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path: root/saga/ite_introproc.cpp
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/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004-2005 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */


// Intro sequence scene procedures

#include "saga/saga.h"
#include "saga/gfx.h"

#include "saga/animation.h"
#include "saga/events.h"
#include "saga/font.h"
#include "saga/rscfile_mod.h"
#include "saga/sndres.h"
#include "saga/text.h"
#include "saga/palanim.h"
#include "saga/music.h"

#include "saga/scene.h"

namespace Saga {

SCENE_QUEUE ITE_IntroList[] = {
	{RID_ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroAnimProc, 0, SCENE_NOFADE},
	{RID_ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
	{RID_ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave2Proc, 0, SCENE_NOFADE},
	{RID_ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave3Proc, 0, SCENE_NOFADE},
	{RID_ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave4Proc, 0, SCENE_NOFADE},
	{RID_ITE_VALLEY_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
	{RID_ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroTreeHouseProc, 0, SCENE_NOFADE},
	{RID_ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFairePathProc, 0, SCENE_NOFADE},
	{RID_ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFaireTentProc, 0, SCENE_NOFADE}
};

int Scene::ITEStartProc() {
	size_t n_introscenes;
	size_t i;

	SCENE_QUEUE first_scene;
	SCENE_QUEUE tempScene;

	n_introscenes = ARRAYSIZE(ITE_IntroList);

	for (i = 0; i < n_introscenes; i++) {
		tempScene = ITE_IntroList[i];
		tempScene.scene_n = RSC_ConvertID(tempScene.scene_n);
		_vm->_scene->queueScene(&tempScene);
	}


	first_scene.load_flag = BY_SCENE;
	first_scene.scene_n = _vm->getStartSceneNumber();
	first_scene.scene_skiptarget = 1;
	first_scene.scene_proc = NULL;
	first_scene.fadeType = SCENE_FADE;

	_vm->_scene->queueScene(&first_scene);

	return SUCCESS;
}

EVENT *Scene::ITEQueueDialogue(EVENT *q_event, SCENE_INFO *scene_info, int n_dialogues, const INTRO_DIALOGUE dialogue[]) {
	TEXTLIST_ENTRY text_entry;
	TEXTLIST_ENTRY *entry_p;
	EVENT event;
	int voice_len;
	int i;

	// Queue narrator dialogue list
	text_entry.color = 255;
	text_entry.effect_color = 0;
	text_entry.text_x = 320 / 2;
	text_entry.text_y = (_vm->getFeatures() & GF_LANG_DE) ? INTRO_DE_CAPTION_Y : INTRO_CAPTION_Y;
	text_entry.font_id = MEDIUM_FONT_ID;
	text_entry.flags = FONT_OUTLINE | FONT_CENTERED;

	for (i = 0; i < n_dialogues; i++) {
		text_entry.string = dialogue[i].i_str;
		entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);

		// Display text
		event.type = ONESHOT_EVENT;
		event.code = TEXT_EVENT;
		event.op = EVENT_DISPLAY;
		event.data = entry_p;
		event.time = (i == 0) ? 0 : VOICE_PAD;

		q_event = _vm->_events->chain(q_event, &event);

		// Play voice
		event.type = ONESHOT_EVENT;
		event.code = VOICE_EVENT;
		event.op = EVENT_PLAY;
		event.param = dialogue[i].i_voice_rn;
		event.time = 0;

		q_event = _vm->_events->chain(q_event, &event);

		voice_len = _vm->_sndRes->getVoiceLength(dialogue[i].i_voice_rn);
		if (voice_len < 0) {
			voice_len = strlen(dialogue[i].i_str) * VOICE_LETTERLEN;
		}

		// Remove text
		event.type = ONESHOT_EVENT;
		event.code = TEXT_EVENT;
		event.op = EVENT_REMOVE;
		event.data = entry_p;
		event.time = voice_len;

		q_event = _vm->_events->chain(q_event, &event);
	}

	return q_event;
}

enum {
	kCHeader,
	kCText
};

enum {
	kITEPC           = (1 << 0),
	kITEPCCD         = (1 << 1),
	kITEMac          = (1 << 2),
	kITEWyrmKeep     = (1 << 3),
	kITEDe           = (1 << 4),
	kITEAny          = 0xffff,
	kITENotWyrmKeep  = kITEAny & ~kITEWyrmKeep,
	kITENotDe        = kITEAny & ~kITEDe,
	kITENotDeNotWyrm = kITENotWyrmKeep & ~kITEDe
};

// Queue a page of credits text. The original interpreter did word-wrapping
// automatically. We currently don't.

