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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

// Game detection, general game parameters

#include "saga/saga.h"
#include "common/file.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "backends/fs/fs.h"

#include "saga/rscfile_mod.h"
#include "saga/cvar_mod.h"
#include "saga/interface.h"
#include "saga/scene.h"

#include "saga/game_mod.h"
#include "saga/game.h"

namespace Saga {

// Inherit the Earth - DOS Demo version

R_GAME_FILEDESC ITEDEMO_GameFiles[] = {
	{"ITE.RSC", R_GAME_RESOURCEFILE},
	{"ITE.DMO", R_GAME_DEMOFILE},
	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE},
	{"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE}
};

R_GAME_FONTDESC ITEDEMO_GameFonts[] = {
	{R_GAME_FONT_SMALL, 0},
	{R_GAME_FONT_MEDIUM, 1}
};

R_GAME_SOUNDINFO ITEDEMO_GameSound = {
	R_GAME_SOUND_VOC, 0, 0, 0
};

// Inherit the Earth - win32 Wyrmkeep Demo version
R_GAME_FILEDESC ITEWINDEMO_GameFiles[] = {
	{"ITED.RSC", R_GAME_RESOURCEFILE},
	{"SCRIPTSD.RSC", R_GAME_SCRIPTFILE},
	{"SOUNDSD.RSC", R_GAME_SOUNDFILE},
	{"VOICESD.RSC", R_GAME_VOICEFILE}
};

// Inherit the Earth - Diskette version
R_GAME_FILEDESC ITEDISK_GameFiles[] = {
	{"ITE.RSC", R_GAME_RESOURCEFILE} ,
	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE} ,
	{"VOICES.RSC", R_GAME_SOUNDFILE | R_GAME_VOICEFILE}
};

R_GAME_FONTDESC ITEDISK_GameFonts[] = {
	{R_GAME_FONT_MEDIUM, 0} ,
	{R_GAME_FONT_LARGE, 1} ,
	{R_GAME_FONT_SMALL, 2}
};

R_GAME_RESOURCEDESC ITE_Resources = {
	ITE_SCENE_LUT,  // Scene lookup table RN
	ITE_SCRIPT_LUT, // Script lookup table RN
	ITE_COMMAND_PANEL,
	ITE_DIALOGUE_PANEL
};

R_GAME_SOUNDINFO ITE_GameSound = {
	R_GAME_SOUND_VOC, 0, 0, 0
};

// Inherit the Earth - CD Enhanced version
R_GAME_FILEDESC ITECD_GameFiles[] = {
	{"ITE.RSC", R_GAME_RESOURCEFILE},
	{"SCRIPTS.RSC", R_GAME_SCRIPTFILE},
	{"SOUNDS.RSC", R_GAME_SOUNDFILE},
	{"VOICES.RSC", R_GAME_VOICEFILE}
};

R_GAME_FONTDESC ITECD_GameFonts[] = {
	{R_GAME_FONT_MEDIUM, 0},
	{R_GAME_FONT_LARGE, 1},
	{R_GAME_FONT_SMALL, 2}
};

R_GAME_SOUNDINFO ITECD_GameSound = {
	R_GAME_SOUND_PCM,
	22050,
	16,
	0
};

// I Have No Mouth and I Must Scream - Demo version
R_GAME_FILEDESC IHNMDEMO_GameFiles[] = {
	{"SCREAM.RES", R_GAME_RESOURCEFILE},
	{"SCRIPTS.RES", R_GAME_SCRIPTFILE},
	{"SFX.RES", R_GAME_SOUNDFILE},
	{"VOICESD.RES", R_GAME_VOICEFILE}
};

// I Have No Mouth and I Must Scream - Retail CD version
R_GAME_FILEDESC IHNMCD_GameFiles[] = {
	{"MUSICFM.RES", R_GAME_MUSICFILE},
	{"MUSICGM.RES", R_GAME_MUSICFILE},
	{"SCREAM.RES", R_GAME_RESOURCEFILE},
	{"SCRIPTS.RES", R_GAME_SCRIPTFILE},
	{"SFX.RES", R_GAME_SOUNDFILE},
	{"VOICES1.RES", R_GAME_VOICEFILE},
	{"VOICES2.RES", R_GAME_VOICEFILE},
	{"VOICES3.RES", R_GAME_VOICEFILE},
	{"VOICES4.RES", R_GAME_VOICEFILE},
	{"VOICES5.RES", R_GAME_VOICEFILE},
	{"VOICES6.RES", R_GAME_VOICEFILE},
	{"VOICESS.RES", R_GAME_VOICEFILE}
};

