1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
|
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SAGA_H
#define SAGA_H
#include "common/stdafx.h"
#include "common/scummsys.h"
#include "base/engine.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "common/stream.h"
#include "common/rect.h"
#include "saga/text.h"
#include "saga/gfx.h"
#include "saga/list.h"
namespace Saga {
class SndRes;
class Sound;
class Music;
class Anim;
class Render;
class IsoMap;
class Gfx;
class Script;
class Actor;
class Font;
class Sprite;
class Scene;
class Interface;
class Console;
class Events;
class PalAnim;
class Puzzle;
#define MIN_IMG_RLECODE 3
#define MODEX_SCANLINE_LIMIT 200
#define SAGA_IMAGE_DATA_OFFSET 776
#define SAGA_IMAGE_HEADER_LEN 8
#define MAXPATH 512 //TODO: remove
#define SAVE_TITLE_SIZE 28
#define MAX_SAVES 96
#define MAX_FILE_NAME 256
#define IS_BIG_ENDIAN ((_vm->getFeatures() & GF_BIG_ENDIAN_DATA) != 0)
#define ID_NOTHING 0
#define ID_PROTAG 1
#define OBJECT_TYPE_SHIFT 13
#define OBJECT_TYPE_MASK ((1 << OBJECT_TYPE_SHIFT) - 1)
#define OBJ_SPRITE_BASE 9
#define memoryError(Place) error("%s Memory allocation error.", Place)
struct RSCFILE_CONTEXT;
struct StringList;
enum ERRORCODE {
MEM = -2,//todo: remove
FAILURE = -1,
SUCCESS = 0
};
enum SAGAGameType {
GType_ITE,
GType_IHNM
};
enum GameObjectTypes {
kGameObjectNone = 0,
kGameObjectActor = 1,
kGameObjectObject = 2,
kGameObjectHitZone = 3,
kGameObjectStepZone = 4
};
enum ScriptTimings {
kScriptTimeTicksPerSecond = (728L/10L),
kRepeatSpeed = 40, // 25 frames/sec
kNormalFadeDuration = 320, // 64 steps, 5 msec each
kQuickFadeDuration = 64, // 64 steps, 1 msec each
kPuzzleHintTime = 30000000L // 30 secs. used in timer
};
enum Directions {
kDirUp = 0,
kDirUpRight = 1,
kDirRight = 2,
kDirDownRight = 3,
kDirDown = 4,
kDirDownLeft = 5,
kDirLeft = 6,
kDirUpLeft = 7
};
enum HitZoneFlags {
kHitZoneEnabled = (1 << 0), // Zone is enabled
kHitZoneExit = (1 << 1), // Causes char to exit
// The following flag causes the zone to act differently.
// When the actor hits the zone, it will immediately begin walking
// in the specified direction, and the actual specified effect of
// the zone will be delayed until the actor leaves the zone.
kHitZoneAutoWalk = (1 << 2),
// When set on a hit zone, this causes the character not to walk
// to the object (but they will look at it).
kHitZoneNoWalk = (1 << 2),
// zone activates only when character stops walking
kHitZoneTerminus = (1 << 3),
// Hit zones only - when the zone is clicked on it projects the
// click point downwards from the middle of the zone until it
// reaches the lowest point in the zone.
