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/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Object map / Object click-area module
// Polygon Hit Test code ( HitTestPoly() ) adapted from code (C) Eric Haines
// appearing in Graphics Gems IV, "Point in Polygon Strategies."
// p. 24-46, code: p. 34-45
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/cvar_mod.h"
#include "saga/console.h"
#include "saga/font.h"
#include "saga/objectmap.h"
namespace Saga {
// Initializes the object map module, creates module allocation context
ObjectMap::ObjectMap(SagaEngine *vm) : _vm(vm) {
_objectsLoaded = false;
_namesLoaded = false;
_nNames = 0;
}
// Shuts down the object map module, destroys module allocation context
ObjectMap::~ObjectMap() {
freeMem();
freeNames();
}
// Loads an object map resource ( objects ( clickareas ( points ) ) )
int ObjectMap::load(const byte *om_res, size_t om_res_len) {
OBJECTMAP_ENTRY *object_map;
CLICKAREA *clickarea;
Point *point;
int i, k, m;
MemoryReadStream readS(om_res, om_res_len);
if (_objectsLoaded) {
freeMem();
}
// Obtain object count N and allocate space for N objects
_nObjects = readS.readUint16LE();
_objectMaps = (OBJECTMAP_ENTRY *)malloc(_nObjects * sizeof *_objectMaps);
if (_objectMaps == NULL) {
warning("Error: Memory allocation failed");
return MEM;
}
// Load all N objects
for (i = 0; i < _nObjects; i++) {
object_map = &_objectMaps[i];
object_map->flags = readS.readByte();
object_map->nClickareas = readS.readByte();
object_map->defaultVerb = readS.readByte();
readS.readByte();
object_map->objectNum = readS.readUint16LE();
object_map->scriptNum = readS.readUint16LE();
object_map->clickareas = (CLICKAREA *)malloc(object_map->nClickareas * sizeof *(object_map->clickareas));
if (object_map->clickareas == NULL) {
warning("Error: Memory allocation failed");
return MEM;
}
// Load all clickareas for this object
for (k = 0; k < object_map->nClickareas; k++) {
clickarea = &object_map->clickareas[k];
clickarea->n_points = readS.readUint16LE();
assert(clickarea->n_points != 0);
clickarea->points = (Point *)malloc(clickarea->n_points * sizeof *(clickarea->points));
if (clickarea->points == NULL) {
warning("Error: Memory allocation failed");
return MEM;
}
// Load all points for this clickarea
for (m = 0; m < clickarea->n_points; m++) {
point = &clickarea->points[m];
point->x = readS.readSint16LE();
point->y = readS.readSint16LE();
}
debug(2, "ObjectMap::load(): Read %d points for clickarea %d in object %d.",
clickarea->n_points, k, object_map->objectNum);
}
}
_objectsLoaded = true;
return SUCCESS;
}
// Frees all storage allocated for the current object map data
int ObjectMap::freeMem() {
OBJECTMAP_ENTRY *object_map;
CLICKAREA *clickarea;
int i, k;
if (!_objectsLoaded) {
return FAILURE;
}
for (i = 0; i < _nObjects; i++) {
object_map = &_objectMaps[i];
for (k = 0; k < object_map->nClickareas; k++) {
clickarea = &object_map->clickareas[k];
free(clickarea->points);
}
free(object_map->clickareas);
}
if (_nObjects) {
free(_objectMaps);
}
_objectsLoaded = false;
return SUCCESS;
}
// Loads an object name list resource
int ObjectMap::loadNames(const unsigned char *onl_res, size_t onl_res_len) {
int table_len;
int n_names;
size_t name_offset;
int i;
MemoryReadStream readS(onl_res, onl_res_len);
if (_namesLoaded) {
freeNames();
}
table_len = readS.readUint16LE();
n_names = table_len / 2 - 2;
_nNames = n_names;
debug(2, "ObjectMap::loadNames: Loading %d object names.", n_names);
_names = (const char **)malloc(n_names * sizeof *_names);
if (_names == NULL) {
warning("Error: Memory allocation failed");
return MEM;
}
for (i = 0; i < n_names; i++) {
name_offset = readS.readUint16LE();
_names[i] = (const char *)(onl_res + name_offset);
debug(3, "Loaded object name string: %s", _names[i]);
}
_namesLoaded = true;
return SUCCESS;
}
// Frees all storage allocated for the current object name list data
int ObjectMap::freeNames() {
if (!_namesLoaded) {
return FAILURE;
}
if (_nNames) {
free(_names);
}
_namesLoaded = false;
return SUCCESS;
}
// If 'object' is a valid object number in the currently loaded object
// name list resource, the funciton sets '*name' to the descriptive string
// corresponding to 'object' and returns SUCCESS. Otherwise it returns
// FAILURE.