R_GAME_FONTDESC IHNMCD_GameFonts[] = {
	{R_GAME_FONT_MEDIUM, 2},
	{R_GAME_FONT_LARGE, 3},
	{R_GAME_FONT_SMALL, 4},
	{R_GAME_FONT_SMALL2, 5},
	{R_GAME_FONT_MEDIUM2, 6},
	{R_GAME_FONT_LARGE2, 7},
	{R_GAME_FONT_LARGE3, 8}
};

R_GAME_RESOURCEDESC IHNM_Resources = {
	IHNM_SCENE_LUT,  // Scene lookup table RN
	IHNM_SCRIPT_LUT, // Script lookup table RN
	IHNM_COMMAND_PANEL,
	IHNM_DIALOGUE_PANEL
};

R_GAME_SOUNDINFO IHNM_GameSound = {
	R_GAME_SOUND_WAV, 0, 0, 0
};

R_GAMEDESC GameDescs[] = {
	// Inherit the earth - DOS Demo version
	{
		"ite-demo",
		R_GAMETYPE_ITE,
		R_GAME_ITE_DEMO, // Game id
		"Inherit the Earth (DOS Demo)", // Game title
		320, 200, // Logical resolution
		137, // Scene viewport height
		ITE_DEFAULT_SCENE, // Starting scene number
		&ITE_Resources,
		ARRAYSIZE(ITEDEMO_GameFiles), // Game datafiles
		ITEDEMO_GameFiles,
		ARRAYSIZE(ITEDEMO_GameFonts),
		ITEDEMO_GameFonts,
		&ITEDEMO_GameSound,
		0,
		0 // Game supported flag
	},

	// Inherit the earth - win32 Wyrmkeep Demo version
	{
		"ite-demo-win",
		R_GAMETYPE_ITE,
		R_GAME_ITE_WINDEMO,
		"Inherit the Earth (Win32 Demo)",
		320, 200,
		137,
		ITE_DEFAULT_SCENE,
		&ITE_Resources,
		ARRAYSIZE(ITEWINDEMO_GameFiles),
		ITEWINDEMO_GameFiles,
		ARRAYSIZE(ITECD_GameFonts),
		ITECD_GameFonts,
		&ITECD_GameSound,
		0,
		0
	},
	
	// Inherit the earth - CD version
	// NOTE: it should be before floppy version
	{
		"itecd",
		R_GAMETYPE_ITE,
		R_GAME_ITE_CD,
		"Inherit the Earth (DOS CD Version)",
		320, 200,
		137,
		ITE_DEFAULT_SCENE,
		&ITE_Resources,
		ARRAYSIZE(ITECD_GameFiles),
		ITECD_GameFiles,
		ARRAYSIZE(ITECD_GameFonts),
		ITECD_GameFonts,
		&ITECD_GameSound,
		0,
		1
	},

	// Inherit the earth - Disk version
	{
		"ite",
		R_GAMETYPE_ITE,
		R_GAME_ITE_DISK,
		"Inherit the Earth (DOS)",
		320, 200,
		137,
		ITE_DEFAULT_SCENE,
		&ITE_Resources,
		ARRAYSIZE(ITEDISK_GameFiles),
		ITEDISK_GameFiles,
		ARRAYSIZE(ITEDISK_GameFonts),
		ITEDISK_GameFonts,
		&ITE_GameSound,
		0,
		1
	},

	// I Have No Mouth And I Must Scream - Demo version
	{
		"ihnm-demo",
		R_GAMETYPE_IHNM,
		R_GAME_IHNM_DEMO,
		"I Have No Mouth and I Must Scream (DOS Demo)",
		640, 480,
		304,
		0,
		&IHNM_Resources,
		ARRAYSIZE(IHNMDEMO_GameFiles),
		IHNMDEMO_GameFiles,
		0,
		NULL,
		&IHNM_GameSound,
		GF_DEFAULT_TO_1X_SCALER,
		0
	},

	// I Have No Mouth And I Must Scream - CD version
	{
		"ihnm",
		R_GAMETYPE_IHNM,
		R_GAME_IHNM_CD,
		"I Have No Mouth and I Must Scream (DOS)",
		640, 480,
		304,
		1,
		&IHNM_Resources,
		ARRAYSIZE(IHNMCD_GameFiles),
		IHNMCD_GameFiles,
		ARRAYSIZE(IHNMCD_GameFonts),
		IHNMCD_GameFonts,
		&IHNM_GameSound,
		GF_DEFAULT_TO_1X_SCALER,
		1
	}
};

static R_GAMEMODULE GameModule;

void GAME_setGameDirectory(const char *gamedir) {
	assert(gamedir != NULL);

	debug(0, "Using game data path: %s", gamedir);

	strcpy(GameModule.game_dir, gamedir);
}

int GAME_Register() {
	return R_SUCCESS;