EVENT *Scene::ITEQueueCredits(SCENE_INFO *scene_info, int delta_time, int duration, int n_credits, const INTRO_CREDIT credits[]) {
	int game;

	// The assumption here is that all WyrmKeep versions have the same
	// credits, regardless of which operating system they're for.

	if (_vm->getFeatures() & GF_LANG_DE) {
		game = kITEDe;
	} else if (_vm->getFeatures() & GF_WYRMKEEP) {
		game = kITEWyrmKeep;
	} else if (_vm->getFeatures() & GF_MAC_RESOURCES) {
		game = kITEMac;
	} else if (_vm->getGameId() == GID_ITE_CD_G) {
		game = kITEPCCD;
	} else {
		game = kITEPC;
	}

	int line_spacing = 0;
	int paragraph_spacing;
	int font = 0;
	int i;

	int n_paragraphs = 0;
	int credits_height = 0;

	for (i = 0; i < n_credits; i++) {
		if (!(credits[i].game & game)) {
			continue;
		}

		switch (credits[i].type) {
		case kCHeader:
			font = SMALL_FONT_ID;
			line_spacing = 4;
			n_paragraphs++;
			break;
		case kCText:
			font = MEDIUM_FONT_ID;
			line_spacing = 2;
			break;
		default:
			error("Unknown credit type");
		}

		credits_height += (_vm->_font->getHeight(font) + line_spacing);
	}

	paragraph_spacing = (200 - credits_height) / (n_paragraphs + 3);
	credits_height += (n_paragraphs * paragraph_spacing);

	int y = paragraph_spacing;

	TEXTLIST_ENTRY text_entry;
	TEXTLIST_ENTRY *entry_p;
	EVENT event;
	EVENT *q_event = NULL;

	text_entry.color = 255;
	text_entry.effect_color = 0;
	text_entry.flags = FONT_OUTLINE | FONT_CENTERED;
	text_entry.text_x = 160;

	for (i = 0; i < n_credits; i++) {
		if (!(credits[i].game & game)) {
			continue;
		}

		switch (credits[i].type) {
		case kCHeader:
			font = SMALL_FONT_ID;
			line_spacing = 4;
			y += paragraph_spacing;
			break;
		case kCText:
			font = MEDIUM_FONT_ID;
			line_spacing = 2;
			break;
		default:
			break;
		}

		text_entry.string = credits[i].string;
		text_entry.font_id = font;
		text_entry.text_y = y;

		entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);

		// Display text
		event.type = ONESHOT_EVENT;
		event.code = TEXT_EVENT;
		event.op = EVENT_DISPLAY;
		event.data = entry_p;
		event.time = delta_time;

		q_event = _vm->_events->queue(&event);

		// Remove text
		event.type = ONESHOT_EVENT;
		event.code = TEXT_EVENT;
		event.op = EVENT_REMOVE;
		event.data = entry_p;
		event.time = duration;

		q_event = _vm->_events->chain(q_event, &event);

		y += (_vm->_font->getHeight(font) + line_spacing);
	}

	return q_event;
}

int Scene::SC_ITEIntroAnimProc(int param, SCENE_INFO *scene_info, void *refCon) {
	return ((Scene *)refCon)->ITEIntroAnimProc(param, scene_info);
}

// Handles the introductory Dreamer's Guild / NWC logo animation scene.
int Scene::ITEIntroAnimProc(int param, SCENE_INFO *scene_info) {
	EVENT event;
	EVENT *q_event;

	switch (param) {
	case SCENE_BEGIN:

