1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/sprite.h"
#include "saga/puzzle.h"
#include "saga/render.h"
#include "saga/resnames.h"
#include "common/system.h"
#include "common/timer.h"
namespace Saga {
#define PUZZLE_X_OFFSET 72
#define PUZZLE_Y_OFFSET 46
#define PUZZLE_FIT 0x01 // 1 when in correct position
#define PUZZLE_MOVED 0x04 // 1 when somewhere in the box
#define PUZZLE_ALL_SET PUZZLE_FIT | PUZZLE_MOVED
static Point pieceOrigins[PUZZLE_PIECES] = {
Point(268, 18),
Point(270, 51),
Point( 19, 51),
Point( 73, 0),
Point( 0, 34),
Point(215, 0),
Point(159, 0),
Point( 9, 69),
Point(288, 18),
Point(112, 0),
Point( 27, 88),
Point( 43, 0),
Point( 0, 0),
Point(262, 0),
Point(271, 103)
};
const char *pieceNames[][PUZZLE_PIECES] = {
{ "screwdriver", "pliers", "c-clamp", "wood clamp", "level",
"twine", "wood plane", "claw hammer", "tape measure", "hatchet",
"shears", "ruler", "saw", "mallet", "paint brush"
},
{ "Schraubendreher", "Zange", "Schraubzwinge", "Holzzwinge", "Wasserwaage",
"Bindfaden", "Hobel", "Schusterhammer", "Bandma$", "Beil",
"Schere", "Winkel", "S\204ge", "Hammer", "Pinsel"
}
};
const char *hintStr[][4] = {
{ "Check which pieces could fit in each corner first.",
"Check which corner has the least number of pieces that can fit and start from there.",
"Check each new corner and any new side for pieces that fit.",
"I don't see anything out of place."
},
{ "\232berpr\201fe zun\204chst, welche die Eckteile sein k\224nnten.",
"Schau, in welche Ecke die wenigsten Teile passen, und fang dort an.",
"Untersuche jede Ecke und jede Seite auf Teile, die dort passen k\224nnen.",
"Ich sehe nichts an der falschen Stelle."
}
};
#define NUM_SOLICIT_REPLIES 5
const char *solicitStr[][NUM_SOLICIT_REPLIES] = {
{ "Hey, Fox! Would you like a hint?",
"Would you like some help?",
"Umm...Umm...",
"Psst! want a hint?",
"I would have done this differently, you know."
},
{ "Hey, Fuchs! Brauchst Du \047nen Tip?",
"M\224chtest Du etwas Hilfe?"
"\231hm...\216hm..."
"Psst! \047n Tip vielleicht?"
"Ja, wei$t Du... ich h\204tte das anders gemacht."
}
};
const char portraitList[] = {
RID_ITE_JFERRET_SERIOUS,
RID_ITE_JFERRET_GOOFY,
RID_ITE_JFERRET_SERIOUS,
RID_ITE_JFERRET_GOOFY,
RID_ITE_JFERRET_ALOOF
};
#define NUM_SAKKA 3
const char *sakkaStr[][NUM_SAKKA] = {
{ "Hey, you're not supposed to help the applicants!",
"Guys! This is supposed to be a test!",
"C'mon fellows, that's not in the rules!"
},
{ "Hey, Du darfst dem Pr\201fling nicht helfen!",
"Hallo?! Dies soll eine Pr\201fung sein!",
"Also, Jungs. Schummeln steht nicht in den Regeln!"
}
};
#define NUM_WHINES 5
const char *whineStr[][NUM_WHINES] = {
{ "Aww, c'mon Sakka!",
"One hint won't hurt, will it?",
"Sigh...",
"I think that clipboard has gone to your head, Sakka!",
"Well, I don't recall any specific rule against hinting."
},
{ "Och, sei nicht so, Sakka!"
"EIN Tip wird schon nicht schaden, oder?",
"Seufz..."
"Ich glaube, Du hast ein Brett vor dem Kopf, Sakka!",
"Hm, ich kann mich an keine Regel erinnern, die Tips verbietet."
}
};
enum rifOptions {
kROLater = 0,
kROAccept = 1,
kRODecline = 2,
kROHint = 3
};
const char *optionsStr[][4] = {
{ "\"I'll do this puzzle later.\"",
"\"Yes, I'd like a hint please.\"",
"\"No, thank you, I'd like to try and solve it myself.\"",
"I think the %s is in the wrong place."