kHitZoneProject = (1 << 3)
};
enum PanelButtonType {
kPanelButtonVerb = 1,
kPanelButtonArrow = 2,
kPanelButtonConverseText = 4,
kPanelButtonInventory = 8,
kPanelButtonOption = 0x10,
kPanelButtonOptionSlider = 0x20,
kPanelButtonOptionSaveFiles = 0x40,
kPanelButtonOptionText = 0x80,
kPanelButtonQuit = 0x100,
kPanelButtonQuitText = 0x200,
kPanelButtonLoad = 0x400,
kPanelButtonLoadText = 0x800,
kPanelButtonSave = 0x1000,
kPanelButtonSaveText = 0x2000,
kPanelButtonSaveEdit = 0x4000,
kPanelAllButtons = 0xFFFFF
};
enum TextStringIds {
kTextWalkTo,
kTextLookAt,
kTextPickUp,
kTextTalkTo,
kTextOpen,
kTextClose,
kTextUse,
kTextGive,
kTextOptions,
kTextTest,
kTextDemo,
kTextHelp,
kTextQuitGame,
kTextFast,
kTextSlow,
kTextOn,
kTextOff,
kTextContinuePlaying,
kTextLoad,
kTextSave,
kTextGameOptions,
kTextReadingSpeed,
kTextMusic,
kTextSound,
kTextCancel,
kTextQuit,
kTextOK,
kTextMid,
kTextClick,
kText10Percent,
kText20Percent,
kText30Percent,
kText40Percent,
kText50Percent,
kText60Percent,
kText70Percent,
kText80Percent,
kText90Percent,
kTextMax,
kTextQuitTheGameQuestion,
kTextLoadSuccessful,
kTextEnterSaveGameName
};
struct IMAGE_HEADER {
int width;
int height;
};
struct StringsTable {
byte *stringsPointer;
int stringsCount;
const char **strings;
const char *getString(int index) const {
if ((stringsCount <= index) || (index < 0))
error("StringList::getString wrong index 0x%X", index);
return strings[index];
}
void freeMem() {
free(strings);
free(stringsPointer);
memset(this, 0, sizeof(*this));
}
StringsTable() {
memset(this, 0, sizeof(*this));
}
~StringsTable() {
freeMem();
}
};
struct CLICKAREA {
int n_points;
Point *points;
};
enum GameIds {
// Dreamers Guild
GID_ITE_DEMO_G = 0,
GID_ITE_DISK_G,
GID_ITE_CD_G,
GID_ITE_MAC_G, // TODO
// Wyrmkeep
GID_ITE_CD, // data for Win rerelease is same as in old DOS
GID_ITE_MACCD,
GID_ITE_LINCD,
GID_ITE_MULTICD, // Wyrmkeep combined Windows/Mac/Linux version
GID_ITE_WINDEMO1, // older Wyrmkeep windows demo
GID_ITE_MACDEMO1, // older Wyrmkeep mac demo
GID_ITE_LINDEMO,
GID_ITE_WINDEMO2,
GID_ITE_MACDEMO2,
// German
GID_ITE_DISK_DE,
GID_ITE_AMIGACD_DE, // TODO
GID_ITE_OLDMAC_DE, // TODO
GID_ITE_AMIGA_FL_DE,// TODO
GID_ITE_CD_DE, // reported by mld. Bestsellergamers cover disk
GID_ITE_AMIGA_AGA_DEMO, // TODO
GID_ITE_AMIGA_ECS_DEMO, // TODO
GID_IHNM_DEMO,
GID_IHNM_CD,
GID_IHNM_CD_DE // reported by mld. German retail
};
enum GameFileTypes {
GAME_RESOURCEFILE = 1 << 0,
GAME_SCRIPTFILE = 1 << 1,
GAME_SOUNDFILE = 1 << 2,
GAME_VOICEFILE = 1 << 3,
GAME_DEMOFILE = 1 << 4,
GAME_MUSICFILE = 1 << 5,
GAME_MUSICFILE_GM = 1 << 6,
GAME_MUSICFILE_FM = 1 << 7,
GAME_PATCHFILE = 1 << 8
};
enum GameSoundTypes {
GAME_SOUND_PCM = 0,
GAME_SOUND_VOC,
GAME_SOUND_WAV,
GAME_SOUND_VOX
};
enum GameFeatures {
GF_VOX_VOICES = 1 << 0,
GF_BIG_ENDIAN_VOICES = 1 << 1,
GF_BIG_ENDIAN_DATA = 1 << 2,
GF_MAC_RESOURCES = 1 << 3,
GF_LANG_DE = 1 << 4,
GF_WYRMKEEP = 1 << 5,
GF_CD_FX = 1 << 6
};
struct GameSoundInfo {
int res_type;
long freq;
int sample_size;
int stereo;
};
struct GameFontDescription {
uint32 fontResourceId;
};
struct GameResourceDescription {
uint32 sceneLUTResourceId;
uint32 moduleLUTResourceId;
uint32 mainPanelResourceId;
uint32 conversePanelResourceId;
uint32 optionPanelResourceId;
uint32 mainSpritesResourceId;
uint32 mainPanelSpritesResourceId;
uint32 defaultPortraitsResourceId;
uint32 mainStringsResourceId;
uint32 actorsStringsResourceId;
};
struct GameFileDescription {
const char *fileName;
uint16 fileType;
};
struct PanelButton {
PanelButtonType type;
int xOffset;
int yOffset;
int width;
int height;
int id;
uint16 ascii;
int state;
int upSpriteNumber;
int downSpriteNumber;
int overSpriteNumber;
};
struct GameDisplayInfo {
int logicalWidth;
int logicalHeight;
int pathStartY;
int sceneHeight;
int clippedSceneHeight;
