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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Console module
#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/scene.h"
#include "saga/script.h"
#include "saga/console.h"
#include "common/debugger.cpp"
namespace Saga {
Console::Console(SagaEngine *vm) : Common::Debugger<Console>() {
_vm = vm;
DCmd_Register("continue", &Console::Cmd_Exit);
DCmd_Register("exit", &Console::Cmd_Exit);
DCmd_Register("quit", &Console::Cmd_Exit);
DCmd_Register("help", &Console::Cmd_Help);
// CVAR_Register_I(&_soundEnabled, "sound", NULL, CVAR_CFG, 0, 1);
// CVAR_Register_I(&_musicEnabled, "music", NULL, CVAR_CFG, 0, 1);
// Actor commands
DCmd_Register("actor_walk_to", &Console::cmdActorWalkTo);
// Animation commands
DCmd_Register("anim_info", &Console::Cmd_AnimInfo);
// Game stuff
#if 0
// Register "g_language" cfg cvar
strncpy(GameModule.game_language, "us", MAXPATH);
CVAR_Register_S(GameModule.game_language, "g_language", NULL, CVAR_CFG, GAME_LANGSTR_LIMIT);
// Register "g_skipintro" cfg cvar
CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, CVAR_CFG, 0, 1);
#endif
// Scene commands
DCmd_Register("scene_change", &Console::cmdSceneChange);
DCmd_Register("action_map_info", &Console::cmdActionMapInfo);
DCmd_Register("object_map_info", &Console::cmdObjectMapInfo);
}
Console::~Console() {
}
void Console::preEnter() {
}
void Console::postEnter() {
}
bool Console::Cmd_Exit(int argc, const char **argv) {
_detach_now = true;
return false;
}
bool Console::Cmd_Help(int argc, const char **argv) {
// console normally has 39 line width
// wrap around nicely
int width = 0, size, i;
DebugPrintf("Commands are:\n");
for (i = 0 ; i < _dcmd_count ; i++) {
size = strlen(_dcmds[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dcmds[i].name);
}
width = 0;
DebugPrintf("\n\nVariables are:\n");
for (i = 0 ; i < _dvar_count ; i++) {
size = strlen(_dvars[i].name) + 1;
if ((width + size) >= 39) {
DebugPrintf("\n");
width = size;
} else
width += size;
DebugPrintf("%s ", _dvars[i].name);
}
DebugPrintf("\n");
return true;
}
bool Console::cmdActorWalkTo(int argc, const char **argv) {
if (argc != 4)
DebugPrintf("Usage: %s <Actor id> <lx> <ly>\n", argv[0]);
else
_vm->_actor->cmdActorWalkTo(argc, argv);
return true;
}
bool Console::Cmd_AnimInfo(int argc, const char **argv) {
_vm->_anim->animInfo();
return true;
}
bool Console::cmdSceneChange(int argc, const char **argv) {
if (argc != 2)
DebugPrintf("Usage: %s <Scene number>\n", argv[0]);
else
_vm->_scene->cmdSceneChange(argc, argv);
return true;
}
bool Console::cmdActionMapInfo(int argc, const char **argv) {
_vm->_scene->cmdActionMapInfo();
return true;
}
bool Console::cmdObjectMapInfo(int argc, const char **argv) {
_vm->_scene->cmdObjectMapInfo();
return true;
}
} // End of namespace Saga
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