		// Background for intro scene is the first frame of the
		// intro animation; display it and set the palette
		event.type = ONESHOT_EVENT;
		event.code = BG_EVENT;
		event.op = EVENT_DISPLAY;
		event.param = SET_PALETTE;
		event.time = 0;

		q_event = _vm->_events->queue(&event);

		debug(0, "Intro animation procedure started.");
		debug(0, "Linking animation resources...");

		_vm->_anim->setFrameTime(0, ITE_INTRO_FRAMETIME);

		// Link this scene's animation resources for continuous
		// playback
		int lastAnim;

		if (_vm->getFeatures() & GF_WYRMKEEP) {
			if (_vm->getFeatures() & GF_MAC_RESOURCES) {
				lastAnim = 3;
			} else {
				lastAnim = 2;
			}
		} else {
			if (_vm->getFeatures() & GF_MAC_RESOURCES) {
				lastAnim = 4;
			} else {
				lastAnim = 5;
			}
		}

		for (int i = 0; i < lastAnim; i++)
			_vm->_anim->link(i, i+1);

		_vm->_anim->setFlag(lastAnim, ANIM_ENDSCENE);

		debug(0, "Beginning animation playback.");

		// Begin the animation
		event.type = ONESHOT_EVENT;
		event.code = ANIM_EVENT;
		event.op = EVENT_PLAY;
		event.param = 0;
		event.time = 0;

		q_event = _vm->_events->chain(q_event, &event);

		// Queue intro music playback
		event.type = ONESHOT_EVENT;
		event.code = MUSIC_EVENT;
		event.param = MUSIC_1;
		event.param2 = MUSIC_LOOP;
		event.op = EVENT_PLAY;
		event.time = 0;

		q_event = _vm->_events->chain(q_event, &event);
		break;
	case SCENE_END:
		break;
	default:
		warning("Illegal scene procedure parameter");
		break;
	}

	return 0;
}

int Scene::SC_ITEIntroCave1Proc(int param, SCENE_INFO *scene_info, void *refCon) {
	return ((Scene *)refCon)->ITEIntroCave1Proc(param, scene_info);
}

// Handles first introductory cave painting scene
int Scene::ITEIntroCave1Proc(int param, SCENE_INFO *scene_info) {
	EVENT event;
	EVENT *q_event;
	int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;

	static const INTRO_DIALOGUE dialogue[][4] = {
		{ { // English
			RID_CAVE_VOICE_0,
			"We see the sky, we see the land, we see the water, "
			"and we wonder: Are we the only ones?"
		},
		{
			RID_CAVE_VOICE_1,
			"Long before we came to exist, the humans ruled the"
			"Earth."
		},
		{
			RID_CAVE_VOICE_2,
			"They made marvelous things, and moved whole "
			"mountains."
		},
		{
			RID_CAVE_VOICE_3,
			"They knew the Secret of Flight, the Secret of "
			"Happiness, and other secrets beyond our imagining."
		} },
		{ { // German
			RID_CAVE_VOICE_0,
			"Um uns sind der Himmel, das Land und die Seen; und "
			"wir fragen uns - sind wir die einzigen?"
		},
		{
			RID_CAVE_VOICE_1,
			"Lange vor unserer Zeit herrschten die Menschen "
			"\201ber die Erde."
		},
		{
			RID_CAVE_VOICE_2,
			"Sie taten wundersame Dinge und versetzten ganze "
			"Berge."
		},
		{
			RID_CAVE_VOICE_3,
			"Sie kannten das Geheimnis des Fluges, das Geheimnis "
			"der Fr\224hlichkeit und andere Geheimnisse, die "
			"unsere Vorstellungskraft \201bersteigen."
		} }
	};

	int n_dialogues = ARRAYSIZE(dialogue[lang]);

	switch (param) {
	case SCENE_BEGIN:
		// Begin palette cycling animation for candles
		event.type = ONESHOT_EVENT;
		event.code = PALANIM_EVENT;
		event.op = EVENT_CYCLESTART;
		event.time = 0;

		q_event = _vm->_events->queue(&event);