int statusXOffset;
int statusYOffset;
int statusWidth;
int statusHeight;
int statusTextY;
int statusTextColor;
int statusBGColor;
int saveReminderXOffset;
int saveReminderYOffset;
int saveReminderWidth;
int saveReminderHeight;
int saveReminderFirstSpriteNumber;
int saveReminderSecondSpriteNumber;
int verbTextColor;
int verbTextShadowColor;
int verbTextActiveColor;
int leftPortraitXOffset;
int leftPortraitYOffset;
int rightPortraitXOffset;
int rightPortraitYOffset;
int inventoryUpButtonIndex;
int inventoryDownButtonIndex;
int inventoryRows;
int inventoryColumns;
int mainPanelXOffset;
int mainPanelYOffset;
int mainPanelButtonsCount;
PanelButton *mainPanelButtons;
int converseUpButtonIndex;
int converseDownButtonIndex;
int conversePanelXOffset;
int conversePanelYOffset;
int conversePanelButtonsCount;
PanelButton *conversePanelButtons;
int optionSaveFilePanelIndex;
int optionSaveFileSliderIndex;
uint optionSaveFileVisible;
int optionPanelXOffset;
int optionPanelYOffset;
int optionPanelButtonsCount;
PanelButton *optionPanelButtons;
int quitPanelXOffset;
int quitPanelYOffset;
int quitPanelWidth;
int quitPanelHeight;
int quitPanelButtonsCount;
PanelButton *quitPanelButtons;
int loadPanelXOffset;
int loadPanelYOffset;
int loadPanelWidth;
int loadPanelHeight;
int loadPanelButtonsCount;
PanelButton *loadPanelButtons;
int saveEditIndex;
int savePanelXOffset;
int savePanelYOffset;
int savePanelWidth;
int savePanelHeight;
int savePanelButtonsCount;
PanelButton *savePanelButtons;
};
struct GameDescription {
const char *name;
SAGAGameType gameType;
GameIds gameId;
const char *title;
GameDisplayInfo *gameDisplayInfo;
int startSceneNumber;
GameResourceDescription *resourceDescription;
int filesCount;
GameFileDescription *filesDescriptions;
int fontsCount;
GameFontDescription *fontDescriptions;
GameSoundInfo *soundInfo;
uint32 features;
GameSettings toGameSettings() const {
GameSettings dummy = { name, title, features };
return dummy;
}
};
struct SaveFileData {
char name[SAVE_TITLE_SIZE];
uint slotNumber;
};
struct SaveGameHeader {
uint32 type;
uint32 size;
uint32 version;
char name[SAVE_TITLE_SIZE];
};
inline int ticksToMSec(int tick) {
return tick * 1000 / kScriptTimeTicksPerSecond;
}
inline int clamp(int minValue, int value, int maxValue) {
if (value <= minValue) {
return minValue;
} else {
if (value >= maxValue) {
return maxValue;
} else {
return value;
}
}
}
inline int integerCompare(int i1, int i2) {
return ((i1) > (i2) ? 1 : ((i1) < (i2) ? -1 : 0));
}
inline int objectTypeId(uint16 objectId) {
return objectId >> OBJECT_TYPE_SHIFT;
}
inline int objectIdToIndex(uint16 objectId) {
return OBJECT_TYPE_MASK & objectId;
}
inline uint16 objectIndexToId(int type, int index) {
return (type << OBJECT_TYPE_SHIFT) | (OBJECT_TYPE_MASK & index);
}
DetectedGameList GAME_ProbeGame(const FSList &fslist);
class SagaEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
protected:
int go();
int init(GameDetector &detector);
public:
SagaEngine(GameDetector * detector, OSystem * syst);
virtual ~SagaEngine();
void shutDown() { _quit = true; }
void save(const char *fileName, const char *saveName);
void load(const char *fileName);
uint32 getCurrentLoadVersion() {
return _saveHeader.version;
}
void fillSaveList();
char *calcSaveFileName(uint slotNumber);
SaveFileData *getSaveFile(uint idx);
uint getSaveSlotNumber(uint idx);
uint getNewSaveSlotNumber();
bool locateSaveFile(char *saveName, uint &titleNumber);
bool isSaveListFull() const {
return _saveFilesMaxCount == _saveFilesCount;
}
uint getSaveFilesCount() const {
return isSaveListFull() ? _saveFilesCount : _saveFilesCount + 1;
}
int _soundEnabled;
int _musicEnabled;
SndRes *_sndRes;
Sound *_sound;
Music *_music;
Anim *_anim;
Render *_render;
IsoMap *_isoMap;
Gfx *_gfx;
Script *_script;