},
{ "\"Ich l\224se das Puzzle sp\204ter.\"",
"\"Ja, ich m\224chte einen Tip, bitte.\"",
"\"Nein danke, ich m\224chte das alleine l\224sen.\"",
"Pssst... %s... falsche Stelle..."
}
};
Puzzle::Puzzle(SagaEngine *vm) : _vm(vm), _solved(false), _active(false) {
_lang = _vm->getFeatures() & GF_LANG_DE ? 1 : 0;
_hintRqState = kRQNoHint;
_hintOffer = 0;
_hintCount = 0;
_helpCount = 0;
_puzzlePiece = -1;
_newPuzzle = true;
_sliding = false;
initPieceInfo( 0, 268, 18, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3,
Point(0, 1), Point(0, 62), Point(15, 31), Point(0, 0), Point(0, 0), Point(0,0));
initPieceInfo( 1, 270, 52, 0, 0, 0 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4,
Point(0, 31), Point(0, 47), Point(39, 47), Point(15, 1), Point(0, 0), Point(0, 0));
initPieceInfo( 2, 19, 51, 0, 0, 0 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
Point(0, 0), Point(23, 46), Point(39, 15), Point(31, 0), Point(0, 0), Point(0, 0));
initPieceInfo( 3, 73, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 6,
Point(0, 0), Point(8, 16), Point(0, 31), Point(31, 31), Point(39, 15), Point(31, 0));
initPieceInfo( 4, 0, 35, 0, 0, 64 + PUZZLE_X_OFFSET, 16 + PUZZLE_Y_OFFSET, 0, 4,
Point(0, 15), Point(15, 46), Point(23, 32), Point(7, 1), Point(0, 0), Point(0, 0));
initPieceInfo( 5, 215, 0, 0, 0, 24 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6,
Point(0, 15), Point(8, 31), Point(39, 31), Point(47, 16), Point(39, 0), Point(8, 0));
initPieceInfo( 6, 159, 0, 0, 0, 32 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 5,
Point(0, 16), Point(8, 31), Point(55, 31), Point(39, 1), Point(32, 15), Point(0, 0));
initPieceInfo( 7, 9, 70, 0, 0, 80 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 5,
Point(0, 31), Point(8, 47), Point(23, 47), Point(31, 31), Point(15, 1), Point(0, 0));
initPieceInfo( 8, 288, 18, 0, 0, 96 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
Point(0, 31), Point(15, 62), Point(31, 32), Point(15, 1), Point(0, 0), Point(0, 0));
initPieceInfo( 9, 112, 0, 0, 0, 112 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
Point(0, 0), Point(16, 31), Point(47, 31), Point(31, 0), Point(0, 0), Point(0, 0));
initPieceInfo(10, 27, 89, 0, 0, 104 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 4,
Point(0, 47), Point(31, 47), Point(31, 0), Point(24, 0), Point(0, 0), Point(0, 0));
initPieceInfo(11, 43, 0, 0, 0, 136 + PUZZLE_X_OFFSET, 32 + PUZZLE_Y_OFFSET, 0, 6,
Point(0, 0), Point(0, 47), Point(15, 47), Point(15, 15), Point(31, 15), Point(23, 0));
initPieceInfo(12, 0, 0, 0, 0, 144 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 4,
Point(0, 0), Point(24, 47), Point(39, 47), Point(39, 0), Point(0, 0), Point(0, 0));
initPieceInfo(13, 262, 0, 0, 0, 64 + PUZZLE_X_OFFSET, 0 + PUZZLE_Y_OFFSET, 0, 3,
Point(0, 0), Point(23, 46), Point(47, 0), Point(0, 0), Point(0, 0), Point(0, 0));
initPieceInfo(14, 271, 103, 0, 0, 152 + PUZZLE_X_OFFSET, 48 + PUZZLE_Y_OFFSET, 0, 4,
Point(0, 0), Point(0, 31), Point(31, 31), Point(31, 0), Point(0, 0), Point(0, 0));
}
void Puzzle::initPieceInfo(int i, int16 curX, int16 curY, byte offX, byte offY, int16 trgX,
int16 trgY, uint8 flag, uint8 count, Point point0, Point point1,
Point point2, Point point3, Point point4, Point point5) {
_pieceInfo[i].curX = curX;
_pieceInfo[i].curY = curY;
