1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Event management module
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/animation.h"
#include "saga/console.h"
#include "saga/scene.h"
#include "saga/interface.h"
#include "saga/text.h"
#include "saga/palanim.h"
#include "saga/render.h"
#include "saga/sndres.h"
#include "saga/music.h"
#include "saga/actor.h"
#include "saga/events.h"
namespace Saga {
Events::Events(SagaEngine *vm) : _vm(vm), _initialized(false) {
debug(0, "Initializing event subsystem...");
_initialized = true;
}
Events::~Events(void) {
debug(0, "Shutting down event subsystem...");
freeList();
}
// Function to process event list once per frame.
// First advances event times, then processes each event with the appropriate
// handler depending on the type of event.
int Events::handleEvents(long msec) {
EVENT *event_p;
long delta_time;
int result;
// Advance event times
processEventTime(msec);
// Process each event in list
for (EventList::iterator eventi = _eventList.begin(); eventi != _eventList.end(); ++eventi) {
event_p = (EVENT *)eventi.operator->();
// Call the appropriate event handler for the specific event type
switch (event_p->type) {
case ONESHOT_EVENT:
result = handleOneShot(event_p);
break;
case CONTINUOUS_EVENT:
result = handleContinuous(event_p);
break;
case INTERVAL_EVENT:
result = handleInterval(event_p);
break;
case IMMEDIATE_EVENT:
result = handleImmediate(event_p);
break;
default:
result = EVENT_INVALIDCODE;
warning("Invalid event code encountered");
break;
}
// Process the event appropriately based on result code from
// handler
if ((result == EVENT_DELETE) || (result == EVENT_INVALIDCODE)) {
// If there is no event chain, delete the base event.
if (event_p->chain == NULL) {
eventi=_eventList.eraseAndPrev(eventi);
} else {
// If there is an event chain present, move the next event
// in the chain up, adjust it by the previous delta time,
// and reprocess the event */
delta_time = event_p->time;
EVENT *from_chain=event_p->chain;
memcpy(event_p, from_chain,sizeof(*event_p));
free(from_chain);
event_p->time += delta_time;
--eventi;
}
} else if (result == EVENT_BREAK) {
break;
}
}
return SUCCESS;
}
int Events::handleContinuous(EVENT *event) {
double event_pc = 0.0; // Event completion percentage
int event_done = 0;
BUFFER_INFO buf_info;
SCENE_BGINFO bg_info;
SURFACE *back_buf;
event_pc = ((double)event->duration - event->time) / event->duration;
if (event_pc >= 1.0) {
// Cap percentage to 100
event_pc = 1.0;
event_done = 1;
}
if (event_pc < 0.0) {
// Event not signaled, skip it
return EVENT_CONTINUE;
} else if (!(event->code & SIGNALED)) {
// Signal event
event->code |= SIGNALED;
event_pc = 0.0;
}
switch (event->code & EVENT_MASK) {
case PAL_EVENT:
switch (event->op) {
case EVENT_BLACKTOPAL:
back_buf = _vm->_gfx->getBackBuffer();
_vm->_gfx->blackToPal(back_buf, (PALENTRY *)event->data, event_pc);
break;
case EVENT_PALTOBLACK:
back_buf = _vm->_gfx->getBackBuffer();
_vm->_gfx->palToBlack(back_buf, (PALENTRY *)event->data, event_pc);
break;
default:
break;
}
break;
case TRANSITION_EVENT:
switch (event->op) {
case EVENT_DISSOLVE:
_vm->_render->getBufferInfo(&buf_info);
_vm->_scene->getBGInfo(&bg_info);
_vm->transitionDissolve(buf_info.bg_buf, buf_info.bg_buf_w,
buf_info.bg_buf_h, buf_info.bg_buf_w, bg_info.bg_buf, bg_info.bg_w,
bg_info.bg_h, bg_info.bg_p, 0, 0, 0, event_pc);
break;
case EVENT_DISSOLVE_BGMASK:
// we dissolve it centered.
// set flag of Dissolve to 1. It is a hack to simulate zero masking.