		// Queue narrator dialogue list
		q_event = ITEQueueDialogue(q_event, scene_info, n_dialogues, dialogue[lang]);

		// End scene after last dialogue over
		event.type = ONESHOT_EVENT;
		event.code = SCENE_EVENT;
		event.op = EVENT_END;
		event.time = VOICE_PAD;

		q_event = _vm->_events->chain(q_event, &event);
		break;
	case SCENE_END:
		break;

	default:
		warning("Illegal scene procedure paramater");
		break;
	}

	return 0;
}

int Scene::SC_ITEIntroCave2Proc(int param, SCENE_INFO *scene_info, void *refCon) {
	return ((Scene *)refCon)->ITEIntroCave2Proc(param, scene_info);
}

// Handles second introductory cave painting scene
int Scene::ITEIntroCave2Proc(int param, SCENE_INFO *scene_info) {
	EVENT event;
	EVENT *q_event;
	int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;

	static const INTRO_DIALOGUE dialogue[][3] = {
		{ { // English
			RID_CAVE_VOICE_4,
			"The humans also knew the Secret of Life, and they "
			"used it to give us the Four Great Gifts:"
		},
		{
			RID_CAVE_VOICE_5,
			"Thinking minds, feeling hearts, speaking mouths, and "
			"reaching hands."
		},
		{
			RID_CAVE_VOICE_6,
			"We are their children."
		} },
		{ { // German
			RID_CAVE_VOICE_4,
			"Au$erdem kannten die Menschen das Geheimnis des "
			"Lebens. Und sie nutzten es, um uns die vier gro$en "
			"Geschenke zu geben -"
		},
		{
			RID_CAVE_VOICE_5,
			"den denkenden Geist, das f\201hlende Herz, den "
			"sprechenden Mund und die greifende Hand."
		},
		{
			RID_CAVE_VOICE_6,
			"Wir sind ihre Kinder."
		} }
	};

	int n_dialogues = ARRAYSIZE(dialogue[lang]);

	switch (param) {
	case SCENE_BEGIN:
		// Start 'dissolve' transition to new scene background
		event.type = CONTINUOUS_EVENT;
		event.code = TRANSITION_EVENT;
		event.op = EVENT_DISSOLVE;
		event.time = 0;
		event.duration = DISSOLVE_DURATION;

		q_event = _vm->_events->queue(&event);

		// Begin palette cycling animation for candles
		event.type = ONESHOT_EVENT;
		event.code = PALANIM_EVENT;
		event.op = EVENT_CYCLESTART;
		event.time = 0;

		q_event = _vm->_events->chain(q_event, &event);

		// Queue narrator dialogue list
		q_event = ITEQueueDialogue(q_event, scene_info, n_dialogues, dialogue[lang]);

		// End scene after last dialogue over
		event.type = ONESHOT_EVENT;
		event.code = SCENE_EVENT;
		event.op = EVENT_END;
		event.time = VOICE_PAD;

		q_event = _vm->_events->chain(q_event, &event);
		break;
	case SCENE_END:
		break;
	default:
		warning("Illegal scene procedure paramater");
		break;
	}

	return 0;
}

int Scene::SC_ITEIntroCave3Proc(int param, SCENE_INFO *scene_info, void *refCon) {
	return ((Scene *)refCon)->ITEIntroCave3Proc(param, scene_info);
}