_pieceInfo[i].offX = offX;
_pieceInfo[i].offY = offY;
_pieceInfo[i].trgX = trgX;
_pieceInfo[i].trgY = trgY;
_pieceInfo[i].flag = flag;
_pieceInfo[i].count = count;
_pieceInfo[i].point[0] = point0;
_pieceInfo[i].point[1] = point1;
_pieceInfo[i].point[2] = point2;
_pieceInfo[i].point[3] = point3;
_pieceInfo[i].point[4] = point4;
_pieceInfo[i].point[5] = point5;
}
void Puzzle::execute(void) {
_active = true;
Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this);
initPieces();
showPieces();
_vm->_interface->setMode(kPanelConverse);
clearHint();
//_solved = true; // Cheat
//exitPuzzle();
}
void Puzzle::exitPuzzle(void) {
_active = false;
Common::g_timer->removeTimerProc(&hintTimerCallback);
_vm->_scene->changeScene(ITE_SCENE_LODGE, 0, kTransitionNoFade);
_vm->_interface->setMode(kPanelMain);
}
void Puzzle::initPieces(void) {
ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
SpriteInfo *spI;
for (int i = 0; i < PUZZLE_PIECES; i++) {
spI = &puzzle->spriteList.infoList[i];
_pieceInfo[i].offX = (byte)(spI->width >> 1);
_pieceInfo[i].offY = (byte)(spI->height >> 1);
if (_newPuzzle) {
_pieceInfo[i].curX = pieceOrigins[i].x;
_pieceInfo[i].curY = pieceOrigins[i].y;
}
_piecePriority[i] = i;
}
_newPuzzle = false;
}
void Puzzle::showPieces(void) {
ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
SURFACE *backBuffer = _vm->_gfx->getBackBuffer();
for (int j = PUZZLE_PIECES - 1 ; j >= 0; j--) {
int num = _piecePriority[j];
if (_puzzlePiece != num) {
_vm->_sprite->draw(backBuffer, puzzle->spriteList, num, Point(_pieceInfo[num].curX, _pieceInfo[num].curY), 256);
}
}
}
void Puzzle::drawCurrentPiece() {
ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
SURFACE *backBuffer = _vm->_gfx->getBackBuffer();
_vm->_sprite->draw(backBuffer, puzzle->spriteList, _puzzlePiece,
Point(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY), 256);
}
void Puzzle::movePiece(Point mousePt) {
int newx, newy;
showPieces();
if (_puzzlePiece == -1)
return;
if (_sliding) {
newx = _slidePointX;
newy = _slidePointY;
} else {
if (mousePt.y >= 137)
return;
newx = mousePt.x;
newy = mousePt.y;
}
newx -= _pieceInfo[_puzzlePiece].offX;
newy -= _pieceInfo[_puzzlePiece].offY;
_pieceInfo[_puzzlePiece].curX = newx;
_pieceInfo[_puzzlePiece].curY = newy;
drawCurrentPiece();
}
void Puzzle::handleClick(Point mousePt) {
if (_puzzlePiece != -1) {
dropPiece(mousePt);
if (!_active)
return; // we won
drawCurrentPiece();
_puzzlePiece = -1;
return;
}
for (int j = 0; j < PUZZLE_PIECES; j++) {
int i = _piecePriority[j];
int adjX = mousePt.x - _pieceInfo[i].curX;
int adjY = mousePt.y - _pieceInfo[i].curY;
if (hitTestPoly(&_pieceInfo[i].point[0], _pieceInfo[i].count, Point(adjX, adjY))) {
_puzzlePiece = i;
break;
}
}
if (_puzzlePiece == -1)
return;
alterPiecePriority();
// Display scene background
_vm->_scene->draw();
showPieces();
int newx = mousePt.x - _pieceInfo[_puzzlePiece].offX;
int newy = mousePt.y - _pieceInfo[_puzzlePiece].offY;
if (newx != _pieceInfo[_puzzlePiece].curX
|| newy != _pieceInfo[_puzzlePiece].curY) {
_pieceInfo[_puzzlePiece].curX = newx;
_pieceInfo[_puzzlePiece].curY = newy;
}
_vm->_interface->setStatusText(pieceNames[_lang][_puzzlePiece]);
}
void Puzzle::alterPiecePriority(void) {
for (int i = 1; i < PUZZLE_PIECES; i++) {
