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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Background animation management module public header
#ifndef SAGA_ANIMATION_MOD_H__
#define SAGA_ANIMATION_MOD_H__
namespace Saga {
enum ANIM_FLAGS {
ANIM_LOOP = 0x01,
ANIM_ENDSCENE = 0x80 // When animation ends, dispatch scene end event
};
int ANIM_Register(void);
int ANIM_Init(void);
int ANIM_Shutdown(void);
int ANIM_Load(const byte *anim_resdata, size_t anim_resdata_len, uint16 *anim_id_p);
int ANIM_Free(uint16 anim_id);
int ANIM_Play(uint16 anim_id, int vector_time);
int ANIM_Link(uint16 anim_id1, uint16 anim_id2);
int ANIM_SetFlag(uint16 anim_id, uint16 flag);
int ANIM_SetFrameTime(uint16 anim_id, int time);
int ANIM_Reset(void);
} // End of namespace Saga
#endif
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