aboutsummaryrefslogtreecommitdiff
path: root/saga/animation.h
blob: 7e8f691f40f9bfcfa4fccb1a5f117268a5d29021 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004-2005 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

// Background animation management module private header

#ifndef SAGA_ANIMATION_H_
#define SAGA_ANIMATION_H_

#include "saga/stream.h"

namespace Saga {

#define MAX_ANIMATIONS 7
#define DEFAULT_FRAME_TIME 140

#define SAGA_FRAME_HEADER_LEN (_vm->_features & GF_MAC_RESOURCES ? 13 : 12)

#define SAGA_FRAME_START 0xF
#define SAGA_FRAME_END 0x3F
#define SAGA_FRAME_REPOSITION 0x30
#define SAGA_FRAME_ROW_END 0x2F
#define SAGA_FRAME_LONG_COMPRESSED_RUN	0x20
#define SAGA_FRAME_LONG_UNCOMPRESSED_RUN	0x10
#define SAGA_FRAME_COMPRESSED_RUN 0x80
#define SAGA_FRAME_UNCOMPRESSED_RUN 0x40
#define SAGA_FRAME_EMPTY_RUN 0xC0

// All animation resources begin with an ANIMATION_HEADER
// at 0x00, followed by a RLE code stream

struct ANIMATION_HEADER {
	uint16 magic;

	uint16 screen_w;
	uint16 screen_h;

	byte unknown06;
	byte unknown07;

	byte maxframe;
	byte loopframe;

	uint16 start;
};

struct FRAME_HEADER {
	int x_start;
	int y_start;

	int x_pos;
	int y_pos;

	int width;
	int height;
};

// Animation info array member
struct ANIMATION {

	const byte *resdata;
	size_t resdata_len;

	uint16 maxframe;
	size_t *frame_offsets;
	int16 current_frame;
	uint16 completed;
	uint16 cycles;
	int16 loopframe;
	const byte *cur_frame_p;
	size_t cur_frame_len;
	int frame_time;

	int state;
	int16 link_id;
	uint16 flags;
};

enum ANIM_FLAGS {
	ANIM_PLAYING = 0x01,
	ANIM_PAUSE = 0x02,
	ANIM_STOPPING = 0x04,
	ANIM_ENDSCENE = 0x80	// When animation ends, dispatch scene end event
};

class Anim {
public:
	Anim(SagaEngine *vm);
	~Anim(void);

	int load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id_p);
	int freeId(uint16 anim_id);
	int play(uint16 anim_id, int vector_time, bool playing = true);
	int link(int16 anim_id1, int16 anim_id2);
	int setFlag(uint16 anim_id, uint16 flag);
	int clearFlag(uint16 anim_id, uint16 flag);
	int setFrameTime(uint16 anim_id, int time);
	int reset(void);
	void animInfo(void);
	void setCycles(uint animId, int cycles);
	void stop(uint16 animId);
	void finish(uint16 animId);
	void resume(uint16 animId, int cycles);

private:
	int ITE_DecodeFrame(const byte *anim_resource, size_t anim_resource_len, size_t frame_offset, byte *buf, size_t buf_len);
	int IHNM_DecodeFrame(byte *decode_buf, size_t decode_buf_len, const byte *thisf_p,
					size_t thisf_len, const byte **nextf_p, size_t *nextf_len);
	int getFrameOffset(const byte *anim_resource, size_t anim_resource_len, uint16 find_frame, size_t *frame_offset);
	void readAnimHeader(MemoryReadStreamEndian &readS, ANIMATION_HEADER &ah);

	SagaEngine *_vm;
	bool _initialized;

	uint16 _anim_count;
	uint16 _anim_limit;
	ANIMATION *_anim_tbl[MAX_ANIMATIONS];

};

} // End of namespace Saga

#endif				/* ANIMATION_H_ */
/* end "r_animation.h" */