// Handles third introductory cave painting scene
int Scene::ITEIntroCave3Proc(int param, SCENE_INFO *scene_info) {
	EVENT event;
	EVENT *q_event;
	int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;

	static const INTRO_DIALOGUE dialogue[][3] = {
		{ { // English
			RID_CAVE_VOICE_7,
			"They taught us how to use our hands, and how to "
			"speak."
		},
		{
			RID_CAVE_VOICE_8,
			"They showed us the joy of using our minds."
		},
		{
			RID_CAVE_VOICE_9,
			"They loved us, and when we were ready, they surely "
			"would have given us the Secret of Happiness."
		} },
		{ { // German
			RID_CAVE_VOICE_7,
			"Sie lehrten uns zu sprechen und unsere H\204nde zu "
			"benutzen."
		},
		{
			RID_CAVE_VOICE_8,
			"Sie zeigten uns die Freude am Denken."
		},
		{
			RID_CAVE_VOICE_9,
			"Sie liebten uns, und w\204ren wir bereit gewesen, "
			"h\204tten sie uns sicherlich das Geheimnis der "
			"Fr\224hlichkeit offenbart."
		} }
	};

	int n_dialogues = ARRAYSIZE(dialogue[lang]);
 
	switch (param) {
	case SCENE_BEGIN:
		// Start 'dissolve' transition to new scene background
		event.type = CONTINUOUS_EVENT;
		event.code = TRANSITION_EVENT;
		event.op = EVENT_DISSOLVE;
		event.time = 0;
		event.duration = DISSOLVE_DURATION;

		q_event = _vm->_events->queue(&event);

		// Begin palette cycling animation for candles
		event.type = ONESHOT_EVENT;
		event.code = PALANIM_EVENT;
		event.op = EVENT_CYCLESTART;
		event.time = 0;

		q_event = _vm->_events->chain(q_event, &event);

		// Queue narrator dialogue list
		q_event = ITEQueueDialogue(q_event, scene_info, n_dialogues, dialogue[lang]);

		// End scene after last dialogue over
		event.type = ONESHOT_EVENT;
		event.code = SCENE_EVENT;
		event.op = EVENT_END;
		event.time = VOICE_PAD;

		q_event = _vm->_events->chain(q_event, &event);
		break;
	case SCENE_END:
		break;
	default:
		warning("Illegal scene procedure paramater");
		break;
	}

	return 0;
}

int Scene::SC_ITEIntroCave4Proc(int param, SCENE_INFO *scene_info, void *refCon) {
	return ((Scene *)refCon)->ITEIntroCave4Proc(param, scene_info);
}

// Handles fourth introductory cave painting scene
int Scene::ITEIntroCave4Proc(int param, SCENE_INFO *scene_info) {
	EVENT event;
	EVENT *q_event;
	int lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;

	static const INTRO_DIALOGUE dialogue[][4] = {
		{ { // English
			RID_CAVE_VOICE_10,
			"And now we see the sky, the land, and the water that "
			"we are heirs to, and we wonder: why did they leave?"
		},
		{
			RID_CAVE_VOICE_11,
			"Do they live still, in the stars? In the oceans "
			"depths? In the wind?"
		},
		{
			RID_CAVE_VOICE_12,
			"We wonder, was their fate good or evil?"
		},
		{
			RID_CAVE_VOICE_13,
			"And will we also share the same fate one day?"
		} },
		{ { // German
			RID_CAVE_VOICE_10,
			"Und nun sehen wir den Himmel, das Land und die "
			"Seen - unser Erbe. Und wir fragen uns - warum "
			"verschwanden sie?"
		},
		{
			RID_CAVE_VOICE_11,
			"Leben sie noch in den Sternen? In den Tiefen des "
			"Ozeans? Im Wind?"
		},
		{
			RID_CAVE_VOICE_12,
			"Wir fragen uns - war ihr Schicksal gut oder b\224se?"
		},
		{
			RID_CAVE_VOICE_13,
			"Und wird uns eines Tages das gleiche Schicksal "
			"ereilen?"
		} }
	};

	int n_dialogues = ARRAYSIZE(dialogue[lang]);
 
	switch (param) {
	case SCENE_BEGIN:
		// Start 'dissolve' transition to new scene background
		event.type = CONTINUOUS_EVENT;
		event.code = TRANSITION_EVENT;
		event.op = EVENT_DISSOLVE;
		event.time = 0;
		event.duration = DISSOLVE_DURATION;

		q_event = _vm->_events->queue(&event);

