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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */
/*
 Description:   
 
    Game detection, general game parameters - module header

 Notes: 
*/

#ifndef SAGA_GAME_MOD_H__
#define SAGA_GAME_MOD_H__

namespace Saga {

enum R_GAME_BASETYPES {

	R_GAMETYPE_ITE,
	R_GAMETYPE_IHNM
};

enum R_GAME_IDS {

	R_GAME_ITE_DEMO = 0,
	R_GAME_ITE_DISK = 1,
	R_GAME_ITE_CD = 2,
	R_GAME_IHNM_DEMO = 3,
	R_GAME_IHNM_CD = 4
};

enum R_GAME_FILETYPES {

	R_GAME_RESOURCEFILE = 0x01,
	R_GAME_SCRIPTFILE = 0x02,
	R_GAME_SOUNDFILE = 0x04,
	R_GAME_VOICEFILE = 0x08,
	R_GAME_DEMOFILE = 0x10,
	R_GAME_MUSICFILE = 0x20
};

enum R_GAME_SOUNDINFO_TYPES {

	R_GAME_SOUND_PCM = 0,
	R_GAME_SOUND_VOC,
	R_GAME_SOUND_WAV
};

enum R_GAME_FONT_IDS {

	R_GAME_FONT_SMALL = 0,
	R_GAME_FONT_MEDIUM,
	R_GAME_FONT_LARGE,
	R_GAME_FONT_SMALL2,
	R_GAME_FONT_MEDIUM2,
	R_GAME_FONT_LARGE2,
	R_GAME_FONT_LARGE3
};

struct R_GAME_DISPLAYINFO {

	int logical_w;
	int logical_h;
	int scene_h;

};

struct R_GAME_SOUNDINFO {

	int res_type;
	long freq;
	int sample_size;
	int stereo;

};

struct R_GAME_FONTDESC {

	uint font_id;
	ulong font_rn;

};

struct R_GAME_SCENEDESC {

	ulong scene_lut_rn;
	ulong first_scene;

};

struct R_GAME_RESOURCEDESC {

	ulong scene_lut_rn;
	ulong script_lut_rn;
	ulong command_panel_rn;
	ulong dialogue_panel_rn;

};

int GAME_Register(void);

int GAME_Init(void);

int GAME_GetFileContext(R_RSCFILE_CONTEXT ** ctxt_p, uint r_type, int param);

int GAME_GetFontInfo(R_GAME_FONTDESC **, int *);

int GAME_GetResourceInfo(R_GAME_RESOURCEDESC *);

int GAME_GetSoundInfo(R_GAME_SOUNDINFO *);

int GAME_GetDisplayInfo(R_GAME_DISPLAYINFO *);

int GAME_GetSceneInfo(R_GAME_SCENEDESC *);

int GAME_GetGame(void);

int GAME_GetGameType(void);

int GAME_GetErrN(void);

void GAME_setGameDirectory(const char *gamedir);

const char *GAME_GetErrS(void);

} // End of namespace Saga

#endif				/* R_GAME_MOD_H__ */
/* end "r_game_mod.h" */