int w, h;
byte *mask_buf;
size_t len;
_vm->_render->getBufferInfo(&buf_info);
_vm->_scene->getBGMaskInfo(w, h, mask_buf, len);
_vm->transitionDissolve(buf_info.bg_buf, buf_info.bg_buf_w,
buf_info.bg_buf_h, buf_info.bg_buf_w, mask_buf, w, h, 0, 1,
(320 - w) / 2, (200 - h) / 2, event_pc);
break;
default:
break;
}
break;
default:
break;
}
if (event_done) {
return EVENT_DELETE;
}
return EVENT_CONTINUE;
}
int Events::handleImmediate(EVENT *event) {
double event_pc = 0.0; // Event completion percentage
bool event_done = false;
SURFACE *back_buf;
event_pc = ((double)event->duration - event->time) / event->duration;
if (event_pc >= 1.0) {
// Cap percentage to 100
event_pc = 1.0;
event_done = true;
}
if (event_pc < 0.0) {
// Event not signaled, skip it
return EVENT_BREAK;
} else if (!(event->code & SIGNALED)) {
// Signal event
event->code |= SIGNALED;
event_pc = 0.0;
}
switch (event->code & EVENT_MASK) {
case PAL_EVENT:
switch (event->op) {
case EVENT_BLACKTOPAL:
back_buf = _vm->_gfx->getBackBuffer();
_vm->_gfx->blackToPal(back_buf, (PALENTRY *)event->data, event_pc);
break;
case EVENT_PALTOBLACK:
back_buf = _vm->_gfx->getBackBuffer();
_vm->_gfx->palToBlack(back_buf, (PALENTRY *)event->data, event_pc);
break;
default:
break;
}
break;
case SCRIPT_EVENT:
case BG_EVENT:
case INTERFACE_EVENT:
handleOneShot(event);
event_done = true;
break;
default:
break;
}
if (event_done) {
return EVENT_DELETE;
}
return EVENT_BREAK;
}
int Events::handleOneShot(EVENT *event) {
SURFACE *back_buf;
ScriptThread *sthread;
Rect rect;
static SCENE_BGINFO bginfo;
if (event->time > 0) {
return EVENT_CONTINUE;
}
// Event has been signaled
switch (event->code & EVENT_MASK) {
case TEXT_EVENT:
switch (event->op) {
case EVENT_DISPLAY:
_vm->textSetDisplay((TEXTLIST_ENTRY *)event->data, 1);
break;
case EVENT_REMOVE:
{
SCENE_INFO scene_info;
_vm->_scene->getInfo(&scene_info);
_vm->textDeleteEntry(scene_info.text_list, (TEXTLIST_ENTRY *)event->data);
}
break;
default:
break;
}
break;
case SOUND_EVENT:
_vm->_sound->stopSound();
if (event->op == EVENT_PLAY)
_vm->_sndRes->playSound(event->param, event->param2, event->param3 != 0);
break;
case VOICE_EVENT:
_vm->_sndRes->playVoice(event->param);
break;
case MUSIC_EVENT:
_vm->_music->stop();
if (event->op == EVENT_PLAY)
_vm->_music->play(event->param, event->param2);
break;
case BG_EVENT:
{
BUFFER_INFO rbuf_info;
Point bg_pt;
if (!(_vm->_scene->getFlags() & kSceneFlagISO)) {
back_buf = _vm->_gfx->getBackBuffer();
_vm->_render->getBufferInfo(&rbuf_info);
_vm->_scene->getBGInfo(&bginfo);
bg_pt.x = bginfo.bg_x;
bg_pt.y = bginfo.bg_y;
bufToBuffer(rbuf_info.bg_buf, rbuf_info.bg_buf_w, rbuf_info.bg_buf_h,
bginfo.bg_buf, bginfo.bg_w, bginfo.bg_h, NULL, &bg_pt);
if (event->param == SET_PALETTE) {
PALENTRY *pal_p;
_vm->_scene->getBGPal(&pal_p);
_vm->_gfx->setPalette(back_buf, pal_p);
}
}
}
break;
case ANIM_EVENT:
switch (event->op) {
case EVENT_PLAY:
_vm->_anim->play(event->param, event->time, true);
break;
case EVENT_STOP:
_vm->_anim->stop(event->param);
break;
case EVENT_FRAME:
_vm->_anim->play(event->param, event->time, false);
break;
case EVENT_SETFLAG:
_vm->_anim->setFlag(event->param, event->param2);
break;
case EVENT_CLEARFLAG:
_vm->_anim->clearFlag(event->param, event->param2);
break;
default:
break;
}
break;
case SCENE_EVENT:
switch (event->op) {
case EVENT_END:
_vm->_scene->nextScene();
return EVENT_BREAK;
break;
default:
break;
}
break;
case PALANIM_EVENT:
switch (event->op) {
case EVENT_CYCLESTART:
_vm->_palanim->cycleStart();
break;
case EVENT_CYCLESTEP:
_vm->_palanim->cycleStep(event->time);
break;
default:
break;
}
break;
case INTERFACE_EVENT:
switch (event->op) {
case EVENT_ACTIVATE:
_vm->_interface->activate();
break;
case EVENT_DEACTIVATE:
_vm->_interface->deactivate();
break;
case EVENT_SET_STATUS:
_vm->_interface->setStatusText((const char*)event->data);
_vm->_interface->drawStatusBar(_vm->_gfx->getBackBuffer());
break;
case EVENT_CLEAR_STATUS:
_vm->_interface->setStatusText("");
_vm->_interface->drawStatusBar(_vm->_gfx->getBackBuffer());
break;
case EVENT_RESTORE_MODE:
_vm->_interface->restoreMode();
break;
default:
break;
}
break;
case SCRIPT_EVENT:
switch (event->op) {