if (_puzzlePiece == _piecePriority[i]) {
for (int j = i - 1; j >= 0; j--)
_piecePriority[j+1] = _piecePriority[j];
_piecePriority[0] = _puzzlePiece;
break;
}
}
}
void Puzzle::slidePiece(int x1, int y1, int x2, int y2) {
int count;
Point slidePoints[320];
x1 += _pieceInfo[_puzzlePiece].offX;
y1 += _pieceInfo[_puzzlePiece].offY;
count = pathLine(&slidePoints[0], Point(x1, y1),
Point(x2 + _pieceInfo[_puzzlePiece].offX, y2 + _pieceInfo[_puzzlePiece].offY));
if (count > 1) {
int factor = count / 4;
_sliding = true;
if (!factor)
factor++;
for (int i = 1; i < count; i += factor) {
_slidePointX = slidePoints[i].x;
_slidePointY = slidePoints[i].y;
_vm->_render->drawScene();
_vm->_system->delayMillis(10);
}
_sliding = false;
}
_pieceInfo[_puzzlePiece].curX = x2;
_pieceInfo[_puzzlePiece].curY = y2;
}
void Puzzle::dropPiece(Point mousePt) {
int boxx = PUZZLE_X_OFFSET;
int boxy = PUZZLE_Y_OFFSET;
int boxw = boxx + 184;
int boxh = boxy + 80;
// if the center is within the box quantize within
// else move it back to its original start point
if (mousePt.x >= boxx && mousePt.x < boxw && mousePt.y >= boxy && mousePt.y <= boxh) {
ActorData *puzzle = _vm->_actor->getActor(_vm->_actor->actorIndexToId(ITE_ACTOR_PUZZLE));
SpriteInfo *spI;
int newx = mousePt.x - _pieceInfo[_puzzlePiece].offX;
int newy = mousePt.y - _pieceInfo[_puzzlePiece].offY;
if (newx < boxx)
newx = PUZZLE_X_OFFSET;
if (newy < boxy)
newy = PUZZLE_Y_OFFSET;
spI = &puzzle->spriteList.infoList[_puzzlePiece];
if (newx + spI->width > boxw)
newx = boxw - spI->width ;
if (newy + spI->height > boxh)
newy = boxh - spI->height ;
int x1 = ((newx - PUZZLE_X_OFFSET) & ~7) + PUZZLE_X_OFFSET;
int y1 = ((newy - PUZZLE_Y_OFFSET) & ~7) + PUZZLE_Y_OFFSET;
int x2 = x1 + 8;
int y2 = y1 + 8;
newx = (x2 - newx < newx - x1) ? x2 : x1;
newy = (y2 - newy < newy - y1) ? y2 : y1;
// if any part of the puzzle piece falls outside the box
// force it back in
// is the piece at the target location
if (newx == _pieceInfo[_puzzlePiece].trgX
&& newy == _pieceInfo[_puzzlePiece].trgY) {
_pieceInfo[_puzzlePiece].flag |= (PUZZLE_MOVED | PUZZLE_FIT);
} else {
_pieceInfo[_puzzlePiece].flag &= ~PUZZLE_FIT;
_pieceInfo[_puzzlePiece].flag |= PUZZLE_MOVED;
}
_pieceInfo[_puzzlePiece].curX = newx;
_pieceInfo[_puzzlePiece].curY = newy;
} else {
int newx = pieceOrigins[_puzzlePiece].x;
int newy = pieceOrigins[_puzzlePiece].y;
_pieceInfo[_puzzlePiece].flag &= ~(PUZZLE_FIT | PUZZLE_MOVED);
// slide piece from current position to new position
slidePiece(_pieceInfo[_puzzlePiece].curX, _pieceInfo[_puzzlePiece].curY,
newx, newy);
}
// is the puzzle completed?
_solved = true;
for (int i = 0; i < PUZZLE_PIECES; i++)
if ((_pieceInfo[i].flag & PUZZLE_FIT) == 0) {
_solved = false;
break;
}
if (_solved)
exitPuzzle();
}
void Puzzle::hintTimerCallback(void *refCon) {
((Puzzle *)refCon)->solicitHint();
}
void Puzzle::solicitHint(void) {
int i;
_vm->_actor->setSpeechColor(1, kITEColorBlack);
Common::g_timer->removeTimerProc(&hintTimerCallback);
switch(_hintRqState) {
case kRQNoHint:
// Pick a random hint request.
i = _hintOffer++;
if (_hintOffer >= NUM_SOLICIT_REPLIES)
_hintOffer = 0;
_vm->_actor->nonActorSpeech(&solicitStr[_lang][i], 1, 0);
// Determine which of the journeymen will offer then
// hint, and then show that character's portrait.