	// Register "gamedir" cfg cvar
	strncpy(GameModule.game_dir, "./", R_MAXPATH);

	if (CVAR_Register_S(GameModule.game_dir,
		"gamedir", NULL, R_CVAR_CFG, R_MAXPATH) != R_SUCCESS) {
		return R_FAILURE;
	}

	// Register "g_language" cfg cvar
	strncpy(GameModule.game_dir, "us", R_MAXPATH);

	if (CVAR_Register_S(GameModule.game_language, "g_language",
						NULL, R_CVAR_CFG, R_GAME_LANGSTR_LIMIT) != R_SUCCESS) {
		return R_FAILURE;
	}

	// Register "g_skipintro" cfg cvar
	if (CVAR_Register_I(&GameModule.g_skipintro, "g_skipintro", NULL, R_CVAR_CFG, 0, 1) != R_SUCCESS) {
		return R_FAILURE;
	}

	return R_SUCCESS;
}

int GAME_Init() {
	uint16 game_n;
	char *game_dir;

	game_dir = GameModule.game_dir;

	if (DetectGame(game_dir, &game_n) != R_SUCCESS) {
		GameModule.err_str = "No valid games were found in the specified directory.";
		return R_FAILURE;
	}

	if (!GameDescs[game_n].gd_supported) {
		GameModule.err_str = "This game is not currently supported.";
		return R_FAILURE;
	}

	if (!GameDescs[game_n].gd_supported) {
		GameModule.err_str = "This game is not currently supported.";
		return R_FAILURE;
	}

	if (LoadGame(game_dir, game_n) != R_SUCCESS) {
		GameModule.err_str = "Error loading game resource files.";
		return R_FAILURE;
	}

	// Load dialogue file 
	LoadLanguage();

	return R_SUCCESS;
}

int LoadLanguage() {
	char lang_file[R_MAXPATH];
//	char lang_path[R_MAXPATH];
	uint16 game_n;

	File test_file;

	game_n = GameModule.game_number;

	if (GameDescs[game_n].gd_game_type == R_GAMETYPE_ITE) {
		snprintf(lang_file, R_MAXPATH, "%s%s.%s", R_GAME_ITE_LANG_PREFIX, GameModule.game_language, R_GAME_LANG_EXT);
		if (!test_file.open(lang_file)) {
			debug(0, "Couldn't open language file %s. Using default (US English)", lang_file);
			return R_SUCCESS;
		}

		test_file.close();

		if (_vm->_interface->registerLang() != R_SUCCESS) {
			warning("Error registering interface language cvars");
			return R_FAILURE;
		}

		if (_vm->_scene->ITEIntroRegisterLang() != R_SUCCESS) {
			warning("Error registering intro sequence language cvars");
			return R_FAILURE;
		}

		debug(0, "Using language file %s.", lang_file);
		// FIXME
		//CFG_Read(lang_path);
	} else {
		debug(0, "Language support for this game not implemented.");
	}

	return R_SUCCESS;
}

int GAME_GetErrN() {
	return 0;
}

const char *GAME_GetErrS() {
	return GameModule.err_str == NULL ? "No error description." : GameModule.err_str;
}

int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint16 r_type, int param) {
	R_RSCFILE_CONTEXT *found_ctxt = NULL;
	uint16 i;

	if (ctxt_p == NULL) {
		return R_FAILURE;
	}

	for (i = 0; i < GameModule.gfile_n; i++) {
		if (GameModule.gfile_data[i].file_types & r_type) {
			found_ctxt = GameModule.gfile_data[i].file_ctxt;
		}
	}

	if (found_ctxt != NULL) {
		*ctxt_p = found_ctxt;
	} else {
		*ctxt_p = NULL;
	}

	return R_SUCCESS;
}

DetectedGameList GAME_ProbeGame(const FSList &fslist) {
	uint16 game_count = ARRAYSIZE(GameDescs);
	uint16 game_n;
	DetectedGameList detectedGames;

	uint16 file_count;
	uint16 file_n;
	File test_file;

	int file_missing = 0;
	int found_game = 0;

	for (game_n = 0; (game_n < game_count) && !found_game; game_n++) {
		file_count = GameDescs[game_n].gd_filect;
		file_missing = 0;

		// Try to open all files for this game
		for (file_n = 0; file_n < file_count; file_n++) {
			file_missing = 1;
			// Iterate over all files in the given directory
			for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
				const char *gameName = file->displayName().c_str();

				if (0 == scumm_stricmp(GameDescs[game_n].gd_filedescs[file_n].gf_fname, 
									   gameName)) {
					file_missing = 0;
					break;
				}
			}

			if (file_missing)
				break;
		}

		// Try the next game, couldn't find all files for the current 
		// game
		if (file_missing) {
			continue;
		} else {
			detectedGames.push_back(GameDescs[game_n].toGameSettings());
			return detectedGames;
		}
	}

	return detectedGames;
}

int DetectGame(const char *game_dir, uint16 *game_n_p) {
	uint16 game_count = ARRAYSIZE(GameDescs);
	uint16 game_n;

	uint16 file_count;
	uint16 file_n;
	File test_file;

	int file_missing = 0;

	if ((game_dir == NULL) || (game_n_p == NULL)) {
		return R_FAILURE;
	}

	for (game_n = 0; game_n < game_count; game_n++) {
		file_count = GameDescs[game_n].gd_filect;
		file_missing = 0;