Actor *_actor;
Font *_font;
Sprite *_sprite;
Scene *_scene;
Interface *_interface;
Console *_console;
Events *_events;
PalAnim *_palanim;
Puzzle *_puzzle;
/** Random number generator */
Common::RandomSource _rnd;
private:
int decodeBGImageRLE(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
int flipImage(byte *img_buf, int columns, int scanlines);
int unbankBGImage(byte *dest_buf, const byte *src_buf, int columns, int scanlines);
uint32 _previousTicks;
public:
int decodeBGImage(const byte *image_data, size_t image_size,
byte **output_buf, size_t *output_buf_len, int *w, int *h);
const byte *getImagePal(const byte *image_data, size_t image_size);
void loadStrings(StringsTable &stringsTable, const byte *stringsPointer, size_t stringsLength);
const char *getObjectName(uint16 objectId);
public:
TEXTLIST *textCreateList();
void textDestroyList(TEXTLIST *textlist);
void textClearList(TEXTLIST *textlist);
int textDrawList(TEXTLIST *textlist, SURFACE *ds);
TEXTLIST_ENTRY *textAddEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
int textDeleteEntry(TEXTLIST *textlist, TEXTLIST_ENTRY *entry);
int textSetDisplay(TEXTLIST_ENTRY *entry, int val);
int textDraw(int font_id, SURFACE *ds, const char *string, int text_x, int text_y, int color,
int effect_color, int flags);
int textProcessList(TEXTLIST *textlist, long ms);
int transitionDissolve(byte *dst_img, int dst_w, int dst_h, int dst_p,
const byte *src_img, int src_w, int src_h, int src_p, int flags, int x, int y,
double percent);
int processInput(void);
const Point &mousePos() const {
return _mousePos;
}
const bool leftMouseButtonPressed() const {
return _leftMouseButtonPressed;
}
const bool rightMouseButtonPressed() const {
return _rightMouseButtonPressed;
}
const bool mouseButtonPressed() const {
return _leftMouseButtonPressed || _rightMouseButtonPressed;
}
private:
Common::String _targetName;
uint _saveFilesMaxCount;
uint _saveFilesCount;
SaveFileData _saveFiles[MAX_SAVES];
bool _saveMarks[MAX_SAVES];
SaveGameHeader _saveHeader;
Point _mousePos;
bool _leftMouseButtonPressed;
bool _rightMouseButtonPressed;
bool _quit;
RSCFILE_CONTEXT **_gameFileContexts;
//current game description
int _gameNumber;
GameDescription *_gameDescription;
GameDisplayInfo _gameDisplayInfo;
public:
int initGame(void);
RSCFILE_CONTEXT *getFileContext(uint16 type, int param);
bool isBigEndianFile(const char *filename);
public:
const GameResourceDescription *getResourceDescription() { return _gameDescription->resourceDescription; }
const GameSoundInfo *getSoundInfo() { return _gameDescription->soundInfo; }
const GameFontDescription *getFontDescription(int index) {
assert(index < _gameDescription->fontsCount);
return &_gameDescription->fontDescriptions[index];
}
int getFontsCount() const { return _gameDescription->fontsCount; }
int getGameId() const { return _gameDescription->gameId; }
int getGameType() const { return _gameDescription->gameType; }
uint32 getFeatures() const { return _gameDescription->features; }
int getGameNumber() const { return _gameNumber; }
int getStartSceneNumber() const { return _gameDescription->startSceneNumber; }
int getDisplayWidth() const { return _gameDisplayInfo.logicalWidth; }
int getDisplayHeight() const { return _gameDisplayInfo.logicalHeight;}
int getSceneHeight() const { return _gameDisplayInfo.sceneHeight; }
int getClippedSceneHeight() const { return _gameDisplayInfo.clippedSceneHeight; }
const GameDisplayInfo & getDisplayInfo() { return _gameDisplayInfo; }
const char *getTextString(int textStringId);
void getExcuseInfo(int verb, const char *&textString, int &soundResourceId);
private:
int loadGame(int gameNumber);
};
// FIXME: Global var. We use it until everything will be turned into objects
extern SagaEngine *_vm;
} // End of namespace Saga
#endif
|