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/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SAGA_GAMEDESC_H
#define SAGA_GAMEDESC_H
#include "resfile.h"
/* Public stuff */
namespace SagaGameDesc {
enum R_GAME_BASETYPES {
R_GAMETYPE_ITE,
R_GAMETYPE_IHNM
};
enum R_GAME_IDS {
R_GAME_ITE_DEMO = 0,
R_GAME_ITE_DISK = 1,
R_GAME_ITE_CD = 2,
R_GAME_IHNM_DEMO = 3,
R_GAME_IHNM_CD = 4
};
enum R_GAME_FILETYPES {
R_GAME_RESOURCEFILE = 0x01,
R_GAME_SCRIPTFILE = 0x02,
R_GAME_SOUNDFILE = 0x04,
R_GAME_VOICEFILE = 0x08,
R_GAME_DEMOFILE = 0x10,
R_GAME_MUSICFILE = 0x20,
R_GAME_EXCLUDE = 0x8000
};
enum R_GAME_SOUNDINFO_TYPES {
R_GAME_SOUND_PCM = 0,
R_GAME_SOUND_VOC,
R_GAME_SOUND_WAV
};
enum R_GAME_FONT_IDS {
R_GAME_FONT_SMALL = 0,
R_GAME_FONT_MEDIUM,
R_GAME_FONT_LARGE,
R_GAME_FONT_SMALL2,
R_GAME_FONT_MEDIUM2,
R_GAME_FONT_LARGE2,
R_GAME_FONT_LARGE3
};
typedef struct R_GAME_DISPLAYINFO_tag {
int logical_w;
int logical_h;
int scene_h;
int ovl_pal_start;
int ovl_pal_end;
} R_GAME_DISPLAYINFO;
typedef struct R_GAMESOUND_INFO_tag {
int res_type;
long freq;
int sample_size;
int stereo;
} R_GAME_SOUNDINFO;
typedef struct R_GAMEFONT_DESC_tag {
unsigned int font_id;
unsigned long font_rn;
} R_GAME_FONTDESC;
typedef struct R_GAMESCENE_DESC_tag {
unsigned long scene_lut_rn;
unsigned long first_scene;
} R_GAME_SCENEDESC;
typedef struct R_GAME_RESOURCEINFO_tag {
unsigned long scene_lut_rn;
unsigned long script_lut_rn;
unsigned long overlay_pal_rn;
unsigned long command_panel_rn;
unsigned long command_buttons_rn;
unsigned long dialogue_panel_rn;
unsigned long lportraits_rn;
unsigned long actor_tbl_rn;
} R_GAME_RESOURCEINFO;
void setGameDirectory( const char *gamedir );
int detectGame();
bool openGame();
} // end namespace
#endif
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