		// Try to open all files for this game
		for (file_n = 0; file_n < file_count; file_n++) {
			if (!test_file.open(GameDescs[game_n].gd_filedescs[file_n].gf_fname)) {
				file_missing = 1;
				break;
			}
			test_file.close();
		}

		// Try the next game, couldn't find all files for the current 
		// game
		if (file_missing) {
			continue;
		}

		debug(0, "Found game: %s", GameDescs[game_n].gd_title);
		*game_n_p = game_n;
		return R_SUCCESS;
	}

	return R_FAILURE;
}

int LoadGame(const char *game_dir, uint16 game_n) {
	R_RSCFILE_CONTEXT *load_ctxt;
	uint16 game_count = ARRAYSIZE(GameDescs);
	const char *game_fname;
	uint16 game_filect;
	uint16 i;

	if ((game_dir == NULL) || (game_n >= game_count)) {
		return R_FAILURE;
	}

	game_filect = GameDescs[game_n].gd_filect;

	GameModule.gfile_data = (R_GAME_FILEDATA *)malloc(game_filect * sizeof *GameModule.gfile_data);
	if (GameModule.gfile_data == NULL) {
		return R_MEM;
	}

	GameModule.gfile_n = game_filect;

	// Load game resource files
	for (i = 0; i < game_filect; i++) {
		load_ctxt = RSC_CreateContext();
		game_fname = GameDescs[game_n].gd_filedescs[i].gf_fname;
		if (RSC_OpenContext(load_ctxt, game_fname) != R_SUCCESS) {
			return R_FAILURE;
		}

		debug(0, "Opened resource file: %s", game_fname);
		GameModule.gfile_data[i].file_ctxt = load_ctxt;
		GameModule.gfile_data[i].file_types = GameDescs[game_n].gd_filedescs[i].gf_type;
		GameModule.gfile_data[i].file_flags = 0;
	}

	// Load game font data
	GameModule.gd_fontct = GameDescs[game_n].gd_fontct;
	GameModule.gd_fontdescs = GameDescs[game_n].gd_fontdescs;

	// Finish initialization
	GameModule.game_number = game_n;
	GameModule.gamedesc = &GameDescs[game_n];
	GameModule.game_init = 1;

	return R_SUCCESS;
}

int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *rsc_desc) {
	assert(rsc_desc != NULL);

	*rsc_desc = *GameModule.gamedesc->gd_resource_desc;

	return R_SUCCESS;
}

int GAME_GetSoundInfo(R_GAME_SOUNDINFO *snd_info) {
	assert(snd_info != NULL);

	*snd_info = *GameModule.gamedesc->gd_soundinfo;

	return R_SUCCESS;
}

int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *disp_info) {
	int game_n;

	assert(disp_info != NULL);

	if (!GameModule.game_init) {
		return R_FAILURE;
	}

	game_n = GameModule.game_number;

	disp_info->logical_w = GameDescs[game_n].gd_logical_w;
	disp_info->logical_h = GameDescs[game_n].gd_logical_h;
	disp_info->scene_h = GameDescs[game_n].gd_scene_h;

	return R_SUCCESS;
}

int GAME_GetFontInfo(R_GAME_FONTDESC **gf_desc, int *font_n) {
	assert((gf_desc != NULL) && (font_n != NULL));

	*gf_desc = GameModule.gd_fontdescs;
	*font_n = GameModule.gd_fontct;

	return R_SUCCESS;
}

int GAME_GetSceneInfo(R_GAME_SCENEDESC *gs_desc) {
	assert(gs_desc != NULL);

	gs_desc->first_scene = GameModule.gamedesc->gd_startscene;
	gs_desc->scene_lut_rn = GameModule.gamedesc->gd_resource_desc->scene_lut_rn;

	return R_SUCCESS;
}

int GAME_GetGame() {
	return GameModule.gamedesc->gd_game_id;
}

int GAME_GetGameType() {
	return GameModule.gamedesc->gd_game_type;
}

GameList GAME_GameList() {
	int gNum = ARRAYSIZE(GameDescs);
	int i;
	GameList games;

	for (i = 0; i < gNum; i++)
		games.push_back(GameDescs[i].toGameSettings());

	return games;
}

} // End of namespace Saga