aboutsummaryrefslogtreecommitdiff
path: root/saga/saveload.cpp
blob: 5f4969da4d1ee6441ac68164194fd0d2dd90ecf0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2004-2005 The ScummVM project
 *
 * The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header$
 *
 */

#include "stdafx.h"

#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/file.h"

#include "saga/saga.h"
#include "saga/actor.h"
#include "saga/isomap.h"
#include "saga/resnames.h"
#include "saga/script.h"
#include "saga/interface.h"
#include "saga/scene.h"
#include "saga/render.h"

#define CURRENT_SAGA_VER 1

namespace Saga {

struct SaveGameHeader {
	uint32 type;
	uint32 size;
	uint32 version;
	char name[32];
};
//TODO: 
// - get savegame list
// - make/create save filename string
// - delete savegame

void SagaEngine::save(const char *fileName, const char *saveName) {
	Common::File out;
	SaveGameHeader header;

	out.open(fileName, Common::File::kFileWriteMode);

	header.type = MKID('SAGA');
	header.size = 0;
	header.version = CURRENT_SAGA_VER;
	strcpy(header.name, saveName);

	out.write(&header, sizeof(header));

	// Surrounding scene
	out.writeSint32LE(_scene->getOutsetSceneNumber());

	// Inset scene
	out.writeSint32LE(_scene->currentSceneNumber());

	uint16 i;

	_interface->saveState(out);

	_actor->saveState(out);
	
	out.writeSint16LE(_script->_commonBufferSize);

	for (i = 0; i < _script->_commonBufferSize; i++)
		out.writeByte(_script->_commonBuffer[i]);

	out.writeSint16LE(_isoMap->getMapPosition().x);
	out.writeSint16LE(_isoMap->getMapPosition().y);

	out.close();
}

void SagaEngine::load(const char *fileName) {
	Common::File in;
	int  commonBufferSize;
	int sceneNumber, insetSceneNumber;
	int mapx, mapy;
	uint16 i;
	SaveGameHeader header;

	in.open(fileName);

	if (!in.isOpen())
		return;

	in.read(&header, sizeof(header));

	if (header.type != MKID('SAGA')) {
		error("SagaEngine::load wrong format");
	}
			
	// Surrounding scene
	sceneNumber = in.readSint32LE();

	// Inset scene
	insetSceneNumber = in.readSint32LE();

	debug(0, "scene: #%d inset scene: #%d", sceneNumber, insetSceneNumber);

	
	_interface->loadState(in);

	_actor->loadState(in);
	
	commonBufferSize = in.readSint16LE();
	for (i = 0; i < commonBufferSize; i++)
		_script->_commonBuffer[i] = in.readByte();

	mapx = in.readSint16LE();
	mapy = in.readSint16LE();

	in.close();

	_isoMap->setMapPosition(mapx, mapy);

	_scene->clearSceneQueue();
	_scene->changeScene(sceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);

	if (insetSceneNumber != sceneNumber) {
		_render->drawScene();
		_scene->clearSceneQueue();
		_scene->changeScene(insetSceneNumber, ACTOR_NO_ENTRANCE, kTransitionNoFade);
	}

	// FIXME: When save/load screen will be implemented we should
	// call these after that screen left by user
	_interface->draw();
}

} // End of namespace Saga