		// Begin palette cycling animation for candles
		event.type = ONESHOT_EVENT;
		event.code = PALANIM_EVENT;
		event.op = EVENT_CYCLESTART;
		event.time = 0;

		q_event = _vm->_events->chain(q_event, &event);

		// Queue narrator dialogue list
		q_event = ITEQueueDialogue(q_event, scene_info, n_dialogues, dialogue[lang]);

		// End scene after last dialogue over
		event.type = ONESHOT_EVENT;
		event.code = SCENE_EVENT;
		event.op = EVENT_END;
		event.time = VOICE_PAD;

		q_event = _vm->_events->chain(q_event, &event);
		break;
	case SCENE_END:
		break;
	default:
		warning("Illegal scene procedure paramater");
		break;
	}

	return 0;
}

int Scene::SC_ITEIntroValleyProc(int param, SCENE_INFO *scene_info, void *refCon) {
	return ((Scene *)refCon)->ITEIntroValleyProc(param, scene_info);
}

// Handles intro title scene (valley overlook)
int Scene::ITEIntroValleyProc(int param, SCENE_INFO *scene_info) {
	EVENT event;
	EVENT *q_event;

	static const INTRO_CREDIT credits[] = {
		{kITENotDe, kCHeader, "Producer"},
		{kITEDe, kCHeader, "Produzent"},
		{kITEAny, kCText, "Walter Hochbrueckner"},
		{kITENotDe, kCHeader, "Executive Producer"},
		{kITEDe, kCHeader, "Ausf\201hrender Produzent"},
		{kITEAny, kCText, "Robert McNally"},
		{kITEWyrmKeep, kCHeader, "2nd Executive Producer"},
		{kITENotWyrmKeep, kCHeader, "Publisher"},
		{kITENotDeNotWyrm, kCHeader, "Herausgeber"},
		{kITEAny, kCText, "Jon Van Caneghem"}
	};

	int n_credits = ARRAYSIZE(credits);

	switch (param) {
	case SCENE_BEGIN:
		// Begin title screen background animation 
		_vm->_anim->setCycles(0, -1);

		event.type = ONESHOT_EVENT;
		event.code = ANIM_EVENT;
		event.op = EVENT_PLAY;
		event.param = 0;
		event.time = 0;

		q_event = _vm->_events->queue(&event);

		// Begin ITE title theme music
		_vm->_music->stop();

		event.type = ONESHOT_EVENT;
		event.code = MUSIC_EVENT;
		event.param = MUSIC_2;
		event.param2 = 0;
		event.op = EVENT_PLAY;
		event.time = 0;
		
		q_event = _vm->_events->chain(q_event, &event);

		// Pause animation before logo
		event.type = ONESHOT_EVENT;
		event.code = ANIM_EVENT;
		event.op = EVENT_STOP;
		event.param = 0;
		event.time = 3000;

		q_event = _vm->_events->chain(q_event, &event);

		// Display logo
		event.type = CONTINUOUS_EVENT;
		event.code = TRANSITION_EVENT;
		event.op = EVENT_DISSOLVE_BGMASK;
		event.time = 0;
		event.duration = LOGO_DISSOLVE_DURATION;

		q_event = _vm->_events->chain(q_event, &event);

		// Remove logo
		event.type = CONTINUOUS_EVENT;
		event.code = TRANSITION_EVENT;
		event.op = EVENT_DISSOLVE;
		event.time = 3000;
		event.duration = LOGO_DISSOLVE_DURATION;

		q_event = _vm->_events->chain(q_event, &event);

		// Unpause animation before logo
		event.type = ONESHOT_EVENT;
		event.code = ANIM_EVENT;
		event.op = EVENT_PLAY;
		event.time = 0;
		event.param = 0;

		q_event = _vm->_events->chain(q_event, &event);

		// Queue game credits list
		q_event = ITEQueueCredits(scene_info, 9000, CREDIT_DURATION1, n_credits, credits);