_hintGiver = portraitList[i];
_vm->_interface->setRightPortrait(_hintGiver);
// Add Rif's reply to the list.
clearHint();
// Roll to see if Sakka scolds
if (_vm->_rnd.getRandomNumber(1)) {
_hintRqState = kRQSakkaDenies;
Common::g_timer->installTimerProc(&hintTimerCallback, 200000, this);
} else {
_hintRqState = kRQHintRequested;
Common::g_timer->installTimerProc(&hintTimerCallback, 400000, this);
}
break;
case kRQHintRequested:
i = _vm->_rnd.getRandomNumber(NUM_SAKKA - 1);
_vm->_actor->nonActorSpeech(&sakkaStr[_lang][i], 1, 0);
_vm->_interface->setRightPortrait(RID_ITE_SAKKA_APPRAISING);
_hintRqState = kRQHintRequestedStage2;
Common::g_timer->installTimerProc(&hintTimerCallback, 400000, this);
_vm->_interface->converseClear();
_vm->_interface->converseAddText(optionsStr[_lang][kROAccept], 1, 0, 0 );
_vm->_interface->converseAddText(optionsStr[_lang][kRODecline], 2, 0, 0 );
_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0 );
_vm->_interface->converseDisplayText();
break;
case kRQHintRequestedStage2:
if (_vm->_rnd.getRandomNumber(1)) { // Skip Reply part
i = _vm->_rnd.getRandomNumber(NUM_WHINES - 1);
_vm->_actor->nonActorSpeech(&whineStr[_lang][i], 1, 0);
}
_vm->_interface->setRightPortrait(_hintGiver);
_hintRqState = kRQSakkaDenies;
break;
case kRQSakkaDenies:
_vm->_interface->converseClear();
_vm->_interface->converseAddText(optionsStr[_lang][kROAccept], 1, 0, 0);
_vm->_interface->converseAddText(optionsStr[_lang][kRODecline], 2, 0, 0);
_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0);
_vm->_interface->converseDisplayText();
Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this);
_hintRqState = kRQSkipEverything;
break;
default:
break;
}
}
void Puzzle::handleReply(int reply) {
switch(reply) {
case 0: // Quit the puzzle
exitPuzzle();
break;
case 1: // Accept the hint
giveHint();
break;
case 2: // Decline the hint
_vm->_actor->abortSpeech();
_hintRqState = kRQNoHint;
Common::g_timer->removeTimerProc(&hintTimerCallback);
Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime * 2, this);
clearHint();
break;
}
}
void Puzzle::giveHint(void) {
int i, total = 0;
_vm->_interface->converseClear();
_vm->_actor->abortSpeech();
_vm->_interface->setRightPortrait(_hintGiver);
for (i = 0; i < PUZZLE_PIECES; i++)
total += _pieceInfo[i].flag & PUZZLE_FIT;
if (_hintCount == 0 && (_pieceInfo[1].flag & PUZZLE_FIT
|| _pieceInfo[12].flag & PUZZLE_FIT))
_hintCount++;
if (_hintCount == 1 && _pieceInfo[14].flag & PUZZLE_FIT)
_hintCount++;
if (_hintCount == 2 && total > 3)
_hintCount++;
_vm->_actor->setSpeechColor(1, kITEColorBlack);
if (_hintCount < 3) {
_vm->_actor->nonActorSpeech(&hintStr[_lang][_hintCount], 1, 0 );
} else {
int piece = 0;
for (i = PUZZLE_PIECES - 1; i >= 0; i--) {
piece = _piecePriority[i];
if (_pieceInfo[piece].flag & PUZZLE_MOVED
&& !(_pieceInfo[piece].flag & PUZZLE_FIT)) {
if (_helpCount < 12)
_helpCount++;
break;
}
}
if (i >= 0) {
char hintBuf[64];
const char *hintPtr = hintBuf;
sprintf(hintBuf, optionsStr[_lang][kROHint], pieceNames[piece]);
_vm->_actor->nonActorSpeech(&hintPtr, 1, 0);
}
else {
// If no pieces are in the wrong place
_vm->_actor->nonActorSpeech(&hintStr[_lang][3], 1, 0);
}
}
_hintCount++;
_hintRqState = kRQNoHint;
_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0);
_vm->_interface->converseDisplayText();
Common::g_timer->removeTimerProc(&hintTimerCallback);
Common::g_timer->installTimerProc(&hintTimerCallback, kPuzzleHintTime, this);
}
void Puzzle::clearHint(void) {
_vm->_interface->converseClear();
_vm->_interface->converseAddText(optionsStr[_lang][kROLater], 0, 0, 0);
_vm->_interface->converseDisplayText();
_vm->_interface->setStatusText(" ");
}
} // End of namespace Saga
|