const char *ObjectMap::getName(int object) {
assert(_namesLoaded);
assert((object > 0) && (object <= _nNames));
return _names[object - 1];
}
const uint16 ObjectMap::getFlags(int object) {
int i;
assert(_namesLoaded);
assert((object > 0) && (object <= _nNames));
for (i = 0; i < _nObjects; i++) {
if (_objectMaps[i].objectNum == object) {
return _objectMaps[i].flags;
}
}
return 0;
}
// If 'object' is a valid object number in the currently loaded object
// name list resource, the funciton sets '*ep_num' to the entrypoint number
// corresponding to 'object' and returns SUCCESS. Otherwise, it returns
// FAILURE.
const int ObjectMap::getEPNum(int object) {
int i;
assert(_namesLoaded);
if ((object < 0) || (object > (_nObjects + 1)))
return -1;
for (i = 0; i < _nObjects; i++)
if (_objectMaps[i].objectNum == object)
return _objectMaps[i].scriptNum;
return -1;
}
// Uses Gfx::drawLine to display all clickareas for each object in the
// currently loaded object map resource.
int ObjectMap::draw(SURFACE *ds, const Point& imousePt, int color, int color2) {
OBJECTMAP_ENTRY *object_map;
CLICKAREA *clickarea;
char txt_buf[32];
int draw_color = color;
int draw_txt = 0;
bool hitObject = false;
int objectNum = 0;
int i, k;
if (!_objectsLoaded) {
return FAILURE;
}
if ((objectNum = hitTest(imousePt)) != -1) {
hitObject = true;
}
for (i = 0; i < _nObjects; i++) {
draw_color = color;
if (hitObject && (objectNum == _objectMaps[i].objectNum)) {
snprintf(txt_buf, sizeof txt_buf, "obj %d: v %d, f %X",
_objectMaps[i].objectNum,
_objectMaps[i].defaultVerb,
_objectMaps[i].flags);
draw_txt = 1;
draw_color = color2;
}
object_map = &_objectMaps[i];
for (k = 0; k < object_map->nClickareas; k++) {
clickarea = &object_map->clickareas[k];
if (clickarea->n_points == 2) {
// 2 points represent a box
drawFrame(ds, &clickarea->points[0], &clickarea->points[1], draw_color);
} else if (clickarea->n_points > 2) {
// Otherwise draw a polyline
drawPolyLine(ds, clickarea->points, clickarea->n_points, draw_color);
}
}
}
if (draw_txt) {
_vm->_font->draw(SMALL_FONT_ID, ds, txt_buf, 0, 2, 2,
_vm->_gfx->getWhite(), _vm->_gfx->getBlack(), FONT_OUTLINE);
}
return SUCCESS;
}
int ObjectMap::hitTest(const Point& imousePt) {
Point imouse;
OBJECTMAP_ENTRY *object_map;
CLICKAREA *clickarea;
Point *points;
int n_points;
int i, k;
imouse.x = imousePt.x;
imouse.y = imousePt.y;
// Loop through all scene objects
for (i = 0; i < _nObjects; i++) {
object_map = &_objectMaps[i];
// Hit-test all clickareas for this object
for (k = 0; k < object_map->nClickareas; k++) {
clickarea = &object_map->clickareas[k];
n_points = clickarea->n_points;
points = clickarea->points;
if (n_points == 2) {
// Hit-test a box region
if ((imouse.x > points[0].x) && (imouse.x <= points[1].x) &&
(imouse.y > points[0].y) &&
(imouse.y <= points[1].y)) {
return object_map->objectNum;
}
} else if (n_points > 2) {
// Hit-test a polygon
if (hitTestPoly(points, n_points, imouse)) {
return object_map->objectNum;
}
}
}
}
return -1;
}
void ObjectMap::info(void) {
int i;
_vm->_console->print("%d objects loaded.", _nObjects);
for (i = 0; i < _nObjects; i++) {
_vm->_console->print("%s:", _names[i]);
_vm->_console->print("%d. verb: %d, flags: %X, name_i: %d, scr_n: %d, ca_ct: %d", i,
_objectMaps[i].defaultVerb,
_objectMaps[i].flags,
_objectMaps[i].objectNum,
_objectMaps[i].scriptNum,
_objectMaps[i].nClickareas);
}
return;
}
} // End of namespace Saga
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