1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "backends/fs/fs.h"
#include "sound/mixer.h"
#include "common/file.h"
#include "common/config-manager.h"
#include "saga.h"
#include "reinherit.h"
#include "rscfile_mod.h"
#include "render_mod.h"
#include "actor_mod.h"
#include "animation_mod.h"
#include "console_mod.h"
#include "cvar_mod.h"
#include "events_mod.h"
#include "actionmap_mod.h"
#include "font_mod.h"
#include "game_mod.h"
#include "interface_mod.h"
#include "isomap_mod.h"
#include "script_mod.h"
#include "scene_mod.h"
#include "sndres_mod.h"
#include "sprite_mod.h"
#include "text_mod.h"
#include "objectmap_mod.h"
struct SAGAGameSettings {
const char *name;
const char *description;
byte id;
uint32 features;
const char *detectname;
GameSettings toGameSettings() const {
GameSettings dummy = { name, description, features };
return dummy;
}
};
static const SAGAGameSettings saga_settings[] = {
/* Inherit the Earth - Original floppy version */
{ "ite", "Inherit the Earth (DOS)", Saga::GID_ITE,
MDT_ADLIB, "ite.rsc" },
/* Inherit the Earth - CD version */
{ "itecd", "Inherit the Earth (DOS CD Version)", Saga::GID_ITECD,
MDT_ADLIB, "sounds.rsc" },
/* I Have No Mouth and I Must Scream */
{ "ihnm", "I Have No Mouth and I Must Scream (DOS)", Saga::GID_IHNM,
MDT_ADLIB, "scream.res" },
{ NULL, NULL, 0, 0, NULL }
};
GameList Engine_SAGA_gameList() {
const SAGAGameSettings *g = saga_settings;
GameList games;
while (g->name) {
games.push_back(g->toGameSettings());
g++;
}
return games;
}
DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const SAGAGameSettings *g;
for (g = saga_settings; g->name; ++g) {
// Iterate over all files in the given directory
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
const char *gameName = file->displayName().c_str();
if (0 == scumm_stricmp(g->detectname, gameName)) {
// Match found, add to list of candidates, then abort inner loop.
detectedGames.push_back(g->toGameSettings());
break;
}
}
}
return detectedGames;
}
Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) {
return new Saga::SagaEngine(detector, syst);
}
REGISTER_PLUGIN("SAGA Engine", Engine_SAGA_gameList, Engine_SAGA_create, Engine_SAGA_detectGames)
namespace Saga {
#define R_MAX_TIME_DELTA 100
typedef struct R_MAIN_DATA_tag {
int sound_enabled;
int music_enabled;
} R_MAIN_DATA;
static void CF_quitfunc(int argc, char *argv[]);
static void CF_testfunc(int argc, char *argv[]);
static R_MAIN_DATA MainData;
SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst)
: Engine(syst) {
GAME_setGameDirectory(getGameDataPath());
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolume(ConfMan.getInt("sfx_volume") * ConfMan.getInt("master_volume") / 255);
// Initialize backend
//syst->initSize(320, 240);
}
SagaEngine::~SagaEngine() {
}
void SagaEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
void SagaEngine::go() {
int msec = 0;
/* Register engine modules
* \*------------------------------------------------------------- */
CON_Register(); /* Register console cvars first */
RENDER_Register();
GAME_Register();
ANIM_Register();
ACTIONMAP_Register();
OBJECTMAP_Register();
SCRIPT_Register();
ACTOR_Register();
SCENE_Register();
MainData.sound_enabled = 1;
CVAR_RegisterFunc(CF_testfunc,