		// End scene after credit display
		event.type = ONESHOT_EVENT;
		event.code = SCENE_EVENT;
		event.op = EVENT_END;
		event.time = 1000;

		q_event = _vm->_events->chain(q_event, &event);
		break;
	case SCENE_END:
		break;
	default:
		warning("Illegal scene procedure parameter");
		break;
	}

	return 0;
}

int Scene::SC_ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info, void *refCon) {
	return ((Scene *)refCon)->ITEIntroTreeHouseProc(param, scene_info);
}

// Handles second intro credit screen (treehouse view)
int Scene::ITEIntroTreeHouseProc(int param, SCENE_INFO *scene_info) {
	EVENT event;
	EVENT *q_event;

	static const INTRO_CREDIT credits1[] = {
		{kITENotDe, kCHeader, "Game Design"},
		{kITEDe, kCHeader, "Spielentwurf"},
		{kITEAny, kCText, "Talin, Joe Pearce, Robert McNally"},
		{kITENotDe, kCText, "and Carolly Hauksdottir"},
		{kITEDe, kCText, "und Carolly Hauksdottir"},
		{kITENotDe, kCHeader, "Screenplay and Dialog"},
		{kITEDe, kCHeader, "Geschichte und Dialoge"},
		{kITENotDe, kCText, "Robert Leh, Len Wein, and Bill Rotsler"},
		{kITEDe, kCText, "Robert Leh, Len Wein und Bill Rotsler"}
	};

	int n_credits1 = ARRAYSIZE(credits1);

	static const INTRO_CREDIT credits2[] = {
		{kITEWyrmKeep, kCHeader, "Art Direction"},
		{kITEWyrmKeep, kCText, "Allison Hershey"},
		{kITENotDe, kCHeader, "Art"},
		{kITEDe, kCHeader, "Grafiken"},
		{kITEAny, kCText, "Edward Lacabanne, Glenn Price, April Lee,"},
		{kITEWyrmKeep, kCText, "Lisa Sample, Brian Dowrick, Reed Waller,"},
		{kITEWyrmKeep, kCText, "Allison Hershey and Talin"},
		{kITENotWyrmKeep, kCText, "Lisa Iennaco, Brian Dowrick, Reed"},
		{kITENotDeNotWyrm, kCText, "Waller, Allison Hershey and Talin"},
		{kITEDe, kCText, "Waller, Allison Hershey und Talin"},
		{kITENotDeNotWyrm, kCHeader, "Art Direction"},
		{kITEDe, kCHeader, "Grafische Leitung"},
		{kITENotWyrmKeep, kCText, "Allison Hershey"}
	};

	int n_credits2 = ARRAYSIZE(credits2);

	switch (param) {
	case SCENE_BEGIN:
		// Start 'dissolve' transition to new scene background
		event.type = CONTINUOUS_EVENT;
		event.code = TRANSITION_EVENT;
		event.op = EVENT_DISSOLVE;
		event.time = 0;
		event.duration = DISSOLVE_DURATION;

		q_event = _vm->_events->queue(&event);

		// Begin title screen background animation 
		_vm->_anim->setFrameTime(0, 100);

		event.type = ONESHOT_EVENT;
		event.code = ANIM_EVENT;
		event.op = EVENT_PLAY;
		event.param = 0;
		event.time = 0;

		q_event = _vm->_events->chain(q_event, &event);

		// Queue game credits list
		q_event = ITEQueueCredits(scene_info, DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
		q_event = ITEQueueCredits(scene_info, DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);

		// End scene after credit display
		event.type = ONESHOT_EVENT;
		event.code = SCENE_EVENT;
		event.op = EVENT_END;
		event.time = 1000;

		q_event = _vm->_events->chain(q_event, &event);
		break;
	case SCENE_END:
		break;
	default:
		warning("Illegal scene procedure parameter");
		break;
	}

	return 0;
}

int Scene::SC_ITEIntroFairePathProc(int param, SCENE_INFO *scene_info, void *refCon) {
	return ((Scene *)refCon)->ITEIntroFairePathProc(param, scene_info);
}

