h"
#include "saga/actionmap.h"
#include "saga/stream.h"
namespace Saga {
void ActionMap::load(const byte *resourcePointer, size_t resourceLength) {
int i;
if (resourceLength < 4) {
error("ActionMap::load wrong resourceLength");
}
MemoryReadStreamEndian readS(resourcePointer, resourceLength, IS_BIG_ENDIAN);
_stepZoneListCount = readS.readSint16();
if (_stepZoneListCount < 0) {
error("ActionMap::load _stepZoneListCount < 0");
}
if (_stepZoneList)
error("ActionMap::load _stepZoneList != NULL");
_stepZoneList = (HitZone **) malloc(_stepZoneListCount * sizeof (HitZone *));
if (_stepZoneList == NULL) {
error("ActionMap::load Memory allocation failure");
}
for (i = 0; i < _stepZoneListCount; i++) {
_stepZoneList[i] = new HitZone(&readS);
}
}
void ActionMap::freeMem() {
int i;
if (_stepZoneList) {
for (i = 0; i < _stepZoneListCount; i++) {
delete _stepZoneList[i];
}
free(_stepZoneList);
}
}
int ActionMap::getExitSceneNumber(int index) const {
if (index >= _stepZoneListCount)
error("ActionMap::getExitSceneNumber wrong index");
return _stepZoneList[index]->getSceneNumber();
}
int ActionMap::hitTest(const Point &testPoint) {
int i;
// Loop through all scene objects
for (i = 0; i < _stepZoneListCount; i++) {
if (_stepZoneList[i]->hitTest(testPoint)) {
return i;
}
}
return -1;
}
int ActionMap::draw(SURFACE *ds, int color) {
int i;
for (i = 0; i < _stepZoneListCount; i++) {
_stepZoneList[i]->draw(ds, color);
}
return SUCCESS;
}
void ActionMap::cmdInfo() {
_vm->_console->DebugPrintf("%d step zone(s) loaded.\n\n", _stepZoneListCount);
for (int i = 0; i < _stepZoneListCount; i++) {
_vm->_console->DebugPrintf("StepZone %d: Exit to Scene number: %d\n", i, _stepZoneList[i]->getSceneNumber());
}
}
} // End of namespace Saga
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