case EVENT_EXEC_BLOCKING:
case EVENT_EXEC_NONBLOCKING:
debug(0, "Starting start script #%d", event->param);
sthread = _vm->_script->createThread();
if (sthread == NULL) {
_vm->_console->DebugPrintf("Thread creation failed.\n");
break;
}
sthread->threadVars[kVarAction] = TO_LE_16(event->param2);
sthread->threadVars[kVarObject] = TO_LE_16(event->param3);
sthread->threadVars[kVarWithObject] = TO_LE_16(event->param4);
sthread->threadVars[kVarActor] = TO_LE_16(event->param5);
_vm->_script->executeThread(sthread, event->param);
if (event->op == EVENT_EXEC_BLOCKING)
_vm->_script->completeThread();
break;
case EVENT_THREAD_WAKE:
_vm->_script->wakeUpThreads(event->param);
break;
}
break;
case CURSOR_EVENT:
switch (event->op) {
case EVENT_SHOW:
_vm->_gfx->showCursor(true);
break;
case EVENT_HIDE:
_vm->_gfx->showCursor(false);
break;
default:
break;
}
break;
case GRAPHICS_EVENT:
switch (event->op) {
case EVENT_FILL_RECT:
rect.top = event->param2;
rect.bottom = event->param3;
rect.left = event->param4;
rect.right = event->param5;
drawRect((SURFACE *)event->data, &rect, event->param);
break;
case EVENT_SETFLAG:
_vm->_render->setFlag(event->param);
break;
case EVENT_CLEARFLAG:
_vm->_render->clearFlag(event->param);
break;
default:
break;
}
default:
break;
}
return EVENT_DELETE;
}
int Events::handleInterval(EVENT *event) {
return EVENT_DELETE;
}
// Schedules an event in the event list; returns a pointer to the scheduled
// event suitable for chaining if desired.
EVENT *Events::queue(EVENT *event) {
EVENT *queued_event;
event->chain = NULL;
queued_event = _eventList.pushBack(*event).operator->();
initializeEvent(queued_event);
return queued_event;
}
// Places a 'add_event' on the end of an event chain given by 'head_event'
// (head_event may be in any position in the event chain)
EVENT *Events::chain(EVENT *head_event, EVENT *add_event) {
EVENT *walk_event;
EVENT *new_event;
// Allocate space for new event
new_event = (EVENT *)malloc(sizeof(*new_event));
if (new_event == NULL) {
return NULL;
}
// Copy event data to new event
*new_event = *add_event;
// Walk to end of chain
for (walk_event = head_event; walk_event->chain != NULL; walk_event = walk_event->chain) {
continue;
}
// Place new event
walk_event->chain = new_event;
new_event->chain = NULL;
initializeEvent(new_event);
return new_event;
}
int Events::initializeEvent(EVENT *event) {
switch (event->type) {
case ONESHOT_EVENT:
break;
case CONTINUOUS_EVENT:
case IMMEDIATE_EVENT:
event->time += event->duration;
break;
case INTERVAL_EVENT:
break;
default:
return FAILURE;
break;
}
return SUCCESS;
}
int Events::clearList() {
EVENT *chain_walk;
EVENT *next_chain;
EVENT *event_p;
// Walk down event list
for (EventList::iterator eventi = _eventList.begin(); eventi != _eventList.end(); ++eventi) {
event_p = (EVENT *)eventi.operator->();
// Only remove events not marked NODESTROY (engine events)
if (!(event_p->code & NODESTROY)) {
// Remove any events chained off this one */
for (chain_walk = event_p->chain; chain_walk != NULL; chain_walk = next_chain) {
next_chain = chain_walk->chain;
free(chain_walk);
}
eventi=_eventList.eraseAndPrev(eventi);
}
}
return SUCCESS;
}
// Removes all events from the list (even NODESTROY)
int Events::freeList() {
EVENT *chain_walk;
EVENT *next_chain;
EVENT *event_p;
// Walk down event list
EventList::iterator eventi = _eventList.begin();
while (eventi != _eventList.end()) {
event_p = (EVENT *)eventi.operator->();
// Remove any events chained off this one */
for (chain_walk = event_p->chain; chain_walk != NULL; chain_walk = next_chain) {
next_chain = chain_walk->chain;
free(chain_walk);
}
eventi=_eventList.erase(eventi);
}
return SUCCESS;
}
// Walks down the event list, updating event times by 'msec'.
int Events::processEventTime(long msec) {
EVENT *event_p;
uint16 event_count = 0;
for (EventList::iterator eventi = _eventList.begin(); eventi != _eventList.end(); ++eventi) {
event_p = (EVENT *)eventi.operator->();
event_p->time -= msec;
event_count++;
if (event_p->type == IMMEDIATE_EVENT)
break;
if (event_count > EVENT_WARNINGCOUNT) {
warning("Event list exceeds %u", EVENT_WARNINGCOUNT);
}
}
return SUCCESS;
}
} // End of namespace Saga
|