// Handles third intro credit screen (path to puzzle tent)
int Scene::ITEIntroFairePathProc(int param, SCENE_INFO *scene_info) {
	EVENT event;
	EVENT *q_event;

	static const INTRO_CREDIT credits1[] = {
		{kITENotDe, kCHeader, "Programming"},
		{kITEDe, kCHeader, "Programmiert von"},
		{kITEAny, kCText, "Talin, Walter Hochbrueckner,"},
		{kITENotDe, kCText, "Joe Burks and Robert Wiggins"},
		{kITEDe, kCText, "Joe Burks und Robert Wiggins"},
		{kITEPCCD | kITEWyrmKeep, kCHeader, "Additional Programming"},
		{kITEPCCD | kITEWyrmKeep, kCText, "John Bolton"},
		{kITEMac, kCHeader, "Macintosh Version"},
		{kITEMac, kCText, "Michael McNally and Robert McNally"},
		{kITENotDe, kCHeader, "Music and Sound"},
		{kITEDe, kCHeader, "Musik und Sound"},
		{kITEAny, kCText, "Matt Nathan"}
	};

	int n_credits1 = ARRAYSIZE(credits1);

	static const INTRO_CREDIT credits2[] = {
		{kITENotDe, kCHeader, "Directed by"},
		{kITEDe, kCHeader, "Regie"},
		{kITEAny, kCText, "Talin"}
	};

	int n_credits2 = ARRAYSIZE(credits2);

	switch (param) {
	case SCENE_BEGIN:
		// Start 'dissolve' transition to new scene background
		event.type = CONTINUOUS_EVENT;
		event.code = TRANSITION_EVENT;
		event.op = EVENT_DISSOLVE;
		event.time = 0;
		event.duration = DISSOLVE_DURATION;

		q_event = _vm->_events->queue(&event);

		// Begin title screen background animation 
		_vm->_anim->setCycles(0, -1);

		event.type = ONESHOT_EVENT;
		event.code = ANIM_EVENT;
		event.op = EVENT_PLAY;
		event.param = 0;
		event.time = 0;

		q_event = _vm->_events->chain(q_event, &event);

		// Queue game credits list
		q_event = ITEQueueCredits(scene_info, DISSOLVE_DURATION + 2000, CREDIT_DURATION1, n_credits1, credits1);
		q_event = ITEQueueCredits(scene_info, DISSOLVE_DURATION + 7000, CREDIT_DURATION1, n_credits2, credits2);

		// End scene after credit display
		event.type = ONESHOT_EVENT;
		event.code = SCENE_EVENT;
		event.op = EVENT_END;
		event.time = 1000;

		q_event = _vm->_events->chain(q_event, &event);
		break;
	case SCENE_END:
		break;
	default:
		warning("Illegal scene procedure parameter");
		break;
	}

	return 0;
}

int Scene::SC_ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info, void *refCon) {
	return ((Scene *)refCon)->ITEIntroFaireTentProc(param, scene_info);
}

// Handles fourth intro credit screen (treehouse view)
int Scene::ITEIntroFaireTentProc(int param, SCENE_INFO *scene_info) {
	EVENT event;
	EVENT *q_event;
	EVENT *q_event_start;

	switch (param) {
	case SCENE_BEGIN:

		// Start 'dissolve' transition to new scene background
		event.type = CONTINUOUS_EVENT;
		event.code = TRANSITION_EVENT;
		event.op = EVENT_DISSOLVE;
		event.time = 0;
		event.duration = DISSOLVE_DURATION;

		q_event_start = _vm->_events->queue(&event);

		// End scene after momentary pause
		event.type = ONESHOT_EVENT;
		event.code = SCENE_EVENT;
		event.op = EVENT_END;
		event.time = 5000;
		q_event = _vm->_events->chain(q_event_start, &event);
		break;
	case SCENE_END:
		break;
	default:
		warning("Illegal scene procedure parameter");
		break;
	}

	return 0;
}

} // End of namespace Saga