"testfunc", "foo [ optional foo ]", R_CVAR_NONE, 0, -1);
CVAR_Register_I(&MainData.sound_enabled,
"sound", NULL, R_CVAR_CFG, 0, 1);
CVAR_Register_I(&MainData.music_enabled,
"music", NULL, R_CVAR_CFG, 0, 1);
CVAR_RegisterFunc(CF_quitfunc, "quit", NULL, R_CVAR_NONE, 0, 0);
/* Process config file
* \*------------------------------------------------------------- */
// FIXME
/*
if (CFG_Read(NULL) != R_SUCCESS) {
R_printf(R_STDERR, "Couldn't read configuration file.\n");
}
*/
/* Process command line
* \*------------------------------------------------------------- */
/* Detect game and open resource files
* \*------------------------------------------------------------- */
if (GAME_Init() != R_SUCCESS) {
R_printf(R_STDERR,
"Couldn't start the game: %s\n", GAME_GetErrS());
return;
}
/* Initialize engine modules
* \*------------------------------------------------------------- */
SND_Init();
EVENT_Init();
FONT_Init();
SPRITE_Init();
ANIM_Init();
ACTIONMAP_Init();
OBJECTMAP_Init();
ISOMAP_Init();
SCRIPT_Init();
INTERFACE_Init(); /* requires script module */
ACTOR_Init();
if (SCENE_Init() != R_SUCCESS) {
R_printf(R_STDERR, "Couldn't initialize scene module.\n");
return;
}
/* System initialization
* \*------------------------------------------------------------- */
if (SYSIO_Init() != R_SUCCESS) {
return;
}
/* Must initialize system timer module first */
if (SYSTIMER_InitMSCounter() != R_SUCCESS) {
return;
}
/* On some platforms, graphics initialization also initializes sound
* ( Win32 DirectX )... Music must be initialized before sound for
* native midi support */
SYSMUSIC_Init(MainData.music_enabled);
if (!MainData.music_enabled) {
R_printf(R_STDOUT, "Music disabled.\n");
}
/* Initialize graphics */
if (RENDER_Init() != R_SUCCESS) {
return;
}
/* Initialize system specific sound */
SYSSOUND_Init(MainData.sound_enabled);
if (!MainData.sound_enabled) {
R_printf(R_STDOUT, "Sound disabled.\n");
}
SYSINPUT_Init();
SYSTIMER_ResetMSCounter();
/* Begin Main Engine Loop
* \*------------------------------------------------------------- */
SCENE_Start();
for (;;) {
#ifdef R_USE_CUSTOM_WININIT
if (ITESYS_CheckSignal()) {
break;
}
#endif
if (RENDER_GetFlags() & RF_RENDERPAUSE) {
/* Freeze time while paused */
SYSTIMER_ResetMSCounter();
} else {
msec = SYSTIMER_ReadMSCounter();
if (msec > R_MAX_TIME_DELTA) {
msec = R_MAX_TIME_DELTA;
}
ACTOR_Direct(msec);
EVENT_HandleEvents(msec);
STHREAD_ExecThreads(msec);
}
/* Per frame processing
* \*--------------------------------------------------------- */
RENDER_DrawScene();
SYSTIMER_Sleep(0);
} /* end main game engine loop */
R_Shutdown(0);
return;
}
void SagaEngine::shutdown() {
_system->quit();
}
void R_Shutdown(int param) {
SCENE_Shutdown();
ACTOR_Shutdown();
SCRIPT_Shutdown();
ANIM_Shutdown();
SPRITE_Shutdown();
OBJECTMAP_Shutdown();
FONT_Shutdown();
CON_Shutdown();
CVAR_Shutdown();
EVENT_Shutdown();
/* Shutdown system modules */
SYSMUSIC_Shutdown();
SYSSOUND_Shutdown();
SYSIO_Shutdown();
/* exit(param); */
}
static void CF_quitfunc(int argc, char *argv[])
{
R_Shutdown(0);
exit(0);
}
static void CF_testfunc(int argc, char *argv[])
{
int i;
CON_Print("Test function invoked: Got %d arguments.", argc);
for (i = 0; i < argc; i++) {
CON_Print("Arg %d: %s", i, argv[i]);
}
return;
}
} // End of namespace Saga
|