1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/music.h"
#include "saga/rscfile_mod.h"
#include "saga/game_mod.h"
#include "sound/audiostream.h"
#include "sound/mididrv.h"
#include "sound/midiparser.h"
#include "common/config-manager.h"
#include "common/file.h"
namespace Saga {
// Instrument mapping for MT32 tracks emulated under GM.
static const byte mt32_to_gm[128] = {
// 0 1 2 3 4 5 6 7 8 9 A B C D E F
0, 1, 0, 2, 4, 4, 5, 3, 16, 17, 18, 16, 16, 19, 20, 21, // 0x
6, 6, 6, 7, 7, 7, 8, 112, 62, 62, 63, 63, 38, 38, 39, 39, // 1x
88, 95, 52, 98, 97, 99, 14, 54, 102, 96, 53, 102, 81, 100, 14, 80, // 2x
48, 48, 49, 45, 41, 40, 42, 42, 43, 46, 45, 24, 25, 28, 27, 104, // 3x
32, 32, 34, 33, 36, 37, 35, 35, 79, 73, 72, 72, 74, 75, 64, 65, // 4x
66, 67, 71, 71, 68, 69, 70, 22, 56, 59, 57, 57, 60, 60, 58, 61, // 5x
61, 11, 11, 98, 14, 9, 14, 13, 12, 107, 107, 77, 78, 78, 76, 76, // 6x
47, 117, 127, 118, 118, 116, 115, 119, 115, 112, 55, 124, 123, 0, 14, 117 // 7x
};
#define BUFFER_SIZE 4096
// I haven't decided yet if it's a good idea to make looping part of the audio
// stream class, or if I should use a "wrapper" class, like I did for Broken
// Sword 2, to make it easier to add support for compressed music... but I'll
// worry about that later.
class RAWInputStream : public AudioStream {
private:
File *_file;
uint32 _file_pos;
uint32 _start_pos;
uint32 _end_pos;
bool _finished;
bool _looping;
int16 _buf[BUFFER_SIZE];
const int16 *_bufferEnd;
const int16 *_pos;
void refill();
inline bool eosIntern() const;
public:
RAWInputStream(File *file, int size, bool looping);
~RAWInputStream();
int readBuffer(int16 *buffer, const int numSamples);
int16 read();
bool endOfData() const { return eosIntern(); }
bool isStereo() const { return true; }
int getRate() const { return 11025; }
};
RAWInputStream::RAWInputStream(File *file, int size, bool looping)
: _file(file), _finished(false), _looping(looping),
_bufferEnd(_buf + BUFFER_SIZE) {
_file->incRef();
// Determine the end position
_file_pos = _file->pos();
_start_pos = _file_pos;
_end_pos = _file_pos + size;
// Read in initial data
refill();
}
RAWInputStream::~RAWInputStream() {
_file->decRef();
}
inline int16 RAWInputStream::read() {
assert(!eosIntern());
int16 sample = *_pos++;
if (_pos >= _bufferEnd) {
refill();
}
return sample;
}
inline bool RAWInputStream::eosIntern() const {
return _pos >= _bufferEnd;
}
int RAWInputStream::readBuffer(int16 *buffer, const int numSamples) {
int samples = 0;
while (samples < numSamples && !eosIntern()) {
const int len = MIN(numSamples - samples, (int) (_bufferEnd - _pos));
memcpy(buffer, _pos, len * 2);
buffer += len;
_pos += len;
samples += len;
if (_pos >= _bufferEnd) {
refill();
}
}
return samples;
}
void RAWInputStream::refill() {
if (_finished)
return;
uint32 len_left;
byte *ptr = (byte *) _buf;
_file->seek(_file_pos, SEEK_SET);
if (_looping)
len_left = 2 * BUFFER_SIZE;
else
len_left = MIN((uint32) (2 * BUFFER_SIZE), _end_pos - _file_pos);
while (len_left > 0) {
uint32 len = _file->read(ptr, MIN(len_left, _end_pos - _file->pos()));
if (len & 1)
len--;
len_left -= len;
ptr += len;
if (len_left > 0)
_file->seek(_start_pos);
}
_file_pos = _file->pos();
_pos = _buf;
_bufferEnd = (int16 *)ptr;
if (!_looping && _file_pos >= _end_pos)
_finished = true;
}
AudioStream *makeRAWStream(const char *filename, uint32 pos, int size, bool looping) {
File *file = new File();
if (!file->open(filename)) {
delete file;
return NULL;
}
file->seek(pos);
AudioStream *audioStream = new RAWInputStream(file, size, looping);
file->decRef();
return audioStream;
}
MusicPlayer::MusicPlayer(MidiDriver *driver) : _parser(0), _driver(driver), _looping(false), _isPlaying(false), _passThrough(false), _isGM(false) {
memset(_channel, 0, sizeof(_channel));
_masterVolume = 0;
this->open();
}
MusicPlayer::~MusicPlayer() {
_driver->setTimerCallback(NULL, NULL);
stopMusic();
this->close();
}
void MusicPlayer::setVolume(int volume) {
if (volume < 0)
volume = 0;
else if (volume > 255)
volume = 255;
if (_masterVolume == volume)
return;
_masterVolume = volume;
for (int i = 0; i < 16; ++i) {
if (_channel[i]) {
_channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
}
}
}
int MusicPlayer::open() {
// Don't ever call open without first setting the output driver!
if (!_driver)
return 255;
int ret = _driver->open();
if (ret)
return ret;
_driver->setTimerCallback(this, &onTimer);
return 0;
}
void MusicPlayer::close() {
stopMusic();
if (_driver)
_driver->close();
_driver = 0;
}
void MusicPlayer::send(uint32 b) {
if (_passThrough) {
_driver->send(b);
return;
}
byte channel = (byte)(b & 0x0F);
if ((b & 0xFFF0) == 0x07B0) {
// Adjust volume changes by master volume
byte volume = (byte)((b >> 16) & 0x7F);
_channelVolume[channel] = volume;
volume = volume * _masterVolume / 255;
b = (b & 0xFF00FFFF) | (volume << 16);
} else if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
b = (b & 0xFFFF00FF) | mt32_to_gm[(b >> 8) & 0xFF] << 8;
}
else if ((b & 0xFFF0) == 0x007BB0) {
//Only respond to All Notes Off if this channel
//has currently been allocated
if (_channel[b & 0x0F])
return;
}
if (!_channel[channel])
_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
if (_channel[channel])
_channel[channel]->send(b);
}
void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
// FIXME: The "elkfanfare" is played much too quickly. There are some
// meta events that we don't handle. Perhaps there is a
// connection...?
switch (type) {
case 0x2F: // End of Track
if (_looping)
_parser->jumpToTick(0);
else
stopMusic();
break;
default:
warning("Unhandled meta event: %02x", type);
break;
}
}
void MusicPlayer::onTimer(void *refCon) {
MusicPlayer *music = (MusicPlayer *)refCon;
if (music->_isPlaying)
music->_parser->onTimer();
}
void MusicPlayer::playMusic() {
_isPlaying = true;
}
void MusicPlayer::stopMusic() {
_isPlaying = false;
if (_parser) {
_parser->unloadMusic();
delete _parser;
_parser = NULL;
}
}
Music::Music(SoundMixer *mixer, MidiDriver *driver, int enabled) : _mixer(mixer), _enabled(enabled), _adlib(false) {
_player = new MusicPlayer(driver);
_musicInitialized = 1;
_mixer->setMusicVolume(ConfMan.getInt("music_volume"));
if (GAME_GetGameType() == GID_ITE) {
File file;
// The lookup table is stored at the end of music.rsc. I don't
// know why it has 27 elements, but the last one represents a
// very short tune. Perhaps it's a dummy?
//
// FIXME: Well, it's a hack which I don't like. Logically it should
// call LoadResource() et al, but I don't want to load those
// huge files into memory. So I use FileContext just for getting file
// name and reuse its opened file a bit.
//
// Proper approach would be to extend resource manager so it could
// return File object.
_musicContext = GAME_GetFileContext(GAME_MUSICFILE, 0);
if (_musicContext != NULL) {
_hasDigiMusic = true;
_musicFname = RSC_FileName(_musicContext);
file.open(_musicFname);
file.seek(-ARRAYSIZE(_digiTableITECD) * 8, SEEK_END);
for (int i = 0; i < ARRAYSIZE(_digiTableITECD); i++) {
_digiTableITECD[i].start = file.readUint32LE();
_digiTableITECD[i].length = file.readUint32LE();
}
file.close();
// The "birdchrp" is just a short, high-pitched
// whining. Use the MIDI/XMIDI version instead.
_digiTableITECD[6].length = 0;
} else {
_hasDigiMusic = false;
memset(_digiTableITECD, 0, sizeof(_digiTableITECD));
}
}
}
Music::~Music() {
delete _player;
}
// The Wyrmkeep release of Inherit The Earth features external MIDI files, so
// we need a mapping from resource number to filename.
//
// reset.mid seems to be unused.
const MUSIC_MIDITABLE Music::_midiTableITECD[26] = {
{ "cave.mid", MUSIC_LOOP }, // 9
{ "intro.mid", MUSIC_LOOP }, // 10
{ "fvillage.mid", MUSIC_LOOP }, // 11
{ "elkhall.mid", MUSIC_LOOP }, // 12
{ "mouse.mid", 0 }, // 13
{ "darkclaw.mid", MUSIC_LOOP }, // 14
{ "birdchrp.mid", MUSIC_LOOP }, // 15
{ "orbtempl.mid", MUSIC_LOOP }, // 16
{ "spooky.mid", MUSIC_LOOP }, // 17
{ "catfest.mid", MUSIC_LOOP }, // 18
{ "elkfanfare.mid", 0 }, // 19
{ "bcexpl.mid", MUSIC_LOOP }, // 20
{ "boargtnt.mid", MUSIC_LOOP }, // 21
{ "boarking.mid", MUSIC_LOOP }, // 22
{ "explorea.mid", MUSIC_LOOP }, // 23
{ "exploreb.mid", MUSIC_LOOP }, // 24
{ "explorec.mid", MUSIC_LOOP }, // 25
{ "sunstatm.mid", MUSIC_LOOP }, // 26
{ "nitstrlm.mid", MUSIC_LOOP }, // 27
{ "humruinm.mid", MUSIC_LOOP }, // 28
{ "damexplm.mid", MUSIC_LOOP }, // 29
{ "tychom.mid", MUSIC_LOOP }, // 30
{ "kitten.mid", MUSIC_LOOP }, // 31
{ "sweet.mid", MUSIC_LOOP }, // 32
{ "brutalmt.mid", MUSIC_LOOP }, // 33
{ "shiala.mid", MUSIC_LOOP } // 34
};
int Music::play(uint32 music_rn, uint16 flags) {
RSCFILE_CONTEXT *rsc_ctxt = NULL;
byte *resource_data;
size_t resource_size;
if (!_musicInitialized) {
return FAILURE;
}
if (!_enabled) {
return SUCCESS;
}
_player->stopMusic();
if (_musicHandle.isActive())
_mixer->stopHandle(_musicHandle);
AudioStream *audioStream = NULL;
MidiParser *parser;
File midiFile;
if (GAME_GetGameType() == GID_ITE) {
if (music_rn >= 9 && music_rn <= 34) {
if (flags == MUSIC_DEFAULT) {
flags = _midiTableITECD[music_rn - 9].flags;
}
if (_hasDigiMusic) {
uint32 start = _digiTableITECD[music_rn - 9].start;
uint32 length = _digiTableITECD[music_rn - 9].length;
if (length > 0) {
audioStream = makeRAWStream(_musicFname, start, length, flags == MUSIC_LOOP);
}
}
// No digitized music - try standalone MIDI.
if (!audioStream) {
midiFile.open(_midiTableITECD[music_rn - 9].filename);
if (!midiFile.isOpen()) {
warning("Cannot open music file %s", _midiTableITECD[music_rn - 9].filename);
}
}
}
}
if (flags == MUSIC_DEFAULT) {
flags = 0;
}
if (audioStream) {
debug(0, "Playing digitized music");
_mixer->playInputStream(&_musicHandle, audioStream, true);
return SUCCESS;
}
// FIXME: Is resource_data ever freed?
if (midiFile.isOpen()) {
debug(0, "Using external MIDI file: %s", midiFile.name());
resource_size = midiFile.size();
resource_data = (byte *) malloc(resource_size);
midiFile.read(resource_data, resource_size);
midiFile.close();
_player->setGM(true);
parser = MidiParser::createParser_SMF();
} else {
// Load MIDI/XMI resource data
if (GAME_GetGameType() == GID_ITE) {
rsc_ctxt = GAME_GetFileContext(GAME_RESOURCEFILE, 0);
} else {
// TODO: I'm not sure if this is right, but the FM file
// sounds better with Adlib than the AM file does. On
// the other hand, it doesn't sound like quite the same
// music, which is strange.
if (hasAdlib()) {
rsc_ctxt = GAME_GetFileContext(GAME_MUSICFILE_FM, 0);
// FIXME: This is weird, but this way Adlib
// sounds closer to original, though instrument
// mapping is not correct.
_player->setGM(false);
} else {
rsc_ctxt = GAME_GetFileContext(GAME_MUSICFILE_GM, 0);
_player->setGM(true);
}
}
if (RSC_LoadResource(rsc_ctxt, music_rn, &resource_data,
&resource_size) != SUCCESS ) {
warning("Music::play(): Resource load failed: %u", music_rn);
return FAILURE;
}
parser = MidiParser::createParser_XMIDI();
}
if (resource_size <= 0) {
warning("Music::play(): Resource load failed: %u", music_rn);
return FAILURE;
}
if (!parser->loadMusic(resource_data, resource_size)) {
warning("Error reading track!");
delete parser;
parser = 0;
}
debug(0, "Music::play(%d, %d)", music_rn, flags);
parser->setTrack(0);
parser->setMidiDriver(_player);
parser->setTimerRate(_player->getBaseTempo());
_player->_parser = parser;
_player->setVolume(ConfMan.getInt("music_volume") * ConfMan.getInt("master_volume") / 255);
if (flags & MUSIC_LOOP)
_player->setLoop(true);
else
_player->setLoop(false);
_player->playMusic();
return SUCCESS;
}
int Music::pause(void) {
if (!_musicInitialized) {
return FAILURE;
}
return SUCCESS;
}
int Music::resume(void) {
if (!_musicInitialized) {
return FAILURE;
}
return SUCCESS;
}
int Music::stop(void) {
if (!_musicInitialized) {
return FAILURE;
}
return SUCCESS;
}
} // End